#assassination
1 messages · Page 31 of 1
sub shroud is 55%MS now!!!!!!!!

I think in those terms we didnt do too awful, at least we didnt have to talent into our builders and finishers
rogue has a low amount of builders
we don't have builders we don't use
(well shuriken toss might be a exception)
is the cos ring still good after the nerf ?
Not really.
I mean, it's still good and has always been good
but a mecha set probably still beats it.
mecha rings probably better then?
sim it?
pretty sure koji's sims had cos ring like 150-200 dps up
pretty lame
didnt farm it because mecha rings were supposed to be better
sims 200 dps lower for me so cba farming it then x)
old convo but i like this, it isn't massively mechanically different than just increasing energy regen but it seems like it could be cool for kb builds. might make pooling feel more tactical if you can sustain it for longer with good tea usage rather than it being just another adrenaline rush
No, Mecha set is better
!guide
Assassination Guides:
Wowhead: https://www.wowhead.com/assassination-rogue-guide
IV: https://www.icy-veins.com/wow/assassination-rogue-pve-dps-guide
Method: https://www.method.gg/guides/assassination-rogue
Is ring nerf on raidbots?
Yes
Thank you, simming about 100 dps less than my current set, which isabout 50 for the socket
so 50 odd dps difference
That being COS Ring + Leggo > 298 Mecha Set (Only socket in Leggo)
cos ring is meh for assa
it is still very good
gm
gm tmb, how you feeling today?
mech ring , with hast or the damage?
haste set is the strong one
thanks
stayed up too late last night otherwise fine
how r u feeling fuu
The reason cos finger is stronger is cause you can put leggo on finger and have high ilvl chest
i am fine thanks, updated the 3 fight styles for all 3 specs earlier for the ring updates 🙂
varas is not incorrect, switching legendary slot is part of it, but it is not better straight up iirc
hey thanks for the hard work gamer!
https://www.raidbots.com/simbot/report/oTipCxmnL2aP1HjwZqRRia balance is restored (?
Yes
ill put my finger somewhere if ur not careful
you are a meanie!
!!!!!!!
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
man i wanna pop some assa key pushing
A thought about moving cheat death up the tree. Improved Sap feels very meh, and is also reachable/a forced pick if you decided not to pick up sap/cloak for some reason, but go down the right path. Perhaps move CD up to that spot, and put soothing darkness in its place. That or make Sap baseline, move up cloak/tricks/shadowstep and you can put CD up there somewhere.
but in general, improved sap feels weird. Rushed Setup also reduces its energy as it is, so technically going down the right path and getting imp sap because there's no way around it makes it lose value
Elusiveness also got the Evasion reducing 10% damage taken added to it because you can technically not have feint at all, so there's some precedent to it.
The bottom line is theres a good amount of waya cheat death can be moved up
I honestly wouldnt mind it being somewhere in the middle if we had more overall connectivity, because then its a point that requires investment but also isn't in a spot where its hard to get to and you commit too much
I wish they would just make a few of our defensives baseline so that we had a couple more points to spend
on the class tree
I am outlaw right now want to switch to assassin seems like a fun rotation. is it a big difference or people just do outlaw because its cool
I just hate the outlaw rotation
The random nature of it isn't fun for me or the lego
what random nature?
its a normal proc spec
outlaw has a lower dps variance then many specs
man wasnt there in CN
the variation in our dps as outlaw was like
4k or something
one of the highest
(maybe not that high but was very high)
i think outlaw still has relatively high variance actually
not like enhance but rtb buffs definitely have a decent impact
also procs during flag with blunderbuss
check shaman

enha specifically
i said that
ik shaman is awful but outlaw still has a decent amount of variance no?
CANT READ ANYTHING
bro like 3 times in the past 2 days
ive repeated what someone has said just before i type it
like
fuck me
its all good bro
did someone say Shaman?
good to see you baby
hows the sham been
i told the guild im done simping in DF and back to Assa
at least its my fucking home
shaman is sick but yeah variance like you said
if i dont get hot hands and fire dogs i do no damage
so im excited to be back to rogue full time
you offering?
can i watch
Bro?
Bros?
👋
I have found a niche
Assasination may not be the best at packs but damn i pump bosses
👀
What if I told you it's not a niche? A good outlaw will pump just as hard on st while also doing better overall
^ pretty much, outlaw becomes oppressive if it has the highest single target
I just hate how much better destro and surv still are over everything else
Cause they benefit so much from haste
So blizz tried to balance them just to not matter
And also demo
And also blood doing obscene dps doesn't help either when you're neck and neck on the meters with the tank

Is it seeming any better for df?
Yes bcs this is all from borrowed power
That’s something at least I play outlaw In keys and man I do t realy like the spec much
What don't you like about it? I feel like it's the most fun it has been in a while.
mostly the theme of it just prefer sin and sub but i play outlaw cause its just out right stronger
oooooooh yeah
grats
tell me I'm wrong
"fun" and "Karazhan" are not really all that compatible
Hey you can have fun with friends
my friends never set foot into anything above like 10
Upper is fun tho
actually, affixes themselves aren't that bad, but it's tyrannical. 50% of groups will wipe to curator
Maybe just me
don't get me wrong, it's alright. i don't hate Kara itself, but it becomes impossible if someone is incompetent
if someone dies in like workshop, it's whatever, takes a bit longer but you can manage
but a bad player in kara will just deplete your key
yummy
Looks good!
Curator adds still scale with fortified tho no?
Probably
wait what
do they?
that doesn't seem right
summoned adds should scale with either nothing or the boss affix, not trash
Because it isn’t right. There was a lot of weird instances over the years where that interaction took place
Galv in temple of sethralis in bfa did as well
Tyran would buff him, fort would buff the pillars he spawned
🍝
upper is a lot of fun
just blast a fuckload of damage
I know there’s far less Assa rogues than the other two but this makes me happy. This is the second season in a row that I’ve been numero una assassino
On thrall at least
Not stopping until I’m 2.5 this season, iirc it’s equivalent to 3k last
they dont
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
This is one of those ”im pretty sure they do” myths that isnt real
Very much scaling with tyrannical
nah
cd is fine
if anything it needs to be longer to balance it
it's so strong if it hits things
insta getting up all your dots in aoe
is so crazy good
also depends a lot on the key level
1:30 in high m+ could easily be every pack
minus like a small 2-3 pack waiting for cds
tru
don't think we're gonna have many dungeons like Freehold or Atal anymore where you pull the dungeon in like 3 whole packs lol
i dont think cd is a problem too but range really is
should be bigger to really work
fea priest
I don't think there's anything too strong just make us S tier
great take
Sadness mostly
Re-applying to college after covid

It’s terrible
Actually the worst thing I’ve ever done
I don't want to feel bad playing m+ :(((
cough
lemme pull up the counter exhibits A to Z
That sucks
Proud of you
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Undergrad or Graduate? Major?
undergrad
Oof, i just Graduated last May. Good Luck
why is sin less played this season compared to others? didnt seem to be any direct buffs/nerfs to rogue specs to make it worse in comparison
are you talking about raids?
Outlaw is just more rewarding and better for M+ while in the raids the ST damage is comparable.
no, m+
also I think both outlaw and sub gain more than assa from the special weapons in sod (that's me talking out of my ass though)
m+ outlaw and sub are better
and assa is more effort
Tier set is ass in aoe
part of me wants to play assa in m+ to see if thats actually true or people are just bad at it like the last 752 times they said assa is bad even though it wasnt
You just kinda get glued to your vendetta target for 20s and then you do your normal aoe rotation which is barely buffed by the 2p compared to other class tier sets
I didnt think it felt good either
For aoe
I liked the gameplay in 9.0/9.1 enough to still run it but now its not only more effort for less damage its not even rewarding
I did not say assa is bad, but more effort
You didnt
dragonflight does remove some of the problems
id probably enjoy assa in m+ more if i didnt have 4pc
I don't really remember when Assa was bad, apart from beginning of the 9.0
Assa is definitely bad in m+
my point
at least until like
Assa is totally viable for m+(did some >20+ this week and it went good), but it's just worse than Outlaw
That goes for every single spec in the game though
You can do +20's on any spec
yes
but some are still better than others
It was plenty good enough until we got the tier set and everyone else got a 30% gain in aoe and we just didnt
assa will always feel worse in keys of that magnitutde imo
outlaw was just dominant in bfa
shit just dies too fast
it is similar now, subtlety is not bad in m+
so outlaw is obviously feeling stronger
I'd argue you can do +30 as assa, but your life would be much less stressful and easy if you did it as outlaw
but nobody plays it
30 junkyard maybe
the one upside of assa in higher keys would be that you actually scale well with haste bounty
while outlaw does not
and haste bounty is op
Sin struggles above 20 just with the dps outlaw can put out for aoe keys. That being said you can still push higher keys if you have a good group. With pugs its going to be rough
Outlaw just does a lot a lot a lot more damage than assa in 2-5 targets
Who knew auto cleave was just better when its buffed to 60%
b-b-b-but outlaw will never be viable unless you uncap bladeflurry
Outlaw players when their spec isnt the absolute best at everything
traitor
gonna have to ask for your badge back
Guys, should I try our necro on SLG? Or just stick with venth?
you can have it back when youve been clean for 30days
Mythic or Heroic?
Mythic, hc is kinda whatever 
Not everyone is of the same skill level and it never hurts to specify 🙂
Warcraftlog consensus is pretty down the middle in the top 10 with an overall favoring venthyr
Necrolord would also be my personal opinion
If you're super unfamiliar with Necro then you can play Venthyr, it honestly doesn't matter too too much. What matters more is killing the motes and getting to intermission with 2 goliaths every time.
Sure thing:)
I was also thinking about necro because we can get free CP from constantly spawning adds but then I saw mostly venth on wlogs and got confused
Think most ppl play outlaw there 
Doesn't matter tbf, you'll parse well as long as you get 30-40 stacks of the motes each time and spam your buttons
if you get shitty motes, you're donezo
but yeh, just play whatever you want, the boss is super easy this week.
did they fix the blessing of protection thingy?
no, it worked yesterday

i havent had time to play im literally in greece
omg 😦
Calm down Travolta
That was a good one actually
lol
Unsure if serious 
Do you know a girl named Sandy?
Confused
It’s a movie “Grease”
It is; however, seal fate is a bit of a trolly thing with it.
I’m sure it’s better with the legendary but it’s generally just better to go venthyr
ok ok
and with venthyr we go with vigor or deeper stratagem
(i hate marked for death)
Mfd but if you absolutely refuse, deeper is better
ok thx haha
and last question, i have scars of infernal strife
are we supposed to sit on 4 stacks
or use the full 5 to blow on adds
Sit on 4 until the final 30 seconds then send it
grevious + scars bleed 
Keys with scars 
hey, i have a 246 edge of night, how high must a new wep (not edge) be for an upgrade? (i will get new edge, but need two more weeks for coin)
just sim it, sims will tell you if its worth it to replace
I think any 288 beats it. I’m not sure.
Like during sod when it was current content 252s were beating 246 eon for me
It’s not as big as you think for sin
But they’re right, sim it
They haven't updated our tree in a hot minute, huh. I guess that means we're perfect 🙂



yep we just dandy now

and then it turned into redirection on a cd
stage 1 of their rework
that was fun
remember when snd required a target
Awful gameplay LOL
I feel like playing wotlk is just going to annoy me more than anything... if i do decide to play i shouldnt play rogue lol
I tested some ptr
its so weird to have so many QOL things undone
I'm like wait what
like just the mount organization stuff/other
but whatever gameplay might make up for it
You should not 
I tried rogue in classic and just couldn’t
It kind of was for its time but it most definitely won't feel like it unless you've been playing vanilla / BC rogue
If you just go from current to wotlk you're gonna think its pretty shitty cuz I mean it is
20 apm insanity
It's like people who swear by space invaders and stuff as the greatest games. Context is important
Everyone is dumb and cringe and has rose tinted glasses!
Especially people named Andrew
Pretty sure warrior was giga by the end
warrior because they could take all the best armpen gear from rogues and hunters
also combat wasn't really strong until ICC. Assassination popped off with the new stuff they put in for wrath
best kill order for Council Mythic?
fsn
for timers etc?
killing spree actually did damage
wild

he hasnt been around in a while actually
you're saying killing spree kills?
New killing spree kills too. It's just that it kills the user rather than the target
Season one killing spree was truly built diff
!scars
Scars of Fraternal Strife usage:
Stack it up to rune 4. Activate the 5th rune close to the end of the fight, if you can line it up with the last use of your major cooldown.
Note: Runes have negative side effects that can also take you out of stealth.
Howdy! Was thinking of getting into rogue again, but i know some of the specs have pretty high apm. Any insights on Assa apm?
It’s slow and we have like a dozen people every week who complain about it because they think not casting an ability every microsecond of their life is a mistake
(We don’t like those people)
Coming from feral, so is it the same typa thing? Burst window then you pool / snapshotting bleeds?
yeah pretty much except we don't have any snapshotting normally (it's either a talent or the current tier set)
so it's just maintain everything, then burst kinda deal
I'm super excited to try poison build in df and hopefully poison bomb is finally okay again. I miss it.
Still don't get the fascination with dead ends in all 3 rogue trees. Especially any that are like two utility talents back to back as detour dead end.
dead ends just make utility and niche abilities more optional
I've come to the conclusion that the sin tree needs quite a lot of work.
- It's pretty powerful
- Pathing (left/centre/right lanes, only 2 lane crosses at lvl4/5) means there are few options available.
- Indescriminate carnage is clearly the AOE capstone, but the fan of knives and Crimson Tempest talents are on the left lane
- Generally all 3 point talents are being phased out of other trees. Our row-9 talents should be simplified I think.
Couple of other things I'd like to see:
- Sepsis on the left side (maybe choice with blindside?)
- Ability to get Dragon-tempered Blades and another capstone. But there should be options to take only 1 and get more optional power (like blindside, sepsis, serrated bone spike, etc)
- Make having 2 shivs an actual option. It's pretty much forced. Actually, why do we need 2x shivs?
- Please be legitimately viable in M+. Why does deathmark have to be a single target talent? Indiscriminate Carnage is good, but what do I do for the other 1.2 minutes?
- Atrophic Poison could be much lower down the tree. No assassination rogue needs to take that at lvl19. It obviously has to be optional.
- Maybe some more nodes? Seems to be a bit light on
Most of the feedback so far is that assassination has a nice tree and yeah it seems pretty powerful, but I really think it could use some work.
You originally could get two capstones but they added a point to poison bomb to prevent it due to adding kingsbane back
Dragon tempered blades and kingsbane would be a balancing nightmare
2 shivs is a thing so we have more flexibility using our shiv for utility if necessary, deathmark is a single target talent presumably because its meant to be a successor to vendetta, which was also a single target cd. in m+ when you don't have carnage, you follow the standard current m+ gameplay of spreading your bleeds to as many targets as possible. atrophic poison might not even be in the final tree, but it being early also lets us have more build flexibility in the event that we have it as a required raid buff. hard agree with you on more nodes, and your other points are pretty reasonable
"- Indescriminate carnage is clearly the AOE capstone, but the fan of knives and Crimson Tempest talents are on the left lane"
After reading the Mistweaver monk post. I'm not certain I totally hate these things. But it's kind of up in the air.
Like, it is quite an interesting concept that if you want to go "all in" into a concept, or an ability, then if you spread it out through the tree it creates tension. It allows each individual addition to the ability to be much more impactful and interesting.
Putting things to be straight after eachother, like f.ex the SoD talents in the Sub tree. Makes it so that the package has to be balanced and you will never see someone taking just half of it. It's either all or nothing. So it reduces choice for the player as well
i definitely have a bigger problem with the fok talents being garbage than with them being spread out
and of course all your observations at the top are correct
3 point nodes could become 2 point nodes and then have a new one point talent added in, or some other solution could be made
Also I feel that one of the things that has happened to a lot of other reviewed spec/classes has been reducing 3pt nodes. Which feels good
i'm definitely expecting them to disappear
Compare the FoK talents to Maim, Mangle and Doomblade..
- Fan of Knives = 15% damage (30% for 5+ targets), 5% crit, +5 yards range
- MM/Doomblade = 15% damage and 30% bleed over 8 seconds.
I don't feel like FoK talents need much. They aren't exciting though.
echoing blades pls
There was talk about maybe adding pathing off deathmark to lethal dose and vicious venom. That could help out some flexibility.
Like should be possible to get zoldyck and carnage if that happens
I think pathing is the biggest problem. You choose a capstone, and you have 6 mandatory talents and 1 choice on the way every time
pathing is extremely linear yeah
Saw this talent calc posted
This talent calc. Select a talent and it will light up "All must pick" talents.
Select more, and it will X out those you can't possibly reach with the talent points you have.
So f.ex, if you select a capstone it will light up all 100% needed talents to get there.
I'd like to mess around with the optional stuff in world content, when damage doesn't count. There just aren't many options
Assassination: Kingsbane and IC = 11 forced talents. Dragon Tempered Blades = 8
Outlaw: Hidden Opportunity + Greenskins = 6 forced talents. Keep it rolling = 11
Sub: The Rotten + Dark Brew = 9 mandatory talents. Shadow Myst = 10
I think sub is a little bit off there, because they don't have a "1st mandatory talent"
I didn't look at how "optional but really mandatory" the other talents on the paths are...
Like Assassination needs to pick DP no matter which talent they want
the point is to show you have choice. Assassination doesn't have as much choice, just because of the pathing of the tree
How can you miss poison bomb? It's literally nothing but a passive 1% dps talent. You don't play around it at all or do anything with it.
I hope we get some news this week. It's been a while
I love random dmg
Now, I do personally feel that it would be much more fun (and closer to their stated goals) to make a talent tree that's open and full of choice.
But Realz made a comment. His goal was to make each of the Branches feel like a "Package". And making them play very differently. This is the main reason for how linear our trees are.
It makes things easier to balance and can create distinct playstyles around them. And have.. a bit of choice too, but in our case very minor. So you should feel a large change when you swap talents, and not just "moving a little damage from here to there"
My thoughts on this is basically that it sounds fun and could be great. If it wasn't for that all other classes have a ton of choice and agency. That all other classes gets to explore and tweak small things in order to fit the situation. And that it kind of goes against the goals that was stated when talent trees were announced
Agree. More nodes. More cool stuff. Less investment into 2/3 talent points.
And ability to choose between more of this new cool stuff
Ion on Max's stream said basically: Class devs are done with everything they need to do. So from now and out they will only need to focus on talent trees.
This is good news
I honestly feel that if Dragon Tempered Blade + Kingsblade are so problematic to balance together. Then they should be a choice node instead of just preventing the middle Branch being able to get another capstone
It's not really tuneable tbh by the design of the talents
Either locking it out of reach like they are currently or making it a choice node is pretty much the only play. I like the idea of a choice node personally.
I guess only way to tune it would be to make kingsblade be 15%/amount of lethal poisons
But not sure what should replace KB.
or like make your 2nd lethal poison have a reduced amp on kb
Because you still want Kingsbane to be good by itself.
If they are merged, kind of need a 3rd capstone node
If you tune KB/DTB combo, you'll nerf KB by itself essentially killing the talent.
I dont think any other spec has just 2 capstones
it could be a hard execute node
that would work
KB still needs to be an attractive choice without DTB.
I mean you can't get KB + DTB currently
Ah, ok I see what you mean there
They can never be allowed to be taken together
You could change KB to only proc on DP
It's never going to be an option.
There's never going to be the case where you run without DP, right?
No
Like wound + amplifying or something
Nah pretty much always DP + something else
i think the only possible one would be single amp right
with a kb build
but that seems unlikely to be very strong
yeah that was my point
But yeah I like the idea of merging DTB/Kingsbane and then having a new 3rd capstone, but not sure which one or if that would work.
Maybe pushing towards the execute niche even more on the left side with Zoldyck already there
Dispatch?
outlaw has that
I meant the old assassination dispatch
ik it was an execute thing in mop or something right
(Which to be fair was very weak towards the end of it's life)
Yeah, could only be used under like 30%.
You could also proc it with blindside
Basically, it was how execute is now. Can use in execute range freely but (later on) had a chance for a proc to be able to use it
i didn't know that assassination could reach 2 capstones at the same time
it "can"
yes
pretty sure you cant make any practical build with 2 capstones
dont quote me on that tho
like if we were to assume pk is good
that doesnt have ct
i cant see a situation where you would skip ct and want carnage
it just seems improbable
extremely improbable
true might be worth to change MM to CT
At least with current tuning you also need all the FoK talents
apparently FoK slaps
but again tuning is WIP
We won't be playing Amp Poison in m+ either without DTB. I don't think Amp Poison will ever see play unless you take DTB as well.
unless they crank it up to 9000
especially not in an aoe scenario where you would also want carnage
I guess KB needs to be really good for you to want it in AoE?
Well, it depends. If you're planning on taking 3x Zoldyck anyways, then using one point on KB is much more valid
it's a very massive dps gain for a single point
but I'm not too too sure if you want to spend points on getting TTB/Zoldyck in the first place in m+
More than f.ex bonespike?
Rather take the FoK talents, SBS and so on
The thing is that there's a lot of things you want, so you'll likely miss out on TTB and Zoldyck because you need a lot of other stuff.
Yep it's a bit odd
Well I guess Blindside being prereq by maim mangle also feels really odd
Doomblade is not exactly an AoE talent, SBS heavily leans towards AoE though
sepsis kinda makes sense because it heavily leans into lethal dose but sbs tho
maybe for cleave it works
but not really for aoe
But I think the decision also comes down to wanting to place the super strong talent under the third segment
And to do that there's not too much choice, unless you moved Doomblade somewhere else and replaced it with something else
I like the Maim, Mangle + Blindside nodes.
They make different abilities interact with eachother.
I think this is good design which a lot of Sub tree is lacking
All the covenant abilities are pretty much must-haves in every build. They're just really really strong for what they are
and you're not choosing between 4 covenant abilities this time around
I think having several talents that you "want" seems good, as you have a decision to make
Agree
i wonder if the extra fok range is a good or a bad thing
Though it should be because you're filled up on good choices. Not because you've been forced to take a lot of bad choices
neutral probably
probably comes down to dungeon design
30y diameter is rather huge
It's 10 yards and 15 yards with the talent
30 yards indeed is super, super large. That's why it's not a thing. :P
i basically think its gonna let us do slightly more damage when walking out i guess
This is probably closer to what we will be playing.
You could snatch Zoldyck, but because it's a 3 point talent a single point doesn't really do anything.
no improved poison application for fok in aoe? or is it already near 100
and to get 3 points out of it, you'd need to slap 7 points to get there
is assa rogue really that much better in full ST than the other 2 specs?
iron wire 
Either that or Poison Bomb
right tuning thing
the best talent in the entire tree lol
for m+
yes, could be rly strong esp. with the damage reduction too
No, Assa just can't pad on the motes/adds etc. as much as the other specs
so they focus more on doing damage to the boss
makes sense.. thanks.. i miss playing assa but i dont like the 4set... jsut doesnt feel great for me
It's not everyone's cup of tea.
as much fun as ive had the past 2 seasons I'm fine to see it go away for the future
honestly i think i would rather not have overhang on deathmark
I agree, it's been a really fun mechanic
but I'm all for new stuff every expansion/patch
love when stuff is fresh and new
Isn't the counterpoint here the fact Outlaw itself has a lot of connections that Assassination doesn't? Maybe there's a specific reason but why is Sin the spec that needs "packages" but Outlaw doesn't?
I feel that sub has even less than sin.
But, I think it's mainly a question about amount of abilities, or mechanics, that each spec has.
Less abilities/mechanics means that there will be more talents relating to the same abilities/mechanics.
Which again leads to pre-requisites making it harder to move between different trees
I guess the first one is more self-contained and the other one a bit of a discussion
Another for "Branches"
Well for example Realz flooded Outlaw with a lot of their legendary effects and existing on-use talents (Greenskins, Ghostly Strike, Blade Rude, Killing Spree, Loaded Dice, Dreadblades) as well as current conduits (Sleight of Hand, Count the Odds, Triple Threat). Feels like Outlaw is keeping a lot of what they have now. It is even getting a fancy new ability (Keep it Rolling).
In comparison, Sin has a single ST Conduit returning and a lot of its talents are by-and-large mostly passive instead of active like Outlaw. The return of KB is nice but surely the tree could be made more connection by having nodes of like WPS or LP exist to connect from left-to-right or right-to-left.
But if you look at the outlaw tree. They don't have a ton of connectivity either.
It is a lot more than Assassination and Subtlety, for sure. But it's a ton less than plenty other specs
I agree with you, for both sin and sub, a lot of the talents are what I would call unengaging.
As in, by picking a talent - it doesn't increase the amount of decisions you have to make during combat.
It's similar to "left hand side" talents in current WoW. They don't affect your gameplay a lot.
There are some gray zone cases here. Like a talent that increases your energy/cp.
Are these engaging? They don't add any more decision points. But they change the pace you play.
Making you do your "basic" decisions more often
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
wdym outlaw aoe rotatoin is the single target rotation
ethics is built in

Taking SL conduits, as you talked about.
Well-Placed Steel conduit is totally passive.
Every single of the Covenant Conduits are totally passive.
Lethal Poisons is totally passive.
Maim, Mangle has some interaction which is neat. But in practice it's totally passive since you'll have garrote up all the time anyways.
Poisoned Katar is totally passive.
Are these really fun, tension creating and engaging effects that we would want to add in as talents?
My thought was because they are passive they can be used to bridge sides and then the sides themselves can have more active than passive effects. That's clearly the design space Outlaw has at least.
I would prefer a world where there are more engaging talents. Doesn't need to be all new abilities, but things that allow you to express skill and knowledge if you want to. At the cost of more passive effects.
If we had this, then I feel not being able to easily cross over the trees would feel more "ok". Because then what Realz stated, that each branch playing differently would actually feel different. And not simply just have different damage breakdowns that you only see when you check logs
Passive isn't necessarily bad if thematic. One of the sub talents I think is amazing is the capstone that changes bleeds and nature into shadow.
Good luck today boiz
So sin is top for ST in raid now?

all 3 are close, highest simming with optimized gear is outlaw

We dropped 2 logic loops in one +22 run with 2 ringless guys
I had a 311 neck or a 311 chest last week and I took the neck
if they never changed the court ring, the chest would have been massive giga stonks
glad they did
a lot of people got sick parses already with the bugged ring though
f
Has anyone tried using Eye of Command? It seems to sim okay but I worry it's not taking into account stack drops.
Hmm, if I dont use mouseover macros is it bad then?
Im definitely not doing that just for a trinket lol
No, it's still really really good
I pretty much have never clicked anything during combat ever. My right mouse button is down 100% of the time
especially in ST
learning to play mouseover would be like starting at zero for me
Same
Stacks only drop o. Auto attacks if you are quick and rupture a 2nd and swap back no drop 😎
😎
Also I noticed we really generate stacks hella fast like 2 seconds in 10 stacks fast
we're just cool 😎
yeah that is good, fast stacks
Ill probably try it out. Im sure its good for raiding anyways
You can also apply bleeds at an angle where your character won't melee
Your character only melees in a 45 degree cone in front of your character, but you can apply bleeds at a 90 degree angle
My guild thinks I’m crazy when I tell them you can control the algorithm of tab targeting either the angle of your camera
Quite a common practice in pvp
absolute gamer move
learned that in pvp
in bfa
cheese out an extra few miliseconds from that CC

alright I guess
welcome fellow 304 mechagon ring gamer

@limber lion necro sin keys are surprisingly a ton of fun
but I think mastery might be the play over crit or haste
🤝 just the one I needed
Haste seeks to be the play over crit at the very least.
Haven’t tried mastery
yeah haste is goodish
crit is whatever
we're already at like 40%+ crit anyway
I’ll probably try mastery this week
Am I allowed in the club?
Interesting theory
it's giga good for grievous weeks
perma leech
Ye
a buddy of mine doesn't have the haste
so he runs the heal one and it healed for like 800k in a dungeon
lol
I bet you could come up with some degen comps for keys with that ring
@subtle tundra https://www.raidbots.com/simbot/report/7wmeTjix8uuaXJX8zXxNkd does it seem weird that 304 would beat my EoN in main for m+? (thinkin about the time u mentioned EoN being good in m+)
No, but what is weird is you not simming it for offhand
i thought i did
youre welcome!
ty
yeah sim'd properly, makes more sense now lol. thanks again
npnp
im feelin the EoN drop tonight 😎
typical american thinking everyone american zzzzzzz
u gettin it tomorrow for sure varas
i have 2x
major pog @gusty mirage
https://www.raidbots.com/simbot/report/kXvtXJYT9Q5ccNj8nDPzru trying to get a 20k+ sim in sin and i keep coming up sooo short 😦
sanctum weeks best weeks
oh yeah this is fantastic
How dare you have irl stuff 
actually disgusting
sin boys i need your help. Got a 291 decanter of endless howling in vault however i want to try and get the salvaged fusion amplifier from raid this week. My other choice out of vault is 304 gloves. I do m+ and raid heroic casually this season with the guild. Any ideas which would be the better choice?
sim it
stupid question, how do i sim specific items out of my current set up
do you have to use an add on with this?
Simulationcraft
gotcha. thank you
^
will do.
Work
no i apprecaite the info, i had no idea how to sim every item like. I guess my question was more in general about the trinkets. If i should use a vault and just pick up the howling to use instead of the salvaged amplifier. not necessarily dps wise but which would be better playstyle wise for m+. im not trying to min/max every aspect, after i get another EON this week im just going to take whatever is higher out of my vault going forward
fun
I would personally value the 304 items over the 291 items.
So I'd take the gloves if you don't have them yet
Much easier to get the decanter later
So is crit always the coice as ass in keys or does haste have value at some point before very high keys such as 25s
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
I think it's Haste always for necrolord but fuu's spreadhseet has a pretty section for this
Haste in Junkyard, crit everywhere else
Yeah im Necro
Im lookn at the spreadsheet and it seems pretty close but crit is slightly ahead
Thanks Fuu!
i missed this weeks raid dont worry!
rip 10 mythic tokens
Yeh and everyone gets 2 dinar items next week and enough upgrade tokens for one
gonna be so behind
sadge
fuu simmed bounties
and if you play necro you go haste
also i can vouch for the haste
it feels good
Thanks. I was curious cuz i tried haste last week and it felt nice
i played necro with haste in 25s
Nice then sounds like I was right lol
yea feels bad but in a week or two ill just get traded a lot
hopefully
(my raid drops have been fuckin AWFUL)
man i hate scars, an good alternative?
kihra's adrenaline injector
Just get that one power that causes you to take less AoE damage, what was it called again...
and from raid?
Uh fusion amp
oddly intangible key
Keep yourself safe
There’s a hit out on the grue tonight
i think i did haha
got feared into chain stun into another fear, total of like 15+ seconds lmfao
got myself a glass of water and my ass was still cced lmfaoo

umm i have a 304 dagger and an edge.. should i take another edge of the night?
from dinar*
Probably with your third to be safe?
But if you don’t have a trinket that you need, that’s a nice place for it
big 4head
My sims show that double edge of night is not the play if you aren't getting a mythic one
yeah that was always the case
even in 9.1
double eon was never the play if you weren't getting mythic
yea i was just responding to the above question from deretor
16k overall in m+ feels poor to me
290
still doesn't sound right link sim 🙂
give me a sec
not dugeon slice option?
I mean it does not matter what your sim looks like
if you're 290 ilvl and only do 16k overall
blame the tank, they are probably eating mage food in between pulls 🙂
Again, your sim doesn't tell us anything
Gotta know what you do in the actual dungeon
ty for the help
.
As a french speaker, that back’s name made me laugh 
Do u spam tempest in aoe?
You just kee it up
It’s just a dot like the others
Oh i know. He didnt lol
Iirc, there’s a point where it’s fine to, but really almost never 
I think it's at 240 targets 🤔
so gambit?
maybe if you pull the whole room at once and lust
Fish stick prio damage 
Wouldn’t poison bomb be better in a pack like this ?
never.

I wish
Did I just hear the forbidden talent?
I miss it

Why tho
using CT in single target is… idk
^
I like the splash sounds give me endorphins
FoK, rupture on 2 or 3 targets, CT, and vendetta shiv in the big guy
same
There's a lot of stuff that can influence M+ dps beyond just rotational issue.
smaller pulls less dps
grouping with survival hunters who kill everything in 10 seconds
makes your dots sad
Yes
you could play Pirate and kill everything in 10 seconds yourself 😛
What was the dungeon and the key lvl
Side not, did you ever get your shit?
It does if you believe
Where’s the opener garrotes 
and garrote xD
maybe not 10 seconds... more like 17 seconds
According to his sim he plays MA
always
with Vent too?
Wait isnt SS coming back in DF?
4x garrote > Ct > into cycling fok and finishers is a way to keep energy moving, and provides fluidity to pack damage
Yes it is @thorn fjord
no =[

might need to file a complaint or something idk how that works
Yeah 
I guarantee you I fucked up somewhere too.
Idk how sending mail is easy as fuck these days
Wish I could tell you xD
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
whats in the box 
I have to wati 3.5 hours to check 
!fuu
6 hours 
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
With those priest class tree changes, I think the kyrian abilities days are numbered. Especially with two specs having their own versions
Priest continues the trend of culling throughput in class trees to focus it in specs.
Wouldn't be surprised to see a completely revamped class tree in that case. The 3 pathways thing doesn't seem like it lends well in a world where the tree is mostly utility
also have to remember that it's different developers
and priest isn't a pure dps class
not as easy as saying "well X class did Y so ours must be the same!"
To be fair, there's been multiple classes getting the treatment, including pure dps classes like warlock. But yes, we'll have to wait to see if and when we get an update and it's not a for sure thing.
Tbf, ER branch somewhat renders our class tree with 2 choices; Tea is not known for now, so 1 way to go, Assasination wise
Also, Alacrity on alpha confuses me. Obviously the tooltip is incorrect (20% haste per stack at 3pts? lmao) and the actual functionality is just how it works on live atm. But it does seem to imply the actual haste gained is what increases per point, not the proc chance like i'm pretty sure was said here for a bit? Was that changed without being aware of it?
It remains to be seen if they even bother to make soulkeeper or eye an impactful dps choice for locks. Right now it's like 1-2%
Nothing wrong with a capstone not being relevant to all 3 specs as long as they still have some options. But I do think its weird that the 2 specs that could use it also have their own "charged combo point" talents already, so its kind of redundant
It just feels ripe for pruning with current trends.
If it was Flag, least its useful for all 3 specs, then i would understand
All 3 specs have sepsis as an option in their spec tree too
I would have understood if it was a choice node too, but it being a complete branch itself causes the tree to be virtually 1 branch less
Its overvalued there
Well again, that's only in the case fot assassination. Its the class and has to think about all 3 specs, not just assassination. It'd be the same as thistle tea (assuming it gets tuned to be good) being worthless for outlaw, but still having the option of ER and SD
How is scars in keys? I heard it breaks stealth. I'm wondering what to get as 3rd option. Already got cache from vault
Problem is that, why have an end branch automatically unusable to any of the specs? If 2 of end branches are not desirable in any content, then why have 3 branches... I am not just complaining couse it doesnt fit my spec
I'd imagine scars sims really high but won't feel great in M+
If there was 1 dead talent for all 3 specs, I could see that argument. But at that point its less of "why have 3 branches" and more "how can we make this option more enticing/useful". Like with thistle tea now that in its current state is bad, but could see changes. If each capstone is useful to at least 2 of the 3 specs, that seems fine to me. Clearly designed for one spec in mind, but is an option if you want to venture off. If its only good for one spec, again seems like a tuning thing to look at, or maybe something thats a better fit for the spec tree.
I'm curious if it makes you hold 4 runes until the end of the dungeon or does it 5th rune on bosses and rebuilds
Can you right click scars buff? Or it has to go thru all the runes?
we have to wait for one of the great ones to answer that 

hold 4 runes forever
I think you might be able to right click it but that seems super stupid considering the trinket goes on cooldown regardless
cant remove the scars buff
Doesn't it make sense to pop it on really big pulls? I don't think dslice has that
So you can't know
how big
10 mobs?
lets find out

Should do a couple hundred thousdand dmg
The true gambit tech is to skip the entire first part - clear the dungeon, after last boss port to the murloc area, pull the entire area, and all dps pop their final rune at once

I'm not convinced really because dslice has pulls of 7 and it isn't worth there either
but we can try bumping up target counts
Like in lower Kara you have many pulls where you want to pop
In like 15 mobs
And lower is the prime dungeon where you play it
For maiden
Gambit murlok pulls 
Not reallt
The smallies die too fast and by the time it explodes the biggies will be running around
And even in double pulls, it's not even huge pull size
I'll hold you 5ever
(that's more than 4ever)

@balmy condor where the report? is it worth at 10 or 20 mobs?
struggling with the plumbers atm
replacing my water heater

ah
them damn plumbers
thats def code word for something else
You kids and your lingo
ngl pretty cringe tbqh wy fam ong fr

He had to listen to me for one raid, and this is what he became 
You guys should let me come to your heroic clear this week 😛
If my guild has one more rogue join us, there will be a mutiny I feel 😛
In two weeks 
i bet those bosses died quick
We stopped doing heroic so i've gotta pug it
oof
Ending at like 21k
Saucy
Arent you GM of your guild?
I am currently
Unsure of the long term on another specific officer but ye
I am not raid lead though I made it abundantly clear that I’m that person’s bitch for 2.5 hours just like everyone else
my guild consists of a bunch of trolls lol
But i've been raiding with alot of them since the end of legion
GM and I used to raid lead together in NH through Argus
Yeah so I came in as a member of the guild - became an officer and was just given GM. I do think the other officer is a much better fit for the role than I am - but it’s pretty easy going.
That and the goal is AotC first then mythic after - makes a low stress environment
Sub ten hours a week even in df, makes it nice
We’ve been a 5 hour, but raid lead wants to invest more time into mythic going into new expansion, go going up to 7.5-8 hour
Big gamers Ik 
a week or day?
I'm happy we're going casual till DF... Raiding 3 nights a week takes it toll
thank god
Two days a week, 2.5 hour raid times
And we may shift that around to two 3s and an alt later or whatever. But ik rl wants the extra day
yeah my guild is same as that
It’s nice, big fan of it.
Though makes it a pain on the harder prog bosses
big fan of knives, one might say
Very true 
can you pre stack scars on pull to have 4stacks and like 2 seconds before pull pop the 5th one ?
I can't find the pinned message for where we're crafting our legendaries and what stats we are using, could someone help me out please
Its under the FAQ tab on the left













