#subtlety
1 messages · Page 70 of 1
yo guys, havent played since tww release almost, see rogue has some changes, is ok now to macro symbols with dance?
yes, but also keep a seperate symbols bind
yeap yeap, tyy
Jeez luise. I just ran some practice as sub and my damag is equal or better than when I play sin. I am not good at sin lol
Sub is good
jump 3 times
It shouldnt be that much below assa
Stand or collect orb
i stay with my opinion orb is worse
im starting to really hate jump one
like im sitting there first pull GB, the dragon puthis dot on me, im trying to jump while theres spikes under me, and then i gotta jump my way to a corner to los the fuckign knock back
god i hate this jump
im starting to love the orb specially in raid
Ye the orb is the best
dude I was like 30 sec off of +2ing a 13 gb last night
and we had an almost full wipe cuz on 2nd boss the tank asspulled a giant + lil guys pack on the boss and we had 3 deaths
flag is bound to Q and trinket is bound to X, any questions?
SecTec is V
dance is R
z is vanish Armin
z is blades
yeah no
dance is 7
Shift R is blades
shift R is focus shiv
yeah no
LMFAO
1 is shadowstrike right?
1 is backstab 2 is shadowstrike
3 evis
3 evis 🤝
3 is always finisher
R finisher wtf
f is shuriken storm
Yes sir evis on 3 too 🤝
youre a man of culture, im not surprised! 🤝
"yeah let me bind this ability to the worst keybind imagineable" -Armin
F step is crazy
okay but if youre using a mouse with like 11 buttons
its actually an insanely good keybind
MB2 is symbols
symbols is 8
dude if u map ur buttons to your mouse and are not telling me that u are misleading me
im so done with Armin today
gonna run subterfuge today in honor of armin
u never asked
never
PVP players be like
not even for pvp
"yeah i can kidney into a vanish"
"yeah guys i can get a go here, just need to step kidney into step dance"
no flame to wow pvp, like noah fence, but wow pvp is so bad
noah fence tho
I played like my first game in a couple years this weekend
do not deny me
armin does not understand roam timers
hes too busy shadowstep
imagine needing to roam when u can goomba stomp your opponent so hard they send the entire enemy team to you for an easy penta
okay but league ability names are so fuckign sick man
contempt for the weak
god damn
a deathmark that is an actual fucking deathmark with itearlly a timer until your death
fuck so good
living shadow
secrets kept are weapons wasted
but like litearlly "Unseen blade is the deadliest"
my fucking UB hits for 300k man
it is not deadly
okay but I coped about a living shadow mechanic for sub for so long
instead of wish.com dreadblades
league lore/character stuff is the best, they may miss the mark on design sometimes but the champs are always cool
is subtlety APM really 21?!?
raise playrate and it's ours
their design process for a new champ apparently takes lke multiple years
they heavily play test it, work the lore around it, build interactions with other characters. its kinda cool how they go about their design
like they pick an architype and they build that into league world
then spend like 3-4years making different version of it and playtesting it
it always surprises me how bad their releases are for some champs tho
yeah
cuz thats just lack of data
some champs come out and like, are the best thing thats ever existed
its hard to know how the character will interact with 160 other characters and items
riot is so good at what they do
yeah i agree
thats always misleading though.
like latest version of ryze on release was what 39% win rate?
then they didnt buff it
bbut peoeple learned it and 2 weeks later it was 55%?
then they turbo nerfed it cuz of pro
idk i don’t think op champ on release is too misleading lol its happened a lot
ryze has always been an issue
i mean sure, thats normal, u dont know how strong a champ is going to be across iron to challenger level of play
u make a champ thats beyond broken in low elo
then GM and challenger its legit worthless
very hard to tune for that
i mean like, this new champ jsut got a whole new rework and was released like 2 months ago
for sure , ryze is the poster child for that issue too haha
master yi too
league of legends also had so many diffrent approaches to tuning
and is way more data driven than e.g. blizz
yi was interesting though. because yi was gumba stomping low elo and was dead in high elo
blizz is perception driven
so they added more skill expression to it
nerfed its low elo no counter play
and buffed is high skill expression play
same with xin
was shadow blades always after sec tech in opener ?
do yall remember akali rework?
aight thank you
oh ya
yeah but thats something that idk in their mind is cool
cuz its a unique thing
that only she can do
with her sroud under tower
but then they were like, yeah this isnt healthy for the game
legit game breaking
one of the worse reworks they did in all of league history
but if u remember, akali was beyond broken for high elo even after removal of shroud under tower
if power creep has a name, it is akali rework
but was dead awful in (at the time plat) or lower
check mobility creep with the newest champ
because of her energy mechanic
akali was broken even in low elos
so they removed the energy from her autos and put it in shroud
made her balanced for high elo and playable in low elo
hyper mobile burst champ that you can't come back against
that also has a easy laning phase, high hp pool
and even if poorly played won you the game due to scaling
nah. it was too reliant on getting energy back by weaving in autos. i was watching my dumbass rat plat friends play her and they were turbo starved
couldnt do anything
i think they "fixed" akali with a lot of changes, kinda illustrating that it was a mess on release
i want LoL classic. i am too old to keep up with the aphelios’ of the modern league heh
she could use R1 on nothing
she could get to you from 2 screens away
and then dodge tower
the rework made it fun to play her, i enjoyed stomping
but it was not a healthy rework
but the point is that sure a champion can release turbo broken, but they fix it in very interesting ways
rather than -20% aura
remember like, s6ish ryze rework
they nerf/buff skill experssion
akali remained op for several seasons
that might be the strongest champ of all time
they nerf/buff early/lategame stuff
before they managed to balance her
so while i agree with, you can do it in many ways
doing so is a long journey
while numerical nerfs are fast and precise
but thats the cool part about their design
they add complexity intentionally
so when a character is too weak for a certain elo
they can nerf/buff wit respect to the complexity
if its bad in high elo, make the complexity more rewarding ez
btu also they have to tune around pro
which is a nightmare
and something they havent figured out
Aatrox rework is also remarkable 😄
both
well they have a really wide range of players
like the difference from iron to challenger is so fucing large
i think meaningful counterplay is a very good design principle for pvp games
at my peak I was a GM player, but compared to good challengers i was a fucking rat
if you don't know what this means, it means that you have time/options to react
and tilt
like GM to challenger is still a large gap, idk if I could ever hit challenger. imagine tuning for that, then u gotta tune for the pro scene thats a fully different game
^ also a lot of the fustrating champions in lol are these that did not consider counterplay as a design goal
league is all about just constant change more than balance
think thats what keeps it enticing all the tiem
stat ball champs
there are not that many of them tbh. the main one i can think of is malphite. its a brain dead champ with no counter play, so when its meta, people are miserable
thats the role of an assassin though. it gets countered with a lot of simple things
so there is no counterplay or so little that you need to have insane reflexes to do it
like vision/ grouping up/ items
like sure, theres no at te moment counter play if it gets on you, but your job is to not let it
now you could argue, there are champions to help against this like tam kench
yeah rengars "counterplay" is usually a different form of counterplay than like "dodging"
playing rengar is unbelievably hard at a high level
like riven fioroa fight is very different than jinx rengar
exactly
jinx rengar is about not letting rengar get on you
and there are counter plays to that
your support, your vision, your GA
so there is counterplay
high level league is actualyl so indepth
its a difficult discussion
I dont get it so you say malphite has no counterplay but rengar does ?
like, tarzaned is an absolute piss of a human, but when he talks about his decision making in high elo game im like "you are a very intellectual human"
i think rengar does not work for the reason you stated
but counterplay with too many dependencies
yes, rengar can be peeled, and u can stop him from gettin on your adc. malphite if strong, ahs virtually 0 counter play during lane, it actually just walks up to you and wins any trades. in team fights u cant peel it, doesnt matter if u see it, because it can litearlly press w and push u back since its a tank. it just ruins the game
its a very frustrating time when its meta
like:
- You need good vision setup (something hard to do if you fall behind)
- You need the correct support characters (which isn't the case in most ranked games)
- You are not allowed to go alone (requireing precise and perfect positioning from potential mutiple players)
is hard to balance around
and it is why rengar is never tuned to a degree where its meta
same with eve or to a degree khazig
theres also some nuance to it since at htis current worlds many of the top blind picks were very bad into malphite and multiple adc comps were played but it is lane swap meta and malphite can do literally 0 about getting dove even though in theory his champ shouldve been op
also champion designs which are only fun for the one who plays it but rly annoying to play against are problematic
thats the interesting thing though. assassins are only considered broken in lower elos. which is why theyre frustrating to play against
if youre just getting farmed
but also theres a reason you rarely see them in pro play
or why theyre not oppressive in high elo?
with the exception of ekko
haha
and qyiana
it is, i main it^^
it allows high elo players to use her well and actually do well because it can have insane pressur e
and this while riot removed some skill expression from her sadly
like august had a video on frustration and how they tune around it
(not only some, quite a lot of it even)
he said zed is a very frustraing character to die too, and even though he has a lot of counter play in higher elo, they keep it a bit weaker than it should be, because it frustrates lower mmr
so they do tune around frustration levels made by a character
zed was designed with the goal of giving your 2 kills for free in lane
but also we have now many champs which can beat him in lane
and they nerfed zed
a huge misunderstanding in league, and what I often tell my friends, is that the counterplay to a lot of things is not putting yourself in a situation like the one they just got in
league is a lot about game knowlage
mechanics are also important, and can get you up to the highest ranks
but game knowlage wins you more
spacing is such a weird concept to so many people
zed just makes u feel bad when u die. like u said, rengar one shots u in 0.2 seconds so youre like, its not my fault fuck this company game sucks where balance.
but zed breaks ur ankle jumps around 12 shadows
tripple shurikens u
then walks away from u and u die 3 seconds later
zed was insane when he came out
and makes u feel like u got outplayed
he was literally a free win in lane with free typically 3 kills
unelss the jungler camped you
zed when it came out virtually had 0 counterplay btw
yep
idk if u guys remember but zed could insta R back
also incorrect
so it was impossible to ever kill zed
just like you mentioned earlier
nope it had litearlly 0 counter play
the counterplay was
not dying to him
having good game awareness
and the rigth support chars
ya i think zed is more oppressive cuz you just get poked down without much of an "option"
dying to darius early in lane and just knowing youre in hell for the next 20 minutes of lane
"no counterplay" does not exist in league
I played kassadin/leblanc back when they had their silences
i agree
counterplay always exists its just sometimes too thin of a margin
even a busted champion isn't no counterplay
not true in the case of zed, so for example when i say rengar has counter play, its because u can peel him if he goes in, and its hard for him to go in. Zed didnt have those on release. u could not peel him. and he would basically insta reset W
compared to other things
and e could always get to you
riven top had no counters and won each matchup
yet you could just itemize tank against riven
there may be moments where you are like "that guy just killed me, no one in the world couldve outplayed that" but better players wouldnt have been in that position to be killed like that
this is also counterplay
but riven had 2-3 times the oppotunity to impact the game
than his opponent
even the best players make mistakes
you see it at worlds
assassins can still work btw. the pressure that an assassin brings is immense.
sometimes you need to die because you can't always play perfectly to couneter enemies strategies
exp and gold is important
there are a lot of assassin one tricks in KR challenger
and if you are 3 levels behind
you lose automatically
so many times and you see this in streams too
people take 2-3 deaths
over getting no farm and no exp
i still cant believe scrubNoobs rengar is permabanned, bro actualyl mastered that champ
Rengar players ☕
the worst humans
haha
good league players
tarzaned is just a graves abuser
tarzaned is very good at the game
(i dont jg)
ive played against him, its so fucking ez winning against that idiot btw. i sac'd one wave mid to get my jg scuttle
tarzanned lost his mind
and ran it down
yes
it only gets worse than higher up
i think thats one of the most important things to league
your mental decides a lot
it does. thats why emerald players get hardstuck and cant climb to diamond/masters
it is my #1 tip to anyone who wants to climp
u have a good mental and play a lot u can always get masters
gm maybe too
challenger is different idk that shit was way too hard for me
- turn off chat
- try to focus on doing your best, find mistaks you do and don't blame others
needed to play an insane amount
i think people get challenger a lot of different ways
i dont believe EVERYONE can get masters/gm if they dont tilt, but i understand what youre saying
GM is a lot about grinding the game and also learning your off roles to become more consistent
Challanger
idk, maybe if I played actual meta it woulda been easier. but I was a zed/azir 2 trick
some people hard commit to a lot of games on autopilot, some people are extremely focused in short term
montage player
and it was really hard winning some of hte early skrimishes with junglers so used to being able to invade with meta mid laners
i started in s7 with katarina and eventually in like s9 i started playing in amateur/academy league
!macros
Subtlety Macros:
It is not recommended to macro most cooldowns.
The following macros are an exception:yaml /cast Cold Blood /cast Secret Technique
/cast Shadow Dance
/cast Thistle Tea```
When using diffrent macros, make sure to keep the cooldowns on a seperate key.
i played a game this weekend after like 3 years
most challanger or GM players i know say to play 2-3 champions well over playing meta
it was just exhausting
Anyone ever have an issue with Tempered Potion not working in a macro? 😐
thats true for climbing. i climbed with legit the worst champ in the game. post nerf azir. idk maybe if I tried a lot more i coulda hit challenger but i couldnt play 12 hours a day
i typiccally need some days to get mechanics back up to a decent level before i can perform in lol again
oh thats annoying
like this was before the changes they did for dodging / sniping
but man i was getting hard sniped
cuz during the hours I played there were not that many players
so if u got in a challenger lobby everyone knew who was likely to be online
it was shit
Hey guys, got a CD question (new sub player)
We always want to use the CD together like in the opener ? Same rule during a fight when CDs are coming back ?
Yes you always want to make sure you have enough dances and symbols to use them twice during flag+blades
i shrimply play tft now
That usually means having atleast ~35-40 seconds left on your second dance charge when you press flag
i promised my friends id play wow once i stop trying to compete in pro lol
i am now here
in my third tier
But am I using dances and symbols without flag/blades ?
Yes
As long as you make sure you always have enough to use two during blades+flag
I started DF too.
but now my friends dont wanna push so im bored again cuz pugging is actually unplayable
midlaner into rogue timeline
So i start holding it 30ish s before flag/blades back if i dont have 2 charges
Ye
zed -> sub
crazy
who coulda seen that coming
Typically it means I'm supposed to dance/death once outside cds ?
Maybe death twice because shorter cd
i would need to play a feral by that logic
or what is nidealee in wow terms
Usually yes, but since dance cooldown is based on CPs its not as simple as that
crazy to me how many people are still actively starting wow to this day after coming from other games (as someone who only came back in df as well after playing cata as a kid)
its not that many
Main thing is to make sure you can use em twice during your burst and then you try to squeeze in as many extra's inbetween as possible
What about the senna/janna > sub pivot
!FUU
Rogue Spreadsheet - Light Version / Dark Version
sure but my account is in the 16 year category here for example
thats an insane pivot how does that even happen
dont let eleem fool you
those supports are out for blood
i know he never saw botlane again after buying boots on janna
yes, what the statistic shows is that the majority of the playerbase are long term players and the growth is actually not that big
my friend basically dm'd me every day to play wow with her, i started playing hit 70, she stopped playing retail to go play classic. but i met friends on wow so i just kept playing
thats my story ig
what makes sense, wow is a very outdated game for modern standards
ig i see wow as a boomer game so i wouldn't expect anyone really to start playing
so even like 5% being in the last 2 years is crazy to me
I think a third of my current raid guild started BFA or later
i just promised my league friends who also had a guild in wow that id start once i stopped league and i kept it and now i am in ravenholdt
maybe four of us are at 17+
Did you know that jungle camps always drops a soul for senna if youre nearby? 
dragon and herald for sure always saw your face
fuck herald. grubz are life now
my friends actually a challenger janna main/played in academy for a while
bro literally hits 3. goodbye adc. top calls me
sits on junger
was it joey
Got it thanks !
I got one last question : how important is black powder in the rotation ? I understand when I should use it (flawless etc) but when I check some high keys logs then barely press it more than 5-8 times
Is this spell even a thing then ?
Not important
Flawless is up almost all the time, its very rare that you'd want to press bp
Ok so I understand it correctly cool
I lied I have one more question lol : when you subs players are talking about the "downtime" timing, this refers to outside of shadow dance ?
Yes
Ty man
!design
Subtlety is designed to be a spec with highs and lows. During your cooldowns you do immense burst and have plenty of buttons to spam but conversely outside of symbols and dance you do not do any damage whatsoever. This means that having some periods of "afk" downtime where you do not press a button because you're out of energy is the intended way the spec plays. As long as its not happening inside your cooldowns (flag/blades/dance/symbols) its not a problem at all, and especially nothing that having more haste would "fix".
Yes
should i still swap to gnome
To me it seems like the webblades+one less p1 circle would be enough as it would cut the amount of wipes by like 20%
Nah fuck gnome, i didnt play gnome
And now they have less health so it should be completely fine
No second condemnation in p3 is also a very big nerf
ur guild didnt make u?
Its fine without
As long as youre not the only one that needs to have their web broken on the third its fine
Sub+1 fury will compltetely nuke em anyway
might be a sin rogue boss for me
i have 2 heroic trinkets for sub and 2 myth trinkets for sin
Staying gnome until we kill then swapping back to dwarf 😦
I wonder if HoF closes this week or next then
it's after 200
Yeah, but do 200 guilds kill it with these nerfs this week or next
probably not
It could be filled this week
But maybe it just ends up being like 180 or something
The nerfs are enormous
!tricks
Smart tricks WA on tank, this require the following macro:
/click SmartMisdirect LeftButton 1
/click SmartMisdirect LeftButton 0
is the triple stech during flag no longer a thing since they got rid of invigorating shadow dust?
no, we only do 2 now
nice
ive been sin gaming since they changed sub haven't really seen how much the changes affected this spec
guys is sub apm actually 21 or is simulationcraft outdated
damn so vanish is kind of shit now for this spec
I guess you can use it to game an extra premed finisher
11.0.5 made the spec fun tbh
supercharger is rly good
yeah I kind of like gaining vanish back as an actual utility button instead of having to save it for every rogue spec because its a dps cooldown
does coup not proc shadowcraft? is this intended?
Most definitely not 21 lol. You do more than that in the first 20 seconds alone
cheat death useless on kyveza due to the 10% assassination?
u also want a buttont that works on lines, so yeah dont run that
it works from what I remember of using it, but you definitely want elusiveness
so a symbols shadow dance macro is probably a nogo now?
how do u play this trash without the greatest talent shadowdust being gone
does hekili work well for sub? i've never used the addon but am curious if it keeps track of cds and does a good job of telling you when you can send a shadow dance and still have 2 charges up for the burst
I can't imagine it would be too effective with the nuances of sub being what they are
That's what im thinking too.. I'm pretty decent at sub but my biggest issue is knowing when i can send a shadow dance. I think it just comes with more trial and error though
yeah it wasn't really a thing back when i played before so its cool to come back to something new to learn and adapt to
I kinda wanna set up conditions with my flag icon colors to show when its safe to send sod/dance but its not really necessary
i'd highly recommend not using it
for other classes/specs it can by kinda "fine"
but i would never use hekili in the first place
same, I'm largely against it across the board
I assume it would be not that easy to do tho
Since your SD can have 2 charges and you need a condition like 1 charge and 35/40sec left on the second one. Which I would never know how to do so for a wa aha
It's actually not too bad, you can just set the charges as 1.X, depending on what threshold you want
Will need to try out how to setup it then!
add triggers for SD/SoD/Sectech, the function(t) return t[1] script thing for the trigger display and send it
You lost me with the function and return aha
its arguably one of the most useful things to know about weakaura
And yet, I don’t know it 😦
you can add a ton of triggers to an aura, then set the custom activation to function(t) return t[x] end and it will only show the trigger you specify. Its extremely useful for auras that have condition combinations
😶
and with the second line you can specify running one trigger always, or a few depending on what you want it to do
I’ll need to watch a tuto I guess
So during the burst window, after the 1st dance finishes, do we chain immediately into 2nd dance or dump all cps first? I guess the min max there is to make the second sectec be cast earlier in the second dance window. If we ShadoeBlade after the first sectec we do have 2 globals as grace period (to not drop shadow blade during second dance window)
But it’s strange that such wa doesn’t exist yet on wago tho
it's less an aura on its own and more of a way to customize them
or do you mean a sub-specific one
Sub specific
There was a Between the eyes one for the outlaw
To tell you when hold BtE and when you could use it
It would probably end up like Porom's Barrage Helper and its a nightmare to maintain
Based on shadow dance and vanish iirc
Imma try it and see how annoying it is to do, purely as a QoL type thing
LE's got a solid one for predicting your SoD/SD charges
all of their auras are great though, highly recommend
Predicting ?
Like « hon long till it would come base on something »?
Iirc its tied to flag and tells you how many of each you'll have for your next one
I don't know that I'm satisfied with it so far
so any feedback you have is appreciated, I find myself not paying attention to it and overusing
I wonder if putting it on flag was a mistake
rather than anchoring it to the actual abilities (dance/sod)
Also I wonder if I should be doing more work to manage the cdr on dance
cause right now I'm doing none
I did mine so that
- it turns Dance red if there less than 1.5 charges (so like 1 dance and 30 seconds remaining duration) and 30 seconds remaining on Flag and
- red for Symbols if there’s less than two charges with 20 seconds left on Flag.
This is the architecture I'm looking at using for mine, I already have sectech set to desaturate at ~20sec on flag, just need to add conditions for SoD/SD
Mine ui is getting a little Frankestein-y because I added bars for each dance charge but idk if I want that. I have a generic icon for buff duration/cd but I like seeing the independent cooldowns for each charge
with the usual pixel glow on the icon when dance is up
Yeah
I guess I can reinstall WoW really quick to update my WAs before I uninstall them again 😛
and I need to figure out how I want my supercharged cp's to show up since they disappear when you go to zero cp, they're on the actual cp rn but I kinda want it to be the ring around it which is for ShT atm but I don't technically lose any info by changing it to blue for supercharger
I have one of Devlin’s version as an icon
It’s only show for the supercharged situations regardless of whether you had CP or not
toying with the idea of having my sectech border change color based on how many supercharged cps I have
don't hate that idea
our raid season is essentially done so I'm in UI fine-tune mode
Having it as just the text anchored to their respective icons could be a decent change if you're thinking of changing it
I think that's what I did when I was first getting used to the new flow
Can chatgpt do code wa?
!fuu
Rogue Spreadsheet - Light Version / Dark Version
It can, but definitely can screw up stuff, like with any programming language/code
I hate chatbots
Agreed, can be helpful to some degree, but actually learning the functions, syntax, and how to navigate through it all is far better and more powerful
If you need ideas, here's my last WA package: https://wago.io/r7uehgDQl
You will not move me in my hatred. Try as you might.
Sweet! I’ll take a look when I get home
I mean, I don't blame you for that
I'll never fully understand why the meta of class packs is not having a health bar in the middle of your screen, but rather having it somewhere else totally separated from your WA
It's because it's a much less damage centric value to pay attention to, and it's something that a lot of people have their own frame for
like
they already have their healthbar from another addon so why add it in the WA pack
Yep
Mine is same, just to the left
everyone just has their unit frame moved to the middle of the screen
I think it's reasonable to have it, like
if you make your own pack and you want your healthbar in the middle I think that's absolutely a good idea
and include health in the pack
just my opinion, a simple health bar takes a lot less space than having the entire unit frame covering an important part of your screen
Especially if it's a tank pack of course
Gotta remember that each person has a different way of processing information
Yeah it's not a bad idea, I just think that the way people consume packs causes it to be under emphasized in the pre-made packs and relied on as a separate thing
it's more because of the environment of how packs are distributed
not because of the importance of the information
If I were to ever make a tank pack I would almost certainly include health in it
i'm not sure what "distributing packs" means honestly
Don't forget aesthetics 
and when I played SoD/Classic, health was typically much more central of a focus to your moment to moment because every combat encounter could be threatening
so when I made my packs for SoD, I did include health
in my center bars
Especially for hunter, I included my pet health as well
was critical for surviving
Default unit frame gang
yeah now I just use default
I use Cell on classes with dispels but that’s it
one thing that comes to mind is that most people die without using pots or hs, and most people (maybe) use class packs that don't tell them their own hp
Default unit in the corner, my personal WA attached to the personal resource display so I can have it nice and comfy and automatically scaling
In my experience, them seeing their HP won't make them use pots / hs.
Yeah, I don't think that's gonna necessarily prevent deaths
i think you could form this idea only if you took people who don't see their hp and die a lot and force them to see their hp
There's probably other factors (like staring at their details)
Do you think WA authors should start putting hp bars in their packs?
I just know what’ll kill me and what won’t and which damage evens fall into the latter
If it doesn't hurt anything
Using HP pots, etc is less about looking at your HP and more about understanding the fight imo.
why not include it (it is still extra information middle of screen which can add to noise)
Because you don'tr eally want to use it blindly. It's a defensive you use in respone to incoming damage as a form of mitigation
especially on classes that rely on procs and resource management, it can become inconvenient to take your eyes off the central WA that helps you do damage just to see if every encounter aoe or dot took you to 10% hp
And typically, in my experience, people who don't use HP pots / HS are also not the best at using their defensives and it's just the whole thing of them needing to learn a skill to do the content.
sec
i think the point of a weakaura is to help you be better at something. maybe seeing their own hp would make them better at managing it
current setup that I need to fix a handful of things with
just getting back to rogue in the last week or so
I like your combie points
I think I'm gonna set the Fazed predictor to disappear when the buff is active
for example, I made my own minimalist weakaura long ago solely because packs didn't have an HP bar. i'm very happy with it and seeing that green bar get short helps a lot when the fight is tense
the rings change color based on how many ShT stacks you have, I'm kinda proud of that part lol
red for 1-7 stacks then a second gold ring for 8-14
Why is your blade font different than your SoD/Dance 
Cozy
yes plz delete
guys, how long cd has sectec usually left, before i use sd sod outside of cooldowns? or do i wait till sectec cd naturally is finished?
Maybe I try playing with it for a bit and see how it feels, I dunno
What's the coup icon at the end of your.. uh..actually what is that bar?
Idk the classes I really feel the need to have it central are tanks
Escalating blade
no weakaura gang 🤓 ☝️
i dont think ppl track escalating blade anymore
You fire it as much as you can until your major CDs are about to come back up, then you hold (~20 seconds or so)
ty
there's not really a reason to anymore except very fringe edge cases
It's just what I had from before
It's on the chopping block though for next time I do a full pass tbh
Eleem's guide covers that btw: #1271971289396936735 message
Same, I'm debating if I want to keep it or minimalize it
Mine is just a 1,2,3,4 icon counter on the left side of my HP bar. it's cozy and simple and works
Check the threads.
one thing that I did to my combo points bar which makes the game even easier than it already is,
my bar changes color when it's ok to use a finisher based on spec rules, dance/no dance etc
current in-combat set
ignore rupture text, relic from past tier set
I used to do that, I still do for when you hit darkest night and such
I tried it but found it too much info.
like I said earlier, its very Frankenstein-y from just coming back to sub after playing mage all tier
u need some 1 pixel borders on those bars asap
tonight is homogenizing borders/text/shadows
until you starting playing bosses like mythic ansurek where you kinda wanna know in advance if a coup is coming or not
Better see that Escalating Blade font get fixed 
Hero talent tracker (Flawless, bladet hing). Blue border is anime-charged combie. Just easy on a glance to see but honestly i dunno if you need to track 'em. Then my SoD/Dance tracker
dance bars are going to get color conditions
no u
so you dont get surprise YOINK'd into a web blade
CHARGE HOOOOOOOOO
oh right
Yeah, I was gonna say, you kinda wanna see when Coup is coming up
literally got coup charged into intermission beam last week lol
i have a perfectly fist sized dent in the right side of desk
wonder who that is from
why do you let beavers in the house
ghost of fred
they will eat your desk
Charged so hard it flew outta the computer and into the desk
would also like to share this rather exquisite idea for tracking shadow techniques. it's just a white number telling me the stacks and it turns green when the finisher will refund combo points. its minimal and works perfect
nah, new house
I like how blocky your bars are. Very chonky and clean.
burning everything if that happens?
ill make a bomb (its a joke fbi piss off)
Against the tank dummy, my eyes still instinctively looked at my unitframe health bar to the left to see my health and not this bar, dunno
It's also a lot of extra info to suddenly parse in a different spot.
So… many… squares in all these WAs
yeah yeah
I can bring back my Arthas combo point tracker
Yeah, I'm personally not a fan of the middle. But I also like balance, so having that in the middle with the enemy unitframe off center woulda thrown things off for me
yeah I just wanted to see how it feels but I'm still not a fan
again though, I don't think it's wrong to put it there
if people want to have a middle bar for hp
It would take some time to adjust to it
I like having my HP bar on the top. Easier to see at a very quick glance.
Gradient on it is quite nice too.
gradients are goated
iam not sure what this means
sorry
how can i see those channels
like the tc channel?
(language)
lol i litterally did not know there is threads... wow thanks ^^
I swore you've typed !log before. It woulda been in there.
@spark tusk for your Unseen Blade standalone aura, if I wanted to add a trigger for the Fazed debuff for the sake of Conditions, if I swap the Required for Activation to Custom and do "function(t) return t[1] or t[2] or t[3] or t[4] end" would it still function as intended?
since its set to Any Triggers for activation currently
do we still use black powder to sit on coup de grace outside of dance?
IIRC trigger 1 (the custom one) will always be active.
Meaning that if you adjust the activation function to be something else, as long as t[1] is included like that it'll function as it does now
unless you add conflicting logic
but why would you need to update the activation function?
if you add a trigger to the end of the list to expose it in conditions it should work without modifying the required for activation function
That's what I figured, or something along those lines. Essentially, I want to change the glow color when Fazed is present
(Note that when I say trigger 1 will always be active, I am meaning that technically, as an "active" trigger does not necessarily mean on/off cd, it means that the state will return as an active state (which it does even when UB is on cd))
not a bad change, I don't see a reason why just adding a trigger to the end wouldn't work
the order of triggers is important though so don't go about moving things around
or it will break
I wanted to make sure adding something like that wouldn't complicate the custom/combat log triggers because I'm not familiar enough with coding or combat log triggers to troubleshoot on my own
but if its as easy as just adding an Aura trigger with Fazed at the end then that's perfect for the functionality I'm looking for
Let me know if that helps you interpret your actions regarding fazed
I may consider updating it accordingly as well in the main pack
right now I show fazed as part of escalating but I only show it if you have coup ready but no fazed on target
if I'm reading the innate condition logic, the white pixel glow is when you don't have Disorienting Strike stacks left, right?
correct
I needed a way to emulate "on cooldown"
as typically to do that I do desaturate
but the UB icon, if you notice, is basically completely desaturated on its own
Ah, same but that's an elegant workaround
so I basically just remove the icon, make a black background
LE, an idea. Due to the CD reduction affix in m+, any plans to add an extra condition to flag to highlight it when both flag and transmitter is ready to avoid de-syncing? I'm aware that it's visible below it but might be a nice qol thing?
And it being on cooldown is informed similar to my garrote aura
For garrote, if garrote is on cooldown, I turn on a white pixel glow (so it looks desaturated) and reverse the direction the glow goes
and slow it down
Which ot me signals on cooldown or unavailable, I don't know
It worked for me there, so I did the same thing with UB
just added the aura trigger and glow color condition and it works perfectly
Thanks for your help!
That seems highly specific
So I understand
the Cd reduction affix can shift your flag to being earlier than transmitter
so ideally you want to only flag if transmitter is ready
And if you aren't aware and just send flag on cd, you send without transmitter
Correct?
Yeah. I started using your wa a while back and quite like it but this is something I keep f*cking up sometimes
Basically yeah. It's just a 10s wait normally which makes it worth holding, or plan around it at least
I'm not sure I want to add something that specific to the released pack
But, updating your version could be done by adding a trigger on the trinket CD to the flag icon
then if flag is up but trinket isn't, set a flag in conditions to show... something
a glow, perhaps a small transmitter icon
whatever has to be done to indicate that transmitter is still not ready
Desaturate flag maybe?
I haven't been playing keys so I haven't run into this to see it or know how common it is
Might have to look into it. The affix is gone for another four weeks now so might sleep on it until then
Yeah, probably a glow when both are available and desaturate when it's ready but still waiting for transmitter. That makes sense to me
Guess I'll have some tinkering to do tomorrow 👍
nice, hope it works out, let me know if you can't figure out the settings
You never dance without symbols
You can sometimes do a symbols without dance, but not the other way around
they can be but you'd want a separate SoD bind
And then have a stand alone one
for the times you SoD without dance
essentially, you can SoD without dance when Sectech is ready and you'll still have 2x SoD and 2x Dance for your next Flag
dumb question are there any viable dark brew builds
It looks intimidating, but when you get more used to it its very smooth
Depends on how you define viable, its like 3-4% behind
usable for most content im ok with 3-4%
No reason for DB
i think its cool tho
how come the opener says we use shadowblades after ST
sectech doesn't benefit from SB
How much of a % gain is it to CB the 2nd sectech vs 1st?
Ye Like XTN said, sectech doesn't benefit from shadowblades. And since u want shadowblades uptime as Long as possible, u use it after sectech
Like 0.6%, but thats with never using it inbetween your big cds
Because outside of flag it needs to be used immediately once its ready or you'll need to delay your flags, which is not good
Ah, yeah maybe that's something I'll start doing down the road
thanks for the info!
wait, what is this tech?
treating CB as a 90s?
or am I reading this wrong
I'm confused still, am I pressing it at 45s or not
it's not that strict is it?
you wouldn't have to though, no?
you can still CB on second sectech
even if you delay 45s CB by like 5s
oh so you're saying by liek the 3rd or 4th SB you're screwed
No
Literally everytime
Ok so you use flag at like 2 seconds ye, then you use cb at ~16
Then you'd use flag at 92 and cb at 106
So if you use your downtime cb at 68 instead of 61
Got mad queen's mandate (champ track) on my rogue. managed to get 85M dmg out of it (6% of my overall) for a weekly10 Siege on our alts. Do you guys use it for when mobs are low in order to get the CDR although you may overkill and waste a lot of the dmg? i got crits for 13-16M while the mobs are on 4-5M
You'd need to hold flag to have cb up in time for 106
Yes
that was my misunderstanding
gotcha
why is that a gain though?
2nd sectech has flag buff?
so it's a 0.6% gain to ONLY press it during flag (every 90s) on the second sectech? how much of a gain is it to press it on CD and still on second sectech?
More than 0.6%
lmao
Because changing the apl for it is incredibly annoying
And people dont want to do it anyway
would you just send it on something? because I would imagine it wouldn't land perfectly on a sectech timing
imagine managing a fifth off-GCD offensive CD
Is treacherous transmitter still BIS for sub?
Yes, ultra bis
looking at BM and its way down the list dunno why
Bloodmallet is simming without any talents for sub
Just got a contract today and it feels nice
BM has mandate as best option, im guessing thats inaccurate as well
still no transmitter on the rat
scroll of momentum does 2-4% of my overall too most times which is kinda funny for the zooming around
im running transmitter-mandate atm, but mandate is only champ track and it shares CD with transmitter
Ye scroll is fine too
so imma switch mandate off with my hero contract
Now that my rogue is getting let into our hc reclears I'm hoping for some scraps
eleem, what is best ovinax egg stats btw 30 primary? or?
<20
i noticed some specs liking like 20 secondary 10 primary
less than 20 primary stacks?
either
so just go for 15/15?
okay, this CB on second sectech timing is insanely tight if you wanna use it in between
wtf
Yeah that's why I'm not gonna bother with such a touchy min/max
my dps has enough variance bc of me that 0.6% isn't going to be noticable
Are finerys capped? I've gotten 13 so far and I've cleared heroic/normal/lfr on main and alt and gotten zero off bosses
There's a catchup mechanic if you're behind
So if you're not getting anymore, you're probably caught up
wait is it even possible? like the timing is too tight that even if you send it like half a global late it doesn't work
i've tried twice now, and both times it falls outside of transmitter and dance
do you hold/delay dance
But I don't have enough for the quest turn in this week
better to use my second craft to craft a 636 offhand or 636 bracer?
i have a heroic kukri i can upgrade to 626 and craft 636 bracer
I dunno then 
hmmmm @hazy breach you know if this second CB thing works on Silken timings? do you get the second sectech off during damage amp at 1:30 or nah?
@wind canopy you would be proud
wait I think if you flag a scarab and send first global sectech you can fit the second sectech in the damage amp
is that worth?
should be, right?
or flag skinny girl last second before leap
that's a massive damage gain, no?
wait how long is the delay of your clones
damage instance
1.3 sec iirc
it's cooked nvm
could be wrong, been a minute
it takes like avg of like 11.3s between sectechs
and damage amp is 12s long
so if you first global sectech
you could technically fit second in damage amp, but clone delay might fuck that
i guess technically you could stockpile shadow technique stacks before amp
to guarantee you get the 11.3s sectech
it's like .96s apparently
it's so over
is sub's antiparry still working for raid?
Yes
neat
has anyone noticed a weird bug where casting evis makes you do a small dash ? like you are being pulled toward the mob you are attacking
if you are at max melee range
it happens randomly
are you playing trickster?
It charges the target 
just learned that on rashanon it ocassionally has you loop the platform. fun
so coup is a charge ?
Yes if you're out of melee range
odd I feel like it never acted that way
Like it causes you to loop around the entire platform?
It's only when you have CdG readied
Yes
I spent 8 seconds in charge
I was taking a web out and forgot to chill for a sec
and uh
did a massiveloop-de-loop
murdering everyone with my beam
10/10, would coup again
lmao I wish I could see that that's amazing
I wish I'd been streaming or set up whatever replaced nvidia shadowplay
okay, say you're going into a dance window and you have coup up, do you send the coup then the sectech and not do the "sectech first finisher" rule for extra flawless form stacks?
@hazy breach
@hazy breach they actually fucked Queen
1 pull into P3 and we got to 23% first time ever seeing it
also, is supercharger or 5 extra stacks of flawless more dam?
I would imagine supercharger
Yep
k ty
!wa
!fuu
Rogue Spreadsheet - Light Version / Dark Version
i forgot to pick up the raid buff before killing the first few on mythic just now
i'm gonna fucking scream
L
i'm so confused, why are so few sub rogues running imp storm on ovi
@tribal blade let me know if you try Sub on Ovi / lag and what happenes. I was lagging the one pull as assa
the ones running it are dumb
yeah i'm gonna give it a shot right now
only 19% of sub rogues running imp storm
WHY
you dont use it
i'm not once pressing storm during CDs
and when is there aoe on the fight outside of CDs?
there isnt
you're not storming anything, but maybe once or twice
honestly not sure because i haven't used sub on mythic yet
ah ok so it looks like it's literally only using dance when adds are out
got it
so you just bank up all your dance cdr till eggs break
that's actually kinda simple
mmhm, its very chill
