#assassination
1 messages ¡ Page 2387 of 1
more of a joke towards ds not being played for shit, than rage bait, but can work either way
Well you now have time to browse streams YouTube or tiktoks while changing songs on your playlist during the frequent waits for energy
i used to go on my phone during star auger prog due to pooling and zero mechanics requiring movement
so we're back to that
looking fine
also energy in midnight is literally just as fast if not faster than it was in tww s3
which is a genuine concern for s2/s3 of midnight
oh so we're barack
but yah sure, giga pooling infinity downtime or whatever
for what exactly
pooling/energy changes
just assa
sub is still slow outside of cds obviously
but like
you don't care, cause it's sub
i just saw the limit maximum dps tier list where they put assassination in the worst possible tier and outlaw in C and sub in B so i thought id come see whats up
but maybe its not so bad?
shindig was insano super dooming for no real reason
meme ass tier list to begin with but ya know
doesn't help when the guy placing the spec just crashes out
it is what it is
Do you trust a tier list that puts Arcane mage to low B high C tier? 
anyway its fine im not gonna be pushing world first ill just play ass â¤ď¸
my alt is shaman and apparently both specs are ok so there's that at least
isnt ele shaman like
really shit
castrated
0 skill expression
actually nvm
thats a good thing
im on #assassination
yeah but chain lightning is fun
@balmy condor what did u mean by overcaping combo points?
but why would you wanna do that?
in giga aoe you can CT instead of envenom to spread harder at the start of the pull
ohhh I see
it's basically just relevant for first pull algethar
and it's almost entirely pad
so like

cause the numbers are in a way where it sucks
you get what you get
theres algethar in the dungeon rota?
yeh
yucky
but the tree area is the only giga pull
they changed the rest of the dungeon to where you can't do like 35 mob pulls
and how is that similar to sub? do they do the same thing?
sub in single target casts shadowstrike instead of a finisher in order to proc their apex
because it's just more efficient
cool!
but they got some hotfixes to bugs that maybe make that not relevant anymore idk
they were doing it last I checked
ty for answering
no worries
how much should they buff caustic to prevent us from spamming CT or making it worthless?
I mean my fix ideally would be to stop making CT hit like a fucking truck
cause that button is freakishly strong
but they could buff caustic and nerf CT at once
Its weird that it hits like a truck đ
ok
and it would be fine
professional hater
makes sense
but before they nerfed caustic it was better to spam envenom or CT?
well CT is a generator
Bring back Shiv into Damage rota, fixxed. Trust
but you were using envenom, yes
I dont know what i am talking about
it's just that the caustic nerf and then CT being untouched means that it ends up being worth to CT to spread bleeds before pressing envenom, it's more efficient AOE
in like giga big pull like algethar, it's like nearly 17-20%
but that 17-20% gain is entirely on the useless fuck off lashers that you don't care about
so it's kinda just the ultimate pad
can flex on your guildies I guess
they could frankly just nerf CT damage by 50-60%
there is zero reason why that button should be doing that much damage
i honestly think it should do nothing but spread bleeds
but im varas and i dont matter
that's the most reasonable thing you've said in weeks
i guess since they took out majority of energy gain from venomous, they wanted the button to instead do more dmg,but I guess they should nerf it yeah, it should never be a priority over envenom with full cp
the bleeds are the damage
i know i know, but they were before too, but you also gained all the energy
i agree anyhow, just kill it's dmg
it's tuned 30% higher than fok btw
CT is just delusionally strong idk who made that decision
30% more baseline damage than fok, generates the same combo points, applies the same poisons
but then also spreads bleeds

and like you could play devil's advocate and say "but the energy!!!!!"
yeah, it's dumb, and probably will get nerfed
the counter to that is that blizzard couldn't be fucked to add anything to energy gameplay other than the first apex talent
so like
do they really give a shit
are the changes live on beta now? I don't see any mention of it but Petko is saying the changes are live on beta. I was just play ass on beta and didnt seem to notice anything diffferent
problem with it not doing dmg is that in big packs you would have a whole bunch of gcds used on ability that does not deal dmg, which could potentially feel a bit slow, and would slow down the aoe even more, but I guess they could just remove the dmg from it and push it into bleeds instead
that's cause our changes were meaningless small numerical changes
what changes are you hoping to notice
you can't move it into bleeds, you just moved the damage from CT into CT
you have to move it into caustic or envenom
and then your gcds wouldn't be dead
cause you're envenoming
and it's causting
caust...icing?
causterizing
whatever
it's doing aoe
you werent hoping to see any changes? I was hoping for SOMETHING noticeable lol
I mean I know what the number is for the changes
so
I was not going to notice any changes, no
a 4-5% dps increase in aoe with a near zero change in single target
I'm not a numbers nerd so you got me there I guess
is not something that I can quantify in regular gameplay
I'm not counting pennies on details generally
whispyr if things look dire there is always a space for you inside the outlaw community đ
yeah, but you're gonna use those cts to get bleeds up no matter what, what matters is that envenom is a better button to press with full cp and that fok is a better button to press with bleeds up.
do you think without actual dmg dealt by ct, that it would be still be prefered ability to use on full cp instead of envenom?
also you won't catch me playing outlaw seriously for a while cause ain't no way I'm crafting a fucking sword within the first roughly 8 sparks 
3/6 hero track sword gaming in my weekly 10's
that
is not how that works
you have to count the bleed damage as being part of CT, because that's what's applying them
CT is doing damage, and applying 2 garrotes and 2 ruptures
so as a total package, that is some function of damage
if you just nerf the damage of CT, and then put it right back into garrote and rupture
CT is still doing that damage
you just delayed it
but it doesn't change how valuable the button is
you have to remove damage from the button and put it into something that is not that button
put it in poison bomb for all I care
but can't buff anything connected to CT
is not delayed, right? bc in ST that damage will be shown, and in that scenario you don't use CT
i'm not talking about the value of the button, as it's the most valuable in aoe no matter what, I'm just talking about it's influence on rotation. but I do not mind moving dmg out of bleeds too, if it's too valuable
but you have to talk about the value of the button
that is the rotational influence
like okay, lets say CT is doing 100 damage, and envenom is doing 200 damage right, that's sorta roughly the breakdown
the reason you are spamming CT right now
yes, hence my question about that in second part of my msg
is because the combined damage you get out of spamming it pushes CT's value above envenom
which is from the bleeds
the bleeds can stay as strong as they are
but you gotta extract damage from CT
alternatively
take damage out of the bleeds
and that would work too
if you nerfed CT by like 50%
yes, but my question is given all targets having bleeds already, since we're gonna push them having bleeds in most scenarios anyway
that would be enough
well if all targets have bleeds
then you obviously aren't spamming CT
that would be pointless
you swap to fok
yeah
yeah that's not in question
either way, push the dmg into anything and remove the initial dmg from ct
i would not mind it being removed, or atleast scaled to 30% less than fok
Doomblade buff or riot
bring
back!
Watch them merge CT and fok
Same kinda vibe as them making soul reaper use all your putrefy stacks
half a solution for UDK, you still wanna press putrefy manually
if you hold it you lose on a charge
merging fok and CT would be peak brainless gameplay tho
you use your main aoe generator and it autospreads bleeds for you
at least now there is some small decision making
or just bring back OG Indiscriminate Carnage 
(without cooldown) 
man... shindigg dragged assassination rogue through the mud. feels bad
well he started with the its a hot take disclaimer
Who?
It may not be D tier but is he wrong?
i think most people would think the spec was fine if they turned off details
too many people are literally psyopped by the bottom right of their monitor
Isn't that wow in general?
shindigg explicitely said it was a hot take and partialy bc he doesnt enjoy the current gameplay or the ct padding thing
can't distinguish between "i like this" and "this does good damage"
^
yep
so many people suddenly realized they loved uh dk this last seasons
fast invites and big dmg is fun tho
!bugs
The ct padding thing will probably get tuned. I donât think blizz intends for us to ignore finishers and spam the bleed spread button and id be surprised if it lasts 2 weeks into the season
This is every game where damage is a thing
People play the "big numbers" builds because they want the fastest completion of content
Should check the homie out
While i agree with your point. If you are going to be pugging its exponentially easier to be playing something people perceive as OP
And if blizzard continues with the balance pacing like theyve done in s2 and s3 (ie basically no changes whatsoever) then why wouldnt you play whats the best so you actually get to play the game
Hopefully blizzard does more frequent tuning so lots of things end up being solid, but i wouldnt hold my breath
you'll have more fun making friends and playing the spec you actually enjoy than pugging fotm with strangers for months on end

AA Not good not bad, 1 mil peak on first pull
Were the other 2 dps close to you in first pull?
Dk was, BM is doing bm things ig https://www.twitch.tv/speedycsgogg/clip/PhilanthropicRoughMarjoramPMSTwin-OU-T4E4e3A1F7GgT
Could be higher, if I played on-use trink
I know asking what race is best is a loaded dumb question. Any Sims on Haranir stuff though?
This is huge. You could play a bad spec well, but if you're pugging you better be okay sitting in queues for a while. It sucks.
I just donât pug. If my friends and guildies arenât online Iâm not subjecting myself to the degeneracy thatâs m+. Thatâs just me tho
YO NERF SIN
Whoâs team are you on
Sin


Fucked up
galaxy milk is goated

So is the issue with CT itâs more worth to bleed every target before FOK? Is that not good?
well you also dont spend combo points and just spam ct at max until everything is bled
yes thats the case but i think its making people feel like its wrong to sit there w/o spending max CP since that isnt usual for a DPS class
but i like it honestly as it lets you keep concentration on bleed spread while mobs may be a bit mobile still (like opening with ToTT before the tank has stopped moving) and using envenom can be annoying there to ensure your in position to get it on a good target.or like saw blades on floodgate first big pull, if im sitting with 5+ CP but sawblades forced me to move away cant immediately dump but can keep spamming CT
I really donât think thatâs the intended gameplay blizzard wants for us
well, spreading bleeds is intended gameplay, its question of which should be higher dps, the DPS from dumping envenom or the dmg from spread bleeds
and right now the spread bleeds is higher, so the time it takes to dump envenom is missed bleed ticks, resulting in less dps
I just mean overcapping on combo points like we do currently
Spreading bleeds is fine gameplay
they would need to bump the dmg of envenom, as we sure as hell dont need a nerf when other classes still smoke us
so maybe unneerf caustic
Yeah if they just increase envenom dmg, we become op in ST. They dug themselves in a hole. CT dmg nerf with maybe a -5 energy buff
we dont need a dmg nerf lol
Then they can compensate somewhere else or with an aura buff
It doesnt really matter
And assa isnt bad
its not CT's dmg that is giving the boost, its the bleeds, getting more mobs ticking bleeds faster is why CT is pulling ahead
if you want envenom to be a higher priority, caustic has to be buffed
sims show rupture pulling into 2nd place on DPS, with garrote as #1
CT dmg is so high tho that itâs almost the same exact dps to spam ct and never touch fok even with the massive energy cost difference
the higher energy cost gets you to starved faster, i think that statement isnt always true
i did a test the other day and CT spam over FOK failed
i think whisp said its only at even higher mob counts that holds true, but your also just prob silently still benefiting from spreading bleeds faster
key thing is understanding WHY its higher dps, and the answere is getting your bleeds spread to all mobs faster, is giving more mobs ticking faster. that time we took to dump envenom every 5CP left more mobs w/o bleeds in the pack for the first few seconds of a pull
!ui
Assassination UI Imports:
Currently not available. Sharing UI's is not as standarized as it was with Weakauras.
For now, browse the following Blizzard HUD and Blizzard CDM imports on Wago:
the true question "is it better to FOK or CT" once all mobs already have bleed and you are no longer gaining DPS consdieration from bleed spread.
Do I gotta go back to e girl picture 
Ya sorry king I donât make the rules (I do)
from the ct changes we dont really need to target swap in big pulls anymore for applying bleeds?
https://www.raidbots.com/simbot/report/mLMXHAXNyh7fJsVvx3CdRX
ok CT only is slightly higher yeah
that sim does baseline "Spread bleeds as higher prio" and only changes "do we use FOK or CT if nothing needs bleed"
nothing about CT has a bias towards target, you can be targetting nothing and hit CT. unless theres some secret hidden perk of applying extra dmg to current target
Correct
i meant we dont have to swap for garote rupture anymore right
because ct handles it for us
you can even get them put on 2 diff mobs then CT will merge them
you mean rupture one and garrote the other and ct makes both have rup and gar?
yep
ok, so same sim above but 5 target https://www.raidbots.com/simbot/report/7FHDCsKoGddJvk1N2z5Mcs
CT Only is a massive 10% dmg loss. so yeah the idea of CT Only is only applicable at more than 10 mobs which i think is what whisp said before
id personally stick with switching to FOK once bleeds are spread still and not try to switch it up at larger pulls for marginal gains
like 73k ds 80k fatebound
though one flaw on the sims is they dont refresh bleeds by CT spamming once bleeds are about to wear off. so by waiting until they drop i feel your missing DPS by letting mobs go back to a no bleed state. not sure how the apl could be updated to tell it to refresh before it falls off.
What
though i guess it may be catching it fast enough
this rule
actions.generate=crimson_tempest,if=!variable.single_target&(active_dot.garrote<spell_targets.fan_of_knives|active_dot.rupture<spell_targets.fan_of_knives)
it requires noticing a mob is missing its bleeds before it refreshes.
I personally start refreshing once the pack is nearing the final 5s
so they never drop the bleeds
so the apl would need something like OR active dot duration <= 5
but if your current targets bleeds are refreshed by core_dots
Normal Garrote Maintanence
actions.core_dot+=/garrote,if=combo_points.deficit>=1&(pmultiplier<=1|!variable.single_target)&refreshable&target.time_to_die-remains>12
Normal Rupture Maintanence, making sure to not waste Darkest Night
actions.core_dot+=/rupture,if=combo_points>=5&refreshable&target.time_to_die-remains>12&(!buff.darkest_night.up|!dot.rupture.ticking)
I imagine the generate line is going to calculate on the same target, so ideally you would need to say "sample a random target hit by FOK and check its dots refresh status"
we also prob should have the APL Do spell_targets.crimson_tempest instead of FOK for bleed spread since the range is larger on CT
Ahh okay. Didnât read that part. That is aids
its "simpler", its still a skill divide of those who know to do that vs those who dont lol.
i dont personally see how needing to dump envenom before continueing bleed spread makes anything more fun
logic is get dots on target, spread dots, do FOK>ENV dmg rotation. only thing that changes is no more intermingled ENV in the middle of bleed spread operation.
you can still dump env if you want though.
I was spamming CT and then kept saying âoh shit I gotta dumpâ so the fact that itâs actually better to not dump is dope lol
It feels better imo to just get the bleeds out
ultimately it boils down to, to do more damage, do less during the bleed spread. focus bleed spread
dumping env may also be a situational case where still want to do it even if bleeds arent spread to get a high prio target dead faster, like alarm shrills in ARA. thatll be a skill divide there too to know situational dynamicness there.
tthough thats maybe bad example since those pulls arent too large and bleeds get spread fast lol
Is it true you have to spam CT in aoe without spending CP ?
Just watched Shindig talk about it on Max's stream, it can't be real ? That sounds actually like a degen playstyle
Until everything you care about has bleeds yes
But having a pull with like 12+ targets that all have the same priority is very rare
So overcaping CP is ok ? wtf is this lol
so its only a difference in the first few seconds when spreading, then you go back to FOK and dump
assa is basically unplayable rn. Need a venomous wounds buff, it was 8 energy per tick before and now its 3. I think that will make it at least playable
playable and numericaly fine are two different things imo, it can be strong but disgusting to play
and its only on pulls with more than 10 mobs
dumb question, do i still need ambush on my bars?
that also do not have a priority target
even at ~15 targets CT Only is only around like 2% more. at 10 targets, they are equal. at 5 targets, CT only is a 10% LOSS.
you realise that venemous wounds was reduced because they added talents (that you take because they are unavoidable at the top of the tree) that increase energy genration
right???????????
they dont, they want infinite energy aoe back and they can't stand to not hit their buttons
not really
Motivated murderer 
Poisoners Drive is also a Talent that generates CP 
Ye, I was just providing the âcool, edgyâ talent name
Ngl tho, with all this pooling design maybe they shoulda called it procrastinating murderer
Woulda fit my irl class fantasy better ngl
look at it as blizz caring for your wrist health and giving you breaks to relax your muscles
Blizzard donât care about anyoneâs wrist health bro
I was expecting you to use the toes argument
Iâve never seen a big company give as much goon material
soon as i wrote that, i thougth "someones gonna mention xalatoes"
FF14 is 2000x worse but its not fro mthe devs themselves, just the modding ecosystem
It cracks me up, pick the spec defined for being slow and around pooling, complain it's too slow and requires pooling
If anything the devs are fighting it lol
some interesting numbers
5 target CT Only = -10.7% DPS
8 target CT Only = -2.3% DPS
9 target CT Only = +0.4% DPS
10 target CT Only = +0.7% DPS
12 target CT Only = +3.8% DPS
15 target CT Only = +3.2% DPS
its interesting how its not linear, and has a hard breakpoint at 8 to 9 to switch positive. I suspect the energy cost of CT is at play and the higher target counts is changing the equation of the implicit bleed refreshing thats being triggered earlier instead of waiting for it to fall off starts to make up for the DPS loss by using CT over FOK.
example sim for 15 target, I just changed the desired_targets line in the script. (ignore right column, the simc script is overriding that 1 target)
https://www.raidbots.com/simbot/report/tFgxJMeF2gzyiztQMQH4Pk
my take away is throw away this idea of "CT Only".
CT if you want to spread a bleed (which you should if any target is missing bleed that still has significant health left and not about to die), else use FOK.
ive heard the spec is "so slow now its unplayable" when its like 2 apm slower
What's the best race looking like for M+ rogue? nelf or dwarf?
yes
can we like
not
spread AI slop
why did blizz have to make ct a cp builder again? like do we know the logic there?
speed up assa aoe dmg
so that instead of garrote->build cp->rupture->build cp->ct and spread
its garrote->build cp->rupture->CT
cause it seems like if it had stayed a spender, even with the new bleed spread function, it would be better than "spam ct and even if cp capped"
mh i spose it is faster
idk why you guys act as if there is some fundamental flaw
its just a single number change lol
i have no idea if there is
you least then have the CP ready to dump on your last CT đ removing CP doesnt change anything other than not trigger people seeing capped CP and not spending it lol
yeha cus its wonky prepatch bs
the seeing higher DPS at larger add count is a side effect
is that really the big thing? I figured the bleed spreading aspect is what gives it its power and prio over fok
even if capped
well i mean fok while capped doesnt make sense either, i guess prio over env
the fundamental key thing is the bleed dmg is massive, you want to get all mobs bleeding. taking time to dump envenom while some mobs sit not bleeding, is missing bleed ticks
well that then sounds like there is a fundamental flaw then. as long as a filler spreads our bleeds, we will overcap cps using it
till everything bleeds
the evaluation becomes, does the damage caused by dumping envenom make up for and exceed the damage lost by leaving 2-4 mobs not bleeding, and currently the answer is no
if they want to change it, buff caustic/envenom
to make it worth casting
I think people are also missing its only to bleed things, you're not spamming ct the whole pull, its just til stuff has bleeds, then its normal, and its only at super high target counts without a prio target
I feel like it would have made more sense as a finisher that spread your bleeds to >2 targets as we have it now, but what do I know
oh i know. what if it didnt generate cp. or less cp. and cost less energy. or idk. surely there is some way to fix this problem thats already been figured out by the big brains
which is what this was about #assassination message
This sim is testing "after all targets have bleed, compare math of dmg per energy spent"
in 9+ target scenarios, it turns positive i believe purely due to side effect of bleed spreading
Nerfing the damage of CT, buffing caustic, buffing envenom, buffing poison bomb. Lots of things that easily fix it
they could just buff envenom and we'd care
more like un nerf caustic
i really hope they dont go nerf route. our dmg vs "meta" classes is such a divide already.
kind of a weird reply when you responded to me literally sim'ing myself lol.
I hope they go the buff envenom route so we get some ST while also making it worth to always spend combo points normally
agreed, im not opposed to them reintroducing it being the best to dump CP during spread, just im not upset that i dont need to currently lol.
Fucking finally, I thought I would be the unlucky one in our guild who wouldnt get it ^^
yooo gz man
i thought that was like guaranteed like heroic version? is that an rng drop in mythic?
Yes 3 drops per kill
yeah i doubt ill ever get to do full mythic raid clears, guild size isnt large, were more casual, and some of the people who are more hardcore hates raiding lol.
every pug ive done fails at Araz đ
need to find a guild to team with for my people who do want to raid
Thatâs not the choice, itâs does the damage done by envenom + spatter beat out having CT a global later each time that decision is made vs 2 CT, the fact a generator beats a spender is HIGHLY illegal
Itâs like if Mut did more dmg than env
dont look at it as a generator beating a spender, its the side effect thats beating - the side effect being more targets bleeding faster
I consider the side effect part of CT
but that may be due to the sheer volume of it
Itâs like saying spatter is a side effect of envenom
Or poison bomb
You look at things holistically
Not isolated
nah, deathmark lowest dps on the sim, shit ability

for real tho, i am surprised melee is so low on that
its 1m30 ad pack
o
is it us? or sub that got the multistrike talent
or is that just poison multistrike not weapons
dont say that out loud
or they will buff melee dmg by 300000000% again
The only talent I can think of thats what you describe is secondary poisoning, which I dont think we even use
But I haven't kept up with builds so idk
one step ahead of me, i havent kept up with the changes 

with caustics 10s timer, does that mean that target cant trigger a caustic again for 10s but if you dumped envenom on a different target, it could, or does the splatter mark all hit by it too?
i question would it mabe be worth dumping 1 envenom per 10s while spreading.
guys beta just started, they will tune
guys it's still half beta ahead of us, they will tune
guys it's inly prepatch, they will tune
guys it's only week 1, they will tune
where do we draw the line?
The timer is just a relic of the old version, Iâm fairly confident you can remove the new one from tracking
turbo boost
im gonna be blunt there
shut up

You never pool long enough for it to drop and the spells it benefits are the ones it applies from

Woah woah woah, what have they done to caustic
You being serious?
Yeah why havent they fixed it before smh my head???? (it was introduced after the most recent changes)
oh i misread the tooltip, the 10s causes all nature done in the 10s to splash, i thought it was instant splash dmg
All I know is caustic procs from envenom, I didnât think it functioned any differently otherwise
The splash dmg is instant, it just mirrors dmg instances on the target with spatter
Kb too
Itâs functionally afk passive donât think about it
They litterally made it fool proof
thank god I'm a fool
I canât picture a situation where you violate caustic without first violating a core fundamental rule of the spec like donât overcap energy
Or donât spend combo points 
I was refering to tuning in general, not CT problem
so, if you dumped envenoms on a rotating target (can prob get 2-3 in a 10s window) thats already bleeding, the bleed procs within those 10s windows should trigger a splatter each tick.
is that correct? I suspect the sim isnt going into that detail of maximizing targets with caustic applied to them.
Didnât we also work out way back that the envenom that applies the caustic is splashed anyway? How could you f it up
Are bleeds nature damage?
Bro it was rhetorical to get him to think
bleeds do not spatter
oh doh i was thinking poisons
I obviously know bleeds donât spatter xd
they should rename it to crimson spatter
yeah i mixed up the tick in my head my bad
Irl they do
Youâre thinking too hard about it bro
Whatever cope gameplay we can come up with regarding rotating envenoms onto amp poison stacked targets violates having ur dmg into a prio target / staying on dsm marked target
i was trying to see is there maybe still a time envenom is worth dumping during bleed spread
It will be in midnight, Iâm like 99% sure
Blizz wonât just leave the spec overcapping combo points on purpose
Youâll dump cp with env between caustic while spearing bleeds
that implies blizz is paying attention enough to know that.
I mean itâs a dps loss up until like 9 targets, whoâs to say we even get into those situations to begin with
Like I know they ainât got the best track record with bugs, I donât remember them leaving something like this alone long term though
its also not like your required to overcap, its just thats what maximizes damage
Esp since this violates their core principle of class design in midnight being intuitive
Maximising output is basically required if weâre adopting tc perspective
Are the sims you guys are using level 80 or level 90 ones
69
mine was 80/non beta as i dont have a beta input to try on the beta raidbots
Otherwise wtf is the point of John whispyr wowheadâs existence other than generating resentment for spamming our servers with Diablo * wowhead posts when weâre waiting on tuning
**these may be disabled, but no one other than John wowhead know how
So you donât even have the apex talent for energy regeneration thatâll be dependant on envenom, aka the cp dump
sure, but were talking a lot about the first 10s~ of a pull though when initial bleed spreading. once bleeds are established you are dumping envenoms
More than 10s
How much energy you gonna have boss?
People pushing keys pull Hella, heck we have algethar back
Is the play in giga pull dungs like algethar to switch spec to sub? đ¤
Not saying you necessarily wonât be spamming CT but isnât it like 60 energy cost or something, and our max pool is dropping back to 200 or something?
Having that envenom regen come in gonna let you keep spamming ct
Idk bro, are you a prophet or do you have a crystal ball?
Why would it? Also algethar isnt really a big pull dungeon
Its literally only the first pull, where 80% of it is just padd
true just the first part
I have beta is that good enough?
Does ct work like old sub rupture?
whole dungeon is pad tbh
What do you mean
padding vault
Iâd say it has bigger pulls than most dungeons in its season from df
free key fr
Replicating shadows application on proximity
No
Damn, forever dots in maggots instead of a target I want
average high key pack size is what youd say, 10-15?
67-69
Pack size is not the same as meaningful mobs
1 hp mob that counts towards a pack, is an incredibly shit target to spread dots to
pack size dictates how much to spread bleed to, you cant control which it spreads to unless you are choosing to stop spreading if you notice only minor ones are missign it
Right, but you pull 15 mobs, and pally / warrior / dh just delete them 2 seconds in, what has all your ct spreading done for you, when you could have been pumping a prio target
sure if it dies quick then yeah sin rogue has major con there. but higher keys stuff actually lives longer
And if things are alive longer youâll need to maintain your energy
https://www.raidbots.com/simbot/report/s4wsaE6WVB8bZNKQET92Ko 15 target pack has all bleeds spread in 10s
Unless Iâm mistaken and we can just perma sustain the energy to ct indefinitely
go over the ability log on that sim
that plays out how i expect things
interesting how it makes it all yellow warning in expert mode lol
had to do that to get it to 15 targets
https://www.raidbots.com/simbot/report/s4wsaE6WVB8bZNKQET92Ko/simc dmg per sec graph looks clean
Looking at the ability list, seems fine tbh, itâs no more overcapping than we do with garrotte in IC now
Iâm probably not the person to be discussing this though, I know fuck all about how the spec plays atm
meow
woof
Average pack size is well below that, thereâs probably like 3 pulls total that are above 10 targets
Like I would think the average pack is closer to 5
@balmy condor i took your sim and ran it on quick sim to analyze action logs,
default apl https://mimiron.raidbots.com/simbot/report/3wPQoPHmNz6uqsKVC7kpQe
modified ct prio apl https://mimiron.raidbots.com/simbot/report/t6zRDMeC2RSUjMNn8V86UQ
one thing stood out to me was the delayed use of CD's in the ct prio list. were delaying use of cds until we've hit 20% agi bonus from scent of blood
so i ran a diff one on default APL but delayed CDs until bleeds are all spread, so it dumps still but w/o popping CDs until all are spread, and that is an increase yeah but still less than ct prio
https://mimiron.raidbots.com/simbot/report/oHZtcFJsxnEFVH1oeBMvAd
This def changes my flow knowing this as ive always popped CDs earlier
Though im actually confused wtf is even making the APL delay CDs in my CT prio apl.
i think average pack size is 6-7
Though im actually confused wtf is even making the APL delay CDs in my CT prio apl.
deathmark checks for envenom uptime
Whispyr since ur here, I tried 2x scent no apex 4 and while ur pack dam is pretty good the boss dps is deffffinitely lackluster. probably only worth it if u can consistently keep 5 ruptures running
yeh, expected
ye but was a fun little experiment
like -8k boss dps tho xdd
if u wanna investigate
I'll add it to my stuff
i suspect a huge portion of the dmg increase from ctprio APL is from reaching the 20% AGI bonus faster.
yeah probably
does that AGI bonus retro apply to already applied bleeds?
ofc
they could have coded it in a way it wasnt. ie if the total dmg is calculated at application time and stored in the debuff, retro applying it requires them to check the players current stats each tick (slower performance doing that)
yeah but that would be a snapshot
and @balmy condor are you redoing everything on evoker for wowhead too lol? just noticed recommended just suddenly flipped and recall you mentioned that the other day didnt you. or wait that was warlock wasnt it.
you mentioned sims being broken for warlock the other day, wondered if you was helping evoker too
that was in shadowlands
as evoker was broken and suddenly got fixed same time you said that
I fixed warlock sims in sepulcher
Aka 4 years ago
oh i didnt realize you was referencing the past that conversation
as warlock literally was broken for prepatch until that day you said it, so i thought you had part in fixing it
nah
tc's just don't do anything for prepatch
I think maybe monk? just completely disabled their sims for prepatch
warlock and evoker was full broken until recentl. sucks though for players who are trying to just enjoy last bit of TWW as like my whole group just came back to the game from years to decades of being away, so were still actively doing TWW stuff.
was trying to help other friends with warlock and evoker and couldnt with sims being down, but thankfully up now

an un-tuned patch that's also giga fucking nerfed into the ground
like yeh I'm not going to spend an afternoon min-maxing patchwerk ST sims when the relevant mythic bosses they would apply to die in under a minute :P
ngl recently i was annoyed sv hunt sims weren't done
and like their tcs had no pins about buffs / nerfs and the talent or item implications (sv wanted two 1h daggers instead of 2h)
Can you stop forcing bleed build on us by not min maxing sims
I get that some people cba during prepatch but it's such a drastic difference in class discord user experience
with all due respect to the involved parties, this is an individual occurence
đ§
The ones that look the best 
bc it does come down to dps with so few actual dps playing + mistake deaths
its a boost, you wipe
ya just press boomstick
i do, sv dmg is nuts rn
i did before too tbh
sv has felt great for a while to me now
I wish it was a rogue spec 
it even uses 2 daggers ffs
KEKW
bro why u gotta hit em where it hurts
it does dmg while being chill, theres worse outcomes xdd
Ok look im just saying
Whispyr educated me on the state of sub
And lowkey they just need to scrap this version of sub and try again
Its actually so cooked
thats how you know sub is doomed
I woudnt wish the current state of sub on anyone
Ya its like fury warrior but with more headache than fury lmao
i think its gotta be the easiest spec now
i see 0 headache anymore
what headaches you having homie
It actually has the opposite effect where it makes my head numb
headache of how terribly designed it is 
wapples knows, tbh though it lets me really take charge of watching and calling mechanics / kicks a lot easier to do well
compared to say tww s2 outlaw
god knows having to do constant danger assessments to press arguably your best buttons every 20 secs was beyond cursed
in addition to one of the most convoluted prio lists in tww
its insane how the spec is dumbed down to such a degree
and at the same time still has headache talent tooltips
ngl killing spree told me to just not give a fuck and press on cd (unless it's 100% death) regardless and laugh at deaths
did you want more shadow clones with your shadow craft?
I still do get it after it was explained to me 
Added Stealth as an optional trackable buff in Cooldown Manager.
JA HALLO
YOU ADD THE USELESS THING
AND NOT THE APEX
MY NAME IS BLIZZARD

!pandemic
Pandemic takes up to 30% of the duration of a applied dot/buff and adds it to your new applied one. The duration depends on the new instance.
Example: Garrote (18 sec) can be extended by up to 5.4 seconds from an existing instance.
Note: Pandemic applies to most but not all debuffs/buffs
Another banger for my collection
they could so fucking easily just have 1 person for each class sit down and make a proper list of what needs to be in there
and they clearly havent
otherwise this wouldn't be a problem
Thats probably what theyre doing right now tbf
Last minute and all that 
How dare you?
Anyone else have issues with transmogging Kingslayers and then it getting stuck? Multiple outfits have been plagued by this shit and no matter how many times I try to change them it reverts back or messes up later lol
did you tmog both slots or just one
I don't know what I did originally tbh but I have tried unequipping one, swapping slots, everything I could possibly imagine
There is some weirdness with dual wield legion appearances that forces them to be the leggo if even one of them is set to it but it doesnt happen all the time
If you set both to another appearance it should fix
that's what I thought too đ
I've spent like 5k over the last week trying to fix it
Like how does this even happen lol they're not even the same mog and they're set to something totally different
unholy dk cant track their debuff in the essential section because the ability that applies it (outbreak) differs from their debuff name (virulent plague)
imagine you couldnt track rupture
except on nameplates
to be honest i like the cooldown manager more than my previous UI because its so consistent between classes and i have more fps now, but some things are very infuriating about it
hey, so what do you do when mark bugs out as assa?
Cry at losing 20% of your damage
so in tww, couldn't you vanish to reapply it? I'm hearing that's no longer possible?
so you just do shit damage until it magically (or doesn't) come back?
It's applied by garrote now
so the vanish trick works for assa?
so the only way to get rid of it is for it to time out or it dies?
Or finish enough to get rid of the stacks and get darkest night yes
what do you mean finish to get rid of the stacks? use two more finishers for it to finish its cycle and then the next garrote applies it?
If you do not have a mark up
so if mark is on something you can't target or kill at that moment, you're fucking hosed?
why do they still have ds again?
I had my mark bug out right before a gigantic pull so i was just -12 talents
they dont
like this is so fucking stupid
ds only exists if you recognize it exists, just live in ignorance
Remember not to use DN on a dying mob!
FYI it was worse
It used to be if your mark vanished you were just fucked until you could stealth or vanish
Ye now you just relogg and it's fine
how is this any better? lol I am genuinely confused
But now the problem only mostly exists since you can at least constantly apply the mark now just not move it
Is this a meme or
DN is the buff you get once you "consume" the mark right?
Well now you can at least reapply it instantly if it gets munched by something
But if you misapply it
Then its jover

It often bugs out
đ

god i wish they would

so it sounds like play FB unless it's like 20% behind
Thats funny as hell actually
please
Because the game thinks you have a mark on something (like if a mob runs away or something and doesn't really die)
You can't apply a new one, since it thinks you already have one active elsewhere

Or like if the mobs are evading while you garrote
thats lowkenuinely funny as hell
Because tank pathing or whatever
wait evasion causes it too 
That happens
Same happens in pvp if somebody immunes your mark
wait, so to get back to what Charrend said, once you gain the DN buff and there are only low hp units around, is the play as assa to just hold your dick until the pack dies to not fuck up the mark any more?
You just can't apply a new one
Ok good cuz I like trickster
You know what doesnât go away? Hunters mark
hunters mark fade when the mob dies, random streamer dps tier list are forever
@fallow canopy @haughty flicker 



is the current beta cycle what we're getting for early access?
i havent paid attention to anything wow related in like 3 months are we dooming or gaming for midnight
Hallo ich bin Posh, wer bist du?
Current beta cycle is actually behind live. So probably not.
im not gonna ask how that works so aiite, sounds good
The big tuning patch they did on the 17th applied to pre patch, not beta. Theyâre not tuning beta anymore. Thurr
Because naturally, with all the gigantic changes they donât want us to be able to test them out at max level with apex talents. Itâs cool
Beta got updated to be inclusive of those changes
yah can confirm the tuning patch on the 17th applied to both prepatch and beta
they're on the same patch
so assuming this is the tuning we'll be playing with, are we dooming or gaming, as asked by the other individual earlier?
I've been out of the loop for a couple weeks
atm, doom, the tuning is kinda scuffed still
we got like 3 more tuning passes before content
hm
stuff like brewmaster being a mid tier dps spec or random caster spec doing 35% more than other specs
will get tuned
not really a big concern atm
it is

Itâs not like blizz are looking at it that thinking yep thatâs about right, itâs just not fixed yet
Could they be quicker? Maybe
Will it matter? Extremely
Doubtful
yeh I mean until the actual content is out it just don't matter ya know
they got time
im dooming because the streamer i follow last uploaded 3 weeks ago đ
they do this every season
Literally every season
I have good reason
soon
Smooth
3h hour video incoming ? 
nein
:(
you're just asking me to stream at that point 
whispyr i hope ur doing good my friend
i hope the dooming i have incurred hasnt been too rough
on you
and ppl that come here saying "is assa doom?"
Theyâll do that no matter what to be fair
not as bad as it has been before
still a little annoying but like
it's aight
I'm just a grumpy boomer tc
You are getting the hint
<- Shindig dooming about assa
had you doomed just as hard about sub I would be significantly less upset 
especially like "where funnel" and sub is just bp spam
idk
it happens
tier video sandbagging
what can you do
won't matter in 3 weeks anyway
no hard feelings from me
i did miss on some sub stuff for sure i concede
i actually like sub damage profile as deathstalker tho
So did the devs hayoooo
feels good mix of aoe with prio
As a still WoW noob, what does prio damage mean?
Yeah. Like compared to Devoker which is almost purely aoe equal pad
ok i can believe that assa might still have more prio, but it's more so that sub, a spec that is either choosing between ST spenders or AoE spenders, now has a pretty solid middle ground with DS
good AoE and good prio
or like
pressing BP doesn't feel like im griefing in aoe
if we need to kill prio target
so just seems w quality of life
BTW i would feel the same about assa (if caustic worked with singular)
but it doesn't
so
erm
yah but caustic sucks now
caustic is not as good as it was but you can spread dots much easier now
Whatâs caustic % of the overall now?
touche
like 9-11%

Is Env now or main DPS? we finally Envenom, the Spec�
this is like generally what it looks like
Was singular even that good? I mean itâs 5%. Idk. So if caustic doesnât interact anymore youâve lost half a percent of singular focus damage or something. Idk Iâm not math man but like seems like a big meme
Garrote the Specâ˘
I do like bleeds
ct 1 ct 2 ct 3
Yeah but i dont have exsang anymore to press
and rewrite my exsang dot a gcd later
I think assa may have some of the best prio in the game rn tbh.
It just requires 10 mob pulls
Which a lot of the optimized beta route have now kinda
bad spatter = good prio
got it
Its more like, bleeds being strong = more prio. If spatter worked assa would be OP
For singular*
true
I actually don't know what good prio damage looks like on beta generally speaking
Somebody in chat asked me about that earlier in stream and idk what the standard is rn
From what i can see
Arcane is doing about 2/3 assa prio
And demo in cds
Hard to quantify really but ye
They just have the benefit of doing insane aoe as well
Kinda like bm/fdk last season
Not havoc funnel but good prio
and its prio because all the bleed dmg gets directed into the maintarget with singular + the env you butter into them or what
@solar wyvern guess who just set up sin and tested for 15 mins without poisons on
THIS GUY
i was like "there is no way sin is this slow now, this is crazy"
what a lack of weak auras does to a man
okay something broke my ui and i only have the prd active. did anyone had the same?
for some reason cooldownmanager, blizzard std, duplicates my stuff and throws lua error
my strong auras
Overall?
Granted my mark bugged out for the entire pull before garfrost (like 14 mobs)
Good spec love it
Banger hero talent init bruv
why is assa so much less hectic to play than outlaw, yikes
Yep I've also had this a few times
I turned all addons off and reloaded and later put them on one by one and now it's gone for me
i solved it by just putting rupture off the bar saving and putting it back
then it was resolved directly
For me that didn't work đ
weird ^^
So glad I had to ditch my WA pack that has worked for years to install addons that sometimes choose to work
so you never needed to update your WAs? impressive
surely fatebound will be viable in m+ 
I don't think my poison WA had changed in forever
Ye all they have do is buff fatebound spatter by 22%. 40% spatter sounds like it could be good!
remove spatter
Better overalls from DS?
By virtue of moving the keyforward yes, actual number? No probably not
I made a friend
Was expecting bobr, that was not a bobr
The property manager is so scared of it, she wonât even come outside lol

Caught up on the tierlist now, was enjoying the video until that guy put Arcane in B tier đ¤Śââď¸
God damn if we playing deathstalker again i might finally give up completely on my rogue
Turns out a spec gets worse when you nerf its damage by 15%
well, still prob tops sin rogue? honestly would prefer them get all specs closer and let them vary in playstyle and make skill purely the divider on dps. its dumb an en experiened 'meta' class can out dps an experienced 'bad tier' class.
florida?
glad im european tho
im scared of these big lizards
like u have to assume in every water could be an alligator chillin
saw some tiktoks of some guy roaming the everglades at night and just yoinking every dangerous animal possible
is it just me or does
have bleed-related spell icons coming out of its mouth
It does lol
The old crimson tempest in there too
the
man needs help fr
he's one shiv away to die with all thooses bleeds
Tbh sub with windfury bshout does arcane mage level damage in my experience
Arcane prio is also way worse now
i just wanna play sin lol. i cba dealing with extra positional requirements of sub. and combat (im old, ima keep calling it combat) just feels diff now than the old days. plus lazy to get swords.
Well in my experience also sin does crazy prio so maybe its a good slot for phys comp, maybe not defacto meta
"extra positional requirement" 
does sub not need to stay behind target still?
I mean for what 20% more backstab damage?
do people just ignore that lol?
ah
But even then, its like 4 seconds
what do you mean by this? not aware of what that means
Ye
the mob parrying your melee attacks?
Raid bosses have a 3% to avoid (parry) attacks when attacking from the front
whats the conal look like on that, side good enough?
it makes sense just never considered that before
but wouldnt that simply be true for all melee? not just sin rogue.
Its like id say 150 degree cone for parry?
150 O.O
thats pretty wide lol
Well like for example, on dimensius, if u are on the far left of the platform, you are technically hitting from behind
Since hes so big
but ill keep that in mind, but yeah some fights gotta stack so cant do much there. though, are tanks not able to keep salad bar facing away? every one ive done seems tank stays with the group then turns the boss when the conal aoe happens.
Idk in mythic theyre swapping off on mechanics to avoid being double hit by conquere
So thats why he turns sometimes
Pribably early taunt
everyone ive done its felt like the conal starts by aiming at the group, then the tank turns it away, as was taught to stay still and trust the tank will move it
the taunt timing for the combo on mythic is tight and order of frontal/soak is random set idk
Ye thats just the second tank taking threat
And he cant stand other side
Cause then hed be frontalled
So its just a dance and a spin
ive not done it on mythic though, every pug has failed at araz đ
ima do another mythic pug tonight
daily reminder of trickster supremacy
parry proof+1h tricks

Bro it used to be that you HAD to attack from behind or backstab wouldn't work
and Ambush and garrote
wb
That was a lifetime ago
Feels like yesterday
Meh I was combat in MoP so can't really comment
That raid lasted a year you get bored and play other specs
or just leave entirely
Maybe its rose tinted glasses but I don't remember raid logging being much of a thing back then, certainly not in tbc/wotlk/cata. I didn't feel like i had enough time to do all my things on ONE character let alone alts. Now it's like I have to play 6 different classes just to avoid raid logging
Easy in what way
it was a product of its time i guess
had fun in every expansion
but i am glad it is modern now
rip backstab doing dmg as sub tho
was never a fan of that stigma spec x is pve/pvp only
cata was the first time i really played it in pve because it was good
I do find it funny when classic mains called wow hard
when i knew people in old days who used wow player as an insult
for someone that plays easy mmos
Old
ngl i was still fetus status barely

i used to bop rogues when they hit killing spree

Who cares











