#assassination
1 messages · Page 1059 of 1
so for m+ if you get a clean restealth before a pack.. you would save your vanish to reapply improved garrote for when your initial carnage garrotes fall off?
i feel like sometimes you have to wait when people use their CDS in certain situation because i feel like stuff dies really fast
but i could be wrong i’m still figuring out
Yeah especially in low keys
yeah low keys im wondering if i just wait for next pack because warrior and arcane mage
blow all CDS
no way my death mark kb will be useful
even in a 12 on non tyran
this spec was meant for raiding tbh lol
!restealth
Explanation of why restealths aren't as important as you might think:
- Garrote does roughly 14% of your damage overall in a key. This means from 100% improved garrote uptime to 0% improved garrote uptime, you would be losing 4.6% of your overall damage
- You can add in some sanguine/rupture value from carnage, but chaining allows for higher uptime and smoother energy overall, eliminating a lot of ramp at the start of a pull
- This is compounded by the fact that you simply do not lose that many restealths (chain heavy spiteful weeks are only about -30% on stealths)
- You still have vanish which gives you plenty of options to get your stealth effects
- This has been supported by logs and by simulations, for many years
are there any youtube guides for prioritising rotation in m+ and raid? getting back into assassination after almost 5 years of core sub/outlaw
https://www.youtube.com/watch?v=st6UJOP5Ok4
This video was from s3 but it's still for the most part accurate, check out his recent vids for more TWW specific stuff (again, all the major concepts are still the same from that video)
To note, this was recorded late thursday night before my raid testing group fell apart
AoE is a bit of a beast to tame and there's a lot more decisions to make, so we got a little bit more rambly in this one sorry :( watch it in 2x of something I don't blame you
Follow me on twitch :) https://www.twitch.tv/whispyrttv
Written Guides
Wowhead: h...
In M+ : Crimson Tempest and believe!
this is good, looking for pvp ones too
i assume Envenom uptime is still really important right? just coming back to the game
Yeah if you mean it’s like 100%
i mean like, do i have to be maximizing it or will it just be up all the time if im doing things right
If you pool correctly yeah it’ll be really high
!pooling
Oh
Moroes is dead
sad
Pooling while Moroes naps #assassination message

11 am tee time tomorrow
actually getting to the course early and warming up
ty
guys there use to be a weakaura for kingsbane that showed enevonom/shiv uptime i cant find it anymore is it removed?
Look for Notter’s Kingsbane on Wago
found tnx
if u dont go CT in M+ is it really trolling
this feels rly good tbh even tho not the favored
Depends on how high keys you’re doing and if you have something to live your kb for caustic to work every pull
Also MA can’t be better than something else where you don’t vanish for the end of kb anymore
i feel like Vigor is bad with Sanguine Blades am I right or right
u should pick CT in m+ always
the demand for ST increases as the key increases
not the other way around
you cooked too close to the sun. burned the kitchen
ok
i dont feel anything anymore
Is there any bug with envenom hitting harder sometimes? i saw kush complaining about it yday aswell @balmy condor
that he didnt realise where more dmg is coming from
here i have only used 1 minutes
no 2mins
i mean i was doing 4.5mil envenoms
and not on first boss
is that normal?
Also are we aware that darkest night does not give energy back?
or im cooked?
deathstalker does massive envenoms, but i dont have any data myself on how hard it hits after the latest tuning
i heard some people do 3m before the last tuning, so i guess its kinda up there, yes
With Darkest Night I was hitting for 3m on target dummies during 2mins with old version of serum trinket
Oh responded tow rong msg
but also darkest night gives energy back when you gain the darkest night buff, not when you cast the darkest night envenom
Yeah just did a 3.1M during deathmark on target dummies with 612 gear and serum up
Huh
Didn't clear the witnesses have a buff associated with it?
this is just shiv/execute/10% stat buff from flowers/on the damage amp boss on a darkest night envenom. seems normal
it does! or rather, it used to earlier today
I'm just on target dummies and it doesn't right now
Like I'll apply mark but I don't gain a CtW buff
casting fok still does ctw damage tho
its 2nd row 3rd icon from the left
try to setup a mark with darkest night see if it works. not sure if it works if u get marks through ambush from stealth
Oh
I see it now, I thought it would have like
the same icon as the talent, or of the damage spell
and not something else entirely >.>
that woulda been nice, but we got this... no idea what im even look at with this icon tbh
!restealth
Explanation of why restealths aren't as important as you might think:
- Garrote does roughly 14% of your damage overall in a key. This means from 100% improved garrote uptime to 0% improved garrote uptime, you would be losing 4.6% of your overall damage
- You can add in some sanguine/rupture value from carnage, but chaining allows for higher uptime and smoother energy overall, eliminating a lot of ramp at the start of a pull
- This is compounded by the fact that you simply do not lose that many restealths (chain heavy spiteful weeks are only about -30% on stealths)
- You still have vanish which gives you plenty of options to get your stealth effects
- This has been supported by logs and by simulations, for many years
Does darkest night give you energy back boys? @silk bane
So is the general jist in m+ to dot up enough to maintain energy and then prio target and envenom to work off the splash of caustic?
Yeah
Can throw a CT in there too for more AoE damage as well
Sweet appreciate it, haven’t played sin since like season 1 and barely did then. Trying to relearn it
hey guys im looking at switching to my rogue for this expansion anyone got a build i can use to get used to the beta build with a rotation?
wowhead or pins
the builds you put on are to be used on beta or live?
thankyou 😄
np
Thank you, Whispyr
np
the vanish during kb we did before was for nightstalker right?
For Master Assassin
oh right
But because we lost so much power in Kingsbane with its nerf and the removal of Dance/Nighstalker, Master Assassin lost a lot of value as well
And no longer really sees play
We currently just use Vanish as means to reapply Improved Garrote
gotcha, thanks
Npnp
he's still the same guy
never expected sap to be a rankcist
hey, when playing with 7 cp talents, at how many should i start using envenom and rupture?
You should aim to use finishers at 6 CP
5*
correct
what about if there is an important add spawning in the bossfight and we for some reason still play deathstalker, do we just finish at 4 cp then if DN is up to avoid risking a max cp envenom or the need to rupture instead?

no idea

ok ty
do u guys have a recommended talentsetup for low keys? the ones on wowhead all use master assassin, but we dont wanna use that anymore right?
Wowhead is updated
if they do have it
then we do want to use it
the other nodes are just bad aswell
the bleed variant for m+ is better for lowkeys
with zoldyck
Hellou im new in WOW
Wanna try rugue, could you please share the guide
for dungeons and raid ))
in the pins
ah okay, but i dont rly play around it right?
you'll mostly use it for spreading dots or to apply improved garrote before you DM
ye ok, ty guys :9
hero talents for m+? is there any pic to see them
Deathstalker plays momentum lingering because the other choice nodes are trash, fatebound plays cold blood and inevitability
It’s pretty likely we see more tuning specifically on those choice nodes
Especially the deathstalker ones are really sus
Follow the blood is just really weird cause momentum of despair does the same thing but better
Like they’re so similar
Follow the blood is just damage
Momentum of despair is crit chance and damage, which is also just damage
Except crit chance then also gives cp and energy if you play dashing
And they buff all the same things

Yeh that choice node has always been a big wtf
It’s not much of a choice if both choices are identical
delusion node
more aoe dmg on the skill you use only in aoe
or more aoe dmg on the skill you use only in aoe

And then the other deathstalker choice node, symbolic victory is just really bad and that’s about it
Symbolic victory tbh should just be “envenom damage is further increased by 10% when cast during shiv”
Instead of just the first
Making it just the first envenom is problematic
personally i wouldnt even care for those nodes if the mark was reasonably applied and consumed
now im just silently griefing
sniffin massive amounts of hopium for something better
lets say u have a fight like experiments
mark falls
cya bruh
laters
Yeh, that’s basically what the second to last boss is
It’s not 3, but there’s similar jumping around and spawning/disappearing
yup ive seen that on ur stream
there is jsut no way deathstalker sees the light of day if mark remains like that
coinflip ftw
Idk why we even have timers on stuff either
Like why does the capstone need a timer
What’s the purpose
The only thing adding a timer to the capstone does is make it worse to play
I mean it doesn’t even do that
If you’re in combat the timer is completely irrelevant because your top priority is getting the mark back up
So you got 30 seconds to apply an envenom and you’re doing it in 5
In aoe you’re doing the same thing as well
But in m+ if you have a long run between packs
And then have to spread your bleeds
Now you have pressure from the timer
And why
Like what’s the point of that
Yeh
Like the tree is functioning fine
The timer and the capstone triggering on death
Are great
But it’s just all these tiny things that make the hero talent absolute agony when you hit those situations
Like why does the aoe choice node do the same thing on both sides, kinda weird
Why does the capstone timer exist
Why does the mark drop during intermissions and shit
Is it intended that we fok in st?
All this kinda weird stuff
Shiv with fatal intent
Ya know
75% of these talents have some jank involved
something something "friction" and "skill expression"
idk man
just insert any of their ussual "here is a reason why thing has a clunky mechanic" reasoning
Yeh just undercooked
like, idk, my opinion is
some of those things are legit easy fixable
dont even need greater changes to atleast make it not akward/a pain in the ass and literally unplayable in some fights
and they just dont do it
so we have to wait for the comming "Bigger changes" in 1-2 patches and its finally allright
They just hate rogue… arcane mage feedback regarding nether precision got heard and fixed within days
Deathstalker is on life support since reveal
Question: If we try to trigger our capstone [Fateful Ending] (aka lucky coin) with coldblood and 2 vanish charges it doesnt work. You would in theory break 2 stealth getting after first few sec in combat 2 guaranteed flips and another 2 for breaking stealth. Making it 5 and now another one with coldblood talent. I am probably missing something just want to know what
It does work with double vanish
You just have to leave stealth for the vanish node to work (so you cant envenom in vanish)
Just that taking double vanish for proccing it earlier isnt worth it
yeah it worked I was kinda "shocked" you can essentially control with that the capstone.
Just number wise? Isnt this worth during prog on pure st boss?
Why would it be, you'd have to spec double vanish
Which is like a 5% loss, just to proc the capstone 20 seconds faster on average

You’re telling me I can get a 0.2% gain for the low low price of a 5% loss?
WHAT A DEAL
finally you understand the m+ andy mindset

I didn't care about the numbers just the fact you can force the capstone is interesting.
yes bad deal, but just messing around with the talents.
Ye sure, but that should be the default even without double vanish imo
kush cooked best m+ build clean your eyes before looking at picture
Controlling the stacks with CB should be the gameplay loop of fatebound imo, instead of just...nothing?
What
exactly 😂
The more I look the more confused I am
Unlucky spatter with no kb
yes that also is something that might be good. Also tested that. Feels a bit less control but the uptime in m+ playing CB over echo seemed higher from lucky coin. (could also be just luck to little sample). Not caring rn about numbers.
he is testing it now troll or not
No shot
hes trolling
Well you dont play around cb
You macro it into everyone of your abilities
yeah just had with cb more uptime
but low sample size could be w/e or just good chaining from tank not losing the buff
the title is "rogue is OP"
go figure 
yo ive tested it
it sucks

Try the same build with swords, maybe it's better
based
is there any beta sim for assasin builds?
depends what you're looking for
st builds?
those are in the pins
CMQAAAAAAAAAAAAAAAAAAAAAAMjZmhZmxyMAAAAAAMbwyMAAAAAA022MzwDMzYMzMLz2YMGMzMzMzYmNbjZAAAABgAAA
fatal intent working on beta at all? dont see it in details or in simc anywhere
yeah but its still some infos about dps profile
what matters on a profile is still the same
no
the spell data is completely fucked
so it's just 0's
interesting. Well beta is beta
i was interested to know how much difference is between my profile and sim profile
not to be a doomer, cause I am certainly optimistic about the expansion, but it seems like there are a lot of bugs and pretty undercooked with where we are being 3 weeks away
logged into classic hardcore again
Kinda banging
they're gonna be doing fixes every week all the way through season release
I have faith
usually expac releases and we don't have much until raid release
but they gotta just crank changes every week
there's no other way
yeah, agreed
ye like the actual point where it needs to work is still further away
people tend to forget that
We got multiple bug fixes from 1st week of 10.2 till the actual raid release
Surely bug free when raid releases
it does feel farther behind than in other expansions, but I think they can get it there in time
Even recup is getting fixed this time 
hell no
Does it not work either lol
huh
as sub, you dance like every 30 seconds, it should be doing giga healing as sub
it does NOTHING
I mean it only does healing if you need healing
soothing darkness works
it did a shit ton
recup is the one that doesn't
^
ye cant remember soothing not working
Its just that it tends to overheal a lot
gigantic
More than I thought
I would've expected like 25k
Isn't the bug that it just stops working as soon as you stealth
400 hps
maplestory is just better
it works sporadically can't really tell why
It worked for outlaw in 10.2 as well
Like I remember looking at logs and it doing literally nothing
But it just happened to work decently on my kill logs
Wait does that mean recup is op? If it works you kill
surely
Makes sense to me
if it never over healed
it should do 3.3k hps per second
if you have a mill hp
at 1.5, it should do like 5k hps if it didnt overheal
it does 250.
this is outlaw? I assume because of thorns?
crazy that it worked there and other times it does nothing
We played that in 10.1
for aoe rotation in IC window should i change target or it spreads garrote and rupture to targets those do not have debuff
i mean for 5 targets i assume if i use 2 times garrote and rupture on same target all targets have debuff?
if there are 6 or more targets you should swap targets to an enemy that doesnt have gar or rup
yeah on 4 or 5 targets it doesnt matter
cause all enemies will get emp gar, even if you use it on the same target
Hello. I know, I asked this a couple of days ago, but I'm still kinda struggling with it. I would like to play Amplifying Poison as well as Serrated Bone Spike, but I don't know which points I can take out. I would like to keep the 4 Keystones I have selected as well. One point I thought I could take out was Master Assassin for Doomblade, which still leaves me with 1 point I need to get, but all these talents seem kind of necessary to me. Does someone have a suggestion?
MA
ma is basicly irrelevant node
That's Master Assassin right? I can put that into Doomblade, but which point can I put into Serrated Bone Spike?
ironwire
u trade the silence for dmg
Isn't Iron Wire really strong though? It also reduces the enemy's damage by 15%
ye it is cool
I guess there are no other talents I could take out, because they're too strong, right?
assuming u wanna keep amp poison u cannot skip LD
basicly u could coz u can go down from doomblade
but i would sim the tree
its already buffling to me coz u wanna keep the 4 capstones
personally im feeling very weird when im not specced into zoldyck

It's a little weird, I know. I really do like Amp Poison and Bone Spike though and I have only seen the Raid loadout on wowhead with both of them
I'm trying for M+ though, that's the problem
bro wants the 4 capstones what u staring at

got any better ideas? 🙂
idk
yeah its obvious
Taking 1 or the other, can't have everything in a talent tree
ye thats the point
ild jsut sim personally,u cant have eveyrthing
u sacrifice stuff for dmg
but idk,DTB for m+

Yeah I thought maybe you guys would have an idea what is cuttable like Master Assassin or something like that
Still, thanks for the suggestions!
u r welcome fam
I definitely think not taking iron wire is troll in keys
but DTB isnt? 😛
idk how much DTB without amp even is
Agreed
amp and dtb both are some ''st'' elegently
but i even doubt that makes any diff compared to zoldycks
and ap
thats the epitomy of trolling tbh
You could remove 2nd SHiv
Master assassin is definitely the first talent you should be cutting in this situation, if you want to keep amp youll probably remove second shiv charge
How big is the impact on Kingsbane with only 1 Shiv?
You dont have AP anyway so shiv is only really singletarget dps
Spatter?
with kb
Or does that not work
Actually it doesn't right to not double dip with AP right?
It does not indeed, unless theyve changed it recently
so when using the m+ build from the pins, do we vanish last 3 secs of kingsbane?
No
Oh, I actually did not know that Caustic Spatter and Kingsbane do not interact. Today I learned
Oh, then I understood it incorrectly, mb
It spatters the pre-shiv kb damage afaik
Where would you shiv then with only 1 shiv? At the beginning of Kingsbane or at the end? Or does it not matter?
Should be at the end
Alright, thanks for the suggestion! I'll check it out
I really like the way sin is played out. Either you go full bleed or go full poison
Or full ST + IC and Spatter 
I find it a bit weird that theres a talanet that makes poison do decent aoe, but none that makes bleeds do decent singletarget
or one of the other 35 builds
Since bleeds in general is aoe and poison singletarget focused
I wish DM wasn't tied to a specific mob
Doubles poisons too
It should be appilied to all Mobs
I mean
I personally just prefer bleeds
And bleeds are weak
I would rather keep it as a ST thing
I honestly don't think I have any problem with assa right now, I wish we still had dance but that's it
Oh and if we end up going VV and not using vanish that will be omega cringe
How?
It does aoe with spatter
I think it's just different than other specs
A lot of people wanna make assa like every other spec idk why
Well, like Avenging Wrath
Yea why would you want it to be another specs CD
It's a personal buff that doesn't go away if said mob dies
Exactly
If only we had an ability that made us do our damage anyway
which obiviously a simple fix. DO higher keys lol
That suddenly would kill enemies and not waste your damage
Yea exactly
You lose the CDs going full but you get sudden demise pops in low keys
Which might be better
Its not better obviously, but sudden demise makes it a lot less bad
Also if you're doing low keys because that is like your ceiling, then having a prio mob just get deleted isn't even bad
Yea I meant better in feeling not numbers
DM definitely felt bad in m+ before spatter
Legit 0 aoe cooldown spec
Or well I guess IC was a cooldown
If shivs at the end.. wouldn't you be missing a lot of damage with this type of build? Kb on trash is already weaker cuz it dies quick.
So shivs a waste until bosses.
Doesn't sound like an optimal build attempt
You wouldn't wait to use shiv if mob dies before ofc
Idk what you mean? Shiv is already weak on aoe without AP
since i couldnt find it in the pins (maybe blind idk): do we vanish for garrote at the end of deathmark since we dont play MA for KB? (for raid only)
Your first vanish it when your first garr is below 6 secs
Then you just delay DM a bit and sync vanish to DM forward
whats the cd usage website called again? where u can see when the top logs uses cds
Lorrgs?
thanks bro
im really hating these hero talents in the sense that some of the utility / passive nodes from certain trees are so dope, but the rest of the tree around it is so ass that you cant play it
(singular focus / 1h tricks as an example)
How about you singular focus deez nuts
ay man idk if it doesnt work or something but seems like a great node
didnt check beta bugs
its not bugged
it just doenst do anything
lol
like, the dmg is far from beeing a giant big thing you focus on
Its less bugged nowadays and actually does something
But yes, nothing you play around
What hero talent tree we playing in tww
its some 2% more dmg on aoe situations against your maintarget and thats it
crystallball says:
either deathstalker or fatebound
ask again when tuning is done
As long as they're both within a few % of eachother I'll be happy
thats their goal
Not a fan of being forced one way or another

I mean name one time this game has ever had balancing issues

DF was overall well balanced

It actually was
inc: people swoop in and bring up he couple edge cases
Doomers gonna doom
raid was good, m+ has been kinda fucked since 10.1.5
I played Assa in S1 of DF and then moved to Ret and WW, coming back for TWW and the changes they've made to Assa are pretty great imo
had a period in 10.2 where it was decent tho
Is vanish the only way to reapply death mark in a long fight with an intermission effect (where the mark isn’t fully consumed and you are unable to reapply with the capstone)?
For assassination, I mean.
If only there was an ability we had previously
You know what? Agreed
congratz, you found a problem that blizzard apperantly cant find

They should just change it to double crit mutilate applies deathmark
I'm happy Sub gets a bit more identity back by being the only spec with Shadow Dance personally
Thanks...yeah, that's annoying. Probably would have been fine if we still had shadow dance or an alternative...
Thanks for the response.
Designing Assa around Shadow Dance is bad... If I wanted a spec built around stealth I'd play Sub
I agree I just wish they would have redesigned Outlaw and Sin's trees a little bit more with it's removal
Tbf as someone who PvP's a fair bit too, I'm very happy to see double Vanish as an option for us
Brings Assa more in-line with survivability there
What Are the current Go to Hero Talents for Assa in m+?
or like
you know
make it applie with rupture lol
the ability both specs share
and its a mark

Would be awesome if someone could give me a Talent Import for a quick Test on Beta
Check the pins or WoWHead 🙂
is assa op on current beta build ?
good ol vendetta 😦
Hopefuly not
That might be too passive for Blizzard. Maybe a standalone button we press?
No more buttons 😠
i have something i need to get off my chest
so i was doing a dungeon last night
and my caustic spatter was bugged entire dungeon
was going off at all
i left dungeon reloaded
and it was fixed
this is like triggering as fuck rn
on live?
I really dpnt understand the deathmark tied to ambush thing. Why its not garrote, who knows. What about some sort of energy management way to trigger death mark app? Energy capped for 3 seconds and your next envenom applies? Feel free to tell me I'm stupid for a reason I'm not thinking about 🙂
yeah on live
100%
i was doin halls
and i was like wtf my Caustic spatter WA wasnt even triggering
I don't think anyone likes it on ambush, but on garrote is bad because you wanna garrote other targets too
And also definitely no one wants to be energy capped for 3 seconds
Exactly why I was thinking of some energy related thing, that way it resets between pulls or on intermissions
Personally I would rather it just be a seperate button
Yeah... buttons 🤪
idk, we knew it was a bug on beta
I mean we lost 5 in DF I think 1 button aint bad
well its happening in dungeons
and i can confirm it
and ill record a video if it happens again
The only reason it is on ambush is probably because people complain about buttons
blizzard needs to fix their stupid game
I'm not convinced that's the only reason haha. But I hear you.
I think whoever designed it doesn't play the class. The button thing is secondary ....
hey what else are you guys picking if you dont use Master Assass
Raid:
I took imp poisons instead of MA
MA maybe better but sounds so dogshit in m+ without dance
@exotic hazel You really dont like Middle capstone
Its not much dmg is it?
alot of people say poison bomb sucks
Am I wrong to think nelf racial for keys will continue to feel BIS?
Only go down the middle if you're going full poison route which is kinda bad in low keys
I don't think I have ever heard someone say pb sucks
nelf is bis even if it didn't interact with stealth if you do really high keys so
nelf is bis
otherwise dwarf but we got cloak
low keys as in 12 and lower right?
I figured. Just wanted to confirm.... nelf forever
low keys as in where target doesn't survive DM+KB probably
Or where you don't need more ST dmg
This ^
yeah this really is the issue
Yeah I generally don't mind it anyways
I did have an idea a while back of IC making your next Rupture be an enhanced CT
Rather than it's own thing
Ive noticed
in low keys
CT is a must no matter what
you just set it off and it does very good dmg
yeah ST is great in pushing .io but if you're a class that dunks on overall, send it for overall and let somebody else do the prio (mage
)
it lasts a long time tbh
I can't put into words how happy I am that IC is now a passive, and that Sudden Demise is a thing
Considering the last time I played Assa properly was S1 of DF
Such a huge QoL change
spec def has come along way
i was actually enjoying shadow dance alot
but its ok they just need to get rid of slice n dice
Dance was definitely poggers
I get all the reasons why Dance is good
I just personally don't like it for Assa 😂
Main reason being it's just another button to press that affects our rotation/cooldowns etc which I love as is
does someone has a build for assa m+ for beta?
CMQA27SZpS4XnmFfcXRqkppuwbMjZmxMWmBAAAAAgZbwyMAAAAAA022MzwDMzgZmZZWGMGzYmZmZmZsttMmBAAAAAAA
Why does
#showtooltip Envenom
/cast [Cold Blood]
/cast Envenom
not work in deathstalker build? like i have it, just does not work as macro
why does it have [] there, should work without it I'm pretty sure
Where’s that noob whispyr? 🍺
It does not work even without brackets
Brackets shouldnt be there, but otherwise its probably because its either on your stealth bar or not on your stealth bar because it should work
im trying it now on beta, not sure if anyone else is on, but apparently my macro does not work when im playing with deathstalkker hero talents, and with fatebound it works when i get 2 stacks
Definitely sounds like you don't have the macro on your bars for deathstalker
Oh ye right, theres a bug with the fatebound talent changing the spellID
Oh no
I dont remember what the solution was for the macros though
Do you have a space somewhere it shouldn't be? Works fine for me on deathstalker
just tested on fatebound as well without changing macro and it worked for both hero talents 
Make Rogue Great Again
so is it intentional that i cant re-apply deathstalker stacks with ER'd envenoms? please say its a bug
rogue feels significantly better in beta
but its got a way to go
deathstalker still
bug
ok thank fuck
trust its really poo
i dont mind the playstyle tbh. idk about the dmg but i'd rather be marking stuff than throwing coins. ig its a fantasy thing tho
dwe
dw
deathstalker will be atleast playable on launch
blizz cant be this horrid
To clarify, we do not know for sure if it is a bug. It may be intentional, it may be a bug. It seems like a bug but it could be read as intentional. It is not clear. I hope it's seen as a bug, but there's not a guarantee it will be adjusted from current behavior. I suspect that it will be fixed to work with consuming the marks (to progress it towards darkest night) but it cannot be used to proc Darkest Night envenoms. But, we have no confirmation on their intention (that I know of)
i get fatebound as outlaw tree bc they are already some kinda rng gamblers gameplaywise and gold coins with skulls and stuff seems pirate-y, but idk how it relates to assarogues tbh
ya i hope we can use ER to proc darkest night else the entire spec feels clunky tbh
i hit the dummy for a bit and had fatebound coin tails as 18% of my dmg. 2nd highest %. like dude what is going on LMAO
idk, rogue-math, works differently apparently
id be surprised if new rogue talents werent hammered to direction or the other every patch, itll be a mess at launch, but maybe some broken builds can be fun zerg in bgs
fatebound is less rng then rogue is rn mate lol

people dont realise how much RNG rogue is on all 3 specs in Dragonflight, its funny af
20%+ dmg variance 
yeee well thats tru
even outlaw is blamed for roll the bones bc "rng" but like with correct procs and crits its 3-4 times sustained damage even without bones
idk if ass is worse than ol or sub tho
the bleeds are pretty stable in comparison
mate
just no
first of all, RTB is fuckall in RNG overall
the normal procs have way more influence on outlaw then RTB ever did outside of legion
and assa/sub have gigantic swing simply because their dmg is rn all compressed into windows and that we have 20000 rng factors in the game that can make those windows even stronger
weapon enchant proc during Kingsbane? GG, you won
that's insanely high
it should be around 10-11%
yeh well thats what im saying, in regards to procs, but idk playing assa just feels sm more stable dmg wise on st compared to sub or ol
I mean ofc there are exceptions
1:07 combat time. i just played normally like i would in DF. didnt really research a new rotation or anything. just rng i guess
was 16% not 18% but still
1:07 is just very low sample size, if you have a big chain in the opener it will be very overrepresented compared to a 5 min fight
ya it wasnt a long pull, i was jsut messing with the dummy and feel out the hero talents
And then you won’t see tails at all
If this stays, fatebound could be a win in quick pulls and pvp, but the idea of building all the way to capstone is not as likely, besides, the capstone is kinda meg
Meh*
esp since it discourages other finishing moves
not being able to use slice n dice or etc bc of mean streak is situationally very annoying
Why would you not be able to use slice and dice
And why would you want to use slice and dice when you could just envenom
i mean you can use it but it encourages you to smash envenom for quickly smashing into higher stacks of heads
if you don't wanna flip, just snd on 4cp xd
Im not saying its bad but just annoying
In long encounters especially
I still like fatebound more but im not sure how itll feel after playing it for long
I have no idea what youre talking about
Theres nothing you play around with fatebound
Why would it be annoying
thats the thing
they are cooking high rolls on low timers

yeah i mean, what im sceptical about is the flow of getting lucky and getting more cp, and then hitting envenom again and again
I dunno, i havent played it in a boss or smth
Just sounds kind of restricting

Maybe im overthinking it but im gonna wait how it turns out
I don’t know what that means though
Getting more cp and hitting envenom is legit just the rotation
We generate and then spend
brother,fatebound is as consistent and steady a flow as a spec can get,u get extra cp,u dump them,its more dmg
there is no downside to that
literally
We already finish at 5 or more cp with or without fatebound
So there’s nothing restricting there either
I’m just confused what “flow of getting lucky” you’re seeing
its probably the good old "win-lose" mindset with the flips
and not the actual "win-win"
ild lose for u babeh

This time, we're the House. And the House always wins

ye well this is a good point tbh, i do kinda look at the stacking effect with capstone in mind, which is kinda meh anyway
You get the agi from the capstone 20-30 seconds into the fight and then you’re winning
Sometimes you get unlucky and it takes a min or whatever
But it be like that
Not like you can really control it
shouldnt overthink of it,it is what it is,it starts and ends and resets
its a designed routine
guilty as charged 
in beta, do we still want to shiv/tea during KB or just last 6 seconds?
whispyr so i went the build no one likes to go
but since its tyran i figured it was usual to be a prio dmg build
worked out well
Shiv covers the whole kb, tea during shiv if you won’t overcap energy
Idk what that means send a pic
so shiv needs to be up throughout the KB got it.
@balmy condor yo why is the beta sim using the on use trinket at 23s and not actually getting the buff until 32s
Which trinket
Because it’s implemented like that
There’s an rng delay in sims because you have to do the mini game
I have implementation for it locally
is it the same with aoe? after u spread bleeds you still want shiv throughout KB?
Yes
cool thanks!
Np
if we have blindside, can you always use it at 5 instead of finishing
since i think it only gives 2
if it procs seal fate
if you have 5 just slam a finisher
It gives 2 baseline, seal fate would be 3
So yeah, if you have 5 you finish
Spec also generally rewards more finishers, not higher quality finishers
So little incentive to go higher
can go up to 4 with talents
Not really
4 if seal of fate
Double vanish sucks, shadow heart sucks, master assassin sucks, you’re not taking crimson tempest, also not taking iron wire, and the build as a whole is insanely heavy single target so unless you’re doing +16’s or +17’s (which I assume you’re not), the tree isn’t gonna even do much
2 base, 1 with improved ambush which is how you’re getting 3, then seal fate is 4
Exactly :3
What talents do you recommend I use? I'm having trouble playing with Crimson Tempest.
I recommend the wowhead guide
You made me giggle
Mythic+ Bleed
Mythic+ Hybrid
Mythic+ Cleave
who better ?
it says there like just read?
can i be honest with you @atomic spear
Cleave feels good in ST
bleed is good aoe mass AOE and fort
but this is my opinion
For doing Mythic+ and being versatile, which one should I choose?
any of the 3
they have information about every single one of them
you can just read and decide which fits your better
🤔
Depends on a lot of factors which build is better. Do you want to focus more on ST/FOcus dmg bc others in your group can carry the aoe damage
You can always sim all three and see which is better numbers wise. Then see which one you feel plays better for you.
You’re not gonna get much out of a sim
just to double check this is the opener for assassin with deathstalker on single target yeah?
(ambush got cut off in the log lol)
like basically identical but we ambush and move echoing to after snd?
Yes
But there should be a second shiv at the end
And I have my doubts that tea should be there
I mean macroing it is already incorrect by default
But just the timing itself
Probably ain’t it
ah yeah my second shiv was a second off or so
dont we wanna tea the first shiv just to get the cooldown rolling?
or nah?
Yeh I guess
apparently you only tea if you need energy in your shiv/kingbane window?
It’s not too big of a deal
i mean i always just tea after 6sec of KB still
But you should try and get some energy from it
So holding it a couple seconds for that to mut a couple times
can someone show me their dmg breakdown in details after a m+ run
Don’t
just play reg?
Like the tea should be during shiv
But the main thing is getting energy
Doesn’t have to be at the start
I have a question about the aoe rotation in m +. After applying bleeds and ruptures to multiple targets on the opener, and then executing a DM/KB burst on a single target with caustic splatter for aoe, then what do we do? Do we continue to rotate through targets (re)applying more garrotes and ruptures or tend to focus on a single target and rely upon envenom and caustic splatter for the aoe?
you thinking like somewhere here or here after some builders for that first tea?
The first arrow is totally fine
Even after that first mut is fine
You’re just high on energy after casting er env dm shiv kb
Those all cost basically nothing
So just burn a bit and then tea
Maintain ct and bleeds for energy and envenom your caustic target
ok cool gotcha. we do definitely want to get at least 1 tea out during the first cooldowns, just can be more optimal with it
you said earlier that shiv now covers all of KB, how tho? im trying to find it on beta and it still says 8s vs 14s of KB, im missing something? really want to get back to rogue
2 charges
2 charges of shiv
16 seconds of shiv uptime
for the second shiv, does the tea duration matter for when you can use it?
Like if the shiv buff is 3 seconds remaining I wouldnt tea at that point for the 3 seconds of mastery buff that would be outside of shiv there
would you only tea the second shiv at most 2 seconds after using the second shiv
yeye ok cool that makes sense
!fuu
Rogue Spreadsheet - Light Version / Dark Version
!dagger
best race for assa rogue in tww?
whichever one looks the best
Whichever race looks better on the transmogs for you :3
hi all! looking for an ONLY envenom buff/debuff ICON (not bar) tracker Weakaura! to minmax uptime. and also a kingsbane counter would be nice. i had it back ion legion, cant find it atm. ty
I'd recommend the premade auras function
Gnome
vulpera for front flips
Undead lock sick as rogues
asking dps wise
goblin bis stealth animation
Stealth can break from:
- Evoker legendary buff expiring and bouncing back to the Evoker.
- Ominous Chromatic Essence trinket on buff gain
- Voice of the Silent Star when wearing it yourself
- Misterweaver soothing mist when talented into Unison
- Blossom of Amirdrassil (trinket) initial hot dropping/spreading
- Vicious brand (Signet trinket self damage)
Guessing it doesn't exist anymore then
what undead bug
Evening guys, may i ask if Night elf is "that strong" for assa rogue? im playing Blood elf at the moment and it's still time to change if needed 🙂
so probably dwarf for high m+
Thanks guys, have a nice evening
You too, take care mate
Apparently the racial dmg proc could pull you out of stealth randomly
Saw people talk about it when people were talking about the Sarc cloak
!wa
Assassination Weakauras/Plater profiles:
Whispyr's Afenar Edit
Luxthos's Group
LE's Group
LE's Rogue Collection
Devlin's Group
Ceverion's Plater
Whispyr's Plater
Pooling Practice Tool
interesting
https://wago.io/PFTo3o6Ug
kinda what i meant. this is very cool!
and you can cut the envenom buff from the verydearkind @balmy condor s Afenar edit WA. cheers!
entirely unnecessary
but I guess if you want to see the number go up
more power to you
Never saw or tested it myself, just kept it in my noodle since I saw people talk about it in here
its for visual epenis obviously ^^
meow
WUFF
I'm sure the other specs have plenty of jank too
it has a note for master assa and shrouded towards the bottom
there's no other interactions
i think cheap isn't working with subt but that's more a pvp thing anyway
yeah
I can add it
for outlaw it's Ambush and Cheap

so caustic spatter bugs on live sometimes
it just happened again earlier
bugs how
correct

and we're still Fatebound for M+?
if it's dropping randomly I will need videos or logs or anything at all
it literally just won’t apply
we spent a combined 16 hours of manpower trying to replicate that stupid fucking caustic dropping
i have to go outside
and couldn't find it
and reset my shit
and then go back in
it’s like bugged legendaries in shadowlands a
fucking shit
I need all the steps
you did
talent
what dungeon
what pull
legit every fucking minutia
because it’s DOG when it happens
and couldn't replicate it
i’m not the only one
that's what I need you for
its been reported before
next time it happens i will vod
run logs as well
as of now yes
but I'm cooking
so
probably not for long
(fatebound is like 4% ahead I think I can't cook that hard)
In ST I assume Deathstalker is still marginally ahead though?
hard to tell
there's a lot of stuff not functional atm in sims that would give us a better picture
dashing for example is broken in sims
We will see when they randomly buff deathstalker by 5% next week again
Fingers crossed it comes down to preference over meta
the 5% buff they're gonna give deathstalker is making fatal intent actually work maybe
its always down to preference and just play what you like
or its never down to preference and chase numbers
I'd say <5% ish is where I'd say it's a preference call for me
As in the gap between the hero talents
it's probably gonna be in that range









