#9.2 Feedback and Discussion

1 messages · Page 1 of 1 (latest)

wind furnace
#

Tier set bonus: Immortal Technique (2-set) Shadowstrike has a 15% chance to grant Shadow Blades for 5 sec. Immortal Technique (4-set) Your finishing moves have a 3% chance per combo point to cast Shadowstrike at up to 5 nearby enemies.

Evaluation:
Currently on PTR

2- set: does extend Shadow Blades
2-set: does extend running Shadow Blades over 20 secs.
2-set: Shadow Blades extends the duration of the proc

4-set: does generate combo points from each strike (one strike per target, so one strike on single target)
4-set: does work with Shadow Blades
4-set: can WM proc
4-set: does consumes symbols crit buff (affecting each strike) and premeditation
4-set: range seems to be similar to storm or bigger
4-set: does proc 2p, akaari or PV
4-set: does apply find weakness
4-set: does interact with ER

feedback thread:
https://eu.forums.blizzard.com/en/wow/t/class-set-feedback-rogue/329463

#

^ thats the current testing done, if you have anything to add/correct/ask pls also post below

#

My opinion:
I think the Shadowblade refresh behavior is not intuitive and can feel bad if you overwrite a existing buff.

4p not working with ER seems to me like a oversight, it def. should work with it.

In terms of overall strength of the set, it seems quite strong but i will hold back on judging it before having simulations.
Assumption of a target dps increase are around 10-15% dps what it likely manages to achieve.

For weather it should or should not interact with PV and similar i am open for a discussion.

#

technical assumption:
Akaaris, PV, etc. all work on casts of the spell. The 4p proc is technically not a cast so that's why it likely does not work.

delicate osprey
#

For the 4P making it interact with PV will not be a thing for a while most likely as the cast does not come from you but still if that happenened no one would say anything.

#

Now for the 2pc and rewriting the duration when using it, i dont know if there is a good fix as far as i have seen on those kind of things they usually leave it like that

mellow urchin
#

The 4p is quite literally just a blank shadowstrike

#

casted from you

crisp crypt
#

The overwrite feels especially bad, because it devalues stilleto slightly if you're delaying putting your own shb on cd to wait out a proc

delicate osprey
#

yea stiletto is getting less value but still some of it comes from getting closer to 100% uptime

wind furnace
#

weaponmaster works because it is just a chance on the spell itself

#

thats why its an exception

delicate osprey
#

yea pv may be a player input with xxx ms cd

mellow urchin
#

Like if you were here last night, you could see the guy who used SND in stealth and teleported to a random mob

delicate osprey
#

to prevent many things happening

mellow urchin
#

Its just a shadowstrike cast

wind furnace
#

yes

delicate osprey
#

yea but when we mean cast its not the ability per se

mellow urchin
#

But they probably just havent added any interactions yet

delicate osprey
#

but making it trigger from input

crisp crypt
#

People in 9.2 trying to get a snd up before pull and ending up pulling to a proc sadge

wind furnace
#

but the cast comes from the proc not the player itself

delicate osprey
#

so they just need to take that cap off

wind furnace
#

so you didn't cast it technically

delicate osprey
#

pv has xxx ms cd iirc

#

that may be something

wind furnace
#

alright, so i have this covered as well

#

the 4p proc works with shb

mellow urchin
#

I assume they just have to manually add akaari, pv and FW

#

to the proc

#

But havent done it yet

wind furnace
#

i assume they could add all of that to proc if they want

#

premeditation is probably the least relevant of all of them

thorny spire
wind furnace
#

i agree that it would make sense to work with fw/etc

#

in terms of gameplay interactions being logical

#

but in terms of impact, i am not sure if the current implementation isn't "strong enough" so to say

mellow urchin
wind furnace
#

and assuming the 10-15% damage range, other classes with "busted" tier sets might see some nerfs

mellow urchin
#

The set is likely getting nerfed, having all the base interactions on the set will help

wind furnace
#

i don't disagree on your point

#

having it as good as possible could mean that it survives nerfs easier

mellow urchin
#

its possible they account for interactions in their nerfs or they wont

wind furnace
#

once we have some implementations we probably can talk a bit more mathematical about nerfs

#

from some early math, shb uptime could be as high as 55%+

#

and 4p will probably proc fairly often in m+

hoary zephyr
#

I don’t think they will make Akaari’s work with the 4 set only because that will result in a cookie cut choice. I mean yeah WoW is just about using the absolute best set up for whatever you are doing but it would definitely mark the end of other legendaries; finality, rotten, deathly unless those are buffed to accordance with Akaari

wind furnace
#

rotten probably loses some value

#

having a lot of cp income means that the additional ones from rotten will likely make it slightly worse

hoary zephyr
#

But regarding tier set strictly, I am not against Akaari NOT procing from 4 set

delicate osprey
#

rotten would only see play in venth most likely even with set

#

as you have limited time to get those cp

wind furnace
#

you probably hit 30 stacks quite easy with current 4p

hoary zephyr
#

Ya but I don’t think anything will triumph Akaari procing from 4 set tbh

wind furnace
#

so i am not even sure if the additional finisher makes to much diffrence

hoary zephyr
#

Like there is no shot anything would beat Akaari

#

Esp since Akaari can proc wm

#

And benefit from blades

wind furnace
#

will probably need to look into apl with rotten + venth again to see if apl uses symbols well in that combinaion

delicate osprey
#

it would just do the same as with pre med

crisp crypt
#

Do we know the rough range on 4 set? Same as ss or lower? just says nearby enemies

delicate osprey
#

so idk

hoary zephyr
#

SS > Akaari procs + evis > 4p procs + Akaari procs > evis > 4p procs + Akaari

#

I think that’s just bad

#

Tbh

wind furnace
hoary zephyr
#

Do people here want Akaari to proc with 4p btw?

wind furnace
#

so for a rule of thumbs: if your target is in range of storm, it will get hit by 4p

hoary zephyr
#

Also Fuu range is way bigger

#

I think it’s strike range

#

Not 100% sure but definitely double than Storm

wind furnace
#

one thing i will need to check in the comming days is if the strike only applies to targets you are in combat with or any target

#

not sure if anyone tested that already

hoary zephyr
#

Any

wind furnace
#

but i think its crucial for m+

hoary zephyr
#

It’s any even if you are out of combat

#

I sent that clip

crisp crypt
#

any, you can snd next to swarm training dummies from stealth and itll hit all of them

hoary zephyr
#

That dude wasn’t in combat

#

And his proc’d from snd

#

So it’s any enemy near you

wind furnace
#

i think thats a good dicsussion point

hoary zephyr
#

It’s nearest 5 targets

wind furnace
#

should it attack anything or only targets in combat

#

i feel in combat is prefered

hoary zephyr
#

Only targets in combat + not cc’d

wind furnace
#

^ ye for pvp seems that this sould be the behaviour

hoary zephyr
#

Remember, this also presents a problem in PvP.

#

Cc breaking from strike procs

#

Esp in arenas where you are spamming finishers with mfd

crisp crypt
#

depends on range imo, if it's normal strike range defo combat only, but if its roughly storm range then i feel fine it hitting anything barring cc'd targets

hoary zephyr
#

Range is definitely longer than Storm range for sure

#

Jpc clip is also proof of that

#

Big proof lol

#

You know what I am curious about Fuu

#

Hear me out

#
  1. Nightstalker amp on 4p strikes
#

It should work on that

#

I think

#
  1. If strike procs from finishers
wind furnace
#

damage amps work on it ye

#

ns could be hot in pvp

hoary zephyr
#

And from that clip… it seems that the guy used his snd from stealth, which proc’d the 4p and made him tp

#

But… if it made him TP due to stealth

wind furnace
#

yes

thorny spire
hoary zephyr
#

Wouldn’t that amp the strike as well?

wind furnace
#

thats because its a regular strike

hoary zephyr
#

The stealth first strike one

#

No it wasn’t, it was from the proc

wind furnace
#

and strike teleports you if you are out of melee

hoary zephyr
#

Ya

wind furnace
#

in stealth/vanish

hoary zephyr
#

But that strike is also bugged correct?

#

Buffed**

wind furnace
#

yes

#

25%

crisp crypt
#

It counts as a regular one, that's why it also consumes symbols

wind furnace
#

should be

hoary zephyr
#

So if I get proc’d from stealth or vanish, would that mean all the strikes from the 4p are also 25%?

wind furnace
#

exactly

hoary zephyr
#

Oh

#

Is that tested?

#

Like confirmed?

#

So would I vanish > finisher then? Or not worth?

wind furnace
#

the strike cast is a regular cast but its not a "cast" event from the player but from the script (i hope i didn't misunderstood this)

#

and this is why wm, damage amps, etc work
but stuff that works on the "cast" of a strike don't like fw, akaari, pv

#

i haven't vanish-snd

#

you can't proc it from evi because evi breaks stealth

#

it seems mostly a issue? in m+ when you want to refresh snd between pulls in stealth

#

and could teleport

#

i assume the damage amp applies, i haven't tested it

hoary zephyr
#

Definitely need to change it to only targets that are in combat

#

Or not cc’s

#

Cc’d

wind furnace
#

i could also see that the vanish-snd proc could have extended range

#

seems like a very edge case tho

crisp crypt
#

my ss crits from stealth snd proc hits for ~5k, crits from dance for around 4k so stealth does seem to amp

hoary zephyr
#

Also would this warrant enough to use Nightstalker now?

wind furnace
#

oops wanted to quote qbie

hoary zephyr
#

Yeah I know you meant him

#

It’s okay

#

Lol

#

But ya

#

Wouldn’t NS be better now?

#

Since dance uptime is high so procing MS more?

wind furnace
#

NS could be a thing on venthyr

#

don't rly see it on anything else

hoary zephyr
#

Or whatever the last thing is called

wind furnace
#

MoS uptime is def. high

hoary zephyr
#

Ya

wind furnace
#

dance uptime is already around 50% (55% on kyrian) now

#

so both 2+4p will put that even higher

hoary zephyr
#

NS could be good tbh

#

But it’s still bugged right?

#

w/ bp

wind furnace
#

wdym bugged?

hoary zephyr
#

It doesn’t work on Bp’s second part

wind furnace
#

possible a oversight

#

don't think its a big issue tbh

thorny spire
wind furnace
#

because most of BP's power is in the physical part

#

sf means you have more energy out of dance too

#

and means you can dance without pooling rly

thorny spire
#

yes but afaik we mostly don't care about out of dance as backstab is wet noodle isn't it?

wind furnace
#

so i am rly not sure if we drop sf, but i know venthyr had ns close already before

thorny spire
#

interesting

wind furnace
#

more combo builder = more finisher = more dance

#

so even if we don't like to use BS out of dance, its still relevant

thorny spire
#

understood

wind furnace
#

but the tier set will make us do more finisher and have higher shd uptime

#

so.... we probably won't use it a lot

hoary zephyr
#

“Nightstalker does not increase black powder damage, same as Finality does not increase second damage black powder these are bug for a long time please notice. “ exact quote from someone else

#

Sorry didn’t mean to tag in a thread you are reading, force of habit

wind furnace
#

finality does interact with the fw part of bp to my knowlage

hoary zephyr
#

Hmm

delicate osprey
#

finality increases the phys part and by doing that it then it also increases the shadow dmg

#

if it also worked for the shadow one it would double dip

wind furnace
#

^ i think this is easy to miss from the 9.1 change.
what blizz did was make the physical part do more damage and nerfed the shadow damage part to stay relatively seen about the same

viscid hill
hoary zephyr
#

Ya I already sent your clip lol @viscid hill

tall needle
#

do we know if it's intended for the proc to target CC'd targets and thus breaking it?

wind furnace
#

it atm procs on any enemy in range reguarless of cc or if its in combat with you

#

hard to say if its intended, but it would be prefered if it only targets enemies in combat that are not under crowd control

hazy girder
#

im late catching up

#

is there anything i need to report

wind furnace
#

you mean in terms of bugs?

#

i am unsure, a lot of things seem questionable in intend

hazy girder
#

yeah just if there was anything

#

we were all mass reporting for fixes

#

bro this 4 set

#

IM PROCCING

unkempt peak
#

ngl the set bonus feels pretty good for the most part, the 2 piece seems to proc quite frequently, as for the 4 piece, it feels a little weak in single target, but pretty big on aoe

mellow urchin
#

Y the set might be balanced

hazy girder
#

are we crying about it not working with empowered cp

hoary zephyr
#

yes

#

we should be

#

its a bug

hazy girder
#

i have a kill log on the first hc boss and some pulls on the 2nd boss if anyone is interested

#

they're not good or anything but 3 rogues in them

#

(featuring the true hero of rogue theorycrafting)

wind furnace
#

damage seems low

#

but i don't know the fight, so likely due to how the fight works

hoary zephyr
#

@wind furnace most people I saw were doing 10.5k-11k

#

But I think dmg being low is nothing to worry about

#

It’s more about testing the set that is my biggest concern

wind furnace
#

subtlety didn't look that much stronger on the log than assassination.
and people assume subtlety is broken

#

numbers will get tuned in the end so i don't worry about them, i just did expect sub to preform noticeable better given the stronger tier set

hazy girder
#

later on there was a slightly bigger difference i think

#

and yeah our kill on the first boss was kinda messy

#

a lot of people were learning their sets as well as the fight etc

wind furnace
#

interesting nerveless, thanks for sharing

hoary zephyr
#

With the nature of the set

#

@mellow urchin wrote about it on the forums

hoary zephyr
#

Also haven’t tested double legendary yet and pretty sure sin will run Vendetta CDR leggo

hazy girder
#

uhm i think i just got more used to playing with it

#

and the 2nd fight is a bit less hectic

#

on the first fight i think if its done properly sub is way better

#

cause even with one extra target you get double shadowstrike off your evis

#

apparently the assa one doesnt feel good

wind furnace
hoary zephyr
#

I really think double legendary is gonna set up behind compared to others

#

Esp if sin gets reworked

wind furnace
#

assassination getting changed (if it is) is likely a buff to the tier set

hoary zephyr
#

Yeah

#

Exactly

wind furnace
#

also i do expect balancing to happen, so balance and some others with insane legendary combos might be not as insane

hoary zephyr
#

And they have stronger legendaries imo

#

Zoldycks, Doomblade etc

wind furnace
#

sin/outlaw def. get more than subtlety

hoary zephyr
#

Yeah

#

Hopefully some balancing happens tbh

wind furnace
#

but sub/sin are very close iirc without domination

hoary zephyr
#

Because finality is boring and I think finality will be better than Akaari

#

I definitely believe finality will be better

#

I know SS count goes up with the tier sets but so does finishers

#

Ss count due to dance uptime

subtle shale
#

some logs from ptr our guild did

#

set feels great on the first boss with one extra target

hazy girder
#

ye when they're stacked its pretty sick

mellow urchin
wind furnace
#

oh no, i don't think any nerf makes sense at this point in time

hoary zephyr
#

Is there anything specific that you wanna test out more? @wind furnace

wind furnace
#

not sure rly

severe ingot
#

i cant seem to find this info anywhere, does the extra shadowstrike from Akaari's potentially proc 2set?

mellow urchin
#

not atm no

severe ingot
#

Sadge

mellow urchin
#

So after some more testing i updated my feedback post

#

Overall the set comes with a solid gameplay loop and plays into the strengths of the spec. Getting more Shadow Blades uptime really accelerates the downtime (Backstab) part of the rotation. I like that it also offers some cleave potential which is something subtlety has been lacking for many years now. However the amount of RNG included in this set is actually on very awkward levels and the 4p does not feel great to play with at all.

The main issue is that you’re just playing your game and suddenly you get 3-4 CPs mid dance and if you then strike again you will overcap CPs. With some preliminary testing on PTR you’re wasting about 30-40 CPs that you have 0 control over. This has to be adjusted in some way because as it is right now, this 4p is really just unfun.

alpine sentinel
#

every sixth finisher you cast shadowstrike at up to 5 nearby enemies?

mellow urchin
#

are you asking something

#

or

alpine sentinel
#

I'm suggesting

#

so it allows you to control 4set

#

but I guess there might be a reason they've made it RNG

mellow urchin
#

what reason

alpine sentinel
#

"some reason"

plucky storm
#

Makes sense

mellow urchin
#

i mean ye sure but whats the thought process behind their being a specific reason

#

except for "this might be fun"

#

and it isnt

alpine sentinel
#

Blizzard designers have ancient design knowledge that also allowed them to implement rerolling on Outlaw in Legion/BfA

hazy girder
#

the cp wasting is the big thing

#

but i agree with your post in general push

#

it does feel amazing when its proccing but infuriating when its not

mellow urchin
#

its just ass for kyrian

#

like maybe not numerically ass

#

but the gameplay

#

is ass

#

ive played some hours on the dummy as NF, venthyr and kyrian

#

and kyrian by far feels the worst

#

the anima cps are close to impossible to hit with that much dance and blades

#

and it just doesnt feel impactful

#

while on venthyr it speeds up your flag windows and give you 30 stacks basically guaranteed

hazy girder
#

Yeah

#

I haven’t tried night fae

mellow urchin
#

night fae just seems very rng

hazy girder
#

I noticed it felt like an improvement on venthyr

#

As kyrian it makes the spec feel kind of outlaw-esque

#

I wonder if it properly benefitted form the 7 cps if it would become reliable enough to feel better to play with

mellow urchin
#

nah

#

its just too rng

#

the cp gen

#

hitting 2 is a nightmare

#

its possible

hazy girder
#

Ye

mellow urchin
#

but just not very fun imo

#

you have to hope for some weird shit

#

like getting a 4p proc when not having blades up

hazy girder
#

Ye

mellow urchin
#

or pray you dont have blades when you leave dance

#

not very fun to pray you dont have cds up

hazy girder
#

It’s either a proc that just lands on 2 for you or only using ER on 0 without blades

#

I think it’d be nice to see a set bonus that interacted with vanish better if it was possible to suggest that kind of rework

#

Which could in turn make the legendaries we have for it not just be for prepull

#

Or perhaps, if we use the outlaw 4 set as a bit of inspiration (which I understand sucks for them) but…

#

Say instead of % chance per cp spent it would kind of bank the proc for you in some way

#

After spending 20 cps you get 10 for free or whatever the math needs to work out at

#

Where it would become a bit like the rogue legendary dagger proc in cata

mellow urchin
#

idk our set has no clear theme

#

2p shadowblades

#

4p random strikes

#

if the 4p had synergy with 2p, perhaps it would be coolio

hazy girder
#

Well our spec in general is just in a weird place

#

The talent tree speaks volumes

#

As does the efficacy of our legendaries pre-covenant

#

Not that we’re not strong but thematically it’s kind of all over the place

#

Blades damage also works for finishers?

#

Rupture included

mellow urchin
#

hum?

hazy girder
#

Idk just an idea for

mellow urchin
#

oh yea idk

hazy girder
#

What could maybe work

mellow urchin
#

i dont think they gonna rework the 4p

#

if anything they might drop the cps

#

and buff its dmg

#

or something

hazy girder
#

Yeah but then it’s really just

#

“Hey those daggers last patch were pretty good”

mellow urchin
#

i mean

hazy girder
#

Lmfao

mellow urchin
#

so ye

#

its pretty similar

hazy girder
#

Did he come up with secret technique too

mellow urchin
#

nah

hazy girder
#

Cause he basically just made eviscerate have a chance to cast secret technique

mellow urchin
#

you mean

#

shadow technique?

hazy girder
#

No

mellow urchin
#

you think the 4p is like sec tech?

hazy girder
#

Yeah isn’t it basically

mellow urchin
#

i mean

#

except for the fact that it was 5-6t cap

#

not really

#

sec tech is a 2 part spell

#

very weird

#

in how it works

#

this 4p gives cps

#

and doesnt have a cd

#

legit nothing alike

hazy girder
#

Idk it seems similar conceptually to me but I’ve literally only ever specced secret technique by mistake

mellow urchin
#

i mean fair enough, i just dont see any similarities kekg

hazy girder
#

Idk in my head when you mentioned if they removed the cps it seemed like it would become a similar sort of thing but

#

I’ve only ever read the tooltip of that talent

mellow urchin
#

its very strange

#

its like a bigger st hit into aoe and then 0.5 sec later or something another aoe hit which is just a weaker version of the first aoe blast

hazy girder
#

I thought it sounded cool when I resubbed and was looking through what was new and then found out it was terrible

mellow urchin
#

its pretty cool thematically, but its trash

hazy girder
#

Ye

mellow urchin
#

not even worth hitting on st

#

barely a gain on 2t

wind furnace
wind furnace
delicate osprey
#

yes main hit to st

#

that then also cleaves others

#

then the noodle aoe

wind furnace
#

@mellow urchin I tested 4p on ptr for a bit and didn't find it to be super bad.
If the cp loss is to high we might change finishing strategy, so its probably worth to discuss if that is a possible solution

mellow urchin
wind furnace
#

due to er?

#

i can see that being the case because you have less chances to get to the values you want

mellow urchin
#

Anima cps

wind furnace
#

ye

#

but 2p also impacts that

mellow urchin
#

Yes i know

#

The set itself

#

Makes it hard

#

And probably kills kyrian for me

wind furnace
#

i feel like ER not working with 4p correctly and 2p/up generating less chances to proc the anima from ER could be annoying

mellow urchin
#

Just have to hope its not the best for dps

wind furnace
#

possible that venthyr gets best again

#

but to early to say

hoary zephyr
#

should be tho right? due to losing double daggers? @wind furnace

wind furnace
#

wdym?

hoary zephyr
#

isnt Kyrian going to lose value more than Venthyr because of 2nd sylv dagger?

#

losing double sylv dagger

#

prob wont use MH Sylv

wind furnace
#

kyrian wins out more due to sylvanas dagger

#

curretnly

hoary zephyr
#

yes

wind furnace
#

*currently

hoary zephyr
#

and kyrian will lose that

#

thus venthyr will possibly out perform

wind furnace
#

you at least will keep it in offhand

#

unless blizz hits it with the nerf hammer

zenith minnow
#

do we have sims for the tier set yet or nah

plucky storm
#

nope

#

tier sets are not implemented

wind furnace
#

i did some very rough estimates of the 2p and it ended up at around 8% dps increase, what is quite a lot given that the sims i did had domination sets enabled

#

(what i did however was just to make shb last longer in the sim, so it was not a perfect estimate)

mellow urchin
#

ye its way more random than that

#

and the shadowblades usually happen inside dance

#
  • increasing the length of blades probably makes stiletto way better than it should be
#

8% sounds meh tho

#

considering the 4p is prob whatever

wind furnace
#

8% with domination is way more without given the lower baseline

mellow urchin
#

why

wind furnace
#

domination is a more or less static damage increase

mellow urchin
#

what set did you sim with

#

unholy probably makes the shadowblades better than it should be

wind furnace
#

so if you get 900 dps from shb (just a random number)

#

900 dps from 9k is 10%
900 dps from 13k is 7%

mellow urchin
#

its way less than 900 dps

#

yea

#

i get that

#

but the extra shadowblades can have synergy with sets

wind furnace
#

i mean it was a very rough estimate with 150% additional shb uptime

mellow urchin
#

if i do aquick comparison

#

between live shb dps (no extra cp involved)

#

and ptr shb dps

#

the dps gain from just shb dmg is like 300 dps

#

300-400 dps

#

idk how much dps the extra cps are tho

#

like this is not scientific or anything, but ehh

#

dummy dps diff is like 1300 dps on avg for live vs ptr

#

live is like 8200 dps on dummy, ptr i can do 9500 quite consistently (both venthyr)

wind furnace
#

if they aim for 10-15% then it might be more than enough for 2p

mellow urchin
#

10-15% is a huge span

#

5% dps diff

wind furnace
#

10-15% is my estimate. I think whispyr talked about 10-12%

mellow urchin
#

ye

#

this set seems to be like 12-13%

#

basically matching the blood set in dps

wind furnace
#

you did raid testing iirc?

#

if so, did they dissable domination gems and sets or only sets?

mellow urchin
#

i didnt raid test myself, just looked at logs from it

#

idk if they disabled the shards as well

wind furnace
#

if they don't i could see us potentially using 1-2 during the next raid

mellow urchin
#

dyz and cor

#

right

#

for certain bosses

wind furnace
#

thats my concern, tier set will at least in the beginning take up 4 slots, we lose another 2 to legendary items and potentially 2 more to domination

hoary zephyr
#

wont be 2 dom sockets

#

actually

#

wait I lied

#

yes it will be

#

nvm

#

I forgot about boots

mellow urchin
#

i assume they will nuke the shards

hoary zephyr
#

will have to

#

or else everyone will run Accretion for prog

mellow urchin
#

not great to have people feeling forced to do old raids to get shards

hoary zephyr
#

esp RWF

#

not only get shards but also grind them

mellow urchin
#

ye

hoary zephyr
#

and there is no catch up on it

mellow urchin
#

thats just stupid too

hoary zephyr
#

yeah I agree lmao

mellow urchin
#

i have 450 embers

#

atm

#

and 0 to use it on

hoary zephyr
#

Ya if only there was a vendor which could convert a couple of embers into a single item that you could send BoA to other characters of yours

#

Shame

wind furnace
#

i was actually surprised that they didn't opt for a more agressive catchup on the gems

#

i don't care personally because i cba playing a lot of alts but it seems restrictive for no reason

spark cairn
#

Have there been any talks regarding what double legendaries we'll end up running as Sub? I want to believe it'll just be Obedience (or RC) and Finality, but have there been any talks regarding Akaari's or The Rotten despite the former not really working with the set bonuses?

wind furnace
#

its hard to predict

#

i did some simulations on it earlier today but they are not very rough estimates

#

it will be probably between finality, shadowdust, rotten, akaaris and deathly

#

both dust and deathly could fall out of the equation due to pre pull shananigans

#

^ the links, but as i mention in the channel they are very rough/scuffed estimates

#

so pls take them with a gigantic portion of salt

spark cairn
#

Why would Shadowdust be so much better as Venthyr? I've never used it before; does it just reduce Flag's CD?

wind furnace
#

likely makes certain cooldowns align better

#

but as mentioned, the pre pull stuff is also relevant for now what means dust/deathly potentially fall out of fav.

#

some additional things to keep in mind is that the apl is also not optimized for double legendary use yet

#

so there could be a improvement somewhere

winged fiber
#

4 pc working with 2 pc for aoe would be pog

#

even if only 1 of the ss's can proc ShB

wind furnace
#

both fw and shb procs from 4p would be rly good

mellow urchin
#

make adjustments if you must, as in nerfing the set or whatever

#

but the 4p must proc the 2p

#

or there is anti-synergy built into the set, which is kinda awkward

winged fiber
#

Definitely just feels real awkward

mellow urchin
#

My opinion on this set

#

Gets more gloomy

#

And dark by each day that passes

#

Not a big fan of the double rng bonus

#

Gonna be some fucking casino gameplay

#

Sylv daggers on crack

wind furnace
#

the rng in this case seems okay

#

as long as they keep a high proc chance

#

ofc anything that can be controlled makes a lot more sense for the spec

mellow urchin
#

Both are rng

#

Tho

#

The set value can be very low with bad rng

#

Which will kill dps

wind furnace
#

this was the biggest surprise to me

#

because how logical/strategic subtlety is

mellow urchin
#

I have seen 15-20% swings in blades uptime on dummies in ptr

wind furnace
#

the set does give 0 promise to do more damage when you need it

mellow urchin
#

Ye

#

Its just pray for blades proc

#

Not very fun to play

wind furnace
#

the chances are high enough to make it not feel bad

#

the set would be a utter disaster if the chances got lowered to much

mellow urchin
#

Honestly prob my least fav sub version thus far, based on early ptr testing ofc

#

Nyalotha sub >>> this version

wind furnace
#

thats kind of a fear too

#

we probably need to play with the set for a long time

#

this is why it would be better if it was excitinhg

delicate osprey
#

yea this seems kinda like SoO set

#

where you had gigachads

#

then you had me

wind furnace
#

i can see the sin set with short burst cycles (kinda dfa like) to work fairly well

#

and change up the spec to be fun

mellow urchin
#

Would massively prefer a set that just did something

#

Instead of a chance of doing something

wind furnace
#

i think both 2 and 4p work out from a conceptual point of view

#

esp. help with what subtlety is bad at

mellow urchin
#

Could be not rng tho

wind furnace
#

absolutely

#

i would need to look closer at other classes too

#

to have some kind of comparison how sets work out for them

hazy girder
#

2p: shadow blades now lasts until cancelled

#

Let’s go

#

Idk how they could change it easily to remove rng from it

#

Shadow dance gives you blades for 5 sec?

#

Causes maybe some negative problems

#

And the 4p I don’t think can be done unless they just make it no different to sylvanas daggers

#

Any kind of static chance would have to have a minuscule damage effect if it was still going to give you cps

mossy carbon
#

It feels awkward, and maybe it's just me playing poorly, to plan for 2/3 dances in flag buff as symbols comes up (say you have 35 seconds on 2nd dance cd when symbols is 10 seconds away) then get 2 or 3 4p procs and overcapping on dance charges (or doing dance evis or similar just so you don't overcap).

I also dislike needing to wait and check my combo points after every finisher (especially in AoE), to make sure I'm not wasting combo points.

Kyrian also feels really shit to play as Push mentioned, feel like (without knowing anything about bosses) performance will be heavily determined by if/when you get 4p procs (and how many 2p procs you get)

hazy girder
#

the 1st boss alone exaggerated the differences between good rng and bad rng

#

and that was just 1 extra target

#

the 2nd boss, I'm not sure I ever remember thinking I high-rolled

#

I don't know if that's because i didn't or it was just less obvious on the meter

forest hamlet
#

Are the sets supposed to work in m+?

wind furnace
#

yes

winged fiber
#

is like arms warriors now

#

like sure the average will be there over a bunch of pull sbut

#

a good pull or parse or w/e is just did you have 80%+ uptime on colossus smash

#

which is what we'll be but with shadowblades

delicate osprey
#

we will have the post your 90% blades uptime

wind furnace
#

I fear that we end up somewhat like pb in legion

delicate osprey
#

at this rate yes it will be most likely variance can already become quite big with weaponmaster alone

#

now we have two rotating gears added to the infinity highroll machine

#

you can proc more blades that proc more weaponmaster while blades are up that proc more finishers

unkempt peak
#

It's one of the reasons I've always hated RNG, literally putting your faith in chance, yeah it feels good when the stars align, but boy does it suck when you get unlucky... Literally why not just change the tooltip from "20% chance to proc SB from SS", to "every 5th shadowstrike triggers 5 seconds of shadowblades" then you are still maintaining the whole 1 in 5 odds, but you aren't making it complete RNG

#

Or even each shadow strike has a 20% change to proc SB for 5 seconds, each SS increases the chance by 20% until SB procs

hoary zephyr
#

I think they need to make the 2p proc chance 25% and change the 4p

#

But idk how they can change it

#

Either that or make the 4p interact with Akaari, PV etc

#

But I am in the same position as Push, I think about it more and more and it is pretty shit

#

My problem with it is that you have no control in your set

#

Like, look at Sin for example, it might be dogshit but they have control in the 2p and 4p

#

They can choose when to activate it

#

You could go almost entire fight with either JPC Tazavesh level procs (10 procs in a row) or 0 procs for 3 mins

#

And that is a shit feeling

mellow urchin
#

The set seems underwhelming in testing too

#

Its worrying that its hard to keep up with classes that have a 10%+ legendary waiting for them kekg

wind furnace
#

2p and 4p should be 10%+

#

for legendaries, i feel like they need to do tuning on those who got rly strong ones

mellow urchin
#

which they dont

#

atm

#

the current sim is just WM increased in chance right

#

a WM shadowstrike got the interactions with all of our stuff except for PV stacks

#

the set shadowstrike is a blank 0 interaction, just dmg and cp shadowstrike

wind furnace
#

i don't mean 10% each but both together

mellow urchin
#

well

#

thats too low

#

the sims i have seen put them at 7-8% each

wind furnace
#

i don't remember how high 2p was in my estimate with the higher shb uptime

#

but shadowstrike is atm at around 13% of our damage.
so 4p should at minimum give us 20% of that, what still isn't that big with around 3% dps

#

assuming that you get potentially more strikes, you can look probably at 4-5% from 4p strikes

mellow urchin
#

the 4p isnt just dmg tho

wind furnace
#

the 4p giving cp means more finisher

#

so more finisher damage and more dances

mellow urchin
#

nice edit

#

yea

#

the sim i have seen is 8% on 4p with just tweaking WM % chance to proc

#

which is basically what the 4p is

wind furnace
#

ye, should be easy to estimate

#

giveme a sec

plucky storm
wind furnace
#

well, feel free to post them then

wind furnace
#

you did also use the 50 sec i used in the 2p sim, that one seemed about on point. nice

#

but

#

you did not use shadowlands.enable_rune_words="0"

plucky storm
#

Okay

#

I don’t see how that would make such a huge difference

wind furnace
#

it just changes the baseline, it won't make a difference in terms of raw damage gain

plucky storm
#

Aha

wind furnace
#

its more about how much % gain you get

#

funny how 2p + 4p ends up somewhere around what we have now dps wise

#

seems like ~16% for venthyr

mellow urchin
#

cool beans

plucky storm
#

Omega being double legendary and the estimations for both sets

#

Obviously very rough estimate

#

Cause ya know

#

It’s all a bit janky hacks atm

wind furnace
#

i mean i did also say scuffed sims

plucky storm
#

Yeh

mellow urchin
#

how come

#

akaari is a 1.7% upg on playing without a 2nd legendary, just noticed the 2+4p dps %

#

is there some

#

devilish thing i am missing in this

mellow urchin
#

i think the difference will be significantly less

#

once daggers are gonezo

#

ive played venthyr on testing so far at least

wind furnace
#

do we know if they plan to nerf the dagegrs?

#

*daggers

mellow urchin
#

nah

#

cus kyrian with the set is actually, awful to play

plucky storm
wind furnace
#

then you will at least keep one in offhand

plucky storm
#

The % is misleading

mellow urchin
#

i see

plucky storm
#

Cause the 360 from akaari

#

Is still there

#

It just doesn’t interact

#

And is now worth comparatively less

mellow urchin
#

makes sense

wind furnace
#

i can re-do the scuffed double lego sims quick with 2 + 4p estimate

#

last time i only did with 2p

mellow urchin
#

Trashkaari

plucky storm
wind furnace
#

thanks whisp, can take a look but already have the overwrites ^^

#

ofc. i don't add the legendary, just the power

#

so scuffed sim

mellow urchin
#

our legendaries are soooo bad kekg

subtle shale
#

Man our legendaries are underwhelming.

mellow urchin
#

bloodfang above akaari

#

poggers

plucky storm
#

For prog POGGERS

mellow urchin
plucky storm
#

It’s like a mini blood set

mellow urchin
#

we are going full cleave dream boys

plucky storm
#

We aren’t losing dom sockets after all

wind furnace
#

oh wow

#

paint me surprised

subtle shale
#

Oh no

subtle shale
#

The rottenShiennar

mellow urchin
#

i think shadowdust is

#

fake news

#

in these sims

wind furnace
#

tbh

mellow urchin
#

it probably impacts the 50 second blades way more than it should

wind furnace
#

oh ye, its just a estimate

#

also dust is ded as long as we can do prepull shananigans

mellow urchin
#

yea

#

rotten being top is nice tho

#

actual gameplay legendary

#

and not just a passive benefit

wind furnace
#

i mean there are potential for some apl changes with 9.2 too

#

so will need to dive into that once we have a stable iteration of the tier set

subtle shale
#

Finality as a leggo is so bland

wind furnace
#

but 2x legendary + 4p being at 13k

#

13.3k

#

thats not significant higher

#

than what we have atm

mellow urchin
#

well ofc not

#

blood being 13%¤

wind furnace
#

and this is till with domination gems

mellow urchin
#

makes it kinda hard to blow it out of the water

wind furnace
#

keep that in mind

mellow urchin
#

domination gems seem to work

#

in the raid

#

atm

wind furnace
#

did see that on testing

#

not sure if they keep that

#

i could see us at least use 1-2 gems

#

nigth fae was to far behind last time i simmed to bring into the conversation i guess

#

both venthyr and kyrian are about 21% from 2nd lego + tier set

#

sylvanas dagger does quite a lot for kyrian atm

delicate osprey
#

i can see rotten for venth ye

#

kyrian does seem to favour aakari more

#

still waiting for the sepsis buff

wind furnace
#

sepsis buff so everyone can play toxic kekw

delicate osprey
#

i do enjoy feeling like a little more burst

#

you can also kind of game it

#

if there are adds

wind furnace
#

i think soulshape is rly good

mellow urchin
#

@wind furnace (print from akaari sim)

#

you need to redo the sims from earlier

#

but with stiletto

#

otherwise the 50 sec blades trick doesnt work

#

33% is almost half of what you can get on ptr

wind furnace
#

oh

#

i copied the wrong profile then

#

giveme a sec

#

this actually puts venthyr and kyrian very close together

mellow urchin
#

well you probably have to do the same

#

with the kyrian profile

wind furnace
#

kyrian uses stiletto

mellow urchin
#

oh

wind furnace
delicate osprey
#

pog dust

wind furnace
#

13.8 on kyrian
13.7 on venthyr

#

ofc approach is flawed

#

but its a decent estimate

delicate osprey
#

not bad not bad

#

well we still need to see how the dom sockets thingy would work

#

if a rank 5 one+252 outweights the hc ilvl at least

#

but that is almost all for prog

#

i guess 278 and higher will be better baseline

wind furnace
#

also means venthyr probably benefits more from the set

delicate osprey
#

ye kyrian has anti sinergy actually

wind furnace
#

puts it ar 23%+

delicate osprey
#

human error and rng make hitting the 2 cp one kinda harder

wind furnace
#

wm procs are not 1:1 the 4p procs too

#

and not sure if you run stiletto on venthyr

delicate osprey
#

i think it really depends for st PV might be better by a bit

wind furnace
#

so might be slightly diffrent but tbh if both are good, its actually pog

delicate osprey
#

stiletto is really versatile for everything else

#

although if we only get 1 conduit rank more

mellow urchin
#

@wind furnace might have found a flaw in the sims

#

once again

wind furnace
#

pls share

mellow urchin
#

sec

#

i am verifying it

#

@wind furnace so apparently akaaris dmg isnt included into blades?

#

how long has this been a thing? i am sure it worked earlier in SL

#

in simc

#

last 2 dmg events = akaari and blades interaction

#

but thats completely missing from the sim

#

both on live and ptr

delicate osprey
#

oh that is a good find

wind furnace
#

^

delicate osprey
#

now even moreso with high blades uptime could make stiletto inch further

wind furnace
#

ill report it to koji/mystler to fix it

mellow urchin
#

i am quite sure it worked in simc during 9.0

#

and then suddenly just got removed i guess?

#

weird

delicate osprey
#

core updates change many things maybe it got taken out in a commit

#

and no one cared kekw

#

or maybe it's in but not tied to aakari and just uncommented

wind furnace
#

unsure, would need to check commits

#

but this should put akaaris value quite a bit higher

livid ferry
delicate osprey
#

we are like shadowpriests now finding the gold in rivers

mellow urchin
#

should make necrolord better too WICKED

delicate osprey
#

man does sbs still not work with blades

mellow urchin
#

not sure

wind furnace
#

necrolord?

#

why

delicate osprey
#

they fixed sepsis but then forgot about sbs ahaha

mellow urchin
#

cus akaari is their st legendary

wind furnace
#

oh

mellow urchin
#

and they dont have anything else

wind furnace
#

finality

delicate osprey
#

ahaha

mellow urchin
#

ye but finality is like akaari even without shadowblades working

livid ferry
#

Finality is trash

delicate osprey
#

it's like going to a homeless and giving him 20 cents

#

have a nice day gentleman

wind furnace
#

so, does this mean they want to fix everything mentioned?

livid ferry
#

Ye looks like thats all the big stuff

wind furnace
#

if they do it might be a bit ... strong

livid ferry
#

I mean he said the set is on the tuning radar

#

But I think it would be quite dumb to do any level of tuning before 2x legendaries are put on ptr

wind furnace
#

sure but tuning it with proc chances seems like it would give worse player feedback

livid ferry
#

Ye it would be bad

grave peak
#

nerfing a 15%~ tier set feelsbadman

wind furnace
#

i don't rly want a 4% chance to proc 4p

livid ferry
#

Yea no one does

#

The sets already being rng feels quite bad

#

Nerfing their proc chances would be stupid

#

They’d just feel like shit

wind furnace
#

what should they do else

#

if they need to keep all working else

livid ferry
#

Probably reduce duration added by 2pc

wind furnace
#

2p shb time could be reduced

#

for 4p there is not rly a lot of room outside of just straight out tining strike damage down

livid ferry
#

Idk you could remove the cp

grave peak
#

removing cp and buffing proc chance would be kinda nice maybe

livid ferry
#

Idk i think tuning rn would be a dumb idea

grave peak
#

so you get more actual cleaved shadowstrikes but get less random ass combo points

livid ferry
#

I’d be down for that

#

I’d like that a lot tbh

#

More synergy with 2 pc

#

Cause more free strikes

#

More proc chances

#

Less random cp

wind furnace
#

they could do strike on 50% effectiveness

#

and award only 1 cp

#

200iq

livid ferry
#

I just hope they hold off on the tuning man

wind furnace
#

tuning will happen sooner or later

livid ferry
#

Idk how its a logical thing to do when you have another big piece of the patch coming soon

#

Like that just does not seem smart

grave peak
#

wait til we see how we are with 2 legendaries

#

then tune

wind furnace
#

weather we like it or not

livid ferry
#

I am fine with tuning if we are actually just broken with all the borrowed power combined

#

But our legendaries

#

Suck

#

And they obviously don’t equally tune the borrowed power across all specs

#

So to them only the grand total end amount is what matters

wind furnace
#

agree to a certain degree

livid ferry
#

Fuu they dont

#

Tune borrowed power equally

wind furnace
#

i think blizz rly needs to tune some rly big outliners

livid ferry
#

This isn’t even an opinion

wind furnace
#

yes

livid ferry
#

Its just factual

wind furnace
#

well

#

to be fair having slight outliners is fine

#

e.g. one class having 6%, other 8% is fine

livid ferry
#

Well yea thats not the case though

wind furnace
#

if they have equal imbalance in other systems, so that it balances out somehow

livid ferry
#

We have 26% legendaries

wind furnace
#

but having like 4% from subtlety

livid ferry
#

In fire mage

wind furnace
#

vs. 25% from balance

livid ferry
#

It is how it is

wind furnace
#

thats propper pepeclown

livid ferry
#

Just don’t knee jerk nerf a tier set cause it seems powerful

#

Before you implement 2x leges

grave peak
#

nerf obedience and ret legendary, leave ravenous frenzy alone

livid ferry
#

Makes no sense

grave peak
#

xd

wind furnace
#

the problem is, it can easy be overdone

livid ferry
#

I just dont trust blizzard to actually reverse any dumb tuning

#

Imagine they nerf the set

#

Then 2x leges come out

#

Were mediocre as shit

#

Don’t get any tuning in the opposite direction to compensate

#

Mediocre meme spec for another year

#

Thats a likely timeline i see if this dude just knee jerk nerfs our spec

grave peak
#

yeah i can easily see rogues getting fucked next tier actually ngl

#

outlaw and sin lose busted ass frost set

#

theres a chance they nerf daggers

#

sub has shit legendaries

ocean ridge
#

based on what they said about the strength of the sub tier im doubting the nerf will be too large

#

if they nerf at sall

#

they say its over-tuned but they also say its only a little overtuned and they may or may NOT nerf it

wind furnace
livid ferry
#

When you still have a massive piece of the patch missing, you just wait

#

Its simple logic

ocean ridge
#

yep

wind furnace
#

blizz atm just has no tools to deal with balancing well

ocean ridge
#

at least they admit the akaari interaction is a bug

wind furnace
#

rogue did suffer from being tuned well

#

when devs forgot to tune other specs/classes

livid ferry
#

Im glad to see 4 piece will proc 2

#

Them having some level of synergy is good

grave peak
#

yeah thats nice

ocean ridge
#

guess it means akaari will increase in value

grave peak
#

all the bugfixes are very nice

livid ferry
#

Yea basically fixing all of the really major bad stuff

grave peak
#

kyrians still kinda cringe though even with the bugfix tho

#

gl hitting points with random ass shadowstrikes and blade procs

livid ferry
#

Yea if you get too lucky on opener you guarantee miss 2nd cp

#

What a paradox

ocean ridge
#

i still rather kyrian

livid ferry
#

Too lucky = bad

ocean ridge
#

its less likely to be fucked up

livid ferry
#

Ill play whatever doesn’t matter to me

ocean ridge
#

although depending on the amount of CP, it may be possible not to fuck up next tier

livid ferry
#

Shadowdust venthyr build sounds riveting

ocean ridge
#

shadowdust?

grave peak
#

no shot you actually play shadowdust with prepull shit

livid ferry
#

Yea fuu did some bare bones tier set double lege sims

grave peak
#

the rotten being potentially good sounds kinda cool tho

livid ferry
#

Dust for venthyr was quite big

#

Ye

#

Im just glad its not finality KEKW

#

Who knows maybe they make vanish actually worth using not in prepull

wind furnace
#

not sure how

mellow urchin
#

the interesting part about venthyr shadowdust

#

is that its like the only legendary that has some synergy with the rest of the build

wind furnace
#

it does sound interessting

#

but dust pre pull cheese potentially catabolizes the build

livid ferry
#

Yea it would have to be far ahead of the other stuff

wind furnace
#

dust isn't that far appart on venthyr

#

from deathly

#

but both require vanish

mellow urchin
#

i think akaari will be the best legendary

#

for all covenants

#

once its fixed

#

in simc

#

now that the 4p is also procing akaari

livid ferry
#

Ye

wind furnace
#

will be fixed soon™️

livid ferry
#

And that 4pc will proc 2 pc

#

That means you can get a blades proc outside of dance

wind furnace
livid ferry
#

Then go into dance trying to extend it

mellow urchin
#

in 9.1.5

#

thats from sludgefist

#

a 7+ month old log

#

its been working since sl released

#

and i knew this but i always assumed it was in simc too

wind furnace
#

possible oversight then

#

important thing is that its fixed now

mellow urchin
#

i think kyrian will gain quite a bit

#

from PV working with the 4p

#

since you cant run PV on venthyr

#

also interesting that PV is fixed for the 4p before its fixed with the regular WMs from the talent

livid ferry
#

Or akaari

mellow urchin
#

akaari works on wms

#

or wdym

livid ferry
#

Not stack pv

mellow urchin
#

thats not going to happen i think

#

akaari strike is way different

#

"As you can see, that’s a lot of issues with the 4-piece Shadowstrike not working as you all might expect it should"

#

i really like this part of the blue post

#

cus that was always my concern, you should be able to look at the set and just assume everything about shadowstrike works with it

#

and then tune it after that

#

not tune it based on the set missing interactions

#

thats just stupid

livid ferry
#

Its what happens when you have like 3 different shadowstrike spell id’s

#

Ah no mention of weaponmaster strikes being able to proc 2 pc

ocean ridge
#

time to craft akaari

hoary zephyr
#

@mellow urchin @wind furnace @livid ferry opinions on the blue post?

livid ferry
#

Good stuff

#

They’re fixing all the really bad bugs

wind furnace
#

set might be rly strong now

livid ferry
#

Also ye the bug fixes add some pretty significant power

mellow urchin
#

akaari working in aoe poggers

feral schooner
#

I am shocked they are listening to feedback

#

Great to see them actually trying to fix most of the bugs and so we have some options

wind furnace
#

i am not entirely sure if it will end up for the better or the worse

#

but we will see

unkempt peak
#

Right now do we know if Venthyr or Kyrian is looking like the play? once they fix all the bugs they pointed out

wind furnace
#

both seemed fairly close

#

venthyr might be better, but who knows

livid ferry
#

Kyrian will probably be better numerically but uh

unkempt peak
#

i like close, im a big fan or preference picks 😉

livid ferry
#

It can feel bad to play at times

wind furnace
#

tbh i would just wait for sims

#

we will know soon™️

unkempt peak
#

i might be an odd one out, but i went back to venthyr, after playing kyrian in raid for the past month i think i prefer venthyr

livid ferry
#

F.ex if you get too lucky in kyrian opener you miss 2nd anima cp

wind furnace
#

kyrian will feel worse

#

nothing possible to avoid that

livid ferry
#

Just waiting for our sets to be implemented in simc dogeDance

unkempt peak
#

/cancel shadowblade macro XD

wind furnace
#

it just changed

#

XD

livid ferry
#

LOL

#

Ye true

wind furnace
#

the bluepost basically changed the set implementaiton

#

if there was any

livid ferry
#

Ye

unkempt peak
#

???

mellow urchin
#

who is implementing the sub set

#

mystler?

wind furnace
#

mystler or koji

mellow urchin
#

does he need any logs

#

or something

wind furnace
#

not sure, is there anything not obviouse atm?

mellow urchin
#

ye

#

WM

#

procing 2p

#

wasnt mentioned

wind furnace
#

oh, it does?

#

or does not

mellow urchin
#

no

#

it doesnt

wind furnace
#

ah, fair

mellow urchin
#

and it wasnt mentioned as a bug

wind furnace
#

ill add it to the list

#

well

#

i mean it needs testing after the change i guess

#

but they only come with reset

mellow urchin
#

can they not bugfix the ptr while its up

wind furnace
#

it says so in the blue post