#subtlety
1 messages · Page 352 of 1
nobody enjoys being target locked
its so fucking stupid
they got rid of combo points on the target for rogue after mop or something
and then they add it back again
they removed it for outlaw
Let’s be glad flag does work the way it does
surely they can do it for DS too
It’s still awkward but I’m thankful for it
Could also be completely a buff on ourselves 
And easier to understand for new players
It’s (forced) conflict for the player putting the decision making process in their hands offering up good or bad gameplay. Is this not what you want to be top parser in x content?


sarcasm if not clear. 5am here
It’s clear 
i can't detect sarcasm, i always think everyone is mad at me
I’m not 
i am 
Nah thats probably just a tooltip error. The way sht works is that its got 0% chance to proc on your first two autos, 50% on your third and 100% chance on your fourth, whenever you get a proc it resets
Shadowcraft makes it so the 2nd gets 50% and the third gets 100% instead
If honestly depends if the day of the week ends in a Y
wait a second
EVERY day ends with a Y
Rogue Spreadsheet - Light Version / Dark Version
i wish they would bring back anticipation for sub
imagine in aoe you storm once on high target counts and build 14 CPs
and then back to back finishers
would be fun
My other class is MM and they have this hunters mark wa which tells you which target is missing hunters mark and has the highest health. I found it also helped with dm, for the few times I played sin.
nah that's not really the issue
the issue is you have to think ahead of time whenever you know you need to target swap
because if you need to target swap and don't have a vanish to spare, and you just put DN into the wrong target and are at 3 stacks of mark
you either have to cycle through the marks and THEN target swap
or smack the other target without mark up
other shit like today i accidently swapped targets and put DN into a small shitter mob instead of the big prio mob
i swear DS is gonna be the death of me
it's pretty horrible
that's not actually the worst part, imagine being able to lose your ENTIRE hero tree if you die or mess up applying it from stealth 🙂
F
U
I did that on myth kill ansurek
And my vanish ambush also bugged out or smth I did not get it back on last phase
yeah dude that happens sometimes, it's rough
i honestly find it a bit sad there isn't more uproar about the state of DS
but the rogue population is pretty small, so not many people to cause a big enough stink lol
Everything else about the tree is cool tho ngl
The cycling minigame is neat
CTW feels banger
Mark management can be tragic tho for sure
Is it amazing design? 
does it add an aspect of thinking to assa? 
The spec is fucking brain dead 16 iq to play. Being aware of target swapping is the one thing you have to manage. It’s fine.
poor assa having to choose an actual target to funnel into. 
we hates it precious
It's just fun for sin bruv
The mark mini game is fun
the fuck it isnt
The cycling is fun, not being able to move it is not
And main problem for sub is that darkest night isnt as impactful as it should be, esp on aoe
Sub also by design doesn't really play deathstalker in the same way sin has to
Less lingering darkness synergies, less overall decision making when it comes to cycling ur deathstalker mark
In theory sub can line up dances with Darkest night
Fortunately for us, trickster exists
If the bug that you cant proc marks with DN up was fixed
It could play well on ST, and then they just fix so DN is worthwhile on aoe
Ya
DS looks like it was made with sub in mind but as far as to say "this fits thematically" and then fucked off for anything else
So like, it doesnt require much to make the hero talent actually good
Which is why its so infuriating that its not
no
DS was made for assi
I still remember when you could not get to DN as sub in beta 😁
it's like entirely assi related stuff
half the talents are plague (poison)
and also crit with fan of knives
also fuck having to get to max cp
DN should works on any finisher
Is there any downside if they just make mutilate/ambush apply mark with no stealth requirement?
Then you wouldn't get DN since you'd keep refreshing it me thinks
hey guys, can someone share the sec tec damage WA tracker?
It would make no sense
you could technically snipe low hp adds that are about to die to proc DN for the main target
which would be a bit wack gameplay
They could remove the DN proc on death
The only way to get DN is to cycle through the mark stacks
Almost like they are marked for deathmarker

4h only, damn you are zooming
I'm relearning sub after not playing it since Aberrus.
I'm trying to understand when to SecTech and why. I understand why SecTech is the first finisher in the first Dance after Flag, but I'm not sure if it should be the first or second finisher in other Dances.
SecTech gives a Flawless Form stack (+3% dmg spenders) and speeds up gaining Flawless Form stacks (Disorienting Strikes)
Casting Eviscerate as first finisher gives Danse Macabre stack (+6% dmg builders/spenders)
I think guides say SecTech should be the first finisher, although the wowhead overview page says second and the rotation page says first (Fish for the big hit). The APL says first if I'm reading it correctly.
I don't understand why casting Eviscerate first for the Danse Macabre stack isn't better than casting SecTech first, so I must be missing something.
my basic understand is sending sectech first puts it on cooldown so your evis can reduce its cooldown, so you can get more sectechs in better cooldown timings later
Not all of our damage is from sectech, making sure you get your unseen blades and coup in dance is more important, and putting sectech on cd so it can be used again
No point thinking about macabre stacks anymore, its just a passive damage increase
Thanks, appreciate the help 🙂
starting to feel like im hitting a wall, busting more 15s than timing. can't picture doing 16s.
Is the flask of versatility worth it for sub ?
i've heard rank 1 players like ellesmere say that before, how damage doesn't matter at all and it's just kicks/ccs/etc
but i think they take for granted everyone they play with does top tier dps
it's not until you're playing with people who do no dmg you realize how important it is
(but you are right, padding the death meters is the surest way to brick a key)
It’s sad but one of the biggest predictors for me when keys don’t time is when the other dps do less then me.
Outside of some keys that seem to favor us
yeah it's probably the most consistent problem you'll see trying to do any remotely high keys
damage is definitely a factor, just not the most significant one
Damage can be a reason for deaths if packs don't die before you run out of stops and interrupts or defensives
If people die before the group runs out of these things, it's a people don't use their buttons/standing in stuff issue
Did my first undermine and got three combat spec drops ;-; hero level 6 fist weapon that i can't even mainhand without bricking backstab
Is good drop but also i weep
HUGE
Oh holy shit you're the top one huh? 6.3m goes insane
how did you use cds on big momma
i cucked myself to kill adds ;_;
i think i had 1 dance for any intermission lmfao
that's not too bad
i mean for all of the intermission it was just 1 dance
i was definitely spamming a little bit too much BP when the wind ups started going off
i love panicking
haha
you get 1 evasion to just sit in melee
and then the rest you run around wishing blind worked
sub absolutely blows up big momma though i did nearly 3mil without any trash being pulled into it
and it just lives it really nice
just timed an 18 cinder, so close to resil
godspeed on priory
i spent 2 hours spam running a resil priory
it was hell on earth
boomy and mage dying left and right
lmao
tanks diong the wonkiest stuff i've ever seen
this one tank body pulled a pack and then refused to accept he did it
lol so sin is insanely good in priory
it's dmg profile
but you're passenger princess on cc
rogue is useless for cc in priory
rogue is useless for cc in priory
TRUE
kidney is really good situationally
but it's not great in priory
when there's 8 casters spamming
im about to download a dr tracker for kidney
this is basically how kidney works when you play with half of the classes which spam aoe stuns
yeah my group is vdh and enhance
so between 2 cap totems and 1 nova
everything gets dr'd to hell immediately
kidney ignoring dr soon Prayge
aoe kidney soon pray
non dr kidney or prey on the weak
would make it interesting at least
ig prey would only work if it affected elites
otherwise it would be useless
this season is making me realize they need to normalize the amount of aoe stops every class has
yeah it would be sick if it worked liek that
its been so long but i remember prey on the weak being kinda useful
probably not with how dungeons are designed now though
it was kinda cool
maybe if rogue stuns increased damage dealth to the mob by x%
my former push group used to play around it
for like a group prio util
but it probably would be impossible to balance
so i would kidney casters in hall of atonement and we'd nuke it down
i love that people still have that mindset
"why black powder"
if they see BP in your damage log you are automatically padding
yeah it's stupid
it's right for some pulls
when it's all small shitter mobs and 1 big ass prio target
but not EVERY SINGLE PULL
playing rogue and then going to boomie alt and watching vdh grip -> beam -> silence sigil 
even during like stix prog i remember if you have a good pull someone will say "ok lets check his BP damage..."
haha i was actually super ethical during stix
just spammed evis
only BP if nimble dropped
So is there a form of the sub build that goes all in on the shadow damage stuff, or is it just too much weaker
in the 18 cinder i just timed it was me, boomy and ret
and they did 0 prio
i had to carry ALL the prio
might be on par dps wise, but it plays like dogshit
and dmg profile is worse
dark brew builds emphasize shadow damage somewhat more but they generally arent competitive. the only use for a dark brew build that i know of is swapping to it for high rookeries after 2nd boss for burst damage on last boss
doesnt deathstalker have better prio/funnel than trickster
How would it play like dogshit? What would it even really change in your rotations so much
because you lose a charge of symbols
To be clear these are questions from like. A local fool, im still getting geared here and this is my first season back in ages
Ah, thats true
it does, but it has no cdr for dance
and i think the rotten
so trying to fit in sectec into 2nd dance in cds is omega cursed
deathstalker is also the shadow damage hero talent but its played never
mmm
i think it's fine if you're pixel perfect with every gcd and shadowcraft refund
but nobody's perfect
ive never talented ds as sub so i wouldnt know
give it a try, it feels like ass haha
gloomblade's main purpose SHOULD be to enable you to proc find weakness without being behind the target, but it is (bugged?) and doesnt even do that
also you have to consume DN in aoe to reapply mark

deathstalker used to run gloomblade in S1 because of lingering darkness, I think
yeah gloomblade and lingering was mega strong early DF
I didn't even realize ds would be better the two, I just saw all the sort of talents leaning into shadow stuff and was curious if they added up to something functional
deathstalker talents just all do plague damage which is shadow+nature, and it buffs shadow damage with lingering darkness
sub is very much locked into 1 set of talents atm
unrelated but if you enjoy outlaw at all it is extremely strong atm
in basically every dungeon
but trickster is decidedly the only real option
i haven't seriously played outlaw since... S1 of DF
i might pick it back up again
for fun
is outlaw good outside of the phys comp? sin seems really nice because you can sorta slot it in and it has the prio damage niche
now that they changed stuff like how BtE works and crackshot windows
sounds like it's fixing a lot of issues i didin't like
i mean its damage is so high and it is so tanky (when you aren't dying to killing spree) that you can kinda slot it in anywhere
How hard of a play style switch is it to try outlaw? I did just get multiple gears for it
do you know what details dps was
7.7 ish
nice nice
typically i run with vdh and shaman so i have to imagine sin is stronger than outlaw for that reason alone
yeah that would do it
wait what
and brewmaster is already the tank that struggles the most in big pulls right now
brew makes do
brew kinda insane ngl
ah ok i guess i was lied to
i watched some brewmaster talking about phys comp and he made it sound like it's a massive struggle
i think they need a bit of help from healer
im a bit biased but i do think outlaw is rather difficult to play to full potential
compared to vdh obviously
and it is very different to the other 2 rogues
outlaw is difficult for sure
you have to get used to the fast paced rotation
and then learn how to react apprpriately for every gcd
outlaw is quite reaction based rotation
outlaw simply has a much longer ruleset for every button
reason why outlaw sim takes so damn long
(i imagine)
after every button press as outlaw you have to quickly evaluate what to do next
whereas sub and sin is a bit more streamlined rotations
you know what button press order you'll do ahead of time
mostly
much more so than most specs you just need to play a bunch and practice to get used to the various scenarios you commonly find yourself in
Sounds kinda fun...on the fly stuff
Sub is my favorite for the class fantasy, but
Worth a try maybe.
it's fun but you'll see how you mess up a gcd or 2 as outlaw
and then it snowballs
and then you mess up more
and it snowballs more

but yeah I don't really enjoy sin that much, it's not so bad in raid but i just don't like juggling dots on nameplates as a melee
the entire spreading bleeds outside of IC and juggling DS mark is pretty annoying
i think IC should also have it's own button or something
zugzug mutilate big DN envenom is fun in st
so you reset it's cd from true stealth
sin is just too bare in raid, at least in df there was a bit more of sequence to keep you engaged during your CDs
you mean like it used to be? 
yeah! why not
on like 45 sec cd or something
maybe 30 so you can perma keep up ruptures
i dunno if that would make bleed build too OP in aoe though
seems to eat into the whole design of IC/subterfuge though
yeah but nobody likes that playstyle
i'm on the bandwagon of removing all power from stealth+vanish from rogue
i dont think it would be the end of the world if sin had something like replicating shadows
i like that idea, give replicating to sin
whysper already said it's something sin should have, weird that sub has it
and then give sub something else
just not having to cast 5 different ruptures would be nice
make sub like arcane mage
yeah it's kinda awkward having to spread 5 individual ruptures
it's like playing mouseover macro nameplate simulator
just 2-3 would be much more managable
outlaw right now is the only rogue spec that doesn't need to play around constant target swapping or nameplate mouseover shenanigans
in keys
fair enough
but ye its not integral
i didn't actually realize outlaw does that now
floodgate duo boss is first one i can think of
bte the guy running around and flurry the caster woman
while building cp on woman
every time i play sub in there they separate as soon as my cb sectec comes up
i dunno why blizz is hellbent on making every single dungeon encounter hell on earth for melee
while ranged are just chilling
its definitely much worse this season than s1
yeah it's horrendous this season i feel
ranged has like 1 hard part
2nd boss of ML
that's it iirc
everything else melee is running around in a panic while ranged is laughing in the back haha
imagine my surprise when i learned the giant pillar on workshop 3rd boss isnt los
for whatever reason
oh for the plant?
no just to hit the boss
even if you turbo screw up and get separated from the group during beams it just doesnt matter
oh i see
i suck on that boss, so my full focus every time i'm in there is just dodging
it is quite difficult
my pov on that boss
i play with ~200 ms
and i have naturally slow reaction time (thanks dad)
so doing that boss is my kryptonite
just thinking out loud, i think i start use numbing over atrophic in priory
the casters getting casts off is what kills every single priory
I'm trying to decide what to spend my dinars on and only have gally left. I see a lot of top logs with pacemaker but it sims lower for me than hotline, is it because they probably swapped from sin?
nah pacemaker is good for sub
if you're simming pure ST hotline will be better yeah
but thing is this raid tier there's only 1 pure ST fight, so pacemaker is overall better
I see, might as well send it then they're close anyway
Do we ever use Backstab over Shadowstrike during shadowdance?
as first builder with premeditation up yes
if you fuck it up and used ss as the first builder it's not worth trying to fix it with a backstab since premed won't be there right?
I think it'd still make sense to use it if you are in shadowblades before using st but it's a pretty small damage increase
not worth it
Top sub use numbing everywhere except may be workshop
a lot of top rogues use atrophic
because it's overall more useful
numbing tends to be kinda useless on bosses
But he is número uno ))
You guys doing high keys as sub?
That’s might be difference )) I’m joking. Playing pug numbing better
Constant group I guess atro better. BUT fuk blizzard, it shouldn’t be talent conflict node. We should be able to choose both and switch
So we could use weapon swap in fight and apply everything
Yes
poisons dont apply to ur weapons anymore havent for a while
Ye I know. Bring I back as well ))
haha someone i do keys with thought i was making up stories about why i couldn't help him do keys
and just found out that i, in fact, am sitting in dornogal half afk mass crafting
and making gold cap
high5 sitting afk in dornogal making gold cap
high5 sitting afk in dornogal and just being afk
high5 being a rogue in a god comp world
high5 being a rogue and letting you subscription run out
impossible
Def feeling the most 'done' with WoW I have been in a long time though. This patch (11.1.5) has not been good.
nerf sub
buff sub
delete aug
delete pc wow. Xbox only port please.
What did ?
Tell me more
Haven’t checked in yellow for ages
100%, sub is too good, needs nerfs ^^

sub is unironically not bad
in keys
reposting the 17 DFC i did the other day to test sub
i was quite surprised
sub pros: better boss dmg, tanky
I really like sub in dfc tbh
My boss dmg matters and our burts line up really nice on many pulls
sub cons: have to choose between doing prio or mass aoe, tank dmg outside cds
yeah candle king is the hardest heal check boss of the entire season
It is somehow fair I guess, since we are one of the specs that just don’t loose single target dmg in m+
so playing sub there is very good
Yea for sure
Soothing heal is also quite nice on candle king
i looked up dmg taken on the fight after the key was over
all the other dps and healer were taking ~800-850k dmg per sec
i was taking ~600k dmg per sec
Thanks to EE
so very significantly less
Wouldn’t that just delete bp ?
kind of yeah, but who cares
BP is so awkward as trickster
giving bladeflurry to sub was a mistake
BP can be death stalkers gimmick
they want you to just press strike in dance but you can't apply FW unless you storm with rotten
hella awkward
they need to keep spec identities separate
Yea true
The rotten bug is really annoying
so why not all 3 heehee
at least the assa bladeflurry is slightly different
sub bladeflurry is straight up copy paste
with lower range
it is, that's why i think it being soft capped would be better
sub is supposed to not be a hard target capped spec
Delete all hard caps
it's kind of how blizz deals with dmg profiles
is mythic gally more conducive to sin play or sub ?
Poor ww
idk if anything they should restrict trickster bladeflurry to 5 targets and encourage black powder more 
either make everything hard capped
or nothing hard capped
Ngl i kinda got used to alternating between flurrying and bping

in this interview outlaw was mentioned having a capped aoe
so maybe they will do some changes about that
all 3 rogue specs are mid on gally
play whichever you enjoy more
sub has more add dmg ofc
alright thanks
that's good balance
nothing matters on gally
except the adds at 30 seconds
boss will just fall over no matter what spec you play
mythic gally is just
kill adds at 30 seconds quickly enough
deal with overlap at 3ish minutes
sin is kinda weird because you do a big move right as KB comes up 1 min in
so you have to delay KB
and then you delay cd set to line up with adds
hey is the AH broken for you guys on EU too
been like this for a couple of hours
i think the entire of NA is affected
i was doing keys earlier and people were having to log onto alts to transfer consumes over haha
geez, haha
NA are the beta servers. What are you expecting, a working game?
@tribal blade want to bet I’m still stuck at 2499/2500 renown after reset?
the renown grind is real ^^
can’t grind what your can’t earn
true
LOL it might happen, seems like wow is falling apart right now
love it when i get invited to a +15 and get kicked right after i used my port to the dung because "thought you are assa"
- you can see specs while people are queueing dingus
- you can use whatever spec to time a 15 dingus
tell that the arcane mage who invited me lol
bet i'd done more damage than him anyway
you would
because there has to be a reason an off meta spec has higher io than a meta spec right? lol
people are dumb
honestly i really only care about my time and port CD + HS CD lol
nah i get incredibly tilted when people do shit like that
especially if they kick w/o saying anything
for a sec i do too yeah but i have ebough self control to not /w somethign that would get me into trouble
so i'll keep it to a "thanks for wasting my time dear mister meta sir"
haha i usually just /w "rude" or "bro"
i actually once gave someone a lecture because he kicked me without saying anything for a higher key in a previous season, while i was at title range and he wasn't
basically saying you can't treat people that way doing title range keys
because the community is so small
yeah better like that. blizz is incredibly harsh on bad lang. i once got a 1 week chat ban for saying "calm your man boobs nerd" when a sin rogue blamed me for a loss in solo shuffle lmao. and a chat ban is basically a game ban if you pug only.
NO WAY they banned you for that, that's crazy
i used to play BF4 a lot and the stuff you see in chat there is insane. everything from racism to xenophobia and so on. no consequences unless the server admins care which they usually don't
i've seen so much worse
honestly i was baffled too. i only found out because i said that they have to tell me by EU law (which is true btw)
funny thing the sin rogue literally said my moms a wh*re and that i'm the worst rogue in EU and i need to uninstall before he hacks my PC und uninstalls for me lmao
i don't think what you said there crossed a line
lol of course he did
it's just that i didn't report him for that but he did
which begs the question why didn't they look at the entire interaction
i mean maybe he got banned too i don't think they would tell me. but i didnt report so maybe it flew under their radar
might possibly be an automated thing
maybe yeah
from what i read online people gat banned for literally nothing and when they ask why they won't get a reply except for some automated response
that's where i learned that a company that offers service to the EU is obligated to give out all the information they have about that costumer if he asks for it which includes ban reasons
only then they sometimes unban because they have to look i to it and see that the ban was unjustified
can you imagine that? getting banned for no reason and only getting unbanned because they HAVE to look into in by EU laws
and the bans for nothing usually means getting mass reported by salty players and their guild or trade cartels
that's interesting it's written into law
They got caught doing something, but everyone loves a good sob story.
maybe yeah. but i can fully imagine just auto ban mass reported players
It was volume of report based likely, and that just happened to be the last thing said.
No one gets a silence for a single report.
it's kinda crazy i've played wow for 20 years without ever even getting a warning
Funny how that works right?
Blizzards system is ripe for abuse though.
AQ gate opening in classic was a very public display of it.
But it's safe to assume the majority of these are deserved.
i don't think his was deserved, what he said didn't cross any lines i think
but that's just me
Back in the day gms were awesome, now it's just systems and numbers
No one gets a silence for a single private message, they might for a public one that's mass reported.
Maybe it crossed a threshold
Basically what Valthan saying, you don't get a qualitative review of your content till much later in the process.
He tripped a quantitative rule
Like get 7 reports in a timeframe and you are gone
ah i see
Blizz says they have eyes on all the actions but I can tell you from my experience that can mean less oversight than a machine.
it was literally the worst thing i said
"worst"
I'm not arguing your virtue, I'm just telling you that's not how it works.
of course i often reply with a "fuck off" and other mild stuff like that but that one thing was the "worst"
They may have tried to get you mass reported but I doubt that happens in retail like it does in classic?
There you go. Every time someone hits report, its a +1
Hit a number and auto silence.
No one even looked at what you said.
idk. or i got reported before for stuff like "fuck off" and what not
that one employee showed me the massage where i said the man boob stuff
It's community based justice.
You escalated enough that they pulled a transcript, guy threw whatever in to it.
yeah but taking a "fuck off" into that is ridiculous
I'm not saying you're guilty or wrong
Gms have chat logs and a ban trigger saves that
I'm just saying how it works
Before voice chat became a thing and I was a much angrier gamer, I would just say the mean stuff outloud to avoid typing it.
yeah and makes sense
Eventually the desire goes away
When the silence system started it was pretty much abused
i guess i've never gotten in trouble once because i very rarely lose my temper on people in game
and even when i do i keep it mostly civil
Like take your guild and mute the raidlead of your rival guild
It is.
Yeah, you can get anybody silenced by abusing the automated system. It's very dumb.
tbf i only get angry when my game lags
but i also don't let unjustifies insults slip
My GM in SoD caught one for yelling the same word over and over before going into RFK for the p2 grind.
4th run in and he was silenced for a week.
We would finish, walk out half a second to reset, he'd spam, and we would be back in. Accumulated enough of those reports for an instant silence within an hour or 2.
It's the typical issue when you fire 99% of your staff and go to automated systems for most things. A full account ban requires a human investigation but a lot of stuff that's tempoary is automated.
it's real dumb. Blizz used to want hotel-level customer service
In their defense, automated punishment based off of community reporting is fine as long as their is punishment for abuse of it.
And the punishment is minor-ish like a silence.
Dirty Money - Cartel Bank is a good example of how little human involvement means
They've done a very good job with automatic filtering of slurs and stuff. The game outright won't let you say some stuff which is a great system.
This is more of a calibration problem, but I don't know enough to really diagnose.
No, you still need human involvement because false positives happen and they need to be investigated.
Fully automated solutions do not nor will ever work when dealing with moderation of people.
I agree but it has to be more substantial than "a human looked at this."
Cause you'll get the "down enter" position
Human approved barely read no thought given
Then the system is broken and doesn't work anyway?
Like, that's just immediately assuming the system can't work
No, it's a problem that Blizzard fired most of their GM's and closed the offices.
Scale is an issue but to decide that the issue is exclusively scale is missing the entire situation lol
Under the assumption that people will play longer and pay more if there is high quality GMs
The expenditure doesn't have an ROI
We will play regardless
Even ppl banned will likely reroll
No I don't think they will
I'm not being cynical, but the decision is made off actual player behaviors rather than moral-right that we would expect
The moment that Vevendi deal happened, finance decisions were inevitable. Gamer devs would consider the "right thing to do" as self-justified. But it's now a question of "will this action, or lack of action, have a meaningful impact on player engagement (as related into revenue) to justify the expenditure over X period of time?"
So if this automated rule silenced a hypothetical 100 accounts a year of which 25 quit cause if it. It would have to be 25 x money generated from whatever analytics, sub, cash shop > cost of salary, other employment costs (benefits, office space, tech, management, and onboarding) over a period of time (I used one year earlier).
That looks way longer on mobile than I intended.
Anyone help me understand exactly why i'm getting 'such a bump' from gemming for crit?
It is purely because of my second trinket needing crits to extend and mines pretty low now?
https://www.raidbots.com/simbot/report/x6ow75sEpUtqguz66BAuMh
crit is a good stat and you have almost none of it
if you sim recrafting it probably would like at least one of your rings and some of your other pieces to be recrafted to crit/vers
people are starting to see such a bump in crit because most people started talenting finality over rotten for raid
and losing the guaranteed crits from rotten means crit as a stat gains value
yeh just done that and it's saying 1 ring recraft but then keep verse>mas gems
ye with pacemaker itll be a bit less extreme
but with kezan for me it likes neck/ring to both be crit/vers
that's actually a very good point
it's always like that
i mean doing this is a bit tryhard for 10k dps but you know every little helps
like if you try untalenting CB crit as a stat gains value again too
it won't make or break your dps for sure
like for my sin M+ set i took a small dps loss to gain more vers
definitely not, especially with the raid i play in :S
echoing void is also still bugged fwiw
would prob play gushing for raid
I need to know, do we actually get much of a dps increase from bloodlust?
Probably like ~80k dps over 5 minutes but you can sim it. Fight timing will obviously be a big factor there
80k probably too high
not rly
!sheet
Rogue Spreadsheet - Light Version / Dark Version
its like ~2% dps, so somewhat low
@vale pine the belts arent socketed
oh, you are right. I can re-run it tomorrow with sockets

will be fairly similar gains for everyone ^^
ye
idk why blizzard keeps doing these procs thingies
everytime its the same story
they are bad in aoe
and since you give the things no stats
its just bad in aoe
or just make the procs actually do something in aoe for once
they proc stats
so you can use the mastery proc one to get a bit more aoe while improving your single target
meh
I wonder if they'll do another pass afrt a week
possible
Kinda doubt it 'cos I feel we're in "okay 11.1.7 is done everyone into the 11.2 and 12.0 mines"
... I tried to write a tldr on how/why/when nimble flurry works and how to game it in certain aoe situations for the other sub rogue in raid, but the tldr was like 2.5 paragraphs and he followed the meta and went assassin and proceeded to blast doing whatever his addon told him
It's easier to just not track things like nimble or fazed and follow a priority sometimes lol.
Did I miss sth? Since when is nimble flurry complicated?
I'm dumb so I just assume if I press my buttons in the right lil dance that it'll always be up
I'm sure someone here has some nuance to it
how does one game nimble flurry
any tips on how to get into sub? seems like alot of buttons and tracking
besides just positioning yourself near the aoe while hitting your desired mob
practice the flag/blades burst window until you can do it correctly and you're already 75% of the way there
just st on a dummy right? from my light research it seems like theres not much value in even learning keys as sub atm even in low stuff
yeah just st. keep in mind that the shaman raid buff helps a lot with cdr timings and energy so by practicing on a dummy you're playing on hard mode
and you can play sub in keys if you like it, it's a bit behind the other rogue specs but it is not unplayable
Play what's fun, and depending on what your goal is, sub might be fine.
hey guys looking to swap to sub for one fight for Mythic from sin. Do i need to worry about stats at all? currently high mastery and crit
!stats
The following is a general recommendation, but you will always get more accurate results through simming your gear through Top Gear.
Mastery >= Versatility > Critical Strike > Haste
oof
!macros
Subtlety Macros:
It is not recommended to macro most cooldowns, including Cold Blood+Secret Techniques and Dance+Symbols.
The following macros are an exception:
/cast Shadow Dance
/cast Thistle Tea```
```yaml
/cast Shadow Blades
/cast Blood Fury
/cast Ancestral Call
/use House of Cards```
When using diffrent macros, make sure to keep the cooldowns on a seperate key.
Did you run elusiveness and not feint?
No cheat in raid?
Cheat death saved my trial fr
i was in feint
and i still got shat on
it wasnt gaming so much as just untangling the spaghetti noodle hero talents descriptions of how fazed, flawless form, disorientating strikes, surprising strikes, nimble flurry, coup de grace, and unseen blades are all their own thing but loose spaghetti square knot tied together in a way thats kinda confusing to read coming into the spec... its just confusing and should not be
Ya I mean if there’s any fight this tier I think u could maybe argue elusiveness it would be mugzee
Does it really save you from walking into a mine though?
It overkilled me so hard on prog it just went through cheat
oh yeah it goes thru cheat
and it helps on big aoe spikes to not die
liek the rest
I really thought this was going to be a strong sub tier, not sure why it wasn't
I think your healers are bad
Yea u shouldn’t need feint + elu evasion to survive aoe dmg as a rogue
i think its time to uninstall
is there's a world where single target u use Goremaw on the "dry" symbols+sectec every 2 bursts + on cd ?
also as anyone tried shuriken tempest for m+ ? seems pretty fun
nope goremaw is not the play
as for tornado it is ok as deathstalker but as trickster it is a bit annoying
Gore is so undertuned since forever
I assume they want it to be thar way to reduce button bloat
In s3 we are screwed with one stat being dead
we won't reach hard caps on all 3 stats
I mean we are already at mastery dr
Versa soon too
Crit not really
exactly
I mean the DR doesnt particularly matter
who needs stat scaling when you have mystical 5% buffs magically appearing
How good the tierset, trinkets and rare items are for the spec is significantly more important than any sort of stat scaling
But ye if it all goes to shit, just drop a 5%er and none of that matters anyway
oops I meant who needs stat scaling when you have mystical 5% 10% 5% 10% buffs
When we had 5% +5% damage buff evoker was still better in raid.
bit of a bias considering they are spoonfed pi
speaking of eleem is the mistake still present on ptr
ye

mistake?
Wednesday raiders in shambles
what?
The extra 5% that was applied with our 5% buff
Is still active on the ptr
So its probably going live on reset

speak for yourself, i just r1'd on first kill 
Really?
Ok nice hope that just adds into class tuning
That just adds into NA Tuesday raiders getting good parses, while the rest gets to suffer after they inevitably hotfix it again 
If they were fine with us getting 10%, they wouldn't have removed it the first time around...
Man why is my raid always later that week when such a thing happens?
This
ngl whole tier is f imo if that happens
only fun thing during farm is gearing alts and parsing
It already happened
If it happens again, we won't even have enough catchup with the reward track to make up for it 
yup
exactly
last time it was not that bad since in a few weeks or now 2 weeks left we catch up
whenever you find someone in a pug group that you think would be a positive influence to keep around you, send them this message: "Hey baby 😘 i like your style. wanna hang? i added you btw..."
works every time
Remind them that you're a sub
don't forget the cat ears and thigh high socks. It doubles the success rate 
can someone link me a good log for M Rik? trying to see cd usage
This made me lol
lorrgs.io is your friend
A Website to compare top parses in World of Warcaft.
ohhh yaaaa forgot about that thanks guys!
ok so it seems you always want to hold a SD for barrels makes sense.
do we always save CB for sec tech?
Not really you just hit barrels near boss
I know some ppl post youtube videos for informative purposes where they may even share insights, but making a video saying sub is the worst dps just makes it harder for me to sneak into grps 😄
trying to time 18 priory
is the only time this season i have thought "i really wish i could play meta comp right now"
cinder 12 holy moly (the havoc did infinity more boss dmg and prio than I did)
On god i guarantee you with whatever comp you're playing if you just pull 2 casters maximum and chain in more as you move through the dungeon you can time this key
Everyone falls over because they pull like they have chains beam silence cause its what the meta comp does
Or they'll pull 2 lightspawn and 4 casters into amiya
Theres only a couple mandatory 3 caster pulls and as rogue you can use kidney and prio one down to stabilize
Yep
Mobs having literally 0 cd on casts that do most of your hp is cooked though
Like the rookery triple thunderer pull is just ugh
Yep bolters are the most annoying trash and i wish they all had a thing that would break up the bolting agree
Like the spiders in arakara
Had the venom nova cast
Slower cast and you can solve it with pct
Give back the longer lockouts when you kick so a kick is actually good but aoe stops aint op as shit
Idk surely they do something in s3 right? They wouldnt just let beam and silence sigil be and keep the big caster packs right? 
Actually yeah, they nerfed kick lockout from 5 to 3 in df s2
remove casts from the game, let us zug and do damage
am i crazy, ret pallys are always chronically the worst when it comes to kicks?
larger population
so you notice it more
but it alos makes sense
since they can play from ranged
except when they need to kick
so they try to kick and theyre out of range
hey, new to rogue and playing sub. can anyone recommend a combo point tracker weakaura? something that isnt on name plates.
!wa
ahhh interesting
good tips!
yeah it's kinda ironic blizz wanted to cut down on how aids casters are in M+
and then this season happens
Gushing Wound looking like the go-to for helm
Is the First Dance Bug still a thing? using this macro?
#showtooltip Vanish
/cast Shuriken Storm
/cast Vanish
for single target at least, is this correct
sure
bug fixed
woot
yeah just checked warcraft logs, sure looks like it is, gonna give it a try
thx
I mean aside from priory and rookery, which imo having one or 2 kick heavy dungeon in a season is fine, there aren't like too many mega scary bolters this season. Just rookery and priory. Necrotic bolts in top aren't going to one shot, till around 22, free samples doesn't one shot, boiling flames doesn't require a kick and won't rechannel on a stop, flood gate has a couple bolters at the very end of the dungeon, mechagon has only a few, motherlode bolters won't one shot and can be lived with a defensive/insane hps, dfc 6 bolters total throughout the dungeon. Idk last season was significantly more bolt dense
i guess so yeah
They exist, but its not like arakara which had a bolter in every single pack till the last third of the dungeon
probably just feels bad to me right now because i'm in priory hell haha
Or grimmyB
Even dawnbreaker had some bolters, they just got avoided at all costs
Our group hasn't rolled 1 priory 20 and i just wanna give it a go already zzz
So many mechagons and rookerys
And mechagon is farming us 😦
screw workshop
screw that 3rd boss
@plush roost is this season going to be the worst ever in terms of people buying title you think?
because of the resil system
No idea depends on just how annoying it is to buy 20s next week
19 sales are already done and honestly not too difficult with a good group
Ik belt will be like 2% gain but thats only if people play charged bolts and not a defensive option
And idk how well the mastery option will play in aoe packs compared to charged bolts
Or w.e option works better for other classes
There were already plenty of buyers at the end of season 1 that magically got grim 16 and stonevault 17 etc
But there is only a finite amount of buyers, not everyone has the money or cares enough to purchase title so it could just be similar
I do think title will be higher tho, simply because a good friend group of gamers can ram their head into priory 19 for 6 hrs and time it via prog
yeah that's been a lot of this season
timing keys with someone's resil
i have the most IO in my group, and once i get resil 18 they get a free ride into getting all the 18s they need lol
Yeah i get asked a lot if i have flood prio rook 19 in my bags
If i do and am bored i say I'll run some, my key is resilient but my time and patience is not
haha fair
i haven't asked a single friend once to run their resil keys
don't wanna be that guy
but maybe i should
TRUE
eye of kezan or pacemaker for m+?
depends on if your tank lets your group have downtimes between each packs or not imo
but as soon as you drop out of combat Eye of Kezan loses lots of value
Pacemaker, imo

eye is rly good if your tank chain pulls
How much damage difference will there be if we backstab during dance or not?
not that much, its like 0.3 or 0.4%
its also bad if you dont have find weakness up for sectech
This is the trouble I have, especially M Lockenstock
😂
just pay everyone to not evaporate adds in 0,8seconds, and pray your tanks actually move the boss for once, wdym
Rogue just sucks.
(Fixed)
kiiiieeerrooooooonnnnnn
zaaaaaaaaaaccccccccccccccccccc
yas its me 
I feel like the one time that happens is so bad that I am considering not doing it anymore
And I kinda cba tracking my FW
Its not. Macro still works
what does this refer to? What bug?
If you press the messages thats being responded to youll find it
Oh the pin for it has been removed
you're the best, tyvm
there were some people a week or so coming in saying it was fixed
so fuu prolly took the pin down
Ye doesnt matter much either way, but ye its not fixed
Maybe it should be pinned again?
Pins will likely be cluttered anyway come ptr so its fine
Agreed
I didn’t use my brain
very surprised ptr not been announced yet
hopefully this coming reset
giving them 2 months

Waiting for .1.7 to hit so .2 can take up the ptr
Would be surprising if there was no news this week
In a surprising turn of events blizzard shadow drops 11.2 and 11.1.7 was all a clever disguise
Tl scrambles
can't wait to go through the list of bugs every new build to see which unnanounced fixes they put in
Echo remains a day behind
The heroes we need
And every fix they broke again
probably gonna get a DS-favored tier set, just wait
oh no
and they'll still leave Mark/DN bug in so we get to play with that
Imagine
I was surprised they didn't drop any info at the recent Xbox thing but yeah, maybe after 11.1.7 is out we'll get 11.2 info next week
bug checking/tier/trinket testing is the only real fun I have in the game so it can hit ptr any time now
Excited to see how buggy Delves become on reset
haha
Timewalking dungeons getting their huge balance overhaul has the potential for immense comedy. Lorewalking and Arathi quest should be okay. Delves.. Well, Brann is a villain.
"in and effort to fix player representation, we will be trying to encourage players to play underrepresented trees.
Sub players perk up
"This is specifically noticable for the rogue spec subtlety"
Sub players lean in further
"So in an effort to help balance things, and to cut down on the oversaturation of trickster players, we will be focusing on itemization intended to guide some sub players to death stalker"
Sub players wonder if this means bug fixes
"We feel this is all that's needed to get more diversity into the spec that is already working as intended"
Sub player vanishes
Oh, the one-button / rotation assistant stuff is probably going to be interesting and also create a load of tedious discourse
I'm working on getting my raid group to agree to play a few pulls with it on without saying anything to the raid leader
I hope you pull it off because that's really funny
I mean it'll get me benched for sure
If I had a raider that could convince the entire group to give up their damage for a joke, I'd be deeply impressed.
True, can't even get them to give up DPS to stay alive half of the time
I am really curious to see it in action, but I fully expect it to be a situation of "the people who'd benefit the most refuse to try it"
I know a few people in the guild who are excited for the rotation-assist feature, idk if anyone is gonna use the 1-button
got called an elitist for implying that people who need to use something like that or the 1-button thing might not be cut out for mythic raiding
I raid lead the drunk Friday social raid, there are some people in there that... Yeah, in pushing for them to go one button.
I say raid lead, I more poke the drunk stragglers with a stick to make sure they're vaguely in the right place.
is there any sims for the titan disc belt for sub rogue anywhere?
can only find for outlaw
Think i just found a way
will link it after
https://www.raidbots.com/simbot/report/e7VVvHdiCrKuErGhKut6hF
if this is true
!fuu
Rogue Spreadsheet - Light Version / Dark Version
it stands to reason that a random damage proc effect would look better for a spec without a major burst window
Run a pug that requires only 1 button on. See how much soother the raid goes.
Oooh
day-one aotc in 11.2 with that
lmao
If not in 11.2, then defo in 12.0
When they kill add-ons and to compensate, turn all raid bosses into target dummies
If 1-button means ppl don't die to fire, it's a win. But I suspect there will be some tuning involved.
with the gcd penalty it introduces its own level of tuning
I know multiple people who would benefit so much from using it, or at least giving it a go. Maybe they will.
Yeah, it'd be a lot of fun and a pretty interesting experiment.
Esp if you do it with a group that has a lot of logs. Because you could have a really good comparison between it in active use.
So how is the belt dimming for outlaw as of right now? And can we only start simming it on Tuesday?
it's on fuu's sheet
basically you equip it and get charged bolts in it
for almost every class in the game
We zap now
Did they fix echoing void simming higher than normal ?
Is every dungeon gonna be extra sparkly cause of all the bolts now?!
Pins don't say if it was fixed or not
it's still there
which says to me
with my deductive reasoning skills
that it has in fact not been fixed
If it was fixed, it'd be updated, still bugged unfortunately
this guy is so smort wtf ...
i wish i was him
why
bro kieron
lol
(the 1.5m cd spec that has cd's for every single damage amp)
5 phase
My youtube feed randomly recommended me your video, and i was like. That name and pfp looked familiar
crazy how good burst cd's are on a damage amp
ToP 21
shocking, even
Honestly kieron




