#assassination
1 messages ¡ Page 3861 of 1
sin was good before corruption though
with that sexy haste
haste for sin in bfa was pretty nice
haste also wasn't that amazing of a stat for assassin in EP
it dropped off after like 20% for most people
talking about the change after legion when haste made bleeds/poisons tick faster
yes that was a nice change indeed
@balmy condor why weapons on BiS list are not showed on adventure guide
isn't it from covenant?
so im in no way a serious raider and not pushing M+ will dashing be better for me right now over zoldyk?
you can sim yourself on raidbots, just select ilvl and secondary stats in top gear and a bunch of legendaries will pop up to chose from and sim
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
oh im so stupid .... this daggers are from vendor
xD
:P
im sorry @balmy condor
đ
glanced over in my key like oh fuck
is to late for thinking xd
Because I've never made a Rogue that got past level ...10 in the decade I've played is there a race on Horde that has a racial that actually benefits the class?
nop
blood elf imho
Blood Elf has a passive +10 to xmog but I prefer something more brutal like Orc or Pandaren
And I'm checking pins, I didn't see if the guides are up-to-date. Are the wowhead guides good to start learning with?
racials are not that important tbh, play what you like
belf just has extra crit and a good aoe dispell/energy regen
I know there's a safe increase for NElf Feral's so I wanted to check for other interesting stuff. (I severely dislike the BElf model and it's combat animations)
and they're sexy but that's just me
if you want an orc rogue, go for it tbh
or undead. or whatever you like
Does haveing shdowcore oil on both weps make a difference? I assume it does
it doubles the effect unless there's something I'm missing
Is there an ICD on the proc?
I assume so
Is assassination as bad as everyone seems to be saying? Primarily for pvp
fair point friend
Hey question any idea if Blindside works with a stealth macro?
no
/use [spec:2,bonusbar:1]Ambush;[spec:2]Sinister Strike
/use [spec:1,bonusbar:1]Ambush;[spec:1]Mutilate```
Damn
!bs
Macroing Ambush to Mutilate only works with the use of a addon.
It comes with the downside that it often requires multiple key presss.
Suggested addon to use(Gnome Sequencer):http://tiny.cc/mxb6tz
Showcase Video: #assassination message
@mossy sable
oof assas is hella sad and i hate sub so damn much
Outlaw is fun right now
I still play sub because of torghast healing and because I got no outlaw weapon
What do people think assas will get for buffs?
Aura buff and thatâs probably it
What do you consider as aura buff?
Each spec has a hidden passive that increases all the damage done
So when it says âsubtlety does 5% less damageâ or âfire does 5% more damageâ
Theyâre tweaking that hidden passive
Thatâs the aura
ah gotchas
whats the max ash you can hold this week?
2750 I think?
aura buffs i think were added in legion to make tuning a little more straightforward
with that said, blizz will still do direct ability buffs
that's so genius for them to do that aura buff... but so silly that they took til legion to figure that out.
does the bleed from doomblade legendary generate energy through the passive?
no
Neither does bonespike from necrolord
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
Very badly
đŚ
20% less damage compared to sub
I was purple parsing as sin from the back of the pack in normal, for what normal parses even mean at this point
huntsman with zoldyck was pretty much the only boss I felt I performed adequately for my ilvl on
Well that means youâre basically the best of the worst
for an actual sin question for a change, should I shiv before envenom even at CP cap?
It better to cast it and overcap than hold it at the very least
I can at least attest to Zoldyck's being a very spicy leggo in Nathria because I jump from 13th to like 8th at execute phase and start to creep up on the sub rogue if the phase lasts long enough. It'll be interesting to see how it performs when/if sin is actually made viable.
lets hope for just alittle sin love in the next class buff/nerf round
I feel like it's been buffed in the past under much less dire circumstances
fuck i just got zoldy and master assassin within an hour
was just gonna go master assassin
but now . . .
If they're going to buff something, they're going to buff sin. We are bottom of the dps by a huge margin. Can't really see other buffs being given without sin getting some love.
Other classes have been stuck there for much longer without other dps options
Just from their track record
I don't agree with that
We have barely been bottom for a flash in the plan yet, it's only just started
Being significantly behind the 2nd worse should warrant abuff
Sin is the only dps in the 2,5k range
thanks for sobering me up, going master assassin for now haha, gonna be awhile before I collect enough good haste gear for zol
if they buff dps they'll buff sin.
The numbers don't lie but it doesn't mean they will give a fuck
I could see sin not getting a buff if they use the "sub and ol are decent" -argument, but it feels a bit cheap to me.
I don't remember exactly when it was but sometime in either early Legion or BFA sin was underperforming, not even in last place, and it got a >10% aura buff
blizz probably does give a fuck, I will eat my cats food if sin doesn't get a buff
buffs next Monday for sure 
gonna quote you on that
I hope that you don't have to eat your cats food 
I just noticed that prot paladins are very nearly competitive with us:
Nice
So from what i see if we can start Evasion tanking again it might make Sin viable again 
Survival pumpin?
Survival's had pump tiers before, it just has the problem of being melee with 2 other ranged options, one of which is usually also pretty good
Yee. Sin logs make me sad tbh
survival was the only one that had fewer parses than sin
earlier tonight sin only had 33, survival 24
...er, wait, that was tuesday evening, I think.
Mm is not only good or average
But hunters try to say for 2 weeks now that rogues are op and that they, are average at best

sub and outlaw seem to be doing fine
but yeah being closer in DPS to brewmaster than outlaw feels bad man
most people that talk about rogue being OP they refer to pvp as if it's the same in pve 
As if rogue is the only op pvp class
yeah, I can notice that it's easier to kill people but the thing with rogues is control more than damage in general
I guess people are not good at being objective or looking at data
yeah, I don't really take people seriously that say random stuff like that đ
also when talking about pvp, if you manage to get an average rogue out of stealth, you already disarmed most of the power they have
They usually do
I'm waiting for that myself before crafting a legendary, it's not like they are broken enough where balancing will make a difference, but who knows?
it's not like I'm gonna clear heroic this week anyway 
I don't think that we see a lot of legendary changes
not in legendary, but maybe abilities nerfs that will make other legendary shine brighter 
probably won't happen, but still
how is assass stacking in m+, im new to rogue and trying to do some research as i approach 60 on it, im lvling as subt, but I thought assass sounded fun for m+
Really ? đ Stick to subtlety. Yesterday, I did let dps than paladin tank đ
you will have a hard time finding groups
i main a prot pally, dont feel bad, they absolutely smash on big aoe pulls, their leggo is kinda bork
ill hjave a hard time as assass or subt?
man those graphs are funny. you can literally afk as UH and still do more dps
lethal poisons or well placed steel?
Conduits are in the pins, but WPS for ST, lethal for m+
is ass rogue as bad as the statistic make it seem ?
It's pretty rough
It's pretty bad yea
Odds are pretty good, whether they'll be big enough to get them up to decent, who knows
you never know with blizzard
easy to make sin raid viable, m+ not so sure
just give slice and dice more attackspeed 
buffs are pretty much all but guaranteed, they just might not be good enough
when the last time logs have looked that bad
maybe feral in uldir?
yeah
they love that 5%
thats fine if they nerf everyone else by 25%+ lol
as if they calculated everything and were like : " yep 5% will fix this disfuncional spec"
Oh I have no doubt mm/uh will get nerfed lmao
uh 100%
can't wait xd
they are beating everyone without leggo
nah its just a random old meme i had saved
was pretty accurate for some specs in BFA
I think sin could benefit from a rework but is fine in nathria so far, in terms of feel/gameplay. it has the base hallmarks that I like such as lower APM, more methodical gameplay and bleed juggling on cleave/multi-target. SnD's implementation does feel awkward, envenom could be a more interesting CP dump (I guess shiv helps with that?) and we generally don't interact with our poisons much, being the most poison-themed spec in the game
pretty sure sin won't get reworked
any time soon
I like the gameplay, the problem for me is with numbers.
is emeni best pick for necrolords now? Or it doesn't matter on 9 renown?
emeni is the best pick for the buff she gives at the top, yeah. though none of the necrolords soulbinds are very good for us
wouldn't marileth be better for m+ you can constatly reapply your 2 minute buff?
Wow... only like 263 parses for Sin rogue on the first boss of castle nath....
shit guys... can some of yall be a little less good this week... I want to be a top 100 parse for my class and spec
i got a rank one on hungering destroyer while dying at 20%
we were 2 people on the log
5% won't fix sin at all
more like 10-15%
sin has no design flaw just a tuning issue
agreed
IDK if I agree with that completely... but that would be the easiest solution
Slice and Dice is the most boring thing they brought back
what would the design flaw be..?
well thats for all rogues, and fully intentional upkeep, it´s not a design flaw
its literally a combo point eater that gives us more white damage
its a design flaw because finishers should feel like they do something... like Roll The Bones at least gives you a reach around every now and again
IDK if I agree with that completely..
you don't need to agree
but assassination is the best of the 3 in design for raid
for flow yeah. I rather do another envenom personally than hit another button just to keep a maintence buff up that doesn't seem to do anything
no for design
if you feel like this is a design flaw, i urge you to go unto classic servers and try out rogue :D:D:D
not gameplay vlow
*flow
it can deal better with mechanics and is not punishing mistakes
and has a good baseline damage if you manage to maintain your dots what should be doable if you use weakauras
Our survivability is on par for classic rogues thats for sure
the spec is just undertuned atm, but thats always the point people like to find other "issues" that make the spec bad
rogue in general has bad survivability
assassinaiton has probably some benefits because of being bleed based
so you can "dot and run"
Ehh, when leeching poison and recuperate first were introduced they were both stupid strong
I have mained assassination since wrath. probably would have played it in BC if it was viable.
Yeah, and that is what I mean it has a good flow.... like you said, it can deal with mechanics and is forgiving for making mistakes.
has anyone raided as sin?
yes
man i literally saw a sin get kicked from a raid yesterday
shit is rough man
Only 263 parses for normal first boss for sin.... every other spec shows 1,000 parses for me
im just not enjoying sub but i dont want to play sin and risk getting kicked lmao
I play with friends... so that ain't happening
Just be good
im not with a pug but with a new guild thats going for myth
i played on par with a little lesser geared sub rogue for the first 3 on hc yesterday, huntsman shade dmg taken away from the calculation
then I wouldn't play sin before its buffed xd
Top Sub Damage for first boss 3.9k Top Sin for normal is 2.8k
holy heck that is a divide
i think the main arguments for assassination were always its error resistant and fairly straight forward gameplay
It always had a decent sustain, and a nice burst window.
I do like the consistency
rarely do you have damage just fall off due to unlucky procs or whatever other classes get to deal with.
you stay on target... your damage stays the same
Anyone else been having issues with melee range though? I might have asked this before... but I feel like I get the "not in range" error more often than I ever had.
sometimes its on just bosses with odd hitboxes... like Mists of Tirna SIthe or whatever... the last boss I have on top of him I swear.
Sin is in such a bad spot, I think of suggesting that anyone that does less damage than me needs to get the boot. That should be the benchmark LOL
how to trial new members if you lose to sin you're gone
reminds me of a time when I made a bet... it was some fight where we had a ton of cheese but people were dying to mechanics and taking too much damage and the healers couldn't keep up... this was probably Cata... I had least damage taken for about 20 wipes and this was day 3 on this boss... I told everyone in the raid that I would pay them a significant amount of gold(10k? 50k?) if they could beat me on the least damage taken on a kill... We got the kill shortly after that, and I won the bet.
and what did you get? Everyone collectively gave you 50k gold?
He got the kill :P
We got the kill and we got loot, and I didn't have to watch another wipe from people not doing the fight properly and taking damage from the avoidable sources, because the unavoidable damage was big enough to matter.
Feint, Cloak, Evasion - Vanish... If you know the tool kit well, we can take the least damage when compared to other classes I think.
It's the game I plan on planning now since I ain't going to be topping the meters anytime soon.
I kinda wanna go venth but I know its not the best :cri:
I thought about it too. I didn't like flagellation, the teleport was neat... The theme was cool. Necrolord had my favorite ability, bone spike... but the shield thing felt pathetic.... Kyrian I felt was very "meh"
Do what you like honestly. I don't think it will matter all that much
I like the look of venthir the most and necrolord ability felt the most fun to play w/ for me
And being vent gives you the buffs in the vent dungeon.... which look to be quite powerful in M+
but yeah i think ima just go with venth since I like the look the most
dont rlly like the other 3's looks at all
Venthyr is fine. The difference in all covenants is sub 3%.
Theyâre all useable I personally went venthyr because I like the ability mechanics

the rule of thumb for almost everything is really
"if you need too ask, you dont play on the lvl where it matters"
I mean some people are brand new and legit are asking due to conflicting info, but in general, yeah, if you have to ask about x branching choice, it probably doesnât matter horribly
does m+ drop conduits?
yes
we got a lot and they seem to be separate from other loot
2 conduits from some runs
are they like higher ilvl?
I am surprised how no one wants to talk about sin rogue except this channel đ Like@nobody cares. Now I get how feral Druid players feel
I think 190-200ilvl based on mythic. Idk though since Iâve only run m5> keys and havenât gotten a conduit yet. Heroic raid gives 200ilv conduits
akaari and zoldyck, now this is the meaningful choice 
I think it's worth going venth because the damage boost we will get when we get the mogs will be more than other covenants 
any venthyr bois? 
Right here brother 
It bleeds â
It provides haste â
It does no damage â
Itâs built for assassin rogues
is sin any better now im over sub
T U E S D A Y
I was thinking more and more about going kyrian, the fact that it doesn't activate if it runs out is making me lose my shit
like why are you making me press that shit twice
and if I don't you take my precious buff
what cov is decent for sin NF im assuming
Theyâre all fine for sin.
Preference but NF seems best. Could be wrong though
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
!stats
**Shadowlands: ** Haste > Versatility => Critical Strike => Mastery
i went with NF because sepsis scales with the sin passives, but i'm ngl bone spike felt way better to play with while i was leveling
i might make the switch at some point, but i'm getting used to having the exta mobility with soulshape
It only is affected by shiv btw
is it? interesting
We donât use the âscaleâ word either
I went from necrolord to venthyr. I like bone spikes better than flagellation, but hopefully after buffs and with some more gear it'll be easier to get the stacks up. They both can be used to fill in the dead spots of your rotation, bone spikes with cheap cp and flagellation with more haste. If you can line up the nadija passive and the flagellation haste boost with vendetta I bet you could get some nutty damage
Guys, from where does Runecarver Memory drop? does it drop from Normal/HC dungeons ?
Runecarver memory is the term for any legendary recipe
So Iâm afraid the answer is, you get one from literally anything
Torg, raid, m+, etc
n n
yo where does gear drop
World quests
Wish assa became top tier for m+ again
Are there legitimate chances of a sin buff?
I am new to rogue, but at least in pvp I donât understand âin theoryâ how sin is better than sub in any way. In pve it just seems like damage numbers are low
Yes
Likely getting an aura buff along with a slap to unholy dks
Matter of when, not if
Well âin theoryâ sin is way worse than sub in any way, and that theory panned out to be reality
we can freely switch between soulbinds? say if i use pelagos for outlul and another for sin
does it change when i change spec?
It doesnât change with spec
But you can switch freely when youâre in your covenant sanctuary
Oh really
thats somewhat annoying :/
Thatâs sick
its basically the same as any talent
usually you dont need a tome when changing specs on raid
now i would have to use one whenever i change
blizzard gonna blizz đ¤ˇ
i did it last night after running podtender and SB for a bit
assassination rogue no longer at the bottom of logs
but it's also the least logged spec on heroic, even behind survival lol
One more week 
Itâll happen boys 
We will be buffed bigly and we'll be buffed soon, believe it. It'll be an amazing buff.
And still be unplayable in M+ 
Most likely yeah xD
Anythingâs playable if your group is bad enough đ
What would need to happen to make sin playable in arenas?
No clue about pvp
would a damage buff be enough or is the mobility/utility of the spec just not there?
Likely damage, I canât say with a ton of experience as pvp as a rogue is boring to me. But we canât compete with the burst of sub, so why not just run sub?
cause you get bursted before you can put your dots up and do your thing
cause sub is boring af
and clunky
and ugh
assa is fluid and fun and cool and makes my koq bigger
Sub has more cc, and higher burst
so basically the current huge burst meta would need to shift to one thats slower paced, and sin would also need the buffs so it actually does high sustained damage
So 
thats pretty much on point ye
i know everyone was always complaining and crying that arenas are too slow etc, and thats why people lukie current fast burst meta, but imo its just a little bit too fast
i dont really like it the way it is, its not fun when its too slow but the way it is rn its too fast for my tastes, you dont have time to enjoy the game
ok thanks, I really like sin, but it just feels so bad rn waiting for energy and looking at the bottom of the meter for my name... hoping for buffs
in sub , after your burst you are literally back stabbing folks for a good while lol
its boring.
yup
thats big part of why i dont like it and find it boring
and also i dont like animations, i think they are too clunky
Btw why the hell does sin have nightstalker. that only works well with sub.
blizz give us ss and get rid of that
We used to vanish envenom with nightstalker
ooo
and then they reworked sin mastery
And now you would vanish rupture
That whole row isnât actually THAT bad
Theyâre fairly close compared to something like the alac/exsang row
why is alacrity not called "kingsbane" and apply a ramping dot?
Cause weâd be even worse in m+ that way
remove alac and snd, buff poison. add kb. envenom FoK for giga deeps 
The chimera boss in M+ necrotic wake is especially blargh as sin. switching to spread out skele boys and needing to burst them down
felt like I had rez sickness
git revert -bytag "Legion-7.0" -f
who wouldnt want legion numbers in sl
I donât
Because poison bomb was our main damaging ability
And itâs a small ground effect
And tanks canât see it
It was really really bad design
I didn't like hence why i went to play dk.
point being. id rather poison damage not be watered down due to autos
also remove snd
Thereâs a lot of things they could change
you would hope they would grab onto the envenom buff and 2x hit on mutilate and increased base energy pool and run with that conceptually and expand on it but đ¤ˇ
basically turn into sub but with dots 
đ
HEy guysn eed quick help, can rogues craft both daggers with one zeniths anima sphere?
Or they can only craft one with it?
If its possible to get ASAP answer pls
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
omfg boys these buffs are sick
dont mind me just practicing what ima say in here when the tuning drops

Wonder if Iâll have to turn off notifications for this channel if we see buffs
Thatâll be the sadge
Having to mute my baby :(
If that's what it takes for sin to get a proper refresh/rework then so be it
Outlaw is alright but.. mut helps my old joints with low apm plus i can raid whilst baked
I don't think we get a rework at all, assassination is by all means a well rounded spec. We just lack numbers.
Except in aoe
Where we have no coherent design philosophy
And the spec at itâs core does not function
Without borrowed power
By rework I don't mean huge changes, just some kind of moderate change to make aoe better and snd maybe
But yeah, itâs a well rounded spec :)
they DID rip out AP, add a new cooldown, in one patch. there is some amount of hope
Ok well, the foundations are well rounded, but i guess the context of my comment comes from azerite (borrowed power)
I still don't think it needs an overhaul though
I think the last row of talents could use some work
anyone done any testing on the Doomblade legendary power? I did some initial testing and have noticed that the bleed damage from Mutilate isn't factored into the 5% increased Envenom damage per bleed on target
Our last row has poison bomb, which is the only gain in single target, simply because itâs passive, hidden blades is a joke that stands contrary to the gameplay, venom rush is a bit of a joke concept wise, nightstalker doesnât really make sense anymore after legion, MA is overshadowed by a legendary of the same effect
my opinion for some time is that the spec needed one extra "something special" whether it was baseline blindside or focusing more around pooling and finisher windows ie envenom
I feel like a spec being non-functional without borrowed power should be something that blizzard should try to avoid but it seems like they don't really care
All that testing has been done during beta yeah
but it doesnt matter what i think b/c blizz doesnt pay my paycheck
Hidden blades should be changed to echoing blades, and add SS to replace venom rush
We pay theirs though 
is the Mutilate bleed suppose to factor into the Envenom damage increase?
Youâd had to balance it to make ss+subt not crazy though
iirc yes
I think it does, yes
Maybe instead of 2 additional cp maybe change it to 1 additional?
Oh and it also would be on the same row as exsang, so rip exsang
In my honest opinion, the talent system its self in general needs a rework.
I think the system is fine
Maybe add exang to the last row and make CT baseline
Sins just need help
That would make exsang the go to for single target
Poison bomb rip
Thereâs a lot of moving parts
And no easy solution
You're not wrong lol
But many people have given many many MANY opinions and ideas on what to do
Iâve heard like 9 different ways people have thought about reworking pb
Ok hear me out - PB becomes an ability and replaces shiv. Basically acts like shiv, but drops the aoe puddle, increasing poison damage taken by all mobs surrounding your taget up to how ever many yards PB is
Idk, it becomes bandaid after bandaid. Perhaps things need to be added baseline
Dang
He suggested 2 charges on Use
Oh nice
That woulda been nice. 
hey @balmy condor can you link me that link about Aura?
What link
if we get buffs, should i put zoldyck on legs or feet? or doesn't it matter much?
Legs
i am fine with this. fuck exsang
tsym 

something about when they nerf auras for a class?
or maybe it was mention
whats the delta on zold, dashing, doom. we talking single, double, or triple digit
yes you did and you also showed me the "aura" link from like wowhead
Within 2% of each other single target, and like 4% in aoe
Had to get out of bed

oof it's 2 pm man
what if on tuesday, instead of an aura buff
we get a blue post that says "We will not be doing any tuning to the assassination rogue spec, due to significant changes we are working on for the spec in 9.1"
đŠ
idk, that might be better
5/10 bosses dead in normal and im so bored of subtley...
cba
not enjoying the game
i'm actually leveling my havoc dh lol
i have more faith in blizz tuning havoc right
than i do for sin
I just hope they don't toss in a lazy 5-10% overall and be like whelp there ya go, someones gota be last soo gl pzzout
do u guys know if anyone has raided as sin?
looool
Lol
Mutilate requires a dagger in both hands, this makes using a non dagger weapons undesirable.
thanks for letting us all know moroes
someone probably missed the command in sub and then dirty deleted XD
Bottom


linking to dm's
Shadowlands Datamined Hotfixes (12/10) - Rogue Anima Powers, Necrotic Wake Necropolis - Wowhead News
Bottom of that one

Ye but look at bottom of uncatogorized spells
Oh lol, didnt see it was red ink nvm đ
the red ink change is also a nerf
Yea was wishful thinking sry đŚ
happens :P
actually a pretty nasty nerf to sin in torghast
unfortunate about that red ink nef
Not fair to make us hope like that
This is troll
Got a few specs doing barely better than tanks in dps but we gotta fix Diablo rifts first
Could just do small 5% aura bandaid tweaks daily but nope
And all the people who want to play the game their way are either in Limbo or punished lel
I'd take being viable in 1 aspect of the game Raids, mythic, or pvp
damn sin is in a bad spot huh? just joined the discord and was wondering how it is pve/pvp\
reading the chat history it seems not good lol
if the choice was between a solid aura buff next week, and no more changes for the rest of the xpac, or a few more weeks of being shit for some real changes I'd take the few weeks of suffering
They should bake shrouded suffocation into Garrote imo
also is it me or is Vendetta the only burst cooldown in the game among all classes that targets only 1 thing?
This spec has all the flaws of relying on dots, being unable to spread them efficiently, and being poor at target swapping, while also having a DPS cooldown that only affects 1 target, and in the end doesn't shine at anything for all its torubles
i think Sin spec needs like 15% haste buff baked in, higher bleed/poison buff baked in, and vigor as baseline
exang baseline too maybe
give it a 45sec cooldown
exsang is already 45 sec cd
The spec just needs a big rework like some of the other specs have gotten at this point
i mean i hit 1600 in one night as sub just equipping master assassin and facerolling my keys, its so brainless
i miss sin pvp
lololol
sin is actually OP for torghast compared to sub or outlaw
thats all its good for
the 5 cp rupture from ambush is nice though
Honestly, the sub skills just don't make any sense is why it's hard. Why are they throwing so many anima powers at vanish? What am I supposed to do with that? Reduce shadow dance cd or something, that's actually useful
I'm no expert/pro player (at all)... I'd like to see assassin be able to utilize vanish more frequently, and have Nightstalker be more useful/fun. Perhaps some way to speed up the CD of vanish based on a conduit, or based on specific combo point spending?
sins reliance on vanish for a cooldown has always been a bit of a pain point
i hope also in CR that spread dots instead to apply a short one out of energy regen. also like EXAng that work on ALL dots placed out was a real dream ^^
whats cr?
VENDETTA might hit harder cause is single target that end when it die
*CT
sry
my dream is a 100 talent where one is for: ST/AoE/Cleave or something like this
There should be payoff for tunneling a target since our biggest cooldown only works on 1 thing
And there should be payoff for stacking our bleeds/poisons that feels meaningful and is fun to do
And as mentioned above we have talent rows that are absolutely memed at this point
Like why do we have to spend a talent to get an AoE CP spender
Like if our DP stacked like it used to and we had an ability that popped the stacks or something that would be neat
Exanguinate is somewhat the same idea but for bleeds
Whisp been in raid yet?
Hmmm... "If your target dies with two or more bleeds active, your vanish CD is decreased by X percent"?
I'm am thinking about ways to make the single-target flavor more robust... If we wanted AOE, we'd go sub until it's nerfed and then go Outlaw.
Or "While Vendetta is active, each combo point spent on Envenom reduces the CD of Vanish by X sec"
Here's the thing, though... I have a feeling that, as per usual, Assassin is going to be pretty lame for the first month or so, and Sub is going to be insane. Then Sub will get nerfed into mush, and assassin will wind up in a better place.
Oh yeah dude, normal pumping out here
we got four bosses on normal last night... was in raid with Sub and Outlaw, both of whom were kicking my sorry ass on dps.
We carrying a bunch of guildies that not in main raid, running 30 man
It's so over tuned for normal haha
i want sin to be good so bad đŚ
master poisoner should be 50% to poisons and not 20
We ran out of raid time to clear normal in one night so we still got sire left, heroic we got 3 down, do far
Barely anyone with legends though still
People like me waiting for sire legend or tuning
damn i have like 8 leggos already lol
I meant crafted đ
Tried sub before? It's really not much different honestly
Can anyone sim their character. I feel like my normal damage breakdown is a little off
How's that
I really thought zoldyck came from skoldus and just spent an hour doing level 4 ;-;
Ah ye
Pretty much tank and spank for melee
Unless you get a mechanic
No press butans for me
That's a hunter jawb
Does anyone know what explosive inflammation is in torghast? Like what causes it?
When it procs for me on adds Iâm doing like 17k
what does it mean?
It means red ink does what itâs supposed to

Red ink used to buff âpoisons and bleedsâ by 30%
Which basically was all of sins damage
Cause it was affected
So thatâs the list of stuff that it was affecting on sin
Now being removed
To make red ink work as intended
Rather than be sins strongest torg ability
so its basically a nerf ? Red ink insn t good as before ?
yes
red ink was doing 30% all damage for sin
and was ridiculously strong
now its doing what its supposed to
it's still a hefty torghast nerf for sin...
Thanks for the clear explaination
Logic - We're getting buffed so hard come tuning that they're nerfing us already
amirite
no
Like Synapse I am dreaming about Blizzars preparing a nice bunch of buffs coming in next week :)
But Whispyr will probably say to hold on cause we might be upset with these ( too high ? ) expectations
not when you have .25 % of what's necessary for expectations and keep a cynical mindset
I wouldn't say keep 0 expectations because the specs basically screaming and arguably the worst state of a pure dps non hybrid(ranged vs melee not heals vs tank vs dps hybrid) at an expac launch. They're clearly going to do something we just fear its not going to be enough and that's a very real possibility
Well i think managing expectations is a good idea because of blizzards track record, I think it's likely we will get a buff to sin and i hope their is one. It's quite possible that sin stays unplayable for a while
There will be one
undoubtably at this point
imo
we just don't know what. I expect it will enough to keep it almost competative but bliz does the darndest things sometimes
is it worth playin sin now?
Not sure how you can be so confident
we didn't get any changes
literally 0
still just as unplayable as it was yesterday
and the day before
and the week before
and the month before
before mythic typically
yee
and stunkei, i'm so confident because we're literally last and its not even close. Of all dps specs the first two raid nights
hard data, so bad it can't be ignored
Know these been floating around, ones from Izenhartâs latest vid on YouTube.
ones norm ones heroic, but yeah bliz won't be able to ignore that
Think whisp and I agreed on this weeks back but general consensus is we need at least a 15% buff, we expect 13 but wouldn't be surprised with 10. And that's if its just an overall dmg buff. Who knows what they'll actually do but if they do nothing come m week im unsubbing in protest for a month then coming back to play sub and bitch and moan here sumore w the rest of my miserable brethren damned by bliz to chew glass playing the class they love but the specs they don't if they don't want to throw marshmallows and do tickle dps
end rant
this is worse and that wasn't an expansion opening raid
also sub only got beaten into the ground because they didn't know how to fix zul, sin did nothing wrong to deserve this outside of be fun to play and exist
Bod
Bottom of 2 tiers
Im not arguing against you btw
And the difference now is bigger than sub then, that's clear
gotcha
arms went bottom to top lol
lmao
But track record of bliz
They may just be like fuck it, they have 2 good specs
But hopefully they don't, as we have said many times
Later raids are dif, but I won't mutter the S word. Start of an expac should be the most even playing groud come m week. They usually make an effort
aye
Imo the balance team have lots of work to do with the raid itself
So.. They might not have the man power
Lok
Almost typed the s word then saw the avatar of whisp above my monitor holding a lightning bolt primed for my head
Lol
i know its a tooltip issue but still
XD yeah sure
https://youtu.be/ydKB6JeVt6w?t=340 Nice foreverguy made #46 for counsel
The first raid in World of Warcrafts newest expansion Castle of Nathria just released this Tuesday for NA and Wednesday for EU, and as expected thousands of players entered the raid with hopes to claim juicy loots and their legendary memories. Thanks to warcraftlogs.com we are able to look at the results of all the simcrafting and testing that's...
only rogue in the top 100 on that fight, kinda neat
I'm stubbornly sticking with sin tomorrow in heroic and was playing it in 6-7 keys today. it's...playable. I can still time shit and I'm not terrifically behind the other DPS in a way that ruins the key
but I definitely feel like my stubborness to play sin is going to bite me on heroic on all fights that aren't huntsman lol
Its so baffling why from a business standpoint and feasibility Blizz can't more often tweak the aura profiles of the specs like in the above examples
And damage profiles and potential in PVP have been separate from PVE since Legion right? so its not like a raid DPS buff directly translates to a PVP damage buff
And from a single week of heroic/mythic raids they get more than enough data to make decisions on...
But more often than not they literally go "Eh that class has a good spec, we'll just put the other specs on the backburner for now" like what the fuck all it takes is small aura tweaks here or there
they're probably taking a week to try different aura buffs and run through nathria with test teams to watch it
this really sucks as someone who loves sin and hates sub but I also wouldn't want them to just kneejerk out something that they're not 100% sure is the correct fix in case they have to revert like a week later
Sin's energy regen feels shit and it has some philosophical design issues to be sure but they can change those things in content patches
What I'm mostly mad about is why haven't they just given sin like a 5% kiss on the cheek
"here yall go, now you're still dead last but at least a bit more playable"
And then like 4 days later when they get even more data go "ok here is another 3% baby"
probably because they don't want to flip the switch willy nilly and confuse the normies? đ¤ˇ
I'd be kind of weirded out if I didn't watch patch notes very closely and my damage is rollercoasting
but I agree even a 5% kiss on the cheek would go a long way while they decide on whether to give us the full 15% handjob
is it just me or is the last talent row REALLY weird when applied to M+? like you get a choice between something that makes you better on bosses and something that makes you better on trash, but the one that's good for trash may as well be an empty row on bosses
or are you supposed to crimson tempest bosses??
many classes have the same feeling as well
affliction eg
sow the seeds pumps on trash yet its just a dead talent on bosses
yeah...I know CT is a better choice but feelycrafting poison bomb feels better because it's always doing something
But it's our last row, try compare it to dark soul misery for example lol
I god damn hate those RNG talents you see happen once in a while
And it's silly we hvae to spend a talent row to get an AoE CP spender
esp since sub got one baseline
Taletns should augment and improve what we're trying to do, not be the gate to even do said thing
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
This is where sin needs attention imo, the spec is truly quite brain dead, there is no higher dps but harder option. Aura buff obv needed but fix the last row ffs
@fallow otter easy: whenever u face a mage/priest/shaman in arena u basically either take creeping death and become even more global starved
or u play without a talent
as its purgeable
done
Not pvping atm unless it's in spare time for cap, especially not as sin when I can global them as sub 
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
@balmy condor are you sure red ink got nerfed for sin, cause the blue post blizz posted about it doesn't imply that at all
yeah but the blue says
"Resolved an issue that prevented Red Ink from increasing the damage of all bleed and poison effects."
with that blue, the opposite should be true
could also be wowhead scuffing again
How is your torghast experience on sin? Yesterday i completed both 6th layers. First one was actually pretty easy and fast (except couple times dogs ate me alive, because i suddenly had to go afk) , and at the end i got Crimson Vial without CD and possible evasion aftet CV, so i just cheesed boss and killed him on 13 stacks.
Then was dark angels wing and it was hell. On my first attempt i couldn't even defeat second floor door guardian. After every fight i was waiting for CDs to reset. On my second attempt i reached final boss, it was tree with 700k hp. I won only because i got extremely lucky with procs of evasion from CV with 10 sec CD and ST with normal CD. Won on second attempt at 16 stacks.
tbh I don't get this game now with Torghast, I mean sub has more burst, baseline aoe finisher, 2 shadowsteps (which is HUGE tbh), stealth abilities during dance (another interrupt), a lot better sealfheal for solo/Torghast, now it even has poisons, it's basically better at everything... and not talking about Torghast only, assa just feels so... utility-less compared to sub, like you only gimping yourself playing it
leeching poison is underrated
I am just too used to sin, I played it since end of WoD without changing.
leeching is like nothing compared to soothing darkness
lol, that name is so fitting, hello darkness, my old friend...
leeching is worse than soothing but its not bad
^
don't know, I can't even stand questing now with leeching, it's like I'm starving for crimson vial all the time like some vampire
!guide

I got so baited by wowhead when I read rogue tuning and then I noticed it was just for torgast 
How can they play with my feelings like that 
next week for sure 
I hope đ
Its nice being the worst spec in the game. You can brag to your friends when you best them on the meters...
that moment when you get dangerously close to a pally tank in dungeons 
man i miss shrouded suf and echoing blades
a version of echoing blades replacing hidden at 50 would be nice imo
very much so! and you brag with your rank 1 on hc bosses, ofc out of 5 logs but yea
thank you for the answer btw đ
Gotchu homie
<Next Week for Sure>
Narrator: Alas, but it was 2020, and next week never came, a giant meteor hit the Blizzard offices and server room, and that is what finally killed World of Warcraft.
!stats
**Shadowlands: ** Haste > Versatility => Critical Strike => Mastery
Hey ! I checked the rare top rated sin rogue in pvp on the ladder atm and some are actually stacking Mastery over Haste
Is there a good reasoning behind that ?
He probably was trolling around as assa and came from sub with his vers mastery gear
There is a 1 shot build with 20k envenoms, many ppl are trying this out right now
^
Doesn't seem like it
And he doesn't have any talents setup for sub
That seems like the one shot build to me, MA + nightstalker + MFD
Looks like it though, Crit leg and nighstalker
Oh okay ! So Mastery over Haste is better for the oneshot build ?
No, but for sub it is
Yes, haste is primary for energy regen, if youâre going to one shot someone, that doesnât really matter as much.
Iâd think crit would be higher but 
but i see your point that he has no sub talents, maybe he is really playing assa, which is nowhere that bad in pvp as it is in pve right now. but honestly no idea what he is doing. could be so many things: e.g. vers mastery in theory is best for that 1 shot thing since it is the most damage during that time frame, haste/crit is worthless for trying to achieve it.
Alright thanks !
That's the guy that crit pika for 20k with one envenom
Since I am new to wow I am asking a noob question - what is ST and DS(WIP) in sin rogue ?
Abbreviations for single target and dungeon slice (work in progress)
Ah, thank you !!
i dont think mastery helps with one shots, cause it only increases poison and bleed dmg, or does that also apply to envenom?
env is nature / poison
i was just saying that for getting out the most damage in a short period of time, mastery would be the best out of the three non vers stats, since you basically just garrote, rupture, kidney, shiv, vanish and envenom, thats maybe 2 dot ticks
for that 'one shot' we were talking about here
but its so marginal, that it probably doesnt matter
@strange python its just buffed envenom.. elaborate + nightstalker + shiv + kyrian charged cp + MA lego + vendetta and u do vanish+envenom and voalaa single hit envenom like a truck âşď¸
BiS lists ST
T27 BiS gear list - Assassination Rogue - ST,Discord,Whispyr#0001 for questions
Ravenholdt,https://discord.gg/Ravenholdt
Pre-raid m0,https://www.raidbots.com/simbot/r...
1 linnk is of all the legendairis /speck /covenant ect ectt
dont even know why raven hold havent uploaded this in days its been on the internet
they slacking
SUB FREAKS xd
i think blizz hates sin, looking at the sinful gladiator set, there's like nothing with haste as main stat, its all vers and crit
Again, Iâm not sure how strong haste is for PvP. Since the general strength of rogue seems to be its one shot potential - longer fights favors haste for regen, but other than that, seems strictly worse.
I could also be wrong havenât seriously pvpâd with rogue since like Cata?
well that does apply to sub, but sin prefers longer fights and need a lot of energy regen, therefore needs haste even for pvp
the envenom oneshot is just a niche thing rn, its usually not like that
you still have big burst windows of dmg with vendetta smoke bomb mfd, but its not really oneshot
rn, a joke
Wouldnât that just make sin bad right now? Longer fights does not seem to be a good meta call rn from what Iâve seen
bad would be euphemism, but yes
ya i was interested in making it work but yr about the dots being a slower fight
fuck
need that burst
even as vent i can delete squishies in like 3 seconds as sub, just can't let that go
!wa
Assassination WA's:
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
@balmy condor hello new rogur here waht is best covenant
looks at 184 well placed steel conduit
Looks at full set of vers/mast pvp gear and MA ring
One shot envenom build you say? đ¤
so is zoldyck a good legendary?
but yeah sin is so weak rte now
subtle is just best single target and outlaw aoe
i am v curious to what blizz has in mind with sin, the stats seem kind of all over the place, but they might have been doing some math that we are just too 5head to realize
maybe 30/30/30 build
looking at these sets its like crit/mastery/haste
its hard to believe they made the sets and didn't test it at all, but looking at suvival hunter, they botched that a million times in a row so I wouldn't make any bets
What needs to be updated?
Is Master Poisoner ever worth it in the execute phase with the legendary?
True, just wasn't sure if the multiplier with the Zoldyck + Poisoner was worth. Thanks for answering!
it recommends toxic blade, but toxic blade doesn't exist
Neither does level 75, 90 or 100 llol
@warm parcel
hmm, i don't think a dot build is happening anytime soon, i guess i'm moving on to thinking about some kind of blindside crit build
gonna start passively collecting gear
while playing my sub
Unless thereâs a significant buff to bleeds, thatâs correct
!guide
maybe something like MA + crit + mastery
that's what the sets are looking like rn anways
pika was hitting for like 14k
and he's like full mastery
two of those in a row with MFD
that would sting
hmm i already have this build
gonna try it, they added a lot of random crit to the pvp set
oh damn
so far like 18k dmg in opener
are you making a PVP or PVE build?
just testing the water, i'm mainly a pvp player, just bored and curious
I like PVP too, I love testing out different builds
yee
you using the PVP honor gear?
đ
what combo
then you're energy starved for a sec
?
ah
@balmy condor yes dear
full kite and hide mode
Toxic blade
with vanish
lmao
after vanish
oh shit
Guide has toxic blade and old levels on the talent suggestions
Ye

forgot about toxic blade talent
Old habits die hard
hmm
ya you can unload on them, then vanish, wait for your energy to rise
then repeat
gonna try in arena
toxic blade talent?
nvm i think im tippen on that
didn't they add it back somewhere
for + nature dmg?
Thatâs shiv now
there's the well placed steel conduit
is that the one that gives you the +nature back on shiv?
it's +extra nature damage during shiv yea
oh ya i see now
184 is 13%?
oof only 13% haha
is creeping venom any good? so they keep taking damage while you're hiding
I took a glance and didnât see anything weird, but Iâll take a closer look later and let you know
maybe rushed setup to save on energy
yeah rushed setup seems pretty mandatory for pvp
Might have to double check the sims on ambush opener logic, other than that Iâm not worried
i got a 200 something rushed setup from M+ yesterday
it's like 26% cheaper energy costs
ya i really like that we are so starved for energy
why?
i feel like every bit helps haha
feels so demoralizing having like no energy
sitting spamming waiting to get your shots off haha
ohhh i see, i thought you were saying that you like that we are starved for energy lol
haha woops
okay im going in
i did something similiar in presason and was getting 300k dmg in arena
keep us updated 
then it just broke, but now i have full pvp gear so trying it again
how much vers + mast do you have?
We donât use ambush in subterfuge openers anymore, but Iâm not sure about MA, so I have to go back and double check, should be gar mut snd for subt
damn you're gonna make me go back and upgrade the rest of my pvp gear lol
I donât pvp 
oh
Thatâs why Iâm not part taking in this discussion and why youâll never see me in #pvp
Canât stand it
sometimes its nice to get cozy with the sins
but i usually talk pvp in pvp
just bored and trying stuff
thats the name of the channel
hmm 34k dmg full roto in bgs

Can we get a Tuesday emoji in chat?
so far so good tho, that's me top 3 at 139 4 mins into game
seems less energy starved when you start getting your bleeds down






