#assassination
1 messages · Page 3922 of 1
But he shut up after I embarrassed him on the meters pull after pull
Literally every single pull I did 500+ more dps than him
I wish the priests in my group
weird/odd question
what slot do I craft Zoldyck?
would know they should PI me in execute lol
He was like 'imagine playing asassa'
I did well on reclear this week on sin, even if I messed up my subterfuge resets
And I was like 'imagine losing on dps to a sin rogue'
Sin isn't even bad though anymore
just not many people play it still so it will never rank high this tier
Shitters will be shitters
no sin on SLG yet
I'm glad it wasn't fucking peen

nothing really is wrong with him
he was
He just plays like shit
Not really
But was rank 1 just because no one else was playing sin and he gets fed PI
he does some things that i guess aren't optimal
His openers were objectively trash
glad you didn't check my openers 
Im really being petty because I don't like his name 
Imagine the #1 player of our spec is literally named penis

there are only 5 sin rogues on my realm that killed mythic bosses 
one of them is Zerocool
Fuck, and I was hoping I'd be the first to kill Sire on Myth as Sin, then I'd have a ez 100 log for once
If I'd known how much of a factor gear is for getting good logs I'd have tried harder to get geared up earlier in the expansion
Sucks playing catch-up
I think im the only sin Rogue on our server. So realm first every boss in HC with Sin rogue 😄
I know measuring stuff server wide is not that relevant but it's a good starting point to make goals
It's fun to have local competition
ye
ye true my guild got real first sire hc so ggwp

WrA?
is it possible to onebutton macro mutilate/ambush for the blindside proc, or do i always need a separate keybind for nonstealthed ambush?
Butit is the worst german server according to Raid Progress.
Wyrmrest accord
ah
RP
Argent Dawn had a renowned sin rogue in early mythic progression
Afto or something like that
that's RP server on EU
I like the rp, but I care more about raiding and being competitive
RP servers feel nice to play on
I can't make any money because it's a high pop server with a tiny raiding population
wait, I'm 2nd sin rogue on my realm based on ilvl 
i mean Area 52 sucks in EU
so is easy to get realm first. I could get realm first myth n zoth, and Jaina with my guild...
ye i know but wouldnt change the fact, that Area 52 in EU sucks 😄 Area 52 in US is big af
you also got Eredar which is pretty hardcore
it is german?
got most CE guilds for population ratio
yes
just like Stormreaver
low pop with a lot of CE guilds
i know, blackmoore, aegwynn and Antonidas are the big ones

so ez game for me now i can flex with real first LUL ( but i will never tell them my server sucks.)
Hi, what are good m+ talents? 🙂
2212223 in myth+
this and only this ^
smh smh reading wall of text
u dont have to scroll that much 😄 was like 30min ago
can u just link the macro :D?
the best macro is MFD, Kidney 😄
yep
can't it happen that if you have 1 cp, the kidney will come first before the MFD?
considering kidney is on gcd
and mfd not
#showtooltip Slice and Dice
/cast [mod:alt] Marked for Death
/cast Slice and Dice
wait but mfd is not in the m+ spec
you can run it
gonna try mfd now
it's just not optimal since we don't get CDR from finishers.
ok now i need opener and aoe rotation 😄
opener for m+
Stealth
with Subterfuge and Iron Wire
Garrote 3-4 targets
slice and dice
fan of knives until combo points for CT
use fan of knives for ruptures on targets
keep garrote, CT, and rupture on targets.
k
higher haste, you can garrote 5 targets in your subterfuge opener :)
with the 5th one putting it on CD
uff 😄
yeah...
assassination is going to feel bad homie XD
actually in pvp is more then good
Not for assassination
yes for assasination
mastery isn't the best*for assassination...
most people pick crit over mastery for their stats for assassination
Vers>= Haste > Crit > Mastery
It's not like feral where you stack mastery.
yea but if you hop between sub and assa because assa is only worth in 2s atm
i know i need haste but my CPs needs to go to higher prio spec
@hollow escarp I have just tested it in the arena. And the macro worked (MFD, Kidney)
well no dont work mb 😄
MfD macros are a little strange
The game checks CP criteria at the start of the macro for some reason, even if MfD is first
Meaning if you do like
/cast MfD
/cast Finisher
If you don't have at least 1 CP you will have to press it twice
If you have 1 CP it should work correctly
nice dmg
thats huge, u r around 215?
oke so i have to improve 😄 4.2k is not that good
Trina is a good dungeon for aoe dmg
so u used ur MFD for instant SND
mfd for envenoms or rupture
I rarely used mfd foc snd
because I always had some residual 2-3 cp
MA or zold?
nah only 8.3 with corruption was good.
I liked Uldir sin
the trinket from elisande was so good
I had Amanthul's Vision 
with the legendary and the relicts. u were all the time in burst 😄
it dropped during a boost run 
but we have zold back. i loved this legendary so much back in legion
i miss Kingsbane so much
they added Dreadblades as talent for outlaw 
maybe we get Kingsbane
some day
a mutated version
i hope so i send a suggestion to blizz every day 😛
what is kingsbane?
artifact spell from sin rogue back in Legion
i’d rather have slice and dice removed and restless blades for all specs
That’d make the cake for me :D
Activating Master Assassin at the end of a Kingsbane DoT was so good ❤️
yess that was soo good
I mean... it exists only if you are OK with losing a ton of DPS.
Ew
I think mechanically sin is fine. I do think would be cool if Exsanguinate was baseline though. Sin has like the least buttons out of every spec in the game.
Happy to see 20 keys being completed by SIN rogues!
is there a 20 done on sin?
god fucking damnit
pretty solid
of course its peen
Peen KEKW
now that I can get behind
zold > MA
what it seems
if you're group is consistently pulling like 3-5 mobs instead of mega pulls
sin can hold out pretty well in M+
well even outlaw aoe is limited to 5 right?
MA+KS burst combo that's so OP right now is 5 targets right?
yeah i guess i forgot about the aoe cap and outlaw is prolly still stronger at 5 targets
but even still, sin does well in 3-5 packs that live long enough
for your dots to do their work
Ct and alacrity baseline imo
exsang should be removed at this point
I like that too.
Yeah I think it's nice to have all of our specs finally viable. I see Sin as the balance between Sub and Outlaw. It works well as both PVE and PVP, but Outlaw still best for PVE and Sub still best for PVP
I like exsang though
Just because it's undertuned doesn't mean it needs to be removed
the talent needs too many things for it to be good
Sub needs a buff
^ in what?
Sub needs a huge single target buff imo
oh for pve?
Yeah
Based on logs sub continues to drop
I fundamentally reject the idea of sub being the 'pvp spec'
I miss the good old days when Sub was only pvp
Combat or Sin was the PvE option
They need to get rid of enveloping shadows
dot juggling in between your burst
I miss combat rogue so much... Outlaw just doesn't feel as good to me
Enveloping shadows means that they can't give sub the st dps it deserves
symbols should be axed too
Idk, Sin and Combat have been viable in both PvE and PvP for a most of the time.
Combat really wasn't viable for PvP tbh
I feel like it's possible to make all 3 specs viable in pvp and pve
Its the same spec just with pirate theme.
Outlaw has been, but I don't recall Combat ever being solid for PvP
I'm just not a fan of rtb as such a major mechanic for outlaw
Pre legion it was only specific seasons and comps for sin and outlaw to be pvp viable
But to do that they need to reinforce the niches of the specs I stead of making them all generalist
i think s4 combat was decent in arena
Which is the trend they're going toward now
Outlaw/combat should be the aoe spec, for battlegrounds and teamfights and aoe in raids and m+. Sub should be the huge giga burst spec for arenas and 1v1s and fights that need burst damage, and sin is the cleave/all-rounder spec with dots that doesn't suffer from downtime
But as it is now, every spec does all of those things kinda similarly except outlaw which is just tuned best
So there's no reason to play any of the specs except one
I don't like that
Black powder needs to be removed
i mean it's getting to the point where people may remove BP from their bars lol
Oof lmao
also funnily enough with all the aura buffs
fok does significantly more damage than Shuriken storm
They should remove enveloping shadows and black powder, un-nerf akaaris and give sub an aura buff
Outlaw is fine the way it is and the other specs should be balanced around it
Sin deserves ct and alacrity baseline
Outlaw is kinda getting carried on st at least rn by count the odds and celerity
Like sub needs to be doing wayyyyyyy more single target damage than it does currently to justify it's existence and reinforce the cooldown lining up gameplay
Sub should be like the #1 single target dps in the game
Not fucking boomkin
or give us some raid tools
They;re too afraid of Sub doing way too strong funnel damage again.
i just hate that since i'm in a smaller/more casual guild
Yeah I think its kinda bs that monk is best melee while also having so many utility abilities
I don't see what's wrong with that when we have other classes doing even more damage in aoe cleave and single target all the time with no drawbacks
Let rogue be good at something ffs
It would be cool if they removed more raid utility and instead built those mechanics into the encounters via items in the raid or things you need to activate
Like instead of dks having amz, say there's an anima jar you can smash that gives an amz during a boss encounter
Just an example
So then you can bring whatever class you want and not be missing our on xyz utility or buff
Eh, Blizz is just bad at balancing. Like they said they wanted all covenants to be a flavour choice not a power choice, yet Convoke the Spirits is literally 15% more damage than the next highest druid option. Even if they hard nerfed and simplified the game they'd still be bad at balancing, they just dont care. Like they could literally double the damage of Flag & Bone Spike and it wouldn't chnage rogue power at all.
That’s interesting in theory but is probably gonna feel wonky in practice
And Rogue is probably the most balanced class in regards to covenant balance.
too bad all of our abilities are lame
Yeah blizz is just bad at balancing lol
Other specs got some cool stuff and then all rogue abilities are hit mob and get delayed bonus
That’s why they are balanced 🙂
at least convoke thematically makes sense for druid
Not boring shit
like why the hell is night fae bis for warlocks?
Blizz needs a new class tuning team or somethin. These flat dmg% aura buffs are so lazy imo
blizz needs a class team in general
Yeah
They need a dedicated developer for each class
It seems like the have one person handling several
Convoke the skill apparently used to cast more spells
I think it should have stayed like that
More randomness probably would make the skill feel more balanced when other classes look at their covenant abilities
I mean our own TCers pointed out how broken SBS was in beta, and how it needed to changed etc
meanwhile, other class tcers
sandbag sims
Convoke and Wild Spirits are pretty much 12% of Druid/Hunter dmg.
What was it like when it was slaughter?
This is only a problem because ours are 3%
It's the disparity
You mean you don’t love watching them burst 25k because they cast a 3 s cast time spell in 0.25s and then a star surge?
I think it would be fine if every class' covenant was 10% of their damage
That's what I mean when I say give everyone the sauce
People like big numbers. Why not give them to them
I think you’re just trying to say everyone should have fun pressing their covenant flavour button
I dont even think some classes having better covenant abilities is a problem. DOesn't really matter how much borrowed power a class gets if the numbers are balanced in the end.
But right now people go “wow this sucks compared to toll/convoke/spirits and other outliers
I do think rogue having decent Theorycrafting though does hurt us a bit. Like WW monks found like 20% extra dmg in their APL same day that they got buffed 15%. Now they have the highest AoE damage in the game. If they just had their APL right there is no way blizzard just gives them a 15% aura buff.
But, I'm glad our theorycrafters are good. its nice having reliable sims.
I think if they fixed the numbers and restored and of the old functionality on our abilities it wouldn't be so bad
Flag could be cool if it actually did something noticeable
Sepsis should vanish again
Sbs should actually do damage
ER is actually pretty great imo
I dont actually think they need to buff rogue covenant abilities to be as OP as Convoke or Wild Hunt. Just would like to not be entirely redundant because UDK does all the same shit and more damage c/w the best execute in the game.
I don't think that they need to be OP, but I think sepsis vanishing or at least giving stealth bonuses was awesome
And the others just need number buffs or some slight tweaking to reinforce the fantasy behind then
Half of the reason why they feel so boring is because of the tuning/nunbers
It's the same as sin, actually lol
People were like 'sin is so boring, blah blah' and now after 18% of buffs everyone's talking about how fun it is
Yeah... Flag does the same damage as an Eviscerate/Dispatch/Envenom over 20s, and Bone Spike does less damage than Mutilate/SS/Backstab. You pump those numbers a but and the opinion of them likely changes wildly.
Even wouldn't mind if Flag healed, fits thematically, and makes it not complete utter garbage in PvP.
just did my first +16 as sin 
nice.
I would just like more synergy overall with CAs. To me it makes no sense sbs, a rogue specific ability, doesn't interact with rogue specific abilities and count as a bleed. Or sepsis poison. Like I just feel the abilities could be so much more than they are even given the current state. It's just pure laziness. Or maybe blizz balance team just doesn't play rogue at all so they don't care...
^^^^^^^^^^^^^^^^
Apparently it's one of their design goals for certain covenants to be better for some specs than others but I think that is a huge mistake
I want to have a necrolord or venthyr bleed build, or a NF poison build
It would offer more actual variety and ability to close the gap on builds more. But also that takes more work so it'll never happen
yes have venthyr do a bleed not a lash that be great!
A stacking bleed
There is no way that was the intention. I can maybe buy it for hybrid classes... you can't balance an ability for a Tank spec, Heal Spec, and DPS spec at the same time... is what it is. But for Rogue/Mage/Hunter/Lock? Nah...
That justification has been repeated several times over the past few months in here when the subject is brought up
yea i swith to them in a heart beat there mog is cool but sadly not great for pvp or raid : /
I'll have to see if I can find some support for it
Imagine if flag was a stacking bleed that did more damage the more CP you spend
With the haste buff at the end when you reactivate
That would be so sick
i think it was a idea but some bone head though lash was better
they did some crazy shit class wise during the beta
like removing maelstrom from ele shaman
then realizing they made a huge mistake
and slapping it back on
they did for melee shaman not the range spec
yea for awhile they tried to remove it
was like 2 week period
anyways. from a conspiracy perspective they put so much work into outlaw and sub to make it "work" feels like sin got left in the dust
i like it them with out the maelstorm mana bar better makes it hard them to off heal in pvp arena lost few match cause of off healing class
outlaw wasn’t an issue though
Not a conspiracy, look at all of the qol shit they added to both
We got a dumb shiv/toxic blade change
i thought they did work from BFA to SL around roll the bones and stuff
And that's it
yea thats what im saying
outlaw ok rng isnt as bad but some time i feel i get no poc on 5+ hits on ss
Our talents need a refresh desperately
outlaw was fine

god damn you are so needy 😆
hey remember that awesome az talent shrouded suff
lets just leave that in the dustbin
everyone hated it anyway
sub can go under a rock where it belongs just my opion i dont like it but im sure there are people that love that spec
I want all 3 rogue specs to be good
and cov abilities in general
however casting instant buffed chain harvest as enh shaman feels so much better than having to cast it unempowered in resto or ele
it just all sub damage base around shadow dance no dance no damage or enegry regen
Sin feels great now in action. I was playing sub before last week
so spec to spec a lot of cov abiltiies feels worse/better
sin feels better
I mean I didn't say it performs great
Sadly I don't think we're going to get anything
We will have to rely on the new systems in the next patches to fix our issues
unless there are new cov abilities coming or new borrowed power stuff i agree
Yep we can only pray for tier sets that they can screw us over with
sin does feel better i feel i can dps elite now before was rough
The issue with comparing outlaw to comparing assassination rogue and subtlety is as simple as
- They have restless blades, so more uptime on their AR and other abilities
- They have a legendary that compliments that very well (celerity) vs our legendaries that are no where near in the same league.
@strange python I mean that's the issue with Blizzard as long as 1 or 2 of a classes specs perform fine they the others can be left until next expac. Like I doubt sub will see any changes even though it could def use some help
or we can all just role druid cause no matter what they do to them they always seem to buff one spec or break one that what i noitce over the years on druids
I would like mutilate to do more damage to targets that are bleeding or something. That's not hard and would be at least some kind of change
Buff doomblade maybe?
being able to use swords or axes on sin would be neat
I just think a legendary that does more than execute damage would be nice.
Or even if FoK did more damage to bleeding targets. That would help cleave while actually requiring something
Well of course
god for bid blizzard give rogue a good execute!
or a 15% damage buff when all bleeds are on the target?
something that fits the class fantasy/playstyle
A lot of stuff is built in to legendaries but we need two legendaries together to really make it interesting
Doomblade + zoldycks for example
I’d rather just run doomblade and RS
If zoldycks was base line it would be a game changer
or whatever it’s called
what about the posion they gave us and took a way during legion that increase all are abitiy again that target
There's rogue baseline execute

I don’t think assassination needs execute though.
I think it just needs some QOL changes
subtlety yes I whole heartedly agree, not assassination.
Execute gives it a niche. And I think it makes sense thematically.
Yeah but its the reason we exist right now is the execute
Arguable.
i would love a execute little pay back there are at least 4 class that have execute
I mean you could probably argue a lot of things but zoldycks execute is the only reason to have a sin rogue right now. If you are playing Dashing for st then you're literally just playing the worst spec for fun
Which you can play stuff for fun. Nothing wrong with that
Having a strong execute
Is the most noticable of niches
And is generally very fucking strong
Tbh the only rogue spec I think that would make sense to have an execute is sub
I mean right now unholy has the strongest execute in the game which makes no sense to me
Allow me to say this
I get Zoldyck is the best
I just don't want it to be.
I think something along the lines of faster rots/ticks rather than damage is beneficial.
Zoldyck is boring
^^^
Why would you run bring Double dose back
True
There is nothing interesting about DD
Flat damage increases are boring
But it is the reality we live in atm
It hurts thinking about it...
man outlaw is fun because they constantly have their cds up and they're just going wild
meanwhile i'm waiting 2 minutes for my only damage cd.
I would like to see ambush not be so boring.
Nah, I'm fine with ambush
That could help and factor in to the execute thing
You dont think Assassins... ya know... execute things?
I think the extra poison proc is interesting
Like if ambush had an execute on itself would be cool mahbe
So holding your vanish for an execute? :c
that doesn't sound good
and to include that it costs 50 energy to cast..
Blindside procs more during execute to do damage with execute ability
so you wanna force the talent tree over?
The talent tree is already forced wym
sin talent tree has quite a lot of options compared to most
I'm saying there's lots of options already there they just need to pick one
The talents really aren't the problem.
It's the legendary and comparing it to the other specs.
Get rid of blindside and bake it in as a passive like killing machine. Make zoldycks baseline. Make muti do more damage to bleeding targets, or envenom more damage to bleeding. Any of those would be nice and help a lot i feel
I mean
It’s not a spec thing
It’s a rogue thing
Rogue doesn’t have standout anything really
I dunno, I feel like exsang being mathematically impossible to be good is a bad thing
Outside of cto/celerity
Nonono
Don't make Zoldyck baseline
give a passive that when garrote, rupture, and deadly poison or wound poison are on a target, the bleeds either rot 15% faster or deal 15% more damage (not specific numbers)
hmm i do remember when posion use to gave increase damage to taget by 5 % think it was magic damage back in the day before DH
I agree though rogues in general are hurting for a niche right now since UH dk stole ours. But this is sin channel so I'm just speaking sin changes
I don't like the idea of execute on assassination rogue, only on subtlety.
True
You're literally assassinating someone
yep
Sub has shadowdance for flavor stuff
They get to use stealth abilities whenever
We should kill things
Well, yeah.
but why would a spec that focuses on rot damage be called "assassination"
I think it comes more from the poison side than the bleed side there
I mean poisoning someone is a method of assasination
I get that.
So is garotting them
But all the rogue specs have poisons...
That change was a mistake
Haha, ye, that's more of a recent thing.
But not DEADLY poison 🙂
😆😆😆😆
assasination kill it target slowly or fast depend on how u want the job donew
They need to give us a really powerful poison if they're gonna have all specs have poisons
Like kingsbane
who cares what things are called tbh
^^^^^^^^^^^^
They should just let sin use both utility poisons thiugh
No reason why it shouldn’t
It’s the poison spec after all
I would like to see more types of poison abilities besides just deadly poison, envenom and poison bomb
@azure carbon yes and no, the current vibe for Sin seems more like a assassination through poison like a long painful drawn out assassination
But we still do solid burst with vendetta
I would agree with the poison thing. It feels more of a bleed spec right now
Give us the survival hunter treatment 🥲
Right, but it fits thematically for assassination to have an execute.
Would be neat if they brought back doses in a way for Sin, like deadly poison could stack up to 10 /5 times and envenom would consume 5 doses to deal that damage instantly
RDPS Rogue. POG.
nononono
I mean like
rework our class so no one plays it ever again 😎
That would be cool
Long story short, we already kind of have an execute so it would be nice if they would build on what's already there
@azure carbon 100% it fits the theme if you are just going off the name being assassination, but it doesn't fit the current playstyle
What if they added an "agony" type buff where rupture deals more damage the longer you keep it up?
Like Agony for afflocks?
That'd be a nice change, not specifically for m+ but for boss fights/raids :D
Generally I'd like some kind of stacking damage something
they had some thing like that in legion chane on rup dealing increase damage by 100%
Whether it's a bleed or a poison
@stoic needle I think that would be a nice change of pace to sin rogue taking a lot of time to ramp, it wouldn't be crazy instant damage because you would still need to wait for doses to build. But would be a nice change to the current apply dots and keep em rolling
I like things that reward good play on the part of the player
Refreshing dots in pandemic could give a damage boost
^^^
As a spec passive
Like doomblade you mean ?
don't make the class overpowered
make it good when it's played correctly
I wish doomblade was better, my favorite leggo in concept
Literally just make doomblade base lol these are all already leggos we just need them to pick one and bake it in
Same
It would 100% fit the theme of the spec too to do something like that
Haha I see what you mean strider
why not i can name a few class that are op and never get nerf hard enough over the year
I think Warlock has been the only class thats like WF level in every raid.
I agree, but it's OP in the sense that they have way too much
Outlaw isn't OP, it's just that sub doesn't do enough single target damage so there's no reason to play sub tbh
Outlaw is doing what sub and assassination shuold be doing
Exactly
and part of that is because of restless blades and celerity
i think outlaw would do better if the mastery was chane to % on doing extra attack like it was back in classic days
that's what the mastery is now.
It's just with your offhand instead of main hand
Outlaw got lucky in that it's conduits and legendary complement and compensate for it's only weajnesseu
its off hand it crap
Weakness
main hand would hit alot harder
Outlaw isn't OP, what are you guys talking about. Sin and Sub are just tuned low.
The rng is taken out and celerity increases it's ST a lot. Weaknesses shored. Meanwhile the other specs are fighting to make their strengths viable.
There is still rng
It’s not that it shored up its weaknesses
But it's much less
It’s just they got strong conduits and legos
even if it didn't have CTO
it would still be above both sub and sin
It just gives them more damage
Cto is a massive outlier
In comparison to any rogue conduit
But like... OL is just kinda slightly above average at everything. its like 5th in ST and 5th in AOE. Literally as a spec its redundant compared to WW and UDK.
OL?
It’s not shoring up weakness or lowering rng
Exactly
It’s just outlier that gives lots of damage
Well whatever you want to say it is fine
i'm for the idea that all specs of each class should be viable in PvE and everything except for tanks in PvP.
Hard to achieve though.
I just want assassination back to what it was in 8.3 :(
haha i agree tanks in pvp is a no no only time u want one is for flag holder
No lmao
No?
8.3 assassination was a nice one off thing
It’s the complete opposite of how the spec is meant to be played generally
having tons of haste made it feel good though?
Yeah no thanks I don't need turbo adhd sin back again
Sin is supposed to be the arms of rogue
Slow, methodical, hard hitting
It has worked for a while now
But now it's just slow and not hard hitting
or anything other than sin
The. Play sub if you want spammy lol
I think the point I was trying to make is missed.
@stoic needle 100% agree, sub is meant to be just a raw ST machine, kinda like how Spriest is right now. The cleave and AoE are suppose to be mediocre/bad, and the ST huge, right now I think for them to become in like for good single target they would need about a 8-10% buff to their single target abilities and 15% if they were to become the new meta (tbh I don't think 15% would be to strong because of how much damage sub loses during downtime /mechanics vs something like sin
slower not slow.
Sin is 48 apm currently
I mean, its kinda designed to be the slowest spec in the game.
It was like 44ish apm in EP
i'm not saying make sin rogue like fire mage
with a 18 button opener in 5 seconds.
how much faster do you want
I never said I wanted it to be faster specifically
I just said I like hitting my buttons more.
and haste last expansion did that. :)
That's why I was saying earlier they need to remove black powder and enveloping shadows and give sub the god damn sauce. Make it an absolute undisputed single target pumper
Sin was kind of a wild ride in BFA, it was dreadfully slow before essences and got a bit nutty at the end
Sin isn't that slow, haste makes up a big deal of speed. Right now sin plays a little bit faster than a sub rogue outside of dance.
I was about to say.
Sin rogue right now feels much better and faster to play than sub by a huge margin.
Sub isn't made to be played fast, it's made to hit hard.
Outlaw I like as being a fast spec.
But just because a class is rot oriented doesn't mean it should be slow.
sin was never really dreadfully slow unless if you were a fresh 120 character
and that's how sin is every expac lol
They can't give sub the damage it deserves because it's burst windows are too frequent
If you just want like 15% more haste, then Sin will likely be exactly that in 9.1
So they need to lower that
@stoic needle right now I'd love to see that by 9.1 but I don't think they would, I doubt any rogue spec is going to see major changes in 9.1, probably just some legendary and covenant balancing. But I'd love to see Dark shadows get a change, even gloomblade get replaced by nightblade. Sub has a lot of either dead talents or boring talents that should probably be baseline, like for the last row of talents, master of shadows feels like a passive you should get while leveling, not your FINAL talent choice
imagine wanting nightblade back....
what
nah nightblade gave a damage amp
oh true
nightblade was 15% damage
15% more damage so you had to put it on
true true true, my bad.
Sin with 15% haste is going to be roughly in the same spot it is with no other changes
It's not that I want it back, I just would like rogues to have more meaningful talents, like right now dark shadows will never be picked in its current state. Neither will gloomblade or vigor. Premed is on the border of greatness. Even Master of shadows is boring
Like tbh not gonna lie, sin gets made so much more fun because of blindside
imagine if we had an equivalent of Premed for assassination?
i mean nightblade would be the default pick by far if it replaced gloomblade
i'm pretty sure nightblade as a talent with the damage amp on it
Premed isn't taken...
would be better than weaponmaster
i mean you kind of get premed in torghast as sin...
it's called rupturing strike lol
God I would love that
And replace exsang with a single target vein rippers 
I've looked at some of the top sub rogues on r.io
the top one runs weaponmaster
the others run premed...
I can see vein rippers being fun in raids
vein rippers?
yeah but that means more vanish reliance
anima power in torghast
oh lol
Doesn't have to be tied to vanish
I normally play sub in torghast
or if mobs are low enough
it's just alot easier
It should be a normal Ability
sin is actually beastly in torghast
or you can fake the server and use a fast ability after vanish
Press button, dots go boom
imo it's better than sub
I think they just buff Exsanguinate into vein ripper, if they were to do that.
I hope blizz announces the new tier at blizzcon
well, exsang is pretty much a scuffed vein ripper

cause exsang came first lol
yeah, I wanna know when the next tier is gonna drop so I can set my goals for this tier 
it's why i get triggered when people say that "Kingsbane is another Toxic Blade"
Yeah, thats what I mean. Since Exsang already exists makes no sense to just hard add vein ripper.
when Kingsbane existed before Toxic blade lol
ohk
before, agonizing poison was in it's place
yeah, after I started playing 
Since exsang is just really bad atm I wouldn't be opposed to giving it a rest in favor of vein rippers
venom rush is stronger than exsang
we had whispyr sim it, it's mathematically impossible for exsang to be better than alacrity
even at haste and mastery cap
which is 127% haste and mastery
alacrity would go well with exsang, wouldn't it? 
if exsanguinate was baseline though...
after a certain point of haste, exsang isn't even worth the gcd to cast it
idk either
it wasn't removed
I gues it was the talent on that row
they should've just baselined tb though as another button
yeah
yeah, but you can't shiv as utility now
so we could just keep shiv for utility
having to choose between damage and utility is fking awful
blizz likes that too much
I had an awkward moment in DoS earlier where I couldn't shiv because it was already on cd 
like cold heart for frost dks
idk why blizz seems to think that turning utility buttons into dps ones
is interesting gameplay
yeah i just have to hold shiv at the beginning of top and dos now 
why do you shiv in dos and top?
the good news is
idk how to play sin in DoS though
holding shiv is barely a dps loss
it just feels bad if you're running WPS as your only potency
although, I had 10.8k dps on Hakkar as sin
i'm using LP as my potency
dot all the things
WPS only sims 4 dps worse than LP for me in dslice
yeah, but as outlaw you just pop blade flurry 
they are both 200 ilvl so i'm just rolling LP for now
maybe i'll swap to WPS if i'm bored
sorry, 10.3k dps on Hakkar
the DK had 11.8
on our 2nd attempt on the key with outlaw I had 8k dps
both with pride and lust
phantom fire 8% of damage 
I don't understand how that potion's rng works
Its an onhit. You have lust + Pride it will do big boy damage.
Same as Wound/Deadly/Instant poison.
so that's why it did more damage on sin than outlaw?
Could be. Could just be blind luck. Not sure if it procs on DoT ticks.
Hero Damage says it does about the same on both specs.
So it probably doesn't proc with DoT ticks.
i was confused
just did a dungeon and I wasn't doing any damage and didn't have energy regeneration.
3rd boss i realized I didn't have deadly poison on 😂
weakaura now prevents that...
assa life tbh
^ this
question poisens are they counted as weapen enchant for the covenant soulbind of nadjia exacting preparation ?? wish one is best covent now as we have unlocked 30 rows
Poisons are not counted for enchants
They are raw buffs to your character disconnected from gear
isn't venthyr good with the full tree ? you get mastery + haste + a potion that last 50 to 75 seconds or you could go with the 6% vers as well, didn't play much assa in shadowlands to know if the assa potency conduits are worth more than that
even with the full tree it's pretty meh
mmmh idk having 75 sec of + 190 agility seems crazy to me
the problem with venthyr is that the soulbind abilities aren't reliable, and even with perfect execution and rng it's subpar
Venthyr is strong with the Transmog game. With the damage its not so much.
yep
what stats u guys put on zold pants leggo?
if your thrill seeker procs during a mechanic, you basically have a dead soulbind
wouldn't you play soothing shade ?
nadjia sims better, but yes in practice theotar is more reliable, but he still suffers from the same issue
if you have to move out of the shade, you are using a dead soulbind
@forest swallow either haste Crit or versa
ok thot so ty
what conduits do i want for assassin
STEEEEEEELLLL
?
Well placed steel and lethal poisons
If you are kyrian use both, but if youre fae usually well placed steel is better than lethal poisons but sim them first just to be sure
sharpening stones or oils?
Run this under your import in an advanced sim https://pastebin.com/0CnXcRR1
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I would suggest stones
ty
@balmy condor under the custom apl section?
oh wait
you said under it
got it
@livid temple what about for pvp as kyrian? same one?
For PvP I'm not 100% sure but I'm fairly sure you keep well placed steel you just might swap poisons for The ER conduit
ER?
i am new to rogue only play boomy so im a little tarded
Use WPS and Lethal Poisons if you can.
^^ reverberations I wasn't sure if after the nerfs it was trash or not
is kyrian still the best covenant for pvp?
no...
sad
Night Fae is much much better.
what makes it much much better
Sepsis actually does damage :D
and soulshape lets you get out of dodgy situations.
No it’s not
It’s not much much better for pvp
NF is better but not significantly
okay but in general people are talking about the cov ability
and not the soulbinds
ER is trash. Useless
Sepsis does a bit more
but not having Phial of Serenity is a big deal.
But soulshape gets you out of bad situations on top of maneuverability.
so phial is what would make kyrian worth
people in here just the other day suggested kyrian for pvp
if need be i can swap im renown 4 i just hit 60 lol
Covevnt for rogue is not that big of a deal
NF is better yes
But it’s not like for example being Kyrian on hunter
Or kyrian arms warrior
It won’t make much of a difference
Versus you improving as a player
^ this is true
All within 3%
is shiv worth pressing in pve content
Yes, press it on cooldown
Or save in m+ if needed to soothe enrage mobs, but rarely will be the case.
Shiv on the other 2 specs are used as a soothe
But for sin it’s dps
So yeh, on cooldown
!wa
Assassination WA's:
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Getting 4.0k plus DPS in dungeons now. Just a slight improvement from my 2.5k. 😮
Sounds like me raid swapping from OL to Sin. Instantly better parse and dam
beat an aff lock in a mists +12 
80% garotte uptime vs 75% yesterday
lol
first pull of mists 📈
DOS p shit with storming too
also dont worry the boomkin beat me by 400 dps overall at the end 
Finally put my gear set together. If using something like skulker do you hold it to use only with vanishes when MA spec?
if you're using MA, you would use your on-use damage trinket during it, unless you would lose a charge because of it
i'm one timed DOS 12+ away from 1k io as sin 

I heard Assassination is decent for pvp, especially rbgs, is it true?
If it is are there some guides?
https://www.reddit.com/r/worldofpvp/comments/kz9e54/finally_reached_21k_for_the_first_time_and_i_did/ Kekknis is our assa lord and saviour. check out his twitch too
It's pretty decent now since the buff
lol I was testing out my alt gear set for sin on a training dummy
really never played the spec much
that envenom opener damage

whack
well I guess more like 10 seconds after your opener
but still
hm, I'm wondering how MA will be with marrowed gemstone in m+, it doesn't sound bad... maybe I'll level it up after all instead of crafting dashing
at 1,2K I still only have a 10 timed for DoS, it's a scary place to go to with pugs:)
Struggling with my dps as sin. Feels like it takes forever to get ruptures up in m+, then not much time to envenom (still doing around 12s, low mobs).. How much of diff would a good weapon make? Currently on have 203s
not a ton
in m+ you're going to struggle for cp more than energy
but if your group is pumping, I can see how time is short
Thks
!guide
do we want haste in m+?
or doesnt really matter just go for high ilvl items with crit
I think more crit in m+
More haste in st.
ilvl>everything 🙂
i see. do you shiv in aoe? if there is no prio target
felt like a lot has changed since bfa. like we only fok on 4+ targets now? makes fok so such sad skill
Yeah fok sucks
and do you just use ambush after sepsis finishes?
how big of deal if you forgot that
it auto puts your bars in stealth if you have that toggled
so my muti = ambush
Yes hit it, free 3-5k
It's the same dps to not do anything with the sepsis proc vs ambush
Because ambush sucks
Mutilate gives more potential cp and an extra chance for a poison proc which gives more energy does damage
thats good to know, cbf to tweak wa to suit for the proc
I would say that if you need burst for some reason, like sludgefist vuln, an add that needs to die asap, or etc, ambush. Otherwise ignore it
just wanna say, the poison proc doesnt give energy
you gain energy when BLEEDS do dmg when the enemy has a poison, nothing too do with poisons themself^^
still, thanks a lot. i got some catching up to do 
what's the best fae soulbind at 32 or 33 or whatever the cap is
the cap right now is 30
nono
and the best soulbind is niya
i mean at max
the margin is only by like 200 dps
you should just pick whatever you want to play though
Combat log machine broke
Its right there in the damage section but not in casts
Blizz' own combat logging doesn't track shiv
It's a known bug and the wcl people say it's on Blizzard to fix it
Guys, hi all. I'm very new in pve assa, but can you tell please is there some macross or weakaura that can change your mutilate spell to ambush when you get a proc?
you cant do that with in game macro, because thats a script
But is it possible in some other legal wave?
Macroing Ambush to Mutilate only works with the use of a addon.
It comes with the downside that it often requires multiple key presss.
Suggested addon to use(Gnome Sequencer):http://tiny.cc/mxb6tz
Showcase Video: #assassination message
but I would recomend just using a second keybind, no need for a addon to do that
It's just more ez)
Has anyone played around with Exsanguinate? I keep seeing everywhere that it's not viable but one of the problems I keep running into is everything getting bursted down while my dots are still catching up in dungeons.
it's bad, no good, bad
Alacrity is 10000x better
Gotcha, thanks fam.
!GUIDE
You need double daggers
In theory, exsanguinate sounds great to use on a full set of dots plus vanish with MA 🤷
Pool energy and cps before shiv, least you will get 2 envenoms fir sure
More crit we will get, 3 envenoms will get easier
Yeah im getting two most of the time; very rare for me to get 1 if snd or rup need a refresh
NIYAS BURZZ?
yes
Does Serrated Bone Spike count towards Doomblade?
@unreal parcel that's not the way to do it anymore according to @sudden brook
huh
We had this discussion like 2 days ago I think
I mentioned wanting 3x Envenom during TB
and you were like
naw
i ve never made a single comment on sin rogue
this entire expansion
in regards to how to play it optimally
love u too budy
What’s the best talents for raiding

I want it back