#assassination
1 messages · Page 4807 of 1
Garrote did more dmg out of stealtz and gave more cp
What whispyr said.
Basically take subterfuge, triple the number, and give it 2 extra cp
That’s shrouded
The damage was obviously very good, but it was also just very comfortable to do a triple garrote opener and have maximum combo points.
Shrouded Suffocation is possibly most Assa rogues favorite trait. Very fun
The cp part made it feel really good allready, the dmg part gave you more frontloaded aoe dmg, wich is something assassinatio always really struggled with for dungeons
I reviewed all BFA effects and modded versions that needed it to fit them into the new trees, among those that I personally felt were good candidates for it. But Shrouded Suffocation seemed almost expected, and obviously it isn't there. What about it was the most compelling?
But yeha, the CP was bis
SS was so much fun to play with
The CP for sure
AoE? IDGI
Currently opening with 3 garrotes means your at 3cp and you need to generate again
who is this
Which is super slow
Dev
The CP could be incorporated into baseline garrote, by having it generate additional CP for every garrote that is present, or simply add it to improved garrote instead. The damage itself was nice, but mostly because it worked well with other rental powers that we don't have with Dragonflight.
Going garrote 3x-> crimson tempest or rupture made the dungeon flow worlda better
With shrouded you got to 6 and could insta slam a CT
Really helped open from stealth
The most compelling part about SS was the CP generation tbh and the fact that the amp was what Subterfuge should have been but never quite lived up to.
Also made vanish into a strong dps cooldown, for better or for worse.
This is why I never liked it. I like current vanish more, where you can use it to avoid a targeted mechanic or hold it for the silence
Since Subterfuge is now being slimmed down to JUST the post-Stealth usage component
I like this Dev he a homie
Yeah vanish has had a bit of an identity crisis where it’s either strong offensively or the talent rows that augment stealth just didn’t do anything
I think there's very much a place for SS existing
Ok, ty

The last dev (I pinged) was not as friendly
Since it wouldn't even double up with Subterfuge effect as it used to

shrouded would be fun af
Do not ping this dev we like him
The last dev talked to skip before you pinged him.
The nice thing is it actually made Subterfuge feel good even on ST as well
I will refrain my king

He’s actually incredibly friendly you’re just an idiot
Because the CP gen made double Garrote actually useful in the opener
Yeah I know lol
I will have to think about it more, but gut reaction is to put SS in the void where VW used to live
You would double garrote with SS right?
just the Combo generation, probably not the damage
Depends on the damage
Would definitely fit in there pretty well, yeah. Just don't bring Echoing Blades back if at all possible 
Wrong take
I just hit 55, what’s the skill or talent I need to choose for SnD to keep procing when I use enevenom
no
Cut to the chase
scent fills the same role
Since you could open with double Garrote with Subterfuge for max CP and a pandemic Garrote right away, which was a nice synergy. Without SS it's not worth doing that because just the pandemic alone + 1 CP isn't efficient enough.
Thank you
echoing made scent useless
This mf likes echoing reprimand
You learn it at 56 or 57
Ong
Ohhh shit, I thought it was 55. Damnit
Echoing balls in your mouth get dunked on
If that aoe rupture CD could be brought down a bit so we actually had something from pack to pack, even if you made it a bit weaker that would be a vibe
Boo him
Bro?
Hey, be nice to ER pals, they're Rogues too
Not sure about others opinion of it
I actually really didn't like Echoing Blades much but it was a necessary evil in the context of BfA
they aren't assa rogues 
I take a break and come back to the possibility of SS coming back. Life is good
Not here 
We meme 🙂

haha
Poisoned Knife trait I liked much better than Echoing Blades if I'm honest
Kyrians deserve a certain level of... skepticism.
Much much better
Garet 1 garet 2 garet 3
GARRET ONE GARRET TWO GARRET THREE
Fk you whisp
Then you ct
Scent with carnage RUP on all then 9 vanish garotes with dance and night stalker
PK trait from Legion was very nice
garret carnage garret rupture fok fok ct

@balmy condor just copy the link from offtopic pins lmao
@sharp falcon can we remove tiny toxic blade or w.e the fuck it's called and put something else in?
best legion trait was 2sec evasion after shadowstep 
And PK felt a lot more Rogue-y than EB
Even sepsis unity or smth
I would love to have the same effect as our tier set has right now but affect vanish instead. So we can vanish and garrote a lot more often.
y0 be nice to ttb
wtb catlikereflexes
yeah for sure, but we could also boost it with relics and stuff, echo was just very bland, had zero interaction with any rogue or assa-scaling and was basically just a "spam fok over using CP and stack crit to hell". very boring trait
obviously very powerful too
TTB is fine
It’s fucking over BOOP
Those spots are very premium and I don't want to commit to anything there right now. But if what you're saying is, "Hey, that TTB is kinda meh", that's good to know
It just didn't compete with more flashy legendaries but in a vacuum there wasn't really much wrong with it
but i liked bfa s1 scent gameplay much more than s2/3/4 echoing one, even though they filled teh same niche of being an aoe-only trait that was hugely useful for m+ but useless on singletarget
I have one question if I may ask; where is our water walk via sprint
We can prob get a glyph for that
Doesn't need to be a talent
you found the prune, I've been exposed
I have a question @balmy condor
how are the rivendare runs going
10 runs in
lol
no mount yet
Catlike Reflexes or riot honestly.
To be honest I find it pretty difficult to justify the 4 points into Zoldycks as is unless Execute becomes absolutely giga for a fight compared to the other options. Never mind TTB.
Personally I think there are better more interactive options. The rest is up to you.
I mean I just think it's awkward to have shiv go from utility to -> damage to -> BIG damage
That's the point of zoldycks, being an execute amp
we've clowned on shiv enough over the years for being both utility and damage and the baseline damage is kinda suspicious
I still think TB and Shiv should be their own things.
If I handed you the pencil for the next 30 seconds, what would you scribble in that spot, out of curiousity?
TB for damage, Shiv for utility.
yes mr tisumi
Daps don't fuck it up for us
IM THINKING HOLD ON
Time's running out.
That's fair. But if we're gonna be mashing it on CD anyway... 😛
I forgot my question
Do not fuck it up I repeat do not fumble the money
Did someone delete their own venom rush comment or did a mod slap that down?
Kingsbane
Honestly probably grudge match or smth, our current 2 pc
KINGSBANE HELL YEAH
dont give him the answer zymeth
Would go sick with aoe bleeds
nice, we can blame daps if we get tiny toxic blades, cause he cant come up with something better.
(the answer is kingsbane)
LOL

But we have to sacrifice something for it
this guy says there are better more interactive options like he's got answers READY, TONS of em
AYO I REALLY LIKE REALX
What a g
Fucks sake
might as well rename now daps
This dev is really winning it hah
daps just got clowned on
@sharp falcon the blue names are sketchy
its over
clowning on daps is a time honored #assassination tradition
clowning on daps = a good one in my books
Gg dads, ttb is your fault now
WHO ARE WE MEMEING
Your legacy
*Howling Alien People.
You you clown 🤡🤡🤡🤡
HAHA FUNNY MAN WHERE HE GO
where is daps
Kingsbane is really interesting, there's a reason it wasn't included despite wanting a "best of all-time WoW rogue" feel... will reconsider
I personally wanted duskwalkers somewhere
Would you be willing to share the reason?
@sharp falcon I'm supposed to ask what do u think about agonizing poison
1 min vendetta was a vibe
What was the reason? Im curious now
You get 1:30 vendetta now with neat double bleeds, I think that's a good enough change from dusk
Yo @balmy condor pin?
realz, i just want to say amazing job on these trees
easily my favorite of all the class trees shown so far
Yo @balmy condor pin dn 
It's 2 mins no?
the generic damage amp one?
ye
Could be 2 min, I'm not yet dialed in on the numbers
All me
(not my idea but the one that wanted to ask cannot speak in here :( )
@gusty mirage help they're shitting on me
agonizing poison instead of ttb, then combine it with double lethal poisons 
My opinion is just one, but Agonizing seems a bit bland
also please remove venom rush
Venom rush is fine though?
Sure boring but it's fine?
i think for raids the biggest concern was the low procrate, and poison bomb being such a big part of our opener DPS in combination with it. it was really nice in an m+ environment since you could just switch from deadly poison in aoe, to AP in single-target and fill both niches very well with a very thematic swap of poisons
Venom rush is the most bland talent possible
I'm with ma popcorn waitin for the reason behind the Kingsbane's pruning
Its litearlly "mutilate costs a bit less energy"
Venom Rush is kinda boring but surprisingly decent
Not all talents need to be super high flavor imho
Is it bad? Eh, like always depeens on tuning, but its just really fking Bland
honestly i really do want to see kingsbane back, it's the only thing i felt was "missing"
It's fine to have bland but good talents
i actually love the blindside change though
But it would definitely be something I'd be willing to cut to make space 😛
Mmm spicy talents
I like the talent trees rn good medium between current talents and old 5 point useless trees
but yeah, thats really the only reason i like agonizing. having an easy way to swap from a singletarget to aoe "build" in this way was pretty nice, especially as assassination is typically very restricted in its build oportunities and has to go for either one of them, but never managed to fill both at the same time
Maim, Mangle needs to increase Ambush damage given how it sets up Blindside in the tree, imo 🙂
every spec is supposed to have a 'reason' to make a stealth/Dance type build, even if it's not the most OP thing in the world. FWIW I think Assassin's version is currently lacking, and needs a bit more incentive. But yeah, the blindside change is part of that
doomblade as well imo. the synergy potential of blindside, the ambush talent in the class tree, and a few other procs that trigger from stealth abilities for example
I really like the talent tree if we move VW higher and replace the old trait with SS CP gain. So good
I'd probably argue everything in the tree that says "Mutilate"
Should work with Ambush
Is there any specific reason why deathspike didn't show up? I really enjoyed playing Deathspike. Sepsis was always so clunky to play. 😦
Don't necessarily want to overwork the Dev with every single talent and point, we're already getting tons 
sbs didn't really interact with anything else tbh
Guess mostly Venom Rush and Doomblade
range rogue syndrome
Good generator, good sounds, that's it
I'll take a crack at it even tho no one asked. I think that instead of the ttb, there should be something that can still be poison related like an on-use poison bomb effect, or a buff to crimson tempest, etc. The right side of the tree is very powerful with carnage as an aoe m+ option, but while zoldyck is also a powerful m+ option, the stuff around it isn't compelling. If there were something in ttb's place as a capstone it could create a dynamic choice between the right side of a bleed burst cooldown, and the left side of a poison based cooldown.
I personally also enjoy making poison ticks explode in a small aoe for a duration, or adding some sort of interaction between bleed ticks on a poisoned enemy giving extra damage, something along those lines. You could also do something fok related similar to poisoned knives from legion (https://www.wowhead.com/spell=192376/poison-knives). Fok kinda doesn't do a lot (although I do recognize the talents added to buff it), and poison knives added a good bit of sustained aoe damage. Could also make it consume poison ticks instantly, turn it into vein ripper the torghast power, etc etc
while i'm not the biggest fan of sepsis and i liked flag more, i can see why it's here over sbs
Fast aoe CP generation with resets go brrrrr
The issue we always have eventually is that Mutilate ends up being too good compared to Ambush and we stop using Ambush
Since it has fewer interactions
as long as improved garrote exists, there is definitely a place in m+ and aoe content for shadowdance
And isn't sbs implementation super shaky under the hood?
Longer than 30 seconds L
Nice 😄
Makes sense to get rid of it if that's the case
it would also just get better if you added those shrouded changes talked about earlier
get free ambush casts to proc find weakness and keep it up
get big mutilates that get a bunch of extra bleed/poison damage from the assa talents
I have to say shadow dance in m+ with garrote spamming interests me
dance into 9 garrote tab targeting 
shadow dance builds sound so fun for sin and outlaw
Hmm.. .How would Vein Ripper feel as a last point talent? it's for sure hella interesting in both scenarios
Would be sick to mitigate the downtime from the bleed spread talent
As a note
Actually another question I have. Have you thought of the old blade twisting from wod
seems reaaaaally good
It is currently the Subterfuge talent itself in live WoW that enabled multi-Garrote. Since it's what disables the cooldown.
I don't see anything like that in the current tree
Oh I see
Twisting advancing bleeds with assassination could be an interesting and interactive angle
Sorry I missed that somehow
Poison Vial (30 sec cooldown): You will throw a Poison Vial at the next Enemy you cast Envenom on. The toxic fumes deal X nature damage each second for 9 seconds to enemies in the area. Enemies affected by Poison Vial take 20% extra damage for each bleed affecting them.
Well, time for bed @balmy condor pls some pin updates for tomorrow when i wake up :
gn
I mean I think a simple solution to the TTB question is to just Grudge Match it up and allow the Shiv bonus to be AoE or something, maybe slightly improved also.
The AoE effect was pretty welcome
Since that side of the tree is already kinda the AoE side with CT and the Shiv side, having AoE Shiv talent doesn't seem like a stretch
assuming there are talents for it and someone takes those talents, this should definitely not always be true in a Dragonflight world. If someone wants to juice their Ambush to surpass their Mutilate, that should be doable. Base tuning matters as well, which is TBD
im not sure if id prefer a more single-target option instead of ttb, or another aoe option that is different in design to carnage to be more bursty for example, so youd be choosing between either side of the tree depending on which ultimate talent youd want
Watch tiny toxic blades ends up simming the best
the reaction would be really funny if that ended up being the case lol
anything can sim the best with enough juice, doesn't mean it should though 
if vaughn can make shiv be a dps increase for outlaw, im sure whispyr can make ttb bis for assa
TTB dosent seam fun to press though. That's the only issue i have with it. All the talents down there seams really cool and does something unique, but TTB is just more dmg and no energy cost.
I refuse to study those dark arts
Yeah I think the problem is just that either it causes things to become dead--e.g. if your build is Ambush-centric, Maim, Mangle will actually be less use. Doomblade stops doing anything, Venom Rush becomes much weaker, etc.
Whereas in the class tree there's a lot of "attacks that generate combo points" catch all that impact everything.
this could simply be a choice-talent where you pick doomblade to either work with ambush or mutilate. or just catch-all, like you said. depending on what the goal is, really.
Add ambush on Zoldyck too IMO. That would fit super thematically with blindside to make an execute focused build
yeah there needs to be some more ambush interaction
but it definitely felt very restricting at times when an azerite trait or conduit would only work with one ability and not all the choices that were available at the time. its one of the reasons why despite ambush making a return for assa in SL, it was never actually worth to use the button unless it was a free-cast from blindside.
Yeah this is not a bad idea either
that was kinda the issue with blindside this expansion too, it was nice to have free gcds but after a while you could get the energy from other places and the draw of "free damage here" was just overshadowed by other stronger choices later on
i.e. playing doomblade in SoD and never using ambush as it didnt work with the legendary and generated fewer CP
nothing to prop up ambush in the long run
it's also nice that we get gouge again
best example would always be sepsis proccing a "free" stealth-ability cast and none of the specs would actually use it 
Also the other issue about Ambush with Assassination has been the CP gen being a lot less efficient than Mutilate which is kinda a big deal for us
Improved Ambush could possibly help with that though
I seem to be missing where Bone spike is on the new talent trees
thats fixed with the class tree one tho
ambush beign always 4cp now is pretty massive
It's not there :)
nah spike didn't make the cut
so if youd want to go for a more ambush heavy build, youd definitely pick that talent
sepsis for sin and ER for rogues in general
There's a balance here, right? Not a DPS parse balance thing, but finding the line between players navigating variable bonuses that contextually change the buttons they will push (good problem) Vs. going too far and causing headaches or invalidating core rotational buttons. I would stop short of making everything work with everything all the time, but some consolidation (like Doomblade working with Ambush as proposed) could go a long way. Hopefully there's an "everyone wins" version we can hit that doesn't have to remove all texture
Exactly my problem 😪
thats a very diplomatic response i respect it
thats a damn good response.
Realz a real g
Yeah that's fair, it's just mostly that Ambush in theory/conceptually is probably "always" supposed to be better than Mutilate, but we do tend to reach some inflection points where that stops being the case.

That's him coming in to clown on @ebon notch
Not just Sin. The absolute unit is managing all 3 spec channels at once and knocking it out of the park in each and every one.
the pendulum has definitely swung a bit too far into mutilates direction during SL, where pressing ambush at all was basically never worth it at any point.
that's what I said
Oh those are synonyms now? 
and weve had other times, although shortlived, where using fok over mutilate on singletarget was the play as well 
e.g. I would ask "is the interest of a talent like Venom Rush that it's about Mutilate or is it "you refund some energy when generating against poisoned targets."
In general, I read it more as the latter, but it just happens to not work on Ambush because Ambush didn't exist for Assassination when it was made in Legion.
I'm a bit sad that Sepsis was added to the talent tree in its current Shadowlands form. It's just not a great ability currently, unfortunately. Sepsis proc causing your character to vanish and allow for stealthed garrotes was troublesome, but if it refunded the vanish cooldown itself, it would be an amazing ability. Instead of randomly vanishing or getting a proc that you'll never use, you could choose how and when you want to press your Vanish.
I agree with this.
If there was something that was really thematically to buff Mutilate, I could get that for sure
But I don't really feel like the current talents that touch Mutilate are that
The Outlaw stealth/Dance build basically turns Ambush into Sinister, so the blueprint for "everything Mut can do, Ambush can do too" is there... I just don't want to exactly match if Assassin can have its own flavor of Ambush and stealth/Dance (like involving Garrote too for starters)
@sharp falcon greatly appreciate you talking some time out to chat with us. 
They just happen to use Mutilate as a vehicle
yeah SBS imo should've been the talent not sepsis
Since it's the generator we push
think the suggestion we had during SL beta for that, was that sepsis could "change" into a different ability after its duration expired, that was funcationally similar to vanish. and until you used it, the sepsis CD would not start running.
but i suppose blizz is in the mindset that sepsis=poison, and therefore, sepsis=sin
I like cevs idea better tbh
Yeah, something like that could work. I'm almost positive that the current version of Sepsis will not see much play in Dragonflight, unless it's tuned very, very well.
Would Cev's idea not just lead to dumping Vanish if its off cd just before Sepsis?
inc TTB and sepsis overtuned
the power for sepsis in its current form would have to come from the raw damage, with the "special effect" it provides being basically a non-factor in terms of its viability for raw DPS
Maim, Mangle is more "You generate bigger against stuff you bothered to put Garrote on"
Doomblade is more "Here's an extra bleed triggered by your generator to interact with your bleed things"
Venom rush is more "You get more energy efficiency on generators if you managed to poison them"
None of the designs to me are actually focused on Mutilate.
Whereas an effect like Double Dose in BfA was very Mutilate-centric flavor
The proc is very underwhelming and the random vanish that we had in SL pre-patch was problematic. Refunding the Vanish cooldown not only allows you to play around Vanish like you want, but it also invites you to use Vanish more aggressively before Sepsis procs.
Double Dose could definitely return if you need a filler as well though. That was a pretty solid Azerite trait.
didn't Double does sort of return though in DF
do we actually want vanish to be a major DPS cd again though? im not sure i do.
isn't there a talent that give mut nature damage
It'd be weird potentially having to sync sepsis to vanish
I think the current version is pretty clean, but you're absolutely right that something was lost when it wasn't a true Vanish. That said, there's a reason Sepsis isn't a final-row talent in any tree, it's not justified. It's more of a roleplayer CD for extra burst and a Stealth move for builds that have sufficient synergy to want one, while occupying a 'cheap' location for a Cov abil
Not necessarily, but even then because you know you're getting your Vanish cooldown refunded, you can use it earlier for utility as well because you know you'll have it back again for other uses.
Imp garrote does the same thing as subter and I see subter exists on the left rogue tree. Safe to assume it wont stack in anyway?
Fair enough, that does make sense.
VV is autos and Mutilate but doesn't really have much Mutilate theme to it
they do stack, they just don't do the same thing
read them again
Whereas Double Dose literally could have only worked with Mutilate
Since it required a Mutilate-specific thing to happen
yea I guess subter is for all abilities like cheap shot too for triple cheap in pvp but if you only use garrote for example from stealth then imp garrtote is all you would need theoretically
that's where shadow dance comes in 
I'm just sad that Sepsis had so much potential to be great, but it never really reached its potential. I always thought it was the most interesting covenant ability out of all 4 during Shadowlands PTR which could allow for synergy with more stealth-focused legendaries and talents, but instead we got a proc that we actively try to ignore.
Kinda wish there was more communication between branches.
imagine if we could go up the tree instead of only sideways and down
Feels like you're locked into taking a bunch of stuff

man I'm so glad I did my taxes earlier this week
now I have time to do non-tax things
like mentally taxing talent trees
Like dungeons
But all in all, the tree thus far looks amazing and I'm hyped for the future. Great to have a person who knows what they're talking about and who's obviously passionate about getting it right.
slam poetry by whispyr
This is a nice contrast to getting our Shadowlands legendaries, Torghast anima powers and talents during the last 2 weeks of Shadowlands alpha. 
i think the stealth-based stuff is ultimately the core of a lot of issues between specs, as stealth-based abilities affect each class differently, adn so it was kinda impossible to get it "right" in SL where every spec had access to every covenant ability

Other problem with Ambush is there's lots of hidden detriment to it due to it not hitting twice
Mutilate will literally be twice as strong of a button to press with Amplifying Poison for example
double lethal poison will also push mutilate over ambush
Even if ambush is free?
the only thing ambush being free does is give you a gcd
if you don't need the gcd and mutilate is stronger anyway
then whats the point
True
Yeah but that's also fine, isn't it? We don't exactly get any use out of Echoing Reprimand either, so I think it's justified that we benefit more from the Sepsis stealth. In my ideal world I see Sub playing ER, Outlaw playing SBS and Assassination playing Sepsis. 
sub can't really go er
because of how wonky our spec tree is
tuning will happen but it's either er or give up tons of crit juice on builders which seem to be really good cuz of backstab juice
the new system definitely afford us more opportunities to make sepsis an assa thing, and not a nightfae thing. same as that is an option for flag and sub, for example
Absolutely.
Mad positive vibes only.
Well, it's also worth noting that some of the design problems with Sepsis being true Vanish in SL really aren't an issue in DF
The issue we had with it in beta was that it had abnormal synergies with specific legendaries and talents
And pushed very one-dimensional builds
But in a DF talent tree that is irrelevant really
I know this seems minor but
I'm excited for 2 charges of step for sin
Since the position can be selected based on that knowledge
There's no competing systems
TRUE 
won't be slow boys no more
Do you think it will possible to icarnage an empowered garrote on aoe
this was always something that bothered me and i'm so glad it's fixed
sin and sub get 2 steps, outlaw gets 1 step and 1 hook
perfectly balanced
in fact im cool with a 2 min sprint cd
Wtt step for hook
since were getting 2 step charges
For example, using the Assassination placement of Sepsis
You know you have to get MA anyway
Probably. But Scent of Blood is a thing, so there's definitely some theory we need to look into. 
that's a question for @sharp falcon, I was wondering the same thing, how does vanish carnage work
So it really isn't a problem that it interacts with MA
Not like it would have been in SL
In SL the concern was every NF player would 100% lock in MA talent and that's that lol
In a way the DF systems definitely simplify the concerns
ohh yeah vanish MA a carnage aoe empowered garrote lol
Oh yeah that is possibly my biggest gripe in the tree - Master Assassin being 30% for 3s. What's the reasoning behind that? @sharp falcon
Master Assassin currently feels really, really bad and we're sitting at 50% 3s, and now we're dropping it down to 30%.
I was expecting to see Master Assassin go back to 100% in PvE personally.
Wait is realz a dev, I went out to Ritas for a bit
yes
thatd be gross
realz made the tree
Realz is a real one
I don't want to make a hard commitment because players require such tight balance that I can't say for sure yet, and tuning might end up making that answer for me. That said, the current "WHAT IF EVERYTHING JUST WORKS" blue-sky desire is for things to just work the way you want, cuz that's fun, right?! So Carnage not breaking stealth, Cold Blood working on Sepsis/Bleeds, etc
well it's an impressive first tree, truly it is

makes sense makes sense, thanks for the insight 
we like fun
yo that time i said "carnage will probs break stealth lmao" yeah i was kidding haha 
my arm might get twisted, so like I said I can't commit to that, but I want it that way
Atrophic is nice to have too I know pally discord was salty about it
the community will be here with an arm brace for you
i can send a guard dog to protect you.
I'm in fact nervous that other classes are gonna think that our tree is "too good"
So much synergy 
@realz is the new vendetta getting some sort of cdr like current duskwalker, or is it back to 2 minute andy class?
we need to go spread propoganda in other discords
1 min vendetta is so nie in retail
there is no borrowed power except tier
so unless it's on the tree right now
it's a 2min
no we need to do the exact opposite of that so every other class doesnt email boby kotick asking to nerf rogue
guys rogue trees are too good especially assassination so many choices... please gas light to other classes
daps you absolute 🤡
Ait, ty :)
We talk about rogue here, the tree doesnt need to be good for people to comaib thats its to strong, no matter how good or bad ut is lol
whether Carnage does or does not break stealth is an entirely arbitrary distinction, there's no fantasy or even legacy reason it should or shouldn't. The most player-friendly version is to not break stealth, but the community requires balance over fun, even if they have to punch themselves in the face to have it =p
wdym just stack some outlaws
(it doesn't stack) 
?
while thats very true, making it break stealth wouldnt affect its balance would it? it wouls just be annoying
law states outlaws do stack..
looks at warlock balance… noted
like you would just pop carnage, then restealth then go into the pack
Idk if it was talked about earlier already, but the one major concern I have atm, is that the Rogue trees seem very linear. Looking at other classes theres a lot of cross-overs from one side to the other, whereas the rogue class tree in particular is basically a linear path with only minor variations from Tier 2 onward all the way down to Tier7. Was there any talk about potentially allowing for more crossover between paths?
I can only assume if it stacks it would need some nerfs 
it could pull aggro
Realz comment in outlaw made it sound like stacking works and is being watched out for heavily
vanish?
i.e. this is just 3 paths down and youre forced into 2 to unlock the later stages/meet the 20point requirement
So is vendetta a thing or is there no such button that gives us a flat out damage increase for x seconds anymore lol


vendetta got renamed
compared to hunter for example, which has a lot of criss-cross
yea that might help in sub
if we could branch off from the center
to pick more right / left side stuff too
same with sin
@balmy condor the cdr probs either wont stack, or gets big diminishing returns at launch then 
Nothing about the way it's written implies it wouldn't work in multiples. But it's likely to be a problem, so we'll probably have to add some kind of restriction (why is Outlaw spilling over here, there's only so much Restless Crew doomsaying I can handle in one day)
@sharp falcon do u think talents will ever work upwards, as in u go down first and then up to the right/left?
Thats just the class trees, but its definitely a concern for the spec ones too. You basically set out on a path very early and are then pretty much required to follow it, and atm the Rogue ones dont have a lot of choices while on that path compared to the other classes just yet.
decision was made to always flow down
I really wish for this as well. Is it 30% in the new talet tree? That feels kinda.. dull?

Unfortunately so.

I mean master assassin being 50% already has it's issues with seal fate where you just... don't crit
there were some really wild early versions that had omni-directional choice among other wild structure differences. Maybe someday there will be a public post-mortem
I still have master assassin no crit ptsd from jaina prog during bfa
Oh buddy
yea I can imagine, wouldve been cool since there is potential for some interesting builds if it worked that way
Sooooo many no crit pulls :)
Yeah, MA just feels bad whenever you don't crit and doesn't really have any hype moments whenever you do crit - because it's assumed you do.
92% crit chance
Mutilate
2 Cp

Alt f4
You ever 93% crit fok into 5+ targets just to get 3cp?
Wtf game crashex
God my chest hurt when I read that
that's 2 more than me
does atrophic work with shiv?
y'all ever just go into m+ and need to fok 4 times for a finisher
Make MA great again
oh yeah @sharp falcon if there was a node that let fok work like shuriken storm id do illegal (good) things to you
Are you pointing at the 30% crit part, or the 3 sec part? I wanted to consolidate the post-stealth effects around the same timer, which accounts for the 3 sec. As for the crit %, totally hipfire feel about what was appropriate balance for the effect and its location. That said, final tuning is very much TBD
30% part
yes please FoK needing crits to give extra cp tilts me to no end
whisp i will hurt u
you ever done that on 15 targets to get 1 cp

actual maldge
this man has never even seen a dungeon

his opinion on fok is invalid
let sub be the generate finish generate finish generate finish generate finish generate finish generate finish generate finish generate finish generate finish generate finish generate finish generate finish spec
I mean, I'm not totally surprised there is a lot of Restless Crew doomsaying haha... Rogues haven't really been fan of the external meta, so to get what looks like a bonkers external that probably won't benefit the Rogue themselves. Rogue players may not be the best audience for that. I think if you took a poll in RH it'd probably be largely in favor of nuking externals to oblivion. 🤣
STOP
you had your 30 seconds
i made the collage of this whole interaction in OT
going into m+ as assa smh
“The tip of the neighbour's iceberg often looks very nice.”
God bless
did i really just say that?
your neighbour has an iceberg?
you have an iceberg??
echoing blades type of thing would've been a great addition tbh
yes u meta slave
in this analogy, you do too, i guess
my dude lives in alaska on god
assa is the titanic in m+
on god god floatin with pingu and shit
Daps
noot noot
Why would you make us sub
NOOT NOOT
but yeah anyway, definitely hoping for some more pathing from one side to the other, right now it feels like a ff13 dungeon to choose the left-side tree and then be presented with a bunch of must-picks and 1 minor choice (of which youll likely just take both anyway)😦
Yeha, beeing a switch is way cooler
Mainly the crit part. It just feels really, really bad whenever you don't crit with it. It's always been a weird talent since it was introduced in BFA as a talent following the 100% 5s that we had in Legion as a legendary.
Many of us in the community were hoping to see Master Assassin go back to 100% in PvE, because of how well it smoothens the rotation whenever you can consistently crit with it and rely on the crits. It's not great whenever you open on a raid boss and you get tilted the first 3 seconds because you didn't crit with your Mutilate with 90% crit rate.
Generally I feel like our feel preference on MA is "it'd be better for it to be shorter and 100% than longer and lower % because if you don't crit in that window your talent essentially did nothing."
Obviously it does something on average, but when Vanish is a 2m cooldown to have a high chance of doing nothing is actually very frustrating. We used to chat about it quite regularly during the MA Mutilate-heavy openers in BfA, on Jaina prog and stuff like that. "50% of the time it works every time." 😛
Definitely see the argument though, but just to give some background on why people are asking. What made MA as a legendary good in Legion was that it was 100% and thus could be planned around.
you mean like in my builder build?
NA tisu is too based holy fuck
Yo i like NA tisu too he talks to me 😊
I've selectively blocked traumatic experiences from my consciousness sorry
what is the builder build

bob’s build
I want to become a hammerite
bob the builder??
Whíspyr about to ban seli
They feared marked for death. Now they fear the builder build

TF?????
All will serve the Master Builder
Delete
fuck poisons, we mutilating and ambushing it up
its ok i got clowned on so hard i changed my name
I'm torn. Part of me wants to say something like, "the game has variance, this isn't any different, deal with it" --- but the precedent of a once-guaranteed effect of the same name is especially confounding and I don't want to imply that the experiences you've had and the feelings they've generated are invalid... not sure what to do about that, though. I'm sure you can understand why I can't just crank up the effect to 100% while changing nothing else. Definitely need to think about it more
This is cursed af seli
At 30% it's a bit strange to think that you could have a 3 minute fight and probably have just over a 10% chance that your talent actually contributed 0 damage, which just feels odd.
why
i love this guy he actually responds like a human being
I think that’s a fine response
more than we deserve
When we’ve played a spec for a while, we’re bound to hit the absolute worst variant possible
build cp, get ambush procs, get find weakness, hit harder mutilates, get more dam from mutilate-based procs, get free ambush from blindside and sepsis, roll it up with a dance for 4cp ambush spams and big finishers

It looks like a " i wanna play sub, but without weeb spells" tree 
I pray for whatever dev is gonna have to do a Q&A down at felhammer...
i called it the "sub build" as assa 
im getting mixed messages quake
?
"big finishers" my guy your mutilates are hitting harder than your envenoms what is your definition of "big", do you see a big 5cm in the mirror when you step out of the shower?
what if MA just gave seal fate's combo points at a 100% chance without making things actually crit?
Get fucked
that's the important part, right?
is it poggers or despairge
=*(
did you make havoc as well?
Oh it’s definitely despairge
Man I do the sims for Havoc and even I don't like going to Fel Hammer 🤣
Rogue and DH are mine (for talent trees)
Gang is this just gonna be the straight up m+ build of the expansion here? provided warlocks aren't deleting packs in 0.3 seconds
oh lord
looking forward to DH then
I don't think anyone likes going to fel hammer
it has all the talents that improve envenom dam. all 2 of them.
hmm hopefully they will be nice to you
Nobody likes going to the dh's
momentum for everyone
He just like me fr (I don’t do sims for dh)
Wordup is cool honestly
let us know when you start asking them questions so we can watch please
that will go over well
pins and also lmao thistle tea looking bozo
So you're telling me that I have to implement all your stuff in SimC. I guess that makes it easier who I direct all my anger towards. 🤣
hey man lemme live the thistle tea dream
(energy capped spec in aoe btw)
thistle tea while energy capped from dots in 200 mobs :stare:
wait ur right LOOOOL
aight replace that w the deeper strat
Thistle tea might be good ST at least
i only know wordup as "the most iconic person from earthshrine"
didn't know he was in DH discord
he does dh stuff too
(you're not going to generate those CP anyway lamayo)
or at least he used to in BFA, maybe he doesn't anymore
never crit sadge
He’s also here, not as a tc but he does stuff
huh?
wordup does nothing here

He replies sometimes when people say incorrect things about WFT
he shit posts about windfury and then leaves
I know but he’s here
I already can predict what's gonna happen on FH:
an argument will break out over momentum
what we sayin instead of TT / DS then
quake are you having a stroke
werdup is... an interesting character
thistle tea could actually be a nice opportunity to introduce an ability that lets us use our excessive energy regen by not just granting energy, but also adding an effect like "your abilities consume more energy for x seconds but also deal x% more damage" or smth like that. thatd make it a decent burst-CD
still pins
Please no
I didn’t expect it
how does atrophic poison compare in the grand scheme of raid utility whispyr?
kind of like a sugar rush after drinking a fruit smoothie
Stroke ensues
I don't need them to be nice, I just need them to be not a brick wall. I don't get mad, I can handle 'mean' if it's rooted in genuine criticism revolving around the thing we like. Like, you can tell me why the thing we're talking about is dumb and why it's bad and why it should be different. But some people just want to scream at someone and make it personal, and it's difficult to collaborate on something to make it better when we can't keep focused on that thing
Yeah whispyr how does it compare in the grand scheme
Can you just burn Fel Hammer down for the rest of us instead?
lol
I find mfs like u real interesting mister dsnow
unreal interesting on god
I would say I feel like RH has a bit higher rate of people who "get it" functionally. Although Whispyr might still complain about that. FH takes
to next level though. lol
Wdym mister dapsman
WOW
only just clocked what u meant by pins LMAOO mb
I'm a nice guy! Sometimes!
atrophic value will vary a lot from fight to fight, and also depend on how shiv works with it. a lot of damage doesnt have the boss as the source, so it might not affect certain mechanics that youd want it to, i.e. stuff that has other playes as the source like the bombs on jailer, or environmental damage that has no source at all.
!bis
I already know the big three topics will be on FH:
You’re a nice guy, always 
😄
Demon Blades, Momentum, and "lack of buttons"
Okay maybe not always
yeah but I'm right


!bis
I actually feel like either DH talent tree will be really hard or really easy
You’re pretty alright yourself
better to be accurately mean than meanly accurate
Gonna be honest. I think that the only reason there is any rate of people getting it here in RH is because of the incredible work those doing the theory crafting put in. Everything is generally well backed up with proper evidence and where evidence is lacking that is clearly labelled.
or something
What was the craziest idea that never made it past the drawing board for rogue?
I'll work on it
DH talents right now are actually really good
Do i count as a dum dum 
In general
doing aoe damage
Thanks boo
if you have to ask, isnt that your answer?
Could the answer maybe be for it to only empower builders for x seconds or x casts after coming out of stealth?
@fleet anchor not sure if FH would agree with you even if you are correct lol
Yeah they are spoiled
Yeah, for sure. Who knows, maybe cranking the number down is the smarter move - maybe it'll get rid of the assumption that you'll get 4 CP every time you Mutilate, and instead build the assumption that you'll get 2-4 with Mutilate and getting 4 cp is the pleasant surprise and not the other way around. I would personally, and I'm echoing a lot of Assassination rogues here, like to see MA reworked where it causes Mutilate/Ambush to generate 4 CP from stealth and 3s after stealth, 100% crit for 3s or completely removed from the game.
They don't realize Havoc has one of the most functional talent trees in retail
Like I don't even know what their favorite era or tier of havoc was down there
Im at step 5:acceptance allready
In one patch they had like 3 viable builds

Havoc's talent trees are honestly very well designed and pretty well balanced
They've basically always had alternative sub-builds
i think the part people like most about MA is the combo points, not necessarily the actual crit damage
right?
Many of which play quite different
correct
@balmy condor regardin the raid tree, what'd be the reason for taking Crimson Tempest over exsanguinate? I thought the only thing that really brought CT into this tier was because it worked with the vendetta part of the 4 set?
I don't think they realize what it's like to play on specs with locked talents for like 3 years 🤣
I don't think anyone cares about the damage that MA provides, it's all about the CP.
so maybe a way to do it would be if MA had a 100% chance to grant seal fate's combo points but didn't actually grant crit chance
because exsang is poop and every fight has some sort of aoe, and CT is the only aoe we have
You dont feel dmg, you feel more cp
Actual good suggestion.
also lethal dose
the big envenom crits are nice, but in this tier its purely the builders for the flag you right
in pure ST i could see VR simming higher than CT
yeah
but of course we don't even know what the numbers are
think the variance in cp gen is the most disliked thing about the rogue specs where it exists. whether its mutilate CP rng for assa or the lack of SS procs for outlaw, it affects your pull-to-pull damage a lot even if the variance isnt very high in 10k iteration sims, and that creates quite a few moments of frustration in your regular gameplay. MA just exacerbates the issue as it naturally makes you think "oh, this talent remove this variance" and on the few moments where it still happens, you just feel like youve been cheated.
@burnt latch why are you even awake bozo
Ah sick thank you, also do you dabble in the outlaw theory at all or nah cuz I was peepin the pins in there n didn't see any trees yet for that but the restless crew talent seems sick
The issue is that at 30% crit its common enough for it to happen often, which doesnt make it rare it enough for it to feel good, and because of how common it is to actually land on 4 it feels bad every time u dont
bad spec sorry no hablo ingles
:<
Whispyr and outlaw
Yeah, that's the issue with the talent overall even at 50%.

Yo mom called me she was having nightmares
yeah of ur face
That's why I personally think it needs to be 100% or removed from the game entirely.
Or reworked, if that's a thing.
stackable / classwide raid utility
the talent tree is pretty cool for outlaw though
I am considering
but I have not played outlaw in like 5 years
(since it's been outlaw)
"But some people just want to scream at someone and make it personal, and it's difficult to collaborate on something to make it better when we can't keep focused on that thing"
Bro I gotchu
so don't ask me shit about it
I remember painsmith
Don’t lie to me
that's not playing
HAHA
If it just gave additional combo points instead of critting that could be interesting. I'd basically guarantee a vanish - 4-5* mut, envenom, 4-5* mut
Playing Outlaw back in Nathria, I vividly remember a night of Inerva prog where I would either get all the Broadsides in a pull or literally 0. I was either basically at the top of the meter or the bottom of the meter and I genuinely felt like I was playing a different class pull to pull. 100% I think if theres a way to 'fix' MA to smooth out the variance for CP generation it should be done.
After u come out of stealth your next 1/2/3 builder casts are guaranteed crits
you could tune it easily that way as well
next 3 abilities give double cp and do x amount more damage
based whispyr, combat rogue was way more fun than any outlaw variation so far
i'm legion baby.
Is Cold Blood a boring GCD?
I love you lets go to vegas and get married
the fun of pressing coldblood depends on what you can press it with/for
yes but it's crit and we like crit so no, but also yes
fuck it dude give sin killing spree
they gave new Vendetta a dot, so it's more fun to press
Ye I get that, I only just picked it up again since the buffs n the concealed blunderbuss / greenskins viability came out, before that I wished that shit was still combat 😦
its not like outlaw is using it
to make it thematic instead of stabbing we just throw a poison bomb on the ground
but they gave a spell that literally does nothing until you press something else
you about to be a part of the killing spree if you don't stop talking homie what is wrong with your head
since ur american i take that as a legitimate threat
I don't wanna use cold blood
i do
i walk away with hands up forgive
Give Sin Killing Spree and let frontals sort the rest out.
we usually don't care about walking away with hands up
I'm fine with pressing Cold Blood if it did something more active
In the m+ tree posted you think instead of going straight down from deaths mark you go into zoldyk instead wouldn’t that be a good m+ build with all the modifiers to dots and now can aoe execute too
killing spree as assa sounds quite cursed best we can do is give more crit talents
or running away
/s
zold is 3 points and requires 3 points into mutilate points, so you're losing out a fuck ton of points just to get zold
You just lose all the abilities below deaths mark in the middle. I’m assuming those would be better than just a flat out execute on all your dots?
if zold was 30% faster tick rate instead of flat dmg
i dont think any assa tree is not taking mark
So I think I just made the worst build of all time
I call it the "self heals and tank rogue spec"
this is the darkest timeline
designed to top those rogue healing parses
Wouldn't you wanna go into the outlaw tree for improved evasion + float like a butterfly talents?
If you want a proper tank rogue just play Outlaw with the Evasion CDR talent.
TWO POINTS INTO INTERNAL BLEEDING
B R U H
HUH
Multiply this sentence by 20x and u get Nocco Jailer prog talents @ebon notch
ah sick but what about the extra 15% speed in outlaw too 🤔
Can't compare to sin dots
We have gun.
this may be the best part about these new trees at least until beta actually starts
making meme builds that are terrible
There is definitely going to be shenanigans amongst my friends where we do M+ each using the most cursed build we can for a spec.
"worst build of all time" doesnt even include exsang???
and u even took a capstone talent?
buddy
this is better
:-)
I don't like mutilate and ambush blindside things, I want more dots and poison and bleed things.
lethal dose too OP for this build (any build??)
the beauty of talent trees... avoid left side! avoid!
what if u did this
Would be fun to troll with these terrible builds and still top meters
here you go guys
maybe in like Lfr
the least amount of buttons
based thank you
just foot pedal
@balmy condor Havoc demon hunters are jealous

So is iron stomach the biggest meme on the tree?
Laughs in improved sap
I have seen the truth after my brief sojourn into fantasy before.
hey, sometimes you just need to sap... better..
This doesnt make it any better tho
Actually, real talk. Could we get improved sap changed to work on mobs in combat?
I feel like if you see a rogue with iron stomach,
it's either gonna be a terrible/new player, or an orange parser
U wont find a single orange parsing rogue playing that mate
Improved Sap might be better if it applied the old Blackjack debuff
sap should go back to not being 100% successful that way you can talent into imp sap for 100% chance to work
change improved sap to blind cd reduction done, fixed that for you
That also works.
So how we feeling about MA being nerfed and put in the middle of the tree while Tiny Toxic Blade is put as one of our final row talents 
I was thinking it allows us to CC 2 mobs instead of 1.
sorry, sir. That's in outlaw.
poorly and both have been brought to the devs attention
I saw that and was like 
Even with TTB being bad, DTB seems like a very strong st talent
gonna be hard to beat it
yes lol
the only thing I see with DTB is down to bone
trying to start it early
how we feeling about agonizing poison jr
Down to Blast
is the real question
double time blade

I like it
How many more DSs tho
but it seems weak
🤨
it's much better than the original ap
i mean i'd rather it be weak
in terms of playing it
than make target swapping impossible
Down to buck
what's your opinion on TD? @balmy condor
you play ttk for that
at least this version it's not th eend of the world if you swap
on Teez Duts?
excellent girth, scrumptious balls 11/8.5
Did u like the rework to ToG or RVF
your complaint is you can't target swap with agonizing right
ye
okay
the solution is you have another talent right next to it
Man how can these builds even be bad when they skip Improved Wound Poison
agonizing was the one that gave you flat % extra dmg on a target?
yup
yes
Not even trying
and it stacked
Prey on the Weak is far too good for this build
was it from legion? I remember there was something like that in legion and I preferred exs lol
yea was legion
it was from 9.1 specifically
and then it got removed
because it was a dogshit talent with awful gameplay
ago? yeah it was like a passive that wouldn't let you swap targets
i just swapped targets and did shittier dps for it
yea it felt awful to swap
sure was fun needing to stack it on tentacles on helya
i generally hate stuff that soft target locks you

I remember a conversation I had with someone where they said that their raid holds lust until agonizing stacks, and then pops all cds
thankfully this all you miss out on is 30% of an evis
cursed timeline
it was funny being a rogue on Gul'dan though
if it's even better than wound poison
literally, we just parked our ass on the boss
the elisande trinket being mandatory on outlaw lol
Yo just noticed btw in general raid tree is it worth having that 1 point in gouge over 3/3 alacrity?
that's all you did on most bosses
alacrity points only increase the chance, not the haste
on krosus i never swapped to adds
3rd point in alacrity does literally nothing
not worth
there's no reason to have 3
I like this sentence. It works on multiple levels.
lol
unless you want deeper
why is there no reason to have 3?
because you don't need more % chance
Here
2 is enough
most fights last more than a minute
if a fight lasted like 30 seconds, maybe 3 ranks of alacrity would be good
Tf is agonizing stacks
50s Hivemind kills
having a 3rd point in alacrity is probably a noticeable gain if your raid boss only lasts 25 seconds, yes
Take me back
honestly if you aren't taking CD or gouge and want more dps with the build whisp made
you prolly take the stealth damage increase one
throwback to the leveling speedrunner that asked me for a custom stat weights sim for a 7 second fight that he could put into pawn while leveling to take the optimal quest rewards
I hope that guy is doing okay

wtf LOL
WHAT IS AGONIZING
an old talent
an old talent from legion
ITS A SHIT LEGION TALENT STOP YELLING
apply ago poison to your weapons which has x% chance to apply a stack, up to 5 stacks. Each stack gave around 4% extra damage
can only have it on one target at a time
I just want it to be viable not to take improved shiv
agonizing poison was a talent in legion
because I meant 7.1 and you weren't smart enough to read the typo
it scaled with mastery also
yup
it ended up being a lot more than 4% per stack
but it's proc rate was way too low
Its not my fault i have bad genetics okay?
and also master poisoner, no?
yeah
finnish (derogatory)
and you didn't use deadly poison
yeah it replaced deadly
well, it technically didn't
no it didnt
but ~50% dmg increase was worth it with high levels of mastery iirc
but you can't use two lethals
you just swapped between them if you wanted to
@limber lion help
ah well that's true












