#assassination
1 messages · Page 4704 of 1
lol
probably some sub main playing assa in top
I like Sin so much more than Sub, but even being bad at Sub I seem to just flat out do more damage 😦
smh
I kind of hate it
this is true, but can also be just as true for sub
Yeh
Just saying that you honestly shouldn't be forced to play one spec over the other - unless you hit a wall where you're forced to do so
weird
I would just play Assa until you hit that wall
untimed leaderboards 
"Why does my Shadowstrike look like two blue crossed blades..."
huh
And that wall is probably a looong way away
It's more of my group wants me to get good at Sub so when we do get to the higher keys (for us), I'm ready
And I'm not learning in 23s
ye i mean i think it's less about being forced and more about how easy it is to perform as sub vs sin combined with sub being overall more output
Good thing Sub is much easier to play in M+ than sin
prob doesn't show below a certain %

I've come a long way, but fuu gave me the timestamped receipts of how much I suck. lol
im sub main and i wanna get good at assa because it looks fun
Actual gimmick spec
Sin is so fun in m+
I hope assa will outshine sub in some dungs in the future
The amount of times he said, "Here you used Shadowblades and then wasted it" was eye opening
Necro sin with DS is actually great
Enjoy it highly
Yeah, I prefer Sin
Wait hol up
I mean honestly we've been saying this for like 2 xpacs, but people are obsessed with overkill micro-optimization 😛
Oh deeper
Yuup
My goal is 2500 on all 3 specs at at least 1 timed 25
I was like uh Cev 
I did
hahaha

Deathly shadows
Deathspike
2500 should be free; timing 25 shouldn't be too hard later on in the season
if you're not timing 20s+ right now I wouldn't bother with it
Yeah, 2500 is 100% free. I'm not concerned about that TBH
only 2500? man you've got that covered in 2 weeks
Oh I just auto parse the two together rn 
But yeh
Lowkey 20s are alr kinda easy
Yup, nothing too special. Just a base understanding of all 3 specs and then pushing on one of them
@spice spire necro sin with DN is pretty good
DS in a rogue discord is kinda cursed
yeah they're free
Anyone else still not done streets?
Yo what’s DN? 
but I don't want to sound like an asshole more than I need to 
I personally would just play the spec you enjoy more
I'm like 2600 or so right now, and I'll be 2500 on Sub this week. I'm a little under 2100 as Sin
I still do more dps in dungeons as Assa than I do on Sub
i agree sin feels a lot better than it did last patch
YEP, 0 io on streets
I'm a good Sub, but an even better Assa
and that shows
When I pad with Black Powder I did more
Gigachad
Dealing No damage, which is what you do
still burned out from last season 
Like for example, I honestly cba to swap to Venthyr for keys as Sub and just stay Kyrian and who tf cares for my weekly 16-18s or whatever? Honestly makes no difference. I could play any spec or any legendary combo we'd still 2 chest this shit. lol
A HECKING MEN @balmy condor
I don't need to go in there for anything rn, I don't want to push keys just yet
ah i see
i totally get u tho
i didnt step in tazavesh for 2 weeks since m+ started
Problem is i havent learned streets yet and when my guild does 20s of it they dont want me learning it because ill int it needs to be like a weekly 15 or something
highkey assa is bad af in m+ and im mad
Rat keys 
Big fan of rat keys rn
the only shit part in streets is the first pull on god
Past two weeks all I’ve done
too much stuff to kick/hard interrupt at the same time
l2p 
smh
I guess my frustration is that I am the same. I'm a pretty good sub and great sin player (obviously...jk) but sub is just better regardless
I got bored of pushing keys about 3 years ago
I just havent seen the key thats all
Yeh
no, you can be a mediocre sub and outdps a really good sin easily in m+
Honestly don't find it fun. Understand why people like it, but my goal is to get in and out as quickly as possible. lol
it's something to do other than raiding
At 2p i can outdps myself on sub i must be really shit at managing my cds
I mean i can outdps my sub as sin
I mean I have a lot of somethings other to do than raiding. It's called playing games not called WoW. 😄
oh sure ye
but I need to fill my vault right
and I'd rather do that with something somewhat fun than to run snoozfest 15s
Ain’t that the truth, boomer wrists unite
have to keep in mind that kyrian sub almost always hits all of its animacharged and has relatively low mistakes
Meant in m+ but go off i guess
I'm not gonna kill myself over doing stuff I find boring/repetitive when I could do something I find fun. If people find push keys fun, more power to them. I'm glad they can find it to be that way. I struggle with it though.
Nah
do you prio funneling a lot?
Yeah
Bing bong
i find a lot of sin players on sub dont spam the powder as much
It's funny because I really enjoy randomized keystones in stuff like D3 or whatever. The static nature of keys in WoW I just really struggle to enjoy though. Seasonal affixes being mediocre doesn't really help.
cuz they're used to playing ethically
That's part of my issue, unfortunately. I don't particularly care about pushing keys. However, I play WoW to hang out with my friends, and they do like to push keys. So I spend time pushing because it's how I get to stay playing with them.
Keys are also just unrewarding
Powder is useless when a mob has higher hp than the rest of the pack
No reason to push besides ego
Its funny because i played with arcane mage and demo in wake and did less st and less aoe
No tea tho tbf
Sure, but ego isn't a bad thing
I mean that depends on the affix and pull strategy. Not sure there's a great global statement about that.
I wouldn't be losing weight and working on getting healthier if it weren't for my ego
Yeah but in raid you get to have an ego and get loot 😂
Oh sure i meant in general mobs dying at the same time will speed up the key
I don't care about loot
yea get that extra tier piece from raid
Other stuff like raging exists and whatever
you can do both though
your logic is mostly correct but that's not how sub players generally think is what i mean
if there's 3 or more you powder
Honestly as long as I can perform well enough to still be a part of the team, IDC about loot. I'm fine if everyone else gets geared before me
that's just how it is
🛑
I feel like Rogues have somewhat conditioned themselves to be funnel bots because they have gotten told to do it for a long time. While all the other specs yolo AoE pad and don't give a shit 🤣
Respect the grustle tho
Its sad i was doing less overall and less funnel
all my dungeons so far have been omega black powder time
if they want a mob to die they gotta kill it themselves
As a warrior I pop all CDs on pull (including die by the sword) and let Jesus take the wheel
I did nothing all key
was it a 15
21
I’ll rally myself
sounds like they just blasted stuff before you could
I bp spammed in a 21 NW
I find it easier most of the time just to AoE pad like everyone else so I don't have to put effort into "defending" why I did lower DPS
Fuck these little dumbasses.
if everyone in the group targets the prio mob, sub does way less funnel than you'd think
Maybe they'll give us old Smoke Bomb back in 10.0
I don't do it in raid because I'm a good raider
Unethical padders in this glorious assassination chat? 
But average GV keys are just about getting it over with for me lol
just cuz sub gives rogue aoe doesn't mean it compares to any other spec lol
if the warlock wants a mob dead it WILL die
Stuff was dying evenly idrc how it happens
when the warlock outdps's me on shards
probs implosion
Ethical Assassination players go Poison Bomb to keep themselves away from temptation
and does way more aoe
AMEN BROTHER
lock shits on prio mob then blows his imps up after
CT is the devil’s button
poison bomb should be baseline change my mind
I FoK'd when the adds were stacking on Arthas to get a better Flag 
CT should be baseline
(Please don’t run PB in m+)
LOL CT THE DEVILS BUTTON
pb is shit, ct should be baseline
I'm dying.
and CT is our only aoe
CT or PB for sure should be baseline
It seemed like last season at least frost mage could funnel nearly as well
I mean you know what else should be baseline?
it should be baseline because it's shit
keep PB a talent but buff it / rework it to be useful
Finisher-based spec with no AoE finisher is just like design from 2009
they still can
FOK actually giving 5 CP on 10 targets like Sub.

especially
I mean in comparison to BFA, yes.
Pb can stay if it gets reworked to be interesting because the sound is fun to hear gg no re
Shrouded carried us.
I have to get the muscle memory to run CT & MfD simultaneously.
i think he means in 9.1
FR
Echoing blades was juicy
based
Echoing Blades was cringe, but you also didn't need 3.
but the damage doesn't match the sound
EB 1 enjoyers
poison bomb should make a fart sound
SS 3 was MINIMUM
EB geometric scaling on day 1 before the hotfix 😮
Lol true
a fart that makes you question if u need to wipe
Ayo...what...
is it bad that i'm playing classic and the tier just started like a month ago
yeah you need help irl
Yes
absolutely
i'd rather play tbc rogue than have to gear my hunter up
I just want cross faction so my dk can be relevant
People are all for year of the spear rn tho
ik they are
I refuse to level another dk
that's why it isn't as fun
Eh, fuck it
bye palm
welcome to sub palmer
don't forget us when you're all teal

If I made the leggo tonight (only having 2p), I still go Venthyr right?
be careful with that powder, it's highly addictive
give context
For raid
sin?
yarg
the akaari leggo or dusk
I know what to do as Sub
if you have 2p you can kinda play whatever you want
answer is probably sim it?
necro would be the most balanced for 2p tho
Yeah, I'll have to sim it when I get home
Sub is just flat out better... But I don't actually like it 😦
Sin just clicks with me
idk if flat out better for raid
No for keys
then dont play it. it's fine
I just don't want to be the reason why my friends aren't pushing as high as they want to 😦
you can play sin in keys just tell your group they'll have to pull a bit different
probably won't be the reason
like there's so much that can keep you from going up in keys
your spec with endgame gear will likely not be it
kicks is the biggest. not sin vs sub
-
know how the dungeon works
-
abuse mechanics
-
get a good route for god's sake
-
???
-
your spec
and so what
Which blows donkey balls when that's our soothe
like the damage is one thing but it's cheap shot everything vs one kidney that makes sub definitively better at high keys
welp sucks for someone but that mob isn't gonna get soothed
lol
just plan for sin in keys and you're fine. look to abuse vanish garrote silence with iron wire
you can make it happen, just gonna have to put in the work
Go dark elves so you can shadowmeld garotte
25s will be just like 20s last season
sigh
won't matter
okay, fuck it
I'm back bois!
lol
I have to re-learn Sin now. The rotation changed a decent bit since 9.1
in keys?
Nop
i dont really like just going against assa in the assa channel
Like in raid we go CT with 4pc and only envenom really for SnD refreshes, right?
but if you actually care about score
Not much has changed, outside of 4p,
assa is far worse than sub
25 won't be giga score, it's fine
You should tho.
Sometimes we’re omega apes
Yeah, my goal is a timed 25
And sometimes it’s the other way around
I'm not pushing for 30s or anything
even so
if its pushing for you
its still gonna be hard
why make is much much harder
But if someone can’t take criticism, then 
pretty sure they are doing it for fun, not for score push
Varas is right, it shall be harder than just doing sub
Yeah
critisism and flame are often close
i can make 10 solid arguments why assa is so so bad this season
#1 it's not sub

he is talking about push
I'm down to listen, if you don't mind taking the time to do it
I feel varas legitimately does criticism well on keys though
yeah but he meant as in push the limits as assa, not push the overall limits
it's ok at best just like last season
I'm not against Sub, I just don't particularly enjoy it. However if I'm putting my team at a disservice, then by all means please tell me why.
sub without sylvanas daggers would probably be even worse than sin
Sin is fair.
Sub is just a solid several bits above
save me from those sylv daggers please
theres no way you can make an argument sin isnt just worse this season than it was last
Sub in raid (Halondrus, for example) feels smooth as hell.
yeah its not by alot, and it was ok last season
Nah, I think you’re overrating assassination in keys, fuu.
I’m a certified one trick.
Refuse to run another spec in keys, but whenever someone says “why not sub” there’s no legit answer
But for Sin, I enjoyed everything - ST, 2T, AoE
but the difference has definetly increased
It all felt great
Except sin more fun 🙂
When he says season it doesn’t imply raid.
I think his side is assassination is good in keys, which I respectfully disagree. It’s pretty mid
aoe bleed amp is fine but we still don't have anything to dump into which is the main reason why sin is bad in m+
so we still have bad overall aoe damage, we still have solid ST for bosses, and we still have next to no utility that the other two specs have access to
gar silence doesn't super count to me since you have to use it for damage more often than not just to kind of keep up
like cool we have 1min or less vendetta now, you'd think that would equal mega prio damage but it actually hurts our overall more because we can't keep bleeds up on everything else in the pack + our vendetta target so in actuality you're just trading all your aoe damage for ST prio damage
but the ST prio damage isn't even anything to write home about because again, we have nothing to dump into ST except spamming bleeds and wet noodle envenoms
ye
"vendetta now spreads your bleeds and poisons in addition to makingg them tick faster"
Uh maybe not
they'd have to change 4-5 things in sin's kit to work in tandem with each other similarly to how outlaw and sub does
But too strong
so what kind of aoe redesign are u looking for?
More interesting would be stuff that plays into our low burst ramping consistent damage
if they change stuff how it is designed now it'll just be more of the same, we'll either be tuned really well or really poor. the issue is design
oh, fair, i assumed raid
we just need something to spend our energy on is all
envenom aint it
we have a closed feedback loop and not an open one like most other specs
black powder -> green powder 
Twist your blades into all targets, dealing damage based on the number of bleed and poison effects on each target
FoK is fine as an ability it needs to be changed to either do more damage based on number of bleeds targets have or give more cp
Evenom needs to be updated to not be a spell from 2010 that's been largely unchanged at all
CT baseline
talent rework
That would be the minimum i think
Not everything needs to be an aoe button
shiv is whatever. they just added toxic blade to an existing ability which imo was lazy but whatever
Its not about our aoe being crazy its about it feeling better and having the possibility to be crazy in the right situations or tiers or levels of tuning
what feels off is the utility spell giving so muchh damage to the spec
sin saving shiv for soothe already felt bad last season
this season is just straight up inting
yeah, its like they had to find a reason for this ability to exist
ye i agree. i think they just need to decide whether fok is going to be an aoe builder or a damage button that kinda builds
the 2p was just digging in to already lazy design that is shiv
2p makes sense for raid; however, yeah
press shiv do more damage
instead of "make target receive more dmg" they can think of cool techs which im too dumb to think of
i mean the 2p itself in isolation was really cool for us
the sub 4p is so interactive since it's based on reaction even if it's dumb button spamming
its dumb fun
it just sucks that it got tacked on to shiv which already had toxic blade tacked on to it
Sin4p is a lot of fun tbh
ye i mean the issues i have with the spec rn aren't with the tier itself
the tier just builds on the frustrations people already have with the spec
The 2pc was sorta necessary for our bleeds to do enough damage for the 4pc to be good
or rather exposes them further
Core idea of the spec is great its just not expanded upon

It hasn't be iterated on enough and/or when it has been in a cool place, it's all BP and goes away at the end of xpac
Energy regen making us strong in cleave, the idea of vendetta being a solely single target button, maintaining bleeds are all really good concepts
Unpopular opinion ik
I mean the 4p is fun in a vacuum
Sin 4p is nice in ST. It sucks big time on aoe
Good damage = good design mad?
It would've been better if they kept shiv ST and remove the aoe portion, but buff it to 60-75%
Dem 
elderly citizen malding at unrealistic scenarios
Like the 4p makes it next to impossible to actually get value out of the 2p in aoe. So it's kinda pointless
May as well double down on the ST and leave us with no aoe at all. Think we'd be much better off that way
I dont mind shiv giving aoe for a tier
well then there you go lol you don't know the struggle yet
Sub just feels like it gets 2x as many CP as Sin does
No i know its gonna be weird ice
its oddly anti synergistic, cuz you'd think it'd work great together
The 4pc is great because it enables dusk which together with the 4pc effect really cranks up the pace of gameplay
Last tier I'd be rolling with 52% crit (yay crit tea), FoK 11 targets and get 3 CP
Like what the fuck
until your vendetta bleeds run out before you can even dot up one other mob
because it does
I love dusk
it has enough CP to give to the 2 other specs
I swear if the CP were just the same for Sub as Sin that would help a lot
BAAAAAAAAT
Last tier you could really feel like you were playing optimally and there was very little to optimize

i know
Last tier was ass bro fuck frost
true, while it was nice to do big dam, the way we got it was stupid
Literally me on Sub right now... lol
Okayge dam
You don't get that feeling as much this tier because the skill ceiling is much higher
Thats what you think
frozen orb
blizzard
icelance
turn off brain
I know I suck and yet I'm smashing
its not even the skill ceiling though is the issue
Its not like the tier cant be solved
No like I actually love dusk
If something is solved you can play ot
Dusk is a good lego
dusk is like our only good leggo
I loved it in legion too
you just hate the cringe snapshot ye?
the 4p is cringe ye
I do too
and mfd
1min CDs nice
I just hate exsanguinate effects
how bad was dusk actually in previous tiers
could you vendetta every sludgefist pillar with dusk?
Dusk was never "awful" it just wasn't the best
like -500/600 something
not terrible
That was the only use case yeah
snapshotting is what makes exsang interessting tho
But it was below average in general
but MA was better on sludge
Oh wow, that would have actually been pretty good then
It’s just jank
what's more janky
I overlooked that entirely when I was on sludgefist
is snapshotting bleeds so you get more energy for more dusk cdr
just so you can hold vend for 10-15s
I don't really find Snapshotting particularly interesting or fun as a mechanic. Especially when it's not even actually explained in game - it's just up to players to find out it even exists.
and waste that cdr
It wasn’t a very common setup and was very questionable if it was better
I wnat dusk to reduce by 1s for every 25 energy instead of 30
Zoldycks feels on theme with execute for an assassin class but does no damage
is there a detailed explanation for snapshotting, like in depth?
That’s what it should’ve been
Why would that be better
What are you curious about
We already have to hold vendetta because it comes up too fast
We'd be close to doing 2 vendettas per flag
Because it would’ve been 1 min without the tier
just how it works, why its better etc...
k my keyboard had a stroke
Jesus
anyways one muti would reduce by 2s
Yeah thats true
i think if dusk was 1s/25 energy then we would be in a range where it wouldn't be worth to hold cuz it'd be 45ish seconds
Hope theres no leggos in 10.0
well the way the story ended for jailer idk wtf they're gonna do anywyas
like it could be legion 2.0 but with the newer bigger badder legion, it could be dragons, it could be murlocs like honestly who cares at this point
Okay, good news - I have built a ton of text-only games (MUDs) and snapshotting is used there constantly! Snapshotting is effectively when you "snapshot" your current stats when applying a Damage Over Time (DoT) ability to your target. Instead of having to check for haste, crit, mastery, etc. every single time the DoT does tick damage, it just reads all of that data from the DoT itself. MOST games that use this method (think of D3 for example) do it because it's just flat out faster to do - you're not dynamically checking for stat changes every single damage tick.
The downside of Snapshotting, IMO, is that literally no game ever does a good job of explaining how it works and building around it. 99% of the time, players don't even know it's a thing until they notice it by accident or they are specifically looking for the interaction and are surprised to find it.
just let me roll mechanome and raid horde and im good
In game development, it's a massive memory saver by storing it all in the DoT itself and not having to check, that's why they do it. I just don't particularly like it
Oh so it's taking a "picture" of your current stats and just throws the dot on the target as if you always have those stats
Yup, exactly
Then it doesn't have to recalculate it all again until you refresh it
I dont understand how it saves memory rather than computation time, as all the values have to be stored no matter what
yes and that's how it worked for a long time but it was broken with a lot of stat proc stuff in bc / wrath etc so they removed it. except they added it again
Dragons seem likely because i saw one speculation video that is clearly correct
Can you explain how the new "haste-snapshot" technique works as explained in the pins?
The current snapshot when you play with 4 piece causes vendetta to half the duration and double the tick rate of the dots. Since haste increases the tick rate, that means when you have 10% haste, it’ll take a snapshot of that haste and the dots will tick with that 10% haste value. If you lose haste or gain haste while that’s ticking, it won’t change. The issue with that is flagellation gives haste. So you can flag rupture, and then envenom and the haste you get from the envenom won’t affect that rupture until you re-cast the rupture. The good thing about that (and why venthyr is considered best single target now), is you can instead hold your vendetta for a couple seconds into flag in order to start it off at a higher haste level. Once vendetta drops off, the dots are still snapshot, so you’re looking to vendetta 4 seconds into flag to make sure that you get the haste from the last 12 seconds of flag into the end of vendetta. That being said though, like Palmer already pointed out, it’s very confusing to the player and someone not initiated with the game or with no way to look up the info is shit out of luck and messes up their rotation because of it. And you can argue things like snapshot and pandemic are “skill expression”, but in my opinion it’s a bit of a cop out
I think dragons too for a 'filler' xpac while they figure out wtf bullshit is gonna come for azeroth next
err it would use more memory but less dynamic calculation
So think about it this way, what's easier?
- Check the DoT object and get it's crit % and base damage for the remainder of the dot
- Pull all of the dynamic stats on the character every second that the dot is on the target
It's caching / denormalization
It uses less memory because it stores that as a object and isn't pulling dynamic stats constantly
(I've tested this thoroughly in both C, C++, Node, and Unity)
Unless I'm just a shitty developer (which might be the case, I'm a web dev by trade), I've never once gotten Dynamic Updating to perform better than snapshotting
In my opinion if you have to herald something janky like snapshotting as skill expression, the game is failing to provide skill expression already
Id assumed that the players stats would be loaded in any state object related to them anyway
Pin-worthy
though it doesn't really matter to know why it works
ACTUALLY IT WASN'T THE JAILER, IT REALLY WAS SARGERAS ALL ALONG
not a dev but just an interested cs major
I actually have a wowhead article complaining about snapshotting give me a second to find it
What actually happened with the jailer
no fucking clue
sargeras sent the jailer who sent sageras to stab azeroth after sending the legion twice
I skipped all cutscenes in my wow career
the jailer is just a fuckin robot
I've legit 0 clue what has ever happened lore wise
Isnt sargeras a dead guy
like the pantheon
sargeras is locked in eternal battle with illidan on a space planet or somet hsit
When we made pelagos the arbiter
And we had to click on the little guys that shot lasers into the vessel
thjat was a new jailer robot that wasn't actually teh jailer
ye they never explained why or how he went awol
I mean snapshotting was probably more understandable in older xpacs where all aspects of DoTs snapshotted on cast
i'm sure they're trying to figure it out right now
Talking about it, I noticed that normally when simming venth assassin, the cast sequence is using mfd after using vendetta and shiv, and not building the haste % before vendetta ( flag finisher mfd finisher vend). Is it intended to be like this?
to retcon and backtrack the story like they've been doing for awhile
To have just one random stat component snapshot in vvery specific cases is not very intutitive
I read that when it came out and forgot about it
wait is crit snapshoted aswell with the vendeta shit
It isn't even on purpose, it's just jank to work around making the mechanic actually function
instead of coming up with original ideas with a pathway forward
the Jailer hinted that his real intention was to unite all of reality into one unified army, to fend off some vague even bigger threat. which was pretty much exactly what Sargeras's deal was. unclear if the two are connected or if it's just lazily reusing story arcs
They never invested in some way of just making DoTs tick faster as if they had more haste on a target
It would definitely increase performance and probably reduce memory lookups, just saying it would add extra fields to the DoT struct.
just impromptu rework the 4p so that it doesn't exsang and play like shit
So they just lock in the tick rate
how about that
The haste snapshot is an accident of that
jsut simply say that vendetta doubles the tick rate of your bleeds and poisons
They have no way of really doing that right now
It would. But in this case, it tends to be easier because you apply all the checks once and then apply it all. Dots are typically normalized, so armor reduction etc is already taken into account. It really depends how dynamic you're trying to be at the end of the day.
sure they do right? just remove the exsang line and put check for vendetta if true bleeds poisons tick rate x2
at least if it ends up snapshotting it makes more sense to the player
Especially if you throw in like old school Prot Stance vs Berserker stance type of checks into DoT damage as well - you'd have to have it check the warriors stance every single tick
They have no way of making a DoT arbitrarily tick faster outside of normal haste levels over a longer period of time
They are abusing the snapshot just to get it to function
by locking in the tick rate over the full duration of the DoT
I believe so, yeah
Realistically they could have just done something like "casting Vendetta gives you X% haste for 20s" or something rather than copying Exsang though
ye i mean that's the jist of what i'm syaing
just double your haste or some shit
instead of the exsang thing
They just did it because it sounded cool tbh.. probably didn't realize Exsang was a steaming pile of jank
I tried to point this out in my very first feedback post on the forums though
Ye I tried to point out that the exsang thing wasn't a great idea from player perspective too
I tried to point it out in like 3 articles
But I think it was already decided by then

ye we kinda all did
seemed like they didn't care / didn't have a real choice
Cuz like we said plz don't make 2p a shiv rider but they clearly were dead set on making it a shiv rider
I mean they could have incorporated the 4pc into their dynamic calculation it would have just taken some engineering work.
I mean it just wasn't the greatest design. The intention was for it to be an ode to bfa exsang gameplay but there were a lot of other factors in bfa that made it work
thankfully we can make it work and are in an ok spot. it just is what it is
I kind of like the design. But if there is a problem with it it's in the implementation (snapshotting).
They could have kept the same or similar design and done the work to make it dynamic
you can't get exsang to work without snapshotting iirc
I mean they could have added code to support some "Increase Periodic Rate" with a whitelist, sure
exsang is just a bad mechanic and it shouldn't be a thing
They just tried to do it without engineering work and just user scripts
They can implement whatever they want into the game, it would just require engineering work
Right, it was just the simplest / easiest implementation
yeah as if they're not already stacked to their ears with stuff to do. i'm sure the first thing on their mind is hey let's make this work the hard way
hidden blades is still a talent and you think they're gonna do engineering work to make a 4p mechanic work properly
I mean that's the reality, they deemed that it was not worth the time / cost to implement it properly. But it's not like it wasn't possible.
ye true
sort of a pedantic point, koji said "they can't do it" which is accurate as far as the design team is concerned
Actually I think scarizard said they were considering fixing it but thought that the snapshotting might actually make the design more interesting?
LOL
Something like that
I mean
there's no way they're budgeting for new tech to support this dumb 4p
I wouldnt want them to at this point
He did that with the hang off iirc
But yeah
the overhang energy gain is what's keeping us in the middle of the pack rn
Can't really say they made the wrong decision either, I still enjoy the 4pc as it is.
IDK how anyone can look at it and think, "Man, there's an interaction that's not explained in the game in any way, shape, or form. I bet people will love it"
Snapshotting was never a consideration
The overhang was
They are 2 different things
They overhang is a consequence of snapshotting though
And in fact the overhang was fixed, but it was soon reverted because it had such a massive community outlash
No it's not
Do you not know what snapshotting means?
Or how the overhang works?
They fix the tick rate during DoT application
So a DoT applied during vendetta is snapshot with the tick rate at cast time
It has nothing to do with the overhang
Correct
Even without the overhang you could have snapshotted bleeds during it
The overhang exists because once the tick rate is snapshot into the DoT it remains that way for its duration
No
The overhang exists because the system does not dynamically adjust the duration or tick rate of the bleeds when Vendetta ends
Not because snapshotting exists
You could, and in fact they did, adjust dynamically when Vendetta drops
but that was reverted
Even without the overhang you still had snapshotting for the entire 20s of Vendetta
But just without the overhang after
Now we have both again
Snapshotting was never removed, overhang was
for a brief moment
Basically they have to add code to undo the snapshotting when vendetta drops
Correct
i think it should be said that "snapshot" is used as a specific term in regards to WoW mechanics
And they did
Which is the result of the 4p working
not snapshotting
Vendetta reducing the duration of bleeds is not snapshotting
Vendetta locking the tick rate of bleeds during application is
which are 2 different things
They don't cancel each other out
You can still have the overhang without snapshotting
and snapshotting without the overhang
The overhang refers to the doubled speed of the bleed, not the snapshotted tick rate of it
Of course, what I mean by this is "they can't do it at present (e.g. in a hotfix) with the functionality they currently have available to them"
ya, i just mean snapshot isn't a generic term when talking about WoW mechanics
I think most people confuse the overhang with snapshotting
That's why I said the overhang was a consequence of snapshotting, not that they could never undo the snapshotting when vendetta drops.
But it's not
They're 2 different things
The tick rate and halved duration are both pieces of state written into the debuff during application.
Yes
And you can have either or
they don't cancel each other out
You can have snapshotting without the overhang
I think it's fair to say the overhang is a result of the snapshot because snapshotting the haste rate is what allows it to not update dynamically after Vendetta fades. They could MANUALLY reverse it out like with SBS, but that also requires them doing a snapshot because it's still scripted jankery to maintain the current state of the DoT.
snapshotting implies setting more than just the duration of the bleed
or the overhang without snapshotting
does bleed weapon from xymo trink work with 2 piece?
No
You can ofc snapshot just one of those things and not the other, but the initial implementation snapshots both.
The overhang isn’t a snapshot
"one of those things"?
SBS currently stays snapshotted at the time Vendetta fades even with the adjusted rate. Once they start fucking with it it's hard to get it back to "normal"
I am calling any state that's written into the debuff at application time snapshotting
you're throwing snapshot around like it's not a specific thing
There is no "those things" that snapshots
snapshot is a specific term for WoW mechanics
not really no
Tick rate and halved duration are both fixed at cast time rather than updated dynamically
Yes
And snapshotting refers to the fixed tick rate
not the halved duration
they are different things
If you don't want to call that snapshotting then fine
?????????
because it's not
you pressing exsanguinate snapshots the tick rate of the bleed
not the duration
exsanguinate halves the duration
but that's not snapshotting
I'm not totally sure what you guys are arguing. The overhang is quite literally "the DoT is still snapshotted into the fixed tick rate after Vendetta fades." Overhang as a term is just a slang term to describe the effect persisting past Vendetta's end. But realistically Vendetta's duration is actually irrelevant here for the DoT itself.
Exsanguinate does snapshot and must snapshot to function
Yes
Bruh
Exsanguinate does 2 things
It halves the duration of the bleed
and it snapshots the current tick rate of the bleeds
but yeah
Not much point in arguing about the word snapshot itself. I think it's useful as a term to refer to any state that's fixed at cast time rather than updated dynamically like you can snapshot tickrate, or snapshot vers or mainstat. But maybe I need to find a new word.
there's an understood lexicon when talking about WoW mechanics, "snapshot" is a term that will imply certain other functionalities that you might not mean
The overhang is always going to be there in some way or another, because it's jank. Even if they do like SBS and try to restore the tick rate back to normal, it's still snapshotted because they are changing the DoT manually and snapshotting the haste is kinda required to do this.
SBS will actually maintain its haste snapshot until you re-cast it
Even after Vendetta fades
Even though the tick rate gets adjusted
Correct
The snapshotted tick rate remains
the duration, which is not snapshot, changes
That's the entire thing here
but yeh
At least in the case of SBS they don't have to worry about the duration bobbling up and down since it's infinite
If they wanted to reverse the other DoTs I guess they could try a few different approaches but I'm not sure any of them would feel good
How it is now is probably the most consistent way to do it
SBS they had no real choice because obviously it'd break the server if they didn't 🤣
We've tried that one before!
I'm still slightly disappointed I didn't find a way to break everything with Exsang+4pc+SBS with some timing specific thing lol
Yeaaah
I was hoping to see some play for Exsang
even if for only bursting in PvP
but nah, it's terrible all the way around
idk how much of it is terrible or the fact that alacrity is that good
esp this late with how much haste we could theoretically stack
little bit of both?
Exsang has always been kinda moderately terrible other than specific cases where it syncs up with some haste buff or temp buff
Just because it doesn't really generate much additional damage
Exsang would be cool if there was a mega bleed where it would fit more of it into Vendetta
whahahat?
Dratnos said that it's a 100% damage increase
haha
Kekw
Dratnos is D Tier
Commanding the tettles take rq tho
But yeah outside of fitting things into tighter windows, it only generates like what.. ~11k damage every 45s with current BiS numbers based on Envenom vs. Rupture differential? 250 DPS talent. Or 10% Haste. 🤔
Okay but has anyone asked infexious for his opinion on exang?
add back something like the Legion artifact ability but with a longer duration
@kindred rapids u need 34% crit to play it 
Would it be broken if it just didn't reduce duration?
At least in Legion there was stuff like Blood of the Assassinated and Exsang had some interactions with making it ACTUALLY do double damage by fitting the DoT into the whole 10s debuff window
Exsang just needs a bleed that it can actually make a cool interaction with
What an ability name
rn it's just like oh baby i get a few more ticks of Garrote and Rupture 

But as bad as Exsanguinate is
Venom Rush is still the worst designed talent in the entire game
no clue why they nerfed it
Although I'm still moderately happy we got it omega buffed for SL!
idk it's kinda funny
That’s the best timeline.
Venom Rush still for some reason a talent all together for like the 4th time.
Sephuz buffed VR a lot in beta when we mentioned to him that literally nobody has taken the talent since it was created
I mean it's still bad
I think the energy regen part was neat at least
It’s horrid.
But it could be worse 🤣
Exsang requires a good bleed to interact with, Venom Rush just gives extra energy
When the fuck was it made? Legion?
I only came back in Legion & I remember it barely.
just fancy wording
at least according to wowhead
It used to be 5 energy 🤣
ZESTY
At least did something on AoE
still better than exsanguinate
good on 2t

poggie

I was actually thinking about it today, what was the most overhyped thing about Rogue? I know for Outlaw it was Cannonball Barrage, Guy said the other day “More people talk about it than those that actually played with it.” Or something along those lines.
Was it Kingsbane?
Kingsbane was decent
But like, the funny thing is. As boring as Venom Rush is, after the buff it's actually... kinda ok? Hilariously.
Yeah. It was cool. But it wasn’t the real reason we did damage, that was a Poison Bomb maneuver.
||Hidden Blades!!!||
Poison Bomb is a 2% talent btw
Venom Rush literally twice as strong as PB
make gameplay altering talents, ty
CT has always been within like +/- 1% of PB in ST
I meant during the Legion Kingsbane time.
PB put us in its backpack.
CT is 1.5% 
I hate reading this. Please no gaslight….
isnt it more with 4pc venth
Elaborate Planning is just shy of 8%

Venom Rush is, somewhat hilariously, maybe our 3rd or 4th strongest talent in ST 🤣
....how big is alacrity....?
like 9-10%

god we meme about Exsang when the biggest reason we don't run it is because it's on the 1 talent tier that actually gives us dmg
Yeah currently Exsang is around 3.5%
Honestly if they wanted to lean into the ST vs. AoE thing in the last tier they could replace PB with Exsang
wait. its a dps upgrade?
How much is HB? & blindside?
And it might actually make sense
I feel like a slightly better Feral Druid
i don't want Exsang to go to the last tier, i want HB to be replaced with bleed that could interact with Exsang
I mean I guess the design of HB is for burst AoE or something
But CT is just better anyway
But a bleed…that’s scaling off our mastery…
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
HB just makes FOK hit hard whoaaaaaaa!
Sin and aoe burst is an oxymoron
sin and aoe*
true
Something that put rupture on 3+ targets would be the dream
anyone got a weak aura that shows bleeds correct pandemic during vendetta for my tiny brain
But yeah we only have like 3 talents worth more than 5% and 2 of them share a row.. and, in fact, our top 4 talents share 2 rows. So the rest is pretty much crap.
So you can go into afenar’s weak aura and make these changes (I’m smooth brained so I did it way differently and bad) and get them to show correctly @grave trail
Cev originally posted this but I can’t find the post from him 
Turns out I just manually halved them, fine in a pug raid.
But minor raid leading plus doing mechanics plus prog plus smooth brained means I can’t do the math inside my head like I can in a pug.
Plus yelling at me makes it easier for me 
that's an old reply
I already helped him out with it
how'd you find that lmao
Ah okay
And uh, searched pandemic
Yeah, you’re a golden god chief.
I’m just a pleb that’s a glorified google

Quake is the Google search.
I’m Bing
fat.
nicce
SHEEEESH
Also unsure why I didn’t just post the pics I have saved for zethryl 
U Ned?
I didn’t either zeth
Yeah, the Afenar ones kinda do pandemic.
Took me way too long but it’s doable
But I dunno if they work with the new stuff, do they?
do you have 4p
Yeah.
100% griefing then
unethical cache bp in keys inc
See cev’s link above

Well I know what I’m spending the next two hours & a half before raid doing…
Im Kermit the frog biting his nails right now.
i think halondrus is a nf angle, bomb juggling with venthyr will be sus
halondrus is a sub angle ngl
if i had a lot of sub kyrian experience,yea, maybe
but i've only played it once before
I'm absolutely playing Sub on Crab
Esp if the 2P keeps breaking for me on that fight.
It keeps me up at night.
Finality is fine too
I wanted to die.
these instructions didnt work for me cev
no clue why
double triple checked all the settings and it just didnt change the behaviour of garrote
Did you add a condition to your current garrote pandemic
to only work when Vendetta isn't active?
show me the conditions
i added the one in your screenshot
if you compound them all
this is your one
I was just about to ask.
I saw that your condition was at #5 so I was wondering what your #4 was.
You need this one
It's the same one, but with the pandemic turned to 5.4 and the Vendetta condition turned off
You need em both
One for Vendetta, one for without
ah ok
hm...
ill add that cheers
Something in the one that I have is already doing a pandemic for some reason.
Lol, fuck I broke a condition. I am so bad with WA's, because I thought condition 1 was doing the same thing.
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Well at least I don't have to fix the BTE manually since I won't be playing Outlaw....

i cant fix it peepo sad
im using luxthos
i can get it to do one or the other but not both even with all conditions
to the last condition cev linked?
Mine won't let me change the triggers.
So it's double trigger 1 instead of 2:1 then the <
are u making a new one or trying to edit the already made one
Making a new one.
making new conditions and added the vendetta trigger
i had no problem doing it wierd
oh yeah its def my small brain
Which is strange because look at condition 1 in the entire Afenar setup.
You want Any of [duration < 2.7, All of [duration < 5.4, vendetta not active]]
Yeah, it was regular garrote.
Not garrrote CD
That is the first condition of that set.
wierd
ill prob be here all day to figure this one out
its gotta be one of the other 6 conditions messing with it
for necro I am seeing some use Marileth, what's the play on that? I been using Bonesmith when I play necro
(in keys)
Marileth is good.
You spike to keep Kevin uptime as high as possible
actually
i have it with the garrote cd one
it works just fine
the garrote cd icon glows pandemic
when 2 sec
Yeah, these have pandemics built in already by the looks of it.
for ST?






