#subtlety
1 messages · Page 136 of 1
even if it does not work for the whole ptr, it will work on live
But presumably it will increase plague damage yes
My barometer for "things that will surely happen" has been so catastrophically off about the world lately that I don't even know anymore.
But let's hope 
I would hope the tier set is working before it makes it to live 

I mean ye, question is if its gonna work on everything
Like the 2p currently buffs finisher damage yes
But not shadowed finishers
?
Thats an example of something thats way less likely to be fixed
what do you mean by not buff shadowed finishers?
it doesn't increase their damage
It does not buff shadowed finishers
should it?
even though that separate hit can reset stacks
It quite likely should yea
shouldn't shadowed just a percentage of their physical ones?
Since most other effects in the game do, and shadowed finishers says its based on the physical hit
Its not
it can independently crit
what?
so its its own thing
Its its own spell
That doesnt work with a bunch of things
Like darkest night for example
Only works on the physical part

But also follow the blood, symbolic victory and cold blood (i think cb was fixed on ptr though)
not sure about that, at least my record shows good crit shadowed damage instance sort of matching the max crit physical ones.
Those only buff the phys part (or cb used to only buff the shadow part)
if the max physical instance and max shadowed one matches, idk what does it mean by not working on it.
What
If you do an eviscerate and look at how much damage the shadowed eviscerate is doing in relation to the physical part it should baseline be ~43%, and then its increased by shadow amps
With darkest night up, its about 30% including the amps, so should be like 27% without
i think they should move back to combine damage events again to avoid these problems
the same bugs and problems are present in every update around the same elements
The numbers on sectec if combined 
max 3751859 max shadow 1178218

Ye its not 30% baseline
Its 43%
Because its not reduced by armor
It does 30% of the unmitigated physical hit
Which is 43% of the number you see ingame
So when its 31% like you showed above, that means it does not work
Please read my messages
Try one without darkest night
I dont think ur understanding lament
Now do one without DN
i read and i simply think it does not need to be that complex
total physical evis is 32.7% and shadowed is 9.9%, in total it consists of 30%.
idk what your theory is but it does 30%
it does 30% and it reads 30%, why it is not 30% like you want
Brother
Do one without DN
Ye the problem is that the tooltips of wow are horrendously inaccurate
And it doesnt do 30% of the final hit
Like i siad
It does 30% of the unmitigated, which is roughly 43% of the damage you'd see in logs
So DN doing 30% means its literally doing 60% less than its supposed to
@hardy snow #subtlety message This is a normal evis, do you think this is too high and a bug? (It's not)
AKA not working
i dont think if it should read in a particular way as it now consisting of 30% while it should be read in a different way so it does 43% instead
if it does 43% instead, maybe the tooltip will then be 43%, or something.
bottom line, im not complaining about it.
A baseline right now is doing 43%. That's because eviscerate is reduced by armor, but the shadow portion is not, so the baseline pre-armor reduction amount is 30% (like the talent reads)
But because of armor, that reduces eviscerate's damage and makes the shadow damage look higher
yea, that's a very fine way to understand it.
but it also does its own crit and things
you'd expect that that dynamic to extend to Darkest Night, right?
like the coup de grace, does it own crit thing
Bro I'm having an aneurism reading this
we dont know how it should work
Darkest night shouldn't change that dynamic, A DN Eviscerate should have the SAME ratio of 43%
Because nothing about darkest night changes the armor factor
We actually do know how it should work lol
However, clearly, that doesn't happen, a darkest night's ratio is ~27%#subtlety message
as you see here
that's what we mean when we say it doesn't work
yea i mean it is the diff between what it says on tooltip(imagine trusting blizz on that one) and then what happens
and coup is even funnier
We do know that its not supposed to work with shadowed finishers, because theyve fixed tons of other effects not working on them in the past, like finality, supercharger and current tier
yea enjoy trickster while it lasts
Only so much time until we are forced into ds prison

You guys mean DS heaven!
speak for yourself I'm a casual and can play whatever talents I want!
Do you think I should main outlaw? subtlety is pretty tense
Have you considered Ret?
if you think sub is tense
outlaw would end you
as sub you literally only plan ahead
outlaw is like playing a ddr game
I dont even plan ahead i just hit buttons
You're asking the sub channel where we are die hard into this spec against all odds. So a bit of a biased place to ask this question :).
Sub aint hard since 11.0.5
Also most people in any non-outlaw channel would say no to outlaw no matter what
You should play the spec you enjoy the most. If you enjoy Outlaw more, absolutely.
Once you get the cd windows down its pretty chill
best is to play what you like the most, just try out everything and stick to what feels the most fun
because the thing is it can work in only one way but it shows different versions with bugs and those are not supposed to be fixed since this game is now a mess of bugs and they're just figuring out when the dps space has been filled.
like in the past when they decided not to fix NS due to no room for buff.
if it sits somewhere not totally out of place, im okay with that.
get one bug fixed would very much likely lead to some nerf somewhere
Hardest part of sub for me is pressing symbols at 12 seconds of sec tec for good cdr
If you argue that things should be bugged as to not get nerfed then I'd rather it just be fixed and nerfed ngl
Yes and they should fix the bugs and perform that nerf somewhere else
That's their job
What do you mean "not supposed"
If they kept this mindset eventually every spec would turn into a jumbled mess that theyd never be able to fix
They are bugs, They are supposed to be fixed
Maybe they actually like keeping a terarium
That's blizzard's job
We literally just got buffed from bug fixes, as this entire discord channel has been asking for
Guys, I LOVE subtlety. I just sometimes flirt with the outlaw idea
we could argue that, now it is ptr and bugs should be fixed and we get a much better experience.
but the truth is they're now on agile dev, no time for small things ever.
their work list would be like a mile long and they only work on priorities now.
that's when you get devoured by some big thing like MS.
Nothing wrong with both brother
i play all rogue specs
Then try outlaw, that's up to you (even if pirates are filthy)
They’re all fun in their own way
One of us, one of us, one of us. Purple team let's gooo
You're shifting to a different discussion of what they will do based on available resources and what will happen
Purple team best team
So you're saying something different now
exactly, and that's why it will almost never get fixed, i mean certain bugs
That's a different conversation
im saying the same thing. as long as it sits somewhere not totally out of place, im not complaining about that.
I'm confused at this conversation but considering we just had a few long-term bugs fixed.. Doesn't that prove they can and will be fixing stuff?
i wouldn't worry about tunig much atm
for example, they would probably never fix RS interaction with SC
BUDDY
They did
HAVE WE GOT NEWS
Lol
FOR YOU
That one seems fixed on ptr, but also needs more testing
then that's like the time they need
if they actually fixed it correctly
last time they fixed tier so stacks can drop, but now it gets other bugs like shadeowed finishers all drop them
Right but they've been fixing stuff.
So your point is just moot. They are fixing these things.
RS thing happened like how many years ago?
Argument to argue
The whole point that started this was "Shadowed finishers doesn't gain from several effects", Lament didn't understand what that mean, we explained it clearly, imo, now we're talking about how we shouldn't expect bugs to be fixed because of tuning implications? Despite the fact that they are being fixed on ptr?
It was, arguably, a minor bug at best that while frustrating, is non-critical. Would it have been nice to have it fixed sooner? Ye. But it's most likely fixed now. Hell yeah, let's go.
They fixed blades with tech and rs, arguably the two most talked about bugs in here
Yeah
think about how low would be a shadowed finisher percentage thing.
like Eleem said it is a bug, okay, but hoping such thing or everything get fixed very soon is a very different question.
i mean ofc it would be very nice of him mentioning it, and i'd like to say tata to him.
Couldn’t really ask for more rn
I mean it's non-critical in the same way that my wall not having a hole in it is non-critical from having punched it after the bug happening
So I mean yeah I don't HAVE to not have a hole in my wall
(I don't actually have a hole in my wall and I didn't punch my wall this was a joke)

Getting a bugfix that buffs you by 3% and then getting a 3% nerf is imo absolutely way better than nothing happening at all
Sure, you kicked a hole instead
Because spells should work the way you think they should based of the tooltip
things should work as you expect
this is true, but also at the same time, it feels good, but no solid improvement.
I was onto you and now yo ufinally admit it, I know you're in my walls
Tuning is also very easy to do. They can, after these fixes, aurabuff as needed. When stuff is working, it's easier to get a picture of where stuff is at.
Wdym its literally an improvement
Its comfy in here, good insulation.
I would characterize a bug fix
if dps has been filled, then the nerf counters the bug fix
to be the foundational example of a "Solid improvement"
where is the improvement
the bug is fixed
the foundation is solid
The concrete is poured
we aren't sitting on a foundation of sand
that's the improvement
Improvement does not mean dps improvement
but you're not standing higher, sand or concrete, same level
It's not a bug anymore.
Because when they apply different modifiers for trinkets and new talents and tier you can account for them correctly
💯 💯 💯
I.... you 're standing securely
as long as there are enough sand, it is secure as well
Securely standing on a foundation vs standing on an empty foundation
is an improvement
It's not ????????????????????
What is happening right now
am I having a stroke?
This guys never played Minecraft
Fellas my house is sitting on sand next the ocean, while his is on concrete inland.
Why is my house sinking with the tide???
you're not falling anywhere when you stand on a beach, like concrete you put there for a same level
what

I'm so confused.
Fixing a bug is an improvement. Because the bug is fixed. It is no longer a bug. It is working as intended now. It wasn't working as intended before but now it is. It is functional. It wasn't functional, but it now is. It has moved from -1 to 0. This is an increase.
2 words
Bugfix DS
If you truly think this, Just know that I think you are incorrect and misguided and misunderstand what's going on here.
I'm inches away from assuming that you are just trolling and speaking in bad faith. I'm going to exit this conversation now before I get to that point though.
Two words.
the point will grow anyway. leave or not. i planted it in your brains already.
Guys the foundation of my meal is supposed to be flour, will this powdered sugar be a suitable replacement?
Nah my brain is literal soup, ain't anything growing in here.
get your damn fingers away from my brains those are my brains I spent a lot of money on them and got the jars from a very reputable businessman
it happened for NS, if it happens now for shadowed finisher, I'll take it.
it is not bad faith. it is however a very different perspective that I enjoy the game the way it is, not being obsessed in how a bug should be fixed as long as it works to the end a very playable spec.
much less stress ngl.
Can we pin this advanced wisdom
RS bug very playable 
Multiple top ranked players refusing to play sub literally only because of that
yes, and it took two years for goodness.
I don’t think anyone here is obsessed over any bugs they’d just like to see the spec they love in a better state lmfao
I have significantly more stress in my life if I were to be juggling 4 insecure income streams to live precariously on the edge
compared to 1 secure income stream
Even if the income level is the same
I'm getting pulled back in no
No I have to leave
Hes fingering your walls!

It's ok I have @cold badge in my walls he won't get anywhere near the brain chamber
im not saying if a bug fixed would be a bad thing. im taking nex level that fixed or not it could still be very viable if it stands as it is. they fixed it, good, maybe take years for them to do that. but if they dont, it's still totally okay. no expectation needed for that.
When bugs actively ruin gameplay i think expecting something is understandable
If it gets fixed great if it doesnt then 
I think his point is the DN shadowed finisher bug doesn't really ruin gameplay
RS was ruining but shadowed finishers are not same type of ruining at all.
yeah i more meant the rs bug
and tbh, i still have a WA for RS bug
Nobody is saying that it is
it gives me every rupture ticking time point so i know if SC would give me a delayed refill.

ruined by RS bug? top rank players? they should indeed work harder tbh.

THat's a very powerful garfmote
Welcome to rogue discord.

I think its wild to say that people should not care how the spec plays as long as the dps numbers are high, but thats just my opinion

I'm firmly in the gameplay > numbers camp
Always
Don't need to play the spec if you one-tap the boss. But yeah, agreed. Gameplay -> numbies.
Im pretty sure everyone here knows that as a sub player
Besides numbers always come anyway at some point during the season. Blizzard balancing typically ends up good
Despite the memes
Ye. It's going to be a lot easier to adjust the specific tuning since it's all aura stuff anyway.
The gameplay should always be a priority
So if you've got a good core gameplay cycle - then the damage numbers can be whatever. They are easier to twiddle the knobs on.
I'm not playing 1% content so tuning is more or less w/e, as long as tuning isn't hilariously low idc
Fix gameplay. Bitch about Evis needing to be higher on details later.
DF was a good example of numbers over gameplay
Gameplay first is always the best approach
Making it feel good, and feel fun to press the buttons is always going to be the more challenging design space, too.
And then, once you've got it, you can make the numbers be whatever they need to be.
praying for one big sectech number
actually i do not even dispaly combat damage numbers
gotta go with the 3x size NiceDamage font
I long for the big sectec. I dream of the big sectec. The massive crit. The damage bonaza. The good brain chemicals of the BIG NUMBERS.
Well, to be fair, one of Lament's points was that the RS bug (which impacts gameplay directly) is in a separate category from Shadowed Finishers (which does not affect gameplay, only numbers). If gameplay was the only focus, shadowed finishers bug is irrelevant.
My point was (and I think you agree with this) that regardless of gameplay, when the underlying factors that lead to the numbers are built off of unexpected behavior and bugs that are not in alignment with the way the game says it should work, your overall numbers are a facade and are built on a foundation of sand that could slip unexpectedly at any moment. When the bugs are fixed, changes are more understandable and secure. So even a focus on bugs which don't affect gameplay impacts the feeling we may have about where we stand, regardless of where the number sits.
If we're sitting at 2M DPS and all the bugs are fixed, vs 2M DPS but have a ton of bugs that bring us to that point, I'd much rather be in the first camp, and resources are well spent on blizzard's end to get us to that point.
100% why I'm happy that this ptr cycle so far has been fixing stuff vs tuning, at least up to this point
They’re tuning already mate
bc tuning will come with fixing stuff
I liked the typo
did we get anything or what is all this yapping about
They fixed RS
(on ptr)
we would all rather the first camp, however it is irrelevant when it ends up at 2m.
Your statement of "your overall numbers are a facade and are built on a foundation of sand that could slip unexpectedly at any moment. When the bugs are fixed, changes are more understandable and secure." is very theoretical and not how they practice.
it is very understandable that we would like to see every bug got fixed, and at the same time, blizzard already showed how they tune things at the end of dev cycle and it usually gets to a comfortable point or they pick up some little things like last sin tier 4pc.
The imaginary of "slip" is quite a statement of fear of something bad happen and personally I deny that weak stance, with all due respect.
I however take the resulting shape of the spec and work it out through all hard content, even the RS bugs.
as long as it is well tuned.
it was for LE anyway. thank you for the play.
If it's irrelevant then why would you rather be in the first camp?
I'd like to understand why you think it is good to be in the first camp if you think it's irrelevant
because that would make me less wired.
And why is that not relevant?
more sociable.
I don't care about numbers, I don't fear the numbers slipping. I'm playing the spec regardless
because the numbers are not slipping...
Me being less wired is good, and that's what's relevant to me.
and that's why i said I'd like to be in the first. but if it is the second, it works the same for me as well.
I care less about where we land on the dps meters and more about using software that works the way it says it works. The latter is a virtue in its own right, for me, and it doesn't have to be for you.
That's why I care about being in the first camp, that is what is relevant to me.
Same, I'd rather it all worked and we were there because it worked. Also, if we're at 2M in the latter anyway.. We're actively underperforming because, surely, if everything worked properly, it would be higher. No?
seeking truth is not a bad thing, not bad at all.
but when considering writing for example guides, simulation basics, or APL for simulation.
we are then not saying that should work like this and we later give sim a negative aura so it fits to numbers on live.
we adapt, and during that adaption, if it ends up the same, it works as it is.
I hope this could make a conclusion on this.
Well if everything worked properly and we were higher as a result, We may get tuned down (and I'm ok with that). The point is, though, that the tuning would be more reliable from blizzard's end because the spells actually function the way they should at that point
A very good point, yeah. Something I would echo, too. If it's working as intended, then it can be modified and tuned as intended.
tldr. RS bug is cancer. Fix it. Tune later.
Hell yeah
back to bombs
oh no
anything else besides RS getting fixed?
sec tec working with shadow blades is nice
surprising change


You don’t know me
Hi Quake
what i told my ex before breaking up
Hi Quake 
How sub lookin 11.1
Well considering RS bug fix seems to be on PTR, according to others here, that's great news for 11.1
(Yes but performance wise also that, the same^)
i'm always surprised at how many people ask this question about specs so far before a season starts

people are afraid of the unknown
good, we got some bugfixes on the tier set and long standing bugs
Outside of that, nothing changed rly compared to current patch
You would be surprised, i already got questions/dm's about the next patch before ptr was out
wise words
guys how is sub looking in midnight?
yeah i saw a few before ptr even launched
some patience fam, hour and some minutes
idk why at this point, but it still surprises me lol
I don't think there is any ill intend, people are just used to "instant access to information"
and often don't realize that the question is absurd at the point in time
other games are way easier to predict
i think maybe it's just the amount that gets me 
I think if someone is asking this early that's fine, it's misguided and uninformed but it's not wrong to want to know and I get the impulse to ask. Just an opportunity to learn about how this game and tuning can work
probably happens in every class disc as well
almost certainly yeah
e.g. the card game i played a big lately hachadino and eleem play too (the bazaar) is figured out in a few days most of the time. A lot of it is known by just reading the changelog, which is very diffrent compared to a more complex enviroment like wow
yeah it's understandable to want info as early as possible, especially if you want to commit to gearing a new class
one thing that bothers me is people who answer it as if they know how things will be when the patch launches
"is it worth to invest time here"
(people saying outlaw is dog shit on repeat)
i think outlaw can be good
and won't see good play rates
subtlety has a chance
but not if the design team keeps doing things like 10.2
then we get also in the outlaw zone
maybe it is a hot take but 10.2 was one of the worse things a developer can do if he wants people to play multiple specs
making one spec overly complicated to the point nobody bothers anymore while simultaniousely make it the best spec
all while nerfing the other specs so people don't feel like the want to test the spec
idk about that one
but forced to play it
depends on game and audience
a lot of games, if the super complex class is also rewarding
a lot of people will want to play it
because at the end of the day, its a game, alot of competitive plyers want a way to show their skill expression and mastery
im gonna take my chances like i did more than a month ago with sub
learning a difficutl class and being rewarded for it, is kinda a goal on its own in a lot of games
i mean we all saw the amount of people complaining that they need to play sub
or at least i had many of them in my dm's on top of what we saw in the channel
i mean it is always funny time
thats fine, thats people being idiots.
when sub even seems decent
your job as a dev isnt to baby sit them
but they are our idiots!
have to treat them well
otherwise instead of dozens we become handfuls
its like people thinking oh i can only ever play azir mid if i wanna get to gold 3 because they played azir in LCK
and then if a dev decides to consider ^ comment, then the dev is an idiot
i do think thats a diffrent point
the amount of people who ended up upset that they "needed" to switch away from assassiantion
outpaces the amount of people happy to have subtlety competitive or even as bets spec
is my point
i mean same happens on hunter and warrior
but thats giving into people being idiots though.
did anyone ever really HAVE to swtich?
not really
thats true
but people fill obligated to switch if one is better
it is a longstanding problem of wow
which is funny bc 99.9999% of players who think that aren't doing content where it actually matters
i had very insulting discussions in this server even around this
where people ended up raging at me

because i stated that a 2 or 3% diffrence is not enough to say
"you are trolling your raid group if you don't play x"
people love to gatekeep
lol and those same people probably have bigger % variance in their own dps due to their gameplay, not tuning
yeah idk anyone who says tha tand isnt litearlly in RWF or top 20 a tthe most is an idiot imo
and i dont waste my time dealing with idiots
the lengths people will go to for even .5% dps
its all Dunning Kruger
is breathtaking lol
It depends, it is difficult if the person stating things like this is someone with a higher level of trust from the community
like farming an m+ trinket for .5% dps
!sheet
Rogue Spreadsheet - Light Version / Dark Version
just torturing yourself for no reason imo
i mean when they are in rfw if they dont know how to play it is the same
remember we had the venth boomkin situation
or surrender
Its impossible to even see those 2-3% early on in the tier because theres just not enough data on wcl
Like in amirdrassil everybody was saying assa is completely and utterly busted (even after the first nerf)
Yet sub that was doing the same, people just ignored it
sub secret op because we could move cds
People: "I need to farm this passive trinket for 0.5% dps upgrade"
Me playing Undead:
even then you could litearlly see people clearing bosses as sob early. like i think jundies cleared first 4-5 as sub
After the first nerf sub was doing roughly as much damage as assa was with PI
Yeah fuu gigatrolling on god
it was litearlly 3 sub parses first 2 weeks
And people said i was trolling for playing sub
me jundies and 1 more guy
Gift that man a faction change
The problem is, many of these arguments become personal
And im like 
time to report sub to the wcl mafia
when its just about defusing polarizing situations
so we get hidden
that's based you going for the og rogue rp?
he just likes the animations!
undead male also gets devilock hairstyle
Not the same as the classic animations aparently
opop
agree, but i think thats a big perception problem
Ye its almost always a perception problem rather than actual balance problem
female ud has rly nice animations
Theres clearly exceptions where the balance is wonky
do they still have the frontflip strike animation?
evis
I also think some people who fight me to death over these polarizing statements realized over time
that small diffrences often don't change the outcome
when i pve'd a lot in SL i pretty much freely swapped between all 3 specs for raid/keys
and no one ever said anything to me except like once in a pug key
"isn't X better?" "nah we got this gogo" 
Wasn't there a time where sin was actually inting at the start of SL and the spec was buffed by something like 40% over 2 weeks? That's the one time I can remember. I think
i remember some very old discussions i had where people would go as far as say you can't play a spec over what would be a diffrence like "playing TFD over weaponmaster" in mythic+
I can't remember the exact time that was though tbh
anyone who thinks X class can't clear all but the highest content is on some shit
Assassiantion was undertuned at the start of SL
then ended up as the best spec of the first tier
with many buffs in between
Yeah
the irony
I just remember normal and heroic being out for a handful of weeks though and it wasn't addressed yet
so it was actually tilting to play
pretty sure that always ends up being the case, most underperforming specs tend to be at the top by the end and vice versa
I don't think so
it was almost never the case during Legion and BfA
these days they do a much better job with balancing in the first place, usually
and we had many seasons Rogue as a general was bad, with all 3 specs being mediocre
i don't think we've seen anything that comes close to sin's 40% aura buff 
where mostly only one was buffed to be relevant
with the exception of enh this season I feel like it hasn't been too bad
eh, they nuked outlaw from orbit at the start of this patch, then essentially negated the nerf two weeks later again. it still happens sometimes
I think balance is a difficult topic
And depending on who you ask its either the worse thing ever
or the best it ever was
ye but that was probably like ~5-10% max
i feel there is little in between in opinions
idr what the changes were
I think its something that is very easy to be hyperbolic about
mhmm
e.g. i keep hearing how amazing the balance was and "the best ever been" since BfA every patch cycle
and i can for sure say it was partly a complete clownfiesta
I think it was a 12% nerf? then they buffed the tier finally then reverted the nerf.
it was larger than expected, put it that way
tbf it was all in thhe spawn of 2 weeeks go
also wow being a pve game with lower difficulty over time, you can essentially play everything at one point in time
It is what it is
simply because power from gear outscales the content
I don't remember when all 3 rogue specs were this close
which spec is 'best' currently is what people choose to play
iirc s3 SL you could pretty much freely swap between the 3 and you were chillin
s2 as well
S2 not S3 but yes
ahyeah thats right
Late aberrus was pretty good no?
I partially block out s2 bc of domination sockets
raid fights just weren't good for rogue
a few of em
anduin etc
s2 SL was probably the perfect balance as all 3 ended up equally strong
s3 SL was extremely weird
wasn't outlaw kinda bad
basically subtlety kept the power of Edge of night
s3 was when we got those very-well executed tier sets 
which gave it a rly strong baseline
but scales like dogshit from tier and other things
you saw it in the raid world first
rogue became irrelevant on the later fights because you actually would have been better off not bringing a rogue
raid teams just palyed rogue because of the long world first race
i think rogue was decent on rygelon/jailer
if they knew beforehand would probably drop rogue entirely
All 3 specs were kinda mid but ye outlaw was slightly worse
ye looking at the logs now, I am thinking of amirdrasil
Rn all 3 are top specs 
I am pretty sure if people swapped from assa to sub or outlaw then those would be the 'top'
Ye
due to perception and tuning
like right now I have pretty much assa rogues with PI beating me
Sub dropped like 10 positions on the statistics when assa got buffed by 5% 
In aberrus
yeah, as outlaw seeing literal HUNDREDS of other parses for a mid tier mythic fight is funny. There are doozens of us!
tbh
i don't think anyone wanted to play rogue in s3
people like to see themselves on top of the meter
and rogue was not good in doing so
it is funny how it always goes like we say
like rogue is blasting wait until other people get gear
then oh no
it was like this a few times
the amount of times I've heard 'rogue is so broken' in my raid the first week of raid is crazy
and then ends up in the middle but people still remember that first week
Gods of the first 4 bosses
It is the same in any rogue discussion
e.g. people often comment on balance of the first 2 or 3 weeks
so if a spec is good for 2 weeks
then not played
thats when our raid group gets the most rerollers
"NOOO WE ALWAYS NEED TO PLAY THIS SPEC"
like two weeks after we start raiding lol
I mean they literally have a laser beam on rogue always. Remember assassination in the beginning of Amirdrassil with PI
then they nerfed it until it went from first to worst
its absurd how much they target us
Maybe thats a hot take
it was PI + wrong reatribution from aug if I remember correctly
but i don't know why assassiantion is often overtuned to then just recive nerfs
it was a total over reaction
this tier it just did not get nerfed 
its like they dont understand how pi works
DS or Trickster which is easier to handle?
and its a roulette usually
probably trickster
just play trickster everywhere
I think it was overnerfed, but i also don't understand why you need to purposfully overtune it in the first place
it made no sense, you essentially create a high engagement cylce where everyone jumps on the "op"
to then most of the time nerf it
I mean was it even overtuned
without pi
how was it any different than unholy dk
before it
haha
its also the easiest of the specs so more people would play it and perform well on it
I am not sue about this
idk how much the kb stacking bug factored into that but that was also a thing
I think sub is the easiest to play, the hardest to understand, maybe?
Assassiantion has dot management
which is already for many even higher end seemingly a complicated mechanism
na, sub def. not the easiest to play
i think outalw might be even the easiest
hard to get into and hard to master
the hardest thing about assa is to supress the urge to press envenom when you have the energy for it
the hardest thing about assa is supressing your anger when KB gets parried
not sure which one that was
would stack off of all poison applications not just the ones on the main target
just have a sub rogue in your group ^^
Outlaw has a bit to pay attention to, I'd argue it might be on par with sin 'complicated'-wise
I don't remember that tbh
my co rogue is an assa OTP
honest to god, the absolute hardest part of queen prog for me as sub rogue was paying attention to coup de grace, and making sure I didnt use it while mid air on a poison pop so I didnt charge to boss at a bad time and die.
Not even joking.
outlaw requires alot of fast decisions which is not always easy to do, but it also kinda depends on the person
tho, i think difficultly is always a hard topic to discuss
maybe I am just getting old
every spec channel will argue for their spec to be the most difficult
yuhp, washed up annsie confirmed
lowkey outlaw has the highest skill cap on rogue, but cant say that too loud here
Outlaw, from my understanding, can be handled pretty easily with a single weakaura with a couple of conditions added to it
No one will argue sin is the most difficult, even sin mains
but that's purely from gleaning info from the wowhead guide
Sub -> outlaw -> sin from most to least imo
You want me to search up some old discussions around EB uptime ?
true sin is the hardest for sure
Sin mains need to uff on some copium juice to try to find some "hard" stuffs to their specs
Even then
to not fall asleep
Everyone knows
freedom from wow lowkey good
I currently haven't played wow in 3 hours and I'm already experiencing withdrawal
Uptime was a big topic in Legion, and i for that reason did some apl experoments. They showcase that min/maxing it was not a dps gain and could potentially even impact your dps negatively.... Tho the same min/max was also why the spec was difficult to learn from how i understood it
Conflict of interesst, so in the end the apl/sim was wrong/useless ofc
go play with your vdh muffin on ptr 
neverless, think people now are more educated
so you can argue more reasonable
still, i think which spec is the hardest will have many people point at diffrent directions
i find outlaw the harderst because my hand starts to hurt after doing 2 keys

Im the same ngl
Same
there is so much specific min/max, i am unsure how much of it is rly needed
or even a dps gain
haha
I hate all the rtb rules
Sooooo I implemented a cast count WA for when I'm in Dance to keep track of my SS casts. Vast improvement based on your feedback. Thanks again!
outlaw has been cringe from day 1
bring back combat with deep insight
MAKE COMBAT GREAT AGAIN
Outlaw needs a KS rework
best spec for outdoor content though
it's kind of crazy that outlaw exists
considering that combat was the most popular rogue spec by a lot
it would be like if they said, hey lets retire fire mage
and make a timeweaver instead
Outlaw is ridiculous APM. I can't do it. It's too much.
best spec for zekvos
true
reminder that i should try it now
I just do the 1 hr tricks on brann and afk
Did it as arcane at like 615, was kinda fun
he just dies now
but unironically dreadblades flag outlaw back in sepulcher was probably the most fun I've had on a spec in a while
it was awesome.
warlord sub with soul capacitor was incredible
did you play then @vale pine
i started playing again very late in wod
I'm sad I missed most of legion
my GF wanted to try the game, i did say i would only level with her till end of free account levels....
well here we are ^^
played the first few weeks then had to quit for work/school, didn't come back until BFA prepatch
I found HfC extrmely nice back then
in Hellfire Citadel, you had the legendary ring that stored damage, and a trinket that stored damage, and if you procced the trinket it could explode into the ring, and the ring could explode, into another trinket proc
but realized, i just liked to do big dps
so you would do like 1 dps, that got amped into like 20 when it exploded.
hfc was desig wise boring
very very buggy
you could easily one shot mythic bosses with mechanics
and pulling trash
iirc they used outlaw to oneshot one boss
because of BF/KS
could feed it in soul cap and ring
and do big deeps
just pull some trash mobs and go ham
Legion sub was amazing.
finality and rotating finisher buffs was the min max yeah?
It was when i started to spend unreasonable amounts of time to optimize the sim
i wrote a entire new apl from scratch for dfa mid legion to then later combine it with the default
dfa was also one of the most fun spells we had
unless you clipped through the floor and died, that wasn't that nice
sometimes thats the best part of a spell
using it or shadowstep to clip through walls into trees or floors
FUN
dodging over stuff with dfa felt amazing
tbh i am surprised about DF
the amount of time i disconnected because the claw of my dragon touched a mountain or sth similar
Why sometimes Storm during dance and sometimes SS
yet, i did only read people loving dragonlying
you storm once during dance
but only once
in aoe
^
no its trickster
can you link one
thats fine I guess depending on what you want but can you link the sim where you saw it happen
hot take, but with how stacks drop on ptr, I unironically think its better to never finish with anything outside of cds unless its rupture.
I don't see it
no way that a few wet noodle evisc resetting 30% of your dance dam is worth
I think you just force 10 stacks 100% of the time, and if I am wrong, it's not that far off
which is kinda sad regardless
once they fix the reset bugs, it will play normal hopefully
where? I only see one storm per dance
Same, I see a bunch where storm is the first global after dance ends but no 2x in any of them
happens
Watch them softcap bf and forget nimble
glad it helped !
does nimble need to be softcapped when sub already has black powder?
I thought nimble was hardcapoed at 7 targets?
?
You have bp
And sec tech
Level of entitlement from these sub guys smh my head
outlaw has blade rush 

Shoosh
outlaw uncapped, see
Go away
I think br js still a DPS loss to press at like 20 taegets
Not sure it ever become a gain no fap
No fap
Bru
It's energy efficient, YOU IDIOT.
I hate typing on phone
Go to bed
Yo nitro
Yo

Its been a while i didnt come there
Ye
Noob
I actually like it
show them the true C h a O s B r An D
Dh on ptr looks fun
it does good dam on ptr too
I tried it on live in 16 i think Its a the worst thing ive ever seen in M+
Man I Hope we dont have to dash anymore im so bad at dh
I swear
Wait I dont know if im allowed to post this here
I did
But you still have to retreat
the amount of m+ runs ruined by DHs dashing and ninja pulling shit 
It's not the same
I think in M+ we dont play this
I think Its totally no mouvement
My rogue will be used for splits to funnel the other rogue 😹😹😹
Funnel me
One day maybe if we are in the same g
When ours will disband pog
Time to play DH
The dash thing was too hard for me to play
I finally can give a shto as dps
Im not sure
But i tested things on ptr
And I think Its better to take all the other talents to buff your aura in aoe situation
With rage fire etc
Nice
We were 2 rogue no dh
And my dh is 639 and im « decent » with it
What a trap
Kinda
But now i think im fine with it
Its interesting to try something new for progress
It gives more xp
One day maybe ill be able to play all melees who knows
But its hydrogen bombe vs couching baby lmfao rn
Frost is melee
Nice court parses ahahaa
Uh is a man who send pets to battle
I died man its so hard with dashes??? I didnt progress the boss as a dh what a hell
It was a joke
I would ahve done it on every boss
Its so stressful
I die a lot for the moment
Dash and take a swirly
Its really weird to dash for burst and if you miss the window its over for your damage
And you have to retreat and dash zzzzz
!wa
Quick question: is there a way to optimize Shadow Blades?
Context is when I'm hitting dummy it shows as ~5% of my overall, but sims show it should be ~7-8% of overall on a dummy.
yo! maybe, we'll see 😉
i'm so ready to be pressing blades before sectec for the amp
We’re running heroic in 30 mins. Should be on after that.
Are you also ready to spam rupture outside of dance?
😦
It’s true sub rogue balance. Fix something that feels awful. Replaced it with new gameplay that’s fucking worse.
Watch them add rupture to the set
I'm honestly waiting for it lol
or just "Finishers" so we can't SnD either
wait why is this?
ohhhh, new tier set, ye
so to preserve Winning Streak stacks you use Rupture as only finisher
lower floor, higher ceiling inc
I'd say I'm surprised they didn't see it coming when they designed the set
but I'm not
they'd have to nerf it to make that worth it
otherwise we just go DS and let Hunt them Down carry
bc the finisher/shadow dmg amp is likely way too strong to ever risk dropping
they put themselves in such a horrible position with winning streak
i feel like it would have been better to just redesign it completely
anyone have any tips on soloing max rank zekvir? I keep getting 1-shot after I've used my defensives to avoid getting 1-shot lol
I'm surprised more of the melee sets don't have the WW contingency of dropping once they would add max+1 so it doesn't encourage stuff like Rupture tech
!guide

depends on hero tree and target count
is it only worth it to apply FW with the Rotten using storm on 5+ targets? or good at 4 targets too?
anyone know>?
I rocked the potion curio when I did mine
and you pretty much juggle stepping on a potion every 2 autos
And pray brann doesnt reset the boss by running out the door
When I didnt have dance running I was doing
- Eat an Auto for 60%
- Feint an auto for 30%
- Step on a potion,
rinse and repeat. and hope for good procs
afaik its 5+
assuming trickster
yeah I was wondering because 5+ targets is when BP is better, but I wonder if it's worth applying FW still at lower target counts
did you use
Trickster, its much more bulky and thats more important
With nimble being weird with armor I wouldn't think so
i don't even know how armor works in this game at all lmao
ty
does nimble not work with armor?
Also you want to go into the final phase with both vanishes and cloak as thats ususally when brann dies or starts outranging you for cleanses.
So you kick all the heals and hope brann cleanses you, and if he doesnt then pull some tricks out your ass to eat that dot.
Also dont vanish with brann dead, it will reset, but you can vanish and instantly break stealth and stay in combat, effectively using vanish to remove the dot, but its sometimes buggy.
its phys damage so it gets mitigated but iirc FW doesn't interact with nimble on secondary targets, just the hit that generates the nimble cleave hits
which one is the potion curio?
Logging in to check
this one?
Yes
ah ty!
I think it makes sense that it wouldn't interact with FW, otherwise you would get liek double dip damage, right?
yeah
bc nimble duplicates damage dealt after mitigation, yeah?
that's my understanding of it, yeah
yeah, that makes sense then. So FW is "applied" to all targets hit by nimble if your main target has FW
so not worth to apply to other mobs
if that's the case
ty
This is what I ran for my Zekvir kill
The FW on others is for shadowed finishers buffing bp making it worth casting
yeah, but if not pressing BP, then it's not good
no supercharger /cry
do it as outlaw and save yourself some headaches, you can vanish every dot pretty much
vanishing doesn't reset him?
no you have bran with you
ah I suppose
might make it so that you can't take aggro from barn back to you at some points though
but when I did it I ressed him twice so I guess its fine
I only know how to play Sub 😦
should be fine, you don't have to play perfectly, the danger there is the damage you take and with outlaw you kinda avoid all of it. Only damage you need to do is to the adds so if you can kill them you should be fine
give it a try and see if it works for you
The weekly loot gods were benevolent. They gave me a hero transmitter.
Can someone clarify how supercharger works for me? It no longer buffs a specific combo point, right? For example, your #3 combo point. Instead, it buffs a combo point and your next finisher (with however many combo points it uses) will consume the charged point and act as if it used an additional 2 points?
So I use symbols, I then use an eviscerate with 5 combo points. The eviscerate will instead “consume” 7 points? Is that right?
Yes, that’s correct
what do you guys expect me to do





