#assassination
1 messages · Page 353 of 1
i dont really mind that much like
it just creates something you actually need to think about
Ive been spoiled by feral lol
but in my ideal world ct dumps energy and thats what makes it special
I just want that to be more interesting
but i think in both cases i like ct
because you just end up spamming rupture
ct breaks up the monotony
spreading rupture should justbdo Something

Still better design if IC would spread the already existing dots
Spicy
Since it would spread DM aswell
Something like soul swap
Ambush duh
i need to save that
envenom steals dot time from nearby targets to apply them to the target you cast it on and it works as a net positive for duration (just slightly)
Its already enough that we have outlaw on the rogue discord, dont pull it out of the designated muted channel
Lower IC CD, IC spreading dots instead of applying new ones, slight CT duration buff and Env cleaving to the 2 nearest targets that have rupture on them 
That's a neat idea.
but what if instead we double down on CT 
making the dot it applies not be overwritten by a new one would go some distance
Doubling down on ct can work too
Just in its current form with current rupture its a miss
yeah i mean
That's effectively buffing it.
but if I understand you correctly, what you want from it, is to interact with the rest of our kit
just do more
yes
many good ideas - however this is blizz so nothing will change but the % dmg increase or decrease and that it folks
the sub rogue incidient 2021
opsie
i think some kinda of aoe siphon into a single target would be a cool ability
IC + garrote + rupture, and the siphon reduces duration around you to deal direct damage to a target
Just wait until they make CT also extend SnD 

how about CT spreads the bleeds to 8 targets, but if there no targets to spead - 15% more bleed dmg on the primary target
if our identity is going to be ST, then at least let us funnel from aoe properly
"Poisoned blood sometimes gushes out of the wound of targets affected by both CT and your Lethal poison and splurts on your target, making them take more X damage per Stack up to Y." 
maybe CT can also proc PB.
maybe it can also add a debuff the increases poison application
Dunno, buffing CT with additions as it is now is whack
(I'm making a very obvious joke :P)
If CT procced on we'd just hard spam it in any kind of cleave
Which we could possibly do anyways
Just a general statement😁
With tier
yo could you imagine the server crash as soon as you CT on the lasher pack in AA if they procced PB
Change ct to green and rename it poison bomb
They should just make CT either "replace" rupture in aoe with a rupture spread passive or make it a shorter duration high damage bleed
general theme for my CT rework is that CT consumes something rather than applying something
make FoK embed blades in all enemies hit, and the reworked CT consumes those stacks to deal damage to the targets
I think making CT a better AoE bleed or taking off some load of your dot applying Phase is the way
Make fok give 1 combo point for each enemy hit
With more envenom cleave damage as the focus
Just make CT dot shorter with a bit higher damage and then make fan do increased damage based on however many bleeds / poisons are on targets assa AoE saved you're welcome next topic thank you
i remember this convo
It's deja vu fr
I just dont want assa aoe to feel like 57 different plates spinning
So no more envenom or poison bomb in aoe?
While I could just play sub and press 2 buttons
Says who
Idk
Poison bomb is a poison and envenom helps apply poisons so you would still cycle them
Might aswell make sin a straight up ST playstyle with "echoing" damage from the Main target
I’m just guessing. Like if we don’t get some talent tree changes then you’re just never playing ap ever
Do you mean AoE or cleave?
AoE-wise we also just press 2-3 buttons.
But cleaving right now is atrocious.
Too many people want sin AoE to play like sub aoe and it's cringe
no
I just dont want sin aoe to be a fucking mess when its not rewarding
and theres specs like sub and feral
Nobody wants that
Oi
Get out

even if you look at IC alone
even that design fails in my eyes for one simple reason
You have to wait for mobs to gather
sitting there in stealth isnt cool
accidently knocked out?
unluck
It's like a billion yd range you really don't have to wait long at all
Im melee I go in I ooga booga
And worst of all - tanks that chain pull when mobs are at 1%.
tbf, difference bettwen stealth and no re-stealth is not big
IC is also a temporary stop gap to the whole garrote multidotting problem
okay that doesnt take away the fact it just simply feels bad
This is golden
Feral does have the same
Should IC be a capstone as is? No. Is it the reason we suck at aoe? No it's not next
2 targets just slightly apart from each other and you wanna rake
but you have to sit instealth waiting for them to be in double rake range
or you have one emp rake and 2nd target with no rake
or 2 weak rakes
it just feels awkward
i wanted to learn feral, i joined druid discord, openned up the feral channel, and it was just pictures of people's cats
That's something I don't really get how can it be true.
from stealth every target takes increased garrote damage + silence + damage reduction.
chain pulls arent so bad it lets you keep energy going into the next pack
Fyi you usually don't rake from stealth on a big pull anyways cuz you're trolling your tank by stunning a mob when he's gathering stuff
That channel is more OT than here
idk pics of cats is pretty on topic for feral chat
I just hop on to the last mobs to rake
but sure rake has its own share of issues 
slowing mobs too cause pvp 
whispyr explained it in a video i saw the other day, and it's because the garrote talent now applies to all garrotes not just stealth ones
Although the overall sentiment that feral is a better bleed spec is true
My point was theres abilities that just feel like youre standing around waiting instead of getting to use them to their potential
I dont find sitting in stealth waiting for IC range before I can start cool
more specifically shrouded suff does
Yes but ic is 99% not one of them
subterfuge im pretty sure still only applies from stealth
imp garrote
instead you afk in stealth
not subterfuge
You wait for one or two globals for IC if you're waiting longer your tank sucks balls idk
or do you just not get IC from stealth
yeah but some of the power has been shifted to general garrote, and they removed the flat damage
bro
so what, tooltip is just wrong?
no way your tank magically picks up all of rubys first pull in 2 globals
if it aint bdk
not this one, shrouded suffocation
Oh you want to combine 2 packs in HOV?
that talents utility is pretty pog won't argue that.
I also play nelf, so chain pulling barely affects me
better sit in stealth :)
okay, that's true. that works.
but you miss iron write and
If you care that much just run dance
yes losing iron wire sucks, but you have vanish and that also doesnt matter every pack
its more about doing a proper chainpull (aka the pack is at like 40-30% hp when the next one gets dragged in, you have rupture on all enemys running and the full SoB+energy benefits and can do everything faster) VS the normal pug tank that pulla pack by pack or pulls a new pack when the current one is at 2% hp (THAT fucks you over and is not chainpulling)
ah nice so when there is a design issue, the fix is to just change around it
and there have been sims done on losing imp garrote value and it always comes out to be a pretty small thing
When the feedback is kind of silly and not actually productive yeah
It's like the ding dongs that think that making IC 30s would somehow save sin aoe
not like every outlaw rogue in the universe quit simply due to one change
iceblades
u best get to bed or ima make u play some league
gameplay feel
with these 3 am shenanigan's
I am in bed 
im so tired
plz let me sleep for more than 2 hours lord jesus savior blizzard riot games anyone
Alright, just to be clear, I wasn't saying chain-pulling is bad.
It's bad the way most tanks do it and don't allow us to stealth.
at that point, it's a big minus for not starting fight from stealth.
Ambush
the blizzard way
you know that's what's gonna happen
% buffs, now shut up
That's what we're getting already with tier
but it's gonna be 3%
what does it bandaid
🩹
that people are still playing sin
chain pulling does imply a lack of stealth tho
Literally what everyone has complained about - aoe
all 7 of us
since it involves pulling mobs before the pack dies
does it though
if you chain-pull properly, at 20-30%, it's great. everyone wins.
if you chain pull at 1%, assassination wanna cry.
didn't realise 33% more damage on our CT equals roughly 20k+ damage
Its not a small gain
A little more than 33% with our 4p
let's assume a 150k aoe, 40% being from nature, dm on a 2 min, so 1/4 uptime on that 40%
a whopping 4% buff
that's 6k there.
so rupture and CT's 33% more needs to equal the other 14k+

Don't confuse me with math 
Sim DS with modifier on rupture and CT 
add into that we will be losing septic wounds
you call it bandaid i call it about a flat even

It sure sounds like they gotta be cookin' some change to CT and/or rupture huh

Yo pass that cope
we're exchanging 20% bleed damage on 66% of our damage
for 33% on 21% of our damage
you can send your emotes at me all you want, the set doesnt add up
Yes we're exchanging a 4pc bonus for a 2pc bonus you got it
Nailed it right on the head
yeah and the 4 pc we are getting is a 4% increase
You should be head TC with all the TC you got going seems legit to me
not sure if you're aware of how maths works, but in aoe 1/5 of 66 is more than 4
I don't know how math works at all, it's all you sir carry on. I cede to your greatness as well as your aptitude for numbers and theory crafting
ngl memz, you're kind of a nerd ❤️
We are losing 4pc and that is gonna suck
And i envy your math knowledge.
i just have a logs parse infront of me, and people wanna spout what the think a set tier will do without actually evaluating it
every other spec not losing their 4p: 
What aoe
Stop with personal attacks
yeah seriously
Notter big poopy pants
Listen, I'm extremely hung over. That's a real possibility.
u should drink water
GL
thanks for reminder. gulps
Fuck drinking
It's not worth it
I have plenty fun when I'm sober aswell
I dunno, it was fun at the time
I went with a friend that kept buying me drinks, so yeah hah
ask them for shots of water that real good shit
I don't drink when I have to buy them
Overpriced shit
I don't drink beer. but beer is like 11$ here.
I have only drank cheap whisky
Wtf
wait, maybe it's a bit less.
but cocktails cost even more than that for sure.
I don't drink beer cause of the calories
Man my glory beer days
MAN
I miss beer
Best drink
0.5 ltr are 4.5 Euro here.
Beer gross and you can feel the calories going down your throat
Pub place or corner shop
Whiskey tastey and makes you loosen up
Johnnie Walker Blue Label 
Pub
Cause beer is 3 euros at any place to eat/drink
Its 4 in restaurants and 4.5 in bars here most of the time
sin chat resorted to alcholism.
But last time I drank I vomited while passed out and now I'm scared
People gave me too many drinks
What the fuck
Dslice: https://www.raidbots.com/simbot/report/8qsJad1CWzKnpgYV4ebLVQ
Single Target: https://www.raidbots.com/simbot/report/ayL7cktfdzzpPuMAqe77Do
I'm still double checking numbers, and the 4 piece implementation is like, the most basic of shit imaginable (it's just a passive aura buff to all abilities that's roughly equal to the bonus/uptime of bonus applied to an estimated amount of nature damage we do, but the 2 piece should be fairly accurate)
grabs a bottle
in single target yeah
And barely gain in dsloce
😂
don't take the 4 piece thing as gospel
Question is, do we lose set the moment 10.1 launches?
but I mean they're roughly comparable bonuses anyway, right now it's 20% poison, 20% bleed, and the next tier is 33% bleed, to rupture/ct, and 40% nature, but on a 1/4 uptime, out of cooldowns
or does it stay active for hc clear
@balmy condor Does the API use CT in ST for those test?
Then getting tier is a novelty
In 5+ targets how long would you want the targets to live to be worth refreshing the initial carnage rupture over an envenom?
depends on if you need to snipe or your energy levels
Assuming no energy problems
4+5xdashingscoundrel+6xsaturatedenergy
so if you're playing DTB, no energy problems, you're looking at 15 seconds min
I did the numbers in a spreadsheet in one of my own parses, and all be it not optimal it would be a 1.2% loss for me on council
And for my knowledge when you say snipe a mob you mean rupturing a dying target for energy?
yes
Got it, thank you very much
np
Think the 4p is weird anyways actually. Wonder if it would make a huge difference if the dmg amp is active immediately on DM. Probably tho, since thats where you use most env and you would get buffed duplicated 2p on rup and ct tho
in rogue terms or in general?
UH levels of ridiculous ?
Would still be way better design even if they nerfed it a bit
I personally would rather it be giga like now and keep how it works
Dont think you get full value out of it in the current state on m+ either
it would not be far off from adding vandetta into DM if that was the case
It's at least interesting and makes for a change of gameplay flow
How exactly does it do that
If makes nature damage do bigger number after DM expure
cause your gameplay would go from burst during dm to "why are my envenoms hitting harder outside of deathmark"

so then it would be 40% of a unholy dk burstwindow? 
"why am i bursting more outside of cds" 
And then you shiv into sepsis after DM and burst for like 300k
Yeah but... you wouldnt play any different except for maybe saving tb and tea for after DM 
lingering shivdows 
everyone hyping up double amp poison in deathmark
10.1 four piece rolls into the club

xD
Or am I missing smth ?
lowkey turning into a sub rogue huh
yeah, it doesn't change shit
the most "gameplay change" we would get is like maybe you have to play sepsis now
but that's the tier bonus causing a talent change that causes a gameplay change
which is like
3 layers deep
@balmy condor would there be a window of time in DM where it would be worth it to cast KB so that it gets enough stacks from DM poisons, but then ticks with the 40% extra
inherently it provides no difference
we need sepsis to never be viable so it gets removed at some point
sure
it would be a very small window
potentialy to make it playable?
Dunno, DTB benefits from 4p aswell, so no way KB gets anywhere near it except with other changes
With the increased agility numbers in 10.1 ambush will become better and so VV will become better and combined with the 4p we can take shadow dance so that after DM we dance to do ambush with the nature amp and do massive damages per second

yes
or no
why did you make me read that
bless you
@balmy condor but... will rupture be stronger for sin than sub with next tier ? 
probably not
Imagine sin rupture doing more than sub
rupture is a Finisher, ofc its better on sub than on assa
sub rupture is easily 70-100% stronger right now

Yeah buddy not gonna happen

and we're going from a +20% bleed tier set to a +33% rupture tier set
so
it'll need some more
like a regular sub rupture
is competitive with a deathmark rupture
i love how assa rupture during DM is more or less the same dmg sub rupture does all the time
But with nature damage amps for the rupture part of 4p

Don't worry guys we'll get some talent changes to make our rupture do +150% damage instead of just +50%
It was just a typo on bloody mess
yeah that's real fucking cope buddy, we lose 20% rupture damage, then gain 33% back, and then we get 40% gain on the 33% gain, 25% of the time
do remember we lose 12% rupture with new tier set 
hey, our deathmark ruptures will beat that
holy poggers
Our insane scaling is the part you forgot
opens 10.0.7 patch notes
CTRL+F
types rogue
Fixed issues with inaccurately displayed Rogue combo points and Arcane Mage charges.honestly I thought they already fixed it?

Why are you sad, it's fixed!
The sadness is that's the only mention of rogue 😂
It actually broke me on a personal level
So its good

What if we exsang our DM so that our ER exsanged rupture can clip into the 40% nature dam amp will we be giga then?
so losing 12% on sub, and gaining 15% on sin. 27% swing :/
yes it is good and was such a horrible bug, but it appeared to have been fixed for awhile now?
Its less in total bcs more Symbols tho, no ? 😁
it was fixed with a weakaura
Still have it, even with the wa sometimes
Dunno why
After memz analysis and whispyr's sim data
I'm fully in the hopium camp, that there will be a CT or rupture change coming.
idk
it just.. has to.
shippable to match current sin though
🤔 maybe I've been gimped for awhile without even realizing it lol, but man it sure felt fixed
(they will)
just meh
Dont forget the scaling with the higher gs 
ultimate scaling is only unlocked when we can play dracthyr rogue
True
darkthyr rogue equivalent is to make dm treat the target as if it's 35% hp or below
Dwarf rogue is close tho, because as nature takes its course I would get scales on my eyes to prevent me from receiving permanent damage
I'm just wondering, did anyone keep track of how other classes tier sets affect overall?
Is it kind of in-line with current power level or a boost
honestly aside from the "wtf why am I doing more damage out of my cooldowns" and it not fixing anything
tier kinda whatever
there's a ton of tier sets that are like 0.1% dps estimated
resto druid set is the most hilariously overtuned shit ever
idk how that left the drawing board 
Does blizz have access to all the apl stuff you guys do
it's all open source
they missing the fundamental part of what makes it useful though
they have as much access as anyone else
I've seen a lot of the other classes tier sets revolve around buttons they don't even push currently. Which could go either way depending on apl stuff is why I ask
idk bout that
Else how would you explain balancing rn
They seemingly don't but they do
Tier sets are pretty spot on with their estimated %s
they seemingly don't know how to do their "own" sims
Mmm there are a bunch of tier sets that interact with specific optional talents
How do they approach raid tuning even
missed "simmingly" opportunity.
If they wouldnt do their own simms
they go off testing and class tc's
I mean if both tier sets are 8% but one spec sims 106k and the other 88k, its not that great 😁
Correct but they've stated multiple times that they would then balance based on spec rather than the bp
It's complete BS but that's what they say
like this tier, they knee jerked at sin doing well in early heroic. and then proceeded to buff other specs above where they nerfed sin from
But they obviously dont, thats why I dont think they look at it much. Maybe tier and spec are different people tho
Raszageth shield is currently 1/3 of what it was at the start, in regards to tuning
Tier and specs are indeed different people from what we've seen in the past
They have item devs and then class / spec devs separately
Who are supposed to work in tandem
some tinfoil hat about certain classes sandbagging, and some compliments about rogue tc's being spot on with apl
I think reducing a team of like 200 devs to "they don't look at sims" is a bit generalized
there are devs that do
Maybe they should let the tier people supervise the spec people
and there are devs that don't

there's nothing telling them they have to look at sims
nor things telling them to avoid them
it's up to each of the devs individually to come up with data
You think they have 200 devs and yes that's what I took from that
Yeah its a bit too wonky to only balance around sims anyways, but differences like rn arent great either
yes
devs that work on world of warcraft the game?
Yes just wow
I think its fair to assume that a big part of the dev team does not work on balancing
bliz is a multi dollar company, im sure they can afford 200 devs
170of them are bussy with druid and shadowpriest
I would say it's probably more than that after they hired all those devs in shadowlands
In reality whispyr is lead dev on rogue and just likes to see US suffer
Na if whisp was a dev we wouldn't have these issues to begin with
Biggest plot twist
yeah lead dev with enough time to yell at idiots in spec channels for 13 hours a day
if whisp was on the dev team
we would not have exsang
or if he wanted us to suffer
real

that shit would've been gone in 7.1
multitasking
he would create a 2nd ability that is just like exsang
Maybe you get payed for that aswell. With your amount of sleep, I think you could manage both 
It's really hard to believe that a different dev would develop a spec set bonus without working together with the dev who's assigned to design that spec.
if indeed it's two different people.
that would be completely backwards. even for blizzard.
can you give me a 50% chance on casting exsanguinate to proc an instant use
Is it all devs tho or QA included?
so i can exsang my exsang
they have QA?
Good point
the 4 people who haven't quit yet
the qa def. tested NS and did say "works fine"
200 seems like a lot to me
QA was 10.0
keep in mind that the majority of the dev team is likely to work on assets
as far as I know, the QA team for rogue stuff this expansion has been realz and like maybe 2 people
And top logs are a constant cycle of applying and double exsing for 6 mins straight
Yeah I mean even if you put 150 devs on assets it still seems like a lot but idk
it's a very big game, and there are multiple branches in development.
200 sounds like a lot, but considering everything, and the rate of development. it makes sense.
The only big studios I've worked with games didn't quite pan out how they wanted so I guess
did work on 12 specs
That's what I'm saying though
wasn't he druid/mage/rogue?
I think they might have more, but keep in mind that classes are just a part of the entire dev cycle
even sephuz wasn't powerful enough to delete exsanguinate
you need to fix bugs, etc
Maybe we should write a letter to realz on stuff before every Patch 
you can exsang 10 times before it expires in a gcd XD
But like 193 devs for assets and bugs ? That seems like a lot still. The teams I've worked with have been like 20 tops
"dear realz, please remove exsanguinate,
thanks
- your rogue community"
But again, it's multiple branches. and also classic and retail.
Realz probably hands tied from his boss(s)
you sure they all stayed on wow
Pee
But it would be alot more compressed and without bs 😁
I don't really wanna speculate what realz can/can't do or what he's doing for his 12 hour work days
he works hard
and that's what matters
Na I mean teams from other major studios
The bugs sure did
agree, realz def. seems like he puts in effort
Realz has to deal with DH so he gets an auto pass
the better use would be a colation of what a majority want not the people who talk loudest though
I'm convinced realz doesn't sleep
it's true, DH did in fact get patch notes.
bugs in wow just seem like a consequence of outdated tooling and a lagazy database
I go to bed and send that guy a message at like 4:30 in the morning
and I get a response
at like 4:45
dude is a lunatic
Maybe he is eu
All devs are pst duh
Eu bis
who is this realz guy? is it dev responsible for rogue?
It's like a universal dev trait to work on pst time
whisp and realz are the same person confirmed
its just another voice in whisps head
rogue/dh
i mean they may not have strict working hours. could be flexible like that, where as long as they get the work done they set their own schedule
Yeah wasnt saying he doesnt work hard, just might make it easier for him to get what he needs already filtered
he's a dev, and did the 10.0 talent trees for rogue/dh
dev's get shuffled around a lot though
he very well might not be "the rogue dev" for like 10.2
for all we know, maybe
spoutlaw
If whispyr went to bed and realz answered, maybe its whispyr sleepwalking

if he's the guy who designed rogue specs and demon hunter... wouldnt shadow priests want him to do the rework?
Both were very strong on release
strong does not equal design
Strong is number fun is design (mostly)
any 3 IQ amoeba can put a 20% buff on random abilities until specs are strong
that's not a designer
80% of dh's probably had an aneurism from having to press more than 3 buttons
But big numbers are fun aswell 
well yea but when he designed talents at first did he also not do then umbers for all of that?
cuz if he did, he clearly had a bit bigger stat budget than other devs cuz all he designed was nerfed within few weeks
I don't think you understand how this works
they have tuning targets
they don't just add random numbers and say "yep looks good"
some devs were a bit too high once people optimized and logs came out
the problem is, tuning targets are often not hit
some were too low
unless its warlock 
thats what i mean by "he clearlyt had a higher stat budget"
but he doesn't
AP is calling
they get the same targets
bfa did show this well
rogue doesn't magically get a higher budget
legendary items had the tuning target of rogue legendary
realz doesn't get a higher budget
the original tuning on rogue overshot the singular budget
and yet somehow other classes managed to have legendary powers with 5 times the power
It would be interesting to see the distribution of spec population for the game as a whole
it inevitably leads in to effort and time spent on them
rogue is fairly low in popularity
i did for parses a week or so ago
That would basically be useless data since most of the people do content thats irrelevant as far as balancing goes
yeah but that's realistically a small fraction
and rogue was 2nd last, only monk was weaker
you could do the same for m+ and pvp
and rogue would end up higher just because it is more popular in m+
I would say if you're actively playing the game you've probably cleared some normal bosses at some point and someone in that group was logging
you'd be surprised
because i don't see how a ret pally spriest druid etc, deserve a rework before survival. like it's clear that there is a minimal amount of survival players and therefore the effort is not spent there
The relevant content for the decisions is a small fraction
I mean comparing ret to surv is hardly fair imo
i think there is a diffrence if we talk about what is popular in general
or what is popular in the end game content
i think part of that is because when you actually decide "i wanna play a hunter" you have in mind being a spec that attacks from a distance, survi being melee is still weird to me
because, realistically a lot of players don't engage with end game content a lot
If you go by general popularity, over 90% of the people you include never see multiple heroic bosses
But like why would you ever balance around casual players
they give them the money
That's just balance 101
Casual players are casual they don't give a fuck
If we're talking like actual casuals
i think popularity in raid has to do with tuning
Some dont know they are and cry the loudest
in m+ it is a mix of tuning but has a bias towards classes that did end up being strong/dominant in m+ for multiple seasons
Even if rogue is overtuned it doesnt have high pop usually, no ?
Its way easier to pinpoint an m+ meta than raid meta
for pvp you probably also don't have popularity strictly from tuning, rogue was even when it wasn't good rly popular
Raid is the only real endgame in wow until they change it so I don't get why you'd tune around farming world quests or primal farms or the weekly world boss
we had no tier rogue did beat everything by a noticable margin
so hard to say
rogue has the tendency to get nerfed quick if it is overtuned
Cries in start of 10.0
HFC rogue was pretty strong, dont know if I remember it wrong bcs I enjoyed it much back then tho
similar to whispyr mentioned, that the nerfs to rogue are a consequence of tuning targets
hfc rogue and mage was broken
its not pretty strong
it was "omegalul look at my damage" broken
It's a shame then that 10.0.5 reworks to ones that missed the tuning targets then overshot them
hfc made me swap to rogue actually
I mean, should make the result even more clear? If it was broken it should have peak pop 😁
i think the tuning philisophy changed
instead of just straight up nerfing the top end
they start to buff the lower/middle end quite a bit over the top
i would be extremely suprised if mage and warrior didn't add up to over 50% of the total population
They create new top ends that are further up, cant say i like it
If they made changes faster it'd be fine
better overshoot and tune down that do multiple 2% buffs that get you nowhere
Yeah but they would need to tune down again
i prefer buffing specs that are worse to the level of top specs than nerfing top specs into oblivion
Which they didnt
the problem is, it atm just creates a inconvenient enviroment
Impossible, with hunters being 50% already
yeah, it's just a kick (ha) in the teeth that we get nerfed from a perch that others get put on immediately after
i did not understand the last round of rogue nerfs, the one before that i kind of did based on statistics
i think the question in a balance discussion is how important balancing is in between patches
and how much blizz should allow specs to be OP
they should nerf for RWF and revert nerfs after
i mean ideally they would tune frequently
Big balance changes after mid-patch are just bad though
realistically the rest of the wow population isn't that fotm
from what i know
and i can't confirm it because its more a "my brothers brother told me"
So just because you arent in the RWF you dont need Balance 
in ideal state of tuning, you would look at what's strong next tier, and know that if u pick a strong spec, it will remain strong, but if you pick a spec that's underperfoming, it will be buffed to be just as strong, it just may take more time
10.0.5 and 10.0.7 did not intend to shift balance noticable
only major patches like 10.1 is supposed to "shake up" balance
in the current state of tuning, im afraid of picking top spec
i think there is a ripple effect to tuning
not what i meant, but a spec being better than another spec is a good thing, it will encourage people to try it. but realistically someone who plays a certain class will likely still main that. how many of us in here still play assassin regardless of the state of it
Safe to pick hunter 
Some get away with it
because people do pick spec/class depening on tuning
Enhance shaman for example
Imo balance changes should realisticly come either a bit after rwf or after hof is over, but nothing inbetween or during rwf
Still playing it doesnt mean you have a good experience or atleast as good as it should be
Does somebody Know a Little Which Rogue specc might be the best for 10.0.7 or better 10.1?
and then more time someone spends on a overtuned spec, then more likely it is that blizz wants the spec to perform well
i actually considered swapping from my rogue this exp, was gonan do havoc but it was so broken, i thought nah, its gonna get nerfed to shit, i'll just go for what looks like A tier - assa rogue
it is also why for rogue assassination has probably the biggest fanbase
then assa gets more nerfed than havoc 
if a stands for ass, okey
but for s1 DF outlaw probably took a big piece of the cake
Balance is a big part of fun for everyone that atleast has a semi competitive mindset. Which should be most people that step into mythic or do high m+ and actually have relevance in tuning
outlaw was rly op for late s3/s4, df beta, pre patch and even on release
Then got nerf/buffed
so people did invest into learning it
Assa was so broken on df releasw though
and outlaw got nerfed
my friend showed me the OFFICAL WOWHEAD TIERLIST
all 3rogue specs A tier with havoc and arcane mage
unholy/frost/bm B tier
arms c tier
tier lists btw
and even if it wasn't anymore the best option, people kept playing it
and thats the shit 99% form their opinion on
Especially in the top 1%
Why do you think there so many sub rogues after SL
it is the same in all content
It wasnt broken, it was strong. Aside from that compared to other classes now it wasnt even particularly strong anywhere. Thats the issue
Which ends up influencing people because someone saw gingi say arcane is broken
thats why
the top end palys a certain combo because it is either assumed rly good or tuned over the top
it was broken on release, but other specs got buffed past what assa was originally
Was simming over 100k on release iirc?
If you take tuning out of things, the issue is the reasons behind their changes or lacktherof. why does the majority of sin hate a large part of how the class currently plays, but for years there is no adjustment. why does sin get a knee jerk nerf where others get a buff to the same place. it's not about the tuning numbers. But rather why bliz makes these decisions. Is it player numbers? who knows
Cant say I share your definition of broken
and players copy the top end, meta and perceptions form etc...
we cant even say that anymore because like 12specs do MORE dmg than pre-nerf assa lol
No way it simmed over 100k on raidrelease
@grim jay it was broken because at the time we didnt know of bm hunter bow interaction, and hunter and arms wasnt buffed yet, unholy had several bugs, so nobody came even close to assa st
assassination was straight up 10% ahead of everything else early on
it just got nerfed too much after that
yep
and we have specs simming 110k rn btw
Assa was indeed broken on release don't cope
bm says hello
Pretty sure it did sim like 102k
for 10.0.7 yes
Does sinx got chance this time?
allegedly the first sims were without the bow even equipped lol
thats less than a week fuu
We have specs like 20+% ahead of some others
The first round of nerfs weren't a big issue. It was the continued nerfs that were silly looking back
thats crazy
45 sec exsang
And 10% ahead of the middle of the pack

i know
hunters simming without bow and only 1embelishment and then cry about low dmg,blizz hates them 
I know you and no not looking like it so far but we'll see
Bm hunter loses a lot of st to spec into aoe
And not knowing or keeping stuff from public isnt an excuse
25% ahead of rogue
90k is a way prettier number imo
Was it frost dk
you are in the fking assa channel, what are you about, assa is losing even more st dmg for worse aoe with a long cd, and does way less st aswell 
Fuu
Of course it was
Im not saying assa does more damage though, i was replying to this comment
another spec with sussy TC's
i don't think TC has much to do with it
even if not knowing isnt an excuse, it was still before hunter buffs that included bm, and pre-assa nerfs. It was common knowledge that assa fucks on st on release. The only thing that hurts is that there are now specs who fuck even harder who arent getting nerfed, while assa needed what was it? 4 nerfs? because of the state of st it had
even if the apl is not optimal, statistics show a good picture of balance
the main problem this tier is just how mixed the raid is
yeah but imagine if we went out and made guides telling everyone to exsang outside dm
it is not a mostly single target raid
we have more aoe/add heavy encounters
it is also the reason assassinaiton "sucks"
It even loses out on ST enough tho
Rogue Spreadsheet - Light: http://tiny.cc/2bq0vz / Dark: http://tiny.cc/xdu1vz
If every boss was ST I dont think perception would change much
i mean yes, thats the frustraiting Part
assa did to much st dmg in blizzards eyes, so they Nerf
not even 1week later they buff multiple specs to do MORE st dmg and thats it.......? like........what?
our 10.0.7 sims
i can get used to fuu being in assa channel:))
To be fair rogues were so strong during early raid basicly every guild ran 2
do you play much sin fuu? if not what would it take to make you 🙂
Was usually 1 outlaw 1 assa or 2 assa
What's wrong with 2 rogues
Hence the nerfs
92k with "bis"
Should be more 2 rogues comps
does not even beat other specs
Not saying its anything wrong with 2 rogues
But blizz philosophy seems to kinda be 1 of each atm
There are currently 4 specs that are far better on terros 3.5-7k on average
One is surv btw 
Based on blizz philosophy you shouldn't have a rogue atm
You should just stack UH dk like it's CN
and bm hunter who is 20k better 
yes
outliners
Bm is the 7k
You should anyway for atrophic poison
to be fair, tuning wise i don't have too much issue with ranged specs having higher damage, because "typically" they are far more punished by mechanics than melee
except for bm hunter who is never punished by anything
rogue has atrophic and numbing
Kekw
To me 4 by that much is rather a trend 😁
in your spreadsheet it says new rings not bis, but do you have an idea if it could be better than a 415 aa ring? or is there a way to sim it myself?
Honestly just play gamba shaman they can get up to like 140k
Are they? It's not like they lose uptime from mechanics
Gamba still lower Max than bm so no
On actual logs
Yeah but bm's are degens
@grim jay
obviously heavily dependant on the mechanics, but i would argue most allow melee to continue movement while pressing skills, whilst yes there are ways to play around mechanics for good ranged players, it is a skill expression to get that
?
But yeah bm hunter can keybind their rotation to one button and fall asleep so you're still right
its only ~0.6% behind, so quite close actually
could be that it beats the aa ring
but the aa ring is probably the reason its not bis
ye thats what i was thinking, are there any plans these gems getting fully implemented?
But the skill expression argument extends moreso to melee dps in raids. It's a lot harder to maintain dps as melee on kurog during the fire dance than any other mechanic as ranged for instance
when you say AA ring do you mean auto attack ring or algathar academy ring
but lets compare
auto attacks
Anyone actually arguing that ranged is harder than melee is special in every sense of the word
I'd wager this could be marginally better than the aa ring on fights where you lose melee uptime here and there (sennarth, dathea, rasz)
im sorry if this is not the place to ask but what is the difference between aoe and cleave damage ?
healer > melee > range > tank > fury warrior > bm hunter - this sohuld be a good difficulty chart?
hard vs punished mean seperate things
what i found out is that the ring effect loses value fast with more targets
so its more a single target option
understandable, since procs are likely rppm
uhhhh, i HAVE RANGED MECHANICS (1guy does them solo)
and need to CANCLE MY CASTS!!!!(they allready stand on the save spot and 70% of their kit is instant cast abilitys)

and the aa ring just, is in effect always
Doesnt feel like its intended that people dont use the ring tbf
the intention is that everyone uses it
still beats it wow
also keep in mind we still miss a lot of gems
cleave is probably best described as 2-3 targets, aoe is 4+
did u try it with fire stones?
aren't the most direct damage gems implemented ?
like the direct dmg procs etc
😮 i'm reading through the Faq but i always thought of hitting multiple targets as aoe 🙂
oh alright
Are the gem ranks implemented?
target counts change for each spec where the definition actually sits, so the faq should define when those abilities should be altered
yea i read it in the Double Capstone Mythic+ section 🙂
i just hoped i could atleast get some dps from the rings, but ty for the answer:)
the list of what is implemented
not all of them are relevant for us
outlaw gets the most from the stones due to the modifiers they can apply (e.g. GS) as well as the lower baseline damage they do
basically a static amount of damage, that is even amped is stronger for them than for sub/sin
We talking raid or m+? Because I'd put tank at the top spot in M+. Raid is easy all around I suppose (never tried healing)
!fuu
Rogue Spreadsheet - Light: http://tiny.cc/2bq0vz / Dark: http://tiny.cc/xdu1vz
how come kingsbane isnt playable in raid ? it does look good 😮 or am i missing something
was 3% right? that sounds like a good increase
do all stones have their procrate identified for the sims ?
(unless we find a better combination)
no
because it depeens on fights
there is no "X is harder than Y" and people that say it is are total clowns
the list above does show what is implemented
like, some fights are hard af for healers, and on the next fight you have trouble staying awake
i think you could argue for difficultly
yeah sorry I meant the implemented ones, their procrate is based on direct data right
i believe, the 0.5 % increase is in reach
yes, spell data are used where we have them
this raid has so many sleeper fights for healers, its insane
ok
maybe, hard to predict
i think the gems ended up already better than assumed
fuu talking about outlaw in the assass channel XD
i am just comparing all 3^^
all good not stressing, just loving the community
For the Echoing Thunder Stone, is the "electrical" charge in the description based on the amount of movement (i.e do we have to shuffle now ?)
or is it "procs when in movement every x seconds" or something ?
don't like the sound of having to Q E Q E Q E -ing for dmg
If you arent constantly moving already, you didnt graduate to real rogue yet
not having e and q as keybinds WutFace
i'm left-hand partially handicapped, can't coordinate well past using move keys
q is feint
wouldnt then having more accessible good keybinds be recommended even more?
Do you use q and e as a and d or their base function ?
q e for single-key strafing
did you unbind a nd D then?
since my impairment means i have to click a hefty sum
just activate auto walk
a and d for turning
I only use A and D together with holding rightclick, not sure if that is an option for you
same
I do that only when i'm not in a pinch
I have basically my rotation on muscle memory clicking, urgent spells on mouse side buttons (kicks, defensives etc), and yeah, movement on left hand
we will be good next tier ? 
maybe im overstepping a bit here, but you said youre handicapped in your left hand, it sounds weird to me that you would put more strain on your left hand by delegating something as easily achievable as turning with your right hand to be done by left hand too
cuz if i mouse turn I can't be clicking my rotation :p
if you mean we as "rogue", probably yes
youre
clicking
your rotation?
not ideal for most, but it's the best setup i can come up with own limitations
random question: i know your a TC but do you play the game much? raid / m+?
going mouse for left hand would be an utter shitsow and I can just barely move correctly with my left hand as is
so most spells are click click click
Have you tried a mouse with many sidebuttons? Had a onehanded guildmate rolling with that
I'm currently at 7 buttons on my mouse
im at 12 side + 2 extra and 3 basics
I've pondered going for the heavy 12 or something button mouse but for now that's where i'm at
most of the TCs raid on a higher level, not everyone. I personally raid more casually.
My Guild raids myhtic but nowhere near any high world rank
altho for some reason i think razer counts that as 18 or 19
honestly clicking is so ingrained in my muscle memory I barely ever miss a beat
i guess NA math
Redragon has a 18 Button mouse and you could use one of your modifiers to double up
so the answer to your question: it depends ^^
ye im following the other TCs on twitch etc. i mean rn theres nothing to do anyway ^^
@vestal wren so to give us a better idea, what is your current mythic progress and m+ score? 


Also your date of birth, social security number, location 
I have a very high io score (2000)
I'm not an "all-or-nothing" guy so getting high blue / low purple %ilvl parses with my setup has me satisfied with it
Ur really not playing are you
god'er gamer than me
I also have a high score (2.6k) 
you forgot credit card number
Yeah, but maybe comfortwise. Do you use modifiers?
🫡

I like learning the dungeons on assa. I'm still learning and have to play sub
just make a 418 dagger and pass on all other loot, easy high ilvl parses XD
Modifier is to switch to focus-casting on my interrupts etc
which are all on my mouse side
and grieftorch heroic
Prayge for inting teammates
or sac yourself immediately after your cd's are finished and call for a brez as you are dying
I have shift + buttons for cc macros and Alt + buttons for more damagespells
Something something months away
There's still 5 days until patch. It's not too late for buff 
hey dont be so sad
u will get
a -0.6% new ring

at least based on current available stones sims


We're not getting touch in .7
We're getting fixed in .1

outlaw *
Leave this sacred space
Uh huh
11.0 is our expac





