Experiments:
Shadowdust:
# around 1.5+% gain
+ actions.stealth_cds+=/vanish,if=!cooldown.sepsis.ready&!cooldown.shadow_blades.ready&!cooldown.shadow_dance.ready&!buff.shadow_dance.up&combo_points.deficit>3&!buff.the_rotten.up
``` Seems to be a better condition for dust, needs checks for `talent.enabled`, **Flagellation** is seemingly not a gain to add to the cooldown list.
__Vanish:__
`(buff.flagellation.up|buff.flagellation_persist.up|!talent.flagellation)` seemed to be a gain in prev. iterations, but now neutral.
__Lingering Shadows:__```diff
+ actions.stealth_cds+=/variable,name=shd_combo_points,value=combo_points=2,if=buff.lingering_shadow.up
```Is a ~1% win for specific builds, needs further investigation, and seems to be not a gain anymore with newer apl updates


the added benefit being that it puts it on cd sooner incase someone dies 
trying to get fancy sync for puzzle box




think i can fix that