#assassination
1 messages · Page 4814 of 1
Yeah if you have sludgefist 2.0 sure the poison isn't mandatory
and if they remain in their current state they will be stacked
even then imagine rygelon
sure it wont stop quasar damage
but you could shiv the core that explodes
7% reduced damage for tank
and the boss doing 3% flat less on rwf prog is insane
7% is absolutely not balanced lul
As much as I like how strong it'd be, 7% is 100% not balanced
Early jailer was feasting on tanks
Then the issue is if it does become 7%, cringe gameplay of shiv, which was discused yesterday
yeah
Shiv being a dps cd AND a defensive CD is kinda dog
like old Feral Spirits
it was already confirmed that master poisoner buffs it
so shiv should buff it further
7.2% 
possibly the worst implementation of a raid cd they could come up with
short of putting it on vendetta
imagine holding your vendetta to give raid wide DR
Damn didnt know it was confirmed
@bleak sky they should make our feint aoe instead, thoughts?
With that confirmation, did he say anything on the matter of the dps amp and raid cd use of shiv as one thing being bad?
BRUH

can you imagine
Holy shit mechanics would have to kill everyone if feint isn't pressed
What is cd of feint?
15s
if it was a talent theyd have to make it so nerfed tho
like party only
or within 5yds
or increase the cd by 15s or smth
or reduced effect
Even party seems absolutely disgusting
Ik it doesnt really make sense, but it would seem better, in my head, if when we activated feint, it buffed the dr of the posion, but you would either have to make feint have same cd as shiv, or have internal cd of how often you can boost the dr of the posion
Do not want any of that even being remotely considered
Proper janky fix but better than now
remove all the raid utility and bring back smoke bomb in the generic tree
for raid wide dr
😄
Goliath orbs
ahhhh ok
No officer I was being a very bad boy
Look who it is
Does haste also make poisons tick faster or just bleeds?
Depends. We broke whispye
Whispyr
Both. If you hover over the deadly poison weapon buff (or the debuff on the target) it should tell you how fast it's going. IIRC every 2s is without haste
Can’t break what was already broken
Always has been
Let's just go back to pretending exsang doesn't exist
@marble hemlock explain yourself
No he was pro kingsbane being a lethal poison 
ye well, it came to me in a haze
dance every minute, deathmark every 2, perfect sync with full 9sec 30% dance+NS bonus during deathmark+exsang, and you garrote as last dance gcd+vanish ns rupture at the end of deathmark for ~25sec of empowered double bleeds
assuming you can overhang snapshot, that is
hm, interesting
I'm telling you, drop atrophic poison for crimson tempest and vicious venoms or scent of blood
still the builder build i am looking at. wondering if going for Elaborate Planning over CttC is better, since having so many CPs means you can just re-apply SnD fairly freely.
i mean theres a few points you could drop somewhere else
btu yeah
thats the basic idea
itll basically be pretty similar to our current playstyle, only without flag
I think if you go the shadowdwnce build you really want to be playing for deathmark and then you want exsang
but if dance gives full 20% NS bonus during its duration (which is very likely) its just too good to pass up, imo
oh i actually forgot the NS-SD interaction
moved the points over to NS
so dance is a 30% amp
and that would make exsang actually decent
since youd compress 18sec garrote/24sec rupture into that amp window
The question is. Does dance last long enough to juice the dots with exsang and re-apply with NS buff still up
with VW and VR i think that should be enough energy regen to facilitate this ambush style i like
you can reapply garrote as the last dance GCD. youd miss out 1-2 ticks but thats fine
you also get ma during dance
Rupture would have to be the cast from vanish right? Even if you ran subter?
hopefully Duplicated means 2 debuffs and not Multistrike
it does
lit
and if the additional bleeds dont disappear when deathmark runs out
itll be similar to current 4pc
where you overhang "snapshot" the applications
It's hard to imagine that isn't gonna be gross if there's any fight with any sort of sludgefist-like damage amp
i like how there's so many styles you can go now for Sin
talent tree really landed the mark on that
Sorta. I'm sure by the time it hits live it will be solved
we'll sim and figure out if any of them are massively better
and odds are one build will rule them all
There will be the best build for ST, the best build for m+, and the rest will be meh
we might have multiple st builds though, one for higher burst windows and one for higher sustained
but odds are, higher burst = higher overall
you can't not have Carnage and DTB for M+
Does deathmark, apply 2 bleeds per application for the full duration of the cd, i read it as the next garrote and rupture.
next garrote/rupture is Carnage
it specifies for a reason
it wouldn't be "next" for Deathmark because it includes Lethal Poisons
and you apply Lethal Poisons at a very fast rate as Sin
Right i didnt remember how the ability read
np
@marble hemlock it would be lit if you could also somehow get Zoldyck in that build
I do hope we can have saved talent builds same way we have saved gear sets, will make swapping mugh easier.
They've implied that's coming
lmao
zoldyck being 3points by itself makes it unplayable
you can save afaik so many talent builds and swap on the fly
oh its a 3pt? lmao that's ass
and its behind some awful talents
depending on how vicious venoms is calculated, thats another 2-pointer that provides little dps increase
venom rush is good tho
do you think TTK is better than Vicious Venoms? in your build you have a pt in VW but we know it'll be moved up the tree, so you could move that pt + TTK into Vicious Venoms
but you could theoretically drop exsang, atrophic and go 1point cttc to grab venom rush
that also allows you to drop Doomblade for VR if VR ends up being better dps
doomblade is a good value point
since you have to play lethal dose
but yeah, theres a few deviations
its just a first tree
yeah for sure
dont wanna spend too much time thinking about stuff that gets changed 700 times
just throwing some ideas out there
probably better to take the versa than ambush cp
this basically
I just want Kingsbane then my dream build would exist
that specific build is built around high CP gain, since new Blindside includes Ambush
So in SD, every Ambush can also proc a free Ambush
Which is 3 CP
very possible. it was just a build i though up for high CP-generation for Sin.
but also looking at it, since Ambush will generate 3CP, probably want to drop Vigor for Deeper since two Ambush is exactly 6CP for it
Am I the only one that don't like the talent tree at all?
way to many new active spells for me
cept like removing echoing reprimand from the game - that's a change i'd approve of, for example.
sin tree looks a lot more thought through to me
I mean - i feel like we need 2-3 more points no matter how i slice it.
the general rogue tree looks like it could see some chnage tho
for legendary ring 291 assasination i put critical haste missives?
I liked the old trees (were they 31 points?) better.
I don't like having ShD on the class tree
yeah i dont even want that
and also having to get MfD for cheat death
I mean at the end of the day, it's mathematics and such that are gonna tell us what we should play.
And any concession we are willing to make for QOL will come down to just that.
I don't take mfD because my mfD bind is now my covenant bind...but with that freeing up, i will have a bind for it again so...
i mean mfd is areguably the best thing for dailies or whatever
It will be nice to not have stuff tied to your covenant anymore
also still mad that shrouded suffocation aint back
thats nice
From the looks of the trees currently, with regards to balancing, there could be a few builds running around that are, hopefully, playable
There are a few talents that definitely appear to be a little too strong
Lethal Dose, for example
but one build will be best and that is what you gonna play right?
If they're close enough that i'm not gimping myself, i'll play the most fun
I don't play on doing anything that isn't m+ and maybe some bgs
lower dps no matter how much is gimping imo
Shouldn't everybody be playing destro and surv then?
I don't include changing class in that opinion
unless you're doing world first and top 1000 it doesn't really matter if the dps difference is only a few %
If you're playing a build that is like 20% worse then yeah thats not good
I'm sure you can setup a build that has minimum button presses. BM hunters already figured one out for themselves
Survivals best ST build with the new trees is literally 2 buttons lmao
Mongoose Bite and Kill Command
loved playing FB+DB DH in 8.3 hade like 4 button rotation
and the same rotation for both ST and AoE
yo i made this opener, what yall think?
For PvP?
yea
il ask there too
Exsanguinate build ez
I wish assa had defensive boons for pvp
Sub gets double vanish and putlaw has vanish on cdr
elusivenss being so far out of reach is definitely gonna be a problem
on a class with no mitigation defensives
Were assassins
the goal is the kill the target before it even hits you
I saw that and felt very annoying
Obviously having cheat death and elusiveness is very strong but damn
i think its worse its so down the line, pretty much forcing all 3 specs to go shadow dance due to commitment
Well then we need some buffs. When I open from Stealth with Mutilate the target isn't dead. 
Yeah, I dont think Cheat death needs to be baseline, but its just in a weird spot in the tree
Although, dance with subterfuge for sin could be interesting in m+
Vanish no longer necessarily only a dps cd is Pog in that situation
It’ll be interesting either way. forcing mfd for cheat is dumb
Not a fan of being forced into mfd either
I'd almost want to say mfd is a good option for a choice node with Vigor and DS
although the option of being able to play with more than one of those seems fun
Thought MfD would be a side choice, or a split branch, and not that deep in tree, dono
yea MfD really should be move to sidebranch, not being a must goto almost
Just seeing where Cheat death is, its clear it was placed in equivalent spots down the tree with their current alternatives (leeching/elusivness). But mfd was seperated from being on the same tier as vigor and DS and put as the sub version of cold blood.
It is kind of normal, especially with planned 1 min cd. How valuable was MfD without 4piece and flag?; Don't remember picking it over Valor or DS.
I believe it depended on the content/encounter. Like something with a lot of adds would make its value spike up. I can see it gaining some more value with deathmark and whatever builds we can probably come up with to create big damage windows though. I want to say realz said something about wanting anything to work, like cold blood with rupture (which is another forced extra button that'll probably just be synced up with everything else).
True any usefulness of a talent we feel unnecessarily for a period is dependent on what the environment is. Tho; I thought mfd would be earlier in tree and a ‘choice’. Couse it gains power encounter based. Cold Blood; its an original Assassination and talent; tbf I am happy it is back.
Spreading a mega buffed garrote is gunna be juicy in m+
Cold Blood just seems boring to have to waste a keybind on
That's my thought on cold blood as well kakan. Its nostalgic and not necessarily bad, just boring. Wasn't it also just removed as a pvp talent for sub in the last pvp talent revamp?
you’re likely just going to macro CB to something
assuming its off the GCD, which it better be for what it does lol
Are there still the pvp talents? Or those just gone
If it does end up working with stuff like rupture/ ct, i hardly see how thats boreing, massive bleed critting for the duration
Shit seems nuts
I could see some situational choice on when CB is used though, so not sure it'll just be macroed in and forgotten.
I understand it is stuational, but that doesn't mean its useless; also depends on how it interacts. lately tho i see a lot of us complaining some abilities being useless but they matter a lot in Pvp and sometimes make/break a build. Also if i am racing to down an add, ColdB is very welcome anytime. Asking situational choices ommited creates a shallower game play with less choices to make; thats dull as well
hotbar bloat for cold blood is unwelcomed tbh
We cry when they take buttons away, we cry when they give buttons
too many buttons is bad, ask Shamans
dont forget shadow dance, gouge etc. etc.
We are the worst
there's a sweet spot of buttons imo.
well, none of us complained about our bars being bloated before the Ability Prune; remember; and being able to access all our abilities opened up richer game play
no i hated having a million buttons pre-wod lol
More buttons i think for the majority is the preference
That's wild, I would of thought less buttons is the preferred
There's definitely a sweet spot somewhere inbetween imo
Aslong as your core rotation does not feel bloated, a good example is the uh opener, press alot of things before anything actually starts to happen, as long as it plays fluid, the amount of buttons is somewhat irrelevant
being able to make a choice in a sutiation is richer game play
I think bfa sin was perfect
you say that but UDK has been begging for their opener to be pruned for expansions now
We cant ask for omittance and then compain about dull game play
Ye thats my point
Re reed what i put
I think you miss understood
Shamans 2004-2010 and then UDK BfA - SL are two perfect examples of how too many buttons is detrimental.
Again, that was my point
I can't hold all these shocks
reminds me during legion, forgot which tier, Sub rogue had something like 19 button opener in 9 sec
adding Cold Blood is in the same vein as what UDK has right now. a button that does realistically nothing in the long-run of a fight but you have to press because it does some damage.
I personally just think cold blood isn't interesting enough to warrant an actual button press. Especially not where it is in the tree.
The easy uh fix is take some things off of the gcd
How things are implemented is the issue, not the amount of buttons
Big agree. I don't want to press the button
Uh would be fixed with like 2 things off of the gcd
In terms of opener bloat
Uh has many issues
Who's hype for tiny toxic blade?
yeah, i dont mind new buttons too much, but they should matter or be fun
i love ttb but it being behind a 3-pt zoldycks sucks ass
kinda wish ttb would be moved up and the % damage increase reduced to compensate
and that capstone becomes Exsang
(so we never have to take it)
That name just makes me think of the tf2 comic where spy pulls out a minature knife
Then bake it to something and forget i guess; and thats just another crit for you. whereas i will keep it visible and use it on where it makes that 1% difference; which we all claim we care
I think it might only be picked if u are going full execute for certain fights
You also run into issues where the ability is no longer its own thing, but just rolled into the opener or your big burst along with all your other CDs, and at that point, why it is a seperate button and not just built into the other ability or a passive addon to begin with?
Being close to sepsis is probably not a councidence
I doubt TTB makes it to live, considering Realz said they are already looking into that talent
one change "to free button space" that I absolutely hated was when they rolled TB into Shiv, still salty about that
Yeah, I liked tb more
Agreed
Don't understand why though
agree
the main thing is - shiv is fucking useful, but i guess we don't have a choice now for utility because its a dmg spell
It gives a choice for a situation; makes the game play richer, I welcome it.
The choice is always do more damage
Toxic blade instead of shiv, and poisoned knife doing the utility portion of shiv was way better, but with the enrage portion, I definitely see why they wanted to add to CD to it
In m+ the choice is not always more dmg
Forexampe on Prototype, would you have send it on boss opener or kept it for add spawn? considering how it was a dps race before gear lvls cought up with the fight
how is restricting player control over when they can use utility vs. doing dmg making the game richer?
one line up )
They are not restricting us; we restrict ourselves
I've never been a fan of tying utility buttons to dps tbh
didn't like it for frost dks
thats not making it richer - its a lazy way to take control out of players
don't like it for shiv
Which path makes it more likely to kill boss?
Controlling the situation
and with tier, it isn't even a choice in M+
Random maths:
Mutilate: (35% AP) + (35% AP) * 0.5, 2 CP
Envenom (5CP): (16% of Attack power) * 5
So crit Mutilate would give you an additional 52.5% AP + 2 CP, crit Mutilate gives you an additional 80% AP. The 2 CP from both Muts being guaranteed crits is worth another 32% AP for a total of 84.5% AP.
So CB just gets macro'd to Mut and Ambush and pressed on CD without you ever adding it to your keyboard.
how is it taking control off us; if they give you the choice when to use an ability
but you don't - you just use it on CD because otherwise you do less dmg
Unless it works with bleeds
What happens if you CB a bleed
if wow was slower paced game - sure, but its not
On st you would cb a rubture, or maybe a large envenom, aoe you would do it on ct
And yet if you read up, apparantly the dev said wanting it to work with everything
yeah, cold blood has historically never worked on dots
"work with everything" is vague.
having it work on Rupture would be hilariously dumb because that severely messes with rotation
whats cb
Ye it is, but grants as much optimism as your pesamism with cb
cockblock?
Since you'd want to CB Rupture but also in Pandemic Window. So you'd need some dumb WAs to tell you what CP Ruptures to use to make sure you have highest Pandemic Window CB Rupture possible
And that is gameplay that would be really dumb
Very great
Cold blood
No you wouldnt
also during Deathmark so its duplicated
what if we could cold blood the carnage dots
We become the aoe class
would be super broken
and historically stat-snapshotting was removed from almost all abilities, re-adding more is not something id expect to happen
As it is all very up in the air, and we have no idea how its going to work, i think we cant just say its boreing ability
lmao please no man. i don't want 30 WAs for Cold Blood Deathmark Pandemic Rupture windows
feral has like 1 snapshot left still, and we have exsanguinate snapshotting haste on cast due to how its coded
Im not a fan of snapshotting at all honestly
with on use trinket while the proc trinket is up 
Exsang not being off-gcd will forever feel trash 
Exsang could do with a redesign to make it more intuitive and work how people actually think its works
What if it just consumed all bleeds in one tick
cold blood snapshotting just sounds like it would end up being terrible imo especially with deathmark
well not terrible damage wise, but we would probably be balanced around those windows and do trash dps in between time
I think it doubling tick rate but not reducing the overall duration would make it decent
Exsang should be folded into Carnage. Your next Garrote and Rupture are AoE and bleed 100% faster.
Now that would be nuts, i can get behind that
just remove exsang alltogether
by itself exsang will not be good anyway sooooo
dont make us refresh dots more often
wouldn't even be any more nuts than what current aoe specs can do lol
rather makes dot duration longer
^
Relative to sin, a very none aoe spec
why would you want short dots for aoe
Which is why I suggested this. Same duration double the ticks
not that we care but pvp would just be insane
instead of long bleeds so you can do other shit
push a button and just bang them
it'd be a burst ability not a dps ability
especially if it crit
What other shit have we g9t to do in aoe
We have no aoe spender outside of ct
Which you dont spam
sin lacks any burst at all, Carnage being a burst aoe ability would be pretty neat. i mean it basically is now but leaning in to it even harder would help sin a lot i think.
i feel like Cold Blood should be a bit more imaginative
f.e. - hear me out - imagine if u could freeze your dots (basically pause them) and they still tick down but do no dmg,
- then when they expire - boom deals all the bleed dmg at once
@craggy oak swap to outlaw. Just kidding lol
Like freezing their blood
@craggy oak that's what you would do in aoe. swap to outlaw
gief back old combat and I'll gladly go that in aoe
That rupture spread sub got, why not us
we got a rup spread
loved it when blade flurry was a toggle and not cd
i loved it, but at this point its outdated - its only thing was the ramp up dmg, and then you knowing the fights and when to delay
speaking of Sub, their Shadow Mist grants them an Anima Charged CP, can't wait for ER + Shadow Mist to have some hilarious bugs
Whats the differnece though, still can get 100% uptime
Isn't fan of knives spreading poisons the aoe?
or sublaw, their ambushes can give them supercharged
but you gotta press it more than once now
Ok im with you
sublaw probably isn't going live in its current state
Toggle on, toggle off. 2 presses?
loved it that combat rotation was the same for st and aoe just a toggle switch
Spec is maintenance-extraorinare now
Ye its nice
get rid of pistol shot and rtb
get rid of energy, give us mana 
give me the basic combat rotation back
You all talking some nonsense, just change/fix ks and we all happy
give us Death From Above back smile
Ye that would be nice
Death from below
Honestly, i wished sub was a bit more like Ninja from FF, would make it more unique, compared to Assa,
Sub feels pretty unique idk mate
I want hfc sub back
I still am curious who was the dev decided to swap Assa/Sub dmg profiles back in the day
and talents
and why
I am not sure, some years ago I would've said they'll merge them eventually and give us something like "Knifejuggler" - a ranged spec that still uses daggers
@velvet ridge
then they gave hunters focus and it kinda died
outlaw should have been made tankspec when they changed it from combat tbh
i honestly don't think it would've been that fun
- imo Survival Hunt should've been made a tank, rather than a mele - first mail armour tank and its literally called SURVIVAL
as for rogues, I was actually concepting a healer spec "Smuggler" where you mix phials and throw them at people and you also can give them stuff etc.
also, the new class should have a tankspec based on earth dragonflight
i think healer / ranged is fine - we've had 0 healer specs/classes since monks, and we've literally never had a ranged class/spec since vanilla
with survival hunters, we literally have less ranged specs than vanilla
still no mail tank tho
☝️
ya that could've worked too
but why not give the new class 3 specs when they have the themes that works for it
puts tinfoil hat on
Maybe they are planning on adding an additional spec to every class in the future
the reasoning is because they decided Subtlety would be a "shadow assassin" while Assassination was the more "brute force" assassin.
so a Sin Rogue is who you would hire to strangle out a politician in broad daylight, while a Sub Rogue is who would sneak into their house at night.
I don't think anyone gives a cap about envoker
healer ranged makes it a dead class for me
i mean, we need more ranged classes
before i thought they'd make sub focus strictly on poisons, and assa on brute stuff / bleeds
we already have too many melee
it's obviously not gonna appeal to rogue players
Rogue Knife-juggler ranged spec (still uses daggers) 
doesn't mean it's a bad addition tho
well having one spec be only bleeds and one spec be only poisons would be the same flavor but with different effects, makes sense to fold the dot playstyle into one spec
then re-imagine the other
i thought it'd be the other way around
sub on stealth and bleeds, sin on poisons and execute
instead they mixed bleeds and poisons for sin and went shadow ninja for sub
Sin became execute-based in Cata when you would use Backstab over Mut in Execute window. But at that time Sub was dead as a pve spec anyways.
well, IRL, assassins literally use poisons to secretly kill people, so poisons would've made more sense imo xD
When they decided to let Sub actually be able to do PvE, they had to essentially re-work it a bit.
Assa could get an execute called Coup de grace
our execute is Blindside basically
hope ambush is actually worth casting over Mutilate tho
please realz make this spec good 
no seal fate is kind of bold
don't need it if you are generating extreme CPs via Ambush. well, conceptually.
VM is being moved up the tree
it and Stealth Poisons are likely being swapped according to realz
I think pvp has a non zero chance of tea being better than dance
well that's good
but also Ambush has been added to Blindside, so every Ambush, including Blindside Ambushes, can proc Blindside.
since it was dumb having stealth poisons gate extra poison application
so we can turn into frost rogues?
hell yeah
have our procs proc
oh please god no
and with this spec every Ambush is 3CP, and with Deeper if you get a double blindside proc you insta 6CP whatever.
makes the opener kinda juicy too. garrote snd ambush ambush 6cp rup
yeah but this build will be the literal definition of feast or famine
dawg
no cttc
is int
that spec is gonna have insane energy problems and snd problems
not sure about CP generation with the build yet, not like you can't just move 2 pts over lol
i don't see how it would have more energy problems than other SD Sin builds? I guess the Seli build does have Thistle Tea but I would be shocked if Tea is like 'required' for Sin.
SD?
Shadow Dance
I'm off the deep end, watch as I dive in
I'll never meet the ground
Crash through the surface, where they can't hurt us
We're far from the shallow now
love that song
what song is that
shallow by lady gaga
it's an allegory about how fucking deranged this channel becomes
you would be a Little Monster
there's nothing deranged here going on
visit #subtlety for that
putting all your eggs into a 3cp ambush basket with no seal fate
@grizzled jay id probably swap out EP or something for cttc and get rid of subterfuge and shadowrunner for two points in tight spender
seems pretty deranged
cry about it
also ^ yeah if you get no blindside proc u get cucked
shadowdance sin could be very good
shadowdance is probably a decent burst button
because
but ambush has 0 support on the tree
you were always blinded by my brilliance. first with hating ER, now this.
sepsis and dance would both be similar cds right
realz said he was gonna try to fix this, right?
yeah im thinking about like a sepsis shadowdance type of build
i'm interested in what subsin would look like
32%
I can only comment on what the current tree looks like
based
and the current tree looks like ambush is fucking garbage
Imp. Ambush and Tight Spender should probably be swapped in places
cause then you can go down left side and get whatever
2
to sustain it
something memey like this, where Tight Spender is Imp. Ambush
ok
this could be interesting
if cold blood works with sepsis
you line up shiv sepsis dance with CB
you could drop Elaborate Planning to get Main, Mangle + Blindside
you could
since half of Mut is nature thanks to Vicious Venoms, I think Maim, Mangle is really strong in that regard
we need always Venomous Wounds, no ?
the more I look at it, the more I think that mutilate actually just does more damage than ambush
yes but it's being moved up the tree (potentially)
yeah but its getting swapped with stealth poisons or something
oh not saying my build is good or anything LMAO. i just saw those talents and thought it'd be a neat ST build.
yeh generator build could be neat
just need a TON of love
@balmy condor any update on how CB interacts with bleeds / sepsis
i think dropping the pt in Elaborate for VR is also better
it doesn't
unlucky
Kill cold blood 
CB envenom during shiv is still good
yeah id put a point into VR depending on energy issues
and potentially find a point to put into maim mangle
50
ye
best part of Blindside is Blindside procs can proc Blindside
VR is effectively 16% cost reduction
and its 40% in execute range
Blindside is rng but 20% cost reduction
wowee
nah its more than that
but that math hurts my head

oh yeah for sure
especially when ambush hits with both weapons gets me 4 cps and applies poisons twice
cant wait for someone to just die in PvP because a Sin Rogue got 4 Blindside procs in a row or some shit
(it cant)
the poison application is actually really concerning
Yeah especially with dragon tempered blades
we're getting a lot of application chance, double the poisons, and poisons are giga juiced
Yep
no way Lethal Dose stays as is either
MP gaming 
cause rn with current build you can get +16% damage increase lol
@grizzled jay
hello
no it wouldn't
why wouldn't it
because stealth is not dance stealth
it works for NS
but it grants all the benefits of stealth
every time we've asked realz, he says "yes it works"
that's a change from how the effect has worked in the past then
Yes

yes
our Lust window would be cracked to hell
but @balmy condor to clarify the wording "while stealth is active"
should apply to dance now
via what Realz was saying
to everything?

that's kind of a massive shift from the stealth design of the last decade
but aight
Shadow Dance says it 'grants all combat benefits of stealth'
that means all the "during stealth" talents
it already says that
ye i know
and doesnt work with current effects
just clarifying why it should work
that have this wording
it works with stuff like NS
but realz explicity said it should work now in DF
think they special code NS though
definitely seems intentional
NS literally the only thing that works right now
for a SD build
^

yeh
but obviously that is getting changed because DF NS is
and that is confirmed to work with dance
and everything else (cto etc) Realz said should work with dance
which means imo dance sin could be extremely potent
if "while stealth is active" now means "during dance" then everything is cracked to hell and we always take dance
literally makes dance stronger than current vendetta, with half the cooldown
100%

well
based rogue designn
in Wrath, poison dmg had gotten very powerful; portion of rogues and other ppl (pvp) complained big time due to 'passive dmg' and no control, no flavor, they toned it down. I dont thing they will let poisons get that strong again like that
we dont know what the cd of dance will be
1 min
base SD will always be 1m for Sub unless they increase it baseline and add CD reduction to the SD talent for Sub but then that makes the SD talent actually mandatory which is what they want to avoid
yeah but different talents have diff cds for diff specs
so unless its gonna be 1min for all 3 specs
there is precedent for it changing
idk
its in the base tree. is there an ability that has diff cd from the base tree on a spec-by-spec basis?
mfd
mfd says 1m as well on all 3 unless wowhead is wrong
it's great when the dev talks so much that i can actually just quote him
full omega pepega garrote spam er no seal fate
yes sir
it's 30 seconds on sin for 2 expansions now
!mute @subtle tundra 3days
im unable to cope

i apologize for the shitposting

but hello oxi its been a while how are you
You’re not allowed to bully Varas
Hands off
oxi how does it feel that your look was taken by Jayce from Arcane so now everyone thinks you have a Jayce avatar

Riot designed a character after me?

ah yea, the tree says 1 min tho; guess it is an 'assumption' thing by whom prepared it. would be meep if it slit through then

hey, he's got....hair.... and is male
make Lethal Dose 2/4% 
that's close
32% damage increase
Does that mean we can finally get married?
whispyr is already in a committed relationship with Excel

sorry marrying another man would devalue the sanctity of marriage
I can change

ill ship it
you can be the minuwuster
are you inviting me and talto
sure
ty
talto is tmb's significant other
yeah i dont think i realized how stealth poisons, MA and sepsis would interact with a shadowdance build when i asked him that
like
Singles only, sorry. We have a strict singles only orgy for the reception.
jesus
Omw
its' okay I don't think he realized it either


yeah definitely not

we must warn him of the danger
i think he himself didn't realize the potential power in that talent either lol. it might just get deleted tbqh
I was under the impression that stealth would work the same way it has since cata
my bad

same as it ever was
i mean the stealth poisons
part
is insane
just that is enough
if you add MA too

well, they either make shadow dance not work like that or gut every talent that works with stealth
wonder if NS will keep its current snapshotting and you can snapshot rupture with NS SD lmao
making shadow dance not work like that is the natural choice
gimme that perma +20% damage on rupture 
because that's how it currently works
??
having over 3500 io should be considered a mental disability
You can get 0 bitches too
cream about it
I rn
varas wants to play no seal fate 0 crit in keys
oh you will definitely generate a lot of combo points
if you do that
like a lot of them
1 cp Foks in aoe broke me
because his brain tumor has expanded to the size of a grape and is now pushing in onto his left side of his brain, severely limiting any logical thought process
6 second cd what do u do for the other 6 seconds
Spreading poisons well I see
mut?
y'all can keep crying
you fok for the poison damage obviously
you just don't use a finisher
y'all just blind from the greatness
yeah that's the word

I have not met anyone over 3500 who is sane
Not even a certain unaffiliated outlaw rogue?
i can only see your cries
i'd have over 3500 if i got invited 
blas0n said that u cant greed dps if u dont have 3.5k io
so
get fucked boys imma parse
what kind of degenerate goes 3.5k io with only sin
certified gamers only
who's the certifier?
@subtle tundra
youre insane
no shot

seli did you hear

that guy goes hard
look what i got today
an example that my comment is accurate?

suck my ass
keystone lover
yeah bro
@balmy condor do you have any trinket predictions for assa
and do u think the haste proc rings from mechagon might be good?
for season 4?
mechagon rings are strong
you'd lose CoS ring and then you'd need to make Duskwalker chest
oh please not the mechagon ring grind again...
and then put unity somewhere interesting idk where
i mean yeh, but mechagon rings are way stronger than cos ring
I think that's fine
fusion amp prolly good, hateful chain prolly good, eye of command isn't in the pool
its not?
well yeh, if all the effects work then dance is stronger than vendetta with a 1 min cd
i know
you get 30% damage, and 30% crit, and all your hits apply poisons, and it lines up, and you get empowered garrotes, and you get ambush (if it gets buffed), and you get amp poison juice, and it fits with shiv 9 seconds to 9 seconds
like
if those all work
dance is the strongest cooldown we have

fuck a deathmark
you guys talking about sin in 10.0?
yes
i hope dragonflight will be better than SL :))))))
I wish dance was just in the sub tree then
tbh I hate dance creeping into sin and outlaw
the talents look interesting, professions look good, I'm concerned about everything else

i love it
I hope the pvp gear thing works too
Because i've sat on like 15,000 honor all xpac long
could we viably talent out of it
like it's fun to build up a powerful pvp set you know
if they are giving dance to everyone, they should let us keep shiv. I am still salty
nah
they are doing usually fine with the raids, but now they're launching with only 4 new M+ dungeons, so maybe it will lack content at start atleast
Dance is just a stupid cooldown kinda...to me...
Like you're "in stealth" but you're not in stealth...
And then you get a special action bar...that you pretty much miror to your actual action bar because nothing really changes.
but... thistletea?
ye
thistletea

I knew about mechagon and the wod dungeons
but wtf
aight well then I need to add more items to my sim
I think there was like some open poll for that Whyspyr

and like the community voted or something
upper kara is top with less mobs and a shit mini boss
:(
lower kara is DoS
Tea having 3 charges is interesting. Wonder the best usage for Sin.
run out, use...repeat
best usage is avoiding it on talent tree
idk you can go Tea in place of 1 point in Lethality seems worth
like honestly - to me - sin needed one thing...
Crimson Tempest... If the dot already exists on the thing it is applied to, it does x bonus damage instead.
Energy conserve/refund talents work quite good in early expansions; could be good, its 400 energy in 1 min
especially when paired with SD, allows a lot of Ambushes without being energy starved for finishers
(or Muts if Mut just ends up doing more than Ambush lmao)
mut would just be
way more
ambush doesnt apply poisons twice
and we have 100% poison chance in SD
oh ye i guess amp makes you want to press it at least once
Imagine if there’s a legendary item that gives you more talent points
That would be sick
imagine there's a leggo that lets us use all 3 lethal poisons
there aren't any legos in df

oh
no borrowed power?
and that's it

wait would eye of command be good in s4 tho
idk if it was a good trinket
legion rings?
Have they said anything about whether you'll be able to loot items from SL M zeroes and upgrade them? or just the dungeons in the key rotation?
Mechagon rings with worn set bonuses
I have no idea, but if they are out of M+ pool, i doubt they would yield pieces which can be upgraded in M+ system
gotta compare that mechagon ring set to TW court ring too
Wow i was just looking the hunter trees
there is a major disconnect from that compared to the rogue ones lol
yea it's sad
developer lottery
They made the sylvanas leggo bow effect and death chakrams hunter talents, lmao
no wild spirits
we should get Fangs of the Father 2pc as a talent
wouldn't be a bad idea but idk what it would replace
TTB lmao
maybe dance since I don't really like dance being a class wide talent
based
i mean, fangs of the father was good for all three specs
so it would make more sense in the general tree
who care about the other 2 specs
I would love to see Kingsbane back but i guess with sepsis there it's redundant
since sepsis is basically reverse kingsbane
actually Cold Blood could work nice with Sepsis
time cold blood for the big burst at the end since that part actually isn't a dot
I doubt it would work with the final tick of Sepsis.
final "tick" of sepsis isn't a tick though
it's like an attack, it's why you get an extra cp if the final part crits
Idk how the timing would work on that
Cause it’s still attached to sepsis as a cast
So you would have to cold blood before sepsis
yes but sepsis is weird
But sepsis wouldn’t consume it
That would work on stuff like envenom or ambush
They would say it's unintentional and fix it, even if it interacted with sepsis
idk if it would be unintentional though
like i said, the last part of sepsis isn't a dot
Yea
Just like how the final tick of Lifebloom isn't a hot either
Still connected to lifebloom
so does ass never eeven ambush?
interesting
Sin does ambush, it's just build dependent
they should just make mut do extra dmg in stealth and remove ambush
don't really see why have two diffrent spells
What about blindside KEKW
say it again a few times pls
just make it proc a stealh mut
Blindside having Ambush added to it is amazing









