Explanation of why stealth benefits aren't as important as you might think:
- For starters, "Chain pulls" are NOT when the tank pulls a new pack with 1% hp remaining on the previous mobs. That is called "Bad Tanking", and it sucks for everyone in your party.
- Correct Chain pulls usually happen while the previous pack is still alive and not dangerous. This increases uptime on more targets, which is the biggest increase in DPS for the entire party. This is also the biggest reason why you see high key level players doing so much damage.
- Garrote is roughly 7-9% of people's damage in a key, most of which is already empowered/cleaved
- Most energy spreading will come from Rupture to maintain scent of blood, not garrote
- Without a Trace (+1 vanish charge) only grants roughly 2 additional casts across a whole dungeon, but does allow for holding vanish for large chain pulls which improves the quality of each vanish
- You can argue that it "feels bad", but numerically there is very little ground to stand on, the dps simply isn't there.


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