#subtlety
1 messages · Page 55 of 1
unlikely many of the team has 20 year tenure
most of them will be 5 or less
game dev is soul crushing
well, if all you od is criticize devs are gonna be sad and get defensive. that sjust human nature
like the floor daggers?
We saw back during DF they kept repeating similar issues that'd been solved in the past. Small stuff, but frustrating.
its why i rtied to also give positive feedback when I could
Absolutely. It's why I think it's gotta be balanced and constructive.
the ones that she throws at you and give queensbane
that is why best we can do is report things
Or to put it another way; it's gotta be useful feedback haha
game development can be a very thankful job if you do a good job
and wait for solutions
but also very quickly become toxic if you are not
because your customers will be upset
e.g. people praise the satrdew guy for how brilliant he was
when the game is a 1:1 copy of a existing game
And often they won't really understand or be able to fully articulate the problem 'cos it's complicated. And a lot of it can be very, very subjective.
you have no negativity from the community towards it, because the product is what people like
my problem with blizz is the lack of iteration or though sometimes on changes
and other times the whoopsies that scream IF ONLY I HAD MORE TIME
sadly there is never more time
@vale pine what's your experience in game design, if you don't mind me asking?
you say that but sub (trickster specifically deathstalker can litearlly die) is probably the most fun its ever been (for me since df season 1). but you dont see a lot of people praising the 3 sods and asying oh wow mr dev, you saw somethign we couldnt, even if by accident the 3 sod charges are really interesting and cool!
no ones saying that
but as soon as something negative happens people pickup pitchforks
ready for blood
I'm gonna say it: I was doomin' and I was wrong. It's really good and cool.
well SoD charges was one of my first thoughs going into DF with dust
now dust is gone and charges are there
but they still run out fast
the gameplay at least is decent
but you can also think more about a whole fight now
But you are right, Armin. It's a lot easier to be reactionary over perceived negative stuff 'cos we feel slighted or upset or defensive or w/e.
that you dont have another lever to pull
i am not a game dev, i did 3 curses at university developing a jump and run game, a ios app and a isaac clone.
Outide of that mostly from listening post motems from successfull games.
i think charges are "fine" its dance cdr thats problematic.
I do think that for m+/pvp only though, MOS could be reworked on same choice node as tfd to: when youre out of combat dance and sod recharge like 25% faster.
this would help with feeling so dry
there is some cool things in first dance
or something like, during blades dance/sod recharge faster
but the condition is too tight
i think people do
like
we say in here
i wish it was something like every 20 finishers
that the spec became more fun
its not that the tone is still negative
rewarding gameplay
so i think your thesis does not hold up
It's also quite easy for positive or fun content to get lost due to one small mistake, oversight, tuning issue, etc. Which must be reeeeally damn frustrating.
Or in some cases, straight up misinformation.
The problem with wow is just the scope
i still think bfa sub with NV was the most fun but tuning was not there
so almost no one played it
Yeah
it becomes harder to know what the playerbase wants
So many players all with different content interests and expectations.
but i don't think thats a free out of jail card
another pet battle dungeon
deleting this they wanted and they got

although it had many cool things we could have done with it
I wonder if Sepsis might come back as a PvP thing someday.
it had many cool things
that could get but it was just shoehorned in the 3 specs
with no explanation
apart from well it existed before
my point is
you need a good baseline to work from
and the baseline means:
- You have a certain expectation of game stability
- You have a certain level of bugs that are tollerable
- You have a certain amount of gatekeeping and lazy content people are fine to keep up with
also ER got RC but not the mikanikos cool thingy
so it was also meh
i did have fun with reverb
before they deleted it at leasdt
and all of this seems below these levels
11.0.5 is:
- Too much performance problems
- Too many bugs
- Too much gatekeeping (why do you think they buffed rewards by 400%) and lazy content
but how much of that is microsoft firing the QA team
i don't think this is microsoft related
how much of that is pushing for faster cycles -> less developmenet time / less testing
!macro
Subtlety Macros:
It is not recommended to macro most cooldowns.
The following macros are an exception:yaml /cast Cold Blood /cast Secret Technique
/cast Shadow Dance
/cast Thistle Tea```
When using diffrent macros, make sure to keep the cooldowns on a seperate key.
I think both of those things have a considerable impact.
isn't the real question
where is your pain tollerance?
when do you as a player stop engaging
because thats for me the correct question to ask
But that's going to be different for everybody
it is a product and as such needs to hold up with a certain quality standard
^
and we keep appologizing for blizz
Yeah idk if I agree with that fuu, let’s get another 150 dollar mount in
okay but like, is it really that bad? is the raid acctually fully unplayable? (outisde of the mythic court bs)
shadowlands -- covid
DF --- They needed time to polish TWW
TWW --- mIcrosoft qa cuts
if a few classes are doing turbo damage, is it really as bad as we make it out to be?
I mean the expansion is pretty bad
real answer, yes
it is
people actively stopped raiding
This is a worse start than every past expansion apart from WoD and WoD was server problems
because performance even on modern hardware in raid was too bad
we lost 5 raiders to it
and this was before 11.0.5
where it got worse
This is the only expac I’m struggling to even want to play an alt
!details
The Ovinax perofmrance issues espscially are very weird
But I agree with Armin. Is it actually that bad? It's got some real rough edges but I dunno.
its hard to tell
ths is the best xpac to play an alt
content creators are overly positive about TWW, it often feels uncanny
remember the silent ones are the first to go
My personal experience is I've seen much higher player retention and engagement yet.
and on reddit or other platrofms
Yeah, Hacha. They'll just stop playing.
i think the expansion is fine and a lot more people are staying around
they might have rethough some things
of course it is not perfect
And I feel like people are sticking about because, low to mid level, the game is very accessible and has stuff to do. It's good for casual play. A lot of the bigger issues only really reveal themselves once you hit the higher layers.
many dont like the hero->myth curve wall
or that delves stop at champion
or that m+ has this weird scaling not explained anywhere
The vast majority of players are the LFR to Heroic playerbase, after all.
!fuu
Rogue Spreadsheet - Light Version / Dark Version
yes the problem is now the reality of
i keep hearing the opposite
but thats what i mean
Uh
you have two sides, there is rarley a in between opinion
Idk about that one chief
yea it is very easy to play alts
Ye that's really true, it's interesting.
if you do content you gear up very fast
Crest acquisition is still dogshit
and you have 5 hc crafts to the get go
i actually would love to see some official numbers
thx to shared renown
in terms of active players, not even subscriptions
compared to other xpacs
619 do some delves
Just get valorstones
go into m+-lfr normal raid
Valorstones suck so much
the valorstone cap is insane
one deranged peron on my raid team
You’re right
why is it so low
But alting does feel pretty good until you hit the higher levels of content and then it's absolutely dire.
I put very little work into my alts and they’re 622 and 627
My alt dk with 9 cloaks
has like 10 chars at 625 already
Didn’t need to roll anything on delves
the thing is doing all the content
He has no life it seems like
You either have 0 or 2000, lmao. It's so bad. I would like them to just remove them entirely from the game. I don't think they serve any purpose.
Yeah I work 
best job to play wow
i kinda dont like gearing alts but it is very easy if you do everything
but i do despise valorstone
Valorstones existing and crest caps are my biggest gripe with gearing and always will
I hate being gated by something other than my time investment/skill level
I raid at 9
The valorstones are a lil annoying
crest cap is whatever if they want to gate that
Also I legit think they should look at doing 1:1 Crest discount. I.e., if you've got 639 in one slot. Upgrade an alt piece to it without crests. Crests grind is one and done forever for the season.
Have other hobbies
WoW alts are only playable rn if you literally do nothing but WoW
Enlightened grass toucher
just curios, why do you ask? If you have a diffrent input i am happy to hear your opinion
I just don't see the point of valorstones
they are timegating fun
It is easier than ever to get an alt up to speed and geared for 10 keys at least
valorstones basically spread content out
yea gearing alts is easy would i do it NO
by putting multiple currencies
but it is very easy compared to past expansions
you make people do more things
but they do that with all upgrade currency so its unnecessarily redundant
its a common mobile game strategy
exactly
like sure if crests were capped ok
if you played a mobile game, you likely remember that you had liek 5 or so curencies for diffrent things
i do content and i cap those
I don’t see why you think that still
fuu doing to wake the sleeping giant
inb4 valorstones on the wow shop
1k for 20€
I'm sure part of it is that, yeah. You don't want to have the player immediately go from A to B. but also: why, why not. Just remove them. Let people play the content not the grind.
They made gear acquisition harder not easier
If any loot drops, you bang it to 619 and catalyst it and you are juiced
whats the requirement to pug 10s reliably
How do you just “bang” it to 619
idk I'm just not a fan at all of hard gating
i think when compared to DF
You need valor and crests
And valor is ass to farm
And crafting mythic gear takes 90 crests for some reason
I got my Rogue alt from fresh 80 to ilevel 600+ in a few hours. It is very very quick to a certain point.
Most people don’t even craft
its noticably harder now to get in a key at the level of reward a 10 offers now
Because it’s useless as shit
Yes it is quick to 600-610
After that
It’s fucking ass
Yeah, which is where most people will be playing. So, I agree with you that it's bad at the high end
But below that it's extremely good. Everything at the very high end is pretty weird or awkward right now.
but also, its quite easy to reach that high end
Yeah that’s what I mean
anyone who frequently pugs 10s?
if 610+ is high end
Me, hi
can tell me what the requirements are
I play alts to play high end content on them
Higher iLevel, typically a 9 or above timed on that key. 2200+ ilevel minimum. 620+ ilevel ideally.
Not to do farm content
Weaker if you are a meta spec.
Like holy shit
so i can have a rough idea if the statement of "its easier than ever to gear for a 10" is valid
why not
A 10, yes
im 632 and still dont get invited most of the time
I think those are pretty fine for doing 10's with randoms.
Bro DAMN
a while ago
if you list a 10 key, everyone who applies is like 625 and 2400, why would you ever invite anything less
How tf do you farm 10s on an alt then
If you pug
before i get into a +10
You work up to them, same as anything.
Uhuh
Again: Gearing is pretty bad at the high end, esp for alting. But, I think it's really worth consdering that this is the minority of the playerbase.
You are not representative of most of the playerbase, thuogh
By a lot
as tank?
hmm
Like I said earlier, I do think they ened to adjust alt gearing pretty heavily.
I swear gear acquisition is just ass
It's bad at the Myth level.
the requirement for pugging 10s is patience lmao
It's bad enough for a main. It's worse for alts.
also u prob wont get invited as sub
Like if you want to spend 4 catalyst charges and all your valorstones to be 610 and do farm content sure man
It’s easy
But to get an alt up to speed is insanely bad
Yeah, it should be easier. Removing valorstones, making the crest discount 1:1. Would go such a long way.
I used to play 3 alts every expac
the guy that had a million alts geared told me what he does
All max ilvl
do craft weapon 619 with hc token from story queen
I can’t even gear my main properly this time
1 epic bg and lfr
Gearing up to Heroic level is incredibly easy. Gearing above that is really bad
Like ye look at this shit though
u can craft 610 pvp pieces too
Do lfr, normal, heroic, delves, epic bgs, m+ for valorstones to make use of any of that stuff, craft pvp shit, luck out with loot
Bro
I used to just cap and do m+
What the fuck is all this 
I don't raid Mythic and my 4 Myth vault pieces have been: A bad trinket. A bad trinket. Shoulders. The same shoulders. lol
nah m+ are cursed if you dont have gear
m+ is like the worst way to gear ironically
and i've heard very bad things on +4 to +6 lvls
it's very good until you hit Myth and then it's terrible but also the best way to get currency to upgrade Myth
its not very good ever tbh unless you armor type stack
True, true. That's a good point.
agree
you can easily just keep getting the same slot over and over
Oh man
I need to show you my dk at some point
I would like to see a bit of a shift back to DF's ease of gearing because I think it's just better for the health of the game (And the sanity of the playerbase)
lmfao
tww is the first time streamers hear from their audience that they think of stop playing because of mythic+ changes
its interessting that e.g. mythic+ streamers tell you that its a player skill issue and not a gearing problem
!fuu
Rogue Spreadsheet - Light Version / Dark Version
Something i liked in DF is that M+ got easier over the span of the season. Because player average iLevel continued to increase per season. People had gear access, ilevel went up. More people doing harder content, even if not very good. But still doable because ilevel.
it actually is keys from 2 to 9 are kinda the escalator
I think that's reeeeally important for WoW to be 'healthy'
10 to 11 aspirational content
And TWW is a little bit lacking.
and 12+ push zone
Yeah
exactly
@vale pine Just random curiously. I was sometime wondering if you have some proffesional motive to invest so much in creating guides etc - for example if you could use those as part of your resume for applying to game-design jobs.
this season there are many places where you get number checked
The easier gearing is the more likely that people push into harder content because they feel more able to do so. The harder gearing is the less likely people push out fo their comfort zones due to time or fear or anxiety or whatever else and that's bad.
also people dont understand ivl and power lvl
Yeah
there is a HUGE chasm from a 610 player to 620 to 630
It's fascinating
i don't think i would use journalism as a big selling point.
Would put electrical engineering and computer science on my resume instead
haha
I want to put "internet shitposter" on my CV. It's my best skill.
even if i could get jobs also doing part of that apart from telecom
i mean i can develop a small microchip and produce it, or well could years ago most of that knowlage is probably gone by now
I always assumed there are some design jobs that would only require concept deisgn, but I could be wrong.
i mean it kind of is because people have a bad experience with a huge noob and then because of that overcompensate with their absurdly high gear/rating expectations
the courses i did followd certain published papers and books
Im cs undergraduate and i actually want career in blizzard cuz of wow now
I hang out with a few game developers / designers and some of their best work has been "lol that's funny" after seeing a bug, or a mistake, or like, a random concept and refining it.
not because its the best way, but because the professors needed a source material to reference ^^
It is, in some way. But the system being this unrewarding for how troublesome it is is not really the way to go imo
Also, video games are hacked together monstrosities that sometimes make no sense 'cos man.
Look at vanilla WoW's Dwarf eyeballs. Genius, very funny.
"Should we design some proper eyes for them?"
"Nah shove the soulstone texture in there, it works"
If you want to listen to two good talks:
Super mario Bros Wonder
Hi-fi-rush
Hell yeah
The Hifi Rush one is REALLY good.
Absolutely worth the listen 'cos their game is pretty unique
Also just a really fun game that's worth playing.
The talks highlight their development cycle and principles
tldw: both are similar and highlight the idea of "chase the fun" while iterating, with a lot of playtesting
Ye. Playtesting is real important because you, as a designer, might think something is good and cool.
But then a player goes "What is this"
hi fi rush also has a interessting idea to gameplay
where you get rearded for good play
e.g. you hit your combos on the beat and they do more damage or extra attacks
One of my favourite areas of game development / design is modding. And in this, Neverwinter Nights 1 modules. Because you've got people working in a system within a system. And players will expect Y but the module maker might make it do X. And it's fascinating to see how people engage with and design this stuff.
but you don't need to do so to beat the game
Yeah.
Devil May Cry 5 has one of my favourite elements of that where the better you do, the more of the soundtrack you get.
As higher combo ranks introduces more parts of the music. It's really fun and dynamic.
I am sure most game developers came with some computer engineering background, it makes lots of sense (of the process of creation and the kind of people who would be interested in it, not necessarily of the practical development of a game) - But in a huge studio like blizzard they might not need this kind of route. I believe many of Heartstone designers are just people iwth lots of TCG's background and zero knowledge about programming.
Designers and developers are often different disciplines, too.
I see what you mean, my English can be preaty bad sometimes so I might have interchanged them incorrectly before.
You are very understandable, don't worry. I just think it's worth mentioning. Someone who is good at C++ might be terrible at designing something. But, having both skillsets is generally really helpful.
hearthstone was a pet project that developed in a massive success
it wasn't planed to that scale it became
Sure, but I am talking about current designers and not the originals - why can't it be the same with wow?
the problem with wow is just how old the game is
The oldest, largest pot of spaghetti around.
the game was written at a time most people had not much experience with mmo development
and over time updated and modernized
but this also means a lot of design decisions and other burdons are still in the game
and as hacha i think mentioned, the majority does switch away from game dev quick
because of how stressfull it is
yea game dev is a meat grinder
means every 3-5 years there are new people to the project
for ex i have a guy i have worked with that has been in telecomms for almost 50 years
now does mostly consulting and architecture
Do we want to macro Transmitter to flag or anything?
so over 20 years, you will have a lot of new eyes on the engine and other parts of the game
where now, its likely that new game developers
at 620 and aotc, im done for the season and considering unsubbing for the first time in years. The reward to time ratio over 620 is just out of wack without a myth raiding guild or M+ push group, and honestly the time to do them even if I had the skill. Which is more than questionable I admit. Its fine to gatekeep the highest level content. But there are business implications that I just dont know whether Blizz really thought through
might not even have access to the entire game engine
but a seperate part that was abstracted to help them work more efficiently
some code might be 20 years old that still is responsible for bugs and is hard to pin down
because you can't easy go down the stack
I don't think you are alone in feeling that. I hope they address it in some form, but I am curious - how did you feel about DF's gear cycle in comparison?
Maybe my lack of understanding is showing here - I understand how old code could effect, for example, raid design. But why wuld it be so impactful on gearing systems or class rotation?
big projects like this often come with a lot of technical depth that accumulates over the years
Complex code, written by people who are no longer there. You have to start by understanding what it does, and who knows what changing it could mean. Which is why we called it spaghetti.
Add in a deadline...
thats a diffrent problem
basically what i discribed is more about bugs and game instability
class development is a problem of limited ressources
I have really mixed feelings. I feel like 8s were probably too easy for Myth track. But that also made them accessible to me and my alts. Which kept me on the hamster wheel. Moving the gilded crests over the 15 second death hurdle and Myth track gear to where the portals were, in addition to both Tyran and Fort? I just cant be arsed to keep throwing myself at it
e.g. there are likely around 12 devs working on around 40 specs in the game, while also doing bugfixes and balance changes
Ye, valid. Thanks for answering. I've been pretty curious about how people feel about this stuff, since I'm feeling similar about the 'hurdle'.
this means each spec in the game only has a fraction of the time these have to get iterated on
That's so odd to me. Shouldn't design and bug fixes be done by sepreate teams?
^ and basically is the reason why most classes have a lot of bugs left
Huh? The first 4 bosses of mythic content are quite possibly the easiest puggable bosses in recent memory. You can keep upgrading gear by running 8s-10s. I’m doing vault keys as we prog mythic and at 630. It ain’t that difficult to jump up from 620. If you have zero desire for harder content. Enjoy your break.
for gearing and other content decisions
e.g. mythic+ difficultly, time gating, raid difficulty, crest limits
all of this is carefully considered by the team
and they try to find the ideal point
of keeping you as the player engaged the longest time
I’ve got 152 crests I still have to farm. 
Can you farm them for me too Scath
while keeping the game as grindy as possible without making players lose interesst
tww optimizes for player engagement
not fun
No im too busy running lfr for the raid currency before we raid because Im not bugged and only getting 8 each week. 95% of the guild has max fiety or whatever they’re called.
Perhaps. And that's totally fine. I was very honest saying "I" dont have the time to commit. Im a 50 year old attorney 🙂 I dont begrudge the folks who have the time and ability. Im just saying "I" am probably done for now, which hasnt been the case before
if this works for anyone or not depends on the person
a lot of players have fun with the game as is, and a lot don't like it
Why are so many Rogue's also in law for some reason
and that’s totally cool. Game was just as much a sludge when you were in your 30s. We just had more free time.
backstabbing is in their nature
100%. More so. Leveling in classic took months alone
You want to grind? Try leveling in Everquest!
whatever makes you happy
runescape has your back if you like mindless grind
EQ was so bad, but man DnD people loved it
haha
I miss DAOC and UO
Yeah, raid logging is cozy.
Lake Superior gang represent 🙂
I miss Lord of the Rings online.
Specifically the Mines of Moria expansion and absolutely nothing after that.
last time I recall raid logging really being a legit thing was probably cata. And that's probably a bad model for Blizz too. There's a mid point there to search for. Trouble is two people will give totally different answers for how much reward the wheel has to crank out to make the dopamine hit work
you could raid log at certain points in DF
season 2 was fairly fast in gering
so if you spammed m+ like many did
you ended up fast in the raid log timeline
Yeah. I think they should embrace it, honestly. The dark times of the mandatory minimum engagement (BfA, SL, Legion) were pretty bad for the game.
Being content to let people go do other stuff is healthy, imo.
True. I was pretty maxed out early on in s3 and s4 without ever touching myth raid
Yeah, same.
there are people who want to get rewarded by playing the game though
tww goes more back towards targeting the high end
if there's no carrot on the stick, it can get boring too
I will be raid logging in 2 weeks hopefully. 
with weaker crafting, more restrictins on gear aquisition, more mythic upgrade tracks, content being harder in general.
Yeah.
There's a tremendous amount to do in WoW, espescially if you like harder content, too.
It's just that you don't want to make engagement in content people may dislike mandatory to do the core game.
I had fun tricker treating for the helm mog
M+ players who just want to push keys don't want to have to raid, for example.
think mythic+ became such a center of the game
If I were balancing it.. I'd make sure the high playime/skill folks 100% got the best rewards fastest. Thats easy. The question is where you put the dial for the second and third tier. If they get it slowly. They keep playing and actually play longer than tier 1. If they get it never, they dont play at all.
that tww making mythic+ more optional
and noticably worse for gearing
was quite a brutal change for many that got used to it being their main content
For me, personally, I'd just shift Hero to 626 on hero crests. Drop Myth to 4 upgrade ranks. Revert Myth vault to M+8. Drop Myth crests to +6 or higher. And then leave it as is. Maybe add a deterministic currency to the raid for people.
Gearing is a means to an end for most people and being able to just get to the point where youc an engage with the content you enjoy is important.
Yeah. Absolutely is since it's identical to Champ.
but reality is normal gear can be upgraded to heroic gear for cheap
Which is why I think if you adjust Hero to 626 on Hero crests, you fix that issue. (And revert Myth to 4/4 instead of 6/6)
and heroic gear caps out at the same item level before you need mythic crests
so when people say hero is easy to gear
So.. s4 DF mostly. Which even I had the sense was too easy. So.. it needs to be harder than that, but less than current. Personally Id put Gilded at 6, Myth track at 9 and crests at 10
they just mean you get normal level gear fast
imo increase crest drops from higher keys too, 12 crests is sleeper af and having to do like 80 keys on an alt this point of the season to cap it is cringe. give like +5-10 extra crest for every level above 10 or something
I'd argue that Heroic ends at the same point as Normal gear expressly because of the 6/6 Myth crests.
that's just the same as having no cap
excuse me, I meant portals at 10
yes, you never want to spend mythic crests on upgrades
just because the cap exists, it doesn't mean you need to get capped on an alt
Something like that'd be fine, yeah.
so you cap out at the same
ofc it does, else you are literally losing output
capping faster is kinda needed idk
Shift Hero to cap at 626 on Hero crests. Myth starts at 629 -> 639. Simple, solved, imo.
quick question, but what makes Sub the preference for Ansurek prog? the timings? dmg profile? some utility tech? all of these?
Champ and Hero occupy different areas. Easier to gear higher on less. Hero crests have more value. Raid loot has more value on lower tiers.
isn't it mostly personal preference?
i don't think sub is that much better on queen
not sure. was seeing some logs where people did the swap for it. wasn't sure it that was a thing or maybe just a coincidence that it happened to be the logs I looked at
!wa
I NEED HELP WITH SUB ROGUE M+ OH GOD
but it is fun thoi
I DONT KNOW WHAT IM DOING AND IM IN THE MDI
think you're going to need to be a little bit more precise than that my dude
i play like season 3 and see what happen
What do you need help with exactly?
Eat some beans on toast and you get superpowers and then go smash some buttons
Could go for some beans on toast right now. Some really nice sourdough bread.. Proper beans...
Step one is swap to sin
What made you look at the current rio leaderboards and go "hmm i think sub is the answer" 
the fact that everything dies too fast for my kingsbane to even finish ticking
gigachad move to tackle the MDI as Sub tbh
Feels like going naked to the most gruesome battlefield there is
comps change per dungeon yeah
in a +12 setting?

Just gonna say this again ... Iron wire
wait
sub should be quite ok
they specifically created the new affixes to stop the discrepancies between the dungeons
but they're not putting them on +12 for the MDI?
I believe in the power of Sub rogue carrying you to victory
what kind of cracked out shit is this
what event?
yes
oh
they obviously wanna show them off
kinda hard to do when theyre gone
Gonna guess trial runs for qualification, but even that doesn't make sense
... but what's the point?
they already qualified
who the fuck watches the MDI if not the M+ enjoyers?
your mom
last mdi was rough to watch
they got twitch in hell?
I mean a zerg fest of massive aoe pulls and you wanna go with the class that has limited target capabilities and no aoe silence
Interesting
TGP better
yea but they are on diff times
yes
Smh my head
i liked to look in usually
We are all rooting for you
I'm guessing your comps are prepared around it but Anavia's right
but last mdi rly was not enough startegic diffrences or comp changes
We all believe in you tho
so a lot of the appeal for me was gone quick
Sorry if this is a stupid question, pretty new to sub - is there any circumstance where we would send secret technique without either dance or symbols?
i mean a huge part of assas damage just doesnt exist if my caustic target is dead
no
always with symbols, dance most of the times too
Ovinax mythic 4th egg group after cds when you get it back ... dont ask 💀
Ahh ok ty, would we send secret technique with symbols but without dance since there’s 3 charges for symbol but only 2 for dance?
Sure, but I think the problem will stay the same with Sub if not worse
????
i send sectech on a target and then black powder or some shit
doesnt matter if my target dies as long as sectech has gone off
Your damage is obviously tightly linked to your cooldowns, even more so than sin
flag will stack up in like 5 seconds with tornado
Not sure if the boys will second me on this
2nd time after you use cds, you go onec the normal dance+symb+sec and than can send a naked symb + sec or if your cdr rng is good you can dance there as well all depends on the fight
^
Yeah, I guess
Awesome ty!
Sub and Sin NEED daggers right?
Yes they do
Yes
!off
!oh
Shadow Techniques is not normalized and this makes a slow weapon (axe/sword/mace/fist) in offhand significantly weaker and almost never worth equiping.
this guy is truying to convince me otherwise lmao
Bonk him
Ups
Tell him he’s trolling
In pvp you can use a 1 hande off hand
Unless it’s for PvP in which case it’s not a big deal
You wouldn't BP anyways, and nimble requires targets with UB up on them also you are hard caped to 7 and having dots on everything with sudden demise is much stronger for mass aoe
for pvp?
some pvp people like to do that
The DM/caustic target doesn’t survive more than like 8 seconds with the gear and level of keys they’re doing. It’s all trivial content.
Again dmg wise it dont matter go sin iron wire and save your team and yourself some sanity
Stops are much more important in that scenario i think than any dmg output
iron wire does not matter in mdi pulls disappear
They’ll probably have plenty of stops and coordination. This is MDI. Not pugs.
just try to send sec tech on cd look at dance cd before sending other cds
also eleem did a kinda writeup in the #1271971289396936735
we play around sec tech rn
skip some dances/SoD depending on cdr
no a sub rogue in my normal alt pug xD
was trying to help him by saying he would be better off buying a green from the AH but this guy swears down it was a thing in DF lmao
I've run into a few people who make that argument. I dunno where it got started.
the cheapest dagger you can get out of the ah for like 200g is better than any non dagger

figured xD
it is because of attack speed
btw quick question, am a bit behind on the refinery thingies, farmed a couple in LFR, getting none in Normal, are they once per boss on all dificulties?
Literally one sim of their character would prove them wrong
my 1st turn in was 16 I think
sub is better now in pve?
I turned in 1st 16 this week, I'm now stuck on 7 out of 32 collected lol
figure its just a tooltip bugf
Yeah, in theory it SHOULD catch you up..
is sub the bis now?
both are bis
ai aii
Guild's feral druid just got hc transmitter as a placeholder trinket until he gets hero skardyns...
I'm fine. I'm not fuming. I feel delighted
cuz they have no clue how big it is for sub
i wish I could use skardyn instead of transmitter:(
I'm so tired of the minigame
I have one but transmitter too good:(
Yeah... using it as sin feels pretty nice
Now whats the chance of me actually clinching a 100 roll when finally seeing it on normal today
leave and don't come back 
(Spoiler: I tied the 100 roll and won it)
Would it not be ideal to pop transmitter trinket before dance in order for one to complete the task (e.g. jump 3 times) before dance + sectech?
i have it macroed to flag
you can use it earlier
Makes sense
but want to solve the task during dance
fun fact
Around 12, but its kinda whatever
handed in the quest at the start of normal, didnt get a single one up till court, where I relogged, got stuff on both court and queen
So my guess is that shit just bugs out when u hand in the quest and u need to relog lmao, now I need to run fckin heroic cuz I missed out on so many Normal ones
"around", because it actually depends on exactly how many find weaknesses you have up, but thats not really a feasible thing to track
so i shouldnt bother spamming the button?
its not being played like in shadowlands/early dragonflight?
is everyone else experiencing major lag especially on council fight? suddenly half our team gets spiked where there was no ring
yea that happens
ughh
transmitter seems to dc people
somone earlier mentioned it and i got a dm about it
and we had people dc in raid too
which was fixed after banning the trinket
im using void reapers contract and sacbrood rn - was just askin sin side for any recs to improve
ik sacbrood isnt simming great as an option on sub
is skardyns decent?
Basically becomes a three minute trinket with sub
I use transmitter and no other trinket that is 626 sims better than my 619 shadow-binding ritual knife
hm yea thats not ideal ill just play around with some others
626 skardyn doesn't even beat the 619 shadow-binding ritual knife in sims for me
as assasination
i want it to be decent on sub too is the issue
3min to wait seems like its overall gonna be a dps loss
ty for the suggestion gonna check that out
i don't know fuck all about rogue, how do rogues break roots on Ansurek?
only gnome and externals?
gnome, cloak and vanish
you can kinda make it work now
1st one vanish second cloak then you kill 3rd with cds
4
then vanish
!supercharger
3rd set gets the sectech lineup, right?
ahh, but most rogues are going gnome for that, ye?
yeh
depending on comp ye
but
with freedoms
you kinda wanna save cloak for the intermission
so being gnome is just really safe
can you still step boss in intermission? or does that take you into webs into death?
yeh you can
you can step if you are already on the air
not before
and cant be too close
or you die in the air too
yea i can do it usually
so,the flag usage on m+ is basicly build 6+cp flag=>fisniher=>sblades==>proceed with the rotation aight?
im not doing somethign wrong
someone else experiencing 1st Vanish after evisceration disappearing like magic at pull ? on council ?
i saw this on wowhead too but i cant wrap my mind around it, sectech is my hardest hitter by a mile, so i really not buff it with sblades?
u can back-to-back 2 sectechs
btw how do u actually handle SoDs,do u pandemic them on cd?
and just vanish as well on cd on low cps?
(like dont keep those two waiting and just wait for the rest to allign to SoD)
if you take dmg you go out of vanish
have to be able to vanish strike instantly
sectech doesent work with blades
thats why
yeah that was a gamechanger lol
while we're on the subject of basic stuff that i dont know, nimble flurry's aoe is centered on my character right? so i have to sit in the middle of a pack go cleave
coz afaik we play both death perception and sectech in arena
im so confused now
and ofc we allign everything but its deathstalker
trickster has flawless form so i might be missing somehting here
yes,its not like spatter iirc but might be wrong
spatter flurries from the target,NF from you
haven't seen it mentioned here, anyone had issues in M+ with nimble flurry pulling mobs that aren't in combat and like 30y away?
No
im gonna go full clown and ask away, if i don't raid at all is it an option at all to craft the alchemist stone thing? gives passive vers and proc agi
only other option is dungeon passive trinkets like crystal and sacbrood
Its fine, but i wouldnt recommend it since it costs a spark and the dungeon trinkets are ok
Like the difference between non-transmitter trinkets is very minor
So as long as you have transmitter its not a huge deal if your other trinket isnt great
The knife from delves is really good too and its spammable
You can also do delves for trinkets.
!fuu
Rogue Spreadsheet - Light Version / Dark Version
not sure how else to test this, but it seems to happen reliably for me in necrotic wake, even pulls the boss when fighting a trash pack next to it
Hey guys, can someone explain to me why the Lightforged Draenei sim so high compared to other races for Sub Rogue ?
Orc or mechagnome dps wise
But its all small, go with whatever you think looks the best
Ok, thanks for your answer !
Yes
Just killed mythic ovinax, but did shit dmg. What seperated me from bigger pumpers were that my sectech didnt hit neaaarly as many, even tho i had more casts. At what timing/position during eggbreak do y’all cast ur sectech?
You have to cheese for pad or you won’t parse ovinax overall
I just went assa for ovinax kek
Yea i did some digging and i didnt hold sectech for adds as much as others, someone gotta graylog aswell ig
delay your 45s CB sectech to be with first egg break (4th dance of the fight)
2nd SB/Flag burst with egg breaks (should only have to delay like 4-5s for it to line up anyway)
after 2nd SB/Flag burst dont dance again until CB is ready, (it will automatically line up with next breaks)
continue normally
3rd SB/Flag burst window happens with egg breaks just before 4 mins
rest of the fight continue normally
if you boil it down, you just make sure your CB sech techs outside of giga burst always hit adds
and do your big blasts in conjunction with the nearest egg breaks as far as the timeline goes
ele shamans are letting adds stay up long enough for you to pad on m ovinax? lucky 
you'll still be doing the highest boss damage in your group anyway so nobody thinks to flame you for it 
unless you have an enhance shaman then you're #2 on the boss
yeah I'm resigned to filtering to boss damage to keep my ego up there lol playing sub or sin
!wa
Damn ty! Do we send any sectechs without dance but with SoD? Or does the lineups get funky?
I know I do a couple, I couldnt tell ya the timestamps
you'll have to play that by ear, just make sure you'll have the SoDs for your big blasts
Stupid question, does the Mandate work with Lingering Darkness/symbols?
LD yeah, symbols no (unless you take the crit symbols talent then technically yes but really actually no)
bloodmallet does not work with sub profile has no gear
so dmg trinkets seem like that
it has gear but no talents
nice to see
First toughst after running sub in few keys it is amazing prio wise and boss damage but i dont like the fact u lost oouga bouuga padding with black powder spam it feels so much better to press evis
u already got 639 mainhand or something?
yeah, thats stitchflesh wepon but i have 639 blood kissed kukuri and 639 mythic wepon
that neck isnt really for sub right...?
5000 haste damn
yeah haste is kinda dog for sub but it is technically +75 gilded worth of upgrades if you have another neck
took the neck, it has vers as well so ill just use it for now till i get another mythic neck
!fuu
Rogue Spreadsheet - Light Version / Dark Version
ngl no brainer pants angle for me
just cuz im planning to craft neck lol
Are there any stat minimum requirements for sub? Like for ex 20% crit needed or smth?
why sub still bottom of the apm list no one been sumbitting api thingy to them ?
to simulationcraft ?
sit down and did some keys gb 11 and sv 12 (depleted)
the gameplay feels so smooth despite feeling of dealing no dmg between symbols
yoinking orbs on skarmorak to nuke shield in 5 seconds is giga too
We love the big bonks
Like look at this, imagine if it wasnt split into 3 hits 
subs whole sim on there isn't working correctly, don't pay attention to it atm

... Just 15 million damage. nbd
16 even
I'm rounding down because clearly needs buffs
damn

😦
sub has no talents on simcraft/bloodmallet so the numbers are totally wrong
!fuu
Rogue Spreadsheet - Light Version / Dark Version
how the fuck did you hit for a 15M sectech?
Im an overgeared rat 🐀
there are approximately 3 logs total
it will be performing well
since only autistic people in this channel are playing it in raid
(lovingly)

i dont like how flag + sblade + symbols/dance are all pressed at different times from each other
No more snd/rupture prep before flag, just insta send and bonk
probably because i have shit binds
The initial symbols+dance can be sent at the same time
yeah but you still hold sblade for another 2 gcds right?
Yes until after sectech
Not like your sectec is buffed by SB anyway
yeah
i'm sure i'll get used to it
oh yeah
yeh
thats great
You are 
I need to practice paying attention more for it
Although the rare times when you dont get an extra unseen blade proc so you dont get a coup before your second sectech
Feels kinda bad
Because you'll have sectech at 13-14s when you want to symbols+eviscerate
Instead of <10
actually in the opener vs later burst
in the opener you have 2 extra gcds because of applying rupture
between flag and blades
on the second blades do you hold flag for those 2 gcds before sending?
so it lines up more with blades?
Ye
makes sense
Some recent tech weve found too is that its technically better to use cold blood on the second sectech rather than macroing it
Which means you'll also need to use the non-burst CB ASAP or you'll need to delay flag
How much work is the word "technically" doing here?
Its 0.5% better to only use it on the second sectech in your burst (and nothing inbetween)
Its really annoying to line everything up in simc to use the sectech+cb immediately once its ready, so cant give you a number on that but should be worth
The second sectech just hits really fucking hard
as per #subtlety message
!fuu
Rogue Spreadsheet - Light Version / Dark Version
yay... more stuff to demacro
I will not be doing this


@lilac stag ok i timed 2 more 12s as sub
Respectable 
stop TCINg this please
It'll make me not like the spec anymore
I'm having so much fun rn
Its a little bit ass to have to bind it but i am enjoying the big badunkadunk from the second sectech
Is wow lagging on other servers as well?
Feel like this has notthing to do with server status but code got fucked somewhere
I don't know abotu inside instances
but outside world, particularly dornogal
is really bad and has been since last week
Outer dornogal is just worse. M+ looks fine but raid is just unplayable
I'm trying to prospect and getting like .4-.5 sec between casts extra
it's awful
I need to churn through thousands of casts
Yeah but then U need to learn cold blood rules
🤢
AND add a keybind
https://www.wowhead.com/news/nerub-ar-palace-raid-lag-fixes-update-for-october-25th-desyncs-and-disconnects-349517 few minutes ago



/wa
Blizzards finest hour this patch
Yep





