#subtlety
1 messages · Page 30 of 1
one of the dagger specs is playable.
(I started DF 10.3)
Yes way worse after zul nerfs
We haven’t hit 6 of us being active in this channel… yet
M+ right now is the big issue. Raid overall is decently balanced between all specs, just sub on the lower end.
and assa cranks boss dmg
Idk how to play assa but I was hitting random buttons that felt right on the 5 target dummies and did more than I do with a perfect sub rotation over 5 min
Also didn’t use trinket
assa by its nature is pretty idiot proof. As long as you’re pressing something it’ll do work.
it’ll jump up in apm in ST with patch
was gonna ask how hard we are dooming, but i can smell the doomium from the door
The power level of the spec stays about the same but the changes are generally a downgrade.
Things that get worse in the patch:
- Talent diversity
- Defensives
- Gameplay
This does not meant he patch is bad, just that it isn't a great update to Subtlety.
how do i report a bug
trying to zone into instances or hearthing it doesnt zone me in it says the instance doesnt exist after the loading screen
try respeccing, maybe it'll allow you if youre in assi
i noticed that even without improved shuriken strom, players tend to use shuriken strom on single target bosses. what would be the reason for this? and when should I use storm?
when playing DS
you consume ss buff when not in dance and symbols
i see
cuz i thought ss was only for renewing find the weakness buff
should try this out on dummy
it's a minor dps increase
because you get 2cp instead of 1
for the same cost as BS
or something like that
it also does more damage than bs but yea
sad sub noises
why would i change your mind when youre not wrong
got like 30 points from 12 NW
youre gonna be even stronger now stonks
oh interesting
for sin?
yeah, i'm curious if it's gonna be supercharger or w/o a trace w/ MA
oh shit sims are up in the sin channel
cool cool yeah i see
challenge is ttk isn't supported in sims so
Yep yep
hard to 100% know the play
It’s supported but stacks can’t be tracked so it just dies its thing
yeah
i played TTK on our early ansurek prog last night, cuz i got mad at Assa
its funny seeing envenom buff go to 11.7 sec duration
yeah it's wild how long it gets
can go grab a snack and come back
tragic
they need to just remove all combat effects from races
and make it purely cosmetic
i can't take playing dwarf anymore
look at this lil rat now
shrimply be a gigachad nelf

looks angry
yoooooo look at them legs
time to die on 3rd boss in siege
because you get stuck in the water
oh does lfg take a group you signed up for that delisted and relisted their key and put it as 'declined"
and won't let you sign up for it again
nvm fixed it with reloading ui, this game i swear
hey, does someone know, if there are already new rotation explanations for upcoming rogue rework
hopefully its not to much new thing to learn
you have to be more finnicky with the opener but not much else just lots of skips
where you dont use dance
and after first rotation of cds you also skip symbols
skip symbols for line up next cd window? or what u mean exactly
you roughly dance once every 20-30sec until flag is 30 sec or less cd then you full stop
you do this to make sure you have 2x dance + 2x SoDs for flag
thats like a tldr for it
it is a bit more often
than that
but eh
its basically whenever your sectech is about to be rdy again
until you need to full stop
Are the sub changes a net buff?
yes
Is there a number floating aroudn associating w/ that?
been playing sin but I kinda wanna play sub again aha
From what i understand it is not enough to close the gap to sin, seeing as sin also gets a buff 
like 5% or so
3-5%
smth like that
Still a W
thanks :)
for slice it is a bit tricky
because the first dance is quite strong
so it depends on how many times you can proc it
even more if it is on the dance that has the cds
isnt assa extremely close to sub st performance atm
is the fuu sheet out of date then
the mark one kinda cucked us a bit
and the DN bug too
yea he has to update a bit after patch likely

11.0.5 buffs assa more than sub on st
!sheet
Rogue Spreadsheet - Light Version / Dark Version
^ current numbers
but deathstalker for sub oversims
because there is a bug so detahstalker sub loses ~3%
essentially means
sin is on 1450
sub is on ~1380 (~-5%)
11.0.5
i really like this whole breakdown you just did, screenshotting for future use 😉
it seems both are about the same?
but lets look at current numbers
whispyr's sim is 1530
current top sim for sub is 1496
so roughtly 3%
not too bad
then again the same bug exists
so another 2-3% from bug
or we switch to trickster
which with optimizations is around 1460-1470
which should be abour on bar or slightly higher than deathstalker
with the bug considered
I think it was what 6% on assa
its 4% on sub
6% on sin
maybe a bit less/more overall but rough estimates seem to look like that
The supercharger isn’t breaking anything in sub sims, that’s just with TTK on assa?
i cant handle more assa, im going back sub
sim just can't stack envenoms right ? supercharger seems fine
I think that’s what it was.
3am N.A. brain not awake yet
One of the kittens throwing up
nope
i mean, what do you mean with breaking anything
what is the difference for my specific gear set over 45s with all buffs, 8 targets and bloodlust
ty for your help in advance
XD
ff.
hope it's good
think he just ate something he shouldn’t have but keeping an eye on him. I swear cat regurgitation noises are the best alarm clock. Instantly awake. No snooze button.
actually sub is a funny thing for 45 scs
because we use 4 symbols there
BIG DAM
then it only goes down from there
I thought I read at one point something funky with assa and either ttk and new er in sims. Maybe it got sorted. Can’t find it now.
! fuu
!fuu
Rogue Spreadsheet - Light Version / Dark Version
!pedro
after 11.0.5 what would be best build for mythic+?
is patch live in any servers yet
slice builds are a bit weird
you might end up with smth like this
or just no premed but PE
That looks cursed
you could play tornado as DS
Ye, common thing for them
Also yeah...no matter how deep you sleep you're insta awake when it starts
Okay but that gameplay (DS) just seems even worse, no?
Sim Time:
Single Target: Link Winner: Tie, Deathstalker sim is still slightly to high due to the DM bug which is estimated to be around 2-3% dps in impact.
Dungeon Slice: Link Winner: Trickster
Note: The first Dance is good for Mythic+, the 6 seconds out of combat requirement is not a problem.
Quick notice:
I started to completely re-do the APL from scratch, it is possible that certain talent combos are not yet perfetcly optimized, you can find more information about it -> [In the TC-Subtlety channel](#1065728795455266888 message).
We try to keep the TC-Information channel up to date to reflect latest findings.
IMPORTANT!!!
Subtlety stays similar in strength relatively seen to Assassination. The reasons to play subtlety stay the same as before the patch!
I actually like DS brew build a lot(with tornado) tho
I guess ill use trickster for cot and tirna and ds for others
think for slice first dance should be better in most cases although quantifying the value must be hard
Oh i was expecting DS to take over everywhere, its still way behind trickster in m+
well some things were found like the nimble bug not applying everywhere
Ooooh
nimble should work in the sim just like in game now
no last time i checked but it was 1 week ago
don't think so
yes and no
but to quickly sum it up:
- Nimble does not benefit from Fazed
- Nimble does reduce damage for armor
- Nimble gets impacted by Find weakness
This means it isn't clearly 50%
@vale pine what prompted starting from scratch with the apl?
lovely
I think its good to question assumptions every now and then, and the change from the patch are quite big
dust being gone makes lots of lines outdated
we kinda did the same when old NS and other shittos went gonezo
yes, but its also not only that
there are potentially apl lines which are not true anymore
or have no impact
Makes sense. I figured it was dust, but didn’t know if anything else factored in.
basically, re-doing everything gives the option to re-evaluate everything
you can always just copy/paste the old lines and see if they still hold up
jesus 100 energy sub with no improved shadow techniques sounds so cursed for M+
well i guess symbols uptime will be higher
interesting
I’m curious if sub or assa has more prio dmg in packs now with the ttk changes
i thought of doing so before the dust removal, but had not enough time for 11.0, dust removal seemed like a good point to start
probably still assa
assassiantion already had more before the patch
fyi ds sim uses 2 metagems (bracers and neck)
how is it even possible to sim 2 meta gems in 1 set of gear
its a problem of gear sets
i got quite a bit flamed for it in SL i think
but ill explain in a moment
trickster has a lower trade off for prio rotation
so its 3,5% gain for ~5% aoe loss
not too bad
basically, i did use a profile from the community as a baseline was the main problem
This isn't a problem but
is the aoe rotation for trickster sub still striking during dance and spending with BP in big pulls
Raidbots switched over to use Bonus ID's to identify sockets
but simc allows you to just add sockets
without the bonusid in code
e.g. like here:
[2;36mneck=,id=225575,[2;37m[2;45mgem_id=213743/213497[0m[2;37m[0m[2;36m,ilevel=639[0m
i'm always so impressed with people who are able to code, goes completely over my head
and because there is no bonus_id for the socket, its threaded as if the gear piece has no socked by raidbots
so when it checks for meta gems
it skips it
it is why i added the id's to the gear copy/pasta
so if you use that, its something to not consider
but the neck... i need to change gems on 😛
also need to change wep
unsure
https://mimiron.raidbots.com/simbot/report/kjC9KWpKgDn81bQhTaRtZA this sim whispyr posted is simming at 1.8 mil
and the trickster sim is at 1.9 mil
give me a sec
Dslice sims are fake idk
like old sims are already close
oh are they? ah ok
must be one of those situations where the sims don't quite live up to what you can actually do in a real setting
Do I understand it correctly, that we will be playing trickster for dungeons? After the patch?
You do way more in actual keys then dslice sims
Also it varies with key level
true it's not a 1:1 mirror
i might give sub a shot in some keys maybe
like if i have a chance to do an easy 12
thats correct, because of sustained aoe
@tribal blade
Had to comment out ER in the apl of the sim you posted, but:
sim
it depends on talents, iron wire is def. a good one and i haven't looked at other talent options
just switched to one point of supercharger
think this highlights the diffrence easy
^ @dreamy badger explains why sin is noticable ahead in keys
it does more prio even without optimizing for it and noticable more aoe
you can go more aoe for sub too with dark brew dethstalker potentially
ahhh ok i see i see
yea something like this should work with DS but ugh
supercharger trickster seems funny to do tho
yep
15cp coups brrr
this is what i currently have in the sim
its good in certain dungeons ^^

can someone explain unseen blades and flawless form in terms of m+ ? im not quite understanding how to optimally utilize it and how to get aoe eviscerates
unseen blades procs flawless form.
So in aoe, if you have no flawless form, you press backstab once or twice to get a proc of unseen blades and as such flawless form back up again
thats not too complicated
but even if you don't do it isn't a problem
is flawfless form and being fazed the same thing?
okay okay, so just use backstab or shadowtrike to get flawless form up
on 2 targets
you strike in dance?
you technically
strike to apply find weakness
on both targets
🙈 sry
now you have the burdon of knowlage
just fyi, you can just always storm and not care
it isn't that bad
you don't lose out too much dps
especially when starting/learning easier
also is secret tech always the second finisher in dance as trickster still?
oh no i noticed the no improved sht
if ur at 5cp or 6cp do u strike one more time to do a 7cp sectech?
What the hell robot
do we always wanna make sure its 7cp for the sectech is basically what im asking
i saw when casual was using trickster sub on beta keys on huge pulls he would just storm>BP even in dance
i wanted to test that out but there's nowhere that has enough targets to do it on a whim
@vale pinedo we remove snd from bind on wed or is it still bugged
Might have beeb a personal decision, at start of expac TCers said that bp is never worth as trickster because of fw hardly being up in aoe, this was when we assumed nimble at 50% which is
purge it ye
what was bugged?
wasn't it just not applying sometimes
yeah i remember, but it was interesting he was bursting as hard as the other specs in the key doing that
he was keeping up with a dk
i wonder if recuperator is finally working
@vale pine do you know when your wowhead summary is supposed to go up? Or it just the guide update.
later today/early tomorrow
Rn bp is objectively more dps at 9t before fw
So yeah i would personally start counting targets in aoe
this was during beta before the BP buff
opener was as bit krangled but now it is fixed
worth to play premed
and forget the krangliness
if you play deathstalker sub, when you get darkest night in aoe. do you use eviscerate to cycle it? or do you keep black powdering for damage?
how does supercharge work as a trackable buff
is it just a buff with stacks
I need to completely redo my combo points bars too
since all classes only use 7 combo points just gonna get rid of dynamic combo points
First 2 cp should be animacharged
well there are some things you can do with it
Visually i meant
Well you symbols and then finish with the big finisher
like prepull
no buff
it isn't really the end of the world to not track it right
since symbols is used with dance, and dance is very scripted
it just gets naturally consumed
Well you dont want to accidentally supercharge a 5-6 cp evis
Idk how much of a bad it is, but less fun
to get a DN in
ah i see
but we are still not in the pase of those kind of min maxes
just let me tell you sub after 1 min becomes sloggish
we take those
if you are up for really cursed gameplay, its worth to cancelaura DN buff and apply mark with shadowstrike at 8+ targets, Evi with DN buff only to keep SND up
We gonna have 3 symbols charges and you can still just overwrite them 1 by 1
correct
symbols is still pandemic
Such shit tbh
smoll indi
so can take over 3 secs
Make it just add duration
compani
isnt symbols kinda bugged in that matter?
not really
I'll work it out once it's live
lasts 10 secs baseline so using it at 3 you dont lose
won't take long
i swear it extends to 12.3 seconds instead of 13
no, its pandemic
I hope the charges have a small lockout, I can see ppl hitting that button on accident 2 times in a row
it will go to that
So with DS and Trickster being tied in ST i guess we just run trickster all the time next patch?
hello fuu do you have any opinion on new trixter sub performance in m+ with 3pl symbols build no db no finality
yes
nice i like that
tricksters problem is aoe
once you get to sustained aoe, you kinda fucked on subtlety
dark brew can fix it to a degree, but has diffrent trade offs
i mean 3pl symbols should give more sustain dps though
this shows off a part of the problem too
comparing sub/sin on 5 targets AoE and priority damage
even if you optimize for priority, you do significant less than baseline sin
and baseline sin does 20%+ more aoe
at the same time
is it with new ER stuff?
damn
people not beeing aware of that kinda showcases what we discussed yesterday in this discord
there is no easy way to compare specs/classes atm
i mean i know that assa miles ahead of sub and outlaw in m+ rn but i hoped patch will change something cuz i dont like assa in any way
the patch chanegs nothing for assassiantion
and sub stays similar
assassiantion gets 6% iirc single target
sub gets ~4%
aoe of sub is similar
maybe a bit lower even because less blades uptime
btw any reason the sims in the pin are with contract and not mandate?
i see thanks for info fuu ❤️
sims about the same
so 
oh btw about mandate why does it sim on droptimizer raidbots as dps loss compared to any garbage trinket i cannot prove to rl that it is bis
id be highyl down to drop one of the on use trinkets haha
Guess im praying for voidreaper in vault then
156% envenom buff uptime is not nothing. /s
probably u would play that in m+ cuz it should increase ur spatter+prio damage but dont know yet instead of what
not sure that works well because of point economy
na you have infinite resources in aoe
what i means scath was, sub/sin stay relative to each other about the same
its just ST
xd
its the same
i mean
whats the DM bug, and does it affect onlys sims or ingame numbers too?
i imagine its the former
it means the sim is a bit too high
2-3%
Trickster got more buffed than deathstalker right?
around 4%
yes, but we measure peak vs. ´peak
is there a consistent way to reproduce that bug ? 🙂
yes, by playing the game
unluck
oh so u dont have to do anything special ? 🙂
no
nice
it is a bug they fixed
then re-introduced
when fixing er interaction for sin
but haven't fixed again since
Yes, but on the last boss, we are playing Trickster right?
we probably just
play trickster everywhere now
unless you have large sustained aoe
in which case you probably would
deathstalker brew
honestly after sin buffs theres no reason to play sub on any fight anymore
idk it might be still better on last 2
but we will see
thats what im thinking too
i am not here to tell people what to play
i personally also play sub
what is the "best" is always primary tuning
i would play sub or outlaw but sin is just too good
I understand that, I wanted to know if we technically got more buffed than assa on OG trickster bosses
sin just was decided to be tuned better since late season 3 DF
not gameplay wise ofc tuning wise yeah
and had some good updates too
subtlety still stayed on the 10.2 rework level, and did not improve in any of the updates
just diffrence in how the development team handled the two specs and tuning
yeah i guess they want us to play sin
Doesn't seem like they even know what to do with Sub these days
At least, we don't have to play around tea
Tea is way worst now
Which is sad ngl
A last min change adding storm to unseen blade would be nice 
but they do emphasize to bring positive updates every iteration
Yes, that's a curse only assa has to deal with
How do you make something worst if it was fine before
Did they fix sub bugs on 11.0.5 ptr ?
Why fix something that isnt broken
honeslty i like 3pl symbols idea its kinda good + additinal dmg amp only thing sux that it doesnt change shit
instead of fixing assumed problems with band aids
And 20% agility on 5 targets
Now that dust is gone they can start with good updates, am i right? 
some, not all
thats also a considerable thing
trickster bugfixes are in part why its good too
Rogue Bug tracker: Bugs - Subtlety Rogue
wait did they fix nimble?
Out of the loop, please tell me 11.05 is trickster favoured
it is just the cdr they fixed
the rest is still buggy
Thank fuck
play trickster, and ahve fun
Even for ST?
I was considering rerolling sin after 3 years of sub if I had to play DS
Nimble wasn’t broken
Is DS siming more on ST cuz of the bug ? Or the sims are without the bug ?
nimble isn't briken
Wait what was the cdr bug ?
it has some issues
I assume the bug is the atacks not getting used
secret and dance did not get cdr for the extra cp from coup
coup now correctly will give cdr based on the extra CPs it uses
huh wasnt nimble 10% less dmg than tooltip?
was a missinterpretation
moment
On broken target dummies yes, in raid and m+ no
Ow cool. Talking about coup, it didn't refresh snd... Not an issue anymore with auto snd \o/
shiiiiit flamed them for no reason then
You need a !nimble
getting ready to get the !restealth to explain first dance dps gain kek
or if you test on dummies in the new zone
If things do % of another thing then these rules should apply: no armor reduce, no crits, no dmg mods in any kind
think you may want to get a silent storm build going for trickster
to get that fw
Is it dps gain to storm for fw then?
by tab targeting your enemies
depends

yea that works
If you crit
what would you drop to get it
not the cursed gameplay again
not like this
Thought it was up to 4? Or did you cook more
only on 2
basically:
3+ targets you storm
2 targets you fw both with strike
strike during dance always
trickster 101
Yeah but you have to play assa
i can't change tuning, i can just try to optimize the sim/gameplay
Even DS gameplay is preferable
And do less rupture spreading than I have to as sub.
Which is a win
design and tuning problems are blizz issue
Fucking spreading rupture can fuck off
dont think it is that worth anyway
you would need to drop inev/wm or something like that
mouseover macro mvp for that
yeah probably
it’s not bad for you maybe. I can’t stand spreading dots as sub.
as trickster you can open with tornado and rupture twice or thrice
doing it
i don't like the solution for assassiantion too
What is the DS bug ? Stacks not getting used up when darkest night is up ?

yes
spreading rupture for sin is more agi, more energy and more damage
if I wanted to actually play a dot spec I’d want to play assa, but lol you don’t spread dots there
it is usually more dmg than using tornado to bp as trickster
storm is still to expensive, should get energy costs cut
to just send it on pull
So what are the DS st sims than ? With bug or without it ?
Terribly more efficient at it
that would be amazing
Cuz i see ds simming higher i assume its without the bug
the sim is 2-3% over ingaem value due to the bug not being in the sim
you know i tested it out on sin, i could spam FoK ~12-14 times before running out of energy
Ah ok
in a row
means the two are fairly close
Didn’t you put the override in for the bug or no?
Yea gotcha
300 vs 100 energy
big 15cp coups coming home
trickster alone just for not having to play tornado lmao
even with 200 energy sub it goes way faster because of 45 energy storm
Are we using replicating shadows in our ST trickster build? Or is there a bug on the previsualisation on raidbots?
Ngl was gonna swap assa but now that trickster is doing fine i might just stay
the storm/backstab energy cost increases
Ask stealthi
The FW target swaping sounds cancer but hey its something at least
did make sub aoe/cleave feel a lot less round
i mean it is not super important
you can just not do it
its rly a minor optimization
i would only do it when all mobs kinda have same hp
if we're going to be doing tank damage outside of cds, need to revert the energy nerfs to storm and backstab
only 2 targets
!fuu§
its just a game design problem
!fuu
Rogue Spreadsheet - Light Version / Dark Version
basically
0.6% just to feel something 
yeah... there's a bunch of stuff they need to revert on sub
Design direction is just not to have sutained aoe dmg, it's hard to say if full will be good in keys anymore
the important thing is
to iterate after
to correct problems
this wasn't done, and as such we feel the impact
At least rog players are not forced into outlul anymore
Zac is doing alright as outlaw
either which way. Thanks @vale pine for the efforts. @hazy breach & @pliant topaz too.
Not as int as it seems to push with it
outlaw isn't bad
sin just does considerably more damage in all situations
i mean you can do many suboptimal things in ur life
assassiantion is also the most popular rogue spec
so it makes sense that blizz gives it the most attention and best tuning
yeah because its easyest spec out of all 3
it was also for a majority of modern wow the best raid spec
keep in mind the playerbase is all old players
wow isn't attracting new players
started playing court yesterday and assa was more than fine
yeah i guess old players enjoy 30apm specs
sin was always the easiest
it was just also more times than not the best tuned
e.g. 4/5 raids in Legion and 5/5 raids in BfA
i mean sepulcher sin was fine for me it had some kinda explosive burst that was fun with flag
but now its complete bedge
Shadowlands was weird with
S1: Outlaw, later Sin
S2: Could play all 3
S3: Sub or Sin
S4: outlaw
DF had sin/outlaw most of the time nerfed
so it happened that sub ended up good because of that
was also tried to be corrected with buffs to sin or nerfs to sub during the xpac
but either too late or not agressive enough
why?
no ER points for DN
yeah ER help alot with keeping envenom uptime without draining too much energy
which ones?
dust gone
its ok we get sectech dmg after pressing shiv...
You’re not missing it at all in .5. The apm went up 8-9 and the envenom uptime is 156%. 
assass
subtlety
nation
its tied to symbols not shiv on sub
yes
maybe idk i guess u need to play way more haste then
which is better
its bugged and works with both as of a few days ago
shiv requires a target
interessting
time to use shiv
it’s literally TTK
i guess
I don't think it outvalues lingering but xddd
i mean that kind of bug they gona fix immedeately
Ttk interaction with dashing scoundrel
yea bro I reported it on the beta its definitely a priority for them!!!
they did fix tier set interaction with SoD
although with charger it is whatever
well first thing i will ask NA people to test is if shiv procs charger would be so silly
What distresses me the most of 3sod is the added conditionals on sod send in few cases compared to the send on cd clock we had
yep
there is nothing crazy with 3 SoD
you just send 2 on pull
then a third when it would come back originally
at 30
After opener you can find yourself with a charge of sod and dance up but sit on them cause you're waiting on coup
the problem is, you would just use it on cd
so you had to not consider fight timers
now you need to look at cooldown timers
its a big change
fight timers will be interesting ehehe
just tested again today on the off chance they hotfixed it and thats why that guy was confused
yep.... shiv procs it
lul
ptr works for you?
this is symbolic on live
At 20s you can have a dance charge back and be baited into sending cause until now you sended when aligned
ohh
But you have to wait
at 20s you are instill in cds
what do you mean
third SoD is around 3x
fourth sod is at like 45 secs
Opener is 6 globals
Time to fix apl fuu
dont worry we dont talent symbolic victory
^
i figured u guys didnt care about the interaction bc it doesnt change anything
but with supercharge it might
if it also has the same bug
yea might want to check if shiv procs charger
it is the same ID
our shiv to theirs so
I can’t wait for this new engagement in our rotation
this shouldn’t be surprising
Unless this turns out to be so massive that we are super close to sin im not pressing shiv as sub lol
!remindme 36 hours
Pretty sure if that interaction is a thing it's getting hotfixed
With symbols?
Oh yea lets hotfix that and not the other 80 bugs on the spec
Even better DM stacks
Exactly
of course it would be hotfixed right its only an issue theyve known about since beta and they definitely wouldnt copy paste the code from symbolic onto supercharger for sure
charger already stacks
Look we're already gonna abuse pre pull supercharger
if you use symbols 3 times in a row you get 6 charged cp?
ye
useless, but neat
Is ptr down? Or can someone log on and check.
You can only start the fight with 2
Anyways
If you go above it removes them on pull
Down to 2
Or something like that
2 is better than nothing
Yes only 2 supercharged cos prepull
It's a small benefit only for a slightly faster flag ramp
That aint abuse, abuse is swaping 3 different legendaries on a 30 sec prepull timer for 5% gain

so outlaw would want to roll randomly 1 minute or so before the pull
abuse is speccing old sub to premed into dual spec back to assa to get snd prepull
and that is very dead
Hah that was also a fun one
Btw you're right it not properly abuse
real abuse is what blizz is doing to sub players
it is a bit big because of rupture ehehe
Yeah we get one full 9cps rupture all cds
10
10...
big rupturer
Yes right we spec all the way down
THEY CANT CONTAIN
the pre pull turnip shiv for 10pt rupture without the 30 sec pull timer for symbols cd
very nice
Bold of you to assume that charger is gonna work properly with flag stacks
assuming it works
On release
Yes
Actually very bold
Since this time they went out of their way and specified in blue notes that supercharger is gonna interact with everything it should
Unbelievable funny if it wont
with blizzard history...
tbh that is the reason trickster is kinda saved
the extra dance and sec tech cdr comes a long way
funny thing is now the limiter is SoD
so we sometimes stay with capped dance charges for like 14-20 secs
KEKW
well you will thank the heavens in real fights tho
supercharged coup should refund around 60 energy, right?
The sitting before cds is so cringe
More hopium pls
oh, its 5 x 15?, thought its 4
Basically you get a tea charge
it might let you dance with no SoD
it is a full refill kinda
depending on how things go
5x flawless form is like mastery buff kinda
I need those shiv numbers
better increase energy cost to make up for it
Wanna laugh my ass off
watch out what you ask we may play tea to have more energy and be able to send those krangled dances
with no SoD
Considering blades is lower duration i dont think it will be better than lingering darkness
turn that shiv hopium up to 11
Isn't it basically fire 2 sods in cds then 3rd right before 1 charge gets ready into another when close to ready and stop to replenish before cds again?
not really
think eleem explained it quite well
you send 2 on cds
3rd at like 3x secs
4th at 45-50 when CB comes off cd
then none until 1:30
then on next rotation you just send as CB comes off cd
Outside cds you sod around coup/DN and CB
etc etc
in the grimmed batol, straight up shivving it.. and by 'it' haha... let's just say.. my sectech
Yeah, sod is the limiting factor since only 1 charge can recharge at a time
also yea you only hold coup for cds
It's added decision making on when sending these sod charges based on fight timeline and resources control (CB and hero capstones) with questionable return since the spec is unplayable in keys and suboptimal in raid
It's more headaches than dust ever was
We might got aldrachireaver'ed
Dust was thinking every 1 to 1.5 min now you need to think 3 parallel universes of sod use ahead every 30sec
Almost speedrunner mario levels of universes
At patchwerk you might get used to it pretty soon
In keys with the dynamics of pulls...
now you look at CB
then look at boss timeline cuck skills
now at least you dont get as punished by holding SoD
as it keeps charging
and in keys with more travel time you can also get more charges
You halway have the mandatory sitting before flag
the only think i dont like is that one yea
after the first rondo the thing becomes ayaya
I think it will be a case of sim optimal like s3 dust vs just look at cb and don't cap sod, do nothing 1min before cds
well after 1:30 until next CB you do not do much yea
then same until 3 mins
that one on repeat is the snoozer
sub raid lead spec
So much snoozer you drift away and forget to use cds 
oh you do have to be attent to not use a charger finisher on SoD
also use sec tech and coup if not near cds
ideally charge those 2
You mean, sod finish dance?
!fuu
Rogue Spreadsheet - Light Version / Dark Version
no you have some SoDs without dance
same as now
you only skip one every 1;30
Hey, did they nerfed tricks of the trade lasting 1 hour on Brann?
But how will you avoid that?
Im not getting the 1 hour buff and Zevkir is killing me...
then unlucky
Im only able to do Zevkir if he does not aggro me. But when I trick Brann, I dont get the 1hour buff
Its making the 6 seconds of threat transfer into 60 minutes
So you apply the 30 seconds buff, then you need to hit something during it
Ok, I guess It wasnt like that before, I just tricked Brann at the start of a Delve and it was done.
Send the buff in combat.
basically, you need to trigger it to keep it for 60 secs
if you transfere thread, it stays active
!fuu
Rogue Spreadsheet - Light Version / Dark Version
HUH, is it just me, or are our sims a lot higher
will sub be better than assa post buffs in ST raid?
oh wait what buff is assa getting on ST?
There is no real changes to the status quo, both rogue specs are getting buffed
I'm ngl, I will miss shadowdust
mainly TTK talent rework
should check sin pins
I added a line for it to the pins
to tell people that sub and sin stay relatvie seen the same
im looking at sample sequence of your last pin in ST and it is not doing the extra dance+symbol window at ~45sec, any reason ?
2 symbols at pull, 1 at 36sec, 1 at 57sec~
I'm guessing all this symbol usage stuff will be far more clear in usage than in theory but I getting lost with all those symbol charges
talking about this one https://mimiron.raidbots.com/simbot/report/uDBxpsYnr37v8sQGHmHrgb/simc
Just wait til you realize shiv is a gain
yeah that'll get fixed though
maybe it's stockholm syndrome, but subtlety's charm has always come from the goofy shit you have to do to survive 
Eleem help me
it did it at like 37s
yeah
probably cos sectech was ready
idk that specific sequence ended up with a dance at 1 minute instead
spec looks like it plays like shit now 😄
its about the same as before
idk, might not be that bad
Y'all are really overthinking it
i mean, we play sub
seems pretty simple
if we have some decision making about when to use our extra dance symbol window, i'm fine with that
the 45s one for a CB secetch 
not as good as S3 dust but eh
crazy tech
As far as i could tell no
Dont bring up happy times
those daggers seem interesting, but I guess not huh?
They lack stats in exchange for their procsa
Maybe the offhand?
And their procs are weak
holy shit trickster build is so satisfying when hitting exactly 7 targets
problem is that it just gets weaker on more or below
!up
Think you might be missing a few buttons 😂
In simple terms it's probably "play around cb sectec and hero tree procs, don't use stuff before cds"
wdym by i might be missing a few buttons
Remember crying about predicting Dust getting phased out and people said 'L' take, im genuinely gutted i cant shift cds around and create my own stupid cd usage anymore

