#assassination
1 messages · Page 4825 of 1
you get hit by 1 then cloak then get hit by the next
@balmy condor this pops up at least, its good (Event)
you do ring around your body with cloak on
its only the first sec of cloak that doesent
so unless they fixed that since i progressed the boss
You’d think that’s enough and yet every time we do an episode I get about 5 people in DM’s going “YOU GUYS HAVE A PODCAST WHY DIDNT I KNOW THATS SICK”
So it’s clearly not reaching into the community
And idk how to fix that

I mean you don’t even need to scroll up in the chat too far
There’s one there
I’ve had 3 in my DM’s in the past week alone
Seli’s had 2 I think
look if they've got #announcements muted there's no helping them
I was heavily thinking about pinging an @ everyone
@balmy condor its an easy fix, what do u think about just renaming the spec / or just channels the same day the podcast is happening
to what exactly?
Assa = Podcast Outlaw = Is Happening Subtlety = tonight at 7pm
or something similar
something u cant miss
rofl
anyone looking to eat a good/bad/good assassinwich
tbf I don't think @ everyone is a bad thing for when there's a podcast
a what now
surely ppl read spec channels or maybe if they swap, then u cant miss it
the problem with this is then people would have to remember which channel is which
kinda don't like that
yeah but its only 1 day
same day
otherwise ppl just have muted announcements
but yeah thats why i said the idea is maybe too intrusive
this feels like april fools
I'll think about it
its something I would see at least if casually browsing ravenholdt
if ppl muted a channel, would they still see a ping?
depending on how they muted it
nice ram
wait what


filtered

yeah @ everyone is auto-filtered
yes
top kek
the thing about an everyone ping is that we've taken a very hard stance that we only use it for very important things
idk how else to get ppl's attention
i see the event at least, but i see how ppl could miss it
ok
what if
u change the pic

the last time we pinged everyone was a giggleblush announcement from 2018
thats a good idea
how do you see the event
GoodBadGood Assassinwich, pls critique our cooking:
good(?): +Kingsbane choice vs TTB
bad: no longer able to get both Kings/TTB + Dragon-Tempered Blades at the same time, because 1pt node added in Deathmark column
good(?): the added node is probably Deeper Strat (Assassin no longer left out from potential 7-combo cap, or can skip class tree node more easily and still get to 6)
some people (me) have discord scrolled down so that doesn't even show up
i know cause i was there once
yeah this is why i suggested to rename spec channels
those u would see
something u cant miss
at least if u ever swap channels
but yeah can be annoying, even if its only same day as its happening
imho deeper strats doesn't feel needed so the last point is a head scratcher
rogue is pretty broken in alpha atm
It seems beyond broken
another week's build or two and it'll be heaps better
Oh like not working broken?
and I don't know how to feel about kingsbane vs ttb choice // not being able to access kings+dragon blades would feel sad
generally yes
I have flashbacks to sub being OP I. Shadowlands beta, getting nerfed to the ground, and being shit for launch.
what would be the choice you're really making between TTB and kingsbane? instant damage vs ramping damage over the duration of shiv? worried one will just be numerically better
7p CP doesn't really do anything for assassination
Hence why kyrian sin never panned out, to my dismay
everything that is new isnt implemented yet, no new interactions, old things can also be a bit bugged
deeper strat on sin would be a welcome qol talent that you just so happen to pick up on the way to better stuff, but yeah that my input
Ah i see thank you
good: kingsbane is beloved, choice is always good, also feels fitting for a capstone
bad: probably fine depending on balancing, we currently just like dragon-tempered because of lethal dose mostly being insane
good: Deeper strat generally isn't something assassination cares about honestly. In the past the critique has been "it's too slow" because it was in contention with vigor/mfd. Generally with the pacing of assassination, running deeper is usually because of either a huge haste steroid forcing the gameplay to slow down and get more energy spent on mutilate, or finishers are incredibly strong and the 5% bonus it used to have is simply the strongest numerical option. In terms of core design, people generally don't really care for it on sin
@balmy condor did they tell u when ur getting alpha acccess?
with no interactions on spending extra cp per finisher, I don't see a reason to take deeper strat
for some players, simply the choice between active vs passive is enough to make it worth choosing passive at a cost of small loss
wowhead has someone who does the outreach for it, but there is no guarantee that every wowhead writer gets access, nor a guarantee of when
When're y'all using your Sigils on Jailer? Logs are giving me mixed signals.
I think it depends on your strat and kill time
What did kingsband do?
Idk if I wanna use Sigil/Cache on this, when I have a 278 Phial. :\
Releases lethal poison within The Kingslayers and injects it into your target, dealing (81% + 81%) Nature damage instantly and an additional (52.92% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
why is this so big ram
for some reason I auto-translated "kingsbane" as "kingsbane effect attached to shiv", but I see you mean a separate ability now
Ty
Kingsbane is what sepsis tried to be imo
but kingsbane over dragon tempered any day i think
unless there was a viable amp poison build i guess
Though Realz what are we thinking the extra point on the dragon-tempered blades is going to look like?
extra point(?)
I mean currently obviously no shot with the state of lethal dose
but yeah
ofc
I think a lot of people just based on gameplay
lethal dose is OP
would like kingsbane more
but also kingsbane counts for lethal dose right?
it would, but as a cooldown
instead of perm
Kings bane sounds nice with our new “vendetta”
we all know it, I'm still deciding best solution (redesign, soft rework, or nerf?)
Did they add kingsbane??
I'm wondering if lethal dose would be better suited closer to the bottom tier
easiest would just be to cap it at X% imo
I didn't see any changes :(
I have no idea how that'll feel though
no longer able to get both Kings/TTB + Dragon-Tempered Blades at the same time, because 1pt node added in Deathmark column
Did I misread the "1pt node added in deathmark column" ?
caps are a useful tool but also sadge. Not out of the question, though
Kingsbane is the best ability assassination has ever had cmv
that's the current discussion happening in front of you
scroll up a couple minutes (or search realz's posts)
90%+ likely to add kingsbane
You think I can read?
I'd hope you can

would be a weird conversation otherwise
What if you just put lethal dose into kingsbane as final two instead of ttb slot? idk
Haven't you had discussions with me where you've learned I can't?
I just can't let you have it at the same time as Dragon-Tempered, for hopefully obviously reasons, it would be the ONLY acceptable thing to do when taking Kingsbane
They prob know it would be way to broken
Lethal Dose is equally- or more-so a bleed ability
so it being on the right side is very intentional
I think moving zold into the mid tiers could be a fair swap for moving lethal dose lower?
Can I ask a dumb question?
zold is strong tho =x
oh no
the "move zold" discussion again
Is it unreasonable to ask that atrophic be moved so it's only one point out of the way instead of 3?
because as it stands, we could get both, right
me and realz have gone circles about moving the bottom of the left tree 
vw moving up to improved poisons; we get both
you mentioned 1 node in deathmark column
the dead horses are basically tiny toxic, zold being on the left, and thistle tea existing
I'm missing that (?)
nice
I’m so excited for assa actually
Shrouded suff not dead yet?
This isn't a dumb question. That said, I didn't want more generic things behind it, because of situations that might not want Atrophic. Still, the discussion around Atrophic is more involved than just its positioning on the tree, to say the least.
he said he's considering it
at least the cp
if kingsbane and dragon-tempered need to be mutually exclusive because of the way kingsbane stacks, could that not also be a potential choice node between the two of them?
(I put this stuff in the pins for a reason)
So my concern is that putting atrophic (or utility like it) behind lower damage options is that the second any content is on farm, most players will immediately stop using it. If it's only one point out of the way, this changes imo.
is that an issue though?
sounds like you made a meaningful choice to give up some damage to help prog a little bit faster
Depends. It could feel really bad if you're in a mediocre raid team that needs that utility and you're perpetually stuck
and when it's not a problem anymore, you can opt out of it
Zold is notable more for the execute damage profile than being tied to poisons, and that ("execute") should be a very specific build choice I would prefer not be a staple of all assassin builds all the time. Having a reason to pick it up for certain encounters when you otherwise might not in more generic situations -- that's a good thing
I'm ok with a tradeoff, but three points is a lot
Understandable. Also not off the table to buff it if it's not worth the 3pts
Is it affected by shiv and MP?
Zold?
To me it's a matter of is there a reason to have only a 10/20% zold.
Atrop
if you're taking zold you're taking zold so seems weird to have 3 points
but that's me
Also to me crimson tempest on what seems to be the poison side of the tree is weird
this seems actually less weird to me cause there's a lot of aoe stuff around it
Yeah I was right about to say that I get it's around the aoe stuff but still weird to me when there seems to be somewhat defined poison side and bleed side
but def not a big deal either
I'm actually a little more confused by doomblade positioning not being next to maim
ttb being a final talent is more important
(re: Q about Atrophic) In blue-sky, who-cares-about-raid-balance-LOL magical fantasy land? Yeah, in that world it works with MA and Shiv. In the real world? I don't know, it's a significant topic with a lot of unanswered questions and internal discussions yet to be had about the ability itself, the goals it should hit if it does exist, and the overall philosophy around raid comps, raid buffs, and the classes (or in this case, maybe just specs) with access to them. It's not a single-person solve but it existing on the tree is generating a lot of community feedback that helps inform those discussions
Side bar. Appreciate you coming here to deal with our (read: my) degeneracy
Most class discords are a fucking mess
Change slay to stab
Acherus I should say
That's rogue
reads between the lines
rogue was not a nice place
My only real 'dream wish list whatever tthing' would be for sepsis to be 1min cd instead of 1.5, other than that I'm really enjoying what's happening so far

I'm split on atrophic. I think it's interesting to have the damage reduction amplified with shiv, but as we all know from the enrage removal, it can feel bad to hold
that's one suggestion
having single-spec-only raid utility is sketchy
delete blindside
I've been accused of being dumb, I'm curious why
you don't have to be dumb to have a disagreement with someone
Pikaboo putting evokers on ice skates right now in duels 😂
There's a reason it is where it is though, it's done with intention, that's all
VV and maim seem to be mut focused, doomblade seems like its natural place would be over there
Fair enough
Is the reason that internal maths shows the Mut Build is giga and you want to make it sacrifice other options? Plz be this.
Think it's clearly defined more over reaching as a raid wide utility too, which is why restless crew is relatively okay as its party wide.
or just delete it smile
Doomblade has 2 pieces and I deemed the more 'important' one the bonus bleed, not the fact that it happens to be triggered by Mut
Doomblade is a DoT so it being off LD makes sense
If atrophic is moved to class tree and other rogue specs get access to shiv to amplify it, it will feel worse tying it to shiv for assassination where it's a dps cd
And historically raid wide things have been able to be done by the class a whole and not just one spec in that class
Fair enough.
Just don't let shiv amplify it my brother
Roar has flip-flopped a lot has it n ot?
I'm sticking to my conspiracy that the Mut Build is insane and you needed to build meaningful choices into it ')
Ya that's why I say historically cos there are a few cases where its not been true ( but its been changed next xpac to be true again +)
I think it having an amplifiable portion is an interesting design choice that makes you feel like you're doing something more than dh/monk debuff
i think it just changes on that specific class designer's whim
But shouldn't be tied to dps in my opinion
I have a very serious final question for realz
Does the rogue/dev team love whispyr as much as we do
I mean historically all priests have been able to cast health buffs, all druids Mark of the wild, all warriors battle shout etc
its funny that we had the discussion yday about shiv potentially lowering its cd if it successfully soothes a target, and today we get evoker reveal and it has exactly that mechanic already 
but not all Warriors could do Commanding at one time. not all Shamans could give Windfury. not all Paladins could give Kings.
@sharp falcon how does carnage work on alpha right now if you use garrot from stealth with silence talented? big aoe silence opener inc?
carnage doesn't work right now
Holy shit push is typing in the red channel

from what I saw with JPC and people it's like 80% NYI
@slow marsh the bandana looks good on you
which is to be expected
Yes because they arent raid buffs
No matter what happens, I do think shiv working on atrophic is too strong anyway. The 7% uptime is too much, should prob not have the interaction.

first few hours of ALPHA release, why are things not working 100% 
where are the sims 

I personally like the flexibility of rogue having 3 dps specs and it's always been my biggest gripe with wow when stuff gets added that locks you in place (like certain aspects of artifact weapons/legion legendaries, azerite armor, and cov/soulbinds have) so having important raid utility on a single spec MIGHT feel kind of like that
And the reason it can't/shouldn't swap places with Blindside is 2-fold: 1) Blindside has a significant execute component that I want to stay located near its pair, Zoldyck, and 2) Blindside is more rotation-warping and gameplay-defining than either MaimMangle or Doomblade and should stay as the dead-end and not blocking something someone else might want. There's a reason it flows Generic->Preference in those little off-shoot branches
This all makes sense, ty
yeah alpha rogue is not really playable yet, 1-2 weeks will be wildly better and more ready to test, better to mess with other stuff for now for those playing it
evoker for everyone
still better than some other classes that wont have trees implemented for... a while still =p
Monk?.
Poor DHs
👍
Real, if you're with blizzard for 11.0, can you do me one favor??
speculation abound
ALLEGEDLY
For once can druids be last to get their talents
no favors, but you can tell me what you want
Thanks 🙏
why does that matter, idgi
I just want druids to suffer. One time

no promises but i have reason to believe it's at least possible =p
what are peoples thoughts on this? was thinking about smth along those lines yday, basically pushing a passive that improves the 2 side talents ct/exsang in some way 
Mages and locks haven't got theirs so we really do be smiling ear to ear
Crimson tempest and improved crimson tempest?
well it'd be a passive!
What does this picture do
ALL THE WAY ACROSS THE SKY
but i was thinking
One utility thing for rogue that could have been interesting was to allow crippling/numbing to apply the 5% phys or 5% magic debuff, flexing between the 2. Would make some comp creations a lot easier.
we currently have an aoe passive in its place
thats pathed through improved shiv
while all the other major aoe talents that are related to aoe builders/spenders are more easily accessible
you want this?
or something like it
yeah basically
smth along those lines
but maybe smth that further enhances/changes the way these abilities work 
like a choice passive that lets you customize those significant abilities 
that breaks the symmetry
Doomsang
about DS i dont think its really good for sin i think this extra point could a extra point in poison bomb to make it less random and more reliable maybe.
just a weird thought i had last night while being sleep deprived, dont @ me
I don't want to go through exsang go get doom
yes, I'm artistic
^
:(
Let it die, CT too.
but what if you would have a passive that would change how exsang works whispyr
Hot take.
Please, please PLEASE nothing ever like ANY of the SOFO rogue tier sets again
I would actually like to see CT rebalanced so it's never the optimal pick on single target.
I've said many times, if exsang didn't have all the snapshot baggage and unintuitive gameplay attached, I would not care
What if exsang just doubled all your bleeds on the target
Deathmark?
current tier set makes it very apparent how confusing snapshotting effects can be even for the experienced
what if exsanguinate combined all your currently active bleeds into one big one, and then you would be able to re-apply the other ones to basically have "double" the damage, same as current exsang?
2nd bomb point was brought up as well. It's not crazy. If not that, I wanted something that could buff Envenom, and not leaving Assassin out of the two-Deeper Strat option felt like it could fit. If it really does fall flat for Assassin, I buy it, 2nd bomb point or something ELSE that aims at Envenom would be the alternative
I'd be okay with vein ripper
I'd love to see a envenom talent compete with CT, maybe even a choice node, that made CT less appealing on single target.

Something about CT being the default on single targets feels wrong to me
about tier sets in curious about one thing realz. do you make the talents already knowing what tier bonuses 10.0/ 10.1/10.2 is will be ? like cant make this talent because it will be too good in tier X or it is not related at all?
Based on how many changes tier sets go through, I've gotta imagine it's the other way around
i honestly think the current doomblade bonus would fit pretty nicely with the bleed synergies and the ability to apply more than 2 bleeds already
sounds nice, we talked a little about PB making enemies walking inside it take dmg as a dot before. this dot could buff evenenon dmg on the target by X. with this extra point
I have a rough understanding of what's in DF launch 10.0, and no idea what the future holds beyond that. It's really better if we make the talents roughly what we want them to be unto themselves, and have other things play off of them and bend as needed, not the other way around. Anything far-future is concept stage at earliest
Envenom now thins the blood, increasing bleed damage for 6 secs.
Hi Realz, for Vicious Venoms, is it changing the damage type before damage dealt or only change 50% dealt damage to nature type?
this thing seems insane
intending to change this from a conversion to very clearly added extra damage as Nature, with numbers that are much smaller than 25/50 because that would be ridiculous
for the poison build
Ok, sounds reasonable.
You assume passives would work on trinkets, bold
Here's a bit of a loaded question: Are there any plans/do you happen to know already what will happen to the current Assassination Aura-spell benefits? Obviously there's the whopping +51% aura buff, but there's also a few other benefits linked to it like the 20 extra max energy or the 30second MfD cooldown reduction. Will those remain?
Maybe talents to make snd more interesting? Your blades are more serrated, causing your bleeds to deal increased damage
Cause currently, I don't like snd fantasy
This trinket on sub with shadow techniques will straight fuck
I'll have to get back to you on the secondary bonuses... but any damage aura buffs from spec tuning over the course of an expansion gets baked into the core spells they affect and then the aura passive gets reset back to 0
There's also a few other passives that are missing from the preview, like Fleet Footed (I assume it's gone) and Detection (I hope it remains a spell that you can learn via the Legion Class Hall book).
Detection a must have
Yes.
Fleet Footed is in the class tree
its really good for Sin too. more poison procs is always epic.
I'll double-check on Detection
Lovely. 
I know it's an utterly useless spell, but if you take away our swirly ball, there will be a riot
detection has to stay for some of the older content and easter eggs that aren't accessible wihout it
me thinks
from cata?
ye
Detection looks like a legacy thing, it's not part of current rogue level-learned kit or anything, is it quest-learned through some source?
I'm genuinely not familiar, blasphemy I know
it's a quest
Yeah, you learn it from a book in the Legion class hall
No reason it should stop working
wasnt it a glyph?
once upon a time, perhaps
the visual attached to it is named "Glyph of Detection" but the spell itself no longer bears that name (and is just, "Detection")
It's gone through some changes over the years, reaching as far back as when we could actively disarm hunter traps in pvp. Those were the days.
BWL
It has usage in pve once every 2 years, so it is kinda cool
It could proc concordance and echoing void 
I remember trekking to Ravenholdt and using it to disarm a trap in the tunnel as part of a quest.
It seems the last three rows are a bit bloated. I mean if we can have some 1-2-1 path leading to final rows like other specs, then we may have more option to the optional dead-end branches. Otherwise, it may cause many to just focusing on two end-row talent by two 1-3-1 paths?
the whole point is you can only at max get two end-rows
or 1 end-row and 2 off-branches
Yeah, I think that's by design. It's good imo, if you could just pick all 3 end-points, it would take away a lot of customization and niche-choice
Rebound it for that boss in VoW timewalking
you also need it for https://www.wowhead.com/item=94154/survivors-bag-of-coins
But if we looking at the current tree, there are only two 8th row branches. The competition is like a ten-row VS a 8th row branch talent or some points at 9th row VS 8th branch
One of the most fun items in the game, honestly
and a great pop culture refrence to boot
I'm not saying picking three end points. making 8th row branch talent competing against ending points sounds terrible, dont you think? If it is 1-2-1 path from 8th row to 10th row, we may have one or two points left to invest either branches at 8th or somewhere above, and it will never let you get more than two ending points.
Realz posted about it earlier, but the last talent isn't necessarily supposed to the be strongest within its path
Now, keep in mind that this was talking about dead-ends, and may not necessarily apply to the 10th tier, but personally I think it's still a good thing to have in this way. Whether that design philosophy still applies to the end-points in the 10th tier, or only to dead-ends, I cannot say.
http://puu.sh/Jb8BY/4a47835578.png
What exactly does "616" parses mean:
how about a design of merging? like blindside and VR both leading to zoldyck but choosing from 1-1-3-1 or 1-3-1?
But i.e. Zoldyck will not be picked in a majority of builds. But for those bosses where it might make a meaningful difference, it is still a very powerful choice. Whether you think that's good or bad really comes down to personal preference I think
that there are 616 people who have killed the boss/logged it
public logs right (?)
That's what i thought, thanks
just sounds low
i think having a tight talentpoint economy is better as it creates more meaningful choices. if you could reach all the talents youd wanted and still have leftovers, the trees would quickly lose purpose and we'd be back to square one
I totally understand this logic, however, my thinking would be if one main path becomes rather situational, doesn't it go against as the purpose for a main path?
youd just pick all the good stuff and then whatever else you feel might be useful. having to choose between multiple different dps upgrades is gonna lead to more build diversity (within reason ofc)
whats the alternative? three paths that are all highly useful? how do you accomplish that, tune it well, while maintaining a certain level of flexibility and "niche use" across the tree. youd have to streamline talent benefits to the point where all paths would feel very same~y, basically the same car three times only in a different coat of paint
in an ideal world youd have a builder, a finisher, a poison and a bleed tree, and could combine any of them and theyd all do the same dps and you could really choose the one you like most. but we've got this game so figured out that advanced players like ourselves go for the tiniest theoretical dps gains anyway
id rather have meaningful flavor/niche choice and a solid "go-to" raid or m+ tree, than having all paths be basically very samey and similarly useful in the same environment
theres also a bit of a non-gameplay related reason behind it i think, i.e. when we look back at legion we had a fairly well defined identity within the spec, where most of our singletarget damage came from poisons, while most of our aoe damage came from bleeds (at least towards the end of legion). PK/bomb kinda ruined that notion, but i always liked that general feel to the spec
Not highly useful, but possibly highly desirable if preferred. like if you want to play around dance or generators or finishers, and have situational good ones at somewhere you may pick for that matching scenario. for middle line and right line it is clear 3points in env/poison or 3points in rupture, totally theme preference driving. Now the zoldyck at the left, which itself is not a style prefer related but situational one.
but we want those situational talents, dont we? where else woudl you put it? if theyre too far up in the tree, theyre not a tradeoff, theyre just something you pick up along the way
then put situational talents at branch, just like blindside
the 8th/9th/10th tier are also branches. they just happen to no longer be diverging into 2 directions
so its just a single branch
every path has a different point where the "core" ends. i.e. the right side in assa kinda ends with VW. everything you pick after, is situational.
if 1-3-1 should be the design and we're no longer bargain about it. Now the point would be zoldyck that is generally good dps gain but less theme related but more situational fitting.
keep in mind that we're basically moving from having to balance 36 difference specs, to having to balance 60-100 different paths, and they all kinda need to be somewhat valid
i think youre too hung up on the 1-3-1 stuff. other classes may have a 1-2-1, but they have more points that they need to allocate to get there?
Not so true, you need to spend at least 20 points before reaching last 3 rows
if you take this into consideration, you realise only 10 points for them and yes easily 2 ending points and one branch
for other 1-2-1 spec tree
other spec treest dont just have 3 endpoints. they have more. they have the same issue
they have it worse, actually
just looking at SP here
they cant even get 2 endpoints unless theyre neighboring ones
cause it requires 6 points each
yes, then it is 10row vs 10row, that's more in the concept against 8th branch vs 10th ending point
I think of it as you have 10 points below the 20 gate. Priest uses 6 point to get the idols as a lock to one idol or another. With 1-3-1 in sin i see that as saying im allowed to take 2 end points if i desire
ye
we can pick any combination of endpoints. most other classes can not. they have to stick to left/middle/right side path, as they cannot get endpoints in both
(with some exceptions, ofc)
but i dont think theres a single build out there can pick 3 endpoints
for any spec
those classes also have to make choices between 8th/9th/10th row though. they also have to give up 8th row talents in order to access certain endpoints. so im really confused by what youre trying to argue
in sin, first we're probably not getting something as strong as idol in the ending row, maybe the DB is. but they are choosing either getting one strong or limited option or other two talents also in row ten with similar strength, I suppose. For sin, we either choose 2 ending row talents or sacrifice a 10th row to get only one at branch. Of course, other specs also can sacrifice the 10th row point for something above, but it is not forced to compare a 10th with an 8th.
thats not how any of the treest work
lets take balance as an example
yes, you can pick 2 endpoints with fewer talentpoints
but you still cannot select another 8th row on top
because you do not have the pathing unlocked for those
due to the talentpoint economy
Oh lament are you trying to say that the left row should either end with more execute to be a “execute branch” or if we dont want it to be an execute branch move zold out to under blindside and replace it with something?
(this is just some random shit i picked to highlight the issue)
even if 1-2-1 was a thing, wed still be unable to put those 2 points into another 8th row talent. wed have to put it into the prerequisites leading up to it, and before we get to that 8th row, we run out of points again
I think execute related maybe need to be put into branch, just like blindside and zoldyck.
zoldyck is in the main path
not branch
we're not talking about the general meaning of branch here
again, thats not how the tree works. its not like every branch off of the main path has to have some special niche use, while the "center" of it is an all-around thing
situational shining talent goes into situational place for pick up, that's what i think
theres aoe talents all over teh place on different branches too
scent of blood is situational. so is carnage.
Blindside is not meant to "link" to Zoldyck
Blindside plays more into the Ambush/Dance style than Zoldyck.
the only "kinda must have" one atm is double poisons, and that is largely due to lethal dose being super broken
I’m defining beanch as something that doesn’t link to a “capstone”. Ah second epiphany: we have to full commit to get 2 capstones instead of 1-2-1 would prevent us from grabbing a 3rd cap but give us a spare point for branch stuff
we have 2 execute talents, both are on the left side and within a few points of each other. why would you want to move zoldyck away from there? whats the actual goal, other than some base idea of "well they need to belong to the same branch"
but there are no branches in 10th/9th/8th tier anyway, and we branch out in order to meet the 20 point requirement already?
are there any toys that rogues can put down to shadowstep to?
not anymore, no
To clarify i’m just trying to figure out what lament’s initial issue was.
like, were obviously entering semantics and subjective terms here, but to me, both trees have 3 clearly defined paths. you enter those at tier 3 in the class tree, and at tier 6 in the spec tree
same
I think Lament thought if it was 1-2-1 we'd be able to take two endcaps AND get all of: Doomblade, Blindside, Exsang.
But that'd be busted
Blindside and sepsis dip below the 20gate so count against the 10 under
those two are both "left path" due to the 1-3-1 ruling, you can choose to go 1-3 and pick blindside, or go 1-3-1+1 and pick blindside and ttb, or just go 1-3-1without blindside and explore another capstone
technically thats 5 capstones
you can pick up to 3, as long as 2 of those 3 are in t8, or 2 t10 capstones
id argue rn, blindside is probably more powerful than ttb, for example
so youd go 1-3+1, and then another 1-3-1 somewhere else (or another 1-3+1 to pick up stepsis)
So you can’t take 2 caps and blindside or sep. personally i’m fine with that tho
ye
because ALL the capstones are situational (with the exception of double poison atm)
not just the t10 ones or t8 ones
blindside isnt any more or less situational in t8, than carnage is in t10
- the left side theme changes with zoldyck, it looks like many things related to generators plus an EP but to the end part it becomes execute; 2. zoldyck is generally shining in situational scenarios, even it is a general dps gain, which is much better not on main path leading to somewhere interesting (maybe not TTB, but KB?); 3. 1-3-1 is fine, but the option for not choosing two 1-3-1 should also be balanced considering talent row and power, if it is already considered it should be fine. but if lets say to choose between sepsis and DTB? or between KB and blindside?
- i agree, zoldyck seems a bit misplaced. but just because zoldyck is there, doesnt make it an execute tree all of a sudden. venomrush and TTB both exist in that path as well, and neither have any execute-like properties
- carnage and scent of blood, the opposing talents, are also very situational. i dont get the issue
- i dont understand what you're trying to say, sorry. the option for not choosing 2xT10 capstones are balanced and offset already. you can either pick another t8 "capstone" like blindside/sepsis, or just pick up other points at any point in the tree that you think are a better point-for-point value
Just like Realz's comments about shadow mist in sub, it is ok and the precondition talents are strong, but it also needs something to stand at 10th row. if this should be true, then it should also go here in sin, if we really need to think about giving up one 10th for an 8th.
what we currently envision to be the "best" singletarget build only picks up one 1-3-1 path, for example, because neither of the other ones look good enough. is that a problem? is that a bad thing? isnt that just more customization options?
the issue youre pointing to is purely tuning based, as ttb is obviously not worth picking up. but should the goal be to force everybody into 2x 1-3-1 picks, or should we have situational talents put into those places to allow us more freedom to pick what we want, not what sims tell us we need?
once you reach 20 points, you shouldnt feel compelled or forced to put all the remainign 10 points into t8/9/10
i think thatd be bland as fuck and boring
by having situational talents there, you allow people to pick more talents from the lower tiers, that they had to skip at first due to the point economy being so tight
and those lower tier talents are really damn good too
I don't think a tree not attractive enough for players to choose downwards is a good idea.
the comments easily go as no good at the bottom.
i mean, theyre pretty damn attractive to me
yea, then we're choosing downwards, right? then that's where the problem is
carnage? amazing fucking talent. double posions? yes please. execute whenever i want it? gimme
so your argument about not necessary to choose downwards is not valid.
Im so confused about the initial issue, when reading this talk
same
i still have actualy
hello seli great work today

not necessarily?
i literally just said that the go-to singletarget tree doesnt pick more than 1 capstone?
so clearly theres other alternatives to it
is the issue that the last talent on left and right are not "appealing"? cause that's the point. they are meant to be niche not generalist.
ye
i see it like that as well. to me the middle path is basically a go-to cause its good everywhere, left/right side are flavor and/or situational picks
right side was clearly made for M+
not even
its just scent+carnage
most of the "m+" stuff is left side
with EP/katar/ct
well those two talents i mean specifically
with carnage being a 1.5m cd, that was designed with M+ in mind. every other pack.
clearly not designed for raid
The tree brings elasticity and customization if preferred, also we have points that we want in down end for sure. Why would it be better to 'Cement' a path and make it so rigit that we dont want anything else. and lose versitility?
Blindside is a capstone. With that approach you could nab blindside zold and sep + the cap under zold and thats 2 caps
theres many combinations of allocating 10points within t8/9/10 only that lets you reach certain talents at max value
you can get 2x3 pointers and 3 capstones(2xt8, 1xt10)
you can get 2 t10 captones
so here's the tree with two end-caps. if it was 1-2-1 and we "saved" two points the only really relevant things we would get to choose:
Blindside. CT + Flying Daggers. Katar. Exsang + Doomblade. Atrophic + Stealth Poisons (since VW is moving up).
so like... yeah, i get "having" those would be nice, but then we'd be too strong.
we'd have way too many passives
basically: by having strong situational choices in t8/9/10, you will have to commit to getting them by entering a full path.
if those choices were on the side in rbanches in t2-7, and instead you would have very powerful capstones and main-paths, then you would lack the talent points to take those situational choices anyway unless those werent 1-3-1 anymore.
so basically what youre asking is to have those powerful paths, reduce the talent points needed to get them, and have good situational branches. youre basically just asking to become overpowered. thats not how good game design or tuning should work.
because you cannot have powerful paths AND situational branches and somehow be able to pick all of them. theres not enough points for that.
conversely, having powerful situational stuff in t8/9/10 allows you to skip those and actually explore the branches in t2-7. thats flexibility.
think about an 8th row blindside and a 10th row KB, if we are currently pinging DTB for sure for ST. One would argue we can have blindside and sepsis and 1zoldyck, this may sim fine and good or even the best, we it also means we need to invest the middle line for DTB and left for blindside and the right for sepsis, which may exceed our points allowance. Then we have to go back and think maybe just left and middle, then the problem becomes to the end, zoldyck plus TTB 4points for something else above. Zoldyck is generally good, but TTB is not, we may easily reassign the point from TTB to something else, but if it were something else strong enough at TTB's place, blindside would be a option limited to its row (we cannot imagine something above easily accessible and also very powerful) to compete against the new talent at TTB's place.
One would argue we can have blindside and sepsis and 1zoldyck, this may sim fine and good or even the best, we it also means we need to invest the middle line for DTB and left for blindside and the right for sepsis, which may exceed our points allowance.
bro my brain
youre literally saying you want this, but you cannot get it
what are you even SAYING
"if we could take all the best talents we'd do really good damage"
this dude figured it out
i'm not thinking about it. I said one would argue
I said it may exceed.
continue reading?
okay i actually finally understand what he is saying:
he is saying that the strength of the left and right are too low to make it worth to ever take them vs. going and getting all the side branches (in the ST build).
which is fine, but we won't know til sims anyways. regardless there will be one "best" build.
well duh, its alpha and 4months until release
we already know that tuning will change things drastically
so ive just spent an hour arguing over "ttb sucks", which is something weve all agreed on the second we saw it there?
to me it just feels like im trying to argue from a PoV that is within the scope of the limitations of the current tree, while lament is trying to change those limitations to fit his vision
so he is saying if it was 1-2-1 instead, we could "forego" TTB since it is "bad" and also save a talent on Zoldyck, thereby having 2 extra points and a 3rd point from the other leg begin 1-2-1, so we'd have 3 extra talent points which would be more powerful than just TTB (grabbing, say, Doomblade + MM + Blindside).
but that's the point, three real talents are clearly more powerful than one. and is why the system limits us to not be able for those two to even be "comparable" situations.
TTB sucks, plus zoldyck situational, which makes diversity maybe. but if it is not TTB, then maybe blindside will never be chosen.
Blindside has already been slotted into the Ambush build
thats not how talent trees work man, im saying it for like the 5th time. you cannot look at individual talents in a vaccuum. you have to look at the tree as a whole. yes, blindside might be worth taking if its just one point. but if your other priorities have led you into a situation where getting blindside would cost 2 or 3 or 4 points, it might no longer be worth it.
that is the entire point of talent trees, instead of having the current "select one of 3 you want" system.
yes, carnage is really really good. but if scent of blood is shit, is carnage worth 4 points? maybe
maybe scent is really good and carnage is shit. is carnage worth 1point? maybe
yeah that's why Venom Rush is suddenly pickable
if 1 talent is worth 50% dps and the 3 points leading up to it are 10%, then you gain 20% per point.
VR when it competes with Alacrity is really fucking bad
VR when its a standalone 1 pt? actually worth looking at.
here's the Ambush build that doesn't take TTB @whole mason that I have been working on
yeah sure, id like to go around the tree and pick all the best talents. but thats the entire point of the tree, is to make a decision that does not just include "i want all these cool things" but having to find a path and a way to get all of these efficiently and while pathing through other talents that synergize or also have high value
!cache
Cache of Acquired Treasures usage:
Axe is always the strongest weapon.
Note: The Weapon rotates every 12 seconds in the order Sword -> Axe -> Wand
The point is however, for many talents at their rows, they will have their value so their places are justified. yes, there are talents situationally good and generally meh, but down to the bottom, we're talking about giving up capstone for blindside or sepsis, with their precondition talents M,M and doom, it is not going to be a fair competition
its not supposed to be fair. thats why theyre situational
do you not get this?
theres is no "perfect" balance
If it is not a fair competition, then that's my point -- diversity maybe is lost to that.
if they would be "fair", we would just sim what does 5dps more, and call it a day. by making them "not fair" and situational, we create a situation where you would play talent A on boss3, and talent B on boss5. that is good.
no. it creates more. as ive been trying to explain to you now for a long time.
if all talents compete with each other for the same benefits, one will always win
there is no competition anymore. you just pick the best
blindside is pure singletarget. ttb is pure singletarget. sepsis is pure singletarget. if those were all competing with each other, we would sim, and 2/3 of those would be useless.
since it is not a fair competition, it will be then always good for A build (with competition advantage) and ok some boss we pick B. it is not diversity.
if it is fair, you may say that I just sim and pick, but maybe one sim is not far from the other but I like the style, then diversity happens.
what build it is good for will depend on the synergies you create around it. blindside might be shit for a build that takes dragon tempered blades and carnage, but it might be good for a build that takes venomrush and doomblade.
Then its you get the good build for required task; thats porposeful?
no, it doesnt. unless you enjoy picking a worse option for no reason whatsoever.
the only reason you can have diverse choices of talents, is to attach different purposes to them. you cannot have 5 singletarget talents all provide teh same dps so you can just pick 1 on saturday, and a different one on monday, and do the same DPS. thats not diversity, thats meaningless choice.
or one build is more suitable for this boss's timeline and that fits another. otherwise we will always pick A for all 8 bosses and B build only for the 9th execute boss.
and it is impossible to have rotation-altering talents that fill the same purpose
and somehow be balanced to give the same DPS
Right now i’m not concerned with numbers thats a tuning problem. I’m interested in synergies.
or mabye one build is more suitable with high crit/vers, while another is better with haste/mastery? youre making a lot of assumptions that are solely based on tuning and yet somehow its a structural issue of the trees. it cannot be both. not when we dont even know the numbers yet.
youre quite literally the only person i have met so far that thinks these tres offer less flexibility
wait is that really the take here
it is not just about sim, it is also about boss timeline and gear available etc. in this phase, we especially should not label talents into situations. getting more generally options should be better.
you cannot have "more general" options that fill the same purpose
are you reading what im writing
okay now i am being trolled
they are allowing you to save builds
you can just swap to any build on a per boss basis
lmao
you can have 20 talents that all give 5% dps on singletarget. that's not choice. thats fucking boring.
like i don't even get this point. "pick what is generally good"? why? do you not know what a Codex is?
have.... have you been using the same build for every boss and content?
anyway, this discussion is getting too stupid for me, and we're going in circles with my arguments/points not even being addressed. im out.
Seli thoughts on 20% AS trinket
why we are wanting the same thing but we cannot understand each other. of course we can change talents per boss, and i know that.
the what?
then why make the point you should be picking "general" talents .
@marble hemlock
Sounds good on paper, but balance can/might make it dookie. Discussing trinkets at this point is meaningless.
oh yes, slice and dice lite in a trinket
depending on proc chance and buff duration, wonder how much it slants crit
nah the last boss trinket gives you crit if you oath to Frost.
the synergy is too good
no seal of fate, MA+dance are gonna take care of us
crit gamers
Mark of the Primal Oath (Agi/Str/Int): Equip: Swear your oath to the Primalists to become Marked by Frost, increasing your Critical Strike by [medium amount]. Fighting alongside allies who are Marked by Earth or Fire has a chance to grant you half of their Mark's stats for 12 seconds.
Yes, we may have ST, AOE, funnel, execute or other builds. but think about the exchange we made, for example, execute build would be ideal we do not choose some talents from 10th to something else at 10th row rather than change from a 10th row value talent to an 8th.


BUT
I saw this one earlier today and it really tickles my spot
(Agi/Str): Stomp the ground, commanding flames to radiate outward from your position, dealing [medium] Fire damage to enemies struck and granting you a [medium] shield for 6 sec. After a delay, the flames return, dealing the same damage and refreshing the shield. Damage and absorption are increased for each enemy struck, up to 5 enemies. (2 Min Cooldown)
that's a tank trinket bro
Says who 
do damage get shield
Its a rogue trinket now
oh and pvp i guess
it makes me giggly inside
lmao
Rumbling Ruby (Str): Equip: Your attacks slowly build Concussive Force, granting [low] attack power per stack. At X stacks, your next 3 melee abilities emit a shockwave in front of you, dealing bonus Nature damage to all enemies in a line. Shockwaves deal more damage to enemies at high health.
okay now hear me out. i know it's a str trinket. but what if the shockwaves get increased by Shiv

here's why you're wrong
is this the "lets cope over items 4months before releas" chat now?
this is the real rogue trinket shien
Equip: Enter an Elemental Stance. Successfully dodging or parrying an attack has a chance to unleash a powerful Elemental Counterattack to enemies in front of you as you assume the next stance.
nah but the AS trinket is too good cause its proc deals nature and theoretically gets boosted by Shiv
no this is the we're having fun 😠
Hey man, its better than whatever you spent the last two hours doing, suck it 
just memeing if anything
that + Moroes trinket

i wouldnt paint your mom in such a negative light, idk
BIG rogue pump
it's still so weird that Subterfuge and Dance are in the same "side" of a tree.
cause now that it doesn't have the bonus Garrote or bonus SD duration, SD itself just invalidates the talent entirely lol
i guess it does elongate SD by 3s with current understanding but like is that worth 2pts? probs not
How do you fix unity?
!unity
All slots are close in output.
The best non tier slots across all specs are Belt or Wrists.
The best possible slot is likely Hands, Legs or Head.
Use a simulation to evaluate for your gear situation.
!unityfix
If you have issues with UNITY not working try the following:
- Log out and in again
- Close down World of Warcraft and clear the wow cache (delete
Cachefolder inWoW/retail) - Unequip the Legendary and equip it again
- Change Soulbinds/Covenant
To prevent this issue in the future:
- Make sure to avoid putting two different unity legendaries on different gear sets. If you swap saved gear sets with different unities, it will break.
@strange python
Subterfuge does not work on dance
Are y'all full sending CDs on pull on jailer or waiting till first chain/bomb
Yes
Cloak it?
I delay pot and sigil for second cd usage with 2nd 3 stack
No sigil rip
Yeah I cloak the first oppression and gate late
is that from alpha? sadge
Realz said it didnt work, sadly dont have alpha
Didn't work as in bugged or intended to not work?
if Realz says "didn't work" it means not intended
Subterfuge is an ”after stealth” effect, not ”in stealth” if that makes sense
ye i know conceptually why it wouldn't work
which makes it even worse lol
i don't even know a scenario you would ever take it.
Pvp
does Outlaw need Subt in PvP?
Also 20% speed in stealth is not too bad
No clue, honest
lot of times they open with Blade Rush from stealth, i guess being able to ambush after is good burst.
but Blade Rush Kidney is a pretty common opener
pvp is a diff world i guess
I just know that current subterfuge is trash and basically just a pvp talent for sub
Having both subterfuge and MA in a danceless assa build
Could not be awful i guess? For 2 points
Like i do not think the point before subter is bad
not going dance would mean that ER is just insane i think lol
Or tea is made good
I think being hardlocked into a assdance build isnt what the idea with the class tree is
So its possible it will see tuning/changes right
i forgot i made this meme tree
god imagine ER is like the go-to for a rogue spec lmao
er on sin? there's no way it's good
I do not wish that upon my biggest enemy
maybe it works on SnD finally and we can drop Cut 
Nah ER is fine. I have a hard time visualizing a non-seal of fate assa spec tho
I think non-seal is going to be fine for raids
the Ambush spec i go doesn't have SoF
Weird
cause you get a lot of CP generation from Blindside
Ambush assa sounds weird
new Blindside is nuts
it's Mut and Ambush now
so every Ambush, including Blindside Ambushes, can proc Blindside
and you get Dance now
and with DS and the +CP, two Ambushes and you are at 6 exactly and can always finish with 6CP for the bonus Deeper effect
I guess mutilate isnt much cheaper
Not going like more poison dmg
Etc
Idk just looks weird
with the +CP talent Ambush and Mut are effectively the same except Mut OH attack can apply poison
should be fine as non-seal
drop 1 cut and exsang for blindside probably stronger but not gonna get into semantics lol
idk, I'm kinda believing in the exsang + dance
No amp poison either
amp is bad
Believing in anything related to exsang has traditionally been a bold stance
I like the idea of amp poison but I've been clowned too many times in here so
I decided to post this one without amp
15 stacks yeah but with Stealth Posions we have 100% application chance during Dance
Do you melee once every second or what
my trees all have amp so far
that's not going live
that's getting changed**

Surely its faster than 15 sec
you could argue that I should drop venomous wounds (because that's getting replaced by semi shrouded suffocation)
I'm kinda sad there isn't more garrote amp % in the tree, vanish/subt/shrouded felt very nice to have actual 3t burst in raid scenarios
0.7 sec per auto, it procs from abilities as well
so I don't know
there's already 50%
Yeah from one node
Imo replace exang with shrouded and call it a day, death mark is a better exang now anyway
i think what might make Amp better is increasing the stack count to 30 so you can get 2 emp envenoms in a shiv window
shrouded is going on venomous wounds
or 25
venomous wounds is going on improved poisons
so you can't bank 2 but you can use 15 stacks and only need 5 more stacks to get that second amp
Ooh that's pretty nice
SS is Imp. Garrote. Or is "SS" just going to be the +CP for Garrote?
:/
SS going where VW is now makes sense, since Imp. Garrote is above it
But whats the actual timer on buffed envenoms
right now on live?
idk, need a smarter rogue
If playing mutilate its prob more like sub 10 seconds
Easily
Idk i like that node, but i am also just a boomer that likes envenom
And i Imagine a world where you play scent carnage amp poison for funnel in m+ is quite potent
Need me a 0 envenom build
Weird
zero filler spender build
Spam ct
u mean like the good old fok build
CT >>> envonom for sure
wait soviet
The foker
Ye
I mean i would prob drop cttc too, depending on the pacing of df assa
@bleak sky premed bro
if the ambush build has the CP gen enough, you might be able to

Having to envonom in m+ is 
If you have a lot of time over and energy to spend beyond just refreshing snd its actually not even that bad
prio damage 
I mean ironically i think an snd spending build is better with amp poison
Cus you get more stacks while using other finishers
this?
dropping venomous wounds for doomblade should be a good idea
Wild
shrouded is going there
Did you just take exang
yes 
I have another build in mind, sec
whispyr and seli made a very compelling argument for exsang
and I can't unsee it anymore
but I think if you're making an optimal current tree
and not just coming up with concepts
you'd be trolling to not take exsang
re: Poison Bomb
Give me the rundown
hello realz
Why is exsang so good now
for the moment let's assume it stays 1 point (just... for now, okay)
1 point pb
dance exists and gives the same damage amp as vendetta, but also works with MA, deathmark duplicates bleeds, lethal dose +% damage, throw it all together you get 9 seconds of omega, condense it into an exsang
The spirit of the row (beyond Deathmark which is just an all-build centerpiece) is built around poisons and envenom... not rupture
Alright yes, this makes sense
i do like bomb in the row
ok
but, it has a trigger off rupture atm. Reasonable to remove, but increase the per combo point chance from now-exclusively Envenom?
not married to the thought, but i think i like it
It was like that in legion and felt much worse imo
it had higher %?
But it did feel more impactful when it procced
and the % got lower and added rupture?
I believe same proc chance but damage was much reduced and proc got added to rupture in addition
I don't want to just straight up remove rupture, I'm saying to remove rupture but compensate by making the Envenom side better
legion poison bomb was like easily 6-7x the damage
but the proc rate was the same
so it was just omega rng
I think that's fine imo
your damage was make or break on pb rng
I do like talents with a negative and a positive tho, leads to more diverse gameplay possibilities
as it relates to the position and theme of the talent group its in
Okay jailer damage buff is only if you soak the line? Or just everyone in p3
Every phase?
yes
form and function wise I think it's already mostly seen as an envenom thing
Howant people in a line
I don't see an issue with it
How many*
agree, which is why i want an excuse to lean into that even more
everyone
well the issue is it 'hurts' aoe potentially in M+
more likely to use rupture in AoE circumstances, and bomb hits AoE
So I'm omega trolling by not stacking with melee during soaks/heals
You never really spam rupture except in m+ and you don't take it in m+ currently, even if it was numerically equal to CT it would feel much less impactful and too rng I think
I don't think anyone cares about poison bomb being bad in m+
poison bomb has been seen as a dogshit m+ talent for 2 expansions now
ok i'll think about it more
it's not even good single target, we've taken CT single target for the last patches of BfA and SL
sad pb noises
yes, you want to be in line/grouped for the azerite pulse heal
I think part of that is that CT and PB are almost functionally the same except CT also scales off haste when PB doesn't
which is a little problematic balancing wise
well they're not directly competing in new world so that's nice at least =p
means CT will always slowly catch up/pull away
but yeah
they're not competing now but it's been an issue in the past now
Ct single target is too easy now lol
and a lot of that is just PB is seen as a free bonus in single target
Does the dashing scoundrel talent effect poison bomb/envonom? Don't think it does atm
that you just take because it's free
oh hey look the wowhead trees updated with correctly positioned gates
Envenom definitely this was a thing last tier
off topic but a part of me loves that ct has stayed the exact same in its visuals and audio since mist lol
yes but now the tooltips are fucked up

the crit affects both yes
Honestly I don't know if poison bomb ever felt good, might be better to have a different poison/envenom amp
used to, at least
no but envenom gives you more poisons, and envenom'ing more frequently gives you more poison bombs =p
is the vial it throws a poison? Would you know about that Realz?
we all make mistakes
wait so dashing crit is not affecting envenom/pb anymore?

cause right now the crit affects both
???
we played dashing last tier specifically for the crit with frost set, and that behavior with envenom crit was a good portion of it
that's not what's written at all, news to me, i didn't play with dashing personally
Maybe it should read nature dmg instead
let me double check real quick
It was in all our logs last tier
Should be easy to look and see it
what am i missing
you're missing that "poisons" is a terrible indicator for what does and doesn't work
Envenom('s buff) also increases the critical strike chance of your (weapon) poisons by 15%... etc
"poisons" was a bit ambiguous whether it effected envenom crit chance itself or poison bomb crit chance, and whether poison bomb ticks granted energy
I am checking hold on
Regardless of how its supposed to work thats how its been working
it definitely increases envenom critchance as well. during beta it actually applied twice 
took a while until it was fixed
holy shit this is unbelievably misleading
Hahaha
well, welcome to our life
assassination whitelists 
mastery also says "poisons" but affects envenom as well
and zoldyck says "poisons" but doesn't affect envenom
you'd think it'd either mean weapon poisons OR all poison damage (perhaps rogue skill poison dmg, but still)
mastery affects both initial hit and dot of CT, zoldyck only affects dot 🙂
yes, generally "poisons" means weapon poisons
Love the inconsistency 
Zoldyck affecting envonom
we can only dream
yeah this is a tilter too
and "poison damage" means all poison sources (perhaps rogue skill only)
where mastery affects both the initial hit and dot, but not the sudden fractures tick, and zoldyck only affects dot, not hit, and not the fractures hit
so for this "new" dashing scoundrel talent coming up, is it a copy-paste from the legendary or is it a new implementation?
so we know what to expect works and doesn't
but not reimplementation from scratch
I see I see
i'm going to change the tooltip though
SO
Pog clarity
clarity buff
I'm totally fine with envenom and poison bomb crit being affected and it's comforting knowing that's how it already was
all things that say poisons change to nature damage and it all just works
what DOESNT make sense
+5% intelligence
is that it doesn't affect Sepsis
now that you're aware of that, would you say the poison bomb "vial" counts as a poison for dashing purposes?
no
everybody does dw
You were talking poison bomb a little while ago, any more though to making it floor puddle that adds a dot to targets walking/standing in it, rather than just doing damage while mobs are in it?
realz I am so sorry you're the one that has to fix all this mess

its for a greater reach









