#outlaw
1 messages Β· Page 813 of 1
Simming for both specs now, assuming that the talents on wowhead for fate and tricks are up to date (?)
should be
U donβt play fatebound cause it has worse ST Boss dmg u still need Boss dmg in m+
Dslice
i just tried running sims on my own char, both single target and dungeonslice is 3k difference
Fate is much more comfortable to play imo, less buttons and easier to maintain.
as per pin:
In M+, Fatebound is closer, potentially within 1% overall. I believe this is because of Fatebound's performance when Thistle Tea has run dry. Fatebound is way more comfortable with resources so it's perfectly acceptable to use it again. Overall aside, Trickster is still going to give you more of a boost during the early AR/Lusted pulls and has perma Tricks so you might swap between both to decide what you like.
Still less Boss - only good people pls trickster
ez I guess
Haha 18 min is the best i can do
yeah that's more than 1% 
it's because dslice is too short for tea to matter that much
you would get more accurate difference with droute
Might be, if you play perfectly. Considering rotational errors for humans i would asume it's about ~1 %
on average, people definitely make more mistakes on trickster i feel like
Yes, and by that logic fate would be the "safer pick"
especially with muscle memory to be ok to finish at 5cp
i've played trickster enough now that going back to fatebound will result in me building at 5cp when i'm supposed to dispatch
anyone else recently getting casts on party frames from party members like this ?
no dont use SUF
that looks like default ui
no idea what is causing it only just started
so look in options
you can try typing in search bar "cast" or "party" and see if you can find option
or look in edit mode, when you click on party frames
yeah i dunno only just started recently aswell
As trick, When getting refund on BTE at 5cp do you send or build to 7CP then sending BTE?
build to 6+
Most common answer
@inland acorn figured it out was Better blizzard frames > party cast bars was turned on
Someone smarter than me that have an up to date fatebound talent tree that you should use for m+? I'm to stupid xD
You can always check wowhead right?
#outlaw-faq builds section
Does D4 have a trial or demo?
dont think so
Rats, ty
i am the arbiter of deciding which arpgs are good thank you .......
d4 bad .
poe good .
poe 2 also bad .
aye! expect PoE 2 is getting better π₯Ή



What's up with that
1 keybind and 1 click away from the most fun u can have in wow
(talents -> respec outlaw)
Bro min maxed quitting wow
real ones type /quit
/camp

Gamers wait until they cut off the power from not paying the bill
real gamers don't wait, because their power got cut off years ago
also real God gamers, time their sub expiration so it happens mid-raid on kill pull

People think my grass is tall because I'm disabled or don't have a mower but they don't understand that I have to farm gilded crests
real & true
Killing WoW would help me in .ore ways than 1 tbh
Financially, mentally, physically
Etc
Don't forget more space on your SSD 

Me looking through all my files to find a abandonware from 30 years ago
I tried a fatebound key, the difference in gameplay is night and day
fatebound feels so much smoother to play
I GOT AN INVITEEE
is it the same tree as before
Hero siege is good
it's same except - sleight +ace
also this one uses prep
All builds used them before and now too
Its just you could drop it for like 3-4% loss if you really didn't want to bother with it
ty
oh, I was checking an old build on wowhead yesterday and it wasn't using prep

it's not too bad
Maybe Guy didn't update builds or something
he did update them last night
I checked this morning and the builds are correct now
my iq just too low to care to learn
just press it on cd yeah
may I introduce you to this addon
this was too vibe coded for me to wanna put it on mycomputer tbh xd
it's pretty good
Still works better, than Blizzards vibecode
god bless cheat death lmao
I will keep saying it until they will change it
1h tricks exclusive to trickster is a crime
real\
indeed
zac make a post plz
It should be in class tree
Think they will rather move it to class tree than make it baseline
Like tricks should be baseline and 1h could easly replace old talent slot
though it could probably fuck with talent for PvP which increases friendly target dmg when tricks are on them
Hey guys, I just got the mythic plume from a chest. Is it actually BiS for m+ ? Or sim bait ? Cuz sim +2200 than solarflare
it is BiS
Surely they have the technology to seperate the talents from pvp
I would expect it from multi dollar company
I mean, they could also just tune the PvP talent lower, if perma uptime
Im afraid about sim bait 
just remove the pvp talent 
And then also you have a choice of 5% dmg vs 30% dmg/heal reduction after blind/sap
It's not
Plume is very strong
It's basically better version of solarflare
Ok thanks π
They're separate spell IDs I'm pretty sure
yeah, true just checked
or you know, when you take the talent, tricks duration decreases to current duration
You don't have to do anything to it
but
Booty?
blizzard has to

Arrr
Tooltip bug
who does
Tooltips might lie
Me
am i right
It does have different spellId like Popo said though
Probably to not have as many filler talents
2 ace in every build
yeye soz said loaded because of icon
gonna sim it to
and keep sleight
wonder if ill go Fatebound for Paladins then
I doubt
Raid favours trickster more
Though whichever you play, it's gonna suck anyways
Because outlaw on paladins just feels bad
1 ace is no longer viable
bc it's now proc chance rather than points on reset
i.e.
old 1pt ace - you have to build after reset but you had to build anyway, still 5% chance per CP to proc it
new 1pt ace - you only have 3% to proc it, but you still have to build on reset
(nerf is -1k dps)
broski it's like a 1k loss
that also looked like a slow dung
not sure what metric would be slow other than completion time so thats all i can give u
it was crazy tho
we got to pack after 1st boss
and i had a whole tea still


might have to go trickster just for perma tricks wtf...
Big
You lot simming dslice to see the difference between fb and trickster or?
yer mine was like 1.4k dps loss going FB
Are we havinfg fun?
Ye
yer for me the difference is very negligible:
we keep same stats same talents (trickster) right?
yep but now you can also play fatebound if you want to
What about fb?
guys is deadly pursuit viable in raids and m + ?
so, is the last pinned accurate, did blizzard actually push those numbers or did they randomly lie about some interaction/number/effect?
You can use it but its not that great
I've never seen rolls of bones as bad as today's.
!ui
Resources:
ArcUI / BetterCDM - common suites for buff/cd customization
WangBar - displays CPs/energy, customize colors per point, faster than Sensei
MSUF - recommendation for unit frames
Platynator - recommendation for nameplates (Jundies Profile)
Misc:
Clickable Raid Buffs - for poisons
WilduTools - random QoL like melee range indicator, track cursor
Mute Cold Blood sound - if we ever go back to this talent
I switched back to Trick pretty quickly after checking numbers.
only playing m+, what should i use my rolls on? skyreach where my only upgrade is the trinket or pos where anything I can still roll is bis?
i rolled Saron last week, gonna spend in Skyreach this week. i think concensus is those two spots
beside M raid if possible
Yeah the tuning seems correctly 9%, well 8.9% π
after pit it's highly dependent on what you're chasing tbh
H-Alnseer trinket if you're NOT going to run Myth isn't awful either iirc (someone correct me if thats wrong please!).
pretty sure even at heroic that trink beats a lot of myth ones
very cool, thank you
it does
hero alnseer beats everything else in myth I think
What is the next best thing after using all your bonus roles on pit and your guild handing you myth track gaze?
Gonna have to be main hand then cuz i got helmet from vault
should see if droptimize catches something
Mostly just cata hands for measly .5% increase
free beer for your guild friends
that's myth gear life, it's all gonna be a sub 1% increase outside of bad trinkets being exchanged for good trinkets
They deserve more tbh
Yeah min/maxing and one can only imagine with how high and low the damage can vary on outlaw
hands are mythic and can be upgraded, waist as well, legs as well, and got krick's dagger as well 285. I also got a socket ready to send and 2 void cores. Do i try to loot seat helm send socket there and then craft hc cloak or feet to swap the embellishment from crafted dagger or is there a better solution?
any helpers in the chat
helm is the best stat value per slot, the best move is to replace it with the bis helm if you get lucky with seat
it seems like whatever you do wont be significantly different than other choices https://www.raidbots.com/simbot/report/esxo5eGB5vpdRdgmt9nEMf
i would keep rolling pit for cloak and wrists
the helm from seat is unlikely
the path of least resistance is probably roll pit and craft helm
i got mythic neck 2 times with rolls from pit
do i open a ticket
or ai will answer
After seeing how the roll system looked I crafted my helm with 0 regrets. Highly recommend to @blissful idol
well on the first day, the loot pool didnt save
i doubt they would do anything even if it really was bugged again
rolls are pretty cursed for me because I already have neck and bracers from raid so pit is less attractive to roll in. surely the 10% chance to get helm 1st in seat is sensible 
well i will go pit now use my 2 rolls
farm my crests and then plan accordingly
with my luck i will have outlaw loot spec and roll dagger again so
Do we still play loaded dice > acro strikes?
LD is mandatory
do you mean Sleight of Hand?
Sleight is technically like 0.3% worse than Acro, like 300-400 dps
but honestly it feels so much better over long periods of time
that I would easily ditch acro over it
i've been playing sleight cause it's nice
but just wanted to maek sure my build was up to date so took the wowhead build
and it's using acro
over sleight
so just wanted to make sure
Maybe Guy forgot to update
Or wants to avoid weirdos who will come like "BUT ACRO SIMS HIGHER, WHY ITS NOT RECOMMENDED"
But if in doubt, always follow holy bible of #outlaw-faq
In run what Zac runs haha
im giving up on this class, it makes me sad
idk
the day I give up on Rogue is the day I uninstall
blizz legit do not recognize the potency of the archetype
i played outlaw for fun on what myth chim pull and i got flamed for playing outlaw ?
i was blsating
BLASTING
I got offer to play 2nd team for myth prog but they said sub
I was like why sub, I want to play outlaw
I guess because consistency
imo a guild that forces players to play something they dont like is an L guild
But i feel like I would do more dps on outlaw
Not to mention I already spent rolls and crafted weapon toward outlaw
whats the verdict on fb vs trickster from sims and what ppl play tested? was off for a bit due to work sorry if discussed already
Idk my guild is 4/9 M atm and they still didnβt ask to roll off outlaw i hope it never happens
True, but they said that the had no idea that specs other than sub are viable
We re @ dragons atm
im not tagging solo cause he will pistol shot me for it
I tried assassination but I don't see damage there
Trickster is higher by low margin you can swap to fb if you feel like it
do ppl like it tho? lol
for example for belo u will want to get a burst spec
Fb seems finishing higher in some keys on long run
But number wise trickster is ahead
that's sub or assa

u should be always having fun remember that
can someone one share FB talents after this nerfs and buffs? I wanna give it a try
fck all outlaw haters
I onlt play tricks
@gaunt phoenix ok got wrist where do i recraft embellishment then
My main is dev but now mostly locked to raid drops
feet right
Look outlaw faq
oh, forgot about that thanks π
My child outlaw is simming 94k
i think you should craft helm
does it accept embellish?
it is updated in #outlaw-faq
We still play trickster for keys, right?
After playing trickster for three weeks, fatebound is booooooring
it's a bit head, but fatebound is close enough if you prefer it
what about raid/st?
it's the same
trickster is most ahead at sustain cleave by like 4-5% which is a bit hard to give up
but on st and overall m+ it is closer
Can I bother someone for outlaw advice regarding logs?
sure
Ah yes, if only we had place where we have best builds 
try fatebound let me know how is it
he's only looking for the best talent. singular
Ah my bad then, that is indeed hard case to crack 
Precise cuts
hidden opportunity, clearly
they gave +100% aura farming buff for all outlaw players
haha. that would be sweet!
pretty sure that would be LD
I sent you a DM, but I should've probably asked you first if that was ok before sending or if you prefer I send the link here instead
na
i got it with gem, im assuming even tho its mastery head it has to be kinda good no?
myth + gem
i could sim ig but i don't see myth gem head not being good
how is guidon best used as outlaw? my trinkets are terrible but i rolled a myth guidon last night
just pop during downtime?
so i know its a noob questions, but gonna ask it anyway
what's an Aura Buff? just Blizz saying 'we nerfed something else, so here's an Aura!"?
Invisible dmg% mod for spec
Ye
cool. glad i asked. noob
they did this time for example
are you back to fatebound in m+ zac?
Do you have nothing else for trinkets ? If you are anywhere near the haste target the active wont help and if you are really far then you are screwed anyway. Crucible beats myth guidon
Only use I can think of is bag ilevel
i have heroic insignia as well it just sims worse and im not close to the preferred haste %
im at like 23% with a flask
and an lfr gaze π
Insigna - crucible in my opinion then, with flask and oils you are not that far off the haste target
alright ill try it out, thanks!
no
@vivid vessel so its not nerf right ? we staying outlaw trickster ?
its a 2% st nerf
trickster is still better tho yes
fatebound is close but it doesnt have perma tricks
so idk
at least outlaw still playable
is there any good resource to know what cloak can dispel or prevent? in either raid or m+
perma tricks is too op to give up
there is a pinned rogue defensive sheet in wow general
dont know if it has raid yet
but most key interactions with feint/evasion/cloak/vanish are in there
weird question but is a heroic gaze better than mythic solarflare - mythic heart of wind ?
should be
interesting
maybe solar is close
i can get heroic but i doubt im doing any mythic raiding
yo wtf is this eu maintance on na
ok i just went to check the entire faq and theres nothing there so whats the deal with this tott thing you guys are talking abt i basically just ignore that button since my tank has threat anyway i never saw a purpose in pressing it
mythic chimaerus is exceptionally puggable
but why
oh i guess ill try to get into groups then π
you can literally run in with the tank and start hitting instantly
including before things are grouped
Okay so when you first cast it, you have like 30 seconds to hit something to activate the 1 hr buff
fair warning it can be extremely hit or miss, this week my dk's pug cleared it first try, my rogue had to do a little pug prog for like an hour or two
but its very very doable
so i guess thats the only caveat idk
thatβs the hard part
I finally got into a decent pug and we wiped at 0.5% bc a few dead dps somehow..??
^ unlucky
the pugs that require discord seem to go a lot smoother
problem is most groups are gatekept by CE only
I got back into wow 3 weeks late this exp
i see well this is mildly useful i suppose i guess ill stop ignoring the button entirely
are u on NA?
they prolly broke housing again
yep
if you want you can dm me your btag and ill get you in when i run one on my hunter sometime this week
all outlaw rogue run
That'll end poorly, Crimson Vial can't keep up π
for the most part, you just pretend threat is a non existent mechanic and instantly start farming cdr or you can even pull for your tank by pistol shotting (tricks will transfer threat after the first hit so you can get meleed if too close). it's not quite as op now but in earlier seasons outlaw had a good amount of burst right out of stealth so you would rip and die on the shitter mobs with less threat
it's very cozy to have perma tott, i miss it on other melee that don't really have ramp
what is the general expected variance for pull to pull? cos i purple parsed chim today but i just highrolled jackpots on the kill pull and conversely on pulls where i was rolling 1s and 2s even while loaded i looked like i didnt know how to operate a keyboard
over 5 minutes ST our standard deviation is approx 5% of the average
so in most cases you will fall +/- 5% of the expected value
but some cases will be within +/- 10%
You got a specific server that you use for Raid Groups?
exceptionally unlucky (or lucky) would be +/- 15%
and some pulls are like
15% worse smh fml
and variance drastically increases as time decreases
1 minute is like 13% for 1 stdev
so 1 minute segments could be separated by 40% in worse case
I wonder if can get to mythic dreamrift when I have CE on main
spontaneous eu maintenance is over
if you don't have famed slayer for all 3 raids and 4k io, forget it

yeah well, you could be like me
my guild will soon be 8/9
but I'm 5/9 
Benched on paladins, alleria and belo
smh law isn't even bad on bird innit
eh idk
i was actually ok going sub, before they nerfed cloud
Since their stats looked very similiar to ours where crit was basically same or even gain over mastery
i actually had no idea fazed still stacks to 3 for sub
wait it stacks for them ?
yo u guys know we run same talents on trick after reset?
you dont play cloud on sub anymore after the changes anyway
wtf???
too weak
im surprised 2% crit on scruples is enough to remove cloud cover
can they make hero talents differ like that for specs?
it's specifically because cloud cover duration is too short
They can
oh no no the groups i run dont use discord because i have extreme social phobias and am incapable of taking a leadership position beyond text
just that groups i join with different leaders that dont have the issue seem to zoom by
12s + lingering 3 stack is too short?
doesn't it drop stacks when you "reapply" though ?
Like if you refresh fazed on target
it does if cloud cover has expired
Do you even get your 2nd sex tech in cloud now
sex tech 
3 stack didn't get removed?
not for sub
what in the name of god is a sex tech we're getting as crazy as SSBM in here
gotta bust fast
2 of them even


hmm, from the logs of some random sub on belo I see they cast 2 sec techs like 15-20s apart 
yes, because your second dance of blades is cast around 12s
i see

so you press cloud cover and it only affects a single dance
quite bad!
and only one sex tech
wtf is sex tech
only one sex tech 
You wouldnβt get it lil bro
oh ye and this sex tech will also reset the fazed stacks to 1
just bc
i think it still works this way
whatdehelly
it does
since it comes out around 15s (during lust at least)
rip stink bomb
So funny sub is back to 0 burst
I was so happy for sub during fart cloud
13 days of fun for sub
did sub bros have to recraft all their shit to mastery again
sub players just hate when they arent r1 burst in the game
yes 
skill issue really
thatβs their whole niche
there were some stat weight related breakdowns
this is grealy overstatted tbf
good times
crit sims the same as mastery for me really
They are pretty low on the burst totem pole now tbf
i feel like
ok fuck them
look at us
dev dh has similar play style to old outlaw
I agree but also, rogue bros stick together
maximizing uptime and stuff
i mean thats sub's thing
Zac youβre an outlaw rogue not an outlaw. Ok????
they put me on dk for lura btw
Outlaw ROGUE
noob
i am no longer an outlaw
man what is this rogue to dk pipeline
i swear so many rogue players go dk
or are forced to go dk
bc dk is best melee rn
well this tier
its almost like the class is better
shout I level my dk?
dk is a melee?
ok but what do you call it
dk melee 

two melee specs of the three!
they are the best melee bc theyβre ranged
Needsomegrog
gripawang
need some grog?
bomba !
I only do the sickest things ever
dam you sick with it
its not that we DKs dont appreciate when grip is useful in fights we just think its stupid and limits design space to force grips into fights when you could just give us 3% haste for 60 minutes raidwide and then only have grippable mobs when it makes sense and is inspired
hey, i'm interested to see your m+ talents for outlaw rogue after the patch, do u go for acrobatic strikes?
talents havent changed
no, if you want a real raid buff you lose grip entirely
6pek
Cool guy donβt look at explosions
these "raid buffs" that just mandate you play 3x of a class are stupid
nerf tf out of hunter's mark
If grip isn't a raid buff, give grip to rogue then
fuck you dk player !
outlaw should have a grip with grapple hook
you grapple a mob to you
like a pirate
druids get to keep mark while also having vortex, typhoon, mass root...
theres no reason we cany have a single charge of death grip where its like "oh its really nice to have a grip here" instead of blizz forcing it where it doesnt belong
btw @vivid vessel question because it's been annoying me lately. I have this weird border that looks like it's coming from blizz default ui or something ? Only for the RTB, Brez, Lust WAs though 
none of those are remotely close in value to grip
What does that even mean
when do you play 3 druids to triple cast mass entangle?
I feel like dk players would be fine with other specs getting grip if they got a real raid buff, no?
oh cause you play with default icons ?
so weird !
why would you do that
if it makes you feel any better as you can tell by my flair im a blood dk main so my spec is also perpetually terrible (in keys)
The ones you used in TWW
haha owned !
rogue utility is soaking
weird
how come i dont have that
are you sure
you actually have it
they should nerf time spiral too
I said it!
those guys should also have a real raid buff probably
Evoker utility genuinely needs to be gutted
if they didnt have mark of the wild and the timeline split off and blizzard stubbornly refused to give them a raid buff and began designing encounters around mass root while claiming mass root was their raid buff
you can also use a zoom 30% on these weak auras but like
its not really a fair comparison
yeah, it's the kodewdle* ones, I even reinstalled it like 1 week ago
It's kind of nonsense how good spiral and zepher are
Nah
Yes
Mage utility is irrelevant in raid idrc
i am fully down with giving dk a real raid buff and think it should happen but they just cannot keep grip in any remotely similar form at the same time or else it's just going to still be mandatory to play lots of them
Evoker utility in raid is literally "always end up as a 2 of in every raid ever"
hunter is play 1-3 of (single best raid buff in the game)
thats where i think the disconnect between what were saying is happening
if dks have a normal raid buff they wont insist on designing encounters around mandatory grips
im not saying keep the grips mandatory and also give us a haste buff
I just simply do not believe they will never design a fight again where it is useful to grip more than one mob
There will never not be encounters that don't call for grip in some capacity
Exactly
Unless they just flag the entire raid with "cannot grip"
if you want to make it a 15yd range 1charge 1min cd to equalize it with knocks maybe
recency bias ontop of, again, blizzard is INSISTING that dk's raid buff is grip and forcing it in
it wasnt like this before
i think my guild has gone gripless for several expansions
this raid has felt the worst without it
Dood they're gonna make a mob so grippable it's gonna be the grippiest grippable add of all time
was grip not good even all of df on end bosses
Grip has always been insanely strong in raid lol
it's not recency
grip is also insanely op in keys
and that will never change
it was literally just bad in lou
no deal
There's a large reason that dks end up being the tank to be for prog kills on a lot of random fights
And it's not cuz bdk is actually good
i gave you one
what if it would replace grappling hook
you are going too far now
nah they want a raid buff AND grip so they just are mandatory and get to be double/triple played π
outlaw no mobility
gg
i mean if its just grappling hook
and you can use it on a target
then its fine
like use it on a target its a grip
Don't forget and overtuned every tier, and also immune to knock backs! Better cloak and sprint too
i tanked 5 ticks of a glaive on lura yesterday
i die through cheat to that on rogue

Dk is genuinely the most overkitted class in the game rn
counteroffer
dks get a haste raid buff and keep single charge of death grip
rogues get a functionally identical grip ability because theres no reason to keep it class exclusive if it isnt dk's only raid value
It's genuinely sickening how bloated their toolkits are
They literally just have 2x the toolkit budget any other spec and class in the entire game has
Vomit inducing
counter offer, we get the haste raid buff, and you get atro, and we also get grip because rogue in keys is litteraly turbo useless utility
deal?
thank you
u greedy
im sure if both dk and rogue have grip but dk has a haste raid buff and is dk that you will play rogue for grips right
defensives

and damage !
every tier omegalul
can ignore damage if you want
we can say its lucky tuning
Does anyone give a crit raid buff?
dk been op the past 3 expac
I thought at one point feral druids did, but idk if I'm making that up or not
its vers
in cata yes there was a crit raid buff
think feral did bring it along with rogue
i just want to reiterate that im not here as the official DK ambassador im just an outlaw rogue player who happens to traditionally main blood dk giving perspective on why dk players dont like grip being shoehorned into fights in place of giving them an actual raid buff
fuck you we hate you stupid dk player !
damn it
i get why they don't like it but in reality it ends up being like this tier where dk is by far the most mandatory class in the raid and the only one that gets the luxury of getting brought more than 1 of
We should just make it so that rogues have a crit raid buff imo
also maybe make DKs bring back horn of winter or something idk
I mean idk it's just dumb Imo
what are we talking about fellas
They aren't "shoehorning grip to be good"
dks ?
just bring 20 classes with knocks and perfect coordinate it
Like, grip has, and will continue to be very useful on a lot of fights
Which is fine. I think it's cooler utility than just "give raid 3% haste"
They hate regardless
Ye
you think you can get me as easely ?
again i was asked to swap off rogue (as the only one bringing that raid buff) so we could play a THIRD dk

what if the casters on chimaerus were programmed to walk towards their threat target for 2 seconds before they were capable of casting
or if they didnt sometimes spawn in actual zimbabwe
im not an encounter designer im not even really that good at the game im basically just parroting dk players i respect and also Max
do u have vod of ur 22 seat
wasnt on rio
:c
what if the mob is randomly slowed
skill issue
Just get your Monk that you absolutely have in your key to RoP it
i never care about max opinion
found the culprit, it was masque 
hes too out of touch
the dk players people supposedly respect:
haha !
I didn't knew it was enabled for m33kauras π€£
is that written by literally anyone but kryasis
it is not kyrasis no
then i dont respect them
low m+ utility
ye
upsides: we do inf damage and a drooler without hands can play us!
downside: if ur in a +4 u prob dont know how to press ams :P
XD
dk might be the strongest m+ utility in the game
and its not even close
also thats just grip
im not even talking about the fact you are immortal
im also in the blood dk specific discord that splintered off from the main dk discord because the main dk discord is a bunch of clowns
and that ams is complete bonkers
Okay but even in this scenario you just said, grip would still be broken. Walk towards the target for 2 seconds? Why would you do that when you can just grip it and get it stacked in 0.2 seconds.
But also, why does grip need to be bad in raid? Isn't it more interesting to have an actual utility thats unique to your class than applying "dk aura" and giving 3% haste
I think there's an argument that aug utility is better in keys sometimes
but ams is truly op
its def dk strongest m+ util
is dungeon slice sim work for outlaw? if not how the best setup to sim my m+ dps?
they have combat ress too
Like am I the only person who thinks that dks having grip as utility is better than just "haste aura raid buff"
also they are not "low mobility" since uhdks play riders hero talents
Blizzard stated that it's intentional that dps DK is that strong because it's true to form of a death knight in lore. So comparing yourself to DK in survival is like being upset your car can't run over a train
long af range, grouping adds, basically infinite cdr cuz of resets, micro cc/pseudo interrupt and half gcd. what a nutty ability. low utility tho
me when my lore is to be immortal and do infinite damage and have infinite utility
My lore is that I'm the best
Promise I'm not stalking if it's you, but are you in Eminence
it does create the problem that grips can be stacked, so some fights can become noticeably easier by stacking dks. But a unique raid buff doesn't create this issue. Of course you also have fights where grips just don't anything so it "balances out"
Yea
I don't think every fight spawning adds that need to be gripped in just so dks can feel that their utility is valuable is interesting.
rogue should be true to lore and just be invisible the entire time and never get a single mechanic or take any damage
thats what im saying
LORE

The issue is that I don't see a world where they "remove grip" without making the entire raid immune to grip entirely
forcing grips into fights because "its our raid buff" is stupid and bad
yes I don't see an easy fix either. It's just a strong ability and gutting it wouldn't make anyone happy
Feral had leader of the pack, rogues used to have honor among thieves back in wrath. Think it was the sub tree also anyone in raid crit it gave you a combo point (internal cd) that would be pretty good nowdays
Literally this
Like death grip is part of dks identity. It's not being removed, so the only alternative is make it so mobs in raid cannot be gripped.
But then like, what happens when you design a boss like lura, and crystals exist, and you can't grip them. Do you just have to do fucking shaman knock and evoker knock to position them properly? Or just play like 10 balance druids..?
this gets down to hair splitting where im getting dangerously close to making the "if the fight isnt designed specifically around grip, then grip being SLIGHTLY better than no grip is basically only relevant for like 50 guilds tops"
and i dont feel like thatll lead to any productive discussion
DM'd you whenever you get a second (no rush at all)
they spawn way closer and can be dealed with in 2 knocks
Okay well what happens when they don't perfectly design an encounter
u get silken court
i was hi explo trapping fyrakk adds on hunter
bazinga
that was fire
Just eat shit and play balance druid?
point and laugh as rwf suffers until they nerf it
(we only had 1 dk)
The other issue is that grip is just 50x more consistent than knocks
Like unless they just always make bosses "spawn add ontop of everybody" grip is always going to have value
And like I said, grip is never going away
just add scroll of death grip 
like i said to zac, if DKs got a real raid buff you could give an ability that was functionally identical to grip to another class, or a few
blood lust used to be shamans raid buff
The new talking point is "if death grip isn't a raid buff, just give rogue death grip them"
I like DK always being present
its cool but wld be nice if blizz stopped forcing mobs to be gripped in raids down our neck
it would fit outlaw... 
Scorpion "get over here" playing in my head while im reading this haha
if dks had a real raid buff, rogues could have a scorpion get over here, some other class could have some other creative flavorful interpretation
Grip has been a very important part of raid since I've been playing
yeah thats what im saying
I do actually think this is a good solution just recent tuning would mean you play dk to bring the grips the whole time anyway
guys
give it to outlaw/enh/surv/havoc/feral maybe
Its ross
tbf it would
How are you
if it was the grappling hook
the homeless melee who you just bring the ranged version of
Also BDK is just better for grips in every way possible. Grip as a raid buff isn't even balanced between their specs.
its litteraly the same spell these gripper bosses use
what is the problem with that xd
like the one from necrotic wake
True
you play 3 of them on every important fight while you just drop other classes entirely?
if you only needed 2 grippers you could effectively bring dk buff + grips + atrophic in 2 raid slots
it doesnt help that one spec of dps dk has been like dumb strong for the past 2 years it feels like
game is game
Imagine if Atrophic poison was just 50% better for Assa because "they the poison spec"
I'd applaud blizz for balls like that ngl
idk how old any of you are but mages getting time warp was a big deal
The issue is dk players are little oinkers who want death grip, and a raid buff, and infinite mobility, and da, and be overtuned every tier, and
There was also a period of 8 years of always immunitystacking. And having as many as 5 rogues could happen. Times have changed. I dont feel grip has reached that point yet.
guys
I like grip
shroud is rogues raidbuff
I like that grip exists
This is like every spec
as long as they take exe away from assa and give to outlaw : 3
It was originally gonna be sin only lol
ye but dk alreayd have all of that
us outlaw rogues just dont wanna be bottom...
and they want more !
outlaw should have a talent that makes hook grip the target towards you
whatdehelly
boom outlaw is raid meta now
way too broken in arena
would never happen
fuck sin /sub
awful opinion
I promise it's not a pvp thing lmaoo
fuck u zac
pvp
do we still play trickster or now fb ?
holy shit @vivid vessel is omega based
its the sole reason why priest never got kick
cant believe there is always a guy to say that it would be op in pvp
trickster is a bit better but fb is kinda close if you prefer it
like this isnt a pve game
Me when I make stuff up
The disconnect is that DK players want a raid buff and to keep the death grip ability
Non-DK players read that and they read it as "we want a raid buff but we also want grip to remain exactly as mandatory and stackable as it is now" which is not what anybody wants
well maybe some people but not anyone who is even remotely rational
Every time I tweet about rogue bad I get half the responses being "it's op in PvP what's Ur point"
only ppl that say pvp is bad are people that have never done it
Or people who dislike pvp?
make it a choice node with kidney shot
dislike it cuz they're bad
Wonder how many of those responders actually play PvP 
easy
ive done some pvp and still think its bad π
Just make PVP work like FFXIV where you have an entirely different skill set with different spell IDs
how do i take it in keys then
whadeehtlly
yea "some" pvp
ok make it a pve talent only
its like saying m+ is bad when uve done a +7 one time
some = one time now?
That's a guess at best
IVE BEEN ROOTED BY FROST MAGE 19 TIMES IN A ROW
This is the problem, nobody wants to get fucking destroyed by people who have pvp gear in order to farm pvp gear to be able to pvp at an even playing field.
showing my age again but there was once a time where like every pve player was forced to do a pretty sizeable amount of pvp to acquire a legendary
i dont get why pvpers love 3s
2s has been very fun this patch and 3s is just suffering
It'll always be high because people don't understand the nuances of CC
u need to know
every ability in the game
the cooldown of said ability
if the enemy even has it available to them at any given time
how it interacts with your specific class
how it interacts with ur teammates
In pve vs pvp
and if thats not what u have
im gonna blow up facing double wizard
u just lose
i think this is unironically good
mmo moment
but then again
season 1 shadowlands......
despair
It's coordinated and the wins feel earned
pvp should get deleted and we would finally have good tuning !
Or Essence farming




