#9.2 Feedback and Discussion
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Thats an outlier
Where as bfa
Bfa dungeons had actual themes behind them lol
Hard to like a dungeon when it has no character to it
At least to me
I think the lvl 60 ones suffered from any story associated with them being locked behind cov campaigns you may not necessarily do.
Apart from Theater. I have no idea why we're there beyond "cos"
Although idk I personally donโt really like the theme of SL in general so
This afterlife shit is kinda residentsleeper
legion had some banger dungeons
I think SL could have a very open theme
we didnt get to run it this timewalking period
they just didn't emphasize on it enough
but arcway was a personal favourite
Nah this afterlife thing is just boring idk
I think Legion had few rly bad dungeons
the way you unlocked it and how it worked together with your progress in suramar, just 
suramar was also its own story line, quite unique
I think the reason why they didn't do this is due to the prevalence of things like snapping and Blizz wanting to lower the knowledge ceiling for more casuals. Not have every tank from +10 up know all the BiS snap spots.
^
even if its cus of janky code
Skill expression and not even necessary to time anything thats not super high lmao
(Isn't a bad thing to be more clear)
Even like really late into mdi seasons
People were finding new snaps
Thats super dope
nah but if blizz actively tries to avoid snapping.. then idk
focus on other things
its part of speedrunning content
Seeing snapping as a bad design is dumb to me
to find bugs like snap spots and similar and use it
Am I not allowed to say the R word?
its filetred yes
Let's try this again a bit less ass holish then.
I think its the responsibility of the mdi to allow/disallow certain bugs
Snapping to me is a less egregious thing than
It becomes a problem when some mentally less than stellar DPS considers themselves the next MDI Grand Champ in their +15 weekly no leaver and demands the tank pulls like Noawh.
Plagueborers fex
just like in speedrunning, you will always find stuff that is allowed/not allowed in the category
This will happen regardless
plagueborers just unfun
Those types of people will always be dickheads about m+ in their +15s
That you can literally time while asleep
I carried a guild key that was 2 tanks 2 healers
one example of something i personally am against vs. the decision of blizz was the last great push event when echo exploited a bug to get ahead. I personally would have labeled it as exploit and forbit it.
Assholes will be assholes
Me and a couple of friends have done a few 5 tank keys for the lulz
Ye it was hilarious fun
At 15+. I think the last one was a 17.
They need to stop making shit like plagueborers in dungeons
Ppl dont want to use some dumb fuck mob to kill the dungeon
If they had done it the moment it was seen then I agree. What I think happened there is they didn't rule immediately. Perhaps for not realising what was happening so they let it slide.
All people want is to pull like 20 mobs that has like 3 important kicks and just blast hard as fuck
It sucks to lose and hour of a limited time event to a stray to then have it disallowed.
My prblem with it is that this comes down to compatitive integrity
to draw a line what is allowed and whats not
it shouldn't come down to a "last second" decision from a generalized question of a team
Yeah. Echo kinda went about it in a sus fashion. Going as far to practice it on unmonitored live realms.
Iirc.
but the default should be, if its a exploit -> its forbidden
Where is the line between exploit and creative use of game mechanics?
they dont know themselves
rewind back to Tomb of Sargeras mythic prog where 1 rwf guild was told to not do something and another rwf guild got a free pass doing that exact same thing
meaning 1 guild had to do it hardmode
Many of these players come from guilds used to pushing that limit for world firsts. And being bitten by it. What was the boss where Method killed it legit after checking if they could do something only to have 2nd-5th guilds just using what they were told they couldn't?
having it like this precedence case means people get benefits from creating a unfair environment where hiding bugs/exploits is beneficial instead of a competitive environment that gives everyone equal chances.
it was solo soaking the hammer on maiden
which isnt even an exploit
they were just told to not do it
cus it wasnt the "intention" of the design
i don't know having missdirect up for the entire dungeon that allowes else undoable pulls/skips sound for me more towards exploit than "clever use of game mechanics"
Was it Maiden Push?
a boss in tomb of sageras
Lol. I stepped into a lift.
just look at nzoth
limit did find out that you can "clever use" game mechanics to stop the boss from doing anything
and did get stopped by blizz for doing so
There are a lot of gray area bosses, and there was no clear "this is fine" vs. "this is a exploit"
yes
i remember big discussions about the helya strategy that did spawn adds outside of the boss zone what did basically remove parts of intended things from the fight.
this was NOT similar to anything else
in this game
it was very very clearly a huge bug lmao
boss just didnt do anything for 30% hp
ok
solo soaking a hammer on maiden is peanuts
compared to that
so i can 100% understand that being labeled as an exploit
Wasn't that why they just despawned N'zoth to fix it?
yes, my point is just that there is no consietent line
i mean if something just doesnt work, thats quite consistent
ye
panic buttoned
and hence, you have in the wfr and in mdi often situations that you are unsure if its good or not
a full removal of the boss
they did basically despawn it on the entire shard of the instance
so not only for limit but for a lot of other guilds too
I thought it was NA wide.
If you find a way to just make a mech not happen thats def an exploit
ye it was all of NA
Echoes use of the fatescribe tank trinket on KT on the other hand
Cleve use of game mechs
oh, it was entire region O.O, i always thought it was just the instance server shard
But yeah. When Blizz allow guilds to exist in a grey area in one form of competitive content (whether that is officially blizz sanctioned or not), those same players will take a similar attitude to the other things.
And after Tomb there was, according to Sco himself, a definite shift in mentality to ask for forgiveness and not permission.
(At least according to him mid stream.)
Not like a lot of other guilds were on nzoth then lol
ye well when you get fucked like they got on maiden
i mean it makes sense
normal, heroic as well
It included heroic.
not disclosing bugs means you get advanages
Ah heroic too?
I didn't get that much
Thought it was limited to mythic
Get it
Limit
๐ช
Circling back to the original point. An ideal wish for 10.0 would be for more dungeons that allow for more creative or diverse routing through them. I wouldn't even be against a dungeon with 3 paths. The first sucks for melee, the second sucks for ranged, and the third is a best of both worlds.
Or just having more risk/reward trade offs. Like you can pull this dangerous stuff that gives more count and allows you to skip later while also taking less time but it is also skippable stuff which is easier but takes longer to get the same count.
legion allowed insane pulls
you could in theory pull nearly the entire dungeon in 1 pull
well, if you manage to survive the potential lag and other issues that come from that
That would be cool but I can't see Blizz returning to nigh invincible tanks. As far as I remember the issue was never tanks surviving those pulls but DPS.
bfa/sl have a diffrent design approach that should reduce big pulls
hard to say if legion was better in all directions, maybe both approaches have positives
Yo damn
Assa got fucked
Sub channel but still
Our tooltip now says 15 yards
Theirs says 40%

ye it was dunked
Dunked less than I expected tbh
lol sub aoe king
The 2pc is absolutely busted lol, 100% was getting nerfed to some degree. Honestly could have been as low as like 25% reasonably speaking
true true. Assa gets strong with 2nd legendary
Was a 15% 2pc at 100%
I just hope outlol stays bad. I hate that spec
def wasnt tanks dying lol, i def miss legions style from a "fun" perspective, it was a game of how much could you pull and not fall over to me + valor means we can feel good about going back to lower keys again and just pull wall to wall and blast ๐
i like rotten + obedience
also 40% is still extremely good on assassination
we need to keep in mind that sub will also see tuning changes
the 40% sims from whispyr put the tier set still at around 15-18% relative dps
so there is hope that the sub changes won't be that big
hopefully
i did a ton of double leggo testing with multiple specs from my guild
everyone had full buffs + lust etc 6 minute pulls
we really don't seem that broken
especially with double leggos
other classes can def beat / keep up
is there testing rn?
subtlety is just not great with double legendary
because other specs exist with absurd ones
its available for testing atm
yes
uh
Idk if we will have any legendary tuning for us tbh
I dont see it happening
how good is outlol?
not sure
like I dont mind playing sub or assa for progression just not outlol
i think its still behind in output
crazy that they just left it capped and tuned low
for aoe
said we don't fuck with pirates lol
the target cap is def. a big discussion topic for the spec
i mean when ww, arms, fury, survival, dk all these specs have uncapped aoe and or more damage
and outlaw doesn't
kinda just feels like you got the shaft lol
I just do not like the rtb stuff since legion
its so bad imo
the target cap doesnt help either
i think uncapping is a better discussion for the outlaw channel
rtb isn't that big of a issue anymore i feel, it can always be better tho
true sorry for spam
its not spam, there is a concern about it since they announced the uncap.
so there is merit in that conversation, its just better suited to the outlaw channel
are the bug fixes in from the post from blue a couple weeks back in this build?
does not look like they are
yeah I'm working on the post but it's pinned in here - sadly they were trickier than we thought, but will be coming soon
Can we talk about the fact that nightstalker doesnt work with black powder
hopefully they will be in before 9.2 launch
Calm down bucko
i mean there is legit a chance ns will be playable and we have 2 major spells doesnt affected by it
like what
powder and flag
i am yes push
just recognizing that if you use the triple dust macro, you wont have the rotten on your first shadowstriek because you cant have dust and rotten at the same time
jesus that took me a long time to figure out what was wrong
is the sub 2pc disabled or am i just disabled
Yeah I came here specifically to mention this
I'm literally not getting the 2pc to proc, at ALL.
sadge now i have to play sin in play testing
i bought a new set of tier just to check if it was like a stale item id or something
Probably don't need to check if it's broken or not; I have over 100 Shadowstrike casts and literally never got an SBlades proc, at all.
(something i know nothing of and probably isnt even a thing)
Gloves might be broken atm?
i have all 5 pieces on rn
I have a greyed-out pair I can't equip.
So this is how they intended to nerf sub
Assa got numbers decrease
We just get no set bonus
lmao
It's obviously a bug but FeelsBadMan because I really wanted to mess around with all these moving parts.
How can they even nerf this set bonus, anyway? Only thing I can see is giving the 4pc Shadowstrikes the Akaari's treatment.
too many sub players on ptr 
make the 2pc a 2 second duration instead of 5
lowering the proc chances (which is the suckiest way to nerf it)
Pins state that they're intentionally trying to not nerf the proc chance.
restrict the 4pc interactions (theyre doing the opposite so probably not this)
correct
lowering the durating of the 2p proc
or the efficiency of the 4p
both seem like better ways to balance it than straight out lowering proc chances
Agreed.
but the thing is, if they need to nerf it, theyll nerf the proc chance if they need to
They need to nerf it. This set bonus is so good it makes Fire Mages' set bonus seem balanced by comparison.
And it's confirmed by Scarizard to be getting nerfs.
So it's just a matter of when and how.
tbh im nervous for rogues
the question is not if, but by how much
subtlety still has a fairly strong baseline
watching rogues ask for rogue nerfs is the funniest thing
but also weak legendary choices
feels like everyone is seeing the tier set and 1 leggo dam, and thinking sub needs nerfs
What were the overall talks about the 2nd leggo? I saw some folks mentioning Shadowdust, some mentioning Finality, some mentioning Akaari's, some even mentioning Rotten...
when some classes are gaining 10% or more from second leggo where sub is gaining 5% at best
Sims were done with 2 leges and full set lol
Finality seems like a given in M+ ofc
Subs like 1k ahead of fire mage
Also, dumb question
im referring to the actual raid testing, noit sims
Have there been any talks about Sub keeping a 259 Edge offhand in sims yet?
yeah we will
unless theres a new dagger, it looks like we'll even be keeping both EoN
@wind furnace is that still right?
Raid testing also doesnโt have any of our bug fixes in
Assuming 285?
Mainhand is probably a little more dicey though; that's a lotta weapon damage.
i did a sim a while back with a 280 or 290
i think mainhand was almost close?
Its close ye
the problem with offhand is that it has lower impact
this means that the main hand will be replaced on mythic or so
We're gonna be farming that thing for an eternity by this point, aren't we?
while you keep a sylvanas in offhand
yeah offhand is damn near a stat stick
have you done any sims on 2pc being like 2 or 3 seconds?
i cant grasp the strength of the 2pc so idk how much that would move the meter
tried
2p seems to not work
4p works
the strengh in the 2p is from the additional cp income
it feeds into the shadow dance feedback loop, what is why its strong
sin testing time then pog
Except this time its not ppl asking for nerfs its the dev himself telling you directly its going to be nerfed
I mean it's literally the point of PTR, tbh
Getting too attached to initial tuning (bad or good) as a "preview" of what live will be is usually not the best idea. Until a final build rolls around, it's best to just mentally ignore numbers to some degree. ๐
Nah people asked for nerfs on each spec before the dev feedback rogue just kind of always does this lol
I generally give feedback on gameplay / fun / bugs etc people just jump right onto the tuning always if rogue is doing good then they โhave toโ get nerfed like for some reason rogues not allowed to be top Dps with negative utility
i do really like fuu's idea of maybe nerfing the blades duration given though
it keeps the fun / smoothness of the set without delving too deep into feast or famine rng
I mean the Sub set has been clearly over "budget" for quite some time, and the new Assassination set was exceptionally clear as being overbudget. It's pretty expected for anyone looking at relative tuning.
Like one could say the Assassination change yesterday was a "nerf" but only in the context of ignoring that it was ridiculously buffed during the testing of the new mechanic and became wildly overbudget
while that may be true plenty specs have seen instances of being borrowed power winners or being op / the best
Talking in buff/nerf terms when it comes to new mechanics/PTR is just not something that is the same as live
and any time rogue initially sims higher than other specs we expect or ask for nerfs
which is imo kind of cringe
Yeah everyone wants to win the lottery but that's just not the goal or expectation of PTR
Is the only thing that is relevant
Some class could be doing 6000 dps in 9.1 and have it all be from 1 legendary
there's a difference between going oh hey we're pretty strong cool and perpetually expecting / asking for nerfs if you're seen to be strong though
We expect nerfs because it's logical. Calling that cringe just feels to me like having a mindset that is not compatible with the literal purpose of PTR
any time fire mage is busted you don't see them going oh damn we're an outlier we need nerfs that's the logical thing to do
And when Fire mage is OP everyone asks for nerfs too. Just Blizzard lets them get away with it for reasons. But that's a different issue entirely. ๐
Not for lack of bringing it up
just have fun with it homie
enjoy your time in the sun
and also yea but that's other specs
not fire mages
difference is rogue is the one complaining about themselves
lol
I 100% guarantee you that if Obedience for example had gone live at 1%
All Rogue specs would have been aura nerfed in the first hotfix
So pick your poison
or we could've just been strong for a tier
No way lol
like many other specs are consistently
We would have been outliers by a significant amount, there's just absolutely no chance it would have survived
No chance
Sub has been dumpstered for far less ๐
9.1 has no real outlier throughput wise
It has an outlier niche wise
Thats about it
i'm not against the nerfs or tuning or anything but
asking for your own spec to be nerfed any time it's even slightly ahead of other specs is weird
to me at least
yea 9.1 balance is pretty good
nathria was not
nyalotha was not
Its not pretty good its probably some of the best balance
The game has had
Literally ever
true
"asking for your own spec to be nerfed" is just a silly argument that doesn't reflect the process of testing
Some specs are stronger than others sure but everyone has some level of niche
Tuning on PTR isn't "nerfing" and people who call it that are just being disingenuous
You never had the damage
Living vicariously though PTR sims is fun and all, but not reality
no no, esra is right, I'm actually on my knees praying to ion 3 times a day to make the one class I play the worst in the game
you caught me
Also please for the love of god donโt touch the 2 pc fuck the 4pc
yes it's not technically a nerf since it never made it to live
I mean nothing technically about it. The values on PTR should always be viewed as little more than placeholder
To use the example again, it's clear the "100%" value on the Assassination 2pc was literally never going to go live
For anyone to call it a nerf would just be clearly silly
yes there's a difference between obvious placeholders, things that aren't finished, and extreme outliers
what i'm talking about is the fact that even when something is even remotely ahead of the pack
rogues themselves run around asking for nerfs
you spend a lot of time in this discord i'd honestly be suprised if you haven't seen it
Didnt know blizzard just hands our nerfs when you ask for it
I haven't seen it because it doesn't fucking happen
no one is like wow rogue top of wcl chart
please nerf
who is doing that?
no one is
because it makes 0 sense
Yeah trust me, I like being top of damage meters. ๐
someone coming into a channel and going "hey sin tier strong right?"
and someone responding with "yeah it's 30%, way too strong, will get nerfed"
is per your definition
not asking for nerfs
and aside from that, I'm not sure what conversations you could remotely misconstrue as a rogue player asking for rogues to be nerfed
even the basis for that "rogue players asking for rogue to be nerfed" is such an asinine concept
if you say so I see it all the time
where
who
I've asked 3 times and I've asked in the past and the best I get is "idk man open your eyes I guess lul"
and then you disappear into the ether like a gremlin
because you're asking me for physical evidence of random people who's names I don't remember
it's generally not regulars I can say that much
I mean if you can't back up your insane delusions
then don't keep repeating them
it's that easy
i'll start screenshotting people I guess lol
That's the dumbest thing I've ever heard today.
Great to end the day on a high note.

then you're actually just arguing against yourself when you said this
form a coherent argument and come back
my opinion of extreme outliers differs from yours
is cool
gonna go on about my day this is getting off track
Tuning will always be a topic of discussion
its unavoidable
and one class/spec will always get better/worse in outcome
what we do is argue on numbers and try to justify changes or evaluate
if something is close to 30% dps gain like the assassination set pre nerf, it will get nerfed
it ofc is nice in testing to be op
literally the reason subtlety was so hyped in early 9.0 was that it had broken or overpowered stuff on ptr
yea akaaris was beyond broken, needed a nerf, got gutted into the 12th dimension instead lol
and it took a bit till people found out that it wasn't as good after that
that is why the player base shifted from being subtlety heavy
to then being outlaw heavy
thoughts on this graph?
Needs more yellow
and after assassination got buffed to be ahead of both, people moved to it
rogue is a outliner in 9.1(.5) for sure too
You know that if it was nerfed to be say like a 15% legendary sub would be like
Severely ahead of everyone in nathria
Even 10% lol
but even as a outliner, the play rate of the specs is not significant
So many warriors though
actually should be more yellow, the obedience 1% to 0.5% change was around an 8% difference, which would be 1600 dps on that graph, but I only extended the rogues out 1000
so it's actually still conservative
Is that sin with kindred doing so much?
I'm also running out of space on the graph to actually quantify another 600 dps
The issue here isn't even so much that Akaari's got gutted it was actually that the dev working on Rogue tuning was actually sticking to the agreed upon legendary budget while other devs were largely yoloing, which is certainly unfortunate but perhaps not unexpected since SL beta was a bit of a clusterfuck.
so I guess the obedience thing is actually more like this
Ive said this many times but % values on borrowed power are completely irrelevant and the only thing that actually matters is your total output when everything comes together
Stop asking for nerfs whispyr pls
pls nerf
to be fair, rogue is not as much of a outliner over the entire raid
but certainly in pure st
Thinking Rogues wouldn't have gotten hotfixed with those numbers is just like.. ignoring the history of Rogue live nerfs entirely over the years. Only Warlocks are allowed to be outliers like that. Everyone knows that rule. ๐คฃ
Kindred Affinity, Power Infusion, Focus Magic, Benevolent Faerie, Pact of the Soulstalkers, Blessing of Sacrifice... you name it.
Yes this raid is very good in providing several specs time to shine
Very good raid
Ah so sin goes nuclear
that is me with microsoft paint
Gotcha
I think some of the legendary effects for classes should be options on the last talent row in the next xpack. Amirite?
possible
don't think one of our legendary powers does qualifies for being a good replacement for a talent
Ill literally take anything over MoS and SecTec
Grats, you now have shiv enmpowering talent

toxic onslaught, but at the end of shadow blades
bloodfang ?
looks good to me
yea its original iteration was obscene it needed hefty nerfs, I still expected it to be useable I guess though shame it became trash though not like finality or akaaris changes anything gameplaywise so not much of a shame i suppose
Was still usable in 9.0 terms lol
we're a class that basically shines in single target and brings nothing to a raid environment except for damage in a limited pool of availability (melee)
so yes i'm 100% ok with us being top dog on guardian
just like other specs are far and ahead in their ideal environments
Just learn to not care my guy
Learn to sell your class

So you can play raid
2p worked -_- (sry for russian). it does not work on turnip punching bag, but works on target dummy
i did test on dummy earlier and it didn't work
guess i need to test on a diffrent dummy again
testing it on a diffrent dummy seems like it works
e.g. it works in the order hall on the raid dummy
it works in orgrimmar too
I was doing a lot of testing in daz last night and it worked there
might've broken today though so don't know if that's helpful or not lol
Damn really?
i have a guess
dummys that work: orgrimar, orderhall
dummys that don't work: warspear, zuldazar, shrine of two moons, dalaran
so seems like it does not work on dummies in old zones
probably can play sub ^
interesting effect
Retribution Rogue
so scooby do could proc their own dagger in 9.2
Yeah it's not happy when you already have belt equipped
me and koji already looked into it and reported it
basically it looks like they were updating effect ID's for unity
and fucked up a copy paste
so the effect ID points to the ret legendary on ptr, instead of obedience
just in time for 10.0
Obe seems like the only one affected
really?
so some stuff was bugfixed
Ill be mid eviscerate and gain a stack
check if 4 pc procs do it too i wasn't paying attention to that
ok it does just checked lol
that is lit
i wonder what other things are fixed
i know the 4p isnt procing 2p
or 4p procing akaari
yea those seems to be doing some moving gears
Yes they changed the proc flags on PV in the build
Gave it the "Can Proc from Procs" flag
Think that was the only non-set change I saw in the spell data
isnt it weird how much they buffed unholy
is it really that bad
or will more specs see similar adjustments?
unholy is pretty bad
Probably means that PV also triggers from WM now?
fair enough
yea execute pressure is big on warrior and unholy but overall i dont know where they stand head to head vs other melee
of course raid cds
oh ye sure
what's army cd though
guardian might be skewed because they can't fit another army in
nvm army is 3-330
guardian is perfect kill time around 4 min
Unholy just got saved from having to play night fae next tier
has anyone looked more into how Sylv dagger in the offhand is looking in 9.2?
^ subtlety benefits a lot from it so it will keep it unless a more powerful item comes along
other specs esp. assassination probably drop it sooner given that its not as powerful for them
just recently come back to the game so a heroic one will have to do haha divers folly all over again
Hey guys, anyone have tested Finality with Obedience for M+ by any chance?
should work fairly well
Yes did a 15 key with it
tbh was just plug and play you can optimise a bit but should be a good combo for fortified weeks
For more burst dps I would recommend deathly in mythic plus
especially for prio target damage
I think most scenarios Finality will outperform maybe on overall since vanish doesnt reset as in outlaw.
probably depends on the key/pulls
if things dont change much on m+ we will play aakari or rotten
if you can utialize the deathly window well, its possible to have deathly/obedience as good choice
and yea deathly does not seem bad
possible that deathly impact will be a bit overrated
but thats the usual
akaari vs. finality def. could be a interesting discussion to have
and it will all go to shit when you try to explain ahaha
yea people play aakari because it does more of the job of rogue
but finality is more dps !
That's true yet, think of it on key level around 25 Shard pulls in HOA - you wouldn't go and keep funneling into shard because you have casters up u want to aoe them down then funnel into killing them then shard. that's how i asses it because you have 2 hard aoe classes monk and mage in the grp.
with tier 4 set and 2 set
aakari does more
i mean i like finality and will play it because i have 137% or so mastery
but top people will stack vers and go st builds etc
finality is also equally boring
trash talent is trash
premed is even more ded now
PV can now proc from WM procs too due to the 4p fix for it
what should make wm vs premed even more in fav. of wm
besides the tier set being very good for wm
its funny that premed is bad because the tier set also means more premed procs, but its expected
if i am honest about it, i did prefere the balance in legion
when wm was weak-ish in st but got better in aoe
and the alternative st talent did end up as better option on st
changing the row to be "only single target" does usually lead to less choices
but they will end up doing some talent tuning right? it isnt like we will play with the exact same talent build from the start of the expansion all the way to the end right? 
wouldnt be surprised if there was very little talent changing/tuning this patch as they are already reworking everyones class/spec for 10.0 already
It's sad blizzard implement systems and the next patch they trash it instead of improving it
tuning in 9.2 will be focused on the existing systems
Dom sockets is their biggest disaster "#TheyAreTierSets
I hope once we get towards 10.0 we start seeing blizzard get more active with balancing. FotM really has just become flavor of the tier, im not saying i want them to go back to MoP style tuning where you really didnt know if your spec was gonna survive the next reset, but id enjoy a balance between WoD & MoP tuning, frequent addressing of unbalance outside of major content patches, and being willing to touch talents.
just something to help revitalize class fatigue mid way through an expansion
Or maybe they could do anything for the game
Like
Anything at all
Add new content, add catchup mechanics, put in a new event, something
Literally
Anything
Instead what we get is
Does rotten work with 4p shadowstrike?
"here's another rep grind that will take you 28 days of nonstop rep grind to get double Lego"
It's gonna be sooner than 28 days, wowhead took those numbers out of their ass. Some stuff doesn't give apportiate amount of rep or doesn't give at all or has placeholder rep amount
26-28 days is ideal
a to low number does give weird overlaps with the wfr
unless its lower by a lot
I think making it available after WF is fine, so staggering it to ensure it doesn't cause complications with the race, but the bit that gets me is it's 26-28 days of doing (what will probably be) the same 5-6 world quests, or fill the bars over and over again, if it was something actually engaging it wouldn't feel like such a grind
After playing around for a while in zerith mortis it seems like they have taken the wrong lessons from Korthia, the zone is big, but very sparsely populated, has about 4-5 things to do there a day outside of just running around randomly looking for chests/ rares
And the upgrade stuff for bonuses in ZM not only are timegated by finding the currency to upgrade, but also actually timegated by hours if not days at a time, the whole thing stinks of artificial inflation
I am with you on that, i think its better to have multiple progression paths towards a goal.
We had a simialr discussion earlier in #wow-general
e.g. i mentioned argus as one of the better zones that still had good engagement besides not having required grind
argus was probably my favorite "new zone" of the past couple expacs
WQs and dailies were genuinely kinda fun in argus
yes you can say that
but realistically, it will take most players more than 28 days
because most players cba to rep grind every day
so even if "grinding it out" takes much less than 28 days
chances are the majority of the game's players wont be getting it in that shorter time frame
It's because they want to ensure player engagement is at an all time high, without taking the risk of making entirely option, argus was a fluke when you look at it, alternatively if you are going to make something a grind make it across the community like isle of thunder
I bet they will look back at torghast like a success, due to all the runs people completed, but they will quickly forget it was mandatory content
So basically
Above 15 days of nonstop grinding probably boring ass dailies to get a mandatory character upgrade that's advertised as the selling point of the patch
Siiiick
It won't affect me really but jfc
Bruh
I didn't put that there
I fucking hate discord
I'm go sleep now
This app is hard trolling me
I can't even delete it

It was always going to be tied to some sort of grind, three(?) weeks of dailies that take around an hour or less is about the best you could reasonably expect. I agree it would be better if there was none and just unlocked through story on heroic or mythic week but that's unlikely to happen.
Atm some stuff is not giving as much rep as you might expect either, so it may take less time on live. I think the weekly quest (Shaping Fate equivalent) was barely giving anything, and you might also get something from world boss.
I don't play at a level where it really matters and for people that do, it's a much better grind than anything I remember from legion or bfa, or even 9.1.
I dont think its the best we could expect at all
Daily resets without catchup are a shit system that force people to do stuff they might not want to do everyday to do that for an extra edge anyway
Its a direct result of people burning out of said content the second they complete the necessary parts of said grinds
Be honest, how many of you have set foot in korthia since completing its grind? At least I havnt, and I flat out refuse to go back there. Its almost ptss honestly
why is a daily grind the best system you can think of
just like i mentioned earlier in the discussion, argus did not have this kind of requirement and player engagement was good
also i don't remember anyone complaining that they want to have a power system gated behind reputation in atbt
I mean I think it's shit, but based on the last two expansions it's better than whatever we usually end up with. It's infinitely better than spamming maw of souls (abandoned for antorus because AP requirement was so low) or spamming islands.
Nazjatar was even more cancer imo with benthic and needing to grind essences, I was benched but the other rogue had to get pvp essence for ashvane progress in a weekend
They could just, I dunno, tie it to a campaign achievement
people just dont like playing the game when they dont want
Antorus is kind of an anomaly in that regard imo, in that they kind of abandoned AP being relevant after the ToV/NH shitshow
It's just upsetting that blizzard blatantly uses FOMO as a means to drive content
Yeah they could and they should but it's not realistic, ultimately I think they know that putting something like this will get a month or two more of sub time out of certain people, and so it's worthwhile even if other people whine about it
Especially in a subscription based game
It doesn't matter to me personally, I'll do it anyway
But to the normie gamer it's a big deal
Ap system was new, also i think it was fair later in the patch/xpac
it was stupid at the start of legion
Blizzards systems haven't changed in design as the player base its designed for had grown older
Something that worked for me when I was 20 doesn't work for me when I'm 30
i don't think that any system should stagnate
It should change to the needs of the players it's been presented to
keeping core formulas is fine, but iterating over systems should be the baseline
But they didn't learn at all from it, you had to do quite a few islands early on in BFA for azerite unlocks as I remember, and benthic/essences were worse.
A simple rep grind is far better, especially one that's not tied to RNG and rare farming like korthia
might be true, there seem to be repeats in similar mistakes. But that could also be due to them changing devs
Especially when the suspected average age of the player base doesn't really lend itself to larger time investment
Not like it did even in wrath or mop
Legion too tbh
i think its fine to keep time investment relevant in mmos
Yes but doesn't base that time investment as FOMO
artificially time gating just feels off often, it can have its places but seems overused
Legion absolutely destroyed a huge number of casual guilds, the carnage was insane - it was clear so many people couldn't or wouldn't keep up
Not even casual, all guilds actually
there are systems to prevent this tbh
Mistress killed basically every casual Mythic raiding guild
there was even partly a push towards systems that had soft caps that changed, so you would just get more if you missed out one day and catch up quick to the regular amount
anima is a good example for it
I mean mistress was just a hard boss, I'm talking about getting to krosus and half your raiders don't have enough traits and guilds split down the middle
This is why valor is a good example of a time gated system that can still be beneficial
Never had that issue personally
Wasn't in a shit guild at the time thi tbf
Though
Neither did I, but it was a big problem even in lots of top 500 guilds
valor is a good system because it removes rng from m+
Valor is a good system because it allows you to catch up
When you have time
And not when the game says you should have time
Again, this 9.2 grind is completely irrelevant to myself personally but my situation and ability to play as someone my age is an outlier
I really wish it was something you passively unlocked by doing the story and the rep was just some mounts and augment rune/whatever but compared to the atrocities of the past this is (at least to me) an acceptable compromise - I didn't play ny'alotha until midway through 9.1 so can't comment on those.
If they're set on this kind of thing, hopefully they iterate and let you do more in one day rather than something every day.
They could (and maybe they should) just have their own story for legendaries within the universe of the shadowlands expansion
And after doing said story you could then unlock whatever needs unlocking. After a bit of a quest chain and maybe some small time material gathering or whatever but none of that should be gated. The only gating would then be the releaseframe of the quests
I think that is a far better system than daily grinds
And then you have devtime to spare to make all sorts of fun little adventures in that space
Rep grind is just lazy development at best
Yeah I agree and would much prefer that, but putting in a daily grind mitigates the need to put into lots of fun adventures (to be fair to the devs, there looks like lots of that stuff already with the cypher system), when they're probably nearly fully focused on next expansion
So because the next expansion is being developed
They should put less work into the current one?
Think I've just got Stockholm syndrome tbh
The cypher system has its own issue even if its cosmetic only
In an ideal world, no, in reality, yes
Why on earth there is a time to activate nodes after selecting them
The thing is that they are making it a linear grind unlocking system
What if i just dont give a fuck about unlock A but I really want unlock F
And if all of this is optional content.. i dont see the harm in giving the players the freedom to do as they please
Because (they think) it keeps you subbed longer if you have to wait to unlock a bunch of things to get to the thing you really care about, and I'm sure for some people it will work.
Alternatively it may just be the way they've done things in the past and don't want to innovate that much.
It doesnt and were way past proving that truth
Wow cant retain players in the biggest epidemic in human history
If that doesnt convince you nothing will
I don't disagree with you on anything you say, you don't need to convince me
I just wish it was heard by blizzard, instead of keeping us on this choking short leash
what i really think i will like about this patch is the hunt for tertiaries on sets every week getting 9 choices and also bosses having extra tier loottable
then gambling with flux
maybe it can also proc shit when you transform them
finally the balance will be achieved of 20% leech 20% avo

with decent ilvl gear
gamba city
also as venth we may drop deeper daggers for PV funnily enough ahaha
infinite stars all over again
i mean i can see where people will find the fun
but still ahaha
current variance:
Higher number = more rng?
so outlaw right now has a similar variance to 9.2 subtlety
Or other way around
^ likely won't change significantly in 9.2
i mean balance is top of the chart
yes they live and die by the last 7 secs of their ramps
they are bfa sub rogue
you can crit starsurge for 400k
or send a wang for 200
the difference lies in design of the tier set
The assassination one is consistent and controllable what is the main reason the variance does not change significantly
I meant not now but 9.2
If it doesnt change then that's fine
Wait whats the reason for balance druid like that
Just because you can fuckup the venthyr ability?
balance druid have very high burst spikes
so critical strikes during that do dictate damage a lot more, hence a high variance
Aha gotcha
the variance for assa in 9.2
with dusk
looks to be 2.9
%
9.2 assa venthyr
dusk least rng
Dramatic zoom
but differences rly come down to the design approach to both sets
our venthyr sims almost double that
Unpog
4.9 with legendary ๐
is it?
ye
but kyrian is at ~4.2
even more reasons to not play venthyr
and we might play kyrian from current numbers
5.0 is fucking awful
haha
Too much
less than now proably we are losing frost set ?
outlaw will also live and die by wft now too
nah gauche is 30% only so
they can omegaproc too
can do a quick sim if you want
Im glad current legendaries don't go over so I dont have to waste my time and get all 262 legendary items ready
giveme a sec
guy is always gatekeeping sims
it would be a bother to get 2p to work in sims might need some more optimization before they want to ship it
as they will run into sub ShT things
Outlaw is the least informed spedc channel
this sim seems
not sure what 2nd legendary they use
so they get less rng with their set?
what 2nd legendary will they use
idk
echoing
cele echoing
giveme a sec, ill re-sim subtlety
without dyz
or wait, i think it uses bek not dyz in my sim
https://www.raidbots.com/simbot/report/hJRzo6eHbFbJucS5ZiCLCt/simc stays around the same tho:
Makes sense when the tier set is basically rng
Yeah, I get the goal
Since it's probably not changing, hopefully they don't lower proc rate on 4p and nerf something else since it needs nerfed
I quite like the idea of feeling like woah b2b 4p procs
he said he wont
i wonder if you'll feel the same
It's super aids as kyrian just hitting a dummy, but imo still more fun than assa
when the 4p dmg is nerfed/cp gain is removed
I like the idea not the actuality 
i could live with getting x seconds of shadowblades each x strikes
aka 4p might proc 50% strength shadowstrikes
instead of a % chance
Doesn't matter too much when you think about it
isnt 2p 3 secs?
The effectiveness of the shadowstrikes tho
No it's 5
I think 50% shadowstrikes (or lower) would be best, I don't like the idea of no cps even though its annoying
Can also just lower the amount of targets it hits but doesn't fix ST
Makes sense, I'd expect it to land at 40-60% effectiveness
Leaking towards higher percentage
Do they nerf based on percentage increase
Or relativity to other specs/classes
So say we're 15k
a fixed %
And other spec is 14k
I haven't read ngl
all the sets will hit around 10%
or thereabouts
and then they will individually buff specs
that might be too bad
with 10% sets
Yeah when 10% of 0 is still 0 xd
Yeah, but can balance tier set irrespective of that anyway
i think the idea was that its harder to adjust every single tier set
based on relative spec balance
instead of just hitting a target goal
and then adjust outliers
Balance for class relativity
sub has a very high baseline
so even after dom set disappears
we kinda get ahead of everyone
Then once a better idea of overall balance is gained from live data
Can balance then
It's the better of two evils I suppose
but i fear it might become another 8.3
where rogue was kinda bad cus we had weak borrowed power
and every spec that had some kind of stat interaction with their azerite, gained A LOT more dps from corruption
and it was never adjusted
so in the case of 9.2, we have really bad borrowed power, so the synergy between our stuff is naturally gonna be worse
than the other specs
even if our baseline is good
For sure, but like hacha said we have a really high baseline as it is
No it's linear
yes
which is bad
in this case
cus a spec like arcane, has a legendary that might gain 15% more value cus hey it has synergy with the tier set
so suddenly its huge
we dont have that "wow-factor" in our borrowed power
I can see sub receiving some buffs to evis
very modest gains
Because buffs to ss would indirectly buff the tier set too
liek for instance
fire mage has the exact same synergy in 9.2
that it had in 8.3
where for some reason, the "lucid effect" is still double dipping with regular CDR
so venthyr fire mage gets double the benefit from their tier set
= big dam
we also have an oopsie in simp power
+1, i feel like there are a lot of missed opportunities to give something static/strategic
only very good external for us is kyrian hunt all the other ones are inting cov or giving it to a subpar spec
also wft is decent i guess
kinda sad now that more kyrian druids and necro warriors will appear
I would much rather be fine without externals than great with and shit without
even nf palas might be a thing if they decide to kill ashen once and for all
also holy priest will play nf
yea shocker
i mean the change is even more busted even
now you can just cancel it
assassination was quite good in 8.3, but both sub/outlaw did not get the most
because haste did work well for it
yea it was a number games
we had to gamba infinite/tentacle/masterful/crit+crit dmg
subtlety/outlaw basically relied on non stat corruption
even assa was trash
compared to the real god specs
with interactions that did get predicted to be problematic by simc people?
as always
Also scar seems to be hot on his assigned classes so I'm hopeful
i think 8.3 showcases what happens if you ignore balancing concerns
there is ofc always a fear that balancing will lead to somone or something ending up bad
wow rn with some things like externals got out of control fast
stuff like this things are more a mistake of ignoring outliners
i love this list
some specs like demo just dont work without some

i like it





