#subtlety
1 messages · Page 367 of 1
dam thats way more relevant than i would have expected
fairly big
find weakness 
Hi i'm back. 100% rupture applied time. Ending dummy fight with 1.95M. Same as my usual gameplay.
Btw, my "usual" gameplay has rupture applied at ~85% of time
did you sim dummy or patchwerk? there are differences. Plus you are unbuffed if you simmed with buffs
but i admit that the "keep rupture up and use 1cb per 90sec" is easier to play than my usual gameplay "try to keep all cd lined up and perfectly executed" and leading to same result
i just tested it myself on a 6min fight vs a single dummy
1.95M dps
simming tells me i could go to 2.25M dps (by chosing the flask/pot i have, and removing all raid buffs i can't have alone of course)
Rupture, please
Used this btw (and no rune)
yes but what sim mode did you choose? Although sub has fairly high variance too and the sim is doing thousands of iterations compared to your 1
if you choose target dummy as sim mode it disregards buffs and consums
to be fair the raidbots dummy is at 100% but the one in dornogal is always at 0%, no?
tell me more
am i missing an effect due to target hp
sub has no execute
ye ye, i kept it active 100%time :p
and you stood behind target the whole time?
ye
please tell me you are not talking about fatal intent
*I jsut press ONE Button
Listen that once did 2mil damage in a fight for me. Huge.
over a 2 hour fight maybe
It beat the hot sauce buff from raid at least
Barely

i'm close to try the new single button to check the difference
or someone already calculated the loss of dps due to the increase of gcd ?
pretty sure single button assist is about 25% worse
and you need to SB manually
not really?
its like 15%
sim is 2.25 youre doing 1.95
you are less than 25% from your sim and you did 1 iteration
For me I simmed target dummy as 2mil, one button did 1.43mil
rotation helper also performs worse than your natty rotation too
yeah 15%.. About the iterations, i did 3 iterations, not a lot though i know, but always falling between 1.92 and 1.99
ye ye..
you can check the damage breakdown of the sim (it will only show 1 iteration) and compare it to yours
if they are similar then there are no major mistakes
and is there a way to remove ascending blade aura/stacks ?
just to restart a dummy fight without any buff acquired with precedent fight
to cancel it? no
but it doesn't matter
you can just spend a coup before starting if you want
also sorry random but what does "pandemic window" refer to?
off context im assuming just when rupture is about to fall off
but does it matter how close to falling off it is as long as it is 100% uptime
pandemic window is a window in which you can refresh (some) dots without losing duration
Pandemic is when a skill inherits part of it's current duration to 'pandemic' the duration.
!pandemic
Pandemic takes up to 30% of the duration of a applied dot/buff and adds it to your new applied one. The duration depends on the new instance.
Example: Garrote (18 sec) can be extended by up to 5.4 seconds from an existing instance.
Note: Pandemic applies to most but not all debuffs/buffs
that's 30% of the duration
it just allows you to have more freedom with when you refresh rupture in this case
ah ok so assuming max rupture you wanna reapply when you hit 10-ish seconds?
Yeah. I do mine on 9 seconds.
yeah but need to be at 4 stacks to spend coup, and the time i grow to 4 stacks... i can also grow with tier set stacks.... that are also un-removable... So i struggle to remove both asending and tier set stacks XD
based
it honestly doesn't matter if you have escalating blade stacks already, it shouldn't affect your dps noticeably over a few minutes
the hard part is that i have no concept of how close to the sim is reasonable for a person to reach
im also generally hovering around 10-15% n it feels like im not incorporating some glaring factor
Ending 2.00M at 6 mins.
the uptime is a lie, i did 100% but because of poisons the details is still working whereas i stopped the dps on the dummy for 15sec
just sayin x)
oh thats actually kinda funny
a source of damage that i dont think wont show on sims is the buff "sacred flame's ward"
for me it was ~1% of my damage
so difference between in game and sim is actually a slight bit larger
Sacred flame is a buff you only have on a in open world in the current zone
If you say so, but Undermine isnt considered in khaz algar ?
its made pretty realistic so with proper play you should be able to hit the sim number (if you arent on bugged dummies)
it is iirc
should be the entire new area in tww (11.0. and 11.1 )
dam so im definitely missing something
not sure what it could be though
i was about 5% off on my last test
felt like there was a lot of input delay but that might unironically be from having 3 digit haste
was 7.5% for me
actually rupture might be higher % from the initial damage cast if you didnt add that up
haste has close to 0 impact on sub
it's very common for there to be lag at the target dummies
happens to me all the time
feels like i'm playing at 300-500ms sometimes
i knew about sub hating haste just kinda wanted to cope
there arent even any people here so i wouldnt have thought thered be a delay at the dummies right now
all you get from haste is VERY tiny increase in energy 10%=1 more energy per sec
lil bit more attack speed
and rupture dmg
dummies in busy cities are horrible yes
and open world is already laggier than instance servers
you can actually see the effect of haste on rupture when you get ridiculous amounts
like on mop remix when we had haste cap
rupture would tick insanely fast
One day we'll get instanced dummies.
Instanced dummies, NPC to reset cooldowns, NPC that gives buffs. Pls. I want this.
shadowbleed build 
i find it unlikely we will get instanced dummies
but you can cheese it by joining an instance and using a dummy toy
Could even do some fun things like add swirlies in the room to practice movement and rotation
There's potential here
ok but who needs instance dummies when you can have
raidbots p i n g s e t t i n g
Just tried with Gloomblade instead of Replicating Shadows, went to 2.12M
For the other potential benefits
yea no im kidding
that sounds awesome
But target dummy that you can simulate some basic mechanics on would be huge
Get you used to moving while doing rotation
oh but this time bolts were counted
(I mean that'd be more mainly good for me because I'm terrified of trying out new shit in group content)
what did you do to make bolts work?
idk
nothing special
btw the rng : dealt 51.93M with rupture without Replicating Shadows, and dealt 50.36M WITH replicating shadows
the rng goes through the 20% rupture buff
ah yes my bad ><
i see it in my previous deteail, 9.85M so 1.3% of the dps
gloomblade feels way better
wait yeah doing same mistake
its just a backstab thats purple
Not 100% sure it’s bolts but does anyone else have issues in m+ where bolts will randomly hit an enemy whilst youre out of combat waiting for TFD countdown, which then resets the countdown?
the one thing gloomblade removes is the positional requirement
but not even that entirely
charged bolt can do that yes
choice between a) bs 25.82M + rupture 50.36+9.85 = 86.03M or b) rupture 51.93 + gloom 39.33 = 91.26M. So 5M damages diff over 770M = less than 1% diff. Ok ok
and rare are the fight with 0 add during all the fight.. so yeag replicating shadows is better
isnt that still bugged?
so you still need to be behind
so its literally just a shadow dmg backstab
exactly
but backstab has the "does extra damage"
so this requirement is removed with gloomblade
that extra dmg goes a long way 
they had to tone backstab down from doing too much from the front
should evis or sectec be doing more on most pulls?
or is it just dependent on procs/fight length
because for me its very consistently evis by 5-ish%
Evis
but over time, the damage bonus got nerfed and we got stronger cooldowns
builders did way more in general in classic but finishers were a joke, now we are on the opposite side
finisher doing most damage makes a lot of sense with modern design
it is better yes
thats boss dmg from a mugzee kill at some point
shuriken storm is too energy expensive tho still^^
builders do feel bad though when they hit for meme damage. At this point they could change backstab to do 1 damage and nobody would notice
counting the different forms of evis @mental dune
its just evis + shadowed finishers
I think what feels bad the most atm is:
- Storm high energy cost, as you don't get to use it much even with multiple targets
- The energy costs of Finishing moves
I always assumed shadowstrike did more damage than that, that's.. barely anything
epecially the second point is something people playing any other class struggle with
im just talking regular evis
not coup
but good to know
my sectec damage is a little higher but it might just be due to higher uptime on dummy vs mugzee id imagine?
or i might just be doing something wrong and thats totally possible
Rogue Spreadsheet - Light Version / Dark Version
then (no any raid buff, alone with **food/pot/flask vs single dummy, 682 ilvl)
coup is by itself below sectech
its only details that makes it look weird
this is a breakdown of parts of abilities
i did only have 20% crit rate on it
which is kinda dogshit
I am ok with #2 tbh because you get relentless strikes as sub which refunds the cost anyway. But I suppose you could have it reward you with energy by playing properly and finishing on high CP. However, with the current gameplay loop would it even make a difference? Energy is ok in dances and damage is minimal out of it. SS costing so much feels like shit for a spec that plays with 100 max energy
only 1 shuriken storm ? your group destroy the adds so fast ?
normally i wouldnt storm at all on mug'zee
this is what my damage test looks like
bolts was broken but whatever
close-ish to the mugzee pull besides a few things
granted i might be able to chalk up the lower evis damage to the weird dummy lag
but isnt worth it to storm when boss is close to an add and you dont have sod/dance up and available ?
no
wait what why
its does 0 dmg and doesent nimble
- cant proc unseen blade
and costs infinite energy
talking about the jumping add
only boss you would argue is maybe stix or vexie
not the shielded ones

is it viable to play with a slow offhand weapon?
Shadow Techniques is not normalized and this makes a slow weapon (axe/sword/mace/fist) in offhand significantly weaker and almost never worth equiping.
thx
The difference is when you are allowed to interact.
The system as now means you can only use the finisher with energy, this can be limiting at times especially if you are not in cooldowns which increase energy income.
Removing the constraint allows the player to finish as soon as they generated the combo points instead of staring at the wall waiting for energy or cooldowns which generate energy.
If you want to understand what i know, its very easy to notice in aoe
storm can bring you down to below finishing energy levels
@tepid trellis are you planning on streaming LA anytime soon? Was gonna toss it on while working.
so you can't finish and need to wait to be allowed to so to say
yes in AoE the gaps are very noticeable
Do you feel over the years that your analyses and guides have given you an aura regarding Blizzard's decisions, in the sense that they have already made gameplay changes based on your analyses? I would love the answer to be "yes", it would give me hope and enthusiasm for the future of sub rogue.
very unlikely, cuz i fcking suck at it
I do think this discord and discussions we had in here ended up influencial on design decisions.
But many of the design decisions ended up not in line with feedback given
A very good example is the newest change subtlety got
The first Dance rework
The idea of the rework is actually good
but any dev who reads discord, the forums or any other form of player feedback
understands how restealths on rogue ended up many times as a central discussion topic and friction which was not liked

This did however not lead to rethinking about the design
lets make rogue need restealth except they also need to restealth even longer
but deciding to double down on it
that being said sometimes they cook something good
and not only add restealth as a requirement
like multiple charges on symbols
but a 6 second timer, which does not exist in this form for any other spec in the game
which when first announced the general feel was that it was very whatever
I do like relentless strikes as a mechanic because it's a nice way to incentivise good play (finish on high CP). There is also some charm in the fact that it has been around since forever. AoE wouldn't feel as horrible if SS didn't take half our energy bar. Energy in general is in a very weird state for all 3 specs right now though
So i would say, blizz has a lot of internal opinions on design, anyone outside can impact. But if it comes to the final execution they often go into directions which seem odd
Actually enjoying the first dance in delves. But for contents like raid or even M+..
but that's an interesting answer
why dont they give you a job at their dev team
in M+ tfd is extra horrible because it's buggy as fuck
it's painful to wait 2-3s for it to activate only for it to bug out
especially if, like in the example i made, you go against year long feedback
my problem is player feedback too
the timer is not obviouse
it is a seperate event to "out of combat" and as such can be delayed
makes tracking it hard
and then there are bugs you can exploit because of this design
the question is why is it a separate event? It was a good thought to add a buff for it at least
considering this expansion we've had quite a few things we cannot even track (UB for once)
They’re replaced with layered/redundant buffs we don’t need to track
which makes it not only "out of combat" but "this long after"

good and at bad game. bad at a fun game to watch. 
yes but the buff you get which counts down doesn't appear immediately outside of combat. That's my point. Sometimes it gets delayed for whatever reason
also keep in mind the game is fairly old, so there might be some limitaitons on how developers can design spells.
And also how easy/difficult something is to design. The easiest path is often the one someone will take if given the chance
you actually see this in gaming a lot lately
where every new released game looks like the other, and all have somewhat similar camera and controls
combat is buggy on its own, so there is an issue there with anything to do with combat (restealthing etc). This adds an extra breaking point because not only combat can be buggy then TFD can bug on top of it
all because its easy to create in unreal engine ^^
haha thats true
stealth is also a buggy mess
some stealth code likely dates back to vanilla wow, and things are just layerd on top
I don't know if they just need to go for a wow 2.0 at this point, start anew
that the engine is old and was initially designed with much simpler mechanics in mind is understandable. The game is very complex now
Instead of building upon years and years of code
e.g. if you are not a pvper, a little party trick you can do is to use dance and then vanish and wait for 3 sec.
Your shadow dance buff will disappear just after that, because improved vanish fades and you get stealth applied
(if you do pvp, you likely know it already)
because its too expensive
starting from scratch isn't necessarily better either btw
It rly depends how deep you want to go
but then more effort you put into it, then more expensive it becomes
I actually wish there weren’t so many things to track sometimes.
a wow re-write would allow for a more modular design and a cohesive system to accellerate development and lower the amount of surface for mistakes. As well as create a more efficient game and server
Also I'd hope better optimisation, cos WoW sometimes TANKS in FPS when other games run smooth.
OAB pulls were a slideshow for me
other games can handle higher player counts way better than wow is i think the easiest examples of something thats likely a consequence of old code and design problems
at this point, 20 years after we are at a ship of theseus situation anyway. How many things are still intact from the original game?
just to be clear, i am just guessing. I have no access to their internals or source code
Well wow grew, and this means there is likely code which dates back to the beginning still active
its likely that a lot of the knowlage of the old code is lost too or limited to a few people at the company
logically, i would assume someone at one point did build a abstraction to make their life easier
many of the original devs have left/retired so that must be hell. Code dating 20 years back is rarely fun to read through
but this now means, you probably only work on the abstraction and need to get special permissions or people involved if problems reach deeper
It isn't easy at scale, and all projects i worked with have some amount of problems if they run this long
designers work with abstractions but when it comes to bugs etc you cannot as a player know on which end things fail
you don't need to
the above is however good context as to why certain bugs might be in the game for long times
you still have limited time to work on the game as a dev and your time is likely split between diffrent tasks not only fixing bugs
so a bug which needs long to fix, might be shelved in favor of doing something else
yeah. See BF hitting deadge targets for instance. It's been in the game for so long. They removed the flag and now it no longer cleaves if the target dies. Obviously the new fix is better but neither solution is "perfect"
Design decisions also change in general for the game
e.g. one thing thats very noticable latelay is the fairly blunt use of old content for in between bigger patches
the game was designed to be contained in a single server with clearly defined factions. look at that alone to see how much coding has changed that's not even "gameplay" related. no way they'd even come close to coding the game how they originally did
the longer they hold onto the oringinal code, the more work they are adding on to their plates
just like building a house on a shitty foundation. keep putting good work on top of bad work and it eventually all goes to shit
factions are still causing them problems too
not everything is crossfaction yet due to that
See our hunter faction changing last night and being locked out of raid 
yeah dont do swaps with mythic lock outs
serves him well for being a betrayer
Dunno, apparently more damage despite damage not being our problem 
new problem. have 20 people to raid, hunter locked out. only 19 people. go go 1% race change dps boost
We had someone faction change in the mid raid 10 minute break as well once, which caused problems
We are not smart people
my kinda ce guild
We gain CE by hitting our head against bosses until we get lucky and the boss has an aneurysm mid pull
Sprocket took 200 attempts 
oof
i dont remember our pull count
what teh fuck
do any of the sites actually track it?
Does RIO?
How does m raiding work? Is it same faction only?
I know they do health percentages but idr if they have pull counts too
no
pretty sure its cross server now as well
any faction any server
If you do a normal or heroic, can you still do mythic same week?
or maybe cross server is when hof closed
yes, but mythic lockouts are to the specific instance
so you cant join one group
then another different group later
117 pulls on sprocket best pull 25%
I think I'm gonna try raiding, start with normals probably right? 678 ilvl.
bro you can raid mythic at that gear level
but probably start heroic first
and join a guild

honestly mugzee and gally werent too bad
like thats about average i think
or a bit above
That boss was our fucking nemesis
Rik mythic kill would be so nice to be able to spend my dinars
is the belt nerf live already on EU or is it with reset
Maybe in a week or two if heroic goes well
Reset
aight tyvm
Can't even call myself a RFWL raider now 

I love that Rik was our nemsis. wtb range that can target swap 
fire is banned from swapping targets
I'm just glad I was bench for most of stix prog, dodged that bullet
letgit it was me and the DH flying aroud to every set of ranged adds
Best part, benched for 90 pulls, got brought in cos someone was late, we killed it in 2 pulls
that was one of our mages and evokers
Best prog of my life I got caught up on my reading
We also had a boomkin on stix that for night 1, was in single target spec
this is the problem when 2 of your players are trusted to do everything and anything LOL
My raid leader started drinking that night
I joke that our raid leader breaks the bridge of his nose after 90 minutes of raiding
okay
you got it. i hope we do this week
that is the most cursed thing ive seen today
nah ret is fine. it's ranged melee
We legit tried most ranged and they fucked it, he goes on it to test it, did it flawlessly
tell them to swap to BM
So he got lumbered with it
We also had our WW do it in a reclear (he swapped from Hunter to WW) Because the other Hunter didnt know what to do
He's already been told he's doing it on reclear 
fuck that. i'm sick
Does Invincible drop often off H LK or did I roll a nat100?
I dont want to log in
nat 100
Woot
I think its 1%?
Guys, quick question... which spec should I try out to minimize having to keep track of a number of debuffs on targets? I know that assa already has a couple if not more, and that is not enjoyable to me. Saying avoid rogue is also a valid answer
like every endboss mount in non current content
outlaw
I never tried sub, so outlaw makes sense to me
on the target
I misread again
but yea, maybe it changed since I played it, back when they removed combat
you can track shit all on the target as outlaw
as soon as you add rupture, you're tracking more on the other 2
Would you say rogue is a dot class then?
no and maybe
wait, I meant to say damage dots, not debuffs, they are different things right?
assa can be in m+
you're tracking both as sub
Find Weakness is the devil
assa has dots
outlaw has zoomer gameplay, zero tracking on target
Yea, rupture, garrote and so on
I will read about outlaw then, thanks
I do not enjoy classes that rely on dots to deal damage
the one problem with outlaw right now is Killing Spree, and that's getting fixed
major problem
Thank you
I remember not particularly enjoying the RNG part of it, but I remember it being fun to press buttons on
much more direct than assa or sub
RNG is much more than other classes

The real RNG is if Killing Spree kills you or not
OH yea I read something about that
yeah no RNG with blindside or tier not proccing for sub CD window
god this tier is awful for rogue
envenom simulator with blindside gamba
spec left for dead for 6 weeks
killing spree
thanks realz kekw
I prefer when shadowcraft is the rng element not the whole tier set
@blazing seal for the most part, those of us playing rogue have an unhealthy attachment to the character, not the class
That's me. My rogue was the first character I ever made and I get attached to my characters
Other characters don't feel the same
same
well
technically my druid was the first char i made
but i apparently hate druid
played in wolk, got to 27 as druid then quit
came back in cata as rogue
and stuck with it ever since

Tier set is, ye
Didn’t play mine until late cata and def isn’t my most played but I love it more than the rest besides maybe my dk
Yeah it’s literally just not being able to use the free coup bc the spell isn’t available despite having 4 stacks
how many rogue notes on reset
-1

Prophet (Copium)
because things will surely change
We’re gonna get a fixed tier set, fixed DN/mark bug
my life in a nutshell...
it would actually be wild if we got mage level notes on reset
Just gotta follow the chart
Best we can do is buff BP by 15%
well no
Can't find a clip of this anywhere, gotta do it my goddamn self. Buncha lazy fuckers the rest of you lot.
From S6E5 of Malcolm in the Middle.
it still hurts when we get nothing
but
it just doesnt hurt as much

much danger you put yourself in young padawan
hope leads to disappointment
disappointment leads to anger
anger leads to suffering
and suffering leads to playing ret
we have like 8 rets in my guild that are on my 30 man roster (not at the same time but still) and so theres no room.
its more of a hate of thats they are everywhere
That too
And there are a lotttttt of bad ret players
yee
I've hated them since WOTLK because for that entire expansion, every Ret was awful
Who make silly choices
They’re valuable when played well
i mean, i tried outlaw when i came back to rogue (was a mistake) so im back to sub.
But finding one who can utilize that value is rare
Yeah but they have to choose between hitting a utility or hitting divine storm
And they typically just pad
yee
And the call of divine storm is strong
So tru
I have a buddy who plays Ret to it's pinnacle and it's INSANE
They can do SO much
Can you get him to teach the others?
Every time I do a key with him and he's just demolishing everything. And then I do one with someone else and I beat them by like 2m.
I wish.
I got to play a random weekly key with an R1 Warlock a while back and just seeing the extent really good players take their classes is wonderful
And then you get some who don’t even have BoP/Sac/Freedom on their bars
the entire power of having a ret in a key is they're basically like a 2nd healer
because even though they do really good dmg, it's super pad
lies. no ret presses any utility in keys
i've seen them unicorns
they exist
AI
They have them on their bars, it's just a showtooltip macro that actually casts divine storm
This would explain so, so much
I do my good deeds from the shadows
My guild mates like running with me so I’ll take that lol
i dont have htem on my bars, i have them on my vuhdo frames

Vuhdo smh my head
You’re a strong fella for living through the turmoil of setting up Vuhdo
Time to upgrade from 2006
Get cell 
i just copy ellsmere setup
Used default frames for a long time
That reminds me I need to do my post-season UI cleanup
The mention of xperl takes me back, jesus
Xperl, pitbull, SCT, Quartz
Miks Scrolling Battle Text 🫡
Same, haha. Miks is great for a very specific use case
🙂
Gotta go with regular floating text with NiceDamage font
Comic ans or bust
Had to copy hybridpanda lol
I was away for a few days, but is it basically confirmed that dh is the one getting the void themed spec? like we won't be getting purple shit no more?
There's nothing confirmed, just theories
Everyone on youtube's jumping on the void DH bandwagon, so I wasn't sure
yeah that'll happen when all the big youtubers jump on it for views
same with wowhead articles
'VOID DH CONFIRMED?!!' followed by a video/article confirming nothing
Fel Hammer is on its own marketing warpath about it
Sure okay bud
The only thing that made some sense is DH being like fight fire with fire kind of guys and they might be letting void elves become DH?
that's my guess, or a cosmetic thing like how they changed colors for Sigil of Spite, The Hunt, monk JFS, warlocks with green fire
I hope we get some cosmetic changes too that'd be pretty hype to have some void themed abilities
In TOP you know when you pull the 1st mob with the boss can you shiv the mob or the boss ?
You can shiv the enrage mob to get it off
cheers bro
how is SP getting reworked all the time but they dont have budget for rogue at all
i dont understant
I dunno getting reworked every expansion is also a curse, no?
Like a chef who keeps redoing your meals but fucks it up in a different way every time
It's like you think the guy drowning must have it nice because you're dying of thirst, the reality is both of you are kind of f'd
my gf uses grid and she loves it
unsure what you use vudoo for
I think it started out as one of the big unit frame addons for healers because it has built-in click casting functionality
so you didn't need to use grid+clique or something like that
Cell is so much easier to configure though. I don't think it's necessarily better than vuhdo or grid but the set-up and personalization process is just miles ahead
grid is definitely iconic, and the one I've heard people using most over the years by far
Yeah, that's something I'm a big fan of with Cell. Plus, adding indicators for hots etc is very easy
grid2 has all you need, its just time consuming to set up
and customizable without needing to really invest much effort
Cell def succeeded in taking away that time investment for setup
i mean so why would you use grid2 if you can use something that's about as good but takes only a fraction of time to set up?
ye
felt like I was able to get it up and running almost perfectly in just a few minutes of poking around
we dont even need rework, just fix some old useless talents really
hey hows sub looking on ptr?
trickster potentially good, deathstalker still stinky
trickster 4pc still bugged but the concept is nice
need to play with the deathstalker set some more but currently do not like how often the increased mark cycling leads to conflicts in priority regarding sectech, especially during 2nd dance in flag
ty
if they fixed the dn/mark bug, would make the set feel considerably less bad to play with
not much changed, tier set is probably numerical strong
(but does not work currently)
If I sim the belt later today do I still need to sue the overwrites in the pin or will those be included?
will be baseline once raidbots updates
so no need for the overwrites
but you need to wait for raidbots to re-build
is latest wowhead article wrong or am I hallucinating? @vale pine
seems it listed electric current and static charge as best (updated)
but you say in a pin it's crit and static
Shadow step and tricks
and if you go to sub page it also shows this
Also i dont like change
And I copy the vuhdo set up that Ellesmere does every expansion
Ellesmere is Dad so I get it
I feel I should lean more into the click functionality of cell
too comfy with the [@mouseover][] macros
is there anything we need to mouseover except tricks on the rogue though?
I mean more so in general, not just for rogue
Fair enough. If also takes shift+button mouseover commands too if you ever needed more mouseover options
ill take a look maybe the one editing it forgot
Did dm one of the editors, so will be fixed soon i hope
Is there situations like 20+ mobs when CB should be used with BP instead of sectec ?
I mean you can basically use it as a simpler way of mouseover macros
Only think I really have on a main mouse button in cell is my dispel
Because I realised it’s easier
you might want to sometimes use cb on your first secret if pull size goes down quickly (mobs die quick),
which is probably the biggest optimization you can

and this reduces it down to 25%
Microsoft is a small indie company, lend them some leeway
They’ll get it right!
Seems to be a targeted attack on subtlety
as 50% of their set works, while 100% of outlaw's works
as suggested by available metrics
what if its not malice and just incompetence
the fatebound one does not work correctly (or didn't when i was testing it)
in addition, recent feedback and clarification was provided to 66% of rogue specialization channels, while subtlety is the exclusive outlier
tldr my feels
thats always the case, never assume intend what could be a mistake
just part of the iterative process
my hope though is that they look at how the 4pc is implemented
and change the buff format from 5 seconds of 4 stack Escalating Blade to a separate buff that enables Coup to keep EB stackable during that time
tried providing a feedback post on ptr forums but everything gets buried in DK rework posts lol
oh, there will be feedback posts on wowhead for first impressions (probably starting next week), so if you want me to highlight something specific just let me know
Sweet! I'm going to do some more playing around with the deathstalker set to summarize my thoughts on that but a bit later I can message you with a few points if that's okay
sure
I saw the unholy dk and shadow priest rework impressions were up so I figured the other non-reworked impressions would start popping up at some point
thats a diffrent deadline
and these classes/specs will still have a seperate article for the tier set impression
ah, that does make sense
they should really put a glowy effect on the Backstab / Shadow Strike button when Unseen Blade is available
Would be nice, yeah
related, does Havoc immolation get a temporary icon glow when A Fire Inside resets?
for some reason I want to say it does but I might be making that up
but that might cause visual confusion with the new rotation helper thing
ty ty
!fuu
Rogue Spreadsheet - Light Version / Dark Version
that forum is a mess, people posting asking for playable ethereal in the ptr forum is just 
or the 12 threads for the same spec instead of consolidating them
Yeah pretty sure prot warrior has the only actual dedicated feedback thread
this guy comes in to laught at us and leaves 
fkin' oxi man
!fuu
Rogue Spreadsheet - Light Version / Dark Version
Why is the wowhead article recommending the mastery belt?
Are crit, mastery and versa close?
See above
I don't have enough premium to sim all gems, gear and belt effects 
wtf gear are you simming. Put on house of cards and pacemaker. sim the three belts.
just put this below your /simc in advanced
no need premium
that won’t let him sim gems or whatever else was the reasoning
the one copying them over from the gear section did probably copy the wrong spell id, as haptics mentioned -> I hope its fixed soon
Could be worse. Could be the outlaw entry.
Wowhead using same AI as blizzard for rogue coding.
it just got fixed
what are bis trinkets for sub
eye is a good one for longer fight lenghs
but shorter fights might be better with one of the more passive options
you sim top gear
Any spec can hit 2500, you'll be fine!
Seconding.
Just keep at it, practice, ask questions.
iv alot of crit on gear maybe i should swap ot other spec?
This was news post.
ye
Nah, you'll be fine.
You're overthinking it.
i think you have a old version cached, could be your cdn too
still kinda wrong since outlaw's best belt is probably just a regular old 684 one after the nerfs 💀
Perfect future sub rogue
iv algari competitor vers/mastery 3x at 632 do i keep it?
think the question is just which one is best in the situation
yes just funny
I have zero clue how pvp gear works but I'm going to assume you should find some higher ilvl pieces
They should use the aoe shield with amount of dmg they take in KS
I've played sin for a while I'm good at turning my brain off and hitting buttons
I got lured in by the promise of purple visuals
How about properly tuning and having a work tier set to do actual Tests for sub? 🤣
They have to much unorganized work space
I have a few combinations of mastery, vers, crit gear + recrafts 
Both is fine
whatever the robot tells you to equip
As ring from bandit you want the versa one. And what stealthi said
pretty much any combo that doesn't have haste
seek ilvl upgrades then go from there
See, tuning is still a highly discussable topic.
Blizz has some assumption in their tuning approach which might lead to them being fine with how it is
Bugfixes would be my biggest ask this ptr cycle like the last one
I can personally outline some flaws in what they do, but in the end its just humans being human and having preferences and opinions which are possibly hard to overcome
and addressing EB munching with the tier set
Bugs is another such a topic
for sure
The issue I see is in raid it clearly has some outliers like evokers. That are in raid 5% ahead. M+ is mostly tuning more based on the dungeons then actual output.
I'm happy they took a good look at some in 11.1 ptr
like one of the funniest bugs is to look at the flagllation tooltip during and outside of shadow blades
if you haven't there is a wrong associated variable which will make the numbers in the tooltip unresonably high
while this is 100% a bug
But I hope this ptr cycle we can have once a working tier set and not like 11.1 where we had 10 stacks permanent of the damage amp
its not worth fixing, the player impact is low and it does not harm anyone
comparably, other bugs are more severe
yeah bugs like that one I really don't mind since it doesn't disrupt gameplay
they can get to those whenever
but even then, some are just small damage losses, and i can see why they are not top priority
sometimes i would absolutely say there is a need to have a better priority system
e.g. just taking DF as one example
the nimble bugs are a bit more conceptual and I don't expect things like blades cleaving or shadow damage getting reduced bc of nimble being phys damage getting addressed
Dragonflight had secret techniques bugged for 2 major patches with acrobatic strikes
which did mean, if any inexperienced player played acrobatics, he would have a high chance to deal significantly less damage
if they fix nothing else bug-wise this ptr cycle though, it has to be marks being blocked by darkest night
similar
season 4 had logs completely broken for a month
no spec in the game should be last in any statistic because logging is broken for this amount of time
especially if this month is at the very beginning of a major content patch
Another bug thats hard to defend was RS, where combo point generation would bug out and cause unpredictable refunds
the bug did celebrate its 1 year anniversary before being fixed.
I legitimately jumped for joy when I found out they fixed it
ALL 3 of this bugs ended up low priority for the dev team with 2/3 bugs needing more than a year to get fixed
and the last one, with the highest player perception impact "only" one month
which you could say is a very bad standard, if we go with what ion mentioned in the talk he gave
highlighting player perception as one of the highest priorities
Do you reckon its a bit of a case of, 'this spec has less players, so it gets bumped down the priority list?', I appreciate that'd be hard to say exactly but I'm not exactly sure of the landscape of other classes and if they have longstanding bugs like that.
I think that's kind of tongue-in-cheek implied
I think a lot is devs perception
Fair
like inherently they are a team, and as much as outer communication can impact it (to a degree)
because it's hard to just come out and say "this spec has less players so we give it less attention"
It does lead to a self fulfilling prophecy of, 'spec has lots of bugs, less people play it, less people playing it so bugs don't get fixed' on repeat.
there is a certain world view internally, in which arbitrary rulesets exist.
yeah its an unfortunate feedback loop
and these rules don't follow objective logic but are extremely subjective.
It is in a sense not all bad, because it is in part why people love this game
that's definitely apparent, based on certain design decisions being directly contrary to what people are asking for
sometimes stupid things which make no sense are allowed to exist
case and point, Taez's unholy dk posts pointing out similar themes
but for subtlety, it is just that there is soo much care taken that many of the even not so problematic stuff that it often does not get anything exciting.
i give you some examples, subtlety had for a decade a niche in mobility, getting two shadow steps and some personal flare like sprint on water.
but with DF, this was homaganized, now all 3 specs have the same mobility, removing any unique strenghts
Personally, I find sub being in a position where it would benefit most from smoothing out the rough edges vs an entire rework which I think is a relatively decent position to be in
well outlaw has grapple and not step
which was changed recently
What people are asking for them? Discords are still the minority of the player base. Class/Spec dev designer’s job is ultimately make something that it fun/interesting.
Discord players have tunnel vision for the most part.
And the same applies to other things like:
- Funnel damage (which other specs or classes are completely fine to have)
- Execute (which for some reason is the only thing thats insisted to not shared between specs)
- The design of subtlety as a stealth and stealth cd centric spec (Which now all 3 are)
- BF now being on all 3 specs
...
And i could go on for a long time sharing all the little things that are now homaginized and execptions which make no sense
You see the bias the most if you look at certain more recent design decisions
It’s almost like the different devs are all pushing “guidelines” in different ways.
I did talk about it earlier today already, but the first dance design did take one of the most complained things.
And improved on it in the worse way possible.
You get the restealth reliance AND on top of it a 6 second timer which is also buggy.
double tap
you forget making subterfuge useful for both
then fuck sub
why? because
Real talk. Realz / team needs a filter to run their ideas through.
I can ensure you, i have at least some over a 3rd party inside on blizz
over complicated friction ain’t it
that there is no design rule that justifies the above
its just as i highlighted earlier a subjective thing one of the devs rly wanted
think there is a way to allocate time to the whole class instead of going spec by spec
running out of time then saying oh well
Broken ass spec for a year ain’t it
the way i could explain it tho
not like the class tree is sunshine and rainbows
is for PVP
Fuck the pvp excuse
you dont even want subterfuge in pvp
which would not make sense because Realz did say PvP has no impact on talent design
in DF
Make the baseline spec. Modify it for pvp
you may take it just because 2 vanishes are behind it
but subterfuge is a meme as sub now
Subterfuge could be one example you could use to state that popularity is important
the very same patch dust was removed
There’s a possibility the simple answer is the correct one. They’re just bad at their job.
subterfuge got updated for assassiantion
subtlety's tree has so much trash it's hard to tell how they even expected those talents to be useful
yet, it seems weird that it did not for subtlety
if you update a spell to work on all specs
if they were only bad by design idk
objectively seen, you would look at all 3
so you don't need to go back to the spell later, etc
even +2 dance duration or +1 like it did way back would have been ok
because you have limited time, it would make more sense to combine the time costs
but that comes back too to FW being uselessly there
subterfuge used to be big because going from no way to get FW
to getting it
was super big
So, i don't have a conspiricy against blizz
But their team size or strategy they are using definitly has some shortcommings
which manifests in likely unintentional problems
maybe they are still training people
Maybe, or maybe devs just have preferences
in theory they hired but idk
We have statistical outliners
which can't be explained
specs or classes which over the year are good too many times
there are some google docs documenting it, but its rly hard to piece this together
Just to be clear again, i am not saying this is intentional
but its just human, you like x, you want it to be good
there's also an old interview with ghostcrawler where he mentions he brought up nerfing mage many times but "was told no repeatedly by higher ups"
we get the guy spinning a sign outside Quizznos
https://cdn.discordapp.com/attachments/318002396171206656/1387133785614717059/image.png?ex=685c3c82&is=685aeb02&hm=12f180872d4939bf7a18b9b755e1dccf63d8fccfc014b1a7e9a3eeaf8ab34be3& i dont get these often, so makes me fuzzy inside when i get compliments as sub rogue in keys = )
so the likelyhood for you making an argument to buff your favorite even if its performing adequat is high
e.g. this season is a good example
When it goes on as long as it has and repeatedly as it has, it’s basically intentional.
assassiantion and subtlety performed absolutely the same (yes there are fine diffrences in high end progression of which was better for what fight, but we talk statistics here)
yet, they did buff assassiantio by 6%
so, objectively seen
there is no real explenation
if 2 things perform the same, why would you do that
It would be nice for an explanation or insight as to why they've made the changes they do
this 10000000%
as other specs get
similarly if you look back at DF
or even before that
you often saw on rogue, specific specs getting buffs when they are behind
which put them noticable ahead of the others
something subtlety would have get due to bugs
didn't sub look a lot better in heroic? statistically
not that i agree with using heroic
Heroic is a good metric where cool and handsome rogues exist
both looked rly about the same in both

^ well not bugs but blizz actually applying the 5% buff twice
i thought i remembered the shorter kill times giving it a big edge
the double buff would be how they hadled tuning in the past for assassiantion
especially early tier with the strength of transmitter
however this time they clearly did not aim to do the same thing, but keep subtlety behind
again this is probably all accidental
Sub got its main power spikes pretty early this tier, so we just kinda saw ourselves falling over time
thats rogue many times
and yeah, transmitter to hoc was not a large jump
thats happening now
subtlety should statistically be closer to sin
even tho its tuning wise still worse
especially on heroic
but we can take a look
^
you see subtlety is even slightly ahead
and the gap is probably closing on mythic too
thats more because of just the absurdly short kill timers we get now
don't worry, I'm playing sub in the drunk social raid on friday, I'll tank those numbers down for us
we have ~3 min 30 timers on many fights
which is perfect for subtlety
but for a 2 min spec
not that good
quite bad even
that was uuuhm not exactly a sign of competence. taking weeks to address a spec in very poor state, to only give it an aura buff, to apply it twice by mistake
looking quickly:
vexie, cauldron, rick and locken all are around this timer
so actually
given that, sub should win out in mythic overall
because these timers arn't that ideal for 2 min specs
yet
it isn't
even tho diffrences are very small
but also possibly because of some bosses deisgn
if one thing, we learn from this conversation.
I think its just how difficult balance is
And you can make it easier for yourself, by not caring for some of the consequences and just "wing it" like blizz does
Even then, most specs are very close to each other
was just thinking this, outside of the tails everything is quite close
even destro is propped up by what, cauldron and mug?
True, because we don't really bring much in the way of utility
because how popular a spec is will highly depend on how strong it is in m+ and raid
and we have a lot of players who have preferences now because one spec was better for most of their play time
which is hard to solve because wow does not grow that much, so most players play since a long time
Sub will always be the best rogue spec to me, its the class fantasy I like the most and the gameplay hits
I think subtlety is mostly still seen as a pvp spec
i read in here earlier that NOT using evis between flag+SB window was a dps increase, tried it out on dummy (just a few times) and it seem to be correct.
for example a 5:20 long fight with only using one Dance+SoD between flag and after that, saving ShaTec stacks and coup (only refreshing rupture with CP) i got 1,91M dps.
Maximizing Secret technique of cooldown with for example 2 dances+SoD and 1 SecTec+SoD between first Flag window, gave a 1,85M dps. (ofc always having 2 dances and 2 SoD for flag+SB)
If anyone was interested...
I'd say that's at least partially true
that's how frost mage was treated for a long time too
even in guild that's the perception
so they were surprised when I blow shit up

You will summon Guy who will tell you that sub is top spec for 50 seasons
its one of the small optimizations.
You essentially would not use evis close to your 90 sec cooldowns (e.g. 20 sec before they come up)
And use rupture/snd during this period of time
I did word it this way because it includes this opinions as well
if a player only played DF
subtlety was rly good for most of it
2 seasons of 4 best spec
so if you started playing during DF, your perception of the game is very diffrent
Sub feels good when I’m blowing things up. I just wish it feels better outside of CDs. I feel like I’m hitting stuff with those pool noodles outside of CDs
how likely it is for a player to only play since DF, is another topic
but i can add some conext
https://www.dataforazeroth.com/stats/ages
if we look here, we have a total of ~3% per year
on growth
so if we look at one xpac
or lets even look further
how do account-wide achievements work for linked accounts? As in, could a portion of those be second or more accounts?
76%, so more than 3/4th of the playerbase started before BfA
so 8/10 players have more experience than just the most recent game enviroment
sadly don't know you could ask in #wow-general probably but unsure how common it is for people to have more than one account
I am still a bit salty riot buried their mmorpg, it would have given propper competition and changed the mmo landscape
competition is good, and it leads to improvement.
Companies with low competition often fall back because they can exploit it for profits.
Something you see with american companies a lot lately (Intel, Teamviewer, Microsoft, Apple, Amd, etc.)
wait where'd you find these player metrics? ive been thinking about this for such a long time
if they are on the same battle.net they'll share achievements/collections etc
They hired too many of the whack blizzard devs
me too! I was really excited about it and Ghostcrawler would throw out tidbits here and there on twitter so I was really sad when they decided to shelve it
i usually provide source to my posts, you find it on this 3rd party website

ghostcrawler is working on his own thing, not league mmo
looks cool but very far out
I don't think that was the problem, at least from what i hear from others in the games industry
as soon as they said league mmo was being restarted bc they didnt want a wow clone i immediately gave up any hope of it
he was working on it when he was still with Riot
yeah that was long ago though
It’s going to get the same death Camelot Unchained got

he still talked about it when he was working on it
dont remind me please
thats the assumption, but its rly hard to find sources and insiders say some diffrent things
fucking scammers
i backed camelot unchained back before i learned no mmo ever comes out
sad times
fucking decade ago
at this point
large orgs with silos inherently designed to prevent big-o leaks
I don't know if there is any true competition to wow
That last video they tossed out. 💀
NexusTK
closest I can think of it FF XIV
it is something blizz seems to be very aware of


