#assassination
1 messages Ā· Page 21 of 1
ah nice
Really hoping for vein and edge from lower diffs as soon as servers up
Hunter in my last group has done 140 holy fuck
No wonder it's kinda not the recommended spec for m+. I have never played outlaw rogue. Been playing as assass. Got 2 set only so far and had 291 Lego and unit belt.
Thought 14k on aoe packs wasn't too shabby.
First time playing outlaw ever and I'm popping over 28k in aoe. And I am still working out what is actually going on.
Thanks for the advice the other day
a lot of the power of assassination is in the 4p and its interaction with the dusk legendary
so if you tested the spec without that, your feedback won't be good
I mean. Technically it is good feedback. I asked for some insight. I was given it. It was good recommendation as it's working for what I have.
It was literally a comment to say thanks but no worries man. Have a good day
true, things can only get better with 4p
wdym
its kt bro damage isnt a thing
ur not a thing
its not in all stars
and the only damage that matters is having similar aoe clear to downstairs push timings
Do we have any indication on how comparativ the difficulty for Sanctum is to Nathria?
Sylvanas will be easier than denathrius I think
We're pretty casual 4hr/w aotc guild, we're only doing normal fated for the Mount, but we cleared 9/10 Nathria on our first night, then blasted Sire and 6 HC bosses on our second night.
you will also have more gear
ye but fuck sylvanas and that 3hours blockbuster fight
Tempting to walk straight into HC
Yea fuck sylvanas with 4 pc can't watch a movie during the fight.
But know guild would likely be hesitant on potentially walling ourselves on a reprog of Sylv
Yea I can't judge hc it felt like lfr for my guild
Yeah that's how Nathria felt for us haha
We had a moment were council bugged on normal and wiped everyone except for the tanks. DK took about 5 minutes to die from being tickled to death.
the only hard fights are the ones where you have a dance otherwise you wipe
such as denathrius
but thats mythic only
sylvanas you can more or less wing it
I'm having some real serious flash backs of countless restarts because people can't dodge rive or find a new hole on P2 platforms to jump in š¤£
Damn Sims are already that high?
Feelsbad LOL... i didnt get any loot this week from M+ or Fated š¦
Thats some serious bad luck
KT weāre 100% going phylactery 
dogpoop
Due to lack of gear the pirates life is for me. WAAAH
monka giga
at least you dont have to hold vendetta
should be up for each phase
Yeah there certainly is that
much more enjoyable
It still makes me sad when the whole page is yellow or pink and kt is blue or purple
tell your raid lead you are allergic to going downstairs
Just can't fathom how fucked the parses are going to be on Taragrue now with our 4p
Well I'm currently figuring out if I'm in on PS and sylv or not, and if not, we have bigger issues
Loot wise I wouldn't ever sit a rogue for either of those fights
Leather meta still strong
I'm our top damage by parse and for raw damage in ST, as well.
This is what happens when a mage does slotting
Idk what to tell you, I got a purple and never saw upstairs once
I had a 98 in sanctum going downstairs. I don't think that'll happen with affixes though
Of course it will
Hey, you never know, affixes might happen downstairs too
It will if your raid lead makes good groups š
People pretend like stop dps wasnāt a thing on KT lol
I mean. Or it will be a cache padfest on adds with an affix up.
my guild can send 3 people down in a 14 man to balance the damage
For example if it's the dispell one
Nah heās just a good option
My guild donāt like rogues. Iām still in enhance prison.
But at least Iām pumping.
But Assa will be mine in DF.
So I aināt mad.
And then Iāll deathmark whispyrs ass.
psure its plenty dead already, have you smelled it?
Have I. š¤¤š¤¤š¤¤



I never kiss and tell.
welp, that's enough rogue discord for today
You will be back when servers are up
true
how many "What should i take from my vault" questions
I set the over/under at 50
place your bets now
More like look at how crummy my vault is
13
ill bet 50 jpc channel points on over

Sounds like a pirate player barely know them
according to droptimizer there's only a billion items in M+ loot table this season
true
Thatās it Iām posting my enhance vault here just to int.
sure I'll get a mechagon ring or something
Damn whispr called me a no one, have I made it yet?
I did 69 dungeons and didnāt get my damn haste ring. I got the junkyard one though.
does vault drop loot based on last weeks kills? so CN gear? or is it any fated bosses that ive killed
which will only be CN this week
yes that's the pinnacle of rogue
being called a dumbass by me
but in the future will it be all 3 loot tables?
They said it was only the bosses you killed that week but I don't know if that's real
as long as you kill all the fated bosses
yes
poggies
I use master poisoner crimson tempest exsang in keys whispyr.
so like if you cleared 10/10 in CN, and 10/10 in SoD, and 11/11 in Sepulcher
Just kill last 2 only ez
based
your 3 raid slots can pull from any of the 31 bosses moving forward
Option makes it work.
master poisoner is better than blindside in keys
monkaS but still chances at EoN in vault is nice
Not even hidden blades 
why is your name qtie
OT
No I tried that shit and wanted to do bad things.
cause it's accurate
brb need a new name
No man
i never understoon Hidden Blades, i thought it would be an AoE talent but it seems bad in both AoE and ST
can't relate
Same
Whatās it like hating?
it's a shitty legendary that they decided to carry over to BFA that no one asked for
But I did use hidden blades on Painsmith with poisoned katar. Hahahaha
so its just been plaguing SIn for like 6 years
yes
poggies
it has like specific niches
that you'd play for maximum pad to parse whore
or to be that one dude who plays the FoK one shot build in arena
in the last 6 years how many times were you unironically taking it
lolol
6 years might be exaggerated
Aside from Painsmith meme last time I use Hidden Blades was Hivemind.
people used it for p1 sire pad
Legion was 5 years ago
assuming their PCs didn't lock up
BFA introduced HB
and my virginity 6 years ago
As a talent
I mean HB was a legendary

Oh yeahhhhh. I remember them degen logs.
Yes but you're not choosing between a talent and a lego
ye I remember using it for mage tower
I use Zold for everything to live in my execute rogue fantasy land.
so Hidden blades will be 4 years old next week, as a talent š
People do wires shit.
*weird
4 years ago this weekend
yikes
why did BFA feel like it was 5 years long
wtf
wasn't 8.3 like.... 8 months long?
10
Yeah 8.3 felt like a prison.
January until November
January 14, 2020 October 13th 2020

If yoy count the prepatch as an actual patch
Then sure
One scenario
Shadowlands was released Nov 23
yeah prepatch was end of september ye?
yeah prepatch is like 8.3 and a half lol
But yeh that's why I don't understand all the hate towards season 4
Much rather have content to do and gear to farm
Than do nothing for 6 months
im liking s4 tbh its been fun to gear up again
Yeh
just killing heroic bosses and doing keys
yeah I mean there was very little upgrades available toward the end of s3
would've ran out of shit to do real quick
and idk if I could handle 4 more months of sanguine depths and top
they should just say fuck it and give us corruptions for s4 š
no they should let the dinars buy mythic level items
instead of making us upgrade them
that's stupid as fuck
actually true
im not gonna get 20 mythic tokens until they unlock all 3 fateds
and we start doing 3/3/3 for ezpz loot
if it makes you feel better I won't get a mythic token until sepulcher
because of roster size

i think 20 tokens is too much
i think 1 full upgrade token per full clear should be fine
Some people say season 4 went too far
I say it didn't go too far enough
Honestly I think my only complaint with S4 is that they didn't commit enough resources to it
they are making changes pretty fast tho
hopefully kara feels more reasonable with the nerfs
They are, a little more testing before release would have gone a long way though
theres still a lot of jank
Entire specs were broken and we appeared to be doing 15% less damage than we should be
how... so?
if you mean the bugged things at the start of the season in fated raids, blizzard said it was a complicated thing to fix
Can we cloak of shadows mass repetance?
yea
yes
Neat
ig in theory shadowmend should work too
@marble hemlock would shadowmend break maiden's repent?
can confirm shadowmend works
Think ive seen priest swd it
not sure
game is a bit weird when it comes to differentiating hp loss vs damage taken
i.e. i dont know if burning rush works either
basically, damage that cannot kill you typically doesnt work for "damage taken" effects or triggers
shadowmend should because you can die from the damage from shadowmend (despite how unlikely that is)
also anyone running OWS should be able to cheese that as well
yeah theres lots of stuff i think
the trick is typically to have people take it staggered
so someone breaks the repentance dfuring the last 2ticks of the debuff
and someone takes right before
so the healer doesnt have to heal 3-5 people with the debuff for 20sec
i forgot how cool last phase denathrius is
honestly best phase of any fight from this expac
how many days did you raid this week
this is 3rd
3 days?
Denathrius was a chad fight
honestly not even a hard fight, its just a spreadsheet fight
isn't that every fight
This blue trinket of item level 50 goes in the "Trinket" slot. It is looted from Skeletal Waiter. In the Trinkets category. Added in World of Warcraft: Legion.
no
worth turning this to tier.. just got it out the vault?
dont u wanna turn ur unity into wrist
hi option!!
Sim it
But you would have to put unity on belt as well
Hiiii š
how u been <3
do you guys think is it worth? we will have sylv daggers soon
304 still pretty juicy tho
Depends on what level youāre doing. Gotta down 20 mythic bosses for an upgrade
So if youāre only doing 2-3 a week, it might be worth for dagger
this week we might down all bosses on m
heroic sylvannas dagger > 304 dagger
I'll prob wait our m reclear
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
can i have too much crit? i have 49% rn lol
has anyone run the seems to see what will end up being better mechagon rings with duskwalkers on chest, or CoS ring with duskwalkers on ring?
Mecha rings
Every day I wonder why I even bother putting things in the faq
looked there first, but didn't see it under "x and y" section my b
we can make a bot command š
Itās fine youāre like the 15th person
!mechagonringsarewhyweputduskwalkersonchest
If that many people canāt find it itās probably on me for not writing it clearly
does that sound like somehting that is easy/fast to type? š
Acronym it, !mrawwpdwoc
Much easier
ezpz
I saw it under the important m+ drops but not the comparison so figured that was all being mentioned about them. So I just needed to keep reading and pay better attention 
the ring set is quite interessting.
Its rly good on assa
good on outlaw
sub does not give a fuck
Yeah I think I just made the post too verbose, people stop reading after the first 3 paragraphs and then are gone
The eternal struggle of finding a way to present all the information needed in a way that also short enough to digest
Too short and you miss info
Too long and people stop reading
you have to consider our pea brain syndrome
ye took me a bit to digest it all but its the most detailed take out there rn on this stuff so
I make an active attempt when I proof read to throw on one liners and shit to make it readable
def worth the long read
4000 words in one sitting is a lot
Especially when itās about something most people canāt play with yet
lol
But then I canāt just go off the cuff and monologue to break up the density because then it just gets too long without moving it forward
If it were 6000 words but 2500 of them were just to entertain, it would probably be worse to read than the 4000/1000 split I try to do now
Anything more that 25% is just unbearably long, less than 20% is too dry
Ty 
Yeh
its like writing a lesson plan but also trying to make teaching it fun
hard as heck
got the 304 neck from streets pog
i was gonna ask what u got but i forgot ur afk for the season xd
āAfkā is a loose term
Iām still spending a lot of time making resources and beta testing
ya ty for testing and stuff
I canāt escape
What effects are we looking for on the mech rings? Haste proc? Damage one?
haste proc
Discord's fault that we're stuck with one font size
Kk thanks!
Otherwise we could have absolutely massive disclaimers and arrows and shit pointing at the pbvious stuff
is bloodstained handkerchief a decent trinket?
No
aight. ty ty
i miss tier chest :(
Hmmmmm
I have an idea
But itās probably dumb
Will have to check later
whats the idea!
itās is kinda crazy though that mecha rings are better than CoS ring even at the cost of losing 304/311 tier chest and having to use tier legs
You get 311 tier legs from KT
loool
maybe temporary bis for an offtank 
I mean that is a lot of verse
still going to die if you run into a ball 
logic loop of synergy, if oyu heal a target under 50% . lol wat
why did i even roll that. healer ing
So where are we putting Duskwalkers now?
wait it's not updated but the question is silly isn't there only 2 options where you can put it
can you make the font bigger 
lets hope my server doesnt want to charge an arm and a leg for the leggo bp
die
Since we were talking about more connections on the tree earlier, thoughts on maybe making Improved poisons a 3 prong, connecting with Improved shiv (seemingly 2nd shiv charge if they swap), and improved Garrote as well as Atrophic poison? Would make the commitment to go down that middle path more flexible
lmfaoo
yes, this is meant as a flex
wait who
Agree with the Thistle Tea, really needs to be changed to something else, otherwise we might see Assa just going Shadow Dance which tbh should also just be a Sub ability
Well, 2 points. First of all Thistle Tea has nothing to do with Shadow Dance, so that sentence makes no sense. Secondly, Shadow Dance is no longer a "sub ability", so tough luck.
Get used to it.
that's a little rude don't you think
I think he's trying to say that he hopes that tea is either made better or replaced with something better, so that he isn't "forced" to use dance all the time
is this locked to this weeks fated raid loot?
Probably
Unclear but heavily implied from how they have setup Fated rotation and when they unlock them this quest would be loot from any.
seems that way
everyone I know including myself has gotten sod loot
I received 298 Dreadfire Vessel from the weekly quest.
Other people in my guild received SotFO loot in the weekly quest.
i got jailer neck
from it
screenshot?
do you need confirmation that jailer loot drops from it?
I know jailer loot drops from it, but is he saying he got jailer neck from this weeks box or
I guess that probably means once we get fated vault mythic kills in you will be able to get any item in vault every week
no
wait when you mean box do u mean the weekly from the dude in front of the vault
no ryler's confused
how are u
eu brain
he thinks you're talking about your vault
i got lucky in lfr today
oh haha
it was 2 seperate things, I saw oxi wrote about only seeing sod loot in the box, but I missed the 2nd part when somebody else wrote about getting a CN item from it
thats why I asked for the pic
and then since the box drops items from all 3 raids that means the vault probably will aswell
once you have the kills
yea that was confirmed
epic
if we kill all 31 bosses
yeah its just a little funny
you might get gear faster upgrading it with mythic tokens
than from vault
with bad luck
now I can get 9 ring, fatescribe ring and some other ring in vault EVERY WEEK

just admit it, you can't wait to get xymox ring, fatescribe ring, and halondrus ring
KEK
wait does halondrus drop a ring
sick
wait can you upgrade LFr to heroic/mythic with the 20 item thing
yes
Or only normal+
any fated item
yeah its pretty much a dinar item, but once you have all those items
youre just timegated by the upgrade currency
or actually looting the mythic version (lmao good one)
don't worry
it took my guild 13 kills to see one sylv dagger drop
by that time me and the other rogue both had two
so we gave it away for tmog
I only looted one total
but im only rogue, also gave it away for tmog
I never got the str 1h from KT for tmog tho
great loot system
you need that for your main spec oxi
at least yall looted ur own eon
32 weeks
its crazy how many people dont know they can click off the nf slow fall debuff
8 minutes to fall down upper kara zzzz

Eviscerate nerfed by 10% in PvP 
Love this, but I might be in the minority of hating blindside. I'd prefer not to be forced to play blindside. Other than that I love the tree
Yes
Is there something currently that is making you feel truly forced to play blindside?
yo realz do you have any thoughts on 3 point nodes
no, brain empty
like personally i dont mind them in principle but it does feel like 3 is a lot compared to other trees
Less of currently feeling like having to play it vs running into a blindside meta because the pathing would be very good for it
Obviously a lot of things depend on tuning
300ish
I donāt know if the pathing is honestly that great for it
I mean is there a world with no Maim, Mangle?
Yes, easily
Maim mangle is awful numerically
Tiny toxic crushes it into the dirt with no effort
Am I missing a /s or is Whispyr praising Tiny toxic
I hate tiny toxic as a design
But Iām not going to say itās a bad dps gain when it isnāt
The only way maim mangle sees play is combined with doomblade on the other side of the tree
And even with that, Iām not sure it beats tiny toxic
So if youāre going some kingsbane type thing, with that proposed pathing, youāre talking a point of maim, then blindside, and youāre pseudo-forced into doomblade to make maim somewhat decent
Thatās 3 points
When you could just tiny toxic
That seems like a pretty reasonable alternate path honestly
I mean, we'd be also moving through Blindside, which could be decent depending on ambush tuning, but I get your point
Hard to see a world without doomblade given the nature of the bleeds talent assuming they work together
But yeah kingsbane seems fun Iām excited to try it out
I disagree
Doomblade in alpha tree is just the mutilate bleed
Not the envenom buff
Envenom buff was like 50-60% of the value of the legendary
Isnāt it an extra 2% damage just from the bleed talent
In ST
Seems like a very valuable point
Even if it interacts with lethal dose, thatās buffing only bleeds and poisons for 2%, letās call it 1.5% total dps
That was just my impression tho
When the legendary was 8% and 5% of it was envenom buff
So just based on rough math, youāre looking at doomblade with interaction landing maybe 3.5-4%
Lethal dose doesnāt increase all damage?
No
had to get nerfed
Did it get changed
Yes
And it probably needs another nerf as well honestly
@balmy condor What's your current ST raid build atm?
I don't think the link in pins is updated unless I'm mistaken
Yeah havenāt done those yet, but my wowhead post goes over some ideas
Doomblade and maim mangle will end up strong on their own only if Mutilate ends up doing more damage than right now
Itās fairly standard though
Go down left, grab kingsbane, then go down right
Pick up random stuff with remaining points
sample
If you want to do dtb, you go down middle, then go down left, then go down right
Yeah something like that was my burst idea
You get all the burst buttons imaginable
So you're taking blindside?
maybe
Ye in that one
who knows
Could just as easily take poison bomb/ shrouded
The last 4ish points are just throw them wherever
I want to preface with I'm really nitpicking but I really like the current state of the tree but the things I would change are:
Could pick up dashing as well if you cut some points
Blindside was changed to include Ambush so Blindside can proc itself now. It's slightly stronger than current iteration. Maybe still not pickable cause we might not need the energy management it brings, but still stronger if we do.
Blindside really depends on how strong ambush and generators are versus how strong poison bomb/dashing/shrouded is
Thereās also the thing that doomblade and maim both donāt work with ambush atm I think
I know some stuff changed but I donāt think those did
So thereās some questions about blindside
But thereās way too many tuning knobs to know for sure
maim does doomblade doesnt
Aha
Blindside procing off itself wouldn't be much of a headache though. Just like nowadays : don't fling the ambush instantly if you are close to CP or energy cap, instead weave it in after next finisher
don't forget that blindsided also leads to FW
we would play fw either way just to get dance
Also want to say this is my personal opinion, This is in order of what I value:
1) I think Seal Fate should be more mandatory and not dependent on which pathing is better. I enjoy the feel of it, at the end of the day it's just a personal preference kind of thing.
2) BFA Assa was my favorite version. I would enjoy shrouded suffocation being more mandatory like my point about Seal Fate.
3) From an arena player's perspective I feel like Deathmark could be super clunky during goes. I haven't had much time to keep up with changes because of school + work so I may be mistaken but deathmark is on global AND doesn't auto apply a new Garrote + Rupture correct? I think Deathmark being on global is fine if it auto applies a second rupture and garrote.
4) I'd prefer if wound poison was a thing again in place of Hemotoxin. Either by removing hemotoxin or maybe changing it?
5) Again a personal preference thing but blindside play style feels very clunky to me.
I could write a book about the things I like about the DF tree though
Isnāt wound poison baseline
What even is hemotoxin I canāt find that on the tree
It's PvP talent lol
PvP talent
Oh no wonder I have no idea then
Shiv gives 40% reduction of healing
Next we'll be talking about death from above
I'm saying, the existence of hemotoxin makes wound less relevant and I like the idea of having a stronger wound for more pressure instead of having bigger goes
Doesnt improved wound poison fill that space
DfA is gone forever I think. Permanently a PvP talent
I would like to make use of the Imp Wound poison and Master Poisoner nodes
Nah it's not worth taking imp wound
Don't wound and the shiv heal debuff stack ?
No, they don't stack

Weāre all slowly finding out that no one really pvpās and weāre all just guessing
But we have talent for 5stacks of wound, right?
That would be like 35 permanent healing reduction?
Like I said, these are personal preferences but I've played a lot of assa over the years. Currently hemotoxin makes me feel like I'm just playing warrior with sharpen
40?
Tbf heal reduction in pve can be pog
8per stack
Wowhead says 8 dunno
As demonstrated this season
using wound reduces the value of hemotoxin on top, going from 24 to 40 for a limited window. If you prefer wound to the point where removing hemotoxin is a good option, why not just not take hemotoxin? Maybe I misunderstand.
Iāve never used wound poison in my life because I wouldnāt be caught dead pvping
8x5 = 40 yes, but cut in half for pvp = 20, but non-dmg effect +20% = 24% end result
Maybe if there's better pvp talents to take?

But there's almost no reason not to take hemotoxin
This is quite the same to the live numbers.
Those are the live numbers, yes
the thing about people who say 'i like bfa sin' is really 'i like when sin is haste capped'
which really means 'i like when sin apm goes up'
That's making a lot of assumptions
The reason I liked BFA assa was because of the opener and having strong garrotes that's really all to be honest
made the opener smoother and vanish garrote felt satisfying
To be fair, 99% of people who liked bfa sin exclusively quote nyāalotha with 800% haste
Shrouded Suffocation + Subterfuge I should specify
making something that takes up 20s of a 10m encounter smoother is like the smallest difference
So every fight in this game is a 10m encounter?
there are different iterations of BFA assassin
and also, SS did still make sin apm go up by having higher cp generation in opener/vanish windows.
assassins woke up today and chose violence
like BDA and EP assassin was more about hard hitting envenoms and mutilates (double dose)
I remember even in BFA we were still lowest APM or close to it
So I dont understand why that's an issue
But back to my other point, not every encounter is a 10m single target fight
Definitely not 2am
Whispyr is a woke zoomer
The opener, burst and execute windows are the most memorable parts of DPS ing though
So of course making them feel good is memorable
for me it's the middle of the fight i have the most fun. that's where the brunt of the mechanics are.
Opening on AOE pulls, arenas, and vanishing was significantly more satisfying in my opinion because of SS + Subterfuge
I may be in the minority here, but i think in DF assassin may have too many buttons
Maybe my perspective is different because I play assa in all content instead of just raid
depending on talents
no rogue in general does
we have a lot of hotbar bloat from class tree
like MFD and CB at once... is a little weird
I personally like MFD + CB, but I truly understand the perspective of it being too much
I'll bake half my cooldowns into macros tbf
I could go either way, whatever you guys want I would back you guys up
Sin can gain, potentially:
Tea
Gouge
Dance
ER (if you take it alongside another Covenant)
CB
just from the class tree
I remember the days assassin was the easy chill spec
then we go into spec tree and gain potentially KB + Exsang
so Sin will gain, if you wanted, 7 more buttons as compared to now lol
6 if you count "losing" the Covenant utility ability and replacing that keybind with one of the talents now
In a fantasy world that doesn't exist, and definitely does not represent any promises or plans... what if MFD and CB nodes were choice nodes with passive options? How much would that help, in this theoretical world that doesn't exist and does not represent any promises or plans
well, you would need to make a new talent to replace a node
but in that world, CB may need to do more
since MFD be nature is more versatile
I'm completely down for that, OR how about one side choice node of CB / MFD other side Seal Fate / something else? Lethality?
Maybe just move MfD and CB back to their respective (usual) specs instead of being in the class tree. and have those nodes be utility.
there's throughput above and below those nodes, they don't have to also be thoughtput
But, as an option:
Varolyn perhaps you misunderstand but I don't mean MFD+CB as a choice node, I mean MFD+(some_passive), and CB+(some_passive)
Realz I don't want to pour all my ideas at ya but my opinion would be CB / MFD choice node where CB is now (fits with sub side) and then choice node of Seal Fate / Lethality where MFD is now (fits with assa)
low key i think sin could do with like 2 more passive talents somewhere but i dont have ideas so im satisfied with how it is
Put Vigor in place of MfD, Deeper in place of CB. Have Lethality link to Tea and Alac link to Dance.
This would help I think.
This is the correct take
and yes that could be a good idea, would obviously need to see what the passives would be
Move MfD to being in the Sin tree (in place of Cut to the Chase as the M+ option linking to PK). Move CB back to the Sub tree wherever it goes.
and when i say 2 i mean literally 2
no MfD for sub?
tmb is also right to some extent, that row in the core tree where mfd/cb are could easily be a utility row (the amount of throughput in the core tree is actually a bit restricting, compared to other classes, it's a lot atm)
Pls no donāt make me play mfd
idc where abilities go. i just want them out of class tree.
I could see MfD alongside a Crit-related passive as choice, and CB alongside a CP-generation passive
If you catch my drift Realz
My hot take is mfd and cb should be pvp talents
my hot take is both abilities are lame and should just be deleted from the game
CB has not lost anything being on my hot bar in pve
Okay, I see we have vastly different opinions hahah
MfD too much of a good pexing talent to be locked behind warmode
I'd be down to vote for you guys to have CB / MfD get moved to the class trees
I'd say pvp talents but we're already limited with 3 choices
Mfd I can live with but CB is one of those awkwardly old-style talents similar to thistle tea that just donāt make sense to me in current year
Well back in the day CB was for evis assa
i understand the "neuron activation" of getting sick MfDs in an AoE pack or off adds, etc. but in reality the ability for it to do that just takes power away from baseline AoE capabilities.
Yeah thatās what I mean, that doesnāt exist
and then when you don't get that sick nasty MfD chain, it feels worse.
Yeah I completely agree that CB feels fun with Evis, not really envenom
The only way CB is useful on sin is if it works with bleeds
i mean, we have had times of envenom hitting really hard
And otherwise itās just āyour mut is FOR SURE 4cp (if you take seal fate)ā
and then hate those times more
Am I the only one that wants to ensure seal fate is a thing? : (
and SS
I feel paranoid about it
I'm pretty sure assassins are gonna take SF
as CP generation will be terrible without it
We make so little combo points without seal fate
Also I really understand thistle tea, but I personally would prefer vigor or another ability over thistle tea
you would pretty much have to take Blindside to make up for the cp loss
I think its fine to have points that are "expected" to be taken for certain specs
like dance for sub
or sealfate for sin
But not that low on the class tree tho
Imo
Imp. Ambush Blindside build

I completely agree with this, except I think some "expected" ones we are leaving up to interpretation and they aren't truly in spots where they are "expected"
no comment
it's hard to see a scenario in which we don't take SF
Also realz, I'm in CS right now and want to take the game design path do you have any career tips @sharp falcon : )
I miss glacial spike
Or life advice
Am I allowed to ask how old?
24
(not really that relevant just curious context)
maybe when we are fresh level 70s we don't take SF cause our gear and crit rating will be crap
but i don't see that lasting long if it even happens at all
Lot of crit on the tree tho
i definitely would prefer that seal fate is in our build because its such an iconic spell but like if it isnt im not gonna lose any sleep ove rit
I really like assasination gameplay on raid environment Iām kinda ok but I sucks on m+s to this point Iām afraid to play them š Is there any guide how to play assa in dungeons? Thank you šš»
Lethality 
Lot of builder crit yeah
3!!!!
@oak sky you say that now, but I guarantee you would not like how sin would feel without SF lol
i mean if we get enough generation from other sources in single target i bet its fine
Well, if you like the gameplay in raids, I have good news for you
You do the exact same thing in m+ except when you have a bit of free time you also hit other things with rupture and garrote
(blindside)
I donāt know what to do on large minion packs
Usually cry
š
carnage garrote garrote garrote rupture fok fok ct
why garrotes after carnage though
Cause carnage duplicates them
orly
And you want to use your subterfuge garrotes
Thatās the point of the talent yeh
@sharp falcon What are your thoughts about moving Amp. Poison more up the tree so someone could realistically choose that without wanting to take DTB?
I know theoretically you can do that right now in the KB ST build (you just move the solitary TTK point over to Amp) but that just becomes a numbers game (which provides more DPS). If Amp. was in the top of the tree in place of something like CttC you could tech into it for a point and not feel like you are taking the "wrong" point late in a tree.
Why multiples though ? Does IC not spread subterfuge ?
Because you still have 2 seconds left and IC hit 2/15 mobs
dang i thought they were mutually exclusive, so a carnage rupt/garrote meant using natural ones would be useless
It is
wait do we even need to take subter in DF
i thought the talent improved garrote essentially replaces subter
Well yes, but I bet it's not missing most targets by design though
As you so eloquently argued
but you can choose it without going dtb
If it hits everything then yeah maybe not worth
In bfa it was still worth to cast those garrotes though with shrouded to extend them
So
Weāre back to that then
you 'can' but if numerically it is weaker than TTK then it isn't really a good choice. the idea of moving something up the tree is it takes up less budget in your build than something further down the tree.
What happened to that old pic/mockup of swapping MFD with Vigor and CB with Deeper Strat
amp poison is a talent thats supposed to theoretically beat having deadly in a pure st setup
@balmy condor have you tested if carnage will apply imp garrotes when used from stealth?
and ttk to me is a cleave talent for when your uptime on envenom would be lower
I have not tested much yet because I was waiting on stuff to get implemented
Probably testing tomorrow
fair enough
@sharp falcon Another suggestion i would have for the middle tree would be potentially making the capstone something Envenom related, i feel like it would have a better theme as a "path" rather than just a double poison passive capstone (although some people might like a more passive/easy option).
DTB is really good thematically imo
Deathmark was completely broken when I did some keys last week so I just kinda logged off and waited
Just got alpha the other day but havent had much time to test either with S4 being brand new
Yes, great stuff that DTB
broken mechanically or damage wise
Yes
xd
It didnāt dupe the bleeds and the dot was doing 1.5%
Still better than kingsbane I guess
honestly what would make Amp. Poison really cool is instead of its current effect you "made" a Poison. Give us a selection of like a few things to "mix together" to create some kind of custom poison. You get to select one utility effect and one throughput effect and mix them into an enhanced Lethal Poison. Then DTB allows you also access to another one!
0.2% unhasted dot hitting for 140 a tick
I hear evokers are doing broken damage in alpha
Was a weird time last week
Vanilla flashbacks
Yeah I was getting smashed by heal evokers constantly
wouldn't be a hero class otherwise š
They have this passive where they heal and their breath gets stronger
And they just stack it to hell
And then blow a pack up
damn that's fistweaving on steroids lol
!bos
Please Contribute by filling out the form on the title card with any info you have tested
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Rogue Defensives usability: http://tiny.cc/q602uz
I was doing like 11k dps and the heal evoker was hovering around 13
What's the common consensus on thistle tea btw?
Was good
it's not good
I dunno, I kind of like the idea of Amp poison just buffing envenom and making it actually do some meaningful damage
we won't know til we know how our energy regeneration is at full power
Janky bad
Thistle tea hasnāt been good in like a decade
if we are constantly starved for w/e reason going into Deathmark windows it can be good. if we have energy issues that can be alleviated with some simple pooling or just don't have any at all, pretty pointless.
chances of the first happening are really tiny
I'm more so asking in terms of opinion of the feel or thought of having to take thistle tea
rather just put that point in like vigor lol
I mean the thing is if youāre going for a bursty setup, Deathmark is your energy
If youāre going for dtb, dashing will crank energy
I feel the same way
It's more of a flavour talent than a thoughput one at this point
ye whispyr is on the path
Thistle tea then is for outside of cds
and if somehow you need more, you can just take blindside too
And at that point itās like why
Deathmark doesn't auto apply a 2nd garrote or rupture AND is on gcd correct?
so our spec tree solves energy. tea doesn't do anything.
Correct
I thought that was what I saw in pins and chat but wanted to double check I interpreted it correctly
ye its all subsequent applications
it dupes once the debuff is out, the debuff itself doesn't do any duping
Maybe PvP talent that makes it auto apply 2nd rupture + garrote? Pog?
Also I can provide more PvP specific feedback for assa if needed
Why not sepsis while we're at it lol
since you have to go down the "Sin" side for Tea
Sure, some quickfire advice. Also if you're quite serious and want a follow-up we could chat sometime, DM me.
- A degree is good. It's not required, but any degree that can apply to any element of the work you'll inevitably do in a Game Design position can be relevant -- e.g. CompSci // Programming, Creative Writing, Math, Statistics, Psychology, and probably many more. If you're enjoying school at all, stick with it, it will help.
But! A degree isn't everything. Recruiters and interviewers want to see experience as well, and there are two major pieces for that as it relates to (presumably entry-level) Game Design positions:
-- General work experience. If you have work experience on your resume and can speak to it, especially any job held for over a year, proves some amount of being able to play well with others and shows while working there you were someone they wanted to keep around. Very generic, but I tend to think it comforts recruiters and interviewers and dispels any major worries someone might have
-- Game Design experience. For entry level, this doesn't mean industry experience specifically (although industry experience specifically does cover both of these points at once). Basically, the advice I can give is to make stuff. Make up a game with a regular deck of cards, get friends to play it, ask for their feedback and improve that game if possible - and be able to communicate that experience and what you learned from it. Or make mods to existing games (with the same playtest/feedback/iterate/learn/communicate loop as before). Or start some free tutorials in your free time that teach Unity or Unreal and code up a little demo concept. Or look out for internship opportunities, many of them are paid and are direct game design and game development industry experience all at once - great if you can do it. Any of this is your answer for what "Game Design" experience you have, and that doesn't always mean direct industry experience.
I ran out of characters
here i thought you were typing a nice essay about our discussion
Realz keepin it real
when keeping it real gets too Realz
It's also worth noting that Game Design is not the most lucrative career path available from the starting point of a CS degree. Even while staying in the games industry (and having options available outside of it at the same time), engineering (generally) or other more specialized positions are going to earn a good bit more on average than a similarly-titled game designer. I don't mean to discourage, but it is certainly true at least most of the time
Thanks so much! I really really appreciate it. Yeah I decided going for a degree because I personally felt it would be easier to break through the wall of the gaming industry. I agree it's not needed but it helps a lot from my experience.
Also, where do you find good internships opportunities? I've found it fairly hard because most of them are listed on only their site and I would have to know about them before hand to even apply for one
ye making engines that games run on makes way more than actually designing the game itself xd
Like making railroad was more lucrative than running trains
I'm aware. I'm not entirely sure if game design would be what I directly go into since software engineer is a possibility and more lucrative, but it is what I am most passionate about
if you want to do both join Valve. it's pretty much a requirement at Valve that you do everything.
For internships I know I said it was a good thing but I also don't really know how to guide you for that. I'd like to think studios have relationships with colleges themselves, but maybe that's not true and you do actually have to seek out hidden listings directly from companies -- lol.
I really don't know
Yeah that's mostly been my experience
(Moving more and more away from spec talk slowly, itās a good convo but maybe not here)
Dang, I was about to say. I can't wait to work for blizzard and make Seal Fate baseline @balmy condor
To Segway the conversation
Make ttb and exsang mandatory picks instead
Yeah love seal fate baseline great game design intuition
A CS degree is strong, though, for sure. Once upon a time, being a Game Designer meant essentially being a programmer, by default. Games were made by small teams and you pretty much had to be able to literally make all aspects of the game. Nowadays and especially at larger studios, roles become more and more specialized and that is also true for Game Design. While some technical skill is still helpful for learning tools and navigating technical topics, it's sometimes possible to get a design position with little to no technical background.
Rogue's only want 1 thing and its disgusting
Sin still ranked bottom this season?
When we can trade dinar coin?
is it true they gave atrophic poison to all rogues?
missing accretion rn
After failing on LFR Sylv for an hour the RNG gods gave me Edge #1!
pog
Is snapshot 4p still the way to go?
as opposed to?
everything. Just making sure it's still best for ST sin š
no i mean what other way to play with 4pc is there
yeah that's what I was making sure lol. Sepsis was an option right before snapshot
You can still play Sepsis with 4pc, you still want to Sepsis before Vendetta.
Is vynth snapshot still better tho
in pure ST dummy yes, some fights Sepsis is better due to certain boss timings.
Example being Shriekwing who can force you away during Flagg and Sludgefist as you can get a huge Sepsis pop during Charge.
you can run Venthyr on every boss though if you don't care about doing the absolute utmost damage every single boss lol
So I see the opener in FAQ, what do we open before Flagellation? Garrote or Mutilate?
Or is it Ambush?
This is what I was thinking bruh
mut snd mut garrote
ty
I just randomly checked logs to see how it's going for you bois and only see outlaw
yeah if u peep sin its just the regulars playing lul
if I see another one of yours, or minalbas, little jokes again
I'm muting you guys for 24hrs
š
:o
I deleted the pin so you would shut the fuck up about it
don't bring it up
thanks
you good bro?
perfectly fine
I'm not your wife
not yet
true
wtf
man im just poking fun because i love you
:c
I miss this
true
@gusty mirage š¢ hes keeping us apart
wiping to the eye 
me next
can we discuss that man who had 4 externals
and did less dps than us
????????
:gigachad:
simply a weaker robber in liquidation
we're holding hands on soulrender
tbh im proud of my damage so far
because my gear is so ass
hes unleashed, look out ladies!
What happened to the blindside? The buff is huge.
something happened to blindside?
The proc ambush can proc, right?
oh yeah
issues with Blindside:
a) not many talents interact with Ambush. One of the main ones (Imp. Ambush) is in a bad part of the Class tree. Maim, Mangle and Vicious Venoms does increase the damage Ambush deals but Lethal Dose, Deathmark, Kingsbane, Zoldyck, Dashing, etc. all do not. It doesn't have good support.
b) as it is, Deathmark and/or Dashing provide the energy regeneration the spec needs to maintain dps. one of the bonuses to Blindside is the fact the Ambush is free, but Ambush itself is less CP than a Mutilate (at certain crit thresholds) so if the free energy is actually worthless (ie we regenerate so much the free doesn't 'gain' a cast of something otherwise unable to cast) then a huge power budget of the talent is gone
c) if DTB ends up being the go-to single target build, we basically can't go Blindside. only way you go Blindside in that scenario is if Lethal Dose + Doomblade + SBS/Sepsis is less DPS than it, but that seems incredibly unlikely. You could also drop TTB/SS for Blindside, but again I don't think it's stronger than those two talents especially when DTB gets Dashing
all this is kinda up in the air with tuning. blindside as a concept is cool (harkens back to Cata-era Sin) but one of the core strengths of the talent (the free energy) hasn't been relevant for Sin in a long time
how can you say ambush doesnt interact with many talents when it interacts with everything mut does except doomblade
2 talents
both are builders, both don't have good support.
most of the Sin tree support is in bleeds + spenders.
Not for me to accept, maybe I'll agree partially to some points.
- I'm not talking about imp ambush.
- Ambush itself is not bad, just not so efficient as mut considering CP and things.
- Ambush gives FW, which is big. And we have CoS.
- Energy will always be an important element for sin. We're not GCD capped. And we can try to get DS to increase the value. Although DS no longer gives finisher dmg, we need to see the tuning.
- Why lethal dose is involved? I think we can get blindside, dtb, ss/doom.
- Why SS is considered competitive...? Are we spamming gar in dance in ST? 15% of gar is not that big.
no shot Blindside is pickable imo if Imp. Ambush is also unpickable. maybe like literally the first week of tier but Mut will quickly outscale Ambush in efficiency.
Assassination being not-GCD capped is the entire point as to why Blindside is kinda pointless for the spec. We can pool so getting a free Ambush doesn't really "do" much. It doesn't net us a cast we wouldn't otherwise be able to cast.
Okay, I'm not sure what this is. Blindside has been buffed highly, and that's all I want to say. If you don't believe, that's fine. We all have our doubts.
Why extra proc is pointless if we are pooling for energy? Not sure about the logic. I don't know how much is the much you need. You cannot say you need something and then also call the provided thing is useless at the same time, I mean it does not make sense. If the old version is providing too little, then we need to see it is now providing 40% more in execution.
There is a significant damage difference between muts and ambush, muts are efficient but down to the bottom, it is up to tuning.
really no point in discussing the nuance of the design of a talent when the counter is 'well tuning'
like yeah if Ambush damage is increased by 5000% Blindside becomes good
but the concept and design of Blindside itself within the scope of what Sin does is bad, and therefore Blindside would only be good if the rest of Sin's kit was so horribly undertuned that Ambushes make up a significant portion of the damage profile and thus Blindside is pickable.
but if that happened, i expect the damage profile to be altered.
I don't know why you hate ambush. I think it is good and blindside has connection to other talents.
Why it is bad design? It gives a good dmg generator for free and huge FW cover in execution. I don't know why you hate this proc while sin is an energy craving spec.
ambush doesnt have to be good for the talent to be valuable it just needs to be better mutilate
and I don't think it will, in the long run. just a hunch.
maybe in the first bit of the first tier when stats are garbo.
though we still do need to see the tier set. maybe they meme us and make the tier set interact with ambush only kekw
all these talent interactions that didnt exist before, including with blindside itself, make it at least slightly more likely to be valuable
well right now it's a 7-10% dps loss to EP. i know it doesn't "compete" directly with EP but it's just such a horrible talent even with like 10 more Ambushes from it procing on itself in addition to what it does now, don't think that propels it up enough.
maybe FW is enough, who knows. hope not.
fwiw Whispyr did math for current talents and TTB itself is better than Maim, Mangle. So Blindside needs to be better than either Poison Bomb or two filler talents (SS, Maim, Mangle, Amp. Poison, Exsang)
Let's say no blindside and we run with dance and KB. Then we realise that every minute we have a good 13 seconds we have to cast muts and our dance needs to cover the last 8sec with only one or two cast of ambush. And that's 10 sec cover of FW
But with blindside we have a totally different story. FW gives big to auto, muts and ambush. It is what we are not having now, which makes your comparison based on current blindside to EP totally irrelevant. And it has been buffed to proc by itself. It is 40% up buff by itself. In energy thirsty windows, these procs are good. We don't know if we have CDR for DM or hangover from DM. Our current energy overflow situation is unique due to 30 sec every minute we are on double ticking bleeding. It is not going to last to DF. Before this tier set, blindside was already our top st choice, with DS.
There's no hangover from DM, but it is up as often as current Vendetta.
oh nvm it got moved to a 2m kekw
thing to remember is Kingsbane wants us to be slamming Muts and Envenoms to have extremely high Lethal Poison proc rate. Ambush will be less CP than Mutilate once we hit the crit threshold and that is when Blindside loses a lot. If KB is the go-to ST build.
we only need 2 envenomss during KB
What blindside actually gives is the FW, as we have a good percentage of auto ambush, and muts. That should be considered big.
Yes, and that makes less FW cover
I don't think Blindside will continue to trigger FW.
Like I said if Blindside alters our damage profile so our dots are as weak as, say, Balance Druids, that will be changed.
Why? Realz confirmed it weeks ago.
he also said CB would work on Bleeds initially but now it won't.
















