#assassination

1 messages · Page 4825 of 1

strange python
#

gotcha

ebon notch
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you get hit by 1 then cloak then get hit by the next

strange python
#

ahh yeah that makes sense

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thx

echo geyser
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@balmy condor this pops up at least, its good (Event)

earnest remnant
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you do ring around your body with cloak on

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its only the first sec of cloak that doesent

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so unless they fixed that since i progressed the boss

balmy condor
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So it’s clearly not reaching into the community

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And idk how to fix that

echo geyser
balmy condor
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I mean you don’t even need to scroll up in the chat too far

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There’s one there

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I’ve had 3 in my DM’s in the past week alone

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Seli’s had 2 I think

echo geyser
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i have a good idea

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but maybe its too intrusive

loud light
balmy condor
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I was heavily thinking about pinging an @ everyone

echo geyser
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@balmy condor its an easy fix, what do u think about just renaming the spec / or just channels the same day the podcast is happening

echo geyser
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Assa = Podcast Outlaw = Is Happening Subtlety = tonight at 7pm

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or something similar

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something u cant miss

loud light
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rofl

sharp falcon
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anyone looking to eat a good/bad/good assassinwich

bleak sky
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tbf I don't think @ everyone is a bad thing for when there's a podcast

balmy condor
echo geyser
#

surely ppl read spec channels or maybe if they swap, then u cant miss it

balmy condor
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kinda don't like that

echo geyser
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yeah but its only 1 day

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same day

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otherwise ppl just have muted announcements

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but yeah thats why i said the idea is maybe too intrusive

balmy condor
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hm

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let me rename real quick as a test

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and see if it works

echo geyser
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[PODCAST] [HAPPENING] [TONIGHT]

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3 lines or w/e

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yeah

balmy condor
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hm

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I don't think this works

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tbh

loud light
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this feels like april fools

balmy condor
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I'll think about it

echo geyser
#

its something I would see at least if casually browsing ravenholdt

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if ppl muted a channel, would they still see a ping?

balmy condor
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depending on how they muted it

bleak sky
#

nice ram

echo geyser
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wait what

bleak sky
balmy condor
bleak sky
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filtered

echo geyser
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i did this bruv

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`???

bleak sky
balmy condor
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yeah @ everyone is auto-filtered

echo geyser
#

even if ``

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lol

balmy condor
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yes

echo geyser
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top kek

balmy condor
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just the combination itself

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it's for the spam bots

echo geyser
#

fair enough

#

@erryone

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in announcement

bleak sky
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ban evading smh

balmy condor
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the thing about an everyone ping is that we've taken a very hard stance that we only use it for very important things

echo geyser
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idk how else to get ppl's attention

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i see the event at least, but i see how ppl could miss it

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ok

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what if

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u change the pic

balmy condor
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the last time we pinged everyone was a giggleblush announcement from 2018

midnight mist
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thats a good idea

bleak sky
sharp falcon
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GoodBadGood Assassinwich, pls critique our cooking:

good(?): +Kingsbane choice vs TTB

bad: no longer able to get both Kings/TTB + Dragon-Tempered Blades at the same time, because 1pt node added in Deathmark column

good(?): the added node is probably Deeper Strat (Assassin no longer left out from potential 7-combo cap, or can skip class tree node more easily and still get to 6)

echo geyser
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but ppl dont know what events are

bleak sky
# echo geyser

some people (me) have discord scrolled down so that doesn't even show up

echo geyser
#

i know cause i was there once

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yeah this is why i suggested to rename spec channels

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those u would see

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something u cant miss

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at least if u ever swap channels

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but yeah can be annoying, even if its only same day as its happening

marble hemlock
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ram

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bad ram

echo geyser
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disapawnted its for a greater reach

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ppl need to know

bleak sky
strange python
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Is assa playable ATM in alpha?

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Anyone play it

sharp falcon
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rogue is pretty broken in alpha atm

strange python
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It seems beyond broken

sharp falcon
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another week's build or two and it'll be heaps better

strange python
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Oh like not working broken?

bleak sky
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and I don't know how to feel about kingsbane vs ttb choice // not being able to access kings+dragon blades would feel sad

sharp falcon
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generally yes

strange python
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I have flashbacks to sub being OP I. Shadowlands beta, getting nerfed to the ground, and being shit for launch.

loud light
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what would be the choice you're really making between TTB and kingsbane? instant damage vs ramping damage over the duration of shiv? worried one will just be numerically better

slow marsh
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7p CP doesn't really do anything for assassination

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Hence why kyrian sin never panned out, to my dismay

midnight mist
slow marsh
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deeper strat on sin would be a welcome qol talent that you just so happen to pick up on the way to better stuff, but yeah that my input

balmy condor
# sharp falcon GoodBadGood Assassinwich, pls critique our cooking: good(?): +Kingsbane choice ...

good: kingsbane is beloved, choice is always good, also feels fitting for a capstone

bad: probably fine depending on balancing, we currently just like dragon-tempered because of lethal dose mostly being insane

good: Deeper strat generally isn't something assassination cares about honestly. In the past the critique has been "it's too slow" because it was in contention with vigor/mfd. Generally with the pacing of assassination, running deeper is usually because of either a huge haste steroid forcing the gameplay to slow down and get more energy spent on mutilate, or finishers are incredibly strong and the 5% bonus it used to have is simply the strongest numerical option. In terms of core design, people generally don't really care for it on sin

echo geyser
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@balmy condor did they tell u when ur getting alpha acccess?

bleak sky
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with no interactions on spending extra cp per finisher, I don't see a reason to take deeper strat

sharp falcon
balmy condor
timid cloud
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When're y'all using your Sigils on Jailer? Logs are giving me mixed signals.

bleak sky
strange python
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What did kingsband do?

timid cloud
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Idk if I wanna use Sigil/Cache on this, when I have a 278 Phial. :\

bleak sky
# strange python What did kingsband do?

Releases lethal poison within The Kingslayers and injects it into your target, dealing (81% + 81%) Nature damage instantly and an additional (52.92% of Attack power) Nature damage over 14 sec.

Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.

midnight mist
loud light
slow marsh
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Kingsbane is what sepsis tried to be imo

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but kingsbane over dragon tempered any day i think

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unless there was a viable amp poison build i guess

bleak sky
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Though Realz what are we thinking the extra point on the dragon-tempered blades is going to look like?

sharp falcon
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extra point(?)

balmy condor
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but yeah

slow marsh
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ofc

balmy condor
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I think a lot of people just based on gameplay

sharp falcon
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lethal dose is OP

balmy condor
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would like kingsbane more

slow marsh
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but also kingsbane counts for lethal dose right?

balmy condor
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it would, but as a cooldown

slow marsh
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just a less sustain more bursty

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ye

balmy condor
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instead of perm

strange python
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Kings bane sounds nice with our new “vendetta”

sharp falcon
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we all know it, I'm still deciding best solution (redesign, soft rework, or nerf?)

slow marsh
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I'm wondering if lethal dose would be better suited closer to the bottom tier

balmy condor
strange python
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I didn't see any changes :(

balmy condor
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I have no idea how that'll feel though

bleak sky
# sharp falcon extra point(?)

no longer able to get both Kings/TTB + Dragon-Tempered Blades at the same time, because 1pt node added in Deathmark column

Did I misread the "1pt node added in deathmark column" ?

sharp falcon
#

caps are a useful tool but also sadge. Not out of the question, though

final star
balmy condor
loud light
sharp falcon
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90%+ likely to add kingsbane

strange python
balmy condor
#

I'd hope you can

echo geyser
balmy condor
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would be a weird conversation otherwise

slow marsh
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What if you just put lethal dose into kingsbane as final two instead of ttb slot? idk

strange python
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Haven't you had discussions with me where you've learned I can't?

balmy condor
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yeah okay

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checks out

sharp falcon
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I just can't let you have it at the same time as Dragon-Tempered, for hopefully obviously reasons, it would be the ONLY acceptable thing to do when taking Kingsbane

balmy condor
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2 point poison bomb

strange python
sharp falcon
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Lethal Dose is equally- or more-so a bleed ability

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so it being on the right side is very intentional

slow marsh
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I think moving zold into the mid tiers could be a fair swap for moving lethal dose lower?

strange python
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Can I ask a dumb question?

sharp falcon
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zold is strong tho =x

balmy condor
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the "move zold" discussion again

strange python
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Is it unreasonable to ask that atrophic be moved so it's only one point out of the way instead of 3?

slow marsh
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oh

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my bad

bleak sky
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because as it stands, we could get both, right

balmy condor
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me and realz have gone circles about moving the bottom of the left tree KEKL

slow marsh
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K whisp give me tldr on the dead horses

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so I can stay away

bleak sky
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vw moving up to improved poisons; we get both

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you mentioned 1 node in deathmark column

balmy condor
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the dead horses are basically tiny toxic, zold being on the left, and thistle tea existing

bleak sky
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I'm missing that (?)

slow marsh
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nice

strange python
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I’m so excited for assa actually

strange python
sharp falcon
balmy condor
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at least the cp

loud light
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if kingsbane and dragon-tempered need to be mutually exclusive because of the way kingsbane stacks, could that not also be a potential choice node between the two of them?

balmy condor
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(I put this stuff in the pins for a reason)

strange python
bleak sky
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sounds like you made a meaningful choice to give up some damage to help prog a little bit faster

strange python
bleak sky
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and when it's not a problem anymore, you can opt out of it

sharp falcon
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Zold is notable more for the execute damage profile than being tied to poisons, and that ("execute") should be a very specific build choice I would prefer not be a staple of all assassin builds all the time. Having a reason to pick it up for certain encounters when you otherwise might not in more generic situations -- that's a good thing

strange python
#

I'm ok with a tradeoff, but three points is a lot

sharp falcon
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Understandable. Also not off the table to buff it if it's not worth the 3pts

strange python
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Is it affected by shiv and MP?

sharp falcon
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Zold?

slow marsh
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To me it's a matter of is there a reason to have only a 10/20% zold.

strange python
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Atrop

slow marsh
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if you're taking zold you're taking zold so seems weird to have 3 points

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but that's me

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Also to me crimson tempest on what seems to be the poison side of the tree is weird

balmy condor
slow marsh
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Yeah I was right about to say that I get it's around the aoe stuff but still weird to me when there seems to be somewhat defined poison side and bleed side

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but def not a big deal either

strange python
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I'm actually a little more confused by doomblade positioning not being next to maim

slow marsh
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ttb being a final talent is more important

sharp falcon
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(re: Q about Atrophic) In blue-sky, who-cares-about-raid-balance-LOL magical fantasy land? Yeah, in that world it works with MA and Shiv. In the real world? I don't know, it's a significant topic with a lot of unanswered questions and internal discussions yet to be had about the ability itself, the goals it should hit if it does exist, and the overall philosophy around raid comps, raid buffs, and the classes (or in this case, maybe just specs) with access to them. It's not a single-person solve but it existing on the tree is generating a lot of community feedback that helps inform those discussions

strange python
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Side bar. Appreciate you coming here to deal with our (read: my) degeneracy

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Most class discords are a fucking mess

sharp falcon
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DK was a nice place

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just people who want to slay and have fun doing it

final star
#

Change slay to stab

sharp falcon
#

Acherus I should say

final star
#

That's rogue

balmy condor
#

reads between the lines
rogue was not a nice place

slow marsh
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My only real 'dream wish list whatever tthing' would be for sepsis to be 1min cd instead of 1.5, other than that I'm really enjoying what's happening so far

balmy condor
strange python
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I'm split on atrophic. I think it's interesting to have the damage reduction amplified with shiv, but as we all know from the enrage removal, it can feel bad to hold

final star
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I just want atrophic moved left

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Off the tree

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To the rogue tree

sharp falcon
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that's one suggestion

strange python
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I do want doomblade where blindside is

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It seems to make more sense there

sharp falcon
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having single-spec-only raid utility is sketchy

grim tangle
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delete blindside

sharp falcon
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disagree sirstab

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it makes sense where it is =p

strange python
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I've been accused of being dumb, I'm curious why

sharp falcon
#

you don't have to be dumb to have a disagreement with someone

placid adder
#

Pikaboo putting evokers on ice skates right now in duels 😂

sharp falcon
#

There's a reason it is where it is though, it's done with intention, that's all

strange python
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VV and maim seem to be mut focused, doomblade seems like its natural place would be over there

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Fair enough

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Is the reason that internal maths shows the Mut Build is giga and you want to make it sacrifice other options? Plz be this.

final star
grizzled jay
sharp falcon
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Doomblade has 2 pieces and I deemed the more 'important' one the bonus bleed, not the fact that it happens to be triggered by Mut

grizzled jay
proper summit
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If atrophic is moved to class tree and other rogue specs get access to shiv to amplify it, it will feel worse tying it to shiv for assassination where it's a dps cd

final star
#

And historically raid wide things have been able to be done by the class a whole and not just one spec in that class

strange python
#

Fair enough.

final star
grizzled jay
strange python
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I'm sticking to my conspiracy that the Mut Build is insane and you needed to build meaningful choices into it ')

final star
proper summit
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I think it having an amplifiable portion is an interesting design choice that makes you feel like you're doing something more than dh/monk debuff

grizzled jay
proper summit
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But shouldn't be tied to dps in my opinion

grizzled jay
#

there's no history

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it's just w/e that designer wants in that specific expansion

strange python
#

I have a very serious final question for realz

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Does the rogue/dev team love whispyr as much as we do

final star
marble hemlock
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its funny that we had the discussion yday about shiv potentially lowering its cd if it successfully soothes a target, and today we get evoker reveal and it has exactly that mechanic already Kekw

grizzled jay
fierce hill
#

@sharp falcon how does carnage work on alpha right now if you use garrot from stealth with silence talented? big aoe silence opener inc?

balmy condor
#

carnage doesn't work right now

strange python
#

Holy shit push is typing in the red channel

fierce hill
balmy condor
#

from what I saw with JPC and people it's like 80% NYI

bleak sky
#

@slow marsh the bandana looks good on you

balmy condor
#

which is to be expected

final star
faint harness
final star
bleak sky
#

where are the sims MadgeRightNow

grizzled jay
loud light
#

I personally like the flexibility of rogue having 3 dps specs and it's always been my biggest gripe with wow when stuff gets added that locks you in place (like certain aspects of artifact weapons/legion legendaries, azerite armor, and cov/soulbinds have) so having important raid utility on a single spec MIGHT feel kind of like that

sharp falcon
# strange python I've been accused of being dumb, I'm curious why

And the reason it can't/shouldn't swap places with Blindside is 2-fold: 1) Blindside has a significant execute component that I want to stay located near its pair, Zoldyck, and 2) Blindside is more rotation-warping and gameplay-defining than either MaimMangle or Doomblade and should stay as the dead-end and not blocking something someone else might want. There's a reason it flows Generic->Preference in those little off-shoot branches

sharp falcon
#

yeah alpha rogue is not really playable yet, 1-2 weeks will be wildly better and more ready to test, better to mess with other stuff for now for those playing it

loud light
#

evoker for everyone

sharp falcon
#

still better than some other classes that wont have trees implemented for... a while still =p

strange python
#

Monk?.

faint harness
#

Poor DHs

loud light
#

👍

bleak sky
strange python
#

Real, if you're with blizzard for 11.0, can you do me one favor??

sharp falcon
#

speculation abound

bleak sky
#

ALLEGEDLY

strange python
#

For once can druids be last to get their talents

sharp falcon
#

no favors, but you can tell me what you want

slow marsh
sharp falcon
#

why does that matter, idgi

strange python
#

I just want druids to suffer. One time

bleak sky
sharp falcon
#

no promises but i have reason to believe it's at least possible =p

marble hemlock
#

what are peoples thoughts on this? was thinking about smth along those lines yday, basically pushing a passive that improves the 2 side talents ct/exsang in some way hmmge

sharp falcon
#

as random a thought as that is

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what does this mean, DOUBLE CT

final star
#

Mages and locks haven't got theirs so we really do be smiling ear to ear

bleak sky
marble hemlock
#

well it'd be a passive!

sharp falcon
#

ALL THE WAY ACROSS THE SKY

marble hemlock
#

but i was thinking

faint harness
#

One utility thing for rogue that could have been interesting was to allow crippling/numbing to apply the 5% phys or 5% magic debuff, flexing between the 2. Would make some comp creations a lot easier.

marble hemlock
#

we currently have an aoe passive in its place

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thats pathed through improved shiv

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while all the other major aoe talents that are related to aoe builders/spenders are more easily accessible

bleak sky
#

you want this?

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or something like it

marble hemlock
#

yeah basically

#

smth along those lines

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but maybe smth that further enhances/changes the way these abilities work PepeHide

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like a choice passive that lets you customize those significant abilities PepeHide

bleak sky
#

that breaks the symmetry

final star
# bleak sky

Yo did u go to art school, wild photoshop tecj

marble hemlock
#

you can do the same

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on the other side

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with exsang

bleak sky
#

exsang + doom?

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doom + exsang I'd rather say

strange python
#

Doomsang

chilly marsh
marble hemlock
#

just a weird thought i had last night while being sleep deprived, dont @ me

velvet ridge
#

I don't want to go through exsang go get doom

bleak sky
strange python
#

Is our 10.0 tier set an exsang buff?

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:)

balmy condor
#

no more exsang tiers

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ty

timid cloud
#

^

strange python
#

:(

timid cloud
#

Let it die, CT too.

marble hemlock
#

but what if you would have a passive that would change how exsang works whispyr

timid cloud
#

Hot take.

final star
#

Please, please PLEASE nothing ever like ANY of the SOFO rogue tier sets again

strange python
#

I would actually like to see CT rebalanced so it's never the optimal pick on single target.

balmy condor
velvet ridge
#

What if exsang just doubled all your bleeds on the target

strange python
#

Deathmark?

balmy condor
#

current tier set makes it very apparent how confusing snapshotting effects can be even for the experienced

marble hemlock
#

what if exsanguinate combined all your currently active bleeds into one big one, and then you would be able to re-apply the other ones to basically have "double" the damage, same as current exsang?

sharp falcon
balmy condor
#

buffing envenom

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I feel seli drooling

marble hemlock
#

imagine

balmy condor
#

I'd be okay with vein ripper

marble hemlock
#

a world

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where you carnage everything

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with dance amp

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and then you LET IT RIP

strange python
timid cloud
strange python
#

Something about CT being the default on single targets feels wrong to me

chilly marsh
#

about tier sets in curious about one thing realz. do you make the talents already knowing what tier bonuses 10.0/ 10.1/10.2 is will be ? like cant make this talent because it will be too good in tier X or it is not related at all?

strange python
#

Based on how many changes tier sets go through, I've gotta imagine it's the other way around

marble hemlock
# balmy condor buffing envenom

i honestly think the current doomblade bonus would fit pretty nicely with the bleed synergies and the ability to apply more than 2 bleeds already

chilly marsh
sharp falcon
#

I have a rough understanding of what's in DF launch 10.0, and no idea what the future holds beyond that. It's really better if we make the talents roughly what we want them to be unto themselves, and have other things play off of them and bend as needed, not the other way around. Anything far-future is concept stage at earliest

velvet ridge
#

Envenom now thins the blood, increasing bleed damage for 6 secs.

whole mason
#

Hi Realz, for Vicious Venoms, is it changing the damage type before damage dealt or only change 50% dealt damage to nature type?

grizzled jay
#

this thing seems insane

sharp falcon
grizzled jay
#

for the poison build

faint harness
grizzled jay
#

?

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20% attack speed

faint harness
#

Thought you meant cus it does nature dmg

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Nvm then

grizzled jay
#

oh no lol

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just raw AS is really good for Sin

marble hemlock
#

Here's a bit of a loaded question: Are there any plans/do you happen to know already what will happen to the current Assassination Aura-spell benefits? Obviously there's the whopping +51% aura buff, but there's also a few other benefits linked to it like the 20 extra max energy or the 30second MfD cooldown reduction. Will those remain?

velvet ridge
#

Maybe talents to make snd more interesting? Your blades are more serrated, causing your bleeds to deal increased damage

#

Cause currently, I don't like snd fantasy

final star
sharp falcon
marble hemlock
#

There's also a few other passives that are missing from the preview, like Fleet Footed (I assume it's gone) and Detection (I hope it remains a spell that you can learn via the Legion Class Hall book).

faint harness
#

Detection a must have

marble hemlock
#

Yes.

sharp falcon
#

Fleet Footed is in the class tree

grizzled jay
marble hemlock
#

I'll cancel my pre-order if Detection is gone

sharp falcon
#

I'll double-check on Detection

marble hemlock
#

Lovely. PeepoLove

#

I know it's an utterly useless spell, but if you take away our swirly ball, there will be a riot

balmy condor
#

detection has to stay for some of the older content and easter eggs that aren't accessible wihout it

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me thinks

marble hemlock
#

True

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You can't do the legendary dagger quest without it, can you?

balmy condor
#

from cata?

marble hemlock
#

ye

balmy condor
#

not sure, I think you can

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but detection is definitely the intended way

sharp falcon
#

Detection looks like a legacy thing, it's not part of current rogue level-learned kit or anything, is it quest-learned through some source?

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I'm genuinely not familiar, blasphemy I know

balmy condor
#

it's a quest

marble hemlock
#

Yeah, you learn it from a book in the Legion class hall

sharp falcon
#

No reason it should stop working

ruby oyster
#

wasnt it a glyph?

sharp falcon
#

once upon a time, perhaps

marble hemlock
sharp falcon
#

the visual attached to it is named "Glyph of Detection" but the spell itself no longer bears that name (and is just, "Detection")

marble hemlock
#

It's gone through some changes over the years, reaching as far back as when we could actively disarm hunter traps in pvp. Those were the days.

grizzled jay
#

and the traps in strat and naxx lol

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and ICC

marble hemlock
#

BWL

faint harness
#

It has usage in pve once every 2 years, so it is kinda cool

marble hemlock
#

It could proc concordance and echoing void EZ

slow needle
whole mason
#

It seems the last three rows are a bit bloated. I mean if we can have some 1-2-1 path leading to final rows like other specs, then we may have more option to the optional dead-end branches. Otherwise, it may cause many to just focusing on two end-row talent by two 1-3-1 paths?

grizzled jay
#

the whole point is you can only at max get two end-rows

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or 1 end-row and 2 off-branches

marble hemlock
#

Yeah, I think that's by design. It's good imo, if you could just pick all 3 end-points, it would take away a lot of customization and niche-choice

proper summit
marble hemlock
whole mason
#

But if we looking at the current tree, there are only two 8th row branches. The competition is like a ten-row VS a 8th row branch talent or some points at 9th row VS 8th branch

marble hemlock
#

One of the most fun items in the game, honestly

#

and a great pop culture refrence to boot

whole mason
marble hemlock
#

Realz posted about it earlier, but the last talent isn't necessarily supposed to the be strongest within its path

#

Now, keep in mind that this was talking about dead-ends, and may not necessarily apply to the 10th tier, but personally I think it's still a good thing to have in this way. Whether that design philosophy still applies to the end-points in the 10th tier, or only to dead-ends, I cannot say.
http://puu.sh/Jb8BY/4a47835578.png

strange python
#

What exactly does "616" parses mean:

whole mason
#

how about a design of merging? like blindside and VR both leading to zoldyck but choosing from 1-1-3-1 or 1-3-1?

marble hemlock
#

But i.e. Zoldyck will not be picked in a majority of builds. But for those bosses where it might make a meaningful difference, it is still a very powerful choice. Whether you think that's good or bad really comes down to personal preference I think

marble hemlock
bleak sky
#

public logs right (?)

marble hemlock
#

and within those 616 parses, you rank at the 52nd percentile

#

yes

strange python
#

just sounds low

marble hemlock
whole mason
marble hemlock
#

youd just pick all the good stuff and then whatever else you feel might be useful. having to choose between multiple different dps upgrades is gonna lead to more build diversity (within reason ofc)

marble hemlock
#

in an ideal world youd have a builder, a finisher, a poison and a bleed tree, and could combine any of them and theyd all do the same dps and you could really choose the one you like most. but we've got this game so figured out that advanced players like ourselves go for the tiniest theoretical dps gains anyway

#

id rather have meaningful flavor/niche choice and a solid "go-to" raid or m+ tree, than having all paths be basically very samey and similarly useful in the same environment

#

theres also a bit of a non-gameplay related reason behind it i think, i.e. when we look back at legion we had a fairly well defined identity within the spec, where most of our singletarget damage came from poisons, while most of our aoe damage came from bleeds (at least towards the end of legion). PK/bomb kinda ruined that notion, but i always liked that general feel to the spec

whole mason
# marble hemlock whats the alternative? three paths that are all highly useful? how do you accomp...

Not highly useful, but possibly highly desirable if preferred. like if you want to play around dance or generators or finishers, and have situational good ones at somewhere you may pick for that matching scenario. for middle line and right line it is clear 3points in env/poison or 3points in rupture, totally theme preference driving. Now the zoldyck at the left, which itself is not a style prefer related but situational one.

marble hemlock
#

but we want those situational talents, dont we? where else woudl you put it? if theyre too far up in the tree, theyre not a tradeoff, theyre just something you pick up along the way

whole mason
#

then put situational talents at branch, just like blindside

marble hemlock
#

the 8th/9th/10th tier are also branches. they just happen to no longer be diverging into 2 directions

#

so its just a single branch

#

every path has a different point where the "core" ends. i.e. the right side in assa kinda ends with VW. everything you pick after, is situational.

whole mason
#

if 1-3-1 should be the design and we're no longer bargain about it. Now the point would be zoldyck that is generally good dps gain but less theme related but more situational fitting.

marble hemlock
#

keep in mind that we're basically moving from having to balance 36 difference specs, to having to balance 60-100 different paths, and they all kinda need to be somewhat valid

#

i think youre too hung up on the 1-3-1 stuff. other classes may have a 1-2-1, but they have more points that they need to allocate to get there?

whole mason
marble hemlock
#

but that requirement is easily fulfilled

#

especially on our tree

whole mason
#

if you take this into consideration, you realise only 10 points for them and yes easily 2 ending points and one branch

#

for other 1-2-1 spec tree

marble hemlock
#

other spec treest dont just have 3 endpoints. they have more. they have the same issue

#

they have it worse, actually

#

just looking at SP here

#

they cant even get 2 endpoints unless theyre neighboring ones

#

cause it requires 6 points each

whole mason
#

yes, then it is 10row vs 10row, that's more in the concept against 8th branch vs 10th ending point

marble hemlock
#

im confused by what you mean with 10row vs 10row or 8th bransh vs 10th

#

?

soft isle
#

I think of it as you have 10 points below the 20 gate. Priest uses 6 point to get the idols as a lock to one idol or another. With 1-3-1 in sin i see that as saying im allowed to take 2 end points if i desire

marble hemlock
#

ye

#

we can pick any combination of endpoints. most other classes can not. they have to stick to left/middle/right side path, as they cannot get endpoints in both

#

(with some exceptions, ofc)

#

but i dont think theres a single build out there can pick 3 endpoints

#

for any spec

#

those classes also have to make choices between 8th/9th/10th row though. they also have to give up 8th row talents in order to access certain endpoints. so im really confused by what youre trying to argue

whole mason
#

in sin, first we're probably not getting something as strong as idol in the ending row, maybe the DB is. but they are choosing either getting one strong or limited option or other two talents also in row ten with similar strength, I suppose. For sin, we either choose 2 ending row talents or sacrifice a 10th row to get only one at branch. Of course, other specs also can sacrifice the 10th row point for something above, but it is not forced to compare a 10th with an 8th.

marble hemlock
#

thats not how any of the treest work

#

lets take balance as an example

#

yes, you can pick 2 endpoints with fewer talentpoints

#

but you still cannot select another 8th row on top

#

because you do not have the pathing unlocked for those

#

due to the talentpoint economy

soft isle
#

Oh lament are you trying to say that the left row should either end with more execute to be a “execute branch” or if we dont want it to be an execute branch move zold out to under blindside and replace it with something?

marble hemlock
#

(this is just some random shit i picked to highlight the issue)

#

even if 1-2-1 was a thing, wed still be unable to put those 2 points into another 8th row talent. wed have to put it into the prerequisites leading up to it, and before we get to that 8th row, we run out of points again

whole mason
#

I think execute related maybe need to be put into branch, just like blindside and zoldyck.

marble hemlock
#

but they are in the a branch?

#

theyre both in the left side?

whole mason
#

zoldyck is in the main path

#

not branch

#

we're not talking about the general meaning of branch here

marble hemlock
#

again, thats not how the tree works. its not like every branch off of the main path has to have some special niche use, while the "center" of it is an all-around thing

whole mason
#

situational shining talent goes into situational place for pick up, that's what i think

marble hemlock
#

theres aoe talents all over teh place on different branches too

#

scent of blood is situational. so is carnage.

grizzled jay
#

Blindside is not meant to "link" to Zoldyck

whole mason
#

i didn't say anything about link

#

please dont drag far

grizzled jay
#

Blindside plays more into the Ambush/Dance style than Zoldyck.

marble hemlock
#

the only "kinda must have" one atm is double poisons, and that is largely due to lethal dose being super broken

soft isle
#

I’m defining beanch as something that doesn’t link to a “capstone”. Ah second epiphany: we have to full commit to get 2 capstones instead of 1-2-1 would prevent us from grabbing a 3rd cap but give us a spare point for branch stuff

marble hemlock
#

we have 2 execute talents, both are on the left side and within a few points of each other. why would you want to move zoldyck away from there? whats the actual goal, other than some base idea of "well they need to belong to the same branch"

marble hemlock
gloomy ridge
#

are there any toys that rogues can put down to shadowstep to?

marble hemlock
#

not anymore, no

soft isle
#

To clarify i’m just trying to figure out what lament’s initial issue was.

marble hemlock
grizzled jay
#

I think Lament thought if it was 1-2-1 we'd be able to take two endcaps AND get all of: Doomblade, Blindside, Exsang.

#

But that'd be busted

marble hemlock
#

you mean sepsis

#

but yeah

soft isle
marble hemlock
#

those two are both "left path" due to the 1-3-1 ruling, you can choose to go 1-3 and pick blindside, or go 1-3-1+1 and pick blindside and ttb, or just go 1-3-1without blindside and explore another capstone

#

technically thats 5 capstones

#

you can pick up to 3, as long as 2 of those 3 are in t8, or 2 t10 capstones

#

id argue rn, blindside is probably more powerful than ttb, for example

#

so youd go 1-3+1, and then another 1-3-1 somewhere else (or another 1-3+1 to pick up stepsis)

soft isle
#

So you can’t take 2 caps and blindside or sep. personally i’m fine with that tho

marble hemlock
#

ye

#

because ALL the capstones are situational (with the exception of double poison atm)

#

not just the t10 ones or t8 ones

#

blindside isnt any more or less situational in t8, than carnage is in t10

whole mason
#
  1. the left side theme changes with zoldyck, it looks like many things related to generators plus an EP but to the end part it becomes execute; 2. zoldyck is generally shining in situational scenarios, even it is a general dps gain, which is much better not on main path leading to somewhere interesting (maybe not TTB, but KB?); 3. 1-3-1 is fine, but the option for not choosing two 1-3-1 should also be balanced considering talent row and power, if it is already considered it should be fine. but if lets say to choose between sepsis and DTB? or between KB and blindside?
marble hemlock
#
  1. i agree, zoldyck seems a bit misplaced. but just because zoldyck is there, doesnt make it an execute tree all of a sudden. venomrush and TTB both exist in that path as well, and neither have any execute-like properties
  2. carnage and scent of blood, the opposing talents, are also very situational. i dont get the issue
  3. i dont understand what you're trying to say, sorry. the option for not choosing 2xT10 capstones are balanced and offset already. you can either pick another t8 "capstone" like blindside/sepsis, or just pick up other points at any point in the tree that you think are a better point-for-point value
whole mason
#

Just like Realz's comments about shadow mist in sub, it is ok and the precondition talents are strong, but it also needs something to stand at 10th row. if this should be true, then it should also go here in sin, if we really need to think about giving up one 10th for an 8th.

marble hemlock
#

what we currently envision to be the "best" singletarget build only picks up one 1-3-1 path, for example, because neither of the other ones look good enough. is that a problem? is that a bad thing? isnt that just more customization options?

#

the issue youre pointing to is purely tuning based, as ttb is obviously not worth picking up. but should the goal be to force everybody into 2x 1-3-1 picks, or should we have situational talents put into those places to allow us more freedom to pick what we want, not what sims tell us we need?

#

once you reach 20 points, you shouldnt feel compelled or forced to put all the remainign 10 points into t8/9/10

#

i think thatd be bland as fuck and boring

#

by having situational talents there, you allow people to pick more talents from the lower tiers, that they had to skip at first due to the point economy being so tight

#

and those lower tier talents are really damn good too

whole mason
#

I don't think a tree not attractive enough for players to choose downwards is a good idea.

#

the comments easily go as no good at the bottom.

marble hemlock
#

i mean, theyre pretty damn attractive to me

whole mason
#

yea, then we're choosing downwards, right? then that's where the problem is

marble hemlock
#

carnage? amazing fucking talent. double posions? yes please. execute whenever i want it? gimme

whole mason
#

so your argument about not necessary to choose downwards is not valid.

shrewd night
#

monkaStop Im so confused about the initial issue, when reading this talk

marble hemlock
#

same

grizzled jay
#

i still have actualy

echo geyser
#

hello seli great work today

grizzled jay
#

zero

#

clue what lament is saying

#

ngl

echo geyser
marble hemlock
#

i literally just said that the go-to singletarget tree doesnt pick more than 1 capstone?

#

so clearly theres other alternatives to it

grizzled jay
#

is the issue that the last talent on left and right are not "appealing"? cause that's the point. they are meant to be niche not generalist.

marble hemlock
#

ye

#

i see it like that as well. to me the middle path is basically a go-to cause its good everywhere, left/right side are flavor and/or situational picks

grizzled jay
#

right side was clearly made for M+

marble hemlock
#

not even

#

its just scent+carnage

#

most of the "m+" stuff is left side

#

with EP/katar/ct

grizzled jay
#

well those two talents i mean specifically

#

with carnage being a 1.5m cd, that was designed with M+ in mind. every other pack.

#

clearly not designed for raid

storm onyx
soft isle
marble hemlock
#

theres many combinations of allocating 10points within t8/9/10 only that lets you reach certain talents at max value

#

you can get 2x3 pointers and 3 capstones(2xt8, 1xt10)

#

you can get 2 t10 captones

grizzled jay
#

so here's the tree with two end-caps. if it was 1-2-1 and we "saved" two points the only really relevant things we would get to choose:

Blindside. CT + Flying Daggers. Katar. Exsang + Doomblade. Atrophic + Stealth Poisons (since VW is moving up).

#

so like... yeah, i get "having" those would be nice, but then we'd be too strong.

#

we'd have way too many passives

marble hemlock
#

basically: by having strong situational choices in t8/9/10, you will have to commit to getting them by entering a full path.

if those choices were on the side in rbanches in t2-7, and instead you would have very powerful capstones and main-paths, then you would lack the talent points to take those situational choices anyway unless those werent 1-3-1 anymore.

so basically what youre asking is to have those powerful paths, reduce the talent points needed to get them, and have good situational branches. youre basically just asking to become overpowered. thats not how good game design or tuning should work.

#

because you cannot have powerful paths AND situational branches and somehow be able to pick all of them. theres not enough points for that.

conversely, having powerful situational stuff in t8/9/10 allows you to skip those and actually explore the branches in t2-7. thats flexibility.

whole mason
#

think about an 8th row blindside and a 10th row KB, if we are currently pinging DTB for sure for ST. One would argue we can have blindside and sepsis and 1zoldyck, this may sim fine and good or even the best, we it also means we need to invest the middle line for DTB and left for blindside and the right for sepsis, which may exceed our points allowance. Then we have to go back and think maybe just left and middle, then the problem becomes to the end, zoldyck plus TTB 4points for something else above. Zoldyck is generally good, but TTB is not, we may easily reassign the point from TTB to something else, but if it were something else strong enough at TTB's place, blindside would be a option limited to its row (we cannot imagine something above easily accessible and also very powerful) to compete against the new talent at TTB's place.

marble hemlock
#

One would argue we can have blindside and sepsis and 1zoldyck, this may sim fine and good or even the best, we it also means we need to invest the middle line for DTB and left for blindside and the right for sepsis, which may exceed our points allowance.

grizzled jay
#

bro my brain

marble hemlock
#

youre literally saying you want this, but you cannot get it

grizzled jay
#

what are you even SAYING

marble hemlock
#

so if you cannot get it

#

why do you even think about it

grizzled jay
#

"if we could take all the best talents we'd do really good damage"

#

this dude figured it out

whole mason
#

i'm not thinking about it. I said one would argue

marble hemlock
#

no one would argue that

#

cause arguing impossible things is crazy

whole mason
#

I said it may exceed.

marble hemlock
#

well, it does

#

we already know that

whole mason
#

continue reading?

grizzled jay
#

okay i actually finally understand what he is saying:

he is saying that the strength of the left and right are too low to make it worth to ever take them vs. going and getting all the side branches (in the ST build).

which is fine, but we won't know til sims anyways. regardless there will be one "best" build.

marble hemlock
#

well duh, its alpha and 4months until release

#

we already know that tuning will change things drastically

#

so ive just spent an hour arguing over "ttb sucks", which is something weve all agreed on the second we saw it there?

#

to me it just feels like im trying to argue from a PoV that is within the scope of the limitations of the current tree, while lament is trying to change those limitations to fit his vision

grizzled jay
#

so he is saying if it was 1-2-1 instead, we could "forego" TTB since it is "bad" and also save a talent on Zoldyck, thereby having 2 extra points and a 3rd point from the other leg begin 1-2-1, so we'd have 3 extra talent points which would be more powerful than just TTB (grabbing, say, Doomblade + MM + Blindside).

but that's the point, three real talents are clearly more powerful than one. and is why the system limits us to not be able for those two to even be "comparable" situations.

whole mason
#

TTB sucks, plus zoldyck situational, which makes diversity maybe. but if it is not TTB, then maybe blindside will never be chosen.

grizzled jay
#

Blindside has already been slotted into the Ambush build

marble hemlock
#

thats not how talent trees work man, im saying it for like the 5th time. you cannot look at individual talents in a vaccuum. you have to look at the tree as a whole. yes, blindside might be worth taking if its just one point. but if your other priorities have led you into a situation where getting blindside would cost 2 or 3 or 4 points, it might no longer be worth it.

that is the entire point of talent trees, instead of having the current "select one of 3 you want" system.

#

yes, carnage is really really good. but if scent of blood is shit, is carnage worth 4 points? maybe

#

maybe scent is really good and carnage is shit. is carnage worth 1point? maybe

grizzled jay
#

yeah that's why Venom Rush is suddenly pickable

marble hemlock
#

if 1 talent is worth 50% dps and the 3 points leading up to it are 10%, then you gain 20% per point.

grizzled jay
#

VR when it competes with Alacrity is really fucking bad

#

VR when its a standalone 1 pt? actually worth looking at.

#

here's the Ambush build that doesn't take TTB @whole mason that I have been working on

marble hemlock
#

yeah sure, id like to go around the tree and pick all the best talents. but thats the entire point of the tree, is to make a decision that does not just include "i want all these cool things" but having to find a path and a way to get all of these efficiently and while pathing through other talents that synergize or also have high value

wide bolt
#

!cache

prisma monolithBOT
#

Cache of Acquired Treasures usage:
Axe is always the strongest weapon.
Note: The Weapon rotates every 12 seconds in the order Sword -> Axe -> Wand

whole mason
#

The point is however, for many talents at their rows, they will have their value so their places are justified. yes, there are talents situationally good and generally meh, but down to the bottom, we're talking about giving up capstone for blindside or sepsis, with their precondition talents M,M and doom, it is not going to be a fair competition

marble hemlock
#

its not supposed to be fair. thats why theyre situational

#

do you not get this?

#

theres is no "perfect" balance

whole mason
#

If it is not a fair competition, then that's my point -- diversity maybe is lost to that.

marble hemlock
#

if they would be "fair", we would just sim what does 5dps more, and call it a day. by making them "not fair" and situational, we create a situation where you would play talent A on boss3, and talent B on boss5. that is good.

#

no. it creates more. as ive been trying to explain to you now for a long time.

#

if all talents compete with each other for the same benefits, one will always win

#

there is no competition anymore. you just pick the best

#

blindside is pure singletarget. ttb is pure singletarget. sepsis is pure singletarget. if those were all competing with each other, we would sim, and 2/3 of those would be useless.

whole mason
#

since it is not a fair competition, it will be then always good for A build (with competition advantage) and ok some boss we pick B. it is not diversity.

#

if it is fair, you may say that I just sim and pick, but maybe one sim is not far from the other but I like the style, then diversity happens.

marble hemlock
#

what build it is good for will depend on the synergies you create around it. blindside might be shit for a build that takes dragon tempered blades and carnage, but it might be good for a build that takes venomrush and doomblade.

storm onyx
marble hemlock
#

the only reason you can have diverse choices of talents, is to attach different purposes to them. you cannot have 5 singletarget talents all provide teh same dps so you can just pick 1 on saturday, and a different one on monday, and do the same DPS. thats not diversity, thats meaningless choice.

whole mason
#

or one build is more suitable for this boss's timeline and that fits another. otherwise we will always pick A for all 8 bosses and B build only for the 9th execute boss.

marble hemlock
#

and it is impossible to have rotation-altering talents that fill the same purpose

#

and somehow be balanced to give the same DPS

soft isle
marble hemlock
#

youre quite literally the only person i have met so far that thinks these tres offer less flexibility

grizzled jay
whole mason
#

it is not just about sim, it is also about boss timeline and gear available etc. in this phase, we especially should not label talents into situations. getting more generally options should be better.

marble hemlock
#

you cannot have "more general" options that fill the same purpose

#

are you reading what im writing

grizzled jay
#

okay now i am being trolled

#

they are allowing you to save builds

#

you can just swap to any build on a per boss basis

#

lmao

marble hemlock
#

you can have 20 talents that all give 5% dps on singletarget. that's not choice. thats fucking boring.

grizzled jay
#

like i don't even get this point. "pick what is generally good"? why? do you not know what a Codex is?

#

have.... have you been using the same build for every boss and content?

marble hemlock
#

anyway, this discussion is getting too stupid for me, and we're going in circles with my arguments/points not even being addressed. im out.

grizzled jay
#

Seli thoughts on 20% AS trinket

whole mason
#

why we are wanting the same thing but we cannot understand each other. of course we can change talents per boss, and i know that.

marble hemlock
grizzled jay
#

then why make the point you should be picking "general" talents .

grizzled jay
shrewd night
marble hemlock
#

oh yes, slice and dice lite in a trinket

grizzled jay
#

depending on proc chance and buff duration, wonder how much it slants crit

bleak sky
#

we're gonna be haste/vers gamers tmb

#

trust

grizzled jay
#

nah the last boss trinket gives you crit if you oath to Frost.

#

the synergy is too good

bleak sky
#

no seal of fate, MA+dance are gonna take care of us

grizzled jay
#

crit gamers

bleak sky
#

last boss trinket

#

lemme check

grizzled jay
#

Mark of the Primal Oath (Agi/Str/Int): Equip: Swear your oath to the Primalists to become Marked by Frost, increasing your Critical Strike by [medium amount]. Fighting alongside allies who are Marked by Earth or Fire has a chance to grant you half of their Mark's stats for 12 seconds.

whole mason
#

Yes, we may have ST, AOE, funnel, execute or other builds. but think about the exchange we made, for example, execute build would be ideal we do not choose some talents from 10th to something else at 10th row rather than change from a 10th row value talent to an 8th.

grizzled jay
bleak sky
#

sounds like it could be interesting

#

BUT

shrewd night
bleak sky
#

BUT

#

I saw this one earlier today and it really tickles my spot

#

(Agi/Str): Stomp the ground, commanding flames to radiate outward from your position, dealing [medium] Fire damage to enemies struck and granting you a [medium] shield for 6 sec. After a delay, the flames return, dealing the same damage and refreshing the shield. Damage and absorption are increased for each enemy struck, up to 5 enemies. (2 Min Cooldown)

grizzled jay
#

that's a tank trinket bro

bleak sky
#

Decoration of flame

#

LISTEN I KNOW BUT

shrewd night
bleak sky
#

do damage get shield

shrewd night
#

Its a rogue trinket now

grizzled jay
#

oh and pvp i guess

bleak sky
#

it makes me giggly inside

grizzled jay
#

lmao

#

Rumbling Ruby (Str): Equip: Your attacks slowly build Concussive Force, granting [low] attack power per stack. At X stacks, your next 3 melee abilities emit a shockwave in front of you, dealing bonus Nature damage to all enemies in a line. Shockwaves deal more damage to enemies at high health.

okay now hear me out. i know it's a str trinket. but what if the shockwaves get increased by Shiv

bleak sky
marble hemlock
#

is this the "lets cope over items 4months before releas" chat now?

bleak sky
#

this is the real rogue trinket shien

#

Equip: Enter an Elemental Stance. Successfully dodging or parrying an attack has a chance to unleash a powerful Elemental Counterattack to enemies in front of you as you assume the next stance.

grizzled jay
#

nah but the AS trinket is too good cause its proc deals nature and theoretically gets boosted by Shiv

bleak sky
shrewd night
grizzled jay
bleak sky
#

get the trinket I just linked + evasion + restless blades

#
  • fly like a butterfly
marble hemlock
bleak sky
#

BIG rogue pump

grizzled jay
bleak sky
#

SYNERGY

grizzled jay
#

it's still so weird that Subterfuge and Dance are in the same "side" of a tree.

#

cause now that it doesn't have the bonus Garrote or bonus SD duration, SD itself just invalidates the talent entirely lol

#

i guess it does elongate SD by 3s with current understanding but like is that worth 2pts? probs not

strange python
#

How do you fix unity?

sour wraith
#

!unity

prisma monolithBOT
#

All slots are close in output.
The best non tier slots across all specs are Belt or Wrists.
The best possible slot is likely Hands, Legs or Head.
Use a simulation to evaluate for your gear situation.

sour wraith
#

!unityfix

prisma monolithBOT
#

If you have issues with UNITY not working try the following:

  • Log out and in again
  • Close down World of Warcraft and clear the wow cache (delete Cache folder in WoW/retail)
  • Unequip the Legendary and equip it again
  • Change Soulbinds/Covenant

To prevent this issue in the future:

  • Make sure to avoid putting two different unity legendaries on different gear sets. If you swap saved gear sets with different unities, it will break.
sour wraith
#

@strange python

faint harness
strange python
#

Are y'all full sending CDs on pull on jailer or waiting till first chain/bomb

strange python
#

Cloak it?

ebon notch
#

I delay pot and sigil for second cd usage with 2nd 3 stack

strange python
#

No sigil rip

ebon notch
#

Yeah I cloak the first oppression and gate late

grizzled jay
faint harness
#

Realz said it didnt work, sadly dont have alpha

grizzled jay
#

unforch

#

even if it did idk if +3s on SD is worth 2pts lol

ebon notch
#

Didn't work as in bugged or intended to not work?

faint harness
#

12 sec dance would be very annoying to play as sub at least

#

Intended to not work

grizzled jay
#

if Realz says "didn't work" it means not intended

faint harness
#

Subterfuge is an ”after stealth” effect, not ”in stealth” if that makes sense

grizzled jay
#

ye i know conceptually why it wouldn't work

#

which makes it even worse lol

#

i don't even know a scenario you would ever take it.

faint harness
#

Pvp

grizzled jay
#

does Outlaw need Subt in PvP?

faint harness
#

Also 20% speed in stealth is not too bad

faint harness
grizzled jay
#

lot of times they open with Blade Rush from stealth, i guess being able to ambush after is good burst.

#

but Blade Rush Kidney is a pretty common opener

bleak sky
#

pvp is a diff world i guess

faint harness
#

I just know that current subterfuge is trash and basically just a pvp talent for sub

grizzled jay
#

ye

#

well sub is a burst spec while outlaw is a '

#

'tank' spec

faint harness
#

Having both subterfuge and MA in a danceless assa build

#

Could not be awful i guess? For 2 points

#

Like i do not think the point before subter is bad

grizzled jay
#

not going dance would mean that ER is just insane i think lol

faint harness
#

Or tea is made good

#

I think being hardlocked into a assdance build isnt what the idea with the class tree is

#

So its possible it will see tuning/changes right

grizzled jay
#

i forgot i made this meme tree

#

god imagine ER is like the go-to for a rogue spec lmao

bleak sky
faint harness
#

I do not wish that upon my biggest enemy

grizzled jay
bleak sky
faint harness
#

Nah ER is fine. I have a hard time visualizing a non-seal of fate assa spec tho

bleak sky
#

I think non-seal is going to be fine for raids

grizzled jay
#

the Ambush spec i go doesn't have SoF

faint harness
#

Weird

grizzled jay
#

cause you get a lot of CP generation from Blindside

faint harness
#

Ambush assa sounds weird

grizzled jay
#

new Blindside is nuts

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it's Mut and Ambush now

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so every Ambush, including Blindside Ambushes, can proc Blindside

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and you get Dance now

faint harness
#

Ye

#

I mean i can see it

#

Ambush is just very expensive

grizzled jay
#

and with DS and the +CP, two Ambushes and you are at 6 exactly and can always finish with 6CP for the bonus Deeper effect

faint harness
#

I guess mutilate isnt much cheaper

#

Not going like more poison dmg

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Etc

#

Idk just looks weird

bleak sky
#

something like this

grizzled jay
#

with the +CP talent Ambush and Mut are effectively the same except Mut OH attack can apply poison

bleak sky
#

should be fine as non-seal

grizzled jay
bleak sky
#

idk, I'm kinda believing in the exsang + dance

faint harness
#

No amp poison either

grizzled jay
#

amp is bad

faint harness
#

Believing in anything related to exsang has traditionally been a bold stance

grizzled jay
#

amp is just bonus damage to a single envenom every 15s~

#

and env is meh

faint harness
#

15 sec?

#

Isnt it 15 stacks

bleak sky
#

I decided to post this one without amp

grizzled jay
#

15 stacks yeah but with Stealth Posions we have 100% application chance during Dance

faint harness
#

Do you melee once every second or what

bleak sky
#

my trees all have amp so far

bleak sky
#

that's getting changed**

grizzled jay
faint harness
#

Surely its faster than 15 sec

bleak sky
#

you could argue that I should drop venomous wounds (because that's getting replaced by semi shrouded suffocation)

dark token
#

I'm kinda sad there isn't more garrote amp % in the tree, vanish/subt/shrouded felt very nice to have actual 3t burst in raid scenarios

faint harness
#

0.7 sec per auto, it procs from abilities as well

bleak sky
#

so I don't know

dark token
#

Yeah from one node

#

Imo replace exang with shrouded and call it a day, death mark is a better exang now anyway

grizzled jay
#

i think what might make Amp better is increasing the stack count to 30 so you can get 2 emp envenoms in a shiv window

bleak sky
grizzled jay
#

or 25

bleak sky
#

venomous wounds is going on improved poisons

grizzled jay
#

so you can't bank 2 but you can use 15 stacks and only need 5 more stacks to get that second amp

bleak sky
#

ALLEGEDLY

#

LIKELY

dark token
grizzled jay
#

SS is Imp. Garrote. Or is "SS" just going to be the +CP for Garrote?

bleak sky
#

BUT shrouded suff isn't going to be extra damage

#

just +cp garrote

dark token
#

:/

grizzled jay
#

SS going where VW is now makes sense, since Imp. Garrote is above it

faint harness
#

But whats the actual timer on buffed envenoms

bleak sky
#

right now on live?

faint harness
#

Cus theres no way in hell its 15

#

No like with amp poison

bleak sky
#

idk, need a smarter rogue

faint harness
#

If playing mutilate its prob more like sub 10 seconds

#

Easily

#

Idk i like that node, but i am also just a boomer that likes envenom

bleak sky
#

i really like the node

#

and I think it's going to be strong

faint harness
#

And i Imagine a world where you play scent carnage amp poison for funnel in m+ is quite potent

dark token
#

Need me a 0 envenom build

faint harness
#

Weird

bleak sky
#

zero filler spender build

faint harness
#

Spam ct

shrewd night
#

u mean like the good old fok build

dark token
#

CT >>> envonom for sure

bleak sky
#

wait soviet

faint harness
#

The foker

bleak sky
#

you want a CTTC-free build?

#

manually casting snd like a savage?

dark token
bleak sky
#

there's this other spec

#

push plays it a lot

faint harness
#

I mean i would prob drop cttc too, depending on the pacing of df assa

dark token
#

If it's auto cast why doesn't that node read

#

"sin has 50% atkspeed"

oak sky
#

@bleak sky premed bro

grizzled jay
dark token
#

Having to envonom in m+ is ResidentSleeper

faint harness
#

If you have a lot of time over and energy to spend beyond just refreshing snd its actually not even that bad

faint harness
#

I mean ironically i think an snd spending build is better with amp poison

#

Cus you get more stacks while using other finishers

bleak sky
#

dropping venomous wounds for doomblade should be a good idea

faint harness
#

Wild

bleak sky
#

shrouded is going there

faint harness
#

Oh

#

Then te

#

Ye

dark token
bleak sky
#

yes Sadge

faint harness
#

I have another build in mind, sec

bleak sky
#

whispyr and seli made a very compelling argument for exsang

#

and I can't unsee it anymore

balmy condor
#

exsang is currently must-take

#

obviously will be tuned

faint harness
#

Wait whispyr is on the exsang train ???

#

I have seen everything

balmy condor
#

but I think if you're making an optimal current tree

#

and not just coming up with concepts

#

you'd be trolling to not take exsang

sharp falcon
#

re: Poison Bomb

faint harness
#

Give me the rundown

bleak sky
#

hello realz

faint harness
#

Why is exsang so good now

sharp falcon
#

for the moment let's assume it stays 1 point (just... for now, okay)

bleak sky
#

NOTED 1 point pb

balmy condor
# faint harness Give me the rundown

dance exists and gives the same damage amp as vendetta, but also works with MA, deathmark duplicates bleeds, lethal dose +% damage, throw it all together you get 9 seconds of omega, condense it into an exsang

sharp falcon
#

The spirit of the row (beyond Deathmark which is just an all-build centerpiece) is built around poisons and envenom... not rupture

faint harness
sharp falcon
#

i do like bomb in the row

bleak sky
#

ok

sharp falcon
#

but, it has a trigger off rupture atm. Reasonable to remove, but increase the per combo point chance from now-exclusively Envenom?

#

not married to the thought, but i think i like it

dark token
#

It was like that in legion and felt much worse imo

sharp falcon
#

it had higher %?

dark token
#

But it did feel more impactful when it procced

sharp falcon
#

and the % got lower and added rupture?

dark token
#

I believe same proc chance but damage was much reduced and proc got added to rupture in addition

sharp falcon
#

I don't want to just straight up remove rupture, I'm saying to remove rupture but compensate by making the Envenom side better

balmy condor
#

legion poison bomb was like easily 6-7x the damage

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but the proc rate was the same

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so it was just omega rng

balmy condor
#

your damage was make or break on pb rng

sharp falcon
#

damage value tuning tbd

#

more a form-and-function question

dark token
#

I do like talents with a negative and a positive tho, leads to more diverse gameplay possibilities

sharp falcon
#

as it relates to the position and theme of the talent group its in

strange python
#

Okay jailer damage buff is only if you soak the line? Or just everyone in p3

bleak sky
#

soak azerite heal line

#

be in line with the heal

strange python
#

Every phase?

bleak sky
#

yes

balmy condor
strange python
#

Howant people in a line

balmy condor
#

I don't see an issue with it

strange python
#

How many*

sharp falcon
#

agree, which is why i want an excuse to lean into that even more

bleak sky
#

everyone

sharp falcon
#

well the issue is it 'hurts' aoe potentially in M+

#

more likely to use rupture in AoE circumstances, and bomb hits AoE

strange python
#

So I'm omega trolling by not stacking with melee during soaks/heals

dark token
#

You never really spam rupture except in m+ and you don't take it in m+ currently, even if it was numerically equal to CT it would feel much less impactful and too rng I think

balmy condor
#

I don't think anyone cares about poison bomb being bad in m+

#

poison bomb has been seen as a dogshit m+ talent for 2 expansions now

dark token
#

Some times it's been numerically good on low target count dungeons

#

Like kings rest

sharp falcon
#

ok i'll think about it more

balmy condor
#

it's not even good single target, we've taken CT single target for the last patches of BfA and SL

oak sky
#

besad sad pb noises

bleak sky
balmy condor
#

I think part of that is that CT and PB are almost functionally the same except CT also scales off haste when PB doesn't

#

which is a little problematic balancing wise

sharp falcon
#

well they're not directly competing in new world so that's nice at least =p

balmy condor
#

means CT will always slowly catch up/pull away

#

but yeah

#

they're not competing now but it's been an issue in the past now

oak sky
#

Ct single target is too easy now lol

balmy condor
#

and a lot of that is just PB is seen as a free bonus in single target

dark token
#

Does the dashing scoundrel talent effect poison bomb/envonom? Don't think it does atm

balmy condor
#

that you just take because it's free

sharp falcon
#

oh hey look the wowhead trees updated with correctly positioned gates

oak sky
unreal dagger
#

off topic but a part of me loves that ct has stayed the exact same in its visuals and audio since mist lol

bleak sky
dark token
#

Honestly I don't know if poison bomb ever felt good, might be better to have a different poison/envenom amp

balmy condor
#

I think... the energy affects pb as well?

#

but don't quote me on it

marble hemlock
sharp falcon
bleak sky
#

is the vial it throws a poison? Would you know about that Realz?

oak sky
#

I saw that realz

sharp falcon
#

we all make mistakes

balmy condor
marble hemlock
balmy condor
#

cause right now the crit affects both

sharp falcon
#

???

balmy condor
#

we played dashing last tier specifically for the crit with frost set, and that behavior with envenom crit was a good portion of it

sharp falcon
#

that's not what's written at all, news to me, i didn't play with dashing personally

dark token
#

Maybe it should read nature dmg instead

balmy condor
#

let me double check real quick

oak sky
#

It was in all our logs last tier

sharp falcon
oak sky
#

Should be easy to look and see it

sharp falcon
#

what am i missing

balmy condor
sharp falcon
#

Envenom('s buff) also increases the critical strike chance of your (weapon) poisons by 15%... etc

dark token
#

"poisons" was a bit ambiguous whether it effected envenom crit chance itself or poison bomb crit chance, and whether poison bomb ticks granted energy

sharp falcon
#

I am checking hold on

oak sky
#

Regardless of how its supposed to work thats how its been working

marble hemlock
#

it definitely increases envenom critchance as well. during beta it actually applied twice Kekw

#

took a while until it was fixed

sharp falcon
#

holy shit this is unbelievably misleading

dark token
#

Hahaha

balmy condor
#

well, welcome to our life

marble hemlock
#

assassination whitelists Kekw

balmy condor
#

mastery also says "poisons" but affects envenom as well

#

and zoldyck says "poisons" but doesn't affect envenom

sharp falcon
#

you'd think it'd either mean weapon poisons OR all poison damage (perhaps rogue skill poison dmg, but still)

marble hemlock
#

mastery affects both initial hit and dot of CT, zoldyck only affects dot 🙂

sharp falcon
#

yes, generally "poisons" means weapon poisons

oak sky
#

Love the inconsistency pepechortle

dark token
#

Zoldyck affecting envonom prayge we can only dream

marble hemlock
#

or ya know

#

SBS

sharp falcon
#

and "poison damage" means all poison sources (perhaps rogue skill only)

marble hemlock
#

where mastery affects both the initial hit and dot, but not the sudden fractures tick, and zoldyck only affects dot, not hit, and not the fractures hit

bleak sky
#

so we know what to expect works and doesn't

sharp falcon
#

copy paste

#

then modify as necessary

balmy condor
#

envenom crit is back boys

sharp falcon
#

but not reimplementation from scratch

bleak sky
#

I see I see

sharp falcon
#

i'm going to change the tooltip though

bleak sky
#

SO

oak sky
#

Pog clarity

balmy condor
#

clarity buff

sharp falcon
#

I'm totally fine with envenom and poison bomb crit being affected and it's comforting knowing that's how it already was

dark token
#

prayge all things that say poisons change to nature damage and it all just works

sharp falcon
#

what DOESNT make sense

balmy condor
#

+5% intelligence

sharp falcon
#

is that it doesn't affect Sepsis

bleak sky
#

now that you're aware of that, would you say the poison bomb "vial" counts as a poison for dashing purposes?

sharp falcon
#

no

balmy condor
#

I FORGOT ABOUT SEPSIS

#

OH MY GOD

marble hemlock
#

everybody does dw

main solar
#

You were talking poison bomb a little while ago, any more though to making it floor puddle that adds a dot to targets walking/standing in it, rather than just doing damage while mobs are in it?

balmy condor
#

realz I am so sorry you're the one that has to fix all this mess