#subtlety
1 messages · Page 375 of 1
Amazing
their idea for fatebound was monumentally dumb
yeah one big problem is that cold blood CD doesnt start before you consume the 2 crits it gives
@swift tinsel where’s my razguy recap?
Stuff with cold blood kingsbane death mark and vanish not playing well into the 90sec
He stayed out this time lmao
It's just... Why have a hero talent that shits itself in aoe so you can't use it in m+ or most raid bosses 
so it’s only good when rwf raiders aren’t here?
Yeah I don’t get how a talent that actively does less damage with any more than one target went live
they gave themselves a difficult problem
it's very hard to suddenly shift around cd timings on a spec that layers so many things together in cds
And how it remained that way through 2 seasons 
Esp when the feedback was there from day one
But that’s how it goes
They have their own plans (supposedly lol)
but yeah this is classic blizz trying to screw sub over again by giving the other spec what we have
and its not only 1 talent.. its 2 talents that nerf themselves!!!!!
keeps happening /cry
someday they'll give us shadow form
one day 🙂
Priests lose it, we gain it
lovely design 
How
it's so funny how fatebound is hilariously behind ds in aoe for sin
I mean theres always like uhhh 1? PURE st encounter!!
Cold Blood, and making things awkward to play.
Classic combo 
the further along we go in tww the more we see how problematic the rogue hero trees are
And even then I didn't swap because of not being able to guarantee the capstone
And like, nah
Why make it about tuning when you can make it about fundamentally doing less damage 
Peak design
3 Michelin stars
especially love when there are situations like Mugzee, where there are immune or mobs that you dont attack
but they make you do less damage to boss 

I dont really think its that deep. Its just something cool for fatebound that could make it compete by doing something different than DS
Its also borrowed power and not permanent
Not to mention subs burst is still way bigger
What's cosmic dmg
fair enough
i just saw 1.5 min cd spec and was like BUT SUB
I think it counts as all kinds
yeah iirc cosmic dmg is any magic school
All magic types plus phys iirc
Arcane. holy, nature, shadow
Ah that’s right chaos is the one that’s all of them
Was gonna say aren’t spell resists no longer a thing, but armor is 
dude i remember back in the day playing my ele sham in bgs
casting a full lightning bolt onto a nelf
and they fully resist
Just gem spellpen ez
and then i cry
the day they remove parry from raid bosses we rejoice
well maybe not us specifically right now lol
Remove parry, remove armor mitigation from pve enemies
Time walking shadowpan right now, parry stance
Lemme reforge the haste off my transmitter real quick plz
What an awful idea lol
not sure if reforging was a good or bad thing
it did create the issue of everyone needing on everything because you could reforge it
It was bad before because it had to contend with expertise and hit rating
So ReforgeLite or similar addons were almost required
yeah back when you needed those addons to calculate your hit and expertise rating reforging lol
But the capacity to turn a percentage of an undesirable stat into a desirable one is pretty cool
maybe they could bring it back in a reduced capacity
Now that haste breakpoints largely disappeared too it’s more conducive imo
It was only like 40% of a stat that got converted so it’s not fundamentally anything crazy
it was a good feeling to get a piece of loot with shit stats and know you could reforge it to be less bad
if you played as a casual it was such a nice system
For sure, I could see the value of getting extra vers for super high key pushing too
Heck yeah, nice
i figured running vers flask over chaos is better
because these keys generally aren't bricked to damage
it's deaths
For sure, yeah
i did a 19 priory today where we had like.. i think 8 deaths
and were only like 1.5 mins over i think
so 6 deaths is 1.5 mins right there, on top of the damage loss from running back and stuff
i can already forsee 19 priory is gonna be another struggle to get like it was on 18
The triple HoC Pacemaker stack xd
haha yeah true
Man I don’t even remember the last key I ran on my rogue, def been a month or two
I feel like I should at least get 3k this season but idk if I’m feeling it. Only have like 450-500 rating to go so I might know it out this next week
should be chill to get (i assume)
you can do a LOT of heavy lifting as a dps in that bracket
Yeah, even getting to 2.5k was mostly cruise control and with turbo boost and resilient keys I’m not too terribly worried. We have a few guildies that are still doing 12-13’s for weekly’s and alt crests so those should mostly get me there
I’m just not a big key guy in general tho
Thanks 😄 plus I know if I run with them they like when I play sub so I don’t have to worry about a spec I don’t enjoy just to get keys
a big plus is you can time all keys very comfortably with any spec in 12-13s
Reforging was awesome
Reforging was based
reforging was complicated
Them maybe doing something about cold blood might make it a tad easier to use between flags, even though we obviously don't suffer from the same kind of issue as fatebound sin does
I feel like cb being the way it is goes back to rogue pvp
If it cd started at cast and not use, we would just line it up for dbl send
!wa
CB is a relic of the past at this point. Why does it even work with builders? And they could easily allow for sub to use it once between blades if its cd was reduced by 5-10 seconds somewhere
Or it makes Sectech auto crit in blades , and for other specs it can do something similar
The other two trees with fatebound, the only time they take it, have it locked to a certain ability
Reforging was complicated because of hit and expertise. Without these 2 it would just give players freedom and make shit items worth it
Imagine we could convert some of the transmitter haste into something better 
That’s what I’m saying lol
It’s not gonna make or break anything but it adds that little buffer
it's easier to just make haste somewhat desirable rather than (re-)introducing a system
I mean yeah, that’d be ideal
say you have 10 specs with dead stats, give them a reason to exist even if it's through a passive or talent
Tbf with how they add bits and bobs in mini patches I’d be less surprised if they added reforging over new talents to make dead stats relevant
That needs work and reforging is just there waiting
As has been discussed plenty of times, some trees just don’t get looked at
i dunno reforging was a bandaid fix to a problem that is more or less solved now. It sucks for the few specs with dead stats or breakpoints
I don’t think it would be necessary by any means or to fix any specific problems, would just be a nice QoL thing
and for the specs with breakpoints you'd go back to needing an addon to make the choices for you
Are there any besides outlaw with haste?
no idea
I know prot warrior needs to get enough haste to maintain SB but that's a bit more fluid
Sockets work in a similar way and don't make peoples brain explode
They need quite alot to not play the talent that gives them shield block
sockets carry a very small amount of stats comparatively. Even if you get all 9 slots with the same gem you'd get +~1300 on a specific stat and +~400 on another
Sockets lose value over the course of an expansion because the stats they offer end up a drop in a stat bucket vs 40% of the native stat on an item
epic gems are back 
Guys uhh
Backstab in dance is purely for danse macabre right?
Like if I send danse symbols SS by mistake do I still have to backstab at some point or
you don't stab if you don't have premeditation active anymore
I see
but the dps difference between stab or not stab is like 0,6%
I'll take any increase I can
Though I guess I shouldn't feel too bad if I fuck it up
of course, it's just not the end of the world if you sometimes don't
Got it
But if they fixed rotten and shurikan storm that would smooth that out even more.
(not st)
I did test that on PTR and it was still broken as of the latest build
Yeah no new bugfixes in the latest build
This set is gonna be a movie for rogue
Tuning isn't there yet but the vibes are immaculate
The cdr feels good bc it’s noticeable but not excessive
And prepping double coup dances is a win gameplay wise
The set opens some cool doors
Minus the quirks of the 2pc, no notes
I recall seeing a player pop chart somewhere, and rogue was second lowest after evoker
What's the quirks?
The resets can be kinda stinky
thats popularity
rogue is the least popular class after evoker
They got the feedback they asked for so hopefully they do something about the 2p
Yeah rogue play rate is low
Fixed 4pc after a week, maybe we see new 2pc next week
Hell yeah, such good news to see them fix it so early on the cycle.
doubt any functionality changes is happening
My dream would be one major bugfix a week for the next couple weeks and we’re stylin
all you will see is numbers change
And then in Midnight we become the Shadowlord Spec (they give us Shadow Form from Spriest)
nah SP needs its 104th rework in 4 years
so no can do
Hence giving it to us, duh
Is true, they’re already getting one this patch so they gotta start the streak again
they get one every patch
Idk, I can’t see them raising the reset % at all and if they lower it by even a moderate amount it’s basically indistinguishable from thousand cuts
I think there is lore pressure to have spriest doing well this season too, so expect continued focus on them.
We just need to spin the story that we are void-lite
Sub Rogue is the most Etheral adjacent spec in the game
“Since it’s something sub rogues actually want, we’re going to double down on not doing it” - Blizz, probably
we get the cloak! (Just ignore every other class)
TRUE
We got a ring s1, then a belt S2 and now a cloak. Sub rogue is loved!
Hell yeah
Also fuck that ring, still can't get rid of it
I finally did a few weeks ago
does nimble flurry cleave from my character or my target?
Iirc the last time I checked it was you
Would need to double check, it’s been a minute
Its from the player
yeah i found some dummies, it's from the player idd
can be good to know that nimble flurry cleave from character but secret technique from target
How would that work on Gally then, given his gigantic hitbox?
i think you have to use ST on one of the adds
not on gally
to maximize damage
dunno if there's a radius from the center of the target or from the hitbox, i guess center of target
so even if the hitbox is huge, it only hit adds that are close to the center of the boss
Its just kinda random depending on the mob
But yes if you sectech gally it will not hit the adds in the later phases
Good to know, thanks!
silly question (hopfully not) is a sword offhand bad? (working on making a dagger of equal level atm)
Yes
kk guess ill grab a bad dagger for now xD
Shadow Techniques is not normalized and this makes a slow weapon (axe/sword/mace/fist) in offhand significantly weaker and almost never worth equiping.
i see ty
Diff effect homie
Good luck not using shadow technique
Through /stopattack all things are possible
Can't be wrong if I can't read
Damn got me there 
I just reject the welfare combo points by spending them on snd
when im using dance/symbols as minor CDs without flagellation/shadowblades, should i always try to get 2 secret techs into each dance/symbols window?
You cant
So no

subtlety is fine, not outstanding but fine
tuning questions cannot be answered at this point anyways
sort of what they deserve
subtlety will be top melee spec by a country mile
cant wait for having 2 weeks in the spotlight just to be outscaled once people get some gear
I think that anomaly won't happen twice
will use week1 logs to bribe LC
this tier we don't have something like transmitter
heroic hoc was a 1 - 1,5% damage increase vs mythic transmitter, crazy
speaks for itself that transmitter is still the 2nd best trinket rn
still crazy
Well heroic is 658 too 
no?
first weeks yes
ah yeah
even though you were probably upgrading that first if you werent pushing mythic hard
Big stat pieces were more worth to upgrade
cant remember tho, took me an eternity to get heroic hoc
Problem with new trinket is that much of its power comes from its damage proc compared to the actual stats it gives you
are we talking about melee spymaster?
Compared to transmitter? Absolutely
I've noticed a lot of rogues seem to switch to sub for mythic gally, does anyone know why that would be? or have opinions on the best spec to run for the fight?
It does a lot of damage, but the primary isn’t even available for your opener
sub cds feel fun on gallywix cause u can bomba adds
but every burst afterwards sits at like 30-35k mainstat
Opener is a pretty big part especially when fights get shorter
but doesnt really matter
Idk does it
Isnt it like 2-3%
thought it was 4%
3% for a stat trinket is pretty good
but that's all dummy testing
Well agility passively is 6-7%
probably less in an actual fight
In raid it was doing that
I feel like the damage push at 4 min isn't even that cursed - we can send a flag at 1.30 and have a fully stacked prism for damage amp
I mean transmitter by comparison had haste and did nothing but the stat use, I’m just saying prism is definitely relatively less powerful for its actual on use effect
I feel like the damage on use is kinda really high
Yesnt, transmitter had haste still included in the budget
So it doesnt really matter
stat values on trinket seem to not scale that crazy
how much did you get from mythic transmitter every 90s?
i have 15k ish in my mind
yeah, the minigame cost you like 1-2s on average I feel like
I’m not sure if you’re able to fit third sec tech in the 20s window
But maybe that doesn’t matter as much with new tier
Well youll fit your coups
17k for 15s and a minigame, vs. 30k for 20s and no damage amp for first burst
and more flexibility in case you have to hold
we still gonna go trickster most likely with current ptr stuff?
or is ds coming closer
ds is in the dumpster
W
where it belongs
imagine being outblasted by the random reroller that only bps tho
how depressing would that be
If they do that Sub would die and they might need to actually fix the hero talents
It wouldnt be because its not simply storm > bp
You have to actively strike other targets that doesnt have mark when youre at 1 stack of your marks
To not proc darkest night
and get more clear the witnesses

And if you get shadowcraft refunds
Literally cancelaura darkest night
(during dances)
no way 
Last i checked it was like +1.2% in sims
Surely it will get changed this expansion 
Since the mark damage doesnt work when darkest night is up (a bug)
cancleaura is cursed
Bricked hero talent the whole expansion 
But thats on big aoe
has to be cap 
Surely that would get fixed in beta
On 4 targets you would still evis 

Ok i lied it was evis with DN even at 5 targets
gotta be some crown witnesses
Its obviously a design issue, but the bug thats making DN not buff shadowed finishers doesnt help either
Since its effectively only ~42% more damage, not 60%
they'd have to do some much about DS to be actually fun for sub
I'd rather have them work on trickster

can't wait for midnight to bring all those bugfixes and redesign of hero tree jank (
)
DS is the worst designed hero talent in the game imo
They actually meant midnight on January 1st 2030 sorry miscommunication
Fatebound says hi
Besides the mark being stuck on a target you cant swap its fine for sin
If it just swapped with every mutilate or some shit it would be fine
in aoe it's actually decent
At least FB is not unfun, just boring
FB also shoots itself in the face the second there's an add present
So, there's also that 
Yeah FB nerfing it's self in AoE while DS buffs it's self in AoE is a choice for sure
Also not being guaranteed capstone so on rare fights its just... WELL, OKAY THEN
I am not sure why they designed it that way
Besides death stalkers mark death stalker is fine for sin 
most raid fights have adds and M+ is one big add fiesta
I mean besides moving it, which you dont really need to do that often
I didn't even run it on sprocket because of not being guaranteed the capstone
I think I ran it on kyveza for the luls
My opinion on the hero talent soured a bunch following silken court prog.
Just like i think trickster is fine except nimble flurry
Because god damn was that hero talent annoying on court.
red side was annoying on court
Just sat there not able to hit a finisher because I need to swap the mark in about 10 seconds.
I was red side on webs 
My raid leader has it out for me
The issue is that when you do need to move the mark, it becomes a big problem what with Assa already being one of the worst swapping specs
When you dont have vanish ye
Less of an issue now that VV is the go to instead of MA
Ig my point is that its easily fixable
So there's at least vanish available to play with
They just dont seem to want to
Put mark on rogue, problem may be solved.
And then they design 2nd boss in eco dome
That's what bugs me, it's such an easy fix but they refuse to fix it
(It probably won't be solved there are probably bad implications)
Whereas for sub its cursed either way
Are there any other hero talents that add to the friction of playing a class like DS does?
The solution is to swap trickster to sin and fatebound to us. Clearly.
(Blizz don't do it I swear to god)
That'd be the worst timeline.
Totemic and the dh glaive one maybe but I don’t think they come close
Doesn’t help they don’t run subterfuge in m+ anymore
UB in blades is enough rng for me
For some reason the on-use from halls of atonement is just massively better than the one from the dome dungeon, both have 90s cd
8258 mastery for 15s
OR
13382 crit for 15s, with some extremly minor damage and the possibility of getting an additional 3k crit if you hit more targets
Ptr tuning 
We already at diminishing for mastery going into s3 right?
Oh wow.
You are already rn
Your at 10% Dr
There is no real cap
Just a dr on stats
Download true stats addon
Yup
What do you think a soft cap is
"is this an apple?"
"There is no such thing as an apple, there are varieties of apples"
Still dont know if it's an apple lol.
The softcaps exists yes
But theres no need to do anything about them since theyre already accounted for in sims
its stat dr not softcaps
the word cap means you only get insignificant value after hitting a certain point
which just isn't the case
its also why eleem and others mention to sim
its a flawed mental model where you aim for certain stat values, which hasn't been the case for a long time
(i know its still common practice on certain specs that tell you "you need 33% haste or not play" or similar)
Outlaw receiving a hard stat cap with tww 
I'm still confused about this whole soft cap thing
I know how DR as a concept works
But I could swear someone here said that stat just give less value
At a certain point
Caps basically are magic numbers people found in sims
e.g. the sim starts to prefere mastery/vers at this % of crit
so this specific crit % is the cap
So there's no specific cutoff where one absolute point of crit gives less percentage points
now
It's just dr
this was not enough, because people wanted more details
so they started to do "soft cap"
Who is they
the illuminati
other classes
a lot of it is due to haste
basically haste makes the gcd go down for most classes
Our haste soft cap is 0 
Yeah I get it, that was a joke
If you go back far enough in wow’s history, there are also breakpoints for haste where things like dots tick one extra time
these caps are still weird, because they assume a lot of ideals
basically, the soft cap is where you in a sim would assume
to not get one more cast of a certain spell or sequence in
You do actually receive less % per point past a certain point yes
but the reality is diffrent
it was a bigger topic in legion everyone seemingly has dementia about after the xpac
Okay, so there's an actual "soft cap" then on top of the usual DR
Which gets accounted for in sims of course
because reality is, that it often made sense to go over the so said cap due to human error, lag or other non ideal factors
well the DR is defined by blizzard and it's the same for all specs
also these caps potentially change if you play your rotation diffrently
DR is a mathematical thing
DR did not exist in legion, caps did
like think of BfA
blizzard applies a penalty to the secondary stat gains past a point. Say if you have 22k mastery, all mastery past that provides x0.9 mastery
Ya but the actual dimished return of receiving less % mastery per point of mastery was not a thing in legion
corruption was so absurd because we had no stat dr
Yeah but that's artificial dr
blizz did not want to have a corruption situation repeat
Natural dr is you getting less out of each additional point
thats why they added the dr system
Just how percentages work
This whole nomenclature is super wishy washy in wow
Or in the wow community
I don't even know what he's talking about anymore tbh
let me explain
ing marginal returns, refers to a point where the additional output from increasing one input factor in a production process, while keeping other factors constant, will eventually decrease. In simpler terms, you get less benefit from each additional unit of effort or investment as you increase it beyond a certain point.
if you do 1 more dps per stat point
getting 1 point will always give you 1 more
yet your argument is
"but i do 1 more damage baseline, so the % gain is lower"
but what we talked about is
the DR we got on top of this
so to use the same example
you would get only 0.5 dps per point
after getting 10 points
and after 20 0.25
after 30 0.125
...
this is entirely diffrent with a higher impact
Yeah, but to me it's kinda unhelpful if we put all of that in the same bucket
Because DR is a thing even without Blizzard meddling with it
the former is less significant in impact
And that's what a lot of people don't understand
if you already have 50% mastery, gaining 1% more mastery at the same rate is only a 1.51/1.5 gain = 0.66% damage gain. If you instead invested in getting 1% vers (assuming you “buy” it at the same rate), you increase 1.5 itself by 1%, so 1.515, or a 1.01% gain, thus even if you gain the same amount of % you have dred yourself naturally a bit
it is why we talk about the later
keep in mind you might also get more stats per gear
depending on how the gear scaling curve with stats is designed
so in a sense, you adding "natural dr" to the conversation, seemed mostly to confuse people rather than provide meaningful additions
If someone talks about stat dr, they don't talk about relative stat gains.
Now this is a response. Follow up: does the value at which the diminshing returns start increase season to season?
Its rating based to my knowledge
technically it's % based but that changes the rating based on your level
Well its 30% of a stat but in rating form, so its roughly 21k at max level right now
Where every point above that is -10%
reference: wowhead article
yeah so the rating brackets won't change until we can level again. Also those penalties only apply to gains from rating
otherwise some specs would get fucked
theres an on use from halls?
oh new loot i see
that is busted
Unlikely to go live like that
is that up to 16k on top of the 13k?
that gives it max crit at 3.6 targets which is weird
that looks crazy for fatebound sin
Well otherwise its 19.7, which is also weird 
what does "channel" mean?
Numbers just doesnt make any sense and its gonna get tuned
Stand still and cast usually
yup
Depends on how it is
Like if its offgcd like some things have been in the past
But either way its like a 40% stronger house of cards so its still pretty good, probably not enough to outvalue spymaster unless fights are really short
We are the best class on the ptr
(If you don't play any other classes)
unless playing no class is better
we're kinda 5 weeks early to complain about class balance
you need to start early to get the front seats
Our tier bonuses are kinda meh
Whereas some has absolute bonker tiers so 
also some specs are surely positively bugged right?
Hopefully they dont let the tier set tuning sit until 1 week before release but you never know
they should do one broad stroke balance tuning earlier
and finetune later
because rn it's obviously completely out of whack
They did already lay the groundwork to tune the 4p with the “100% of normal damage”
but increasing it and thereby increasing the value of each combo point for that coup means you really want the second coup to be high cp 
Gl not overcapping
Ye im aware, but its like the least interesting way of doing it
Could also always tune flawless form by .5-1% per stack to make the tier set better
Rogue not lookin very hot tho ngl fellas
I reserve judgement until later in the ptr
Imagine I was dumb and 5, what's this mean
The tier set reads “for 5 seconds after casting coup, you can recast it for 100% of normal damage”
So basically it does the same damage
But the fact they wrote that instead of just “you can recast coup” suggests maybe they will increase that number to 125% or something
I also think sub is a bit hard to yolo in without prep work and I saw some sussy stuff on logs
Idk am hopeful
So the follow up coup could be buffed or nerfed as needed
true, would think “50% extra benefits” would be cooler or something but doubt that happens
Devs worry a lot about sub accidently being great, when did sub hurt them lol
+1 or +2 cp is roughly the same as +15%/30% more interesting for example
Ye especially if we get some adjustment to the 2p
Unfortunate that we only get one tier set when some other classes get 2, but what can you do 
Btw for the 2p
The resets work when you get the procs from disorienting strikes right
If we end up being behind, I wouldn't even be surprised about some uninspired aura buff to the spec
I wouldn't expect that it does. DS charges seem to act on their own
it seemed that way but I wasn’t looking too closely
Basically target dummied Forgeweaver Araz normal and was a few spots above the tank. I might just take the 401k approach and just not look at PTR for a while
well no
It implies the 2p wont give you more disorienting strikes
The question i was asking was if the baseline can be reset with disorienting strikes (i probably wasnt very clear), which i think it can, but its hard to test without a bunch of data
Wdym with baseline?
ya kinda hard to test when a reset could be thousand cuts or 2p
what I understood from your question is whether DS procs can proc the 30% reset on the plain UB
I think Haptic said he had two resets in a row
The 2p can proc off itself
I had 4 go off in a row
it is doable by "abusing" the fact that specials can hit at a wider angle than autos
so you can attack a dummy at an angle that only specials land
Ye but i dont think the realz post definitively answers it
My week vacation starts today so someone else will have to be the ptr guinea pig
I can test it and see how it functions. 30% is a pretty high chance so it shouldn't take too long
I made some focus macros to not proc thousand cuts and it definitely can proc of the free strikes
same, when I was testing it without thousand cuts talented they were
ya it seemed like they were
Not that it super mattered since a lot of disorienting ubs were over capped anyway
As in, backstab > backstab (without a proc) > sectech > backstab > backstab > backstab (get proc)
just seemed like a flat 30% off any ub to me
ye
tested on a dummy without Thousand Cuts and I can see 3 procs following a SecTec, the 3rd being 11.2s from the first "normal" UB proc. So yeah any proc can reset the cd
it is a nice lil touch that the 2nd coup benefits from the form stacks from the first
lil baby bump
the fun times are when it does this without disorienting guaranteeing two of them
since the resets can proc resets
the fun times is that you have no idea if it's on CD or not because of the lovely implementation
they really need to consider changing the stacking/cap rules regardless of whether we ever get a proper tracking aura for it though
yeah, would be very nice qol
instead of the 'surprise hey you got one and wasted it'
I'm thinking realz' message about the DS ones just means they don't restart the hidden cd of UB
we can ask him when he shows up in 2 months
I am not sure what he meant but the question wasn't super clear either
although to me the question seems exactly what eleem asked
yeah which we've seen is contradictory to the answer he gave
bc it absolutely can reset from DS UB's
so idk
I mean it could also be unintentional that it works like this, but honestly even if that's the case it will never get fixed
and imo it makes more sense if all UBs can reset it
but poking around with it just now, I procced UB to start the 20sec cd, sectech and spent the 2 free ones and UB'd again 20sec after the first one
since they don't even use separate spell ids for the normal ones and the ones from DS
Fixing
and RTB
if it works/breaks on 
they're the 10.1.5 assassination of this ptr cycle
Initial scuffed sims seem to suggest the new set is actually pretty alright at like 17.5% compared to the 13% of our current tier (think the tier is working properly, but no new trinkets etc, so still very early)
17.5% relative to no tier at all that is
any idea how it's shaping up to be in aoe?
does needing to cast double coups kinda screw our BP dmg in dances
our base spec still in need of tuning. give us the 5% back you cowards.
Nah but its not that bad, its ahead on dslice but falls a bit short compared to the old tier in big aoe cleave
DS tier wasnt working properly so dont have anything for that
But who cares about that anyway am i right?
Give backstab dbl cp generation while they figure out a better fix.
TRUEEEE
it's kinda funny that a part of the DS tier is buffing DN
which is not a useful spell for sub in aoe
I’m just gonna play it like season two and pretend ds doesn’t exist
until you’re forced to play assa 
Never forced
holy dead lfg
Two questions. Next tier set we really don’t have to play around it too much correct?
2 if I have like 24 second and no dance and not enough symbols do I just send a sec tec solo
seems like you might depending on how resets work and not wanting to waste UB procs, but not sure if it'll be something we play around
also there's some issues with trying to consume the 2nd coup within the time limit outside of dance
in aoe you absolutely can, not 100% sure about ST but iirc that's probably enough time to farm sectec back
from memory it'll be tight getting sectec back in time
Usually just hold. Not worth it.
missingno is after your stats
coming back to wow after a while and im really trying to wrap my head around the cooldown management part of sub. it seems so crazy with effectively having 8 cooldowns (this includes charges) to keep track of. wanting to know if i have the right idea here, so outside of the opener, i wanna use flag symbols and shadow blades together always, use shadow dance and symbols on cd after dumping combo points, after using those to generate CB i dump them and vanish. is this about right? and do i always hold onto 1 charge of symbols? do i only use cold blood during the flag and shadow blade window or do i use it with every secret technique cast ever?
!mistakes
Here are some common mistakes and how to spot them in your logs:
- Go into your log, press Timelines and Casts to the right like this
- Every single Flagellation & Blades window should look like the opener in this picture. Coup, shadowstrikes and eviscerates can move around a bit depending on procs, but all the other spells should be used exactly like this.
- Make sure you always get 8 globals off during your shadow dances. You can hover over your shadow dances to see the exact times they start, and then see if your 8th spell is within 8 seconds of that.
- If your shadow dance and/or symbols wasnt ready in time to be used like in the picture above you used too many in between your burst.
!guide
If you’re just coming back and youre leveling or questing or doing world content I’d recommend trying assassination
true if you play bleed in open world it's very simple and strong
Subtlety is frankly very annoying to level as or kill low health mobs
sub in open world is literally killing mobs in 1/4 of dance
and then having nothing to kill anything else
actually i am already level 80
Try focusing on the symbols + dance basic sequence (backstab w/ premeditation, secret technique, shadow strike, eviscerate / coup de gras, etc) and then try to do two of those inside of flagellation and shadow blades
The guides cover how the sequence works and the important interacts
If you’re starting from scratch
main goals are to use x2 symbols, dance and sectec in flag+blades
and then get to your next cd go with enough to do it all over again
If you can do the shadow blades sequence well you could literally afk for 75s until it’s back up and you’d be doing like 80% of the damage
is sub really that complicated or am i just having a boomer moment here
it's a lot to process initially
having so many cds to manage and all cding at different rates is not simple
but if you start breaking it down into how to get to your next cd set with enough charges and stuff it becomes better
pretty basic rule you can follow is stop sending everything ~30 seconds before your next cd set
It also helps if you think of shadow dance and symbols of death as rotational abilities instead of a “damage cooldown”
alrighty, also i was wondering is there an addon that will duplicate the combo point bar but make it movable? id like to have it not just on my player frame
!wa
so getting supercharged stacks with sod right, say its break in raid, i slam them on cd and get a billion stacks built up, with no resets are the stacks just sticking around to help give the bottom 25 seconds of your dont do shit before flag window some extra oomph i know it keeps charges pretty high but when you start a key no matter how many you have stored up it drops you to 2 stacks when the key starts so curious how it would work in raid
can remove the extra shadowcraft circles if you want, thats the one I put together
You have to download the weak auras add on if you don’t already
they last until you use them if you're already in combat
but can only have 2 pre-combat
so if you wanna burn all your sod charges during some intermission or whatever you can, probably not recommended tho
how positive are you it caps at 2 pre combat? because my wa keeps stacking them and is linked straight to the charged combo point condition
if you have more than 2 it will reset to 2
yeh so then on pull it just works like it would in keys pre pull
makes sense just wanted to be sure as im not in raid to test it out
yep, its the same. so we pop sod after a wipe to get those two 'free' supercharged cp to start an encounter
yeh damn, got real high and thought i just broke the game
You want 1 charge and about 12s left on recharge
And 1 charge and about 34s left on recharge of shadow dance
how will i do the 2nd shadow dance 11 seconds in with a 34s recharge
Because it’s cooldown is reduced per combo point expended
oh it diesnt say that on the spell
It’s a talent in the subtlety tree somewhere in the middle
ah
imo they really should add modifications to the spell description
but makes more sense now ty
Yeah some of the tooltips are very confused
Like the tooltip for secret technique is extremely vague about how it actually works
also, does coup de grace not consume combo points? looks like they use that, then an evis right after
It does
It does, but there’s a talent called shadow craft that refills combo points if you have enough of a resource called shadow techniques
Shadowcraft is also a talent
While in symbols
It sounds toxic but u should just read all Ur talents
Just to get an idea of what does what
coup does some wonky refund shenanigans
Speaking of awful tooltips
ok so that part in the image where they do coup into evis, that will happen regardless of if you have coup right? instead it will just be evis evis?
Hey at least coup doesn't suction you into laser beams anymore
is there a way to disabe the action bars counting down your CD buff timers? for example my shadow dance button on my bar counts down the 12 second buff before showing the actual cooldown
oh wait, thats not a buff duration thats a 2nd cooldown on top of the regular cooldown?
Thank you @tribal blade
i would usually just err on the side of caution and not send it
unless you know you need to delay your next cd set
Ok that’s good to know
Just trying to learn everything I think I’m making the leap to main sub next season from assassin I am just enjoying it so much more
based sub enjoyer
coming back to ask a question about the cooldown diagram here, if im not mistaken, shadow blades shadow dance and symbols are all still up for a bit after the last secret tech in this, why doesnt it show what we should be doing all the way until the end of the buffs? isnt it still big damage boost time?
because you just shadowstrike and eviscerate
why does saving cold blood for second secret tech do more damage?
cuz ur flag is ramped
that too yes
Because of stacks of flawless form. Flagellation also stacks up higher.
Congrats!
it was the most omega cursed 19 workshop ever
tank lost aggro in the pull after 1st boss and i got melee'd to death
RIGHT AS I POPPED DM AND KB
i was crying
They’ll crash out in 2-3 weeks.
yeah me legit just spreading bleeds and setting up for burst window with tricks up
Then you get to the fun part and, dead
press DM and suddenly everything starts smacking me
and then the druid dies on trash before 3rd boss
and releases
so we have to sit there killing the trash instead of going into boss when the tinkerer dies
so i lose out on funnel on boss
which is a massive dps loss for sin
Still timed so it's fine
TRUE STILL TIMED
That's the important thing
nothing bad happened on last boss
and just barely timed
had some other deaths besides those 2 too
HUGE. Amazing
Hopefully
oh wow congrats
open world sub was so much more enjoyable when master assassin was a thing
Congrats!
holy shit this 4set feels like ass outside of dance
did they fix it?
dunno what bug youre talking about but pressing coup and then watching the 5 seconds tick down while youre flaccid on energy trying to generate CP
feelsbad.jpg
I'm not really up to date these days, but wasn't the 4set broken on ptr?
that's what I'm referring to
its ok now
goremaw gaming
It’s just, how you say, enhancing the friction of good feels during cds and depression of healer dps outside of cds.
On a more serious note, can't we just send the 2nd coup without being at max cps since the damage scales linearly?
rip Goremaw messages. delete delete delete
Likely a math question. We don’t use napkins anymore so at the mercy of robot implementation timeline.
It works since last update, so yes.
I don't think you get the extra energy from the Coup CPs
Yes sending coup at any CP is fine
surely they make the 2nd coup free
WHAT THE FUCK IS HTE POINT OF SHROUD
WHEN THEY ADD TRUE SIGHT TO EVERY MOB
HOLY SHIT
JUST DELETE IT FROM TEH GAME
trash everywhere in the raid
cant skip any of it
I've used it to smuggle warlocks to sprocket at least
it's there to make cats sad. we're just unfortunately caught in the crossfire
the new raid also has a billion trash
and theres a truesight mob every corridor
and all the mobs cast fear as well
so need 5 shamans for anti fear totem
Another deathskip season 
I never get why they put so much trash in the raid.

Trash is thematic
Purple warrior armour gotten. Warrior arc complete, back to purple class 
me in every dungeon this season
I just use it for 100% mms every 3 mins
well like

say you coup at 11 seconds or something
and youre out of dance
so then you spend next 5 seconds generating CP
to do your next coup
then you have 5 seconds left to get enough cp to rupture
its just clunky
Just dont spend 5 seconds generating cp
Its fine to send coup at any cp, since youre effectively sending atleast a 6cp finisher
Goremaw before sending it.
it's kind of a similar thing you can do with forced induction from shiv playing DS sin
if you really want you can send a 2 CP envenom and that'll basically be 5 CP
for DN you can send at 4 CP and it'll consume as if you used 7
It still seems like coup's interaction with finality in sim doesn't work the same way it does on live and ptr
Should we consider that as a bug or is that intentional?
Because if it was intentional, it would have a noticeable implication on decisions concerning our 2nd point in finality
Its not ahead anyway, but yes its being looked into
Not ahead in current sims or in that first approximation you did?
Sims
Wasn't it quite close already (like 0.6%) on live? Because with how the sim thinks it behaves I would have assumed that it might be stronger with the new tier set.
Stronger than the current 1/2 finality setup
Well the old set buffs eviscerate more
Theres some stuff still missing from sims for the deathstalker set, but even then it seems to be horrendous
Just straightup ass, common deathstalker hater W ig
The surprise? Below 0
coup wasn't behaving consistently when I was looking at one of my ptr logs so it's an odd duck
at least in terms of the buff appearing or being consumed
it is consistent, just not reasonable
like I had one where I went in with no coup buff, didn't generate or consume any
If you have finality up when casting, it buffs the first hit only
If you dont have it up, it buffs the second hit only
Is what i found
lemme see if I can find the screenshots
The solo one is with finality up at the start
apologies for not having it filtered to only coup events
but you can see I had no finality buff up pre-cast, and none of them appear during or after hit events
and another, with no FW up, appears to have the buff for all 3 phys hits
Ye FW makes it bug out
ah
But you need fw up anyway so not much point talking about without it up
makes sense
Thats why its wrong in sims
but yeah for the most part, it behaves like you explained above but that one outlier had me confused
the non-FW related one
Because i went through it and forgot to check with FW up when checking interactions 
Lol fair
and I think I only had the 1 across the handful of logs that I looked at where it didn't show up at all so that's probably just an extremely small edge case thing
Does "fixing this" make a tangible difference in our sim results?
So it doesn't affect the delta between the rotten and finality for example?
Well it does, but it was ahead before this anyway
Out of curiosity, why is the one button assistant THAT bad at subtlety rogue in particular ?
Oh, didn't know this was a more recent thing
Idk not really recent, like a couple weeks after .1 is when it was changed
I tried it briefly so I don't fully know how it works, but the One button thing doesn't really save things for cooldowns from what I've seen. If shadowstep is up it just sends it.
I see
Because sub rogues entire thing is saving and lining up cooldowns
got it got it
Which the one-button rotation doesnt do
it was telling me to sod at very random times
wait shadowstep is an offensive cd now ? I've been out for a while x)
and not use rupture
shadowdance even
i'm dumb
It physically pained me to play with it and seeing it sending my only dance and symbols charge with 8 seconds left of flagellations cooldown
i knew what i meant in my head thats the important thing
And its supposed to not use big cooldowns
But it uses flagellation for some reason
Yet not blades
90 isn’t big. Blades likely on 2 minute list for it. Hahah
quick q - is it normal that sometimes during dance/symbols you might have to SS twice due to not enough combo points to do a finisher after the first SS?
Ye
ok ty
Did you sim the new tier set with the PE build, Eleem?
yes
Still behind?
yes
Sadge
Maybe playing with prism changes it but i wouldnt hold my breath
Theyre not implemented in simc yet so cant test
That's what I was hoping for
With trinkets (or at least one trinket) pushing more power into our cooldowns, burstier talents should gain
Hunt them down being 8% of overall damage as deathstalker 
i am fine with detahstalker as a "hero talent fantasy" pick
as a theme?
yes, deffo
the implementation? lacking.
at least for sub
its functional enough for sin for them to leave it as is
ye
is what I assume their view is
that's true
which is funny bc in s1 they weren't happy we only played trickster and buffed DS, now in season 2 we only played trickster but DS is going untouched
which is ironic given that assa is the one that can get locked out of its loop
right lol
For sin, deathstalker just looks better because the alternative is fatebound.
yes
Hard not to look good when you've got that to compare with.
as long as its not dramatically behind in overall output
Sin also likes pressing envenom in aoe so dn isnt troll
its good enough to allow individuals who like it to play
while the reset can enjoy trickster
Ongod just make DN pulse aoe at like 80% for sub so its not nearly as painful in aoe
that'd...essentially make it similar to trickster??
affect bp/sectech
maybe that ye
idk.
man I was hoping it'd be a good hero talent tree that'd let your poisons do smth on sub
or rather be a bit more interesting then just the thing that you apply once every hour and forget about
but alas
Isnt trickster also the one themed for sub? Or am I missing them up?
I thought it was Fatebound outlaw
Ds ass
Trickster sub
And the other combos were afterthoughts
The gameplay is designed for sub yes
I wouldnt say the theme is very sub like (nor do i think the hero talent tree represents much trickery)
maybe that was the case when it was centered around feint, but thank god that got changed
I feel like there's two main parties of what sub is to people
I always felt like it was very much bag of tricks tons of utility etc in and out of fight.
But I know purple is very popular
even then, I don't think it'd show much "trickery" as eleem said
it was basically the same but with feint as a trigger iirc
Well ye back in like classic sure
trickster to me implies more whimsey which doesn't come through at all
But hasnt been much "trickery" for a long time, atleast not to me
Idk if I can live without the pickpocket range increase, I'm already preparing to mourn it's loss
I wonder what they intend to do with hero trees going forward, like is it going to be something stuck with us for the entirety of the worldsoul saga, are they intending to rework them at all since the rogue ones are really lacking imo
are they going to add to them
what would make it express more trickery then?
Dust for example
they've said evergreen so I assume at least all of worldsoul
I was expecting a lot of cdr for cc / slows etc
just utility in general ig?
since it's a trickster
but it just turned out sub version of OL
I would hope so
would be really stale to just have this for 3 expansions
we will see at gamescom I guess
ya
but I guess you could always leave it like it is
and add other external sources of power

I mean theyve said its supposed to be an "evergreen" feature
Aka theyre not gonna remove it once midnight is released just because
that'd just make it unneccessarily complex for the sake of being complex.

