#assassination
1 messages Ā· Page 911 of 1
??? no, just Overall lol
how does that work
did you play the spec inside a raid
ye thats why I stopped playing sin
i did
way too fast for me
the amount of time you actually run low on energy and cant do anything is low
i haven't played it when fights have been sub 2 mins though
still had to pool when i raided
outlaw brains when a class that is balanced around a 1sec hard gcd and as a result hardcaps at around 50-mid 60apm (depeending on the amount of off gcd abilitys avaible) has 2specs around 50-mid 60 apm:

it's a effect of short fights and tea use right? what you mean? so it's not really sustainable on long stuff
or am i completely off mark
you just generate a shitton of energy Overall
combined with the absurd high stats we have rn, WFT, 2free tea charges, blindside etc....
oh yeah early patch execute was gcd
i remember that
most of my kills are between 3-4 mins
and those were reclears, so more like 5 mins when progging (Heroic)
the trick is to realise i wont parse well regardless so i just watch something on my 2nd monitor disregarding performance
š
on fyrakk I'm still easily 50-52 apm
with a bit of downtime for rends and him jumping away
pressing health pots to pad apm
macroing dance into kingsbane to double the APM of that gcd
fresh technology
wtf, insane apm god gamer
yes!
spamming detection for apm
i sometimes unmute on discord and start meowing
even after rework and sanguine eating energy and envenom duration reduced and blindside nerfed, envenom is still like 75% uptime
idk what the goal is for that number
fyrakk prog was a LOT of meowing
but things like twist the knife existing in a design space where envenom is 75% uptime without much effort
okay i take that back
seems really weird to me
man, i really dread the day poopyblades is played around
such a horrible desinged talent
thats not an achievment
its just
"do passive more dmg for not doing anything lol" is so horrible
i rather have shit like the current 4ser where its atleast SOMEWHAT involved
yes, ik that the current 4set is not really big aswell cus envenom uptime is so high, but it still beats "do nothing and do passive more dmg lol", cant tell me anyone actually would enjoy playing around that talent
maybe that position on the class tree is just cursed? 
looking into the future to s4, how do we scale with a higher statpool compared to outlaw/sub?
wdym with that
Like next expac with mastery/haste resetting
Sanguine might need to SCALE
tree could use a small touch anyway tbh
like, some of those VERY generic "passive more % dmg" talents should be replaced with utility/deffensive stuff
Who cares
Only matters in a vacuum with 0 tuning
Is season 4 going to have 0 tuning?
like the "you do more mut dmg against a target with garrote"
why is that a thing lol, put some deffensive thing there
the entire tree having 1 utility talent and 0 deffensive ones is just kinda weird
Probably not gonna happen
But we'll see what we're getting with the hero talents
what dps should i be doing at full 476 single target? i sim at 180k but im like 40-50k under that
Depends on the fight length and stuff
Only reasonable thing would be looking at logs
And seeing if youāre fucking up rotationally
you simming 180k with all raidbuffs?
and are you getting priest simped
no, and i dunno about the sim.. ill have to check
I havenāt done LFR in maybe 7 years
i am fucking up my rotation tho
How long are those fights
but i was more wondering am i doing horrible
you wont even have windfury in lfr
thats like, 12k dps alone
your best bet, is to do a dummy parse no buffs, and do a sim with no buffs
yes
ok ill try that...
and i dunno how long fights are
Shit, start compiling specs that are 0.4% stronger when given 35 item level
they feel about the same as when i pugged normals. i havent done much raiding/single target stuff yet mostly just mythic+
can i vanish in dummy runs? or will it cancel
We are getting new hero talents today! What are your prediction guys? What do you hope for?
im hoping to get another off gcd cooldown with a 1:15 timer that snapshots onto kingsbane
that fatebound gets a different name
die

i am the hate
do we know any specific time when the talents gonna be revealed btw?
Nah, just day
i doubt that tbh
like, why say "8classes" and NOT show some for the remaining ones that didnt had one at all yet
inc: i hate myself for typing that in 12hours
it was just a miracle
when its so fucking bad that everything is just bad
the idea? bad
the gameplay it would promote? LMAO
the rng? bruh
the balance bettwen specs? it favors disc 20x over holy (but thats just blizzard disc vs holy balancing overall tbh)
not a single redemable thing 
wdym, it sounded really fun to have your pi be a rotating ability that you have to press twice in the correct second
every 50seconds
not like you would ever have buffed someone besides a mage with the wording that was there
while movment+mechanics are happening
nvm warri too
git gud
and then the dps gonna blame you for giving him the wrong buff or 5 seconds too late cause you missed the buff
wowhead comments said that everyone just sucks if they dont like it and need to be better
that 2/9LFR guy that never did a heroic dungeon knows the facts mate
well maybe he is the target audience, how could you know you top 1% hardcore player (this a joke in case someone feels offended)
you shouldnt make decisions for the casual 2/9LFR players
(nvm the fact that that guy would probably forget to press pi twice and press it again 50 sec later)
I have a late night hero talent cook for yāall
Steroids: the rogue infuses the friendly target with a special poison, increasing their mastery by 25% for 12 seconds
Double dose: the rogue gets the benefits of steroids if casted on a friendly target
Thatās your beginning hero talent and your capstone
Enjoy
can we make it a 4 different stat thing that rotates every second?
and i have to press it twice
That sounds op so we gotta balance it
it becomes a random proc on who else it goes on besides you
Make it grant 50% of the stat to the rogue instead of 100%
No
It cancels out due to some weird wotlk era bug with stealth bar switches
Donāt ask how, speggty coding
my biggest fear is that bonespike will forever be a useless talent
i cant see how they would make bonespike playable with hero talent trees
seeing as only assa has it
Ez, the hero talents turns bone spike to something else for sin
Maybe they'll add Shadowlands perks for those talents
that's cooked
weapon poisons are total 7 including talented ones?
...or Torghast powers! Like explosive inflamation or something! Sepsis spreading to 3 other targets and doing AoE at the end. š
now i need to blacklist duplicated from garrote rupture and lethals during deathmark, someone has their ids?
er points counting as a 20 point ability 
Prepare for big Envenoms then 
you make a list of my depression Symptoms?
the tier 4pc, procs when u envenom with the lil buff u get after envenom up?
that says increased poison aplication chance?
Yes.
Correct 
Itās missing slice and dice
SnD forever

Real
snd should be passive on all 3 specs
it hasn't rly proven to be a interessting key press
Same thing goes for poisons on outlaw/sub
and all 3 now have passive options to either not cast it or cast it less frequently
Both were added in BFA because hurddurrr people miss classic it was peak wow omg let's add these useless spells to get back to rogue identity
Every time you change spec is annoying
As someone who multispec
Only sin should have poisons
Outlaw/sub don't really care and don't have gameplay interactions with em
thats what they did in legion and changd back later
Ye ik I'm saying the bfa thing was a mistake
they did for SL, because of nostalgia
the success of classic was basically the kickstart of the idea to bring classic mechanics to modern wow
Adding CttC back was the bigger mistake
Modern wow has improved from it
it was an interessting cycle
bfa trid to slim down specs to the core and remove redundancy
No one wants old clunky RPG mechanics in my modern PvE instanced combat hacknslash
Current Sin plays a lot similar to Cata Sin, kinda funny.
DF did the complete opposite and tried to add a lot of complexity for the sake of it
Just with Deathmark, SD, and KB
i think too much damage on sin is in cooldowns
Cause Cata is the expansion where Sin presses Backstab in Execute. Gets removed in MoP then DF adds it back (kinda).
KB does a shitton of damage, and while its nice to have this burst
it also relies on critical strikes now to be "nice"
So the feel of Cata and DF Sin is pretty close.
having more damage in bleeds would feel more in line to
... well how assassiantion worked for years ...
Yeah but a lot of Sins hated 8.3 Sin which is when it was full on bleed
I loved it tho
people hated 8.3 sin
not becaue of bleeds but because of corruption
corruption powers did lead to a energy overflow
basically, what happened was you could just delete your energy bar
because it was always full
and a lot of people loved it
because it removed any thinking about ressource management
and made you never wait to use a spell
to be exact, a lot of long term players did not like it, so it was mixed feedback
can still loot in Raid but at least this is a real trinket now 
how can you say so many words that are just bullshit
like srsly
lmao based
both my druids looted that today
every 2nd sentence that comes from you is some "league of legends ranked only" bullshit
Wat
That sentence translates to "keep classic to classic, retail is better and should be it's own unique thing, we can go pay classic if we want that"
if you want to appreciate random m+ keys, you can play a game of ranked soloq in league
Which I don't think is a bad take?
this took more tries than branch on my rogue also fort bolstering needs to be removed shit is so cringe
it kinda is if you think that "remove rpg mechanics from my game cus i only care about m+, a mode nobody gives a shit about beyond doing weekly +20 keys for free loot"
was adding back SnD a mistake? yes
is poisons comming back good? yes
1 hour duration on them? bad again cus its pointless
i think its just a consequence of design
not every decision will be a W
there are always some L's
yes, but everyone defines rpg mechanics diffrent
might aswell go full ff14 otherwhise, where every class is just a re-skin of eachother
almost 0 balance problems, cus they all do excatly the same and abilitys are litearlly just re-skins, but hey its better balance for a "hack and slash PvE game"
(gameplay is the worst part about ff14 cus of it btw)
((it's true, I've put 100 days /played, and gameplay is indeed the worst part))
Itās simple, make every single spec fun and engaging with just enough complexity but no bloating and also make them 100% balanced in all content. Just do that and gameās saved
Also ff14 is an rpg first and an MMO later, what they lack in gameplay (in terms of fighting) they have extra in the fight designs in my opinion
(talking about raids, trials, etc)
you forgot "and also make them unqiue" ("unique" beeing a term that everyone just defines different)
And also have build diversity but also make every build good in everything
That's such a weird take
Did you read what you wrote before sending?
Stupid example : why would a ST build, designed to do the most ST DMG possible, shine in an AoE scenario?
im pretty sure he was being sarcastic
I saw no sarcastic emotes, fuck me
This is why emotes exist š
I'll crawl back to another channel and die from shame for a bit
Sin rogue design rn is on his perfect form imho
Nah, too much focused on Kingsbane and the AoE sucks. Everything need to live for like 10 minutes to actually unleash full potential of the spec
outlaw is cool but i a bit awkward, sub too is good, only the vanish mechanics is shit
Itās not perfect imo
But itās definitely in a better form than it has been in recent memory for all content. Revolving around kb kinda sux tho
Hoping dungeon pools next season allow for build diversity
You are a diverse build
Gottem
Ty king
its kinda satisfying to dot things in open world and u can just go and they drop in 2 sec
Nice
i mean, did you do it?
I traded a guildie 50gold for some consumables
exposed
That is the full truth
Well it could be me buying the mount off of someone for 500g

its just
everytime somebody comes and says "i got banned for no reason", there actually IS a reason

new trees out
its sub/outlaw

lmao im happy we dont have to deal with that BS
DEFFENSIVE SKILLS AS OFFENSIVE ABILITYS

surely we say some bad stuff and they dont actually do this
always feint before pressing kb
thats outlaw sub
jk we still get parried
not assa
I know
we are spared
distract as offensive cd

holy shit poor subs
first they have to play the garbage spec that is sub and then THAT
and it's a
tree for law 

are there stat breakpoint for assass? like i need a minimum of something?
no breakpoints
or just priority and sim
that stuff doesnt exist in modern wow
you sim gear
stat breakpoints only really existed cus people didnt sim back in the days
or like, it was not wide spread
Wonder what you gotta smok to think "ah yes lets make rogue's defensive a core part of damage rotation"
You put on whatever gear gives you bigger number
i know, but still some specs like want a minimum amount of haste at least or something along these lines dont they?
Whoever made that tree has never once played a rogue
I think
I think they were trying to be clever since sometimes you press feint a lot
"press feint as a offensive cd, use DISTRACT as a offensive cd (which is a ground targeted ability which suck too use mid roation) and force outlaw into killing spree, ability nobody likes"
oh and "take aoe dmg on purpose for more dmg"

but i don't think people want another button as part of their damage rotation
assass doin well in m+?
Its okay
weaker then outlaw and sub, but its good overall
other two rogue specs better
you wont struggle in your normal keys cus you play assa
just can feel kinda bad in low keys cus stuff dies fast
and your aoe dmg is slow and needs some buildup
i barely know what im doin and i see the dps and it was looking much higher than i thought
so im thinking what if i knew
bois I dont have a shammy discord and you guys are the smartest ones for some reason.. is ench shaman wort it to level is it fun ?
i have some trouble with garrote on multiple targets that live long enough to need refreshes, if you dont have vanish to reapply garrotes quick, how do u do it?
do u reapply early to have cd up?
if i apply lets say on opener, if i wait pandemic to reapply garrotes, i cant without it dropping on some targets?
how should we know if you think its fun lol
its a fast spec that is heavy proc based
if thats your style, sure
we all are sin rogue spammers we probably think a like i think
its overall gameplay is more like outlaw
fast button mashing, reacting to things happening

if that helps you
yeah thanks
its more "clearer" and obvious then outlaw tbh
like, outlaw has some weird things in its kit and is overall a spec that crutches on weird interactions
ench shaman is just "you use many abilitys, your procs hit HARD"
on multiple targets that live more than garrote duration, and you dont have vanish, how do u reapply garrotes? u dont wait pandemic?
bcos the cd makes it hard i think
you spread your bleeds in aoe once wide
after that its mostly just "keep them running on important targets"
does rupture also have some kind of empowerment like garrote does after stealth?
it doesnt right?
through Nightstalker, but nearly as potent
Did they really just make feint a dps move for outlaw/sub? Those poor rogues lol.
giving some ideas for outlaw / assassination
- sprint now applies a find weakness like "bleed" effect if you run through your targets
Oh please no
and cloak of shadows is a 15%dmg amp
dont do that to me
yes
NO DEFENSIVE BUTTONS AS OFFENSIVE
because you need to actively need to run through your targets
Makes sure to cloak last 6 seconds of your kb
cloak reflecting magic damage would be kinda cool. But come on dont turn defensives into rotation abilities
If it reflected it, itd just be spell reflect for warriors
this is like taking that "dispatch deals more damage based on your runspeed" legion lego and cooking for a bit
Clearly what they need to do is give us a pocket sand ability in outlaw assassination
i just hope deathstalker gives us some real cool stuff
Im very hopeful
Even after seeing the trickster tree
i have 0 expectations
i'd rather them not do hero talents lol
and just expand the normal tree
Shit id be happy if they gave us even one of the defensive talents sub/law have
not fair they get them all
Give us the ability to sap people in combat
deathstalker is the one i look for the most tbh
Oh shit we have talents
Yeah sub/law tree is out
thing is, if feint still worked like it did in 2004 where it was just threat reduction then okay cool. This tree would be fine with that version of feint. But we already got the bonus effects to feint when they made it reduce aoe damage - now that is the primary function of the ability. Even being called "feint" today is like a legcy thing that isn't indicitive of what the skill does anymore.
trickster, at least from the name seemed like one of the coolest themes
you could do all kind of trickery/illusion stuff
i expected it to be a pvp tree kinda but
missed oppotunity
Not even a hidden opportunity just a missed one 
š¤Æ
That talent tree seems really bad for Outlaw!
Why we pushing Outlaw towards Mastery lol
its interessting
Atleast a little bit
OL players hate KS
but like it straight up forces outlaw into ks which is dog
so it shows the direction they want to go in tww
but isn't a complete thing
This would be like if they attached the same idea to Exsang for Sin
tww is still quite a bit away and its likly that we see changes
just feels like they picked the least used abilities
and tried to make them do something
when they see how unhappy people are they probably will make changes no?
i do like the distract idea
The distract idea actually got my attention a little too
Also like
Ive been wanting smoke bomb as a pve ability
For a min
Could easily do something with smoke bomb
it might be just flavor, its unclear if its a smoke bomb effect
could be just fancy visuals
yeah probably knowing blizz
Worth keeping in mind a lot of the times people have no idea what they'd actually want, like yeah the feint thing doesnt sound great but since it has such a short cd and 2 charges i doubt itll actually cause much friction at all.
Bringing smoke bomb back as a pve ability would be ideal.
Like for example when people heard the "meme dragonflying boss" was gonna be the penultimate boss everybody said it was doomed
i mean im pretty sure the feint thing actually is going to be real strong
it just sounds like ass
Turns out its among the best bosses they've ever made
Agreed actually tindral is a dope boss
Yeah amping damage, giving combo points, more talents to buff it. Pretty strong. But once it's a rotational ability you lose it as a defensive.
But ye having 30%+ uptime on a 50% aoe reduction is gonna be insanely strong
Yeah man
We're already immortal anyway
outlaw is only getting tankier
Real cool
meanwhile still not even 1 defensive talent in ass tree 
counter point.
The season 3/4 SL tier set
Relax, we haven't seen the fatebound tree yet. Sprint will give +15% dodge chance or something for added defensives.
in what situation does it sound fun to drop feint in the middle of your rotation
i agree that its unclear how the changes play out, it seems less prblematic overall
the tree is fine, but it only has small parts that seem exciting
What?
Yeah cant wait to be forced into fatebound tree bc it has all the defensives
Yeah i mean theyre basically making it part of the rotation
Just give outlaw cannonball barrage at this point also
at how many targets u use fan instead of mutilate?
I believe 3+
What's Unseen Blade
I'm gonna shit on your parade and say that having even more utility tied to DPS to the point where the utility has to fall to the way side if you want to do maximum DPS; which is what the game will be tuned around, will essentially once again lock us into a situation where we have to forcibly choose between doing less DPS or not having the same utility.
I think after all those years of complaining about tricks being a DPS Increase that eventually got removed, and all the years of complaining about vanish being a DPS CD for us, but not the other specs, they are going more and more in the wrong direction with this.
Vanish is now a big DPS CD for all specs, probably more so for Outlaw/Sub than us at this point, and this feint/distract stuff just exacerbates the issue.
initial point in the hero talent tree
I don't see why this stuff has to be tied to utility skills, instead of introducing either new skills that do the exact same (smoke bomb instead of distract, revealing strike instead of this feint stuff), or at least tie it to actual dps skills.
My exact feelings
They cant introduce new skills because people are already complaining about there being too many buttons
dont think that means we will use feint every 5 sec thats a bit weird no?
Hotbar bloat fears
But like, does pressing shiv as assa feel horrible?
Warriors had the same shit with ignore pain giving a dmg buff and they hated it too. I honestly' dont know anybody who actually likes it.
feint on cd xD
Outlaw probably will
In a raging week it sure does
Outside of raging, ofc not, because it just does that one thing, which is DPS: It doesn't have any other value, because lets face it, the 70% crippling slow from shiv has no use in pve.
lets not get ahead of yourself
The 1hr Tricks is really cool!
tindral is not really liked eleem
"we need you to distract a pack in a minute" "sorry that means ill do 10% less dps this pull" "just get a warrior, at least he buffs battleshout"
Are you high?
i wish
Yes
Don't you just take No Scruples instead
secret technique applies fazed too, so you can easy spread it
for 5 sec, vs distracts 10
Lets play a game of guess which underused skill will become part of our rotation with the other paths.
Death Stalker: Shadowstep scares your target and your next ambush or backstab deals an additional 500% damage. - Detect Traps also detects the weakness in your opponents armor all damage increased by 10% for 6 seconds.
Fatebound: When safefall triggers the fates are on your side, all abilities have cooldown reduced by 15 seconds. Kick: when a spell is kicked the opponent curses your name, but the gods are on your side and instead they are cursed and take extra damage for 6 seconds.
so you can choose to only have 33% of the fazed uptime you could have, or 100%. that seems like a really bad decision to be forced into for utility vs dps
- 10s duration but debuff will last 5 more seconds after cloud is gone.
*both is 5 secs

I can totally see the shadowstep one too
feint is 5 secs too
oh boy
so its not as dire
but distract lasts 10+5sec fade time
Me reading the Trickster stuff: "yadayadayada Fazed yadayadayada Fazed"
i seriously doubt that
ye, so ideally you can get 15 secs of fazed from it
distract is gonna be a 90sec dps cd on 2 specs that can reduce CD
I'm hoping for the safefall one. I want it to be ideal for the rogue to run around jumping off high rocks over and over to max their dps
and its gonna be aoe fazed
Fatebound will be tied to Main Gauche and DP procs, since both are a fixed chance that can be increased.
it allows some optimization around dps for sure
like, rotationally speaking, i think this trickster tree is really fucking good. i just dont understand why it has to be tied to:
- a utility cd
- a defensive cd
- an outlaw capstone talent
- forces sub into playing dust
Yeah fatebound for us is EASILY gonna have something to do with seal fate, master assassin maybe more crit gamba?
if theres no seal fate talent synergy ill be real surprised
you probably want to use secret and feint thi
because both proc
so you want the mastery for your aoe
Fairly sure its gonna be the opposite of forcing sub into playing dust, theres very little in the tree thats CD oriented
means smoke bomb is just in terms of optimization lower in priority
still not a fan of feint as offensive cd
coup de grace is interesting design, although i think it misses the mark because while youll want to get the damage amp on your big hits, youre not gonna hold your sectec or ks just because youre already at 2 unseen dagger stacks. sure, you could feint twice to get the amp but now youve just spent 2 GCDs just to get to 4 instead of sending everything on CD like always
youll also get the mastery bump after using your big hit, which is weird.
i assume the mastery is after the initial secret hit
what could make it perfectly fine
flawless form says "secret technique"
oh yes sry missed that
so youll get 15% mastery after using evis/bp/ks with 4 unseen blade stacks. so do you hold sectec if youre at 3 stacks already? do you use feint, potentially overcap cp? it just screams "shtech 2.0" to me
but i think it could lead to interesting reactive gameplay
just... why feint 
because youd wanna use the sectec after you get the 5 stack mastery buff, not before
Won't it be a problem if those specs turn into a feint spam and they wont have it for actually defensive stuff or it will be up so often that it wont matter?
well, feint has 2 charges so you could easily expend one, then hold the other and basically use it ~on cd
and still have 1 feint charge left for defense
Up so often that it doesnt matter
Giving mastery to outlaw as well doesnāt seem that good
that too, but i think thats besides the point
they can just change what stat it gives, its the idea thats important
cause that is likely going to stay
auto attacks triggering unseen blades is def. an interessting decision
instead of auto attacks giving energy/cp, you get a stack of unseen blade which will give you fazed and stack up towards the coup the grace proc
what the fuck are these hero talents
hahahaha
i legit think if you replace "feint" with "new skill#1" and "distract" with "new skill#2" this tree would be banger
Making tricks an hour is wild though
idk, i don't think its a banger
theres enough in it that it might favor certain talents, and if you dont like those talents, youll just play the other hero tree. and its impactful and rotationally impactful enough, that it might change the way you play or create reactive gameplay. i think thats great.
The only banger talent in there is the hour long tricks tbr
the smoke bomb talent could be nice or dissapointing
BACK IN MY DAYS IT USED TO BE A DEFENSIVE! (feel old yet?)
its weird that theyre giving 10% crit to finishers vs fazed, and 25% cdam to builders 
Fatebound hero talent idea: Whenever you lock pick your haste is increased by 5% for 10 seconds.
I donāt think i just never thought about having to use it like a raid buff thing
permanently >>
"Pickpocket now grants you 1% Haste for 1 hr, stacking up to 20 times"
Go pickpocket some trash before raid
the true classic design experience
"guys summon me, i'm in Nighthold pickpocketing, already at 345 stacks"
Already have enough buttons as it is, don't really need new skills just so a hero tree is less garbage
at least this means
rogue will be perma pick in MDI again because itll pull 15 different packs for the tank while theyre scratching their balls
think theyll have to limit the range of tricks to like 40y or 50y instead of 100, cause otherwise this might lead to... things.
Make it 1000
especially because its only the activation thats limited to 100y, once its triggered and you have the 6sec buff, you can pull whatever you want with it
Let us snapshot minibosses to the tank
Soon we can just pull all of AD at once
Have Rogue go pull the dino miniboss on to Rezan š
then have it randomly reset because your tank got hit by storming
oh wait thats already happening now
They see rogue tank on SoD and they tought "why not even on retail?"
Rogue in sod is in a bad spot
Thereās a new talent tree?
is rogue really that bad in a spot? even ass rogues?
or are you talking about pug life?
sub is doing very well
outlaw has an unusable damage profile
assa is just the little brother that wasnt planned but your parents got too drunk on eggnog after christmas
i tried playing sub in an 18 for giggles, how do ppl play it....
keyboard+mouse usually
you know what i mean.....

I mean, sub doing good but I feel Shadowdust created a rift between people who played it - it's taken the spec over and thats not fun. Thankfully they do dmg so, yay...
but you get used to it
i think if sub did bad damage
there would be a lot more criticism about it
i can't do AoE with sub. i guess my brain is just DoT oriented.
it's easy to like it when it makes sub the best raid spec in the game
Sin is taken over by KB but at least I like that ability.
the only thing kinda feel off on assass is ur sprint is literally 1 min
but it has crazy good damage patterns so its very strong on basically every important fight this tier
u cant reduce it can u?>
I pray so hard for Dust to be nuked so that Sub can breathe again
its more than enough tho
well its still good
between having high base ms, sprint and 2 steps, i dont think ive ever run into mobility issues
not sayinnn
and also
u basically cant go without thistle tea? its significant dmg from any other talent for that point?
my stats are not good but when i sim without thistle tea it was 8% dmg loss
dunno if its correct
thats pretty big
tea is big for us
Mastery buff = huge, plus the energy considering we are the most energy starved rogue spec
having more energy is just very nice
Yes
its the mastery for KB which was important
yeah i mean currently all roads lead to kb
yea
hope yall ready for dmg amp after shadowstep to snapshot your dots.
for the sub+assa tree
sub + outlaw -> feint is a dps cooldown
sin + outlaw -> sprint is a dops cooldown
sub + sin -> shadowstep is a damage cooldown
Luckily I've been playing Sub in wotlk which already does this lol
wdym? there's gonna be a rune to run around like in the legion world quests, once you do that for 2-3 laps you get a damage amplification after you shadow step to a friendly target afterwards to an enemy target (damage increased by more rounds)
Real

ye, outlaw+sub gonna get "if youve run a full circle around the enemy target while sprint is active, your next finisher after your next 2 builders will have a 17% chance to proc a thing that lets your next vanish apply a buff to your next finisher"
If we have to be marathon men to do damage im going back to everquest
This sounds both hilarious and depressing at the same time
Yes
I kinda hope we dont get more "utility becomes dmg", I think the feint thing is "okay" but no more
Also good job not being the first slow mode of spoiler season homies
Iām proud of u all

i mean
but feint isn't utility... it's defense
thats cause it doesnt affect us nearly as much
you think if this wouldve been a sub+assa tree, we wouldnt have gone slowmode already?
Its cause we technically didnt get our hero talent 
0 shot
Iād be yelling at dumbasses
exactly
popping in to say nerf dust

feint as a dps cooldown is cringe
Amen brethren
lol who got sent to spoiler mode?
and get me out of here
i ate a bag of chips while trying to have a conversation about it in outlaw but was kinda impossible
Omegalaw
Yeah it was ww3 in there for a min
@spice spire can you give me a tree review?
Who is the .5
feint+distract make you go pew pew
oh god what is happening in outlaw
that's not hyperbole btw
New quake just dropped?
4/10
Not a fan of defensive and utility playing a dps role. Been critical of shiv for this reason in the past
feint + distract make you pew pew
See the logic just not a fan
y'all hype for the 5% damage buff for shadowstepping the target?
Yes man

I wouldn't mind distract and pick pocket to be given an use mid combat
CoS becoming a DPS CD will be a banger obv
don't worry, surely the war within is when we get those pickpocketable crimson vial buffs we were promised at blizzconline
time to cull the weak
Mid fight tickles bosses nut sack for a 3% damage buff
(pick pocket)
Pog
hope that's stackable so you blow both your SS on burst
Omg recup BUFF MAYBE?
they should focus on making recoup work properly first imo

What if reapplying poisons is gonna give us a shorter dmg buff and we have to reapply the same poison we already have?
there's no way blizzard promises something and doesn't deliver 
Bring back poison charges at this point
Honestly make poison last 10 mins only
Silence classic Andy
did you say vanishing powder?
I wanna have to keep reapplying

I'm holding out hope, it was shelved in shadowlands for the banger flagellation covenant ability that came out 1 week before release, and needed 2 globals to actually do less dps than not pressing it at all
Only able to be applied in stealth
God real
The mog tho
door of shadows goated, venthyr since day 1 don't @ me
Kyrian ability was goat
Delete this nephew
ER was great fun*
Flag + kb combo surely balanced just give it to us
Ye
nah cant defend u on that one nephew
Thatās my bit wtf
Iām old as fuck Sue me
Can it unc
you guys are aunt(s) and/or uncle(s) now
Time for ur nap huh
Andrew I s2g you sass me again and Iāll kiss you on the mouth
congratulations, grab a marriage certificate and a pitchfork on your way out
Aunt kastle, will you give me a log review?
Nah sleep is for the weak
Take your meds old man @spice spire
Got no meds. Just some migraine medication for u fucks sometimes 
šŖµ 4/10 not that cool seen bigger logs in my life
I didnāt send you anything yet
Chikadancenogfguy.mp4
Sec
Ur real for that
Proud of u for that one dog
Updogg
Man it feels like wrongdog in here
God I miss her
I will not suck anything ty
??????
LMAO

HUH
Idk suck my dick hater popped into my head
Unironically the second person thatās said that to me


I'm unhinged




im too busy eating to actively judge you but know I'm judgng you
Thatās my job
I read that as edating
Seek help bestie
Unluigi
Totally figured out the Outlaw/Sin gimmick.

someone said sedating? 

quake knows I'm right
I know you could be right and thats what scares me
i can only imagine this channel if any of our trees are that cursed
you don't like the idea of pressing feint/distract as a dps button?
wth, they released hero talents for everything but assassination šŗ
allready said to fuu
dEaThStAlKeR should have dmg amp on sprint and cloak
shaman says hi
monk says whats up
I hope this is true
Yeah that one sounds suck
what the trees are supoosed to be, your overall gameplay gets improved
and not this shity "we make a minigame on top of your gameplay xd"
Id say they actively made the gameplay for both trickster specs WAY WORSE lmao
š
yes
Like tf is sub gonna do
that tree has legit 0 salvagable stuff
except the meme 1hour tricks 
Seriously
I'm just reading it now
using utilities for DPS omega cringe
Sub rogues gonna be quadruple feinting in openers 
like, i get the base idea
"use your deffensive abilitys and get rewarded for it"
just
thats NOT HOW IT WORKS BLIZZARD
its the opposite, you gonna use feint on cd for dmg, and not for deffensive value 
i like defensives/utility and offensive strictly seperated
It's bad enough we use vanish for DPS
why do they have to triple down on bad ideas?
hot take, i think vanish is fine
think we all do
because vanish is more niche
I think vanish ended up being fine the way its used also
vanish is fine for us now, but its not fine for outlaw/sub anymore. and in SL/BFA, vanish was too big of a dps increase for us to not use it just for utility
its just like shiv for assassiantion
you only say its fine now because you were stockholmed into thinking its fine now
it can be annoying if you could utialize it better
vanish is the same as it was in BFA
utility being dps is fucking awful, or mobility for that matter. momentum for DH is fucking trash, dont @ me
It's not fine when you need to use it in dungeons for some mechanics, but you also need it for DPS
hecc, even in raids sometimes you need vanish (ex: roots on tindral. but yes, we have alternative in the form of cloak for that)
Shiv vanish and feint as dps
ye but bfa had SS and 75% subterfuge, so not using it on cd for dps was pretty noticeable, whereas now its "just" an MA buff and one NS snapshot

realz, if you read us, please for the love of god, bring it back too the drawing board, its really not a good idea
and thats not the ussual "tryan is bitching all the time" cus i wont even play sub/outlaw anyway, but man just the idea reads so bad, i feel bad for the outlaw/sub players
especially when other specs can use theirs freely
dont see hunters or mages getting dps increases from their combat-dropping abilities that can be used to avoid certain mechanics
Usually bitches, ignoring
i think mage had some similar issues
shut up mate, im serious for once
imagine if blink gave a dmg amp
instead of being used for repositioning
i remember mages complain about it
Well, they'll still have another sub-class to choose from 
Outlaw channel seems to like the tree lol
That should tell you everything
either guy or zac said its good and the apes follow 
Zac was calling it pure garbage an hour ago what happened
Afaik neither like it
Does that make you a reverse ape cause you hate everything we like about Sin 
i was hoping they'd hate it so i could go in and say "what are y'all complaining about? it's amazing for pvp"
Think thatās called being based
Snd
Amen
its pointless, but not big for the spec
What're your opinions on 8.3 Sin
Gabagool
Missing Exsang
holy smokes, pick pocket range increased??? sorry boys, rerolling to outlaw
Fuck exsang

Exsang was ASS
All my homies hate exsang
im not even engaging with bad troll atempts like that ngl
Sin seems pretty fun rn. Being based around a singular window feels very different from the last bit of time. And I donāt like the parsing part of the kit, but sin looks good from a design view IMO
Donāt listen to me tho, Iām literally an idiot
Nothing troll about enjoying the best Sin patch
Parsing is BS though
I know you're joking, and it's more for the sap range
but like... who cares even about sap range?
I got bad news for you tho
Me
no you don't
he definitely doesnt
You can probably sap mobs that see through stealth now from behind
I care, getting close to mobs is spooky
increased sap range is gonna change the game for wpvp
You ever ran the SD gauntlet and some idiot pulled one of the guards before hand
Increased range
Would have fucked with the lights on
the node is for the blind/shroud cooldown, the rest is just flavor
what flavour? chocolcate?
burnt*
Theyāre just adding onto vanish and shiv man
the flavor is me bein rich cause i pick pocket every bitch in the city
Soon cloak and evasion will also be Dam abilities
like the tree is great, except for the feint/distract stuff being attached to damage
cause like
fuck that
Based
How come kick doesn't do DPS though 
Wait until u see our tree
every rogue ability in the spellbook will now be worth dps and become part of the rotation
wym I cloak so I can stay in and do damage that counts
Choose between step and kick for dps
make sure to kick the mob the last 6 seconds of ur kb
the whole fazed thing is fine, flawless form is good, nimble flurry and coup de grace, all fine
whole thing is good
but then they just hamfisted feint and distract into it
for fun
"sorry guys can't kick I used it for combo points and damage amp"
Utility/defensive abilities being tied to damage sucks
Even beyond rogue. Hated the IP arms meta
If my tank heard me say this
I think hed block me
pretty new to rogue, has vanish always been this important for dps? and will it likely stay this way?
at least all my missed kicks would be worth something right?
TRUEEE
momentum š¤”
hahaha
Wow didnāt realize warriors tanks existed, glad he can press shield block
Donāt remind me
Ill kiss u so hard
Rn
make me
Judge?
Sup dog
Kitten would like more snack but I said she had enough for the morning, how do you rule?
Kitten deserves another treat.
The court believes in her constitutional right to the pursuit of happiness, and as such a treat is demanded by the court to be given.
Please feel free to appeal to the next level court
Which other buttons do we have as rogue that they can make us use in other trees
Detect
Cloak of shadows is DPS?
yeah you detect more weakness and get a 3% dps boost
pick lock?
yeah we had a little idea for that one
pick the enemie's belt buckle and his pants fall down, increasing damage he takes by 4% for 5 seconds
Not sure im a big fan though LMAO
oh no, i just realized what they're gonna do
wow edate sim game
They're gonna make using SnD while SnD is active do more damage, so it'll be part of your rotation
It also should stun them bc they have to put their pants back on
SND SPLASH?
oh god no
good cat
you sure it's a cat and not a bunny?
hmmm 82% sure its a cat
I'll take those odds

wait, it's the otherway around
I hope they buff poisoned knife
I don't want to find a keybind for poisoned knife
wym its shift 2



