#assassination
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fr

i mean
it makes my sudden fractures sooooo gooooood
you don't really want pi's
unless you're putting up 99-100's
cuz otherwise you just look really really bad
like passassin
getting passed up
with 14 pi's
im only getting like 2 anyways
hunters or dk's are best target
look esra
?
he bad
in an ideal world i agree but in my raid
if ur picking up what im putting down
pretty sure with current tuning you pi assa rogues over hunters
nah
you really wanna put up at least oranges if you getting pi
wild spirits is way more burst
unless you plan on sticking with your guild for a while
its not just about burst
it's about the value of the pi
i am esra
its about how good the extra haste is
ilvl
hunter gets more dps from pii
x
dk is like 500 something dps with army
a 200 conquest offhand
hunter is like 400 something
dude
rogue is like 2-300 something i believe
dk on pull is obv the best
iqd on pull tho
or always
always
wow almost like i just told you rogue with pi is good
so we still slightly lose to hunters
is PI+crit Iqd with 2nd use being synced
what trinket are u comparing to
dreadfire phial
ye
nice
so what's our pi in execute

if you were running blindsides and say only got 1 pi for execute vend
š
š

@fathom swift here's some numbers for you mr salty boi
https://docs.google.com/spreadsheets/d/113kqcqy9ai37c8EBUJK-sWYciqQ9Tb7ctmCy_boDKdg/edit#gid=0
Sheet1
dps from official simcraft t26 ilvl 226 profiles,with PI used optimally,DPS Gain,sim link,updated,note,seconds at which PI is applied
Marksmanship,6440,6931,491,https://www.raidbots.com/simbot/report/uTPVkuYK1beJMcVkd...
Those numbers for sin definitely aren't using iqd tho
Are we seriously back to arguing about that nonsense PI sheet
given PI
Not really
Good
so i figured i'd be a dick back
Let it die
i mean

i am not wrong
you are tho
š
you still don't pi rogues
nope

comparing different specs sims to each other is fuckin dumb
especially if ur just using the t26 profiles and think thats actually representative of random chars
Yeah
why would you care about someones char
Those sheets comparing X to Y spec
that's for your raid leader to deal with
Are just a fucking mess
all i care about is data
PI sheet, the windfury sheet, the war banner sheet
All pretty much inaccurate nonsense
Tbh
Like itās a super rough estimate, sure
But Iād knock like +-70 dps on anything you compare on that shit
i mean we did internal sims for rogues ourselves
so we have an estimate of what we gain
even if you knock 70 off of hunter or dk's estimate
they still pretty much ahead of us lol
it's not trolling to pi a rogue tho
we decent targets
Whereās the wind fury sheet >.>
Theyāre all pinned in #wow-general
rage
arms is pretty much the only spec you actually need a swing timer to play
How much do you wait for shiv on opening in aoe? For example,I got used to open with 3x garrotes into CT, fok, rupture and then shiv. Idk if I should be using it earlier or not in the rotation
Thatās fine
Shiv in aoe isnāt all that impressive
You just kinda toss it out whenever and call it a day
š
Do you use vendetta in aoe on the rupture target (assuming there is no priority one)
?
Yeah
As a general rule you donāt shiv or vend unless rupture is ticking
So you toss out garrotes, maybe a ct, toss out a rupture, vend shiv, get some envenoms out for cttc or prio or whatever the fuck the cool kids are doing these days
as a venth assa should i always wait vendetta to pop flagellation again or should i run it on cd?
hell yea
Sometimes from 1 to 2
The assassination rogue rite of passage is doing aoe, fokāing 3 times in a row and still not having enough cp to finish
Another one, sometimes it happens that I go into a new pack with 5 cp and like 40 sec of SND. Is it ok to throw CT from the opening and 2x empowered garrotes?
No
oh soz, kinda new to rogue in general didnt familiarizymuch withj discord ty
Either donāt end with 5cp, or overcap for the garrotes
ty vm š
Np, I try to put in as much info into the pins as possible
Why so, this way you get more cp and 3 sec more of CT. Is the empowered garrote damage much stronger?
Yeh
Also gives energy
Like CT + 2 garrotes is probably fine
But just donāt run into that situation

@balmy condor by any chance could u link ur armory plz
Iām hella casual
lol damn i need to see a elitest armory for a sin rogue lol
casuals smh
Just look at logs
how elitist
yeah, wcl
oh ok ty
Yeh yeh hold on
Go nuts

has aotc pog
Havenāt raided in 3 weeks
Yeah cba
Still in nihil I see, good times
doing mythic helps give more perspective for when you tc imo
Naturally
one question and then i wont ask anymore why did u do leggo for pants ?
Legs have more stats
Iāve done mythic before
nah i mean like
doing specific mythic bosses in the current tier helps give perspective for things like covenant or soulbind recommendations
not trying to shittalk or anything
theres tons of tc stuff where prog is completely irrelevant
oh I know this guy, he /laughed at me multiple times in sinfall 
well thankfully TCs work together collectively to figure things out then eh?
If the info is correct who even cares
A O T C
YOURE FUCKING WHISPYR
Goated š
Lmao
i think ur missing my point
I never played rogue max level much tbh, but because I have this talent tree idea I figured I'd pass this by you guys āŗļø
Uh oh
So what if assassination, left a poison dot on corpses
and then when undead cannibalize the corpse they get the dot too?
I like where this is going
The poison damage is just wasted on a dead corpse
waitin for the punchline
the guards notice the corpse and got infected by the poison - oh wait, wrong game
continues to tick to pad meters 
I say because the subject dies the poison grows stronger and spontaneously combusts, but maybe an aoe.
that sounds like a DK ability
That... sounds not useful
If something dies, the odds are, most of the other things are also dying
So if you kill something
Wait 3-5 seconds
And then it aoes
Thatās gonna have a ton of wasted damage
It's a cool idea I think, but makes more sense for unholy dk
so its like arcane mage
but instead of the poison being aoed
it happens when they die
What if it was like a confusion poison... Ranged targets infected get deflected towards self or ally, at a cost or cooldown.
Like a pseudo mind control
Sounds Like a priest thing
Ye
But the suggestions are interesting
True
I'd say it's useful but I don't play rogue really
Yeah
Or just get mop smokescreen back
Spreading poisons to multiple targets would be a blast.
Thatās what fok does
^
^
Waiting
I'm playing sub atm so idk if I Got used to shuriken s or was fok Always so bad
Like I've played assa in bfa
But I guess IT has to do with Target cap too mby?
Only reason fok was good in bfa was EB
Without it, fok was shit
Target cap doesnāt help, but itās just bad baseline
It doesnāt do damage, costs a fair bit of resources, doesnāt generate a lot of cp
assa is amazing in raid
It feels kinda shit to press
Like at least ss generates those cps
Iāve said it a million times, fok 2cp base
fok gens giga on 8 pulls no?

Sure
if u crit
ye fair enough
But it can
Fok passive?
What?
??
Or a rank 2 that doesnāt exist
Also sorry can't type faster on phone
LOL
Lel
Or maybe another idea for a talent?
58% ASSASSINATION BUFF? CHINESE DAMAGE HACK?
Or something?
CHECK THE APL? WHISPYR HAS GONE INSANE?
Only 7% away from It at this point
Iirc aura's at 51%
yeah im just doing a callbac to earlier today
Kekw
Indeed
Spitballing.
Weāre at 51%
21%
Lel.
Outlaw is at 13
Sin
Lmao
Itās like not even close
Okay okay so what if it mind controls a dead ally?
What's the difference?
Dk suited ability
Idk how that fits into Rogue
Isn't assassination supposed to be poisons
^
I don't know really if I should make a big counter argument about it but poisons could do it too
Uhhh
A poison that mindcontrols looks something pretty lame tbh
Leave that to the dark edgelords
Iām just trying to think of a reason to use it
Yeah
And Iām coming up with nothing
Like if anything
Make numbing useable on bosses
But it's a cc
It is
On enrage I guess
So is sap and blind and kidney and cheap shot and distract
And crippling
And numbing
Sub sounds better with those anyways, it's wtv. Just my outside opinion.
Sub?
Iām getting lost
About why this needs to exist, what itās supposed to do, and how its used
^
I'm just saying sub has sap too
Yeah?
If certain poisons/toxins enter the bloodstream in the wow universe especially it could cause the target to become disoriented or like rabies deal idk š ...
So it's a psuedo MC but not A MC
Ands it's a poison that's cool
I just think it's cool...
How is rabies a MC?
It's a thing I tell ya
I mean if you think itās cool
Then more power to you
I just donāt see a practical application of any of this
Yep
Well I guess this isn't very useful to you guys
Haste steroid is already BL / TW
I mean you guys probably came up with your own solutions to any problems already
?
So you like the fan and knives or what
I mean itās fine to have creative ideas about the spec and how it should change
What do you suggest just out of your own personal experience or whatever
I just saying that your idea specifically doesnāt seem to āfixā a problem, and doesnāt really have an application
So what's the main problem in your opinion?
I'd just want them to make our specs have a nieche
Think guy mentioned It before
Assa - execute
OL - AoE
Sub - St
Venom rush is a bad talent
But that's about it
Exsang doesnāt have help in the bleed department to be worth anything
Hidden blades is really boring
But like
Itās fine
Ye
Sin hasnāt changed in 4 expansions and the gameplay remains the same
It works, has some talent choices with consequences
The core gameplay fits
Spec is actually just fine
Borrowed power that gets added swings us back and forth between what does damage and whatās good
I think thatās fairly healthy as well
^
Just in bfa we had a poison build with envenoms and mutilate damage
Rupture giving agility for multidot dreams
We had exsang and huge bleed damage
18 billion haste
We had echoing blades and fok damage
My only complaint is that I can't press one button and do big dam like a boomie
The BoaT nerf will alleviate their garbo memes soon enough.
Though, not many abilities regardless of class will still compare with Convoke even after they nerf the legendary.
I think the general problems of balancing are just not as visible
Possibly, but it's hard to argue that a 2 minute cooldown that casts 16 moves (even if some are healing casts) is equal to our 1.5 minute cooldown that casts 1 mediocre move.
People only see class X/Y is ovepowered and assume its better designed
when it often comes from having a legendary power or other borrowed power that has 3 times the impact it has for other classes/specs
Using consumables will increase your damage, however the difference between oil/stone/potion combinations are very minor (within 0.5% of each other). You can sim the difference for yourself by pasting this pastebin underneath your /simc input, in the "advanced sim" section of raidbots: https://pastebin.com/Lbxc7afJ
Oh I entirely agree. I don't think Balance Druid is some absurdly strong spec in its own right, but when you have a covenant ability with strong synergy with your best legendary which can result in bursting upwards of 30k single target, it makes things look worse than they actually are.
Whereas assassination, being the predominant rogue single target specialization as of now, isn't exactly hitting those numbers while still performing well, despite it not getting quite the recognition it should.
The issue is, we seemingly carry on this bad balance, instead of fixing it blizz is seemingly just add new constrains
Even if it weren't for the sake of balance, it just doesn't feel good to see other covenant abilities perform so well compared to something as anemic as Sepsis. At least for me, it's part of why I switched to Necrolord.
assassination is now the best single target dps spec, it shows on wcl.
However people have a certain perception that its bad due to being undertuned at the start of the xpac
i mean the argument is "having something op feels better" and this is absolutely always true
sepsis is not strong by any means, its useless in multi target and performs in pure st about equal to what other classes do in pure st with their aoe focused powers
Getting benched on farm at st bosses and then kills take like half a hour per boss
its objectively seen bad because other classes have abilities that are tuned way higher
That's the thing for me, it's just crazy how underpowered Sepsis feels. I think with the recent changes they've made good niches for Flagellation and Bone Spike, but Sepsis just seems like this off-product ability that has no real purpose other than to be a slightly-stronger-than-normal, cheap damage move on a way too long CD with no real benefits other than slightly more damage than just hitting mutilate/sinisterstrike/shadowstrike/etc.
the covenant ability alone is also not always the main factor you pick a covenant.
If it was we would have played kyrian all the time.
Soulbinds heavily impact what we pick and in 9.1 we possibly have covenant legendary powers too
kyrian was the strongest pick for us early because it was the strongest covenant ability, but once we got towards 30+ renown it fell behind due to having inferior soulbind powers
thats why we had a lot of people start kyrian and then switch to night fae
venthyr and necro got buffed to be compatitive what worked out overall quite well
but keep in mind that venthyr is mostly appealing because of the conduit
blizz in this case made venthyr appealing by making the conduit do more than the competing ones while making the baseline as strong as others
I am glad they at least gave Necro and Venthyr a fair and reasonable power increase with the reworks applied to each of the abilities, I guess I don't want to take for granted that we have an equal spread of viable options across the covenants.
I just wonder what the design logic behind some abilities is, more so than anything.
this probably highlights it quite well (even tho its subtlety)
conduits on rank 11 (9 + empowered in 9.1)
sim:https://www.raidbots.com/simbot/report/ed2fRR3YkozaWwtkyDEjTQ/simc
Ah I didn't realize the empowered was 2 ranks worth, thought it was only 1 (side note)
i am not sure, i just went with what some people in rh told me
I'd have to double check, I didn't do any numbers on it yet personally but I wouldn't be surprised.
9.1 in terms of power gain isn't even that good
you go from currently rank 7 to rank 9 in mythic and rank 10 or 11 with empowerment
we possibly go from ~2% dps increase to ~2.5 average whats not super high
I'd imagine that is just accounting for baseline gains and not the covenant soulbind traits and additional guaranteed potency conduit slot, of course?
it isn't even enough to beat the static dps soulbind powers
yes, the sim is just "no soulbinds" vs. the specific potency
a additional potency slot just changes what you need to set the dps soulbinds relative to
if you atm take a potency and a dps soulbind you set the soulbind relative to your 2nd best potency
in 9.1 you do so with your 3rd best
the 3rd potency could be fairly good for outlaw because in combinations that atm only use cto they could (if they go venthyr) use cto + scars
i only metion this because both cto and scars are above norm in terms of impact
Of course, yeah of all conduits across the 3 specs CtO is the only 'exceptional' one, with Lashing being just really strong regardless of what spec.
Though Sudden Fractures for Assassination does seem quite solid, just not quite Lashing Scars level even with Assassination buffing the bleed DoT.
necro could be more compatitive if blizz fixed its bugs
its overall still more multi target oriented
outlaw just has the issue that its compared to sub/sin now tuned lower in pure st
i am also still not sure if subtlety will see a lot of play, but i haven't looked to much into 9.1 systems
I have been meaning to test the subtlety changes personally, spent way more time than I'd like to admit trying to just stay on the damned PTR with how bad the servers were the past couple days just for testing legendaries. >_>
problem is rly that legendary powers are atm either buggy or partly even heavily undertuned (night fae)
i just want people start inviting rogues into m+. this bad perception thingy hit us hard. just deny deny deny in regular m+15 runs with 225 itemlevel and 1400 rio.
dunno how to revert trend
outlaw is stronger in m+
people dont even see which spec we are , just mass deny
and the amount of dps that apply is just to high, so if you don't have a very high .io score and itemlevel you have close to no chance to get invited
on the other side we have+27 cleared with rogues,
i watched mdi shortly yesterday
and mdi is "only ranged" meta with possible exceptions for dk in dungeons that can pull big groups
i have same geared same io mage, just insta invites. i dont need to wait shit, frustrating.
mage is currently op
its doing everything and way better than any other spec
there is a reason blizz nerfs them in 9.1
i bet owls and hunters have better % of invites in regular pugs,
playng one of the op will give you a easier time
lets see if nerfs change perceptions of global wow population
playing mage, balance or hunter is a easier invite to keys
our benefit is that almost all high keys run with one rogue
what means people don't judge purely on mdi meta
I don't think the xpac is any worse/better for melees in m+
its just that we had some op melee specs in bfa
dh and outlaw both did outperform
and dk when the pull size was good
melee wasn't better in general, it was just melee having some very strong options that did outperform
but thats the diffrence right now, almost all ranged options outperform melee options in raid and m+ (mdi setting)
Fuu, of what king of bugs you were talking about before? About necrolord, werent them all fixed in 9.0.5?
Entirely anecdotal (probably also server population related), however I don't find it too hard to get accepted to a pug group. The struggle is being accepted to a group who actually has the ability to time a 15.
i think your experience comes down to your r.io
towards bugs, iirc sbs still can't crit on the initial hit for example
Havent noticed lel
Checked logs just to be sure, but it can now crit on initial hit
Still acting weird with combo points sometime tho
oh, they possibly fixed it if thats the case (i am not up to date with sbs bugs given i play nf)
Hey! any night owls or eu/oce folks able to help me look at logs?
Guys does anyone know if stygia / soul ash will reset on new season?
Yea I agree with @vestal wren on this. Once you get to 18+ keys youāre a popular choice compared to other specs
My friend is a similar io ele
And Iām way more successful
At getting a spot and ele pumps and has utility
Oh
Yeah I don't really have any trouble getting invited to pugs anymore
I'm only 1650 io
Just don't apply to groups that have melee already
How can you see what class are already in the group? Add on?
Yeah I have a weakaura
I mean I only have raider.io and elvui, and I can see what classes are in the group by hovering over it.
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Thank you to Rayvor#2460 for the great work on https://wago.io/klC4qqHaF - thought I would add some extra filters to the
thanks mate
is it possible to cloak the jump from the second boss of HoA?
so that the dot from it doesnt destroy me if i dont get dispelled
cloak the curse that stuns you and step/sprint out of the jump
so, cloak if i get chosen, got it
quick question: should i hold flagelation for every vandeta or just fire-and-forget?
2nd option
If you don't waste a cast you can hold else fire and forget
Yep
No for all the classes
ah nvm i understood it wrong, just checked the logos
so basically season 2 will most likely spin around cov legendaries now
?
maybe they will be useful for m+ or raid, but not both for sure š it would be op
there is already a message pinned in this chat towards the new legos :)
if ya wanna take a look at it
cheers
Quick everyone ping whispyr
@balmy condor
It was pretty bad.
rly
but blizz likes to buff and nerf things in notime so.. š we might see some changes
Cev 
So you think 9.1 will come in june?

id bet on july (but dont hope) :D
it's not though
Well half the blizz staff left so
Considering covid
every game was delayed last year
wod v2
can expect the same for this year
that's what happens when people farm the maw at work
They also fired half of the dev team

Indie company meme coming true 
āReject the modern ways of growth, return to indeā
Hello guys, coming from Feral to Rogue. Do you consider the M+ guide from Infexious a good primer?
LMFAO
So his rotation is wrong or?
Pretty much the entire video is wrong
Watch a justruss video instead
Or ask questions here
he is right about that sin rogue is fun
!guide

^ those are good places to start.
He wasnāt wrong about garote 3 targets
but you garrote 4
also token of appreciation is bugged or working weird
and gets you out of stealth
Double potency is just worse than wasteland prop
yeah, we have shit conduits
Guys did the mention that curreny like stygia , soul ash etc will reset when 9.1 comes?
isn't there a stygia mount in 9.1? 
Yeah, the new ranks will need a different profession upgrade item
I haven't heard anything about that
Skipping the maw > being able to mount in the maw
I got money on it
I mean if feels useful killing elites and shit compared to doing that in the other zones. I just donāt like that youāre time gated so early when trying to farm Stygia. Iād rather farm 7200 Stygia in a row instead of having to do it every day preemptively
so you liked islands?
I find the maw a bit better than farming horrific visions for sockets 
Tbh I felt the gear system so bad + Iāve been unlucky AF on my gear that didnāt farmed sockets, on bfa I got almost bis gear āsoonā so I didnt care to do a few horrific visions even if I didnāt like them
I have issues on st with the aoe build, when do we use CT in the st rota? after rupture ?
those are covenant specific though
true
venthyr is always flagellation conduit 
i run sudden fractures for all content rn
on both outlaw and assa with heirmir
lazy boys road to nowhere

wait, you don't play CTO?

as outlaw?
ohh, so haste one for sin
conduitenergy?
ye
guys, is it worth applying a non 4 cp rupture if the target won't live for the duration? Example: Pride at 20%, my rupture is in pandemic range and i have 2-3 cp. Can i rupture with 2-3 cp or should i let it drop and reapply afterwards?
On raging weeks do you shiv for soothe or just shiv on cd for damage? š
kinda depends on the situation. for a mask in otherside i would 100% hold for example
if im not totally stupid thats totally valid
2-3cp is fine
Shiv for soothe
Shiv on cd, save for soothe when necessary on big&bad prio targets.
Heirmir
im still so torn between venthyr and necro, both makes fun T_T
make 2 rogues, just like me 
just. no.
the only issue with the 2nd rogue is that it will probably never see mythic gear
Pog?
Epic
rip
i also wanna try necro, but the venthyr dungeon buff is pretty good
we actually pretty good at sire tho

ty cever
:)
shiv and 3 sbs at the start of phase 3 sire 
all giving full combo points
anyone know the exact point when you stop getting the extra combo points in p3?
can someone help me sim for execute phase š
What's up
i had a bit of an argument with a pepega lad
and i want to use sims to prove my mental superiority

How far behind is necro sin in M+ relative to necro outlaw? I rather play sin, but don't mind outlaw in M+ if it's just stupidly better
So what was the argument about
They are similar in damage, Assassination just lacks the utility.
it was about warriors execute phase
Like gouge?
Yeh and acrobatic strikes.
but i thought i could also sim assa execute phase as well
with zoldyck to see how much of an increase it would be on my profile
vs db
I mean you can just use the execute patchwork in raidbots
Gouge is pretty fun and useful. So I can see that. When is acrobatic strikes useful? I am asking cuz just got my rogue to 60 and Its my first melee.
Just set the duration to like 3 minutes or something.
Always. The extra range allows you to dodge mechanics and deal with affixes easier whilst pumping damage.
A lot of melee specs suffer from having to move away from trash because of trash mechanics or affixes.
Which causes them to evidently do less damage overall.
Having the freedom to do damage whilst also not tanking mechanics is pretty big.
But Sin is good in that that we don't suffer that much from downtime either.
You know what, that makes sense
Outlaw also has more upfront damage, which might be more desirable sometimes.
It was my first time being melee dps on the last boss of plaugefall and I kept standing in the middle puddle even with acro strikes when attacking the boss
where can i find a in-depth guide? link in rules-and-guides is unavailable atm
!guide
Didn't realize I could stand much further back
Yeah, AS is huge.
It's also a necessary talent to play 24/7 because it affects your Blade Flurry range as well.
links are not working (at least for me)
thats why i asked in first place xD
That's why there's 3 guides and 3 links.
RH is down but the other 2 work just fine.
Is it doomblade people play as assa now? both pve and pvp?
Yeah pretty much, some people play MA in PvP.
You can ask about PvP specific stuff in #pvp
If I want to dip my toes in all aspects of the game (ie. Arena/M+/raid) as necro sin, what first leggo is ideal?
Ya thanks
I know master assassin or w.e was good, but I hear it's being nerfed in 9.1
First leggo*
MA still most versatile and decent in all content/specs
I personally dont like it for sin m+
Oh, what do you like then?
It's great when combined with Nightstalker, MFD and CT.
I prefer zoldyck for that, and zoldyck also good if u are progressing raid
Which is why i didnt say its bad and recommended it as 1st option
And then said MY personal preference.
MA is good for outlaw also, so if u want to try both law and sin that works
Okay sweet. Yeah I wanna try both outlaw and sin
Hey just wondering since im making my second character are rogues sought after in raids?
So it won't be a waste even when 9.1 rolls around and brings the nerf, you reckon?
Not really.
fck
Assassination rogue is pretty good as it's one of the best melee specs in the game for raiding
rogues looks so fcking cool
But... it's a melee spec.
im bit new whats wrong wit meelee spec
We don't have any raid utility or raid buffs or anything
Melee is just prone to doing poorly because of mechanics.
We lose uptime on the boss when we're forced to do mechanics
Limit max had a good video on youtube recently explaining why only a couple melee specs see the light of day in prog raids
Ranged players can easily do mechanics AND damage at the same time
We have to choose either.
I assume rogues are for pvp then?
I'll just tell you this, I rerolled from disc to lock and now to rogue recently. I want to raid, and I know rogues aren't the most sought after melee by high tier raiders, but that's fine. I'll find a guild that will take a rogue. I enjoy rogues.
that is only partially true. depending on positioning and some luck melee can do both. but yes by default some ranged has the advantage.
Why is ravenholdt.net dead? š®
yo u guys have a whole website daaamn
They're good for PvP but don't get me wrong
Rogue is still a perfectly good class to play in raids.
quick question cause ive seen both, for rotation is it ven-flag-shiv-van or flag-ven-shiv-van?
And most guilds have a rogue or 2.
ok thanks
Doesn't matter. The simulation does Flag- Rup - Vend - Shiv - Vanish
It's very marginal.
ok. just weird as vend is a dps boost to your skills. i could see it being after the small setup of gar and rupture though
where is unique 5% crit rogue only aura buff? can they implement it mid xpac? we like the only melee without raidwide buff ?
Yeh, I personally use it before Flag quite often but like said, it doesn't really make much of a difference.
we have always been a buffless class lol we bring the dps and cc
We don't really bring the cc.
We used to bring soaking 
well yea not anymore
And sometimes not even the damage.
still run flag conduit for M+ or is there a betetr conduit?
as a whole though through wow history that has been our thing outside some utility and out of combat crap
it would be nice to get some love though. a raid crit buff would make sense even if it were only for other melee
Not really. Maybe for dungeons or pvp, but we're specifically talking about raiding here.
yea raiding we suck
Sadge
is droptimizer bad
Actually sims do flag > rup > vend Iām quite sure. For the CP in flag
Yep, my typo there
When i used flag as V it never gave combo points if that's what you are talking about? Just curious if they changed something.
its just to get more combo points spend in the flag window
No, Droptimizer is great.
you run MfD on fort weeks? or not at all?
ah yeah im running Zoldyk leggo
Yeh, just run Vigor.
MFD is fine as well, but it's just a lot more work for so little return
ok thank you š
It's fun though lol
whats everyones thoughts on stat ratios? right now im ilvl 222, and running: crit 26% (520) haste 22% (719) mastery 14% (0) vers 15% (585)
should i be dumping more vers for haste/crit?
should i change my haste gems/enchants for crit?
im seeing a lot of top rank rogues with different ratios, and im trying to figure out the thought process behind it
this is in regards to mythic/heroic raiding
You have to sim it for the gear you have. Simming gives your best option.
They just sim and take whatās best
Do droptimizer for 220 gear and spam M+ for the big upgrades you can get. Sim for the vault you get each week. Before a raid reclear sim what upgrades you can get. Sim enchants/gem combinations with regular intervals.
yeah, ive been simming, but its just hard to know how accurate it is
Wdym
i mean that it doesnt take into account the mechanics of individual fights, and it doesnt really tell how how it hit that dps mark
and with top gear, you cant select all of your gear/enchants options that you are considering (too many iterations) - so it cant know the "best" loadout for your character
You can pay for it to be possible
if you buy premium, you can have a much bigger sim
it's like 2$
also, no sim assumes mechanics
the only perhaps reasonable thing would be to drop haste if your uptime is low due to mechanics
oh i didnt know you could pay for that feature. thought the premium was just for droptimizer
and not full drop, but just a little bit under the sim š
Still, assa isnt that hurt by losing uptime either
im pretty good with my energy management overall, as far as i can tell
Then you should be fine listening to the sim. And your stats look pretty good for raiding tbh
Or at least they are similar to mine and i have a lot of options in my bag that arent upgrades
make sense
was jsut curious about some of these rogues i see with really low haste, and tons of crit. i thought they may have been doing something i havent thought of
Its not that theyre doing m+? Think people are statting more crit and mastery there but i dont really play assa in keys so idk
Or they just dont have the gear to swap
oh really?
If you want to see how it hit the dps you can do a Quick Sim and check the abilites usage. To inspect how it plays during shiv and vanish or using your trinkets etc
I'm just starting to do 15s in m+ now and still pretty new to sin rogue. Is there any major tips for me to know when getting into the higher keys? If anyone has any tips it would he very much appreciated! Thanks in advance.
ye, quicksim has a single iteration of ability usage
oh thanks anno
Push you own key. You probably wont get invited to higher keys than you have done. Not a sin tip but still
Same dng on 15 as 25 š
is it worth running lightless force? or should i just run sinful+celestial?
I'd sim it. What content are you doing?
!guide
i was just wondering for M+ in general, wasnt sure how good lightless force actually is
Sinful loses value when you are swapping targets so my guess would be lightless (assuming m+)
But sim a dungeon slice
double lightless is quite good for aoe
usually people run 1
but in more aoe heavy dungeons, I think double lightless is for sure the way
I'd actually think Lightless is better for Sin since you don't position yourself in the middle of packs like you do as Outlaw
i didnt think running double enchants was ever good
lightless works differently
the reason you don't double on sinful/celest is because they're buffs, and if they double proc, you're just over-writing the buff
lightless just creates aoe damage
so proccing that twice has no inherent downside
np
what are the best trinkets on sludgefist mythic?
and do i have to use my CDs on pull or wait for first pillar?
IQD/Dreadfire/Memory/Phial/Shadowgrasp/Chain are all good
if you're doing 4 pillars, you do pull/2/4, 3 pillar on heroic is 1/3
What sort of overalls are yous hittin in 15+? Iāve only just crafted zoldies and floating around 6k
usually around 6.5
Also not taking affixes into account
Ah that makes me feel better then
Huge difference between dungeons as well
All me mates are mega blasters pressuring me to be a pirate again
Yea I got that, only playing sl now a month but all caught up and trying to gauge where Iām at
Is shadowmeld still useful in raid ? On bfa you could refresh SS garrote with it iirc
is it a good idea to use both Dreadfire and Skullwing?
on sludge? yeah it's fine
Yeah that works fine
it doesn't proc subt, so no
thank you

Question reg inerva beam mechanic guys, img inc
So if I were green marker, I stand precisely like this between yellow marked circles? Right in the middle
Every time?
Think I said same thing right? Just making sure I understand
just get there first so you can plant ur feet and make the other 2 do the moving, thatās the real strat
AHhhhhh icicicic
iām trolling btw.
Wait what
The two far away guys can just afk while the double orb boi wiggles them lines
That sounded perfect itās not?
Do I just position myself between the yellow markers , please no troll guys trying to learn
Wiggles is obtuse, I wonāt understand
in the picture luhmi sent, you stand on the bottom
just like the screenshot you sent
Thanks , as always succinct and factual whisp bud
Not in between. As you can see on your screenshot you should move a bit further towards the top of the picture as that angle for the bottom orb won't change, and it'll make your beam hit the other two orbs
Weirdly that means my job is easiest
Yes
Yea middle isnāt correct term
If both outer guys make their beam hit the orbs the double guy can freely move to hit both of his
Ok now confused again
Post my pic to your guild
I somehow assumed the yellow orbs need to connected by beam
A beam has to go through the orb
Yea but I was sitting in middle of yellow markers
ya 1 side of the triangle has 2 orbs on it so you have to hustle to get it in
Not like pic I linked or the other one
I think you go to middle of yellow markers, and keep stepping back till it works ?
That should work yeh?
It seems you are a bit over thinking it
As long as there is a line going through each orb you are good
Depends. In your screen shot if you moved backwards it would make the line hit the far orb, but it would also change the angle of the bottom orb which is already ok
That's why the far guys use their beam for their orbs so they can stand still to give the double orb guy the room to move freely
Or else it could happen that all 3 start to move to adjust and it takes longer than it has to be
Blast as sin and show them what we can do

Go sub and show dominance
Well Iām the one blamed as trial when we couldnāt do beams right today
So have to overthink it
Post them the pic maybe a few didn't attend math class, no joke
if you're being blamed solo, that's them being wrong unless all other people in the raid did it perfect
Ask them to name the form the 4 orbs build
This will help your guild, get them to play this http://www.gameviewer.co.uk/darkvein/
Iām pretty sure they did it right
its all pretty hard to knwo w/o logs or anything to reference but, as a rough note (at least for us) is the one who goes towards the two orbs that are close together is the one that will be positioning around the other two, using the link that morraazz posted for reference; blue and purple make sure their lines are in the beam and yellow moves to line up the beams
It wasn't fine when me and Koji were talking about ptr a week ago

well obviously the situation changes the outcome man cmon
nothin happening tbh
all my homies hate renown

Work now, game when 9.1 comes out. :')
But think about the moolah 
I'm unemployed because of covid, I can only dream of a 9-5 job


Iām in india situation reg COVID is horrible here
i think we move a bit far away from the channel topic
What would you think about in combat stealth?
Vanish?
you mean like afk standing for 10 sec would allow you to stealth?
sounds quite not enjoyable to word it nicely
Like combat not breaking stealth for some time
subterfuge?
Combat doesn't even break stealth.
shadow dance?














