#assassination
1 messages · Page 3873 of 1
weapons never drop for me lol. Also, isn't that his single target talents, and not mythic + talents?
any covenant thats best for sin ? or I can pick whatever I want ?
planning on doing a bit of everything, raids/m+/arena but with a more casual approach
i like night fae
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
Doesn’t matter too much, all within 3%, play with what you like
If you're already playing sin, I wouldn't worry about the handicap of a covenant.
Any covenant works from the theory side of it. Honestly I went for the story. I'd choose it for the abilities you liked to play with too.
i like night fae
the most with sin
dots stacking
can get up to 5 4 dots on them
rupture garrote sepsis poison
big truth there
I like necro just for the emeni soulbind giving a little on demand buff
must be nice to be able to pop it before a shiv window
god dammit blizzard give us bleed synergy with bone spikes 
B4 i ask the sub guys, is Akari pointless in m+
And should I just do master assassin if I switch specs.
Ty
Hello guys, I was really interested to hear about your opinions on assa covenants for a player who does both pve and pvp. Im currently venthir and it feels really bad and was looking to switch any ideas? ^^
i like Kyrian
kyrian for pvp, even tho they nerfed it
night fae i think its good option too, both pve and pvp
I like the haste from venthyr
but they arent too apart from each other
yeah, I liked it too, but tbh, covenants arent that diff between them on rogue
I wish flag didn't cost any energy to cast initially
venthyr has terrible utility skill for pvp tbh
Door of shadows with the disorient is pretty legit
the only thing i like the
root removal
with door
the problem that i have is that you need to channel
so against melee
or 1v1
you wont be using it much
compared to kyrian heal
or night fael blink
yea the cast time
so if you want to do pvp i reccom night fae or kyrian
kyrian helps a lot cause it cures dots from you
so you can stealth
and night fae to kite pallies
and night fae is really nice in bgs
I haven't done pvp seriously since stunlock was a thing. What's the overall Sin pvp gameplan? Cheap shot, bleeds, kidney shot, envenom?
Yeah, and go in with snd up if you can?
you can somewhat kite your enemies
apply dots
and then vanish
etc
if they are dps classes with no heals
Makes sense
Has anyone been having issues with shadowstep lately? It just stops working randomly.
nop
I thought maybe there was a glitch with the conduit so i swapped it but it is still doing it
Doing what?
!guide
Hi Assasins brothers ,
Just done 3/10 Heroic in the raid tonight, went as Assasin , as usual
Log right here
https://www.warcraftlogs.com/reports/dmfWKngDbaJ762Av/#boss=-2&difficulty=0&type=summary
Nice job!
!guide
on council of blood, is it worth dropping bleeds on off targets for the extra energy? i thought it would be, but my damage was just awful, even for sin it felt
Probably worth it if they are within cleave range, otherwise if you have to walk to them... probably not
thats what i thought too
maybe i should just drop a garrote on them and not a rupture, dunno
fight just seems like it sucks for melee in general
Not for Sin rogues... but I can see Outlaw really shining on that if you have DK's gripping in....
I tend to hit the non main target boss with rupture just for the energy, not sure if it helps or not... being playing sub more often now
Outlaw pumps on sun king
It's cleave city
But I would say yeah if you hit a FoK and get 4 or 5cp dropping a rupture on a secondary target can't hurt
I feel like you need every bit of energy you can get to keep up in aoe
Heck you need it for ST too
you can keep putting garrot and rupt on 2of the 3 bosses
usually the tank keep them together for cleave
dont botther if the 3rd one ( usually tanked a bit away from the group ) you will loose too much dps runing to him and come back
garrot N rupt on both of them, thats your rotation
shadowstep on the servant and then back to the bosses
its BS that MA doesnt apply the crit buff for the entire duration for your dots t b q h w u
nah, snapshotting is jank
i thought they got rid of snapshotting smh
they did for everything except the additional damage on nightstalker, subterfuge, and haste for exsang
what you're describing is a crit snapshot for MA
which is jank
and I'm glad it doesn't
would be trash
Also cleave on Council doesn't work as the bosses heal between phases IIRC.
yes, for your entire garrote/rupture/ib/poison to crit
that shouldn't snapshot
and I'm glad it doesn't
i'm not understanding

its ok dont worry about it
you said its bullshit that it doesn't snapshot
and I'm telling you that its a bad idea
wait why wouldnt i want it to crit across its whole duration?
That's janky. And makes no sense. Would mean any time you crit with garrote or rupture it would crit for the whole duration
because that fucks with gameplay in multidotting and vanish, and also it would mean its not 4 seconds
but big nunber
That's why we got SnD back for big numbers
It doesn't work for cleave, but the extra energy makes us do more ST dps
True , bosses regen life
But applying dots will get you more energy regen
Yes. agreed there. We benefit from the cleave due to energy regen not from the damage done
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
do we have 2 different sims for spectral agility pot with oils and another one with phantom fire and oils?
i wanna see the difference tbh
you can sim it yourself, there's a setting for it at the bottom of top gear, or if you want to compare directly in one sim, you could add this to the bottom of your import in an advanced sim:
copy="stone/oil"
temporary_enchant="main_hand:shaded_sharpening_stone/off_hand:shadowcore_oil"
copy="stone/stone"
temporary_enchant="main_hand:shaded_sharpening_stone/off_hand:shaded_sharpening_stone"
copy="oil/oil"
temporary_enchant="main_hand:shadowcore_oil/off_hand:shadowcore_oil"
I'll tell you right now though, as long as you don't double oil, you're fine
for most sims, I think stone/stone and stone/oil are within like 0.2% of each other, and then oil/oil is about 0.4% down
compared to those two
so double oil might lose you like 20 dps
another way to look at it
stone/stone and stone/oil are about 2.2% for most people
and oil/oil is only 1.8%
difference of +120 dps to +100 dps
tldr, use consumables, doesn't really matter what, if you're bulk buying, just buy a shit ton of stones so you don't have to rely on potion shenanigans and it'll be all passive, easy peasy
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
i would argue that the most important thing is to use oils or stones
not using them is quite a dps loss while the difference between variations is rather minor
also they are cheap asf so no reason to not use
yup
who makes stones?
and you can have both shadow and stone?
You can have one consumable on each dagger
Doesn’t matter
I have a pastebin for that around here somewhere as well hold on
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Put that under your import in an advanced sim, and it’ll compare potions and food
If you want to check fire pot with oil/oil vs agi pot with stone/stone
You’re gonna have to combine the logic from the above, and the pastebin
And do like
Copy=agi stone
Potion=whatever_name_of_potion
Temporary_enchant=mainhand:Whatver/offhand:whatever
And then repeat for whatever combination you want
According to the pinned post the best legendary for Sin right now is dashing scoundrel, but having run my own sims zoldyck seems to be out performing it by quite some margin
Single Target (patchwerk)
Aoe (hectic add cleave)
am I missing something? This seems to be at odds with the pinned sims
I know sin meme, but I'd rather not drop 100k+ on a legendary that is worse than an alternative
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
possible gear diffrences
finality and akaari also sims fairly close for some (within .1 to .3 dps) on subtlety while akaari is more significant ahead for others. Gear impacts the strengh of individual powers
Makes sense, guess I should go with Zoldyck then
zoldy is never a bad option, so its just positive if it is ahead on pure st for you
!wa
Assassination WA's:
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
only situation where zoldy is bad are bosses that end before 30%
other than that, it's really versatile for all types of pve content
still the same
untertuned atm
@long steeple Just to support what fuu said, legendaries are actually surprisingly close, and some combinations have side grades and even big gains. Dashing, doomblade, and zoldyck are all really good single target, but dashing and doomblade are both trash in aoe, which your sims reflect
I had to pick one legendary in the bis list for consistency and readability, and dashing just ended up being the highest sim most of the time
Side note! I'm a casual raider sitting at 189. Slowly but surely been trying to collect mythic gear with my haste and crit and I've found my numbers in raids and against mythic bosses are starting to jump significantly.
So there's the answer. Don't play with high end players.
Yeah, outdpsing bad players is mostly being good, and not the spec
I don't think I'm like great by any standards, but I'd like to think I'm a decent player.
I didn't parse too badly in Castle whatever it's called. Hovered around the 49-54 percentages.
But holy shit, I'm not doing much in non melee bossfights.
No worries guys... I think I am about to craft Master Assassin @ 235 which means a buff to Sin
!legos
feelsbad I really do enjoy the playstyle + spec fantasy in itself but just tried outlaw and I am doing a lot more dmg
Yeah I am playing sub right now... love the short burst... and really didn't think i could pick it up... and definitely not doing great.... hitting 20 green parses on normal 😦 whereas sin I pulled like 80-90 the first week or two
Im checking outlaw myself
I loved combat, but I might just go outlaw since it does so well
I loved combat, but hated outlaw on Legion and Bfa
exactly
but sub for me its getting boring pretty fast, specially on m+
I loved the idea of outlaw... wish it had more ranged options as I know that is an issue I always ran into... and hunters got a melee spec so....
fury
I sure as hell want to pick up assassination when they get at least tuned to be in a good spot, no need to be broken or strong just viable
I think, idk how many people play it
Same
I'm not hard trying so I think I'll switch between the three for sometimes
I'm farming all my sin legendaries just in case for the future haha
And here I am with 1 190 of each spec lol
But the moment sin is better, I'll stay with it
fingers crossed!
god I wish, we'll have to wait for 9.1 for sure 
they aren't buffing anything again, not until 9.1
blizz was very conservative on tuning for this tier
I honestly don't care if anything else gets nerfed I just want to play sin and do decent dmg without having to be top shape :-p
just buff poisons + bleeds for like 10% and it should be enough to be decent ?
kinda, maybe more
I was thinking about it... after playing sub and outlaw and getting combo points out the wazoo....
a 5% did kinda nothing that's for sure
we need something that refunds combo points or gives us more throughout the fight
or more ways to get energy
that too, I do notice how many more combo points I generate doing nothing compared to sin which is none
yeah or that... but energy will come later @ higher haste levels
but combo points will be the same
when I go to Torghast the moment I get haste It feels great
like if SnD refunded one or 2 combo points....
snd should be refreshed on envenom
or if casting rupture on a target with 3+ combo points
Truth on that... I miss the refresh SnD with Envenom
like they brought back SnD but forgot how it worked what was it wrath/cata/mists?
when did they add it and when did they take that out?
And the smokebomb damage reduction too around then I'm guessing?
I played sub on wod cause fuck that last tier 
the only raid cooldown we had lol
I mean it was janky to use too but typically worked well in the melee pile
AMS and priest bubble were so easy to see... Smokebomb... not so much
I don't think that it is that hard to balance assassination to be on par with the other 2 specs
Legion gave it to the DH in form of Darkness
they took shroud from our pvp abilities lol
in arena at least but pallies still get bubble
someone one newbie chat today asked what is the difference between rogues and dhs
and cause of that I dont know anymore lmao
honestly when I came back in march... and saw what DHs were doing... i was like... thats just a better rogue, this is bullshit
rogues have stealth and DH have more edge 
rogues have edgier knifes and stealth, dhs have edgelords and anti-stealth
makes sense
man, we were going to get the monk think in bfa, if only we had that atleast lol
the physical debuff I mean
something? like any bone? blizz throw it blizz
I'd be okay with envenom refreshing SnD again.
is there anyone who keep playing sin all time during shadowlands?
most high end players swapped due to viability and competitiveness
I don't think there's any well known rogue playing sin full time atm
sin weak

might try it for lulz
not a big fan of outlaw spammy gameplay
too much shit to keep track of for slowpoke brains
My fingers are crossed for a tuning pass this coming week, since world first race and Xmas are over.
not happening most likely
why would they
Late Christmas gift
Make Sin Great Again
I love how people discuss min maxing of a dead spec ;p
people want to play wants fun to them, and still be good at that
tahts fair
some people like the challenge of taking something considered bad and making it work. Like a magikarp solo run
playing assa in shadowlands is the ultimate nuzzlocke 
I mean hey, there's a grand total of 21 sin logs for mythic nathria right now. Somebody's making it work
or getting carried
Is assa completely dead?
If you're trying to be optimal, yes
in pvp too? sub is just better option right?
in everything
https://i.gyazo.com/thumb/1200/a6b22b3589e05973b1102eaa5d4d32d9-png.jpg let this be the answer my man
i reckon the earliest that sin will get adjusted is the next raid tier... 
yes cant wait for another 5% flat buff 😛
I actually can't figure out what weird parse % this dude using
5% flat would bring us in line with most average specs
would be really good
this is after 5% flat buff
so i beg to differ 🙂
can we farm a second legendary if its the same one? wondering if you make a mistake on stats or something, could you refarm the memory?
I think you can change stats during upgrading
If that's the case that would be epic I crafted my law ring but now im kinda having buyers remorse on stats lol
Im not sure though I didn't try
I'll try it lol in for a penny, in for a pount
what did you put on it
I did haste/versa I shoulda probably went crit
they sim kinda close when I checked I am pretty sure
lol
I was expecting like mast/crit
I don't know if I can trust you 
dont trust the green man
raidbot sims crit as a higher weighted stat than vers, don't it?

stat weights literally change all the time
I was at 22%crit 13% haste 14% mast 11%vers (puglyfe)
sounds good
I dunno, I'd ask in law channel but they are busy trolling each other
it adds like 150 stat or something to your character
and determines how much it changed
it's generally only a rough estimate
and it literally shifts all the time
I am seeing a lot of outlaw rogues with shoulders now and Im like wtf 😠
like for sin, you'll see mast > crit if you don't have a lot of mast
true
the difference here is actually whatever
like even with those stat weights, if you change 80 vers to 80 crit
you'd get maybe a 22 dps gain
and then you'll get more crit, and vers will be better
and then you'll be like "man fuck I wish I had vers on that legendary"

lol true
im just really playing outlaw until assassin sorts itself out. hopefully soon
I was off on that sim lol
yeh you're also still 188 ilvl
get another 5 ilvl, and none of those numbers will be relevant
stat weights are very rarely useful
and pawn is just completely useless
fair
I guess it's easy to second guess right now because on my server a ring costs like 9k low end and up to 70k lol
So I am getting that oh shit, what did I do.
Could you stop? I'd like to go back to Sin and take the top spot for Sin for a week...
I'm on sargeras too :p
hey ima noob, what slot do i put my lege in? im assassination pvp
ring
👌 cheers
what kind of macro code would make mutilate and blindslide work on one button?
!bs
Macroing Ambush to Mutilate only works with the use of a addon.
It comes with the downside that it often requires multiple key presss.
Suggested addon to use(Gnome Sequencer):http://tiny.cc/mxb6tz
Showcase Video: #assassination message
what if this was baseline
maybe without the agi boost? dunno if that would be too op or not
but it would be cool to have vanish have different effects as a dps cooldown for each spec
outlaw gets CTO, sub gets more find weakness, we get more dps
we love that
lol is that sarcasm
yes
do you not like using vanish as a dps cd?
sin's vanish dependency has plagued it for years
oh
in comparison to other specs
ah i didn't know that
its a little less apparent in shadowlands
but in bfa, you had quite a few vanish skips
which would be fine for outlaw
but it hurt sin damage
Yo, which UI are you using there?
Sub also gets Shady Techniques or whatever that gives combo points and energy. and Roll the bones is on a short cooldown and can broke really good buffs.
Sin has Vendetta and nothing else.
I think something else giving us combo points and energy would be a good help.
Yeah I don't like vanish as a DPS cooldown
Sin rework when 
it should be an escape or a setup for say an opener (garrote or ambush during damage phase)
10.0.2
in our dreams
we have those, they're called seal fate and SND rank 2
it's not a resources thing, it's a numbers thing
at least in a raid environment
m+ isnt much better
M+ is worse, was my point
its def more than a numbers thing there
CT baseline, make CT bleed ticks give energy
thatd help a lot. or just give us EB or SS back lol
CT proccing venemous would be a bad idea
why?
if it was big aoe, you wouldnt need ruptures at all would you?
youd just CT instead, skip the build up
ignoring the numbers part, i feel like were a bit slow to build up on aoe
3 x garrote, then need a rupture as well before we have the energy
and then need to keep refreshing the ruptures as the initial garrotes run out if youre not running enough haste
i don't think the setup is a bad thing, it's only really an issue in really low keys
fair
i feel like SS kind of mitigated that alot
because during the set up we still have some oomph to our opening dps
the base idea works for the most part, there's just not really any borrowed power supporting it
for aoe
LP is uh
meh
to say the least
no kidding
oh boy, 15% more poison damage
15% of 0 is 0
kinda bummed it only affects the instant damage
though if it affected dot too, i suppose itd just be...bis for everything
i feel like maybe buffing the fan of knives conduit would do more
like what if fan of knives had increased damage based on amount of targets
though i guess even thats just EB reworded
fuck i miss EB
Elvui - the redtukzui variant. the font is gilroy bold
I got my sin to sim within 450 dps of my outlaw, somehow. That might be good enough for me 
I am just happy that Sin Rogues are #1 at one thing.... and that is least played spec/class for Heroic and Mythic Raid.
probably easier to get your sim dps as sin than as outlaw, i mean the rng isnt that big but its there
guys what stats should i prioritize for mythic+ ? every guide i check tells something different, atm im crit>haste
probably haste-> versa == crit > mastery
but straight up sim yourself
every piece of gear is going to change your DPS and stat weights, they are usually really close
this early on ilvl is going to matter more than stats and with so little gear dropping it will take a while to cap out on gear where that may be an issue.
yeah
but if you have two equal ilevel pieces in the same slot.. gotta sim that.
alright, thanks
it's still demoralizing that other dps with lower ilvl deals twice as much as dmg as me
crit->haste in the previous patch of 8.3 due to us hitting the "soft cap" of haste early on and typically not having energy issues.
im not great, but my uptimes are somewhat decent
Look I was Sin rogue first couple weeks of the expac... and was the 4th ranked Sin rogue in M+ on my server, I am playing sub right now... probably should play outlaw... both will output more damage than Sin right now doing 80% even if you are putting out 100% on sin.
😆
I have played since BC and always wanted to play Sin, and played it exclusively since it was viable in Wrath.... The only time we have been worse is in BC.
sin is the only spec i rly like, dont feel like playing others
I agree, just trying to spit the truth at you. You aren't going to be able to pump and not going to provide the utility the other specs do.
Like straight up, your secondaries aren't going to matter as that is not where you are really losing DPS. Sin is bottom of the barrel for multiple reasons. and its good to min-max it but the DPS increase is still the top of the bottom of the barrel. We all hope it gets another buff soon but doesn't look like it.
Your rotation could be perfect, but just plan to be 3 or 4 on DPS. And try to be as useful as possible... Perfect kicks and stuns on trash and adds is going to be your bread and butter for M+
knowing when you can immune stuff with cloak and sit in the damage
being able to sap and blind for pulls and the like
knowing when and how to shroud
I hope it helps... knowing when to vanish to avoid getting a cast of something on you or anything like. so many other ways to improve as sin
how is assa in pvp compare to outlaw?
they are played probably about the same. although I feel like I have seen more outlaw rogues lately in pvp over Sin rogues.
but Sub is the dominant one right now.
and for good reason. it just melts things.
Why am I Simping for Sub so hard... Please Make Assassination Great Again.
how is Sin overall?
im main outlaw but considering playing sin as offspec
i cant handle sub gameplay
idk why but when i play outlaw it just feel i dont do anything so i want to swap to sin for PvP
Sin is fairly easy to pick up, and has an easy rotation and minor nuance.
Nah, it's fairly mindless and has what i like to think of as a constant sustained flow
likes its a constant beating heart
oh yeah the damage is garbage right now
seriously more survival hunters are raiding and playing it I swear.
then it that is
i like Sin because if you are in a phase that you cant reach the boss bc of some mechanic you can still dps if its full doted
thats why i wanted Sin as offspec
but seen damage graphs is like
i better play pew pew outlaw
Meh, it does some damage, but it isn't amazing for that, most of those phases these days the boss are immune
shriekwing comes to mind.
council. etc. even in BFA at its height, it didn't fair amazing in those fights that had that... like wrathion or n'zoth. but it pumps with vendetta if the fight fits on that cooldown.
It is also my favorite for progression as the flow allows you watch much of the fight without worrying about which buttons you are smashing
The problem of rogues rn
is that we dont provide anything
but "dmg" and its still garbage
so im afraid if i play Sin i get benched bc damage
It is the most forgiving of the rogue specs for damage and button smashing
currently as outlaw im top 5 most of the time
I run in a 30 man right now... I know Sin in and out... the flow the depth... and had the gear equivalent to my raid
On some fights I was above the tank and our ... dps that ... lets just say I was mad that I was beating them.
just doing normal right now
the problem with all melees now is the fact that unholy dks exist
I have said it again and again that we bring nothing to raids anymore
Even in Bfa 8.3 we didn't bring anything another class could not bring better... why bring a rogue when there was BM and fire
yea i mean there is no tactical reason to bring a rogue
you need melee? unholy does more damage AND a raid cd
you need range? mm hunter and boomking
do they bring a rebirth too?
Even that
we had cloak to cheese mechanics
and they are making mechanics not cheeseable
... and other classes do that too now
cloak? i bring you ams
turtle... ams
ye hunters
feint? doesnt work lol
i spent like 3 days thinking
you have to have energy and planning to use it
should i lvl a dk and reroll?
but im hoping
blizzard realices his mistakes
and fix this
they wont remove amz so dk still good
I'll put it this way... My druid I'm leveling... which is normal n'yalotha gear is having less problems leveling in SL than my rogue did
I was dying all the time with MYTHIC gear on
on 1-2-3 mobs at a time....
My boomkin? Pulls the entire room and can root and stun.
is stupid
I can get into 2-3s easily... 4-5's not as easily, straight denied at 199 ilvl for 7-10s
ye but people wont pick a rogue oever a hunter
There is like ZERO dungeons where shroud is great right now
tricks is okay. our kicks and stuns are great(sub is amazing with SD and CS 3 mobs)
outlaw is overall better for M+
bc of aoe and gouge
but still
why bring a rogue
even affixes are a pain for rogues
Boomie, hunter, mage and UH DK does it better.
heck even monks do it better
monks are probably best dps rn
Also stuck in combat and can't restealth.
affli locks are toping already
they got the bug fixed and scale good with gear
Even fury warriors are doing well.. .my buddy plays one and we ran tonight... M0s and M+ and he was doing 10k dps on trash pack pulls
200 ilvl at most.
or is it arms... which ever one has bladestorm... and not whirlwind or whatever
arms, fury are trash
but they still provide utility
hp shout and ap one
aoe stun
probably offtanking that lasts longer that evasions 10 seconds
actually yeha he's playing fury
so im here
wondering what should i do
keep playing a rogue i invested all the time with and gold
or rerolling to a dk
I'm leveling my druid... not sure if I will play it as a main but its a nice diversion...
might level a DK or priest, or paladin too... anything that can keep me a spot...
I rezzed a 7 month old thread in the rogue wow forums that covered the loss of smoke bomb and rogues not having any utility... nothing has changed since then even if you read that thing and saw what we talked about.
Definitely is pumping on trash
dude was pulling 10k on packs.... pulling threat from the tank we were gearing in M0s
we all did it at ilvl 140 though prenerfs. so we were well practiced with that shit only two of us were geared.
Ye I don't think sin is good at all if what you are doing is
Mythic and raids
I think it's viable in pvp though
It didn't feel good to me last I played... I might give a try... but Sub definitely is better at PvP than Sin is or even could be
I've been getting most of my gear from pvp
Sub does what Sin does... and better
same abilities mostly... better talents... more burst
I think sin is better in a more sustain combat
Sin uses vendetta and the load is blown... no more DPS
just my opinion though but sub is better during burst window
Sub does the same or more sustain, and does have short bursts to help it too
so when you see that 20% hp... you can flip a switch and push it over
if vendetta isn't up you can't do that as sin
But I've been using
I love Sin by the way and prefer it... just stating what I have seen
I melt people faster as sub. and have more control
even if KS is on cooldown and kick... I can shadowdance and CS
and still save vanish
sub you can even switch over and CS a healer in range.
meh... the assassination playstyle is fine.. they just need to give Ass a flat 20% mastery bump and it would be ok
Sin needs more energy and combo points over mastery imo. its just too slow right now
for pvp and pve
in some fashion or form... its also the best way to add more damage in a consistent form without having to nerf it later when agility and secondary stats get higher
mastery might be the 2nd best.
but that's my feeling. I rather our bleeds and poisons not get a bump in damage nad it comes down to the abilities we press
well we definitely won't have sub burst
Rupture/garrote ticking mildly harder or DP ticking slightly higher(why no wound poison).... without Shrouded Suff or something like an Envenom crit guarantee
I'd like it to see another nuance or something to play with
not a fan of straight % damage buffs usually.
as it means the class wasn't balanced to begin with and is lacking in their actual abilities especially with how SLOW sin plays
I could do most of my rotation and pour a coffee without thinking or pressing buttons too fast
that's how sin is supposed to be
god why is stone legion heraldry the most boring trinket 😴
I gave mine to our druid tank that hasnt been getting gear. sounds cool but way too much to manage and nobody else is really rocking one to even use it to potential
i would've passed it but I didn't want to keep using the m0 trinkets i had
i'd have taken literally anything except the ocarina over it
and I sit with my 213 hateful chain that procs on dumb shit and gets me in trouble
I need to get rid of it
my guild just killed stone legion for the first time so im the only one with it
and a shadow totem thing at 187
what do you mean? hateful chain isn't good?
my trinkets are sad but wtfh
that was the one i wanted lol
IDK it might be fine but I find it busts shits out of CC that I am not directly fighting
i've got 200 memory of past sins and 207 heraldry, could be worse i guess
it proc'd on shade of bargast and broke CC four times on one shade
so you'll hit something with a ST ability and it'll proc on something else you didn't target?
I did an M+ tonight and I saw it proc while I was in stealth on a trash pack pull
I hadn't even hit an ability yet
I posted in bug reports and wowhead comments about that shit
obviously a bug... whether it gets fixed or not... dik
err idk
i guess i'll pass on that one if it comes up in my vault
That's why I got it... best upgrade from my vault for ilvl and everything
and replaced a blue
It's fine on fights that don't involve hard CC that pops on damage.
I can already see it getting me killed in M+
but poly and the like... BOOM.
gouge a shade, trinket procs, rip
I am not sure if it pulled an extra trash pack or two either in Mists or if it was the pug warlock tab targeting
I mean we needed the percentage and ti was the ardeanweald side so not a huge deal.
that trash is not exactly exciting but made the 2 pack pull into a 3 pack real quick
lol doing the DoS and those spinny bots after the slime frogger I think... I sat in the next room and watched them all go by and I'm in stealth and I just see a 660 damage go floating by on my target
err before the slime frogger whatever it is
hope we get more buffs
Hopefully we'll see tonight or tomorrow
We need to get our rogue breathen to agree to not open lockboxes until Sin is buffed to a rightful place of a pure dps... which is not at the very bottom of the meters.
Rogues go on Strike!
Make Assassination Great Again! MAGA 2021
Did you laugh? Was it FUNNY TO YOU?
what are you playing which you don't have SnD? not rogue all of us have it now
^^^
!guide
If you get hitcapped you don't miss so much >_>
I’m unsure about this, but autos have always missed. Even in BfA, they’d still miss You were just hitting so quick you’d miss it,
nope
you just have misses
standing behind the enemy means they cannot parry/dodge
but you will still miss
assassination dream
Checked bfa logs of missing envenoms 
I don't miss hit rating, but I not a fan of our biggest damage abilities missing like envenom and the like but whatever its normalized anymore that ain't holding us down
bring back reforging
is being boring a issue?
!stats
**Shadowlands: ** Haste > Versatility => Critical Strike => Mastery
to some, perhaps not. but in my mind one of the best parts of an RPG is the process of gearing, the ability to create interesting and off-meta builds by stacking different stats, and also the tangible feeling of growth that you get from starting out in statless grey gear, going to green gear with some decent stats, getting a few rares, and then ultimately ending up decked out in epics. it's just one method of character power progression that just isn't possible anymore because all gear is perfectly or nearly perfectly statted. It's one of the things imo that helped create the problem of feeling flooded with loot that blizzard is now trying to fix. If every piece of gear didn't come with perfect stats, the bis items would feel more impactful without having to make every single gear piece arbitrarily rare like they have in SL.
having to invest more time to get loot can be seen as something positive
I don't mind having to invest time to get loot. But the way things are it's much harder to feel any of the upgrades you get when you play your character, because you just do slightly more damage instead of going from missing 1/12 of your eviscerates to hitting them all once you get hit capped, to use hit chance as an example.
blizz did in my opinion something wrong in their reward structure, but the reward structure is not what makes gear boring or interesting
I think they're slightly related. Homogenizing the stats on gear definitely makes it boring though
a itemlevel upgrade is almost every time a upgrade, interessting loot is rly hard to achive
Like all I want in this expansion are items like Poxstorm, and all of the trinkets with cool effects because they aren't just flat stat upgrades
because whats interessting is usually trinkets if they are to strong or gear pieces with additional effects that are overbudgeted
that's why homogenizing stats is bad, if everything wasn't perfectly statted it would leave more room to have impactful gear upgrades that aren't OP effects
i didn't think that stats made loot feel better/worse
the only time stats did feel significantly better was in 8.3 with corruption
idk, I just very clearly remember going from being a warrior in classic in leather gear, getting two shot by any raid enemy that looked at me, to a full suit of plate gear and being able to take hits from bosses and just keep dpsing without a care, and how that changed my strategy and how i approached raid encounters
you can't really have that level of gameplay change from gear in retail anymore unless it's from a trinket or op item effect
in classic that was acheived just by increasing armor values and slowly adding more of certain stats(agility instead of just plain STR, more stamina, etc)
but that does not come down to stats being interesting but you getting a stupidly high amount of stats and a lot of classes had absurd scaling due to double dipping or similar issues
im not saying we need to go back to everthing being like classic, but homogenizing gear definitely seems like something that was lost over the years
i mean the entire thing is still the same
if you hit max level and try to tank a heavy target you will get killed
if you come back to the same with better gear you won't
it seems like it just gets worse as keys scale lol
like my character doesn't feel any different from going from 151 ilvl to 200 except that i attack slightly faster and do slightly more damage
whereas going from phase 1 prebis warrior to full tier 2.5 in classic is like basically a totally different character
well thats because you did not do content that showed you the diffrence
try to do difficult rare mobs on a fresh max level char
and do the same on one with better equipment
hmm i do still have all my rank 1 pvp gear in the bank maybe i'll try that lol
I miss sin 😦
so when you get to renown 25 for niya, i should get the second potency conduit right
and then swap over to burs at 30?
yes
hopefully i have some luck now with conduits coming from emissary's
they just keep giving me epic outlaw and sub conduits lol
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
hey guys what is the overall dps in x dgn for assa expected? under 4k=? if well geared ofc
played assa whole bfa and performing really bad as sub and outlaw. can some pumpers share some data?
check the logs and substract about 20-30% from that because of power infusion gimping 😄
assa usually does scale very well though so expect a bigger comeback once gear levels get higher
what word? just joined the party
"scale"
mostly cause the thought that assassination magically becomes good with gear and sucks early in the expansion
is a lot of bullshit
Lol
its a common misconception that's based in literally no reality
classes do well, or do poorly by the systems in the game
the whole "oh this spec scales that spec doesn't" thing is pretty overblown
the only ones that can really complain is ww monk
but for everyone else, its pretty much fine
at this point idk if a 2nd flat dmg % increase would even do anything for sin. It definitely wouldn't fix the underlying issues
5% more would make it viable for raid
poison katar is a joke of a conduit
tbf its kind of fitting to where blizzard left assassination as a whole
also it's odd that the "scaling" myth even exists for assassin
cause when stat "scaling" actually was a thing, sin was the worst scaling spec of the three
ye
I think its based on the insane idea that when we get more haste or [insert random secondary stat] it'll "fix" the spec
assassination has benefitted greatly from the end of expansion "systems" in BFA and Legion
Legion with t21 and insane mastery levels with zoldyck synergy
BFA with expedient and insane haste
you didn't even need lucid eventually lol
though lucid helped in EP for sure and lower to mid geared sin rogues in NYA
Heard some thunder rumblin, did whisp see someone say the s word
5% flat buff does nothing. just look at how it helped fury
it does 5%
4!
yet fury is still the bottom of the barrel, competing vs tanks and healers in dps meters 😄
assa isnt far ahead though
sadly
super long sustained cleave, fury does fine. so does prot pal
but i did 94 parses on fury doing 2.6k dps on devourer 😄
thats negative logs for almost every other class it feels like

fury is garbage
95 parse for heroic hungering is 3.5
and even then

are you high
just looking at WCL right now
highest boomie is 6.5k almost
Lorgok
in hc
so that's a max
you can look up parse breakpoints though
very useful for when you're just making up numbers
i aim high and not for green or blue parses. so i always look at the top 100
so my numbers arent made up just because they seem utopic to you
is 95 not high?
also wasn't this you earlier? take the top log down according that and you'll get to about 4.8ish
are you new to numbers or something? seems like it. so maybe go back to school and dont piss me off
I'm very much not new to numbers
are you new to numbers or something? seems like it. so maybe go back to school and dont piss me off
I just don't enjoy people overly using hyperbole
and spreading general misinformation
mmm this is some delicious pasta
thanks my dude
i didnt start a pointless argument. just dont want to waste my time with it
which is basically saying ‘i know i am wrong but i am right anyways’
I didn't say you did, I'm just explaining why I keep correcting you
thats the problem with stupid people. they never stop talking and wont ever stop correcting others 😄 so go ahead. make a macaroni picture about it while youre at it. moms gonna be proud
It's fairly obvious this whalenut person is some obnoxious ill-mannered person, don't waste your time on him whispyr
hey whisp i think ur pretty cool still
Whisp is cool in my book after having read the sin rework ideas 
you can use the HTML report on a sim for it
dpet (damage per execute time) can be found towards the top in a horizontal bar graph
no problem
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
Alright ... I went Outlaw for the Day
3 last boss CN Normal
Inerva CN Heroic
cople of Mythic +11
The DPS is amazingly higher, feels really great to see big numbers everywhere
But I dont know if I will like the gameplay, pretty new and weird to me ...
Making big DPS or playing Assasin and enjoy ... Hard choice ahead of me
Im assuming a couple of the pins are outdated? I looked up expediant and exsanguinate and that was more for bfa and corruption, less im missing something?
Thanks boss! Was a bit confused haha. Didnt play bfa.
Makes sense
My sin only sims 400dps worse than my outlaw right now if I were to craft lvl3 zoldyck 
I mean it was almost double that a few weeks ago
"Only" 
if sin was close to outlaw sim
guarantee most would swap instantly for pure ST bosses purely because its really easy to hit your sim dps as assa
ppl blindly stare at sims yet they cant perform what the sim does,
Me playing sub tbh
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
Any buff bois?
Rip
Do you guys use leeching poison for torghast do you find it useful I find myself still getting hit so hard by the final bosses (layer 4,5) even after the nerf on my 190 sin rogue.
I’d say give outlaw a chance. Assa might gets some buffs in the future seeing its current state so might as well try outlaw for now
Yes, master poisoner, subterfuge, leeching for sure
And then pray for red ink
Hey all i need some help
i play sin and i'd like to know what legendary is the best for it
for pvp and or pve :))

Best is whatever you want it to be. Have fun!

Zoldyck’s but also sure!
Means it doesn’t matter
Yeh
:))
No dps gains in that row
tho won't you gain dps
from the first one
that gives you a bleed on the kidney
at least in pvp/single target
aha
yeah i see
hmm i don't have the top one need to do the raid :/
is the drop chance any good ?
On which
Dashing
All raid legendaries are 100% drop
I would suggest zoldyck though for raiding
Then you definitely don’t want dashing
maybe doom blade ?
If you’re a pvper, you’d build ma
Then there ya go
it's so so not the best not the worst from what ive seen
It’s the best sin’s got atm
hmm
doomblade might be better
cause of the Envenom
sort of build it with shiv
then stack up doom blade and then envenom
oh
never taught about that one
Welcome to shadowlands
Yes
like just jack it up xD
It was like 15-16k last I saw
There’s clips floating around with 20k crits but that’s prenerf I think
Yeah, next patch
oo
Not any time soon
hi guys, just wondering, with better gear nowadays, is assassination still doing bad?
cuz im pretty ok with my current outlaw spec now and I was thinking of crafting a new legendary and I wanna off-spec sin instead of sub
cuz there are days when i dont wanna deal with the RNG of RTB lmao
Sin doesn’t get better with gear
uhh, yeah it does lol. it gets better with more haste
It literally doesn’t
did more damage
The distance between sin and sub actually got wider with more gear
The whole “sin scales” bullshit
Is actually just nothing
It never existed
And the fucking community gobbles it up like cereal
idk why blizz did this to sin
i always thought that sin was their fave rogue spec tbh
I don’t think they have favorites, but if we go that route, outlaw would definitely be the one
Outlaw i find so bland lol
and the rng is just eh
like playing outlaw for me feels like i should just play warrior ;P




