#assassination
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a decent dps gain
when it was the differnece between getting 1 finisher into yellow and 1 into red
what
or both into red
what spec are we in seli
go back to bed grandpa lets get you tucked in
the delusions are back
well i said bandits guile, which obviously meant combat
you didnt argue that point before didya

Rose-tinted glasses
^ notice this, insight obviously is a reason
combat was identity-less
anyway, anticipation sucks cause it basically just servers as a way to not worry about RNG overcap
play rogue but actually play war
you said that after i said what i said
so i win

so outlaw
I mean outlaw got the pirate vibe going on
combat had the highest value in pooling/strategically delaying CDs
that it did
not a LOOK ITS A PIRATE identity, but like, it had great skill expression and struck at the core of what rogues used to be in the old days of energy being tick based and how that affected your rotation for small burst windows
so it was very rogue~ish still in terms of wow class identity
Tick based energy 
no fucking shot
tick-based energy ended at 4.0, no ?
i dont even remember
if sin didnt just play deeper
cause rupture had higher AP coefficient with more CP
If Combat was so good and amazing and everyone loved it, why did they rework it/remove it? 
thats the question we all ask ourselves on the regular
Cuz change for sake of change
they couldve made it outlaw in the theme, but not change the actual spec
Cuz it was basically arms warrior with other mechanics
played differently, looked the same from outside
it wasnt even remotely close
So they made it into a Fury warrior instead?
Sick
arms played like sub more than it played like combat
with CS burst windows and shit, similar to dance/fw windows for sub
legion reworks, every spec had to be reworked

Good ol assa
rework the talents
plenty of specs didn't change core identity like, AT ALL in legion
when the biggest change in 10years is that garrote is now a rotational ability with a cooldown
You've barely been alive that long
I miss wod sub and outlaw so fucking much
they just felt like some needed it
so you get 2 instead of 1 bleed, so they reduce VW regen and call it a day
im 14
Why
I mean why not
I’d want wod classic to try wod sub
but it's completely uninvolved
See what the fuss is about
it's basically just poison procs, but coming from bleeds
3 minute shadow dance big burst dk
3 minute
Sounds creamy
That shit better have been venthyr chicken nuclear wtf
Patch 6.2 Hellfire Citadel
Guild - Ascension EU
-Firstkill- √☺☻
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
This video was made for entertainment and not to show how to play or skill.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....
Isn’t this hfc
yes
cause it allowed us to scale into aoe without affecting our st very much
it was a good knob to tune if you wanted to improve or lower AoE output
this video doesn't have soulcap
wanna boost aoe? increase VW damage. st is 2% too high now? lower mutilate damage. done.
Alright lets see it then
and it also effectively incentivized you to bleed beyond an energy-sustain level, that was absent for a long time
cause you only went for sustain in legion to spam fok with MAlch/PK relics, and in bfa you had echo
i mean sub was busted
in cata/mop/wod
mostly cata
combat was busted in mop/wod
and he did that without class trinket or soulcap
and then ring+soulcap made sub busted
class trinket was just straight ambush damage buff
Sounds pretty sick yeh
200k opener was dogshit at the time, with the full combo was banging out like 500k
big nut
Is that hemorrhage
it is
Monka
multistrike was a stat back then
and whenever you multistriked with a backstab on sub, it advanced your bleed ticks
sub was the maintenance spec in cata
you had to maintain slice, rupture, hemo and recuperate
(since recup gave energy every tick)
and hemo applied a bleed based on its initial hit, so you wanted to get a juicy hemo crit during find weakness for max bleed dam
but better because it fucking made sense
Funny we got Heroic Hagara down before this. We changed two of the ooze combination kill targets which just made it SO much easier. Fatboss is usually on the ball but we could not do the combo they were suggesting. 1st attempt we got him to 8%, ended up killing him on 4th.
(Music is not planned, just whatever shuffle my comp decides to throw...
sub opener in cata

exsang would make sense if bleeds were 50%+ of our damage profile, me loves some burst windows
when dance was a fucking massive cd
I hate to be that guy, but unless you have a 10 second bleed steroid on top, it's still gonna be bad
doesn't matter if it's 10% or 50%
if you aren't buffing that windows alongside exsang
exsang sucks
without a short term steroid, dot compression just adds more regular ticks
and it does that in the form of having to refresh the dot earlier
which means you replace an envenom with a rupture
no raid utility but it didnt matter
cause you were pumping harder than anybody else by a mile
you're not really getting more cp or anything out of it
the gain is just the difference between a normal rupture and an envenom
yes, not arguing it's a dps increase overall Whispyr
but it's a short-term burst-ish window
which is bad atm and because of our damage profile
its true
30% amp
Hmmm
With or without 4p
Ye seli 
Because with 4p bleeds are at the top
exsang doesn't stack with 4p tho
?
so you'd be using it out of Vendetta
It doesn't?
I mean, I assume
Well you assume wrong
I just want dance to be a nuclear bomb cooldown again for sub 
yeah its sad they never made the concept work of being able to choose between high dance uptime but low amp, or low dance uptime but high amp
closest we had was TFD sub in bfa with NS+DShadows
Yea its hard to balance
You have the find the right middle ground on base spell values
just make dance permanent 
i mean sub just lacked the resource gain to support a non-shadowfocus dance
Ye
NS/DSh will never be a viable alternative if you cant use every GCD within dance. and increasing dance duration with SL only made things worse
fights like sunking for example i couldve easily seen an NS/Dsh build work
I think it would have been neat if Dark shadow changed the deepning shadow passive in some way
just to omegablast the shield
Big issue with the whole thing was symbols lol
hmye
It feels really fucking garbage to play
When your 1 min dance is still being cdr’d 1 sec per cp spent
Yea true
desynced CDs always suck when you bring cdr into play
its fine if the CDs are static cause then you can play around it
play and plan
if you know fight is gonna be 5min30, you know when to sync and when to send on CD etc.
god i hate CDR as a mechanic
Ye its kinda aids
Same, not a fan
At least some of that is shaved off with ES talent being deleted in sub
Haste was a thing for that build due to auto-attack poison applications; un forseen interaction that deadly forcing instant poisons. got nerfed Bad, nm
Cdr is cool when its the only cd/cds you want synced has same cdr
would rather say baseline
.5 cdr is shaved off
Thats what i mean by es brotha
Making 2 charge a talent in sl was a mistake anyway
Might as well have been baseline
it kinda is in sl, even tho you could in theory go with 1 dance charge or even dance-less
but with how much of the tree depends on shadow dance, going danceless is rly only a option for sin/outlaw
Ye in theory you can also just only press backstab the whole fight
Can do a lot of things in theory
I think the main issue for sub with a one dance build is that the alternative paths might not give you strong enough options
so your gain from the loss of one charge is hard to justify (also FW)
Unless you wanna play without symbols 1 charge is a terrible idea
Just take 2 charges and call it a day
1 charge with cdr is terrible gameplay when symbols is involved
What's the general consensus on deathmark after lethal dose gets nerfed? Seems pretty weak for a cooldown unless you combo it with something like shadow dance and exsang which is a lot of investment just to make it good
very good
the damage gain from having 4 bleeds instead of 2 is already big
there's also a strong shift to poisons
and it doubles that too
Its kind of like a different version of our tier bonus right now. With a little more added to it with damage and poison being duplicated.
honestly deathmark might just be stronger than vendetta baseline already
yeh
though I wonder how double amp poison is supposed to work
Right, do we know if it doubles the 3% DR poison to 6% during its effect?
that's a non-lethal poison, deathmark specifically duplicates lethal poisons
Ah, shame
this one I assume
so maybe a strong envenom window if we can stack amp quickly enough
yeah but it needs time to ramp up is the issue
(yeah i'm still on that "making envenom good again" copium blimp)
and if you deathmark, it's not going to duplicate the stacks already on there
so there's a good chance you just deathmark, get one of them to 15, the other is at like 9
and then you consume the first 15, get the seconds one to 15, consume that
which would be twice as often, but not twice as strong
feint @ martyrdom, yay or nay?
yay
alternatively, it could also just give twice as many stacks per application
which would probably be worse actually
imagine you envenom at 13-14 stacks, don't get the benefit, and then proc 3 times with 2 stacks each
now you're overcapping before you can get the next envenom off
since it maxes at 20
that sounds like a nightmare
I'd imagine delaying envenom just a little bit in that kind of situation is preferable anyway
Any word on the nasty three pointers getting changed btw? Stuff like zoldycks and alacrity
yeah but you're getting big energy from deathmark, you'd be overcapping energy most likely
what's the issue with them?
as of now there's no word on changes
I think a six point investment for a three point node like zoldycks is ridiculous when you consider how much pathing freedom classes like shaman have in their trees being able to pursue an entirely different build for just three points
Same with deeper strategem requiring three alacrity points before it can even be considered
with two 1.8 daggers and no haste or buff whatsoever we put up 1 attack every 0.9 sec, correct ?
(trying to calc how quick the amp poison would stack theoretically)
Hey guys is this just retail chat for rogues or classic as well?
I mean the shaman tree has similar stuff though, they just have connectors all over the place that we don't
classic is in #classic-discussion but you're probably better off in a classic discord or something if those exist
Okay thank you
also, does haste stack additively with SnD or multiplicatively ? In regards to attack speed
haste applies to baseline attack speed, which is then multiplied by snd
alright
why do this when you can just look at a log
I like math lol
aight well you do you
Are we worried about needing to save shiv for bigger dr for raid mechanic stuff?
Is kingsbane going to be a choice node with sepsis?
it's possible
if kingsbane comes back it would be a choice node with tiny toxic if anything
That would make it impossible to get unless they nerf dtb no?
the idea is to make it competitive with dtb
dtb is only op because of lethal dose, which is getting nerfed
Wouldn't amplifying poison still be too good to pass up?
Probably not if kingsbane is good but yeah
amp poison currently is pretty terrible
30% increased damage on an envenom every now and then isn't really that impressive
if the nature poison on it is strong I guess
All gonna change with tuning
correct
Nerfing things a little bit and allowing people to take two cap stones would be very interesting
yeh I mean at the end of the day, the idea is to make it interesting and not have giga op talents
stuff isn't implemented on alpha yet and it's the first iteration
we have a long way to go
With only one cap stone there is not much room for experimentation
then take 2 capstones
Hopefully you'll be able to do just that after a few tree updates
yeah, right now amp is just a little less instant damage than deadly poison and no DoT, but boosts an envenom once in awhile
You can have 2 as is
Well you can but it doesn't really work
if it's an increase over deadly poison it's not by much, and not worth talenting into it unless you also go for DTP
epic
do a little m+ play 2 different capstones
TTB 
the world is your oyster
I’m allergic to oysters tho
If it truly becomes Kingsbane

could even do some crazy thing like this
who's stopping you
that looks fine too
big generators, little sepsis actually
lots of options
no capstones needed
This would work quite nicely if ttb becomes kingsbane yeah
the whole point is being able to just make a tree
if you wanna be bleeding edge top dps
True
Role players unite
Why is everyone so obsessed with kingsbane? Genuine question
We just dislike ttb
No that’s not it
And pins say kingsbane may come with ttb
oxi!
Kingsbane was on most people’s wishlist
But it doesn’t change playstyle either
Name brand shiv
sepsis but better fantasy and less janky on the end
kingsbane is just sepsis, but it ramps up with poison ticks
instead of whatever sepsis does
Because I never played with it
can deadly poison still proc from builder abilities ?
Yea
If so one would assume amp poison would too then
well yes I know what it does the point is who cares
Sepsis cares 
free ambush pog
Ambush lacks interactions with the spec
Ambush lacks the damage to be worth pressing
^
Vs losing a combo point
Was bout to say just make it do more damage
I can’t wait for varas’s no seal fate build
Sin should have a nature damage stealth builder
Give a node that makes ambush do 500% damage after a shadowstep
Instead
Make it real spicy

Give us a node that allows us to one shot the boss with shadowstep
Just as god intended with 45% crit
How did I not think of that
You are very talented Oxipital
Someone call Ion
This ain't Torghast
xd
what would your tier set be oxi
Nope this is too good to share
Jesus statue by the bed
Pretty sure most people would just prefer anything over ttb, kingsbane is the most realistic because pins
Cope
Fair enough, also I’m pretty sure we would’ve taken any legendary over ttb there 
As good as assa killing spree?
Better
Sin KS 
Y'all haters
4pc turns you into a Furbolg and you call everyone from Timbermaw Hold to fuck up your enemy
If you could see what it looks like in my head then you'd like it
..
Think about it
Brain mush. Helped a friend get to 2200 io from 300 the last 2 days and then I finished out my duelist grind
Brain no workie no more
did u try turning it on and off
Today is reset day too oxi 
Who knew oxi had hands
Nope you guys can handle that
Bro?!
I’m gone from Thursday on Smdh
It’s 350’io fuck you you do it
Val had some shit planned or something
Something about putting me in a retirement home 


Am I using it right @echo geyser
No
Quiet old person
Kek
Shadow dance ttb burst builds
I hate it here

Just as god intended
You're here forever whisp
this is my penance
Ttb is based
Oh no what did you do
He was in sub for the first half of the tier
Woah dude you cant walk around showing that
Cant wait for shiv to be top dam in my m+ dmg breakdowns
You must be planning on waiting a long time
He's a sub player at heart
but I literally play in <doms>
Got em
You’re a bottom of I’ve ever seen one
Gm
GM mister dsnow hope you have a banger day
You too mr makeitquake
So this is a quick calculation I made about amp. poison procs and envenoms empowered by it (when at 15 stacks).
It is made assuming Improved poisons x2 (+20%) and that the baseline 30% chance to proc per hit are not a tooltip lie ; it could very well be though and if so tell me so I can know I completely wasted this effort ^^'
tell me also if there's a glaring calculation or starting point (like attack speed) issue
idk what I'm supposed to get from this honestly
it's just a quick study on how often amp poison would make envenoms empowered in several situations
okay so where's the envenom uptime
the column NbSec counts how many seconds we get of envenom buff before the next envenom ; made assuming we don't cast envenom until it's empowered again
I don;t know but that graph says twist the knife is good, I think so it must be true
Pretty graphs are always correct
I wasn't sold on twist the knife before but now I'm a believer
and you accounted for the fact that envenom is not the only finisher we use?
I mean it only cuts 2 sec between empowered envenoms, which isn't much
can you make a pretty graph to tell me otherwise 🤔
yes, which is why I assume we don't just refresh the envenom buff before it's over ; and during deathmark we don't refresh rupture either at all, or until it's about to end if there's overhang
the interesting thing - which didn't need a graph or a table I guess - is that amp poison makes haste compound into envenom damage - in more ways than providing the energy for it I mean
Maybe add auto miss into the table?
good friggin point, can't believe I missed that
should cut by 0.83 the attacks / sec stat to account for it
I did some napkin math myself, the number I got is around 15.4 sec for 15 stacks; I didn't consider builder's contribution, but I'm glad we can get them sooner.
yeah with 0 base haste and out of deathmark I get to around 12 seconds of lull
Certainly the builders will contribute a lot. 12sec would mean something like every shiv we have an impowered one.
deathmarks also looses 1 sec to the miss mechanic
every other shiv yeah
oh no nvm got it switched
every shiv you're right
Every other impowered env comfortably sits in shiv:)
also means that we can only ever fit 2 empowered envenoms during deathmark+shiv
at least with crap haste, like we have in .0 patches
hi @limber lion i was wonder for s4 9.3 do u have bis item list i can farm from keys? Im like a minmaxer so want the best gear early to do +20 keys and higher
You’re going to want a jaithys
Thanks for coming to my Ted talk
Isn't Jaithys from Kel'thechud?

thats an anduin parse
Yes.
link???

Uh well it’s the last week of the tier, you can either hold on to the tokens for hope that they introduce a socket item next season, use the tokens for gold, or yeah
lol yeah it would potentially cost me 2 sockets since since I'd have to take it from my vault
use tokens for genesis motes to get more Mounts 
Genesis motes boa when


Heya. My stupid question of the day. This one may be very stupid… I’m used to playing classes that a either rotation CD based or GCD locked (at least partly) in some way. With energy (and combo point) if energy is recharging and CP is not capped (or -1)…. Nothing is “lost” if I don’t press a button NOW? Right? Like it’s a…. closed system?
Hard to describe what I mean.
ie pooling and condensing vs cadence using is … somwhat the same?
All things being equal
(Target moves off/needs to die now/phase change).
I hope I make sense.
yea in theory as long as you arnt in some sort of CD window IE Dance/Vendetta you shouldnt lose anything if you arnt wasting either energy or CP, but once you get some gear and shit you arnt really pooling much
you're correct
energy = combo points
as long as you don't overcap energy
you're free to just wait
Right. So I dinged 60 last week in greens. This week I’m 249 and 4 set. I’ve gone from slow to having a LOT more to do even in that (crappy gear). I just feel not pressing something every 1.5 feels maybe wrong.
Gotcha.
sin generally will be slower like that
But in a fun way
there's gonna be points out of cooldowns and stuff where you're just waiting
Again that’s hard to describe.
*assa
can you use it in a sentence
yeah assassin is very "fast" in CDs but is very methodical during "filler"
but thats only because of 4p really
an ass a what?
Here's your sentence: The dev designing the spec for Dragonflight calls it Assa, thus proving my point.
Ass rogue > Sin rogue > Assa Rogue
no hablo ingles
yeah
typical
thrusting your fingers into your ears so hard youre getting braindamage from it
I’m finding it fun. Because if you have a button that generates a resource on a X second timer (like Ret for example) you HAVE to press that button. No ifs or buts when 0.5s comes up you press it. But with Rogue resources it’s a bar for you to prioritize how you spend that moment. I know this is REALLY basic stuff for you all but it’s new and fun to me.
jokes on you, I don't have a brain anymore, nothing to damage
yeah the original idea behind Energy classes in general was they are fast but need resources for everything, so if you want you can fit 3 buttons in like 2 gcds of other classes but then we have to "recharge"
I used to main (and be good at) Enh back in MoP and it was all GCD lock CD “what’s next roulette”.
Like playing slot machine
i like to think of Melee specs in mainly 2 camps, you got Builder Spenders and then you got Whack A Mole lol
That’s it. Whack a mole.
new build today gents?
Not yet
anything changing for S4 in terms of builds or theorycrafting?
what happens to leggos btw? still 291?
no official info yet
How is sin in M+? Im debating switching back to sin from sub for season 4, but if sin is super underwhelming in m+ ill just stick to sub for the time being
currently not great
it does good single target
but with sub getting dagger back in season 4 I'm not entirely sure sin has a real leg to stand on
ah 😦 well, i hope sin will return to its former glory in the upcomming expansion
but its also a "for fun" season, so it isn't that bad.
i think the current outlaw hype could also make sub less appealing
so it's not just me on the outlaw feeling much stronger than sub
outlaw is better on cleave fights, so if you raid you will have fights sub feels worse because it atcually is
outlaw does similar levels on single target
sin does similar levels of single target
both offer better performance on specific fights, so they should feel better
feels like the only place sub performs somewhat close is huge pulls or boss damage funnel
i think all 3 are fairly close on most fights
so it rly comes down to the bad fights for the spec
so what's the trick to get dps up for m+ as sin? I gave it a try, and seems like I was messing something up fundamentally. Keep in mind, I sat this tier out, so still not used to the set bonuses and that either
I'd like to get sin to work descent, but I had to be messing something up
although could be just the gear affects my sin spec more than it does my sub, I do have some pretty lower ilvl weapons and bad trinkets
you play either of the other specs or accept defeat and single target things for 40 minutes every dungeon
ah, so my problem was trying to aoe heh
still FoK spam to build cp's? Or is that even worth it?
fok replaces mut on 3 or more targets
so 3x garrote, make sure snd is up, get a rupture up and a ct and then focus on the single target burn for the vendetta target basically. And during vendetta, you don't really bother envenom, it's just keep up garrote, ct, and rupture?
yeah that's pretty much it
there's a little more nuance
but it's not like you're missing 15% damage
and it's keep the CT up on the vendetta target too right? Not just wait for it to drop off them all
yep
well, my tank totally fubars pulls. I never get to stealth on my rogue, but he never chains when I'm on a class that needs the chain pulls heh
not getting a stealth x3 garrote up isn;t?
getting 0 restealths the whole dungeon is like 2.5%
was probably missing some shivs there too, which is probably big
wheres this new build bruh
felt like the energy regen wasn't what it used to be too
ECKS DEE
First sigil and first rygelon dagger I've seen all tier
Both in my vault, and we're on break this week
Moved some legendaries around and gained 150 dps. Good feeling after a bad vault 😛
there are times I despise the vault, 4 weeks in a row of nothing but necklaces and rings
I’ve had the ryg ring two weeks in a row. Give me any other 285 item pls.

kingsbane over ttb every day of the week, great change
feedback on changes is welcome ofc
only a bit of stuff has changed from [NYI] in this particular build, next week's build will have quite a bit more working --- not everything, but a lot more
quite a few tree changes this round tho
bone spike 
tree is looking pog
fuck YES
idk i must be on some weird shit dreaming or sth this looks unreal
Boyyyyyyyy
SBS ShS and kingsbane
ye I mean, this is superb
assa kinda looking very very good on paper rn 
naturally people will find tweaks to be made but it's awsome to see it evolve
ye im just glad that our feedback is being worked into the tree even if numbers change
exactly
we said that already
shut up yellow name
listen I have no emotional attachment to this shit
no one asked you
😦
I wish you'd have emotional attachment to me
I do

I don't recall any changes to Seal Fate
yeah i was mad
#outlaw stop bothering our new friend

leave me alone 😦
lol I dunno, I'm actually more excited about Kingsbane because I've been begging for them to make it core since BfA alpha 😛
KINGSBANE'S BAACK
you don't have to play it, I'm happy to see it sticking around
I'm actually giga excited about the right side of the tree
I mean saying "you don't have to play it" is kinda bullshit if it's ever bis
we might not be useless in m+ 
Really like the updated trees in general. Realz killing it.
I mean
oh no
You fuckers stole my bonespike
with kingsbane

man chill
holy
show me your spec
ur gonna bully me again
you can't get dragon blades and kingsbane at the same time
did you play it takes two or no
One reply is "chill" lo
An unfortunate reality of offering Kingsbane as a gameplay choice, means denying having it at the same time as DTB because it'd be the only way to do it
👆L
it was more like, "oh no, he doesn't know"
And I didn't want to shatter your dreams
give him a pencil and a piece of paper
ill give you this 
you mean crayon surely
making an assa build might turn out quite hard since all the capstones and the abilities just before them are quite attractive
Ultimately DTB and Kingsbane will come down to tuning, and carnage will be for aoe
same same
honestly

ye thats what i thought aswell, mainly focus on middle and left for st/raid and carnage for m+ and heavy cleave
other classes exist 
Biggest problem with Kingsbane seems to be the two talents leading into it
what
I meant ttb being two above
zoldycks is sick with it leading into kingsbane
ttb was 500% right? I'm not crazy?
correct
dont we get 2 shiv charges now as well
your bonespike?
go get carpal tunnel playing kyrian
2 shiv charges, kingsbane and SBS
where's the second charge?
OH
I'm dumb don't mind me
didn't even look at the rogue tree 
oh they also severely buffed poison bomb to work with envenom
Is @sharp falcon gone? Any plans to look into exsanguinate?
why is that sweet child
because my impressions article can go straight into the bin now 
I spent all day
mix up the words a little bit
sprinkle "shrouded suffocation kingsbane" for the SEO
and you're golden
no it's just fundamentally different now
the new tree fixes like 15 different problems
that I talked about
I gotta find new things to talk about

what about it do you think needs to be 'looked into'? Is this one of those, "I don't want to be confrontational but i have a strong opinion" type of questions? E.g. "Have you ever considered letting Assassin have +100% increased damage at all times?" -- You won't hurt my feelings if you tell me the problem you see and what you think should be done about it, as with the example given, "I think Assassin should have +100% increased damage at all times"
new things to complain about
It's literally my job
oh I'll start
I'm paid to criticize the tree
yes it's really good
I agree
that makes it difficult for me
ttb not doing 10000x increased dmg smh
"Assassination still looks like it will be the worst for most M+ dungeons. How do you plan to FIX this PROBLEM? Specs cannot be different, they must all be equal in all situations, SMH"
am i doing it right
I can't write 3000 words of "it's good"
sounds like the average forum poster
ask how the WL class writers did it for SL
Kingsbane 
now that's a dare
THOUGH 1.5min cds in dungeons are shitty to play around right now sin is looking pretty decent for m+ ceteris paribus
you're right, realz pls nerf to 2 minute cooldown
like, it's kind of outside what this particular discord audience cares about, but I also hope there's like, "Dopest Assassination Questing Spec!" builds and videos out there in the community, there's content in the game that isn't literally Patchwerk
shut your whore mouth, buff to 1 min
fair 
you're not wrong I'm just madge

planning cds is good, having them up for every pack is brainless gameplay
if nerfing to 2 min would let it work with everything i would support
Now it'll be down to tuning if the choice between Kingsbane and DTB is meaningful or a no-brainer
both sound exciting in their own way
although the desync with deathmark would be pretty weird
Ty and sorry for the ping. Exsang been discussed here recently, I think it just makes us do more work for not enough payback, having to reapply bleeds faster, less globals for envenoms. Suggestions included giving rogue some buff while the faster bleeds tick. Been a cool concept since Legion, but with very little use when undertunned, so giving it some function/interaction could make it more appealing.
thistle tea good now 100 energy all the time 
Exsang has always been hit-or-miss depending on the player. If that continues to be the case, I think that's fine.
that's the same tooltip
yo is tricks supposed to increase your target's damage now?
KingsBANE YOUHOUUUUU
0.06 sec recharge
whys that
I see exsang as not really a DPS option, rather a pseudo-utility one
LOL we didn't change anything about Tea yet, that's funny
oh
a short CD soft damage steroid
he said yet
that doesn't affect overall DPS

no
yes
or rather
minute you have it up for every pack almost, 1.5 min you get them either late in the pack or somewhere before the next next pack
yes, it's a pvp talent and no it does not work in pve
but that may just be me
okay, I will continue to search for things I can complain about then, I haven't found anything yet and it's concerning
what if packs are 45second intervals
thats the pvp talent
I really like incorporation of poison bomb into evenom as a buff for the finisher
i expect better from this channel
with the highly increased proc rate
damn it, i was looking forward to tricking the WL in raid after he also gets PI, etc then watch him die to aggro
it's a perfect pvp talent, threat is irrelevant in pvp and it gives a fun thematic way to make a useless button into a useful one, for those who want that. Yeah, not a pve thing
that's why i had ceteris paribus 
how do u guys get baited by that its a pvp talent
guy we already knew that
guy in assassin channel? 🤔
tricks has plenty of pve identity already, it's about threat
stop being mad you dont have sbs
im here to laugh at you guys and thats it
it was rupture+envenom at 4%, now it's envenom at 5%
how is that highly increased
5% per combo point
oh nvm I was making maths wrong in my head
its a 25% increase
ahh all these new things youve added realz you might be the most based class dev sir, you actually listen
does the 2 point increase damage or % chance
it was 20% chance envenom/rupture when spending 5combo for 1pt. Now it's 50% chance envenom only when spending 5 combo for 2pts
venomous wounds doesn't work on internal bleeding anymore? wtf big nerf
ah yes, my math wasn't wrong I just forgot it went to 2 points
so nvm the nvm, yeah, exciting change
how about venom rush blocking flying daggers
Mostly the problem with Exsanguinate is that it doesn't actually generate any damage on its own at all. Only indirectly via snapshotting (super unintuitive and usually requires access to haste On Use effects) or through Venomous Wounds. It's almost always a trap ability and only really makes sense in hyper specific situations that require a lot of conditions. It's maybe worth leaving for those edge cases but you'd kinda need to be willing to accept that there is likely a strong possibility nobody will ever take the talent for any good reason any time in the foreseeable future.
it doesn't though
does it
yea
oh it does now
is there a new updated tree to go along with these changes?
/doesn't come into this discord for like 2 weeks
/comes in and Koji is still talking about exsang
Ty sir
Wait yo
Just good timing 😄
oh wowhead doesnt have new icons yet?
no sir
Realz if ur here i love that you moved ttb to not be a capstone ur a real one
let me know if u like deathmark icon when u see it
Exsang is probably the mechanic I've spent the least amount of productive time on since Legion since it's a huge amount of work and has been a DPS loss like 99% of the time 🤣
what does the new lethal dose tooltip mean?
when is it available
oh I see instead of all damage being increased
the animation 'draws' that same thing into your target // in front of your target, someone should make a gif from the alpha
it's the bleed/poisons being increased
quadruple brr
clearer wording and a few rough edges polished
exactly what it says
It is remotely possible that it could work decently with Kingsbane.
looks like i'll play assassin
basically less things give buff, and the buff affects less things
oh yeah lethal dose much less lethal now, no one complaining, heh GOTEM
But I think the easiest way to "fix" Exsang would be to add some "And deal 10% more damage" text or something
all the complainers were given a lethal dose
The concept is cool, but it needs some mechanical oopmh. Making u have to reapply bleeds again for little dps gain (if any), what’s the point?
Big kingsbane dude
I actually can't complain except tiny toxic still existing but it's a 1 pointer travel to kingsbane so even that's fine
what the hell man
kingsbane is back, poggers
foreal?
Hugeeee shroud of suffocation
sbs and kingsbane yea
omg
sbs kingsbane and shrouded
thats all i wanted
shrouded gonna be lit on AoE
@sharp falcon thanks for listening to our feedback. 
wtf shrouded + carnage = ?
BfA sin M+ is almost back
carnage is capped at 8 targets now though
I'm glad Lethal Dose still looks effective, and has the bleed/poison synergy without being so OP. And omg SBS back makes me so happy. ❤️ Realz
Too bad you can't have Kingsbane and Dragon-Tempered Blades Sadge
I guess if we have nothing to complain about there's always target caps :pepeclown-1:
to lock that out
it does look sick
I'm worried though that early in the expansion the energy starve will be so bad Dashing scoundrel will be too good to pass
hmm deathmark and kingsbane
and that we'll be pigeonholed into not taking Kingsbane
Nerf to Icarnage? That hurts
That's quite a hypothetical
you can still get KB and 2 points into DS
carnage went from reduced past 8 to hard capped 8
and you only need the 1st point for the energy
I don't think it's that bad
yes but that means passing up on a lot of exciting things on the sides
what are you gonna do with more than 16 bleeds out
overcap another 70000000000 energy?
crimson tempest spam harder >:)
Dude literally im not even mad at ttb existing anymore
We need a mega energy dump
Wasn’t it more about the damage
good point though
100 energy spender
well that doesn't work in single-damage though
my strat
has been deleted...

reworked exang: "Spend 100 energy to empower all bleeds within 8 yards to tick 100% faster"
damage wise it went from reduced after 8 to capped at 8, so idk, it's kinda whatever
but my scent value...
I forgot what the class tree looked like, did we gain some connectivity at the top?
yah sure, hidden tisu tech once you hit 20 bleeds out at a time you skyrocket to the moon for sure
yes
bro imagine de other side big pull into dealer
carnage like 30 mobs
sepsis deathmark exsang

yes kingsbane is back!
you still do that
also finally ambush is on venom rush
it's still value
no deal for you then tisu
ambush build for Sin inc?
justifying taking Blindside is always fine in my eyes
mixing up gameplay
Actual builds. These changes excite me
OMG SS
sorry caps
that's deathmark
oh thats sweet
That's a vibe
I really dont want to take TTB tho
that's for sure
Sick
can we delete
Presuming the kingsbane snapshotting will be the ST go to
dam ss with dmg increase to
kingsbane SNAPSHOTTING?
lewts goo
snapshotting to what
The moon
bro that animation is GIGA poggers
people deadass just saying snapshot like it'll triple the dps of whatever they're talking about
yes
please make it 2 shiv stack
hmm interesting
what used to be in nerves talent again i forget
Omg that spec is everything i dreamt for since legion
Deathmark does look sleek
oh wow I didn't even see that
makes sense that shiv returns to the class tree
would be bizarre to deprive other specs of their de-rage
garrote baseline nice
Bro shrouded suffocation back?
Sub bleed build incoming
yea and vm is now 7 energy
sub and outlaw do not get garrote
snapshot mutilates on yod fr
Ooooft the possible return of exang?
what makes u say that where on the sin tree is garrote
and why does PB have 2 ranks?
so you cant have 2 capstones
garrote is sin only, realz said so
was kinda looking forward to it for sub but it's understandable
2 point pb makes it 50% chance for pb on envenom
50% chace at 5 combo points
better then adding talents to make it better for law and sub i guess
yeah, sounds nice, basically 2,5 times the procrate than before, but only on envenoms
ye but zoldyck and PB being multiple points is literally to prevent 2 capstones
so you cant double down on KB and 2 lethals
yeah KB with two lethals




is me this week












