#happyhippo480 - Log Review
1 messages · Page 1 of 1 (latest)
I would say move your pot to your first dance so it can also affect your entire 2nd dance, as well as clean up your dance rotation a bit. Else looks fine
Sometimes you shadowstrike twice before secret tech which shouldnt be needed
Just from a quick look - your dance windows were wrong - when playing TFD its very scripted as so - Dance > GB > Evis > SS >Sectech > SS > Evis
You can see thats causing you too waste quite alot of cp
I usually look at a couple things for sub logs with queries:
Casts that land outside of FW - you did good there
Shadow Dance windows isolated in the timeline - I think people pointed out stuff for that already so I didn't look
Finality Rupture optimizations - you didn't do this at all, which is a bit of a loss
Energy levels - looks kinda fine I guess. You can swap the first query to filter to see energy levels during dance only. Some people struggle there.
And if you feel like blaming RNG, it always helps to look at sophic uptime and when they happen like here. Unlucky if it procs between dances/ends right before the next one starts/during downtime/etc.
regarding the finality thing, this is more or less what it's supposed to look like instead:
you rupture once in the opener, and then after the opener and before your 2nd dance you extend that rupture with a finality rupture
and that lasts two dances
and after those 2 dances and before the next dance, you cast rupture twice so that you again have a finality empowered rupture for the next 2 dances
and so on
wow thanks for the indepth analysis, I see your point regarding the rupture but now I have one question (maybe I understand it conceptually wrong). So if u rupture u gain Finality rupture, and u want to reapply rupture with the finality buff before it falls of? So even if rupture has e.g. 15 sec remaining we rupture with finality?
Yep, even if you overwrite a long rupture it's worth it.
The rhythm is always the same
Rupture - Opener Dance - Rupture (empowered now) - Dance - Dance - Rupture * 2 (so it's empowered again) - Dance - Dance - and so on
It always lasts 2 dances
And then it's about to fall off
You don't bother with it for your opener dance tho
There's an image somewhere, mby that helps
Lemme see
This one
"emp" means empowered with finality
I see thanks, I think i get it! do you also want to use as little combo points as possible on the normal rupture between dances?
and follow it by using 6-7 CP on emp rupture?
Smn did the sims for that and it's a slightly better to just follow normal finisher rules for the non empowered one
But I don't have the link for that rn
If the first one is too low CP, it might not last the 2 dances
And it's also energy inefficient I guess
ah true makes sense. Is there also a specific amount of seconds between non-emp rupture and rupture after the 2 dances or do we just try to get EMP rupture up as fast as possible? Sorry for the barrage of questions btw
They can be your last 2 finishers back to back before you go into dance again, if the previous empowered rupture is long enough to barely last until then.
Like if you look at the image of my ruptures there:
The blue bars are ruptur casts, purple is shadow dance, and yellow is when I have the finality: rupture buff up
I did back to back ruptures right before each double dance there
Thanks now I fully understand it appreciate it man! One more question, do we play around like empowered evis aswell like the rupture or not?
Nah
There's nothing to play around there either way
The only really degen thing is:
If you fight a boss with immunity like rasz or Sark and you can hit em for a bit while they're immune
Then you can obviously use that time to build CP, keep alacrity up, etc.
But you can also prepare finalities for whatever comes after.
Because then if the rest of the fight has an even number of e.g. Evis casts, it'd be neutral compared to not having finality prepared
(F - N - F - N - ... vs. N - F - N - F - ...)
Whereas if you'd cast an uneven amount of Evis in the rest of the fight, you'd gain one more finality buffed one than if you didn't do that:
(F - N - F - N - F - ... vs. N - F - N - F - N)
But that's degen
And giga niche
And completely unnoticeable
But teeeeeechnically it can be a gain
haha crazy never thought of it like that
But no, you don't play around it really
also sorry one more small quesiton
sometimes in shadow dance I only get 5 combo points with SS before evis or sectec
do i still send the sectec even with 5 cp and th evis with 5 so I can get the last evis in before dance ends? Some people above mentioned that I shadow strike twice in dance sometimes but that is to get 6=> combo points
kinda confused in that area
Gg, enjoy 🙂
Oh btw, it's also a small gain to send last finisher in dance even if you only have 4cp
Mostly because that means that you instantly gloom after exiting dance, while lingering shadows is at max stacks. If you instead use the last global in dance to build to 7 and then Evis right after dance, you miss out on lingering stacks
But it's a very small gain
Sims are somewhere in #1065728795455266888 or #subtlety can't recall
bro you're a king thanks!