#assassination
1 messages · Page 11 of 1
^is what im thinking
If sepsis gives improved
it should give shrouded
they have same wording on their condition
they'd have to figure out how to actually do that
given that it didn't proc subterfuge
I'm doubtful it'll be any dif in DF
oxi, any thing about subt and ss?
i can see that just seems like a synergy that should intuitvly work
sepsis is a mess since they changed it from giving stealth to "allowing a stealth ability"
so honestly I have no clue
there's a very good chance they can fix it
i mean
but do they want to
but also a chance that it's shit
what if it just gave staelth again?
well
why did they need to change it
cuz it was broken
it was making open world stuff a nightmare
wasnt it breaking solo content making everything reset?
theres definitely ways to make it work 
oh lol
when it gave the free vanish yes but they actually somewhat fixed it
yeah that's fair
like they litterally develop the game

not really, it was always shit
so they should make it work 🙂
spaghett code
what they did in SL alpha is increased the time mobs take to reset by another like 0.5s so as long as you did damage in like 1s after the Sepsis vanish happened they didn't reset but like that still isn't a real fix.
if something doesnt work atleast 9/10 times, its not consistent enough to be considered "working as intended"
So good chance Subt give SS in DF?
Your guess is as good as mine.
There's always 2 parts of this equation:
- Intent, which is something only a dev can answer
- Tuning, which might be more important than 1) and the reason for something to work in an unexpected/inconsistent way.
the more i think about Deathmark the more i just need to know how it actually works on the alpha lol
Anyway, Subt's position in the tree is not friendly and I think for a good chance not worth it.
however, maybe for m+
I know. but giving SS, utility for cp is dps for us.
They specifically unlinked the damage and utility parts of Subterfuge, put them each into their own talent, and put the utility part to the side so you're not "forced"to pick it either.
not SS though.

oh damn why didn't they think of that before?
just write code
xdd
it's magic
xdd
It is not, because the benefit it provides is also provided by another talent.


if improved gar gives SS as well, then we're no longer on the topic of Subt, right?
improved garrote gives us what subterfuge did + a 50%(!?) increase to garrote damooj
SS if further down the tree
I mean, giving SS required condition of stealth
You cannot talk about the dps value of Subterfuge in a vacuum, when other talents exist that fill the same purpose, are mandatory, and are triggered in the exact same way.
cuz if Deathmark only duplicates on reapplication with no overhang it might be very weird when it only duplicates 13-14sec of kingsblade and even less of rupture.garrote after that, so either it needs to duplicate all the current dots on cast or allow overhang
thats if it even duplicates KB
Subterfuge for DPS is only a consideration for Sub/Outlaw, and for Assa it would only be a consideration if the extended stealth-ability casting would stack with imp garrote, which it doesnt.
6 sec of improved garrote, imagine lol
Deathmark will most likely just be adjusted to say "lethal weapon poisons" and be done with it.
...we're talking about if Subt gives stealth condition for SS after existing stealth
it did
improved gar never talked about stealth
yeah but it would be so cool if we got duped KB's
That's how it currently works. I'm not sure where the confusion is.
Since @grizzled jay is trying to rationalise subt's cp gain from SS over other talents.
There's no point in doing so, since Subterfuge and imp garrote have the same effect, and imp garrote is a mandatory pick.
well i was more talking about the opener lol. if imp. garrote does the same thing, my opener idea is still about the same.
are you sure about that
gar's cd is irrelevant here.
Who is talking about the CD?
a bit off topic, but if you hold shift while hovering over the talent tree on wowhead you get this:
kinda neat
the new wording on subt seems to imply only giving us access to stuff like cheap shot and ambush

@bleak sky was talking about stealth related effect which is cd
Refer back to my point about them unlinking the utility and damage portions from Subterfuge and making them unique to each talent.
well thank u lmfao
spendin 5 minutes looking for carnage from the pins lmfaoo
and no one is talking about damage here
i thought the wording has changed in DF but it actualyl has not strike my last statement from the record
we were talking about cp
I really hope that more mages check their trees, get disappointed, and come to other class discords, because we desperately need an int-buff in here.
I have no idea if that's supposed to be a feature or not 
it should be lol
Again, what about it?
If Subt gives SS bonus
seli you kinda came into a conversation already done worked up from a conversation in general lol
Yes.
notice some of the highlighted boxes are yellow/vs white? is there a reason for that or xd
That's how it worked in BfA.
Please ask @grizzled jay for details, his idea anyway...
nvm oxi im dumb
I'm not worked up, I'm wondering why there is any confusion about this when it worked like this in BfA.
lament just the kinda person that needs every interaction re-confirmed just in case
why we're judging people now
🧑⚖️
Shadowmeld and Sepsis do NOT provide Subterfuge bonuses, currently. Shadowmeld did however proc the damage bonus from SS in BfA, but not the CP one.
was either part of the meld interaction acknowldeged as a bug or not?
Please retract or edit it.
Nothing was ever acknowledged as anything.
Because Blizzard wasn't and isn't in the habit of acknowledging bugs.
Your acknowledgment usually comes in the form of a bugfix, but until then it's anybodies guess.
And even then they might just change it, but not even put it in the patch notes.
cuz the new wording on shrouded just gives it a dmg amp all the time right?
unlike the old BFA wording that required stealth for both parts
Based on the wording I'd assume the damage bonus is unconditional, yes. But WoW tooltips are trash. But Realz is making a real effort to make them more clear. But tooltips aren't what decide what spells do, spell-data does.
yeah i seem to remember some talk from maybe another game where the ability actually wrote the tool tip based on what it did
which is a cool design idea
maybe the team in Albany can help him
because jesus christ are they awful
the tooltips are an absolute nightmare in this game
xD
Or Ireland
pog, shrouded now in tree 
The city in New York silly
But yes probably a province somewhere on those cursed isles where they eat beans on toast
hating?
You have a city inside a city?
no new york the state not new york city
all cities have cities in them
Now that seems like a tooltip issue. Who thought that was a good idea.
Is he wrong tho?
usually called townships or boroughs or whathaveyou
something like that
I love blanket statements like "all" or "none".
I love blankets
Theyre always true.

i love heated blankets?
all places that are labeled as a 'city' is subdivided into smaller sections
Typically we call them districts
Okay Germany with your fancy efficiency
It'd be silly to call things by the same name
yeah
Would just create confusion
are you from District 9
america!
are you a weird bug alien
confusing country
yeah clearly we're all about to die of a heart attack
Yeah, i saw the Cheez Whiz picture yday. Great food.
the gmos controlling our brains
Just had kbbq im 
Damn too real
Hint: KBBQ isn't american food.
Did i ask
Hint 2: The Hint is in the name.
LOL
Its food in america
I just realized I forgot to eat dinner
If I'm in your mom, that doesn't make me your brother.
KNEWR
Just eat it now
goodbye seli
here's a good one for you Seli: there is a city in Missouri called Kansas City. It was originally just called Kansas. When the state of Kansas was added to the Union, the part of the city that was in Kansas named itself Kansas City, Kansas. For some reason, Kansas, MO decided to re-name itself Kansas City. So we have Kansas City, Kansas and Kansas City, MO that are within walking distance of each other.
i hurt my throat and cannot laugh a lot and u are making that quite difficult
Wow, that's really interesting, thanks.
yw
I’m in bed what
eat the bed
Did i stutter
yum fiber
You can eat in bed, you know.
No 
the best way to eat is in a clean bath
with like one of those bath tub tables
so relaxing
Best way to eat is through a straw
where are the vendetta snapshot aura things?
best time to wear a striped sweater

guys whats prob gonna be the vendor choice as assa rogue in 9.2.7?
is it sylv dagger jailer necklace + x?
you cant get jailer neck
ohh
you can only get weapons and trinkets
Check pins, whispyr put some info there
and like special items
top pinned post has this mostly answered
tyvm yall
praying for ER to be trash in DF so i don't have to play it 🙏
What is EF?
Hello guys where how do you think is the optimal use of Cold blood?
I meant ER lol
wait you cant?
I am finding it difficult to fit all my buttons into manageable key bindings. I am just getting back into rogue and with death mark and crimson temp on the bars I am finding it hard to fit everything on my bars. Have any tips or suggestions?
I thought we were just getting double EoN and a trinket 
Pretty sure dinar is only for weapons and trinkets
I thought you could just buy anything with dinar
Dinars can only buy weapons/shields or trinkets (plus anduin ring if you're priest/dk)

Is the info i got
I gotta update a guide before NA wakes up then
Yeah got deadline today too... Fuck me

Depends on your luck on Sylvanas I guess
Hi I'm na, I'm up
I’m woke
"cries in sleep problems"

What is better AA Signet Ring or both Mecha Rings?
Sims indicate mecha
Mecharings are current bis based on sims
But 🔮 with primary stat rings in wod possible
i refuse to listen what a robot says
is the only thing that counts 
they are heavily under budget in stats
I refuse to listen to a Fox pfp but we out here
so wod rings are kinda ☠️
Oh good, I thought they weren’t implemented on the initial sims
Tybg
yeah, they exploded the secondary stat budgets on rings when they removed primaries from them
to a point it's not even comparable
is it huge difference if you shiv before / after sepsis? I guess before is important as whole dot depends on the dmg boost
not played NF in a bit but I assume you'd want the Sepsis expire damage to be in the shiv window
If you shiv before without vendetta, your boom won’t be affected by sepsis
That’s why it’s sepsis shiv
Deathmark & Indiscriminate Carnage, neat
Deathmark icon is Tic Tac Toe
good morning
But its Tilted
how are you @vast loom
same
I am good its a MTG morning lol
epic
Is it still possible to hit over 20k ST dps as Assassination?
I've been watching Infexious guides and like....it just doesn't make sense to me. He's at 275ilvl pulling over 20k but I'm at 268ilvl and I'm holding at like 9.5k lol. Makes me feel like I'm doing something wrong
is he getting fed externals?
because the "bis" profile for assassination is about 2.5k off of 20k
ye thats not a realistic mark to aim for
unless u play at like US 10 or higher level
those guys built diff
So why can I not seem to get off the ground past the 10k mark at 268?
does the 6-7 ilvl really make almost 10k worth of a difference?
hard to say without you providing logs, probably doing mistakes in your rotation
could be rotational issues, group comp, your gear, how you play mechanics
there's a ton that goes into it
equipped ilvl can also be misleading
bruh id struggle to break 14k without raid buffs and shit
you could be 275, with a 285 main hand dagger and you'd do more damage than someone who's 278 with a 278 dagger
on a patchwerk fight if you get close to your sim dps you're doing good
and i dont have any gear upgrades left
simply because of that mh dagger
what do you sim for
also it depends on the fight
First of all, what are you comparing yourself to? Are you looking at Infexious doing his burst window in a raid and doing 20k and you yourself hitting a dummy for several minutes?
I'm simming at 13,884
that's literally exactly what's happening.
if you're only pulling 9.5k on ST then its 100% rotational issues
Well that's what happens when you don't account for raid buffs, consumables, bloodlust and so on
Of course he will burst higher when he has all the raid buffs in the world, on top of using potions, trinkets, consumables
Also the longer you hit a mob for, the less damage you'll end up doing generally.
Just because you burst high, doesn't mean you'll end up high after the boss is dead.
I can promise you that Infexious does not do 20k single target on any boss lol.
Well that makes me feel better
Sim yourself using the Target Dummy sim and then try to hit those numbers instead
but I'd at least like to know what i'm doing wrong with my rotation so that I can hit my sim's numbers
That'll sim a profile that doesn't have raid buffs or consumables
I'm literally following the guide to a T
Your sim is using raid buffs and consumables and everything
So again
not a fair comparison
you need to sim Target Dummy specifically
bro everyones just using buffs XD
improvement doesn't come from a mindset of insecurity also right, you gotta look at it constructively
if you were to compare yourself to it
so coming and asking here is the first step to getting constructive criticism to improve
but dont watch someone else play and immediately think "damn im not good enough"
what usually happens to me the burst is not that high but as the fight happens im slowly climbing towards the #1 place
you mean like from the addon?
im at 277 ILVL and my simm is around 15k .. i finish all bosses encounters at 11,5 - 12k dps 😦
if you want help with logs, post them and people will help you out
Also you're not using MFD which is a must for Venthyr profiles.
mfd?
marked for death
oh, really?
You might want to check the guides again
can you tell me why?
because it's hard to maximize the cooldown reduction on flagellation from Unity without it
and what cev said
it's more damage
https://www.raidbots.com/simbot/report/u1azp24UDpc4iWqkjpXEN3
Here's a 3 minute target dummy sim for you.
time yourself for 3 minutes
and try to get close to that number
let us know how you do.
Will do!
and use MFD
quick question before I start
MFD is going to be a huge chunk of dps for you off the bat
is there a priority for MFD's combo usage?
I'll let the man who discovered the secret tech tell you
should I hold MFD for flagelation windows ?
are there gonna be crafted necks for season 4 or ill finally be able to replace my neck for this season
So, Venthyr plays around snapshot windows and an overhang mechanic from the 4p tier set. We use MFD to generate as many combo points as possible with Flagellation so you can sync Flag and Vend together better. You use a rotation where you do Flag - Finisher - MFD - Finisher - Vendetta every time you have Flag/Vend available.
Don't think so.
cool
This means that you can use MFD once with your cooldowns and once between cooldowns because we play around 1 minute windows.
Would highly recommend that you read the #assassination-faq in its entirety, it'll give you a clear picture on how to do the rotation and how to play around the tier set.
@fresh sphinx
So I used to have a shroud macro that would countdown from 10 to 1, but i've lost it and now i can't seem to find one despite however i google it. does anyone have one?
I would generally stay away from video guides because they get outdated rather quickly or just spread false information. This channel, the pins in this channel and #assassination-faq are your best sources for information.
got it!
"shroud wa"
literally took me 2 seconds
2 more months of freedom.
Alright guys, timed it and everything at 3 minutes
Yeah, I figured as much.
Now, instead of hitting the dummy, go read #assassination-faq
the rotation is very specific and you have to follow the rules to play it well.
we prob dont know aprox. how much dmg does hero and raid buffs give you huh or can you sim without any of those
i would imagine yes but dont know how
you can sim without them
That's what I did. You just sim target dummy and it disables all consumables and raid buffs.
@fresh sphinx This is what your opener should look like 99/100 times.
and in fact, this is what your burst windows should look like every time (so every minute or so), +- the consumables, racial and Vanish.
Hit me harder papa


quiet outlaw rogue
probably gonna be some really niche min max thing but why sprint and shadowstep?
or did i just get confused by the thing
someone ninja pulled and the tanks pull the boss to the side.

why are you only telling us this now
He tries real hard
because he hates you
I should really be using potions 
No
tf is Sparkle Wings?

Dont dinut, fight the big ah Goblins
we use 2 mutilates before slice and dice ? or only 1 ?
ty
each mutilate symbol you see in logs where they're on top of each other is each of your daggers hitting - it's two instances of dmg iirc
Mutilate: double the stab, double the pleasure
night fae toy
!ds
Macroing Ambush to Mutilate only works with the use of a addon.
It comes with the downside that it often requires multiple key presss.
Suggested addon to use(Gnome Sequencer):http://tiny.cc/mxb6tz
Showcase Video: #assassination message
my simmulation is telling me to cast 3 envenoms while vendetta is up .. is this right ?
if nothing else needs refreshing, sure
Yeah you never want to just sit still and do nothing in vend and sometimes you get a few 4cp mutilate in a row
yeah, but i dont know, my bleeds stays in pandemic all the time while vendetta is up 😄
cant see a window to fit the envenom
You know the pandemic windows also change in Vendetta? They are half the regular value.
did you change your WA pandemic timers to account for the shorter pandemics during vendetta
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
Out of curiosity, is there a way to sim different stat allocations for a given ilvl; regardless of armor?
do you mean stat weights?
not exactly
beat me too it


Thank yous )
Start reading from around "Plotting" and you should get a decent idea.
the green color is a target for bullying
deal with it, mr. moderator-dude
@gusty mirage are you gonna play assa in season 4?
All the assa homies are ditching :(
in raid?
absolutely
in keys?
absolutely not
nice
I think I get ksm/keystone hero (if its coming back) and just vibe for the rest of the tier
Been playing Assa since Sunwell, other 2 here and there... dont think i can ditch tbf
Yeh, already did. I was initially benched for it until I opened my mouth
Sin is legit the best spec for Sludge
and it's not even close
I get to finally see the rest of nathria though
that's kinda neat
if you remember my guild died on council
I was thinking about this too, what do you think the opener will be like? I was thinking prepull mfd-snd and vendetta insta on pull
return of the "harder daddy" weakaura
or do we just ignore the first pillar and play normal timings
Need to think about it, definitely can't send Flag on pull that's for sure. Vendetta would be fine probably
Pillar is around 55-58s in.
and lasts 12 seconds
I can also see a pre-flag/vend as a possibility
like 8s before he charges in, you press Flag/Vend
0:57, 02:06, 03:15, 04:22 pillars
yeah pre-flag sounds interesting
guess it depends how much the lash damage is worth vs stats
guys can some1 help me? does any1 have a decend Plater profile? I have resetted my computer recently... my old one is gone and im not that much into confing it anymore as I once was.
why yes yes I do
https://wago.io/gf0Dg_Ujr
@limber lion 's
:D
aight, is it viable in pvp/pve?
i mean im not that kinda guy who needs like 50 modifications for m+ plates
it should be fine in pvp
it's very minimalistic
and I used it before I swapped to atrocity ui
just grab it off that link
you may have to allow crippling on there
for pvp
iirc cev removes it
it's true
DF stuff still talked about in here or is there a new channel?>
no new channel
This channel is 99% DF already
ah okay cool.
Seems the interest in season 4 is fairly low tbh
quick question then.
before you ask
check the pins
theres a fuckton of info in there
2nd and 3rd pin msg in particular
yeah because our fav rogue isn't playing s4

i am wdym
the people i know playing s4 are guilds springing up for DF that are using it to trial peeps
you legit messaged me asking if you should quit yesterday
wdym

yeah but like
i didnt say i wanna quit
that was in your dreams
im glad im in those tho
you always are
nova's there too yelling at you to feed her
how would u play MA and garrote/bleed build?
i just remember bfa being shrouded suf and subterfuge.
improved garrote grants the subterfuge 3s after stealth bonus
no one really knows atm, it depends on a lot of tuning
& you'd utilize MA with dance mostly
MA works with dance now?
yeah thats the intention
ah okay. then it makes sense.
but stuff like knowing what we would Cold blood and stuff is all based on tuneing and sims really
Oh that would be interesting having MA and shadow dance.
Yeah its looking like Dance is a very good button for DF Assassin rouge esp since it lines up with our CDs
Now just need kingsbane to do more than 150 damage per tick
next alpha patch "kingsbane damage buffed 2%" -_-
Bring back old kingsbane bug to make kingsbane hit harder
Make Kingsbane hit harder and double IC's range.
also move the Fan of Knives talents to not awkward spots 🙂
My fix would be swap CTTC and EP on the tree and put Flying Daggers behind CT
I think DTB will be the better ST talent in early DF
it's my prediction
It's placed beneath dashing scoundrel, which could alleviate early-expansion energy problems if there are any, so makes sense
well not just that, if you think about it DP is a good chunk of Sin's damage
even if you can't double up on deadly, using another lethal poison is a pretty big ST buff if you think about it
i mean damage-wise it all comes down to tuning in the end
DTTB would make dashing slightly better too
well 2x as good
plus two charges of shiv benefits DTB as well
you're right, 2 poisons mean 2 times the dashing procs
but now i'm getting scared talking about this
well, less than it benefits KB really
i'm smelling a possible nerf lol
Double shiv benefits our cd window in general
pretty hyped for Sin aoe though in DF
theres so many good ideas for sin currently
i just think DTB is kinda boring tho, but that can be okay not everything needs to be a new complicated button
the only outright bad idea in my opinion is putting atrophic poison in the spec tree instead of class tree
I think it creates to much incentive to switch to sin just for the big raid utility
yeah but thats an overarching design thing
it should be an out-of-the-way node in the class tree imo
well then that means I just don't like that part of the design ^^
Most of my issues with rogues in DF lies in the class tree
I still don't think dance should be a thing for assassin and outlaw
I don't think MFD and Cold Blood should be separate nodes, they should be on the same one as a choice
Tea needs to be stronger
oh yeah the class tree still has issues
i like dance for sin and outlaw, stealth is very much a thing for rogues
I mean, I don't see there being much choice in general in the assassination tree. Depending on what content you're doing, you're just going to go all the way down to the preferred capstone and pick up whatever is the highest simming to get there. There isn't really enough points to pick up utilities or QoL of your choice. Its pretty much the same for the class tree atleast from an assassination perspective.
yeah I'd love if we got a class tree not unlike the mage one
maybe with better balanced capstones though
not that it'll be unfun or the talents arent good. But if we're really getting a talent tree, i'd prefer if it wasn't so cookie cutter
Talent trees like this by nature are sort of bound to be cookie cutter though
you maybe have a point or two to choose what you want
cus its just"what capstone do i want? allright, now take all the stuff that is in the way of it" rn
for assa
not exactly, trees like shaman are much more horizontal with more 1 point picks. So you're actually making picks rather than just picking points because you have to in order to get the points bellow it.
also more utility picks and less thru put
meh, someone will figure out a cookie cutter build for shammies too
which I get is easier to accomplish on hybrid classes
Most of the good things in the Sin tree arnt so much the choices, its more the ideas that we get. Like The idea of deathmarking a auto critting kingsblade is really cool
You guys are bit boxed in to the spec identities. This is a complete class redesign with the idea of more general accessibility
Same as pre mop
but in general, Assassination is VERY vertical
this tree structure plus the mage tree talent designs would be the perfect recipe for a class tree imo

the tree itself is good cus it has great options overall
Yeah but a lot of the choices are going to be based on sims for every tree
outlaw and sub don't seem to have the same verticality problem that assassination does
i think the idea of picking 1 capstone is neat if we then got more points to put else where
but right now we dont really have that choice
because so many things feel "mandatory" i think
like doomblade
and sbs/sepsis
the assassination capstones are also very clearly divided between content/scenario types
burst/sustain/aoe
that's not a problem in itself imo, rather the way you get to them
so its not so much a playstale preference call as it is whatever you're doing at that moment
capstones being clear cut is actually great design
i think DTB and KB should be changed into 1 node that is a choice
and make something new in DTB spot
maybe some sort of envenom buff
since that path already has Amp poison and poison bomb
I like that idea tbh, with KB tuned higher to make up for the loss of utility/added complexity
currently you cant get DTB and KB on purpose
so letting us get 2 capstones
could be fun
or even just more points to put in stuff like CTTC
or PB
Dashing is envenom buff itself kind of, all the energy gain will go to finisher
i think this is the general idea most people have atm
Can get Dtb and IC , no?
you cant immagine
nope
you have 4 points left over after getting KB or IC
just imagining not playing with CTTC alone makes me not wanna play DF if it ever becomes good
you can get KB and IC tho
I mainly play assassination, dabble in sub a little, mostly in M+ or in RBGs a few patches ago. But going down the sub tree I definitely felt like I was making some choices. Assassination, all your "choices" are the off branching talents on the side, which you only get like 2-3 points of, and it'll be whatever sims better.
i dont think CTTC is that big
CTTC is just QoL, losing it feels bad
we dont have a crazy 4p window where we need to rupture like 3 times
but yeah it might feel like too many plates
yeah, having to set up SnD even just once is torture enough, so having to cast it again while i'm in the middle of something ?
nuh-huh
seal fate being so low in the class tree is also icky
obviously some things in that tree depend on tuning but if you go all the way to seal fate I find it hard to believe that thistle tea wont be worth a single point
Tea is such a low amoutn of energy in a fight
especially since other specs already have their own CP-gen talents in the spec tree
meh, seal fate was purely an assassination thing for so long. Its equal to outlaw's CDR imo
swap seal fate with elaborate planning
I could see that
would you prefer they do the same to shadow dance?
Thought you could with compromises, if we will; is another story
honestly, yes
unironically yes
suddenly all our cool bleed stuff becomes less cool
MA becomes useless at 30% crit
every 2 minutes
it's so emblematic of sub, putting it in the class tree and being so strong is honestly quite bizarre to me
you need 1 more point
Oh
make sepsis 1 min CD, and make it work as it always should have
would shadow dance make stuff fun? sure. But it also introduces so many other problems.
that'll never happen
Dance is a really cool idea
the current sepsis we have is because the previous version didn't work properly
it couldn't
giving you stealth while you're soloing something and suddenly you drop combat and it resets
is kinda jank
or couldn't be assed to make something decent out of it
I mean
like theres a lot of cool stuff that dance synergizes with
so you're fine with us getting a form of shadow dance
as long as its not named shadow dance
LOL
and lasts less than dance
))
Give me venom bath
if it works on 1 spell, is it really dance though ?
but shadow dance in class tree honestly makes me feel like we're just going to be playing sub but with more bleeds and poisons than finishers
Bath yourself in venom hiding your scent from predators grants you the ability to use stealth only abilites for 9 sec
macro /dance to it, problem solved, now its poison dance
Have you guys played up to mop, before the current talents trees?
I've played rogue since vanilla, so yes
Ah alright
I still think that dance makes a lot of sense as being a rogue talent rather than just sub,maybe they could retheme it to not be "edgy"
I actually played mutilate all through BC
could also retune it while they're at it
it's honestly way too strong and a good investment compared to the 2 others
what do you mean retune it?
forgo the damage buff, let it be a sub-specific thing
for starters
it'd be hard to tune that one capstone without completely fucking over the sub tree. Its the same talent, just gives you 2 charges if you spec in both
sin already has a thing that benefits from stealth
DF class tree is more universal and SD is not something to deny imo, nor SF; this si complete class redesign. And having set blocks normal by current talent isolations would hamper it
double dipping makes it just too good
But every spec double dips with it
The class tree in theory should be mostly utility to begin with though
honestly wouldnt be surprised if sin dance is stronger than a sub dance lol
idk I'm excited that we have something that can completely change the way we play the spec
this spec has been pretty much the same for like 6 years
that's the whole point between splitting the trees
oxi!

dance itself is utility, it's the spec specific stuff that makes it so good
sure as hell can fit more than the current 5-6 we take though
There's other things changing for assassination though, like deathmark for one. Honestly, if you want to change up the playstyle THAT much, you can always just... i dunno, play something else?
cooldown reductions for other stuff
or even, you know, new stuff
like mage mass poly
what if I don't want to play something else?
20% damage is not utility
The playstyle isnt actually different
what if I want to play an assassination build that is all about bleeds
and bleeds just crank
I mean 11 of the nodes we take on the current build are utility
The core rotation is actually EXACTLY the same
should I go play feral druid?
that already exists in the assassination tree though
does it?
if it wasn't for the tier set
you think bleeds would be this high in damage?
just look at SoD
and dance gives us more opportunities to interact with those talents
why limit it to every 2 minutes with vanish?
why is vanish a dps cooldown anyway?
who wants that
lol
vanish used to be GIGA defensive utility for us
until blizzard decided it needs to be part of our rotation
"cant you just vanish?" no dude, i used it 50seconds ago to actually do dmg
I mean, I don't see a way vanish cannot be a dps cooldown while stealth-specific throughput talents exist
I think the 'hybrid spec' feel of having some former spec-specific things in the class tree is a very cool concept, just need a little more juice in the paths that aren't FW/dance so it's not the only way to go
that's where having shadow dance helps
The direction for Sin in DF is def focusing on dots
vanish becomes less important as a dps cd
Yea, coupled with Prep, big jail out
yeppers
incidentally, that's also basically what my proposed fix for sepsis does
although balanced differently
I've never liked vanish as a dps cooldown really, but shadow dance was still a core sub mechanic. Its the same as arguing for any other spell in the game, rogue or not, just because you think it'd be fun. Again, I don't mind shadow dance atm, I think it can be fun. But I absolutely wouldn't be butt hurt if we had to give it up to fix some core issues
we don't need a spell which is core identity from another spec to fix ours
I mean at this point we're arguing tuning when numbers aren't even finalized
just invent something idk
Also what core issues does Sin have?
1 stealth usage every 1.5 min thats linked to a timer is not utility
that vanish is a dps CD apparently
mostly aoe stuff
The class trees for like every class are giving each spec pieces of the other specs dance being in isnt that weird
Did unholy have erw?
Did frost have soul reaper?
Is it bad to get new things?
what frost had soul reaper in WoD and MoP
if you're worried about the balancing of it, don't you worry blizzard won't let rogue be giga omegalul OP
but it was a broad statement for a reason. Perhaps making a compelling talent to challenge shadow dance would be too difficult without completely nuking shadow dance and in turn, sub as well.
we're not firemage or warlock
I think DoT snapshotting is very much an issue imo
its just not intuitive
but it is very fun for me atm
until i have to step away for like .5 of a gcd now i miss my overhand garrote D:
well no indeed, and that isn't the point anyway to make sepsis an utility thing
they've very much gone away from snapshotting on purpose
since it's spec specific
it wasnt even intended for this raid tier
it was a bug, and they let it play out to see how we liked it
if lethal dose is tuned low enough this could be fun i think
funny enough scarizard should've known it was going to happen
pick either KB or DTB
You guys are too rigid bound to “spec identity “ stuff. This is a complete class redesign. And SD is a good contender for a general utility cd
I get people are worried about the interactions with shadowdance being OP and we end up getting nerfed hard
but it's way too early to worry about that stuff
yeah the idea of dance is cool enough imo, any triple dps class will be subject to the tuning gods
Only thing im worried about is the raid buff
its not just "we get nerfed hard" though. You nerf shadow dance too much and pretty much kill the entire subtlety spec
Get that shit changed nawwww
just because of OTHER specs being able to get the talent
then they can design talents that buff shadow dance in the sub tree
I mean, sub is the only one that gets the talents that make dance better- dmg amp, CDR, etc
that's the point
I can deal with dance being in the class tree. Don't like it but it's alright as long as it's not blatantly way too much value over going another branch
which its looks like atm but could change, granted

we get the most benefit out of seal fate, outlaw and sub aren't exactly hurting for CP generation
we also get all the stealth bonus's to garrote and MA
Oxi spittin facts
Seal fate 
sure, that's how each spec is different with dance
each one gets different stealth benefits
though I do wonder how crazy seal fate outlaw would sound like
i do think that maybe the class tree has too many obvious choices for the differnt specs?
they'd just overcap like a mfer
like seal fate is there for sin
Why would we go seal fate when we can go er+no seal fate
ER is garbo for assassination
He doesnt know
ER is going to be garbo for everyone tbh
Im telling varas
or something differnt entirely
probably yeah, but the prospect of almost always going Builder -> finisher -> Builder -> finisher whithout broadside
is intriguing
then they'll be as "excited" as sub rogues are this tier when their 4pc procs
I still think the majority of the problems is how vertical and how little branching there is in both the class and assassination tree
I will say that's a fair criticism
Yeah i feel like sin never has the choice to get acrobatic strikes
you heavily invest to get to certain "must haves" ye?
yeah
and you end up taking shit you don't care about
Yeah, structure not unlike the death knight tree would be great
like leeching poison
IE seal fate and Dance
who ever gave a fuck about leeching poison
you can start at one side and end up at the other
same thing about like TTB and venom rush like yeah they are nice to have but all i really want is KB
the problem with that is idk if DK has capstones that are as impactful as DTB/Kingsbane/IC can be
leeching poison is great in open world
yeah that's why I said structure
the only capstone i feel good taking EVERY point on is DTB tbh
good in torghast too
and mage tower
I mean I won't mind it actually having it in raid
but idk if I ever pushed N and went god damn leeching poison looks great
talent design would be best if it approached the mage one, though I understand it's not possible to such an extent
I mean you take poison bomb so....
poison bomb is buffed though
but i'm sure there can be still more utility in there for us
it's okay, you're not the only one
I forget I have it sometimes when talented into it
5% extra chance overall?
oh is it ? i thought it was 5% per cp
just seems like an overall design flaw to me. There's so much emphasis put on the capstones and making sure we can't get certain broken combinations that the rest of the tree suffers. There's really good talents all over the tree, but the pathing atm is my only issue.
2 point talent
Unfortunately its still poison bomb though
3 point talents in general just seem harsh for ANY class or spec
idk just make it 100% at 5cp
3 point talents exist to waste points
so, not fun.
it's just gatekeeping really
I dont mind it if each point feels like im gaining a lot
I dont think 1 3 pointer in an entire tree is so bad
Exactly. Not fun. Gate keep me by making me pick some ultility of my choice
cuz at that point you only have 10 more points
yes and no though
We dont have the take multiple capstones design
if a broken capstones combo exists
Its a different thought process
you end up with even less choice in the end
because right now we just have a lot of "illusion of choice"
hmm i just realized the frost dk tree doesn't have a single 3 point talent
there's a lot of trees that dont
Trees in general are always going tto be an illusion of choice in the end there will be 1 tree that sims the best anyway lol
actually sub doesn't have a 3 point talent either
3 pointers make sens with us only having 3 capstones, each insanely impactuf on its own
if we had more, less strong capstones, then yes they should be removed
shaman also doesnt have any 3 points in any of their trees, and right now its being touted as one of the, if not the best tree atm
but but but we can take kb and carnage 😄
and we just choose how we get there
whuh ?
not currently you don't 
In 0 practical scenarios yes
it's basically not changing anything
dark brew seems to be the best capstone by far for sub
It allows you to take a Dashing KB build instead of a Zold
but that may be due to shadow mist and the rotten being bad
or Zold Carnage
ah yes nvm
those three pointers were put there specifically so we couldn't get 2 capstones
yeah so combine them into 1 choice node 🙂
I actually dig it now that I think about it
more importantly pb was made 2 points to not pair kb and dtb
thats the real evil one
Or we could have 2 pointers and like another talent in each row but idk if there are enough ideas and shit to make that a reality
I mean converging the 3 to 1 choice node at the end of the tree doesn't do anything except make people feel better that there's a path to the end
To be fair too, I don't want to sound like im just shitting on Realz' design. He's done a very good job with the trees so far. But feedback is feedback
yes realz has done well
not that I think it's a bad idea
I think we could benefit from more choice nodes throughout
esp for the utility stuff
I do wonder if assassination is the only spec so far that can only pick one capstone in the spec tree though
Honestly I like how many spec trees have a choice node smack dab in the middle of the second layer
I just like the idea of beign able to choose how i get to the capstone because Zold/pb/dashing all ahve very differnt purposes that might be useful along side the other capstones
we can pick more then 1 capstone
Dont think it actually matters its just a design philosphy thing, as long as we get roughly the same power level
dunno if choice nodes are the answer for our problems atm. It just feels like we don't have enough points to spend really. We're spending like 90% of it on thru put, and the other 10% is all at the top of the tree just to get past gates.
Hey All, I'm likely moving over to Assassination from feral druid. Giving up on the dream, tired of being a meme. I'm trying to master the AoE and even ST rotation where can I find some tips? WoWhead appears to pretty basic and unless i'm blind no mention how much i should pool ect
Pooling is not a thing.
and even then, its mostly mathed out than a utility choice
All you need is #assassination-faq and Wowhead.
Even with Elaborate Planning?
Wowhead is great.
Yes
nah it does matter the whole point is for u to feel good about ur choices and pathing not numbers
Pooling is history
well there's problem 1 haha
and has been history for 4+ years
I liked pooling for envenom windows 😢
I dont like ChoiceNodes couse they automatically disbale a talent; depending on what they are I might want to have both at same time.
like EP vs CttC. We want the QoL there, but already see it as not worth the 2 points
ChoiceNodes kill versitility of a tree
If you get one capstone that feels super powerful it can be just as good as getting 2 weaker capstones
Number question
we most likely are.
choice node should be clearly dividing between 2 almost opposite talents
if u get to choose 1 powerful capstone i dont want to spend 3 points of the one b4 just to gate keep
the fire mage combustion-buff talent is a great example of a good choice node
honestly with mfd being pretty much mandatory for us
I can see that
make better combustion, or make everything else out of combustion better
Luckily I was only talking about getting 1 capstone and not about 3 point nodes
Nah it's just that Maim + Blindside gives more dps than CTTC does
pay farewell to cttc boys
hardcasting snd vs having that qol buff is kind of whatever considering you're giving up real dps for that qol
From some of Realz' comments, I can see there being some changes to the forced MFD and Cold Blood nodes.
Ew
fuck
whatever will I do?
Would like to bye bye snd tbf

ok then i dont want to spend more points on a skill all rogues hate in pb just to get 1 capstone that is powereful
I have to push SND more than ONCE?
yeah i wish blizz never brought slice back

I hate them being forced right now, but wouldnt be surprised if that's already changed for next build
Make snd a class passive or something if they like it so much
it's just an extra button that doesn't need to be there
why do you hate alacrity
should just make it like legion and bfa. I hated that they gave it back to us.
PTSD from the 2nd boss in Spires
(I got it my first run of spires)
in MT situations, do we prioratize getting 5pt ruptures out before we CT?
you want to keep up CT as much as possible
while maintaining ruptures
I meant one of it's lines
it's a lot of plate spinning
Yeah I'm noticing, kind of similiar to feral in that regard
Nice save 
Feral has no plate spinning in aoe tho its like sub
yeah you only envenom to refresh slice and dice in aoe, besides that its maintaining crimson tempest and spreading ruptures
from what I see, it's open up with as many garotes you can get out as possible, throw up slice and dice, build to 5 get out CT, then start doing ruptures, using envom to refresh slice and dice
tab targetting garote as well obviously
Yeah you got it pretty much
yeppers
we still snap shot a bit
now it's just about getting comfy with spinning all the plates
Oh yeah fair enough tigers fury stuff?
and pray mobs live longer than 10 seconds so you can appear somewhere on the dps meter
laughs in destro warlock
unless garote would be a weaker version
in aoe pretty much never
Technically with subterfuge in single target you would
Its like micro dps gain though
is that during the vanish window? i was under the asumption with subterfuge we'd still throw out as many garrotes as possible
In pure single target
oh ok
Yeah in aoe







