#subtlety
1 messages · Page 416 of 1
what for
outstanding energy gains
just play tea
It feels way better in keys to play then CB
u got it
thats the secret build blizz never knew
tbh i think a lot of players want that
alot of players is also stupid
many people complain about not having infinite energy
and assassiantions aoe is a lot nicer than st for most because they have infinite
but thats the gameplay this isnt a warrior
the most loved assassiantion iteration was during times they had infinite energy too
it just turns out, people hate energy
idk
im an energy hater on outlaw lately cause its done terribly
but on sub and assa i have no issue
well on assa it just makes me not want to play the spec at all but
id like for it to make more of an impact on assa
its the design of it so im fine with it
so you actually play around it
sub it kinda serves its purpose
making you fast during and slow out of cds
which is nice
yea outside dance and inside it has diff things but it is fine
does not help you have almost 300 energy as assa too
ye i like it when you play around it for like finisher uptime thing
idk why its not more of a thing
blizzard dont know how to tune it for that
even though im sure whispyr has told them exactly how
skill expression rn is only rng gamba time
Should be outlaw frr
outlaw would be even more fun with 300 energy fr fr
sinister sinister sinister sinister
Based on log reviews, I'm not sure I agree
with no procs
i mean there is a baseline
there are plenty of places to mess up
but after that it is just rng
I have a cooked idea for energy. Remove energy from damaging abilities and have energy tied into utility/defensives. Have sprint be a toggle that drains energy for example. Evasion could be the same.
It is probably an abysmal idea
I find that there's a lot of mediocre players complaining about having no skill expression.
you have more terrible ideas like these or
Not only here, but also other games.
This is my main one.
I would never toggle sprint off
just make us garen
But then you'd run out of energy
And can't sprint
healers adjust
it would be cool if you could choose to use more energy on finishers to increase the dmg
with a toggle
so people could min max energy usage and builder economy
But yeah its probably a terrible plan with bad implications but on paper, I kinda like it
that was kinda my idea for outlaw energy
but that would be too much
cause ouitalw kinda is a dump energy spec instead of a wait for energy spec
Why would we do that Hachadino. Did you forget that we're not a finisher spec?
yea like overspend someway
one day man
we will be rich and have a majority stake on microsoft
that was sorta how blade flurry worked back in the day
so i wanted to have like infinite energy, but finishers that cost more or less, and you chose, to spend more or less around that
to bend wow to our will
made your stuff cost extra
Coup de grace is now an empowered spell 
if you remove energy the gameplay of sub and assa becomes way faster. Its just all about cp then.
which level has the charge
1
hell yeah

they should bring the charge back as a talent choice because I think it would be funny.
But yeah energy tied into utility/defensives with certain moves being a toggle which drains energy wouldn't break things too much... I think. It'd work theming wise as well, gotta burn energy to sprint.
Ngl.. This makes me really mad looking at it like this
I like energy and feel the relationship between combies and energy is good. The only thing I'd be interested in seeing is removing energy from finishers
Then we are monks
relentless for all specs
lmao no
nooo
Builders costing energy -> finishers costing no energy would be smoother, I think.
i stand by it 
Although it's a bit moot with how Sub functions these days
the amount of energy relentless gives is a metric fuckload
Just make storm not cost a gazillion energy
thats just from 3:44sec
That would be a first step
Make feint cost no energy
Defensives with conditions are ass
OGCD feint with 0 energy cost. Let me SPIN SPIN SPIN
Well, then increase the cooldown a bit
no no no no no, it was op because it had 0 cd and a legendary that healed your for all of your fcking health
wasent fcking feints fault
Okay true
dont get it twisted
And based
feint did nothing wrong
#freefeint
blizzard just didn't think when they made the legendary
if they removed the energy on feint they would increase the cd 100%
tale as old as time
But what if they didn't
Man I was unkillable in progress with that legendary 
haha very unlikely i think
feint is already kinda busted
Good legendary, carried my arse through mage tower 
My point is that a defensive needs to be available if it's off cooldown
but first rule of rogue is you don't talk about feint being busted
eh, for AoE dmg sure
If you press it and it doesn't work for some reason (energy/wrong room temperature) it sucks
Or shuriken combo.. oh wait
to bad blizzard likes designing AoE dmg in raid that isnt coded as AoE
so it just smacks you for 85% of your health
lol needing spreadsheets to figure out what dmg is what
Feint is strong
IM LOOKING AT YOU KYVEZA U DUMBFUCK
But have you seen Mages?
kyveza was weird yeah
you know everyone on my raid team gives me shit about having cheat
but i did the entire of kyzeva prog with elusive talented and didn't die very much
what's the over under on mage being meta again next season
its always meta
isn't arcane even stronger right now on ptr
Didn’t they even increase arcanes funnel ?
about the same id say
like does the same funnel but can actually keep up on overall
Yeah they need to be more consistent with how things are coded, some things being aoe effects that shouldn't be aoe is silly
damn
It's possible to beat any class in damage with one simple trick
Hire a priest to pull them off the edge to their death just after they pop cooldowns.
reset details before your cds
Or that
do the drjay
yo they nuked delve trinkets
so when u kill a pull of 15 u get 15k mastery? pog
or in ST u get 0 all the fight?
thats more gigapog
ah you have a chance with skills im blind

nah you get stacks per minute a certain amount
its like our current tier where you get stacks using your abilities
lit say in the first setence
It was a dps for outlaw before
ofc it was gonna get nerfed
they nerfed it by 50%
omg
doesnt it suck having proc on skills for sub?
its ok
you dance so much these days with the new tier
any other trinkets changed?
so much cdr through coup
checked like 3 and most had a 50% reduction in their effect

so pacemaker is now bis until well forever
my beloved
cosmic hunter is also quite good
almost identical to ´now
all delve trinkets are pretty dogwater now
that's why there's a deterministic vendor to buy them from 
yeah but that was champion track. Yeah cool so we have 2 trinkets we need and otherwise we just play HoC until we have those
That's not really what I meant, more like I would have a decision to make between 2 finishers based on my energy, if I'm swimming in it I press the costly big hitter one, otherwise I press the energy efficient one, and the idea is to interact with energy just like that by dumping the excess instead of being limited by bad rng and shit which feels bad anywya
might aswell play transmitter ffs
I like transmitter
3 jumps in stealth then shadowstrike, and BUM rotation starts
It's identical to the S2 trinket right, hacha?
well agi on use is a bit better than mastery on use
Jump 3 times Collect or stand in circle 
but also budget is a bit lower because of 1 min
not like it matters because lilly is so bad
liked that minigame
and HoC was not spectacular
sometimes the orb fucked up in some aoe situations but meh

Good that this is my ptr vault.
Gotta get the bad luck out of the account early. Thats how that works or?

ehehe
Sorry mapko your character is cursed now
so you must have watched the orb drift off the field.
level another rogue
oh cmon I forgot about that
!wa
wait, are the effects of rare boots different in each track?
they are bis lfr
The bad luck is just warming up, I hope you like having 9 capes in your vault
They removed them already
so thats a good thing
This is blizzard we're on about
There's gonna be people with cape vaults
Timewalking is gonna drop cloaks, I know that much. I bet 10 gold.
The rest should be fool proof
But I am a fool..
if we dont get tuning its joever. DH (alt I might play for prog) also looking very mid
Its like on NA reset once where they somehow broke things and people were getting duplicates in the vaults 
yes
I mean, I remember it was all 50% in any track
it is
now it is 20% in lfr
I guess myth track boots (standard ones) are better then the lfr ones
ye

So much for an optional boss lmao (it was never optional)
rofl
well you may skip it for prog
but farm the hc vers
depending on how hard it is
i'm gonna kill it so nobody can get the DH spec
its 150 in the spell data i think they havent changed the tooltip yet
Maybe they'll change the tooltip and nothing else
classic blizz if that happens
For all dificulties?
they need to split the effects in data too
no idea when it will happen
or if they will just serverside it to a diff one
and call it a day
What do you want split?
i dont want anything they just changed something in 1 place but not another
We are doomed with 2 of the best buffs ara 15
I’m trying to understand the context. I have zero idea what you’re discussing
Reroll outlaw gg 
they nerfed the boots to have diff % values in theory
but tooltips and data kinda still not updated
Oh
so someone joked they just forgot and the nerf wont happen maybe

because they forget to implement
Did the hunter and hero class fall asleep?
Naa he did die though 
Big momma
Fate or Tricky?
I figured but didn’t want to assume
I play all 3 just mostly a raider and outlaw isnt really meta in raid
what key? ptr?
outlaw meta for DH council 
but thinking anything rogue is meta for raid is hilarious and delulu
Sub is
Because of how the bosses are designed
They have damage amps and shin was going through the fights and timings seem to be decent for them
it won’t be past first raid tuning pass after rwf
Another 20% for BP incomming no worries 
meta you will always play one.
the buff is op in prog
its like having no paladin
until it’s not
gotta pray they tune more bosses like magmorax
where everyone is fearing for their life
from the looks of this tier there's gonna be a lot of scary bosses
You’re dropping healers until you can’t. Would be funny if bringing in a fdk over rogue (same fight timings) is worth more than atrophic to hit dps checks.
in terms of dmg
The moving pieces in RWF is what I find fun. The hof guild and balancing is whatever. Just don’t let the spec be trash the rest tier after 3 weeks prog is done
rogue is just strange rn a bit
when those checks matter less and less
i mean it is not like we will be horrible but also
fatebound or trickster? just curious.
trickster fate is quite bad as outlaw
still? ok
if all rogue specs had like 10% aura buff we gucci like np
sin maybe more but fatebound is op for fractilus
am i weird to like DS over trickster for Sub?
bummer
y e s
i mean DS could have had a cool thematic
Why would it be op on fractilus
of big single evis and also big damage on dances with marks
but
blizz decided no
i was super stoked on DS when i read the theme
guess ill play outlaw then xD
and then super not stoked when we were figuring out how much they borked the whole tree
Yep. I just think context of what people in here are progging needs to be taken with a big ole pinch of 
If you’re pushing top 50, yes your view of how good the sub experience is in raid, will be different than someone wondering why Aug is doing better in raid while they’re progging the 7th boss
on pure st its not op just the fight is a 5min target sim and assa sims highest
best one was having it play well with sub
then solving a bug for assa
and saying fuck you to sub
like patchwerk = fractilus
It doesnt, but sure
or am I missing sth?
isn't fatebound completely bricked for sin
Yeah outlaw sims the highest but realistically you wont have the gear for outlaw with a good mainhand etc
as soon as you have a 2nd target yes
on pure st
Care to explain?
i thought nothing lines up like it should
Fatebound for both Outlaw and sin ye
Sub sims higher
sad
actually not sad, i have never ever played fatebound ever
It's jsut bricked when that 2nd target comes into play 
so i don't need to learn it lol
It's kinda toxic in keys
You run around keeping lucky coin up
also no perma tricks
HAHAHA
that's actually hilarious
the cdr means nothing
oh damn
To keep coin up in S1
I would blind the next pack
if It would run out before tank pulled
just to keep it up
Its like kezan
honestly DS sounds kinda annoying as well
you can't shiv on DN
just adds more annoyance to playing around the mark
Nah you still shiv the same
oh ok
Just tank the loss sometimes
On st? But sim says np 😦
!fuu
Rogue Spreadsheet - Light Version / Dark Version
is it not a big loss taking away that part of the 4pc
WE DON'T NEED MORE FRICTION
Tell that to realz
FATEBOUND SIMS ARE FAKE
Or his AI
If you run fuus sim again youll see that its lower, because he simmed it before a bunch of bugs was added in simc
Also going off assa and Outlaw Fatebound sims there isn't any point
you hardly go fatebound
sims have always been super bait anyways
(they wont, they wont redesign the tree until .5 at best, fatebound is just doomed)
we will get a rework in midnight
But the 2p making KB roll the coin like DM is actually really good numerically
the state of bugs is insane
They’re aren’t resigning anything on rogue. Expansion is over as soon as raid ships
i've hated fatebound since i read it's theme
on beta when I played it the hero talent was a nothing burger since it did lit nothing just added numbers
i have no idea how it has any relation to rogue in the slightest
I said midnight
that is next exp
^^
fatebound reads to me like someone just came up with something off the top of their head
and did no drafts, just sent the idea
Naa rogue rework coming at midnight... (tonight?) 
how stupid would we all look if tomorrow they released dev notes with like 75% rogue changes
and bug fixes
and talent changes
(not gonna happen)
i didn't realize hunter gets that much
Number 1 from behind
Tbf patch lines are quite an imperfect measurement
I’d be fine eating crow if it’s actual fixes and improvements.
We are so back
I mean, number of lines on there own is a silly metric, the changes could be pointless
Like assa had quite a few this ptr
I know but I love spreading complete bullshit

History, especially for sub, says differently.
Fair enough
Naa but in all seriousness
I'd rather have a small number of impactful changes/bugfixes than a few lines of aura tweaks
Atleast its saying that its lines and not being like "attention given to spec" with a vague number
yeye
We’d
Have
More
Lines
If
Guy
Wrote
The
Notes
Remember hunter rework
Zac writes the notes, rogue stonks
Outlaw style
That shit broke my mouse wheel
Just add a few siren gifs in there
I think stick a 👏 between each word just to bulk it out
👏 we 👏 are 👏 buffing 👏 outlaw👏
👏 10%👏 aura👏 Buff👏
I can hear the claps in my head while reading that wtf
See effective
I clap IRL to it
Just bend over and enjoy
🚨we 🚨are 🚨 nerfing 🚨
💚💚💚💚 atrophic 💚💚💚💚
💚💚💚💚 poison 💚💚💚💚
🌈 enjoy 🫶🏻 the 🫶🏻 bench 🪑
it's honestly kind of vindicating to see actual definitive proof of how few dev notes rogue has been getting this expac
so i know we're not all here being crybabies
Idk how to do these sounds in my head
👏🏻👏🏻👏🏻🐕
alarms go WEEE WOOOO
The rest I am unsure
just follow your heart
Ill try
"this expac"
If that doesn’t work, just be a tornado warning siren
i still remember Shadowlands beta
dont make us remember
entire alpha+beta we got 1 post, most other specs were sitting at 10-15
we’re just back in SL dev for WoW
we were perfect(ly ignored)
sephuz coming back for a week to try and salvage rogue 
What is a shadowlands
also seli the prophet now parry is a mechanic again
I miss sephuz
for other people
we have no 4th quarter dev savior this time
I mean it's kinda sus tho
well it can't get that much worse than this
DH and rogue have the least lines
Ye and thats why sectech is still riddled with cursed bugs right 
can't go more last place than last place 😉
reeee
hey
at least we didnt get slaughter poison as venthyr
Fair enough

oh that's actual tank dmg
I don't think so
oh ok haha
If I did st would be over 10M
i don't get how outlaw can do that much overall but then suck on ST
with how the spec works
Our prio sucks now
jesus
that looks like a roided up version of live details
haven't been paying much attention, but i hear piloted right doing quite a bit of dammy
seems to be a big caveat on the fact that sub played right
does dam
Curious...wonder what's the similarity
11.2.5
Sub rogue
Increase backstab damage by 3%
Increase black powder damage by 6%
That’s what we’ll get
Ye bruv thats the issue innit
o ye guv
but I always wanted to play left
Ive averaged 7.8-8m on ecodome, 6.5-7m on streets.
Groups never finished halls or gambit last week xd
And i feel like i play sub at a fairly high level
But nothing past a 16 unfort my team hasnt wanted to ptr at all lately
Mostly looks like they just need to nerf MM and frost dk
Yeah mm, fdk, arcane all jesus tier rn
But idk surely they buff assa a bit, both deathstalker tier and fatebound tier is horrendously downbad
instruction unclear, mm and frost buffs deployed
u shush
Yeah it should be an assa season with the way dungeons are designed ngl
i mean idgaf bout mm
But assa is downBAD
Dawnbreaker as assa sounds ungood
But honestly after those 3 specs i think meta feels fairly balanced
Rawdogging first and last boss without any adds ontop of them
Yeah bosses as assa kinda cringe on db
I think the strat for ecodome
Is just gonna be everyone stackup on a wall and bait warps/farstalkerd there
Ecodome timings on the bosses seemed insane for sub no
Yeah
I feel like gameplay and timings in general are quite good for us next season
It's just a numbers game
If youre flag on pull on awazj you get your next set on javelins and your next set on the double burn
Very nice
Kinda janky on last boss tho, i feel like i wanna send cds on the pack before so flag comes up during the triple clone section
One common thread
That’s my fill vault key right there. 
As far as i could tell it was exactly 90s inbetween the double burns, so ideally you'd just have cds for those
And natty dances for spears
Yeah also great dungeon
Yeah i think if fdk is good maybe people start routing around 90s and pull that boss so cds line up
probably my fav
Blinking lizard is very ungood for me
yeah true
Idk i think blinking lizard is just stack as group and rotate ccs
They stay put
Or bait into wall
Or if u mean boss yeah that shit is ass on outlaw
First and last boss fine for outlaw, 2nd boss tho felt really weird with the forced downtime
void delve trinket nerfed?
I just spammed ss/ps, rtb and cancel aura snd for a couple supercharger stacks lmao
rip
50% to be exact I posted a screenshot earlier today
no alternatively nice things for you!
Is every agi melee just gonna be forge+pacemaker gapping everything else?
Desperately need a real trinket tuning pass
ig maybe not stinky 90s specs (:
pacemaker kickstart my heart
Cosmic and claw for outlaw
On the standard 5 min sim forge is roughly equal to prism
Any shorter and forge is better, longer and prism is better
For sub that is
And sub pretends that its a 3 min trinket 
Do we not want the mastery trinket from eco dome?
No, that one sucks
wowza
Its usable until you get any of the raid trinkets
sigil/prism
Trinkets generally have a "budget" of power allocated to them.
Those with passive agility on them typically have roughly 70% of the budget in the passive agility and 30% of the budget in the active effect, whereas the opposite is true for trinkets with secondary stats as their passive (making them 30% passive, 70% active)
And since sub does the vast majority of our damage during out burst, we want as much of the budget to be in the on-use as possible while as little as possible in the passive
Which is why trinkets like the ecodome one or house of cards arent that good
And why something like transmitter pre-nerf was outsimming house of cards, depiste being 39 ilvls lower
!fuu
Rogue Spreadsheet - Light Version / Dark Version
I want to take transmitter with me to midnight. Best trinket to exist.
Sometimes they end up with trinkets that have more than the "budget" should allow them too, either because of bad math or because they want that particular trinket to be good (raid trinkets often get higher values than dungeon trinkets to incentivize raiding for example)
Soulbreaker dog water? Wondering if there’s some gaming with it on add fights
all delve trinkets are bin
Thats funny, unsurprising yet still funny
Im saddened by the fact that prism takes 2:30 to cap out, meaning that you cant feasibly skip one set of cds (90s) and then double it and give it to the next cds
Like you could with spymaster
Or well you could, but you'd be losing value
You're also just not rewarded for holding it really, you get a bigger on use sure but in the interim its just the same flat dmg proc
But you do get severely punished if you die or if you do not have something to hit to proc the effect 
casters game casters tier
Surely they do a tuning pass on the trinkets right

yea...
melee? yikes go back to pvp basement
-4% aura nerf on sub for even suggesting trinket tuning
!fuu
Rogue Spreadsheet - Light Version / Dark Version
i suspect damage amps solve some problems but create 1000 more tuning problems
hey they just nerfed a lot of trinks by 50%
that is some balance pass right
That’s just rogue, we are the pvp class. It’s why no one plays it and we get no tuning 🙂

Delve trinkets ye
now their job is done
see ya on midnight
remember to buy the super duper epic edition
I bet they high-fived after it too
and the 1 year subscription
and sign away the rights to your firstborn child
Midnight collectors edition better come with a full size bust of Xal's feet, foot jewelry and all.
Y'all need jesus
I need them purple toes on my desk.
super duper epic premium deluxe midnight expansion pack comes with a membership for the new premium ultimate deluxe exclusive battlepass 
I rather have Thrall's Toesies
If a spec doesn't have enough battle pass subscribers, it will get the sub rogue treatment
can always blame the company instead of the devs
devs just do their job and are most of the time doing their best
the term dev is used pretty broadly
no one is seriously saying "that jr who got this feature is at fault for the backlog"
I absolutely blame the company directly for how things have gotten
I'm hoping for a pass on our hero talents moreso than anything else.
they're the ones determining what resources go where
Just any positive attention at all for them.
i am just saying, many of the devs are probably very pationate about what they do but have a lot of stress and deadlines limiting them.
Usually its not a dev but management issue
If Blizzard had held for what? an extra 4-5 days before seeking outside funding, the whole story would be different
Devs aren't the ones firing QA
e.g. you saw sharizzard leave blizzard due to burnout, and we might see more in the future
Vivendi was where things got muddy
I imagine this patch cadence can't be easy to manage
its in my opinion just a death spiral atm
We also have a perception of "knowing best"
blizz tries to push faster release
lead decides to try to re-use content, turns out re-use content still requires extra dev time
Quality and content are both taking a hit as a result now
so now they are still down time and need to cut content or delay whatever they had planed
which leads to even more of the same problems
Dw devs will go but no one needs devs anyway, they are just eating away on the profits when there is now AI to replace them fully and cheaply 
midnight will be a crux point for the game i feel, just based on when the layoffs happened and the increased patch cadence
I fear the Midnight reveal this month may just be a player housing showcase and little more, I hope to God I'm wrong.
and we get a major overhole of the entire game again legion style
After the World soul saga for sure this time
mmm overhole
Im obviously biased but i feel like theyre not putting nearly enough value on class tuning and balance, since thats the lens everybody experiences the content through
Feel like we are overdue for a stat squish again
*overhaul
More of an afterthought it seems
well the theory i hear lately is
that they just use the time for next xpac
so ofc they do less work now
but it might as well be a big baloon filled with 
But fuu, next expac is used to buy time for the expac later
also we might see less changes
something something midnight is metzens baby
because of how much complexity talent trees have
Is there a public spreadsheet or something for cd timings next season?
if you buff x, it can make something else op
and talent trees are complex to the point its hard to control
doing less means less chance to fuck up
Maybe replace the Talent trees with like 10 choice nodes then 
You mean 12
i mean
Was it 15
for like bosses?
Yeah exactly
So much time has passed since shadowlands
pandaria classic def. did make a lot of people look at the old trees
and see they did lead to simialr results
without all the problems
I like how some specs have a lot of build variety
not yet afaik, and mostly just use lorrgs to see when people are popping when
Its just funny to me because we came to the same conclusion after vanilla classic
but the power creep has been massive
and a lot of specs dont rly have talent choices
U Tell me when legion classic comes out weil will Realise that were missing borrowed power
Xd
Assa and sub trees have wildly different results
vanilla classic is diffrent
If shadow blades is on CD and my shadow dance + symbols are up (1 charge is ready, 2nd charge is coming off cd), whats the timing I should use to know if I should send it vs wait for the next shadow blades?
as the game was very much a lot simpler back then, content was trivial to the point you as a player could make it hard for yourself
One is a tree 
mop is the first "modern" wow, with most systems in place
legion might be the turning point you could say not much changed since
look at the bottom of this sheet to see when you want to ideally be sending what. obv fight timing matters but helpful to get a general idea
I like current trees, but it shows they cant actively iterate or balance all of them
which imo is the problem
Generally if flag has 20-25s cd left dont send
When you press flag you want to have 1 dance stack and ~35s left on your second charge
If they had worked on sub tree and made it better the perception we would have of it would be vastly different
but they havent, so we dont like it
Agreed, there's too much disparity between well-developed trees that offer builds based on preference/encounter type and those like sub who take the least-bad options
Yep
As with sin and sub being prime examples
i cant blame developers tho, i have said this before but i doubt devs can work on whatever they want
higher ups are to blame
yep
but get too far on the first type and you end up with specs that have to sacrifice a lot for aoe to get ST and vice versa, and generally people really dislike that as well
Well legion introduced a lot of Additional nuances to the game. Class Halls & their Progression, suramar as a massive progressive storyline, artifact weapons with the runes you socket into them + the whole Progression System associated with them, the legendaries, World quests being pretty much Mandatory in order to bump blp for the legos which by the way made almost ALL aspects of the game worthwhile because it could award you the legendary you need
Bc when developers work on a tree, it shows how good they are
right, which is why its hard to maintain that kind of system in general
like conceptually is awesome
i am not sure i follow
ehere did you get lost daddy
but they don't devote enough time and attention across the board to keep it from feeling like ass for most specs
is it most specs, tho?
class trees for example, warlocks is absolute trash
But demo and destro tree dont look bad
but i think its just Lgeion added a lot of the new systems which are still in place:
- Mythic+ as a core new gameplay element
- Progression systems with the legendary weapon and details about them (e.g. skill tree, ap etc.)
- Worldquests as a new casual oriented content type.
And a lot of optional content and systems which made sense
Legion was also making each spec unique, and did try to seperate themes and gameplay
while more modern xpacs do the complete opposite
some things got completely dropped after legion
a lot of it was optional content like secrets, pickpocketing, etc
but even thinking of economy/crafting
legion was the last seriously innovative xpac i think
then it's been riding the same ion train since then
i don't know how many remember blood of sageras, as a currency you got passively in any content you do
you could enchant your gear too to get more of it
dragonflight was close with flying and profession stuffs
and it was a universal currrency to egt crafting materials
if they did something useful with resonant crystals, holy
dragon flying was a means to an end
they're nice for early stuff
there was a problem with flying, mostly how people used it
but once you're doing any kind of actual content they're just nothing currency
e.g. before dragonflying you had people just fly over one objective, and as it spawns drop kill it
this was not a good player experience
dragon flying basically removes this player behaviour entirely
by not allowing you to do that
its basically a indirect way to nerf flying
but i agree that its inovative as it changes a fundermental part of the game
professions i am not sure i would say so, you either love or hate the new system
similar to talent trees
🚨what level of doom we at today? 🚨
wow iz ded xd
I just want executives or whoever it is to respect dev cycle
Housing is about to be the biggest feature the game has ever seen
we had "housing at home" in wod
Im not sure it will be as big as m+
but definetely huuuge
It caters to a lot of not casual people, and basicaly all casual people
I think we need to see it to understand the extend
e.g. dragonflying was said to be the all consuming change people will not stop taling about when it came out
turns out people stopped to care after a bit more than a week
Dragonflying has been a huge w in my books
I don’t think housing is going actually impact what most people in here would consider important.
We are such a small part of the wow community tho
Sims in wow 
think it will make lots of people happy at leasta
like who here likes to do delves
of course, but it’s not like that is going to all of the sudden bring players back to raiding
I love them. Best content in game.
vc the lots of people who atualy dl
but you get my point tho
don't get me wrong, i think dragonflying is a lot more fun than regular flying
but for me the diffrence isn't as noticable
its just that regular flying now sucks
I’m talking more of keeping subs healthy and allocating resources to the core game
df was a direct response to increase player interaction
yep, but i have to say that as an expansion defining feature its a bit neh
because content was deisgned with less detail and bigger distances
Housing will save the game if and only if they let me make trap rooms and a mini makgora arena
so if you compare it in new content
it feels way higher impact
than it actually would be if flying was faster
Cuck chair and room for rogues to watch devs work on other classes.

housing in goldshire will explode
moonglade brothels
In goldshire?
i like to have a place where i can see guildies
blizz "we can't explain this phenomena but somehow everyone wants a house in goldshire
like to all be there crafting ir doing whatever
Yeah aren’t they doing guild communities
I remember something along those lines
Or some sort of private community
But if you’re differnt factions you’re screwed I think
You sign a charter
S2 was balanced.
Yeah idk how they messed up with that one
those are fine
its a joke because many of the rp community is there and they often lean into "mature" content
But in the end what i care the most in wow is gameplay and balance
Oh yeah lol
bc wow combat system is absolutely goated
Mature content like talking about Xalat'ussy?
minus armor and parry still existing
battlepass locked housing unlocks 
i am sure xala's feet pictures make rounds there
Those are relics of the past, parry is either useless or it makes u ragequit
Just play sub 
Arnor i think its mostly for pvp
because many of the action rpg's have a more natural feel to rotation and abilities
The problem is more that the competition drops the ball
osrs combat goated
GW2 feels better imo
idk i love wow combat
wow's melee combat especially feels pretty clunky to me
e.g. ask stealthi to show some of the abilities of lost ark (i think thats what he plays)
wow combat is good in that its fluid for mmos but its very much mmo rather than action oriented like gw2
and they feel impactful in animation, and rotaitons feel thought out
yes in gw2 there are rotations but its more action-y than wow if that makes sense
But yeah, i just want wow to not be rushed, and them working more on specs
and ill be happy
i think it depends what you compare it to
Lost Ark is so pretty to watch ability wise.
yeah Lost Ark def has a tactile feedback with abilities
is wow combat better than ffo?
very likely
is it better compared to more fluid/action based systems? i don't know
We gotta doom
I guess i havent been that deep in those game to compare
But it was immersive between playstyle and visual feedback
why
but wow combat inside dungeons or raids is truely awesome
Lost Ark and Diablo III/IV are the only ones I've really played lately
If youre not dooming at this stage, youre coping
Visual feedback is very lacking for some specs tho
Secret technique has no right to have such a shit animation
We still have so many bugs all 3 specs a dead hero talent etc
clones got left in Dragonflight
But we got a new coup animation
Idk i dont have anything meaningful to add to a conv comparing games
We didn’t. They just made it visible. 
and also recycled a warrior visual
Hey, at least we keep getting stuff from the cool meathead class
!fuu
Rogue Spreadsheet - Light Version / Dark Version
That's a positive
Battle shout rogue incoming
so we are in the same position as like 80% of specs/classes in the game
would go hard
Again, they dont have the time or the power to iterate on most specs
Blizz made an extremely good animation for SecTec but shove it onto a trinket. Just replace the Ky'veza's with purple 'us' and bingo, job done
Its sad
everyone celebrates, sub stonks to the moon
but it is what it is
they need to delay it
ok but who makes it?
because s3 will have pricess as the solo challange
so can't make sub look like it just yet
I bet she's gonna have even cooler animations fo rit

and we're gonna see it and go. "blizz."
and blizz will go
I am rly coping for rogue work on 12.0
make us like mummy ky'veza blizz
GOD that's an ugly fkn game
https://www.youtube.com/watch?v=nWudRuRtB4A&t=91s scale back the overly-anime-vibe for some of them and bam
#lostark #reaper #gaming
Lost Ark Reaper subclass will be coming out this November, so I teamed up with Reaper main Fricky from KR server to put up a short animations showcase. I know a lot of you like flashy animations and the overall feeling when deciding on trying out a new class, and imo Reaper has some of the coolest animations and sfx ...
"oh wow, you think what i am thinking?"
Microsoft will open a New studio called titanforge which will develop and drive the game into the abyss
"yes, this would make awesome animations for ... let us say it together"
We're in WoW 2 right now
"Void DH"
Imagine if they made a void dh kyveza

rather than the kyveza spec as cool as kyveza
there is like, absolutely 0 cohesion between the character and the world around them in that game, also the UI looks shapoopy
void dh will be the last little brother sucking up all attention
I dont think they will add another spec
if
can they even manage to do so?
It would be incredibly funny if they stealth drop a new DH spec with zero testing and it is completely, utterly beyond broken and unplayable
heres like 39 specs in wow
no, because hero talents
and they cant keep up
so day one death knight
Maybe as an expansion launch addition like they do a handful of them at once
or aug
But in the final patch of an expansion with hero talents on a spec with only two trees? nah no shot
I doubt it
yeah it was beyond a hail mary to hope they were gonna drop a new spec
just didn't add up
I'm not sure anyone has said the void DH would come out THIS patch
you know what will happen in 11.2.5 tho? sub bugfixez
I 100% believe this is the groundwork for it tho
I think it'll be Velf / nightfallen for remix
god i have a huge white line at my screen and i cant type properly
I would love to see that, more influenced on the demon of their choice rather than just generic green
I wonder when we'll get news on how Tazavesh hard mode is meant to work
They talked about it being a once-a-week challenge that would reward Myth vault, iirc. But nothing on it since
Guess
probably no time for it
feels like they are so behind in schedule
has to be a shit work environment atm
Tazavesh isn't available in week 0 for the M0's either so I dunno
Finish all the skydriving races in Undermine.
I wont do any prepatch stuff
im traveling 1st week of august
until the 11th
weird timing for a wow patch
uhh they aren't clearing valorstones this time so you can go make sure you're capped on relevant chars
!fuu
Rogue Spreadsheet - Light Version / Dark Version
I don't even know what the best way to get valorstones at this point 
oh you can also spend extra vault tokens you didn't wind up spending, on the valorstone packs too I think
did you?
i actually wonder how many players did all racing achivements
!fuu
Rogue Spreadsheet - Light Version / Dark Version
@arctic spire
im a beast at racing
tyt
skydriving was a joke tbh, you can get gold in 1 attempt
im gonna stop playing and just play with housing
if they add some survival options would be great
🏄🏻♂️
does sub not play with the rotten on ptr atm?
Bro theres gonna be so many people making dogshit jumping puzzles/courses








