#tc-research
1 messages ยท Page 32 of 1
there are fights where its definitly a win
for example on fights with high damage amps from boss mechanics
I mean. There is no arguing example C is an abomination that shouldnt happen
Just how do we fix it
in that case maybe adjust arcane torrent use
My suggestion still is to just dance before sod is up
Without going into concrete details I feel like allowing NB usage in symbols would unlock lot of degenerated situations like Exemple B & C
And thrn just combo normally
Not into danse only into sod
btw. you should run with raidbots latest nightly
Possible that just having it refresh at 5+ on pandemic is a win
the nightblade adjustments might solved already some issues
no from yesterday
Where should I DL simc with the lastest update ? I always go on http://downloads.simulationcraft.org/
you need to build it from source or use raidbots
Or copy apl
or that
As its not engine level changes
its only apl changes so just copying over the line should be suefficient
btw. the average cooldown of symbols is 24 secounds with t21 4p
I need to check other sample with the new APL then
pooling issue will still exist
also it can happen that shd condition triggers so that e.g. the dfa example c happens
It's a screenshot from SimCMinMax discord
the channel where the is the github webhook
What simulation methods are available that will account for crucible traits?
you need to use the ingame addon for simc to get NC information, the wow api does not support it
install simc addon -> type /simc in game -> copy/paste to raidbots -> run simulation
On the topic of double dancing has anyone tried setting apl to save goremaws bite at all so can double dance on the 4th/5th symbols for example?
Just cause feeding frenzy removes all the energy problems for that scenario
https://www.raidbots.com/simbot/report/hg221aAb1XiHqeFB7C1EAP i was simming sholders and gloves vs both rings this is what i get
unless that might be accurete i dunno
Someone has the link from outlaw do crucible???
๐
@fiery tangle
youre not equiping 2 rings in the logs, youre geared with a third legendary....
i saw that i dunno why it turned out like that
@boreal patrol Using the combinator, can I tell it to use an APL other than the default? Specifically I wan to run assassination with 2 targets, but not casting fan of knives.
Nevermind I figured it out, I just needed to change default_actions to 0 in SimC global config file, then I could put my APL in the profile file.
;)
ah, glad you figured it out
default_actions was primarily set for trinket sims, because those use the autogenerated APL per trinket
hey guys kind of a weird question but does simcraft take crucible into account?
yea
is there a way for me to sim a new relic without equipping it?
raidbots
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
How do I plug in the bonus rolls for relinquished gear into SimC? As in 'of the Peerless,' cos WoWhead is no help
Is this correct syntax for SimC, cos it doesn't seem to be working
wrists=Arinor,stats=185armor_656crit_364mastery_2311sta_1541agi
which is better for simming m+ AoE: beastlord or hectic add cleave?
depends a lot on how your group is used to playing, i've also seen people sim like 1min with X targets. beyond that you can also sim multiple fightstyles and try to weigh them manually
Hey all, I'm new to theory crafting things myself, and had a quick question about using simulation craft. I'm just using the in game app to export with /simc to the desktop app, and I'm wondering if I need to set anything up to get the most accurate readings? Or is it pretty accurate with the default settings?
to get the most accurate you can change the target error to be lower (it would make the some a bit longer however)
3cp evis there is questionable... why not have the previous nb be 3 cp and use the extra bs to make a bigger evis for finality?
^this 2 global dance couldve been avoided if it went for a 5cp dfa, that extra bs getting to 6cp starved it out for the dance, any way to make it not go for that bs if it'll take it under a certain amount of energy?
i tried for quite some while now to adjust the nb usage but did not find a win in the change of use.
same goes for the 6 cp dfa, there is no win using dfa on 5 cp there if your energy level is not high enough.
in fact forcing a use if you would else have low energy was resulting in a slight loss in dps (0.2%).
pooling before using dfa results in the same output, while reducing the loss of abilities for shd the majority of cases.
(keep in mind to use dfa also with lower energy if you need to align specter for example)
the 3+ cp evi use during symbols was showing a win over other conditions.
@regal agate there is a option in SIMC to proc sephuz? my friend is trying to sim ret pala proccing sephuz for single target patchwerk
you can set the fightstyle to casting patchwerk and add a kick line to the apl
ok thx ๐
I don't remember who's guide it was, but I remember when I was trying to get down sub rogue I was told to just use dfa at 5 combo points as using bs for the 6th will put you at risk of wasting a combo point if your extra combo point proc goes off.
well, to word the current APL, it is fine to finish at 5+ if you have Shadow Blades up, otherwise you can shoot for six
When i use my Simc addon in game i get some old gear, not my current. Anyone know why?
/simc
Simc also take your gear in your bag as well.
what is the % chance to get a Blood of the Assassinated proc?
iirc I heard it was about to be 30%
35
what fight/fightstyle should I sim for Antoran High Command? Beastlord?
What do you mean garrote at 5?
Sims are considering to use garrote on the rotation , not only when its about to expire.
Trying to findout why T20 2pc is so valuable on single target
way more "handy" for pandemic
is there a guide/video or something for how to sim for different things under specific breakpoints like stat distribution? i really wanna learn some of the deeper simcraft functions and capabilities.
basically if i wanted to find the optimal stat "softcaps" for either my gear/in bags/bis to hit like 25% haste for RtB with Mantle/Bracers as Outlaw, how would i do that exactly?
how would i generate said script either in-game or with simcraft? or is it not possible to do that?
script as in "you need to write a small program that automates simulation for you"
you can give a go with raidbots top gear tbh
you can put a breakpint but it'll spit out the best gear avail
which is what matters
if you want tc you'll either need a lot of time to write such profiles or learn programming to make some script that does that
i had no idea it was that extensive. ty for the help lol
Hence why we are so few to actually does this I guess
I've noticed that posion knives never crits in simc, whereas it can on live servers. I havent seen this mentioned anywhere, wouldn't it impact the fokking build quite a lot if it could?
I have only ran it on the nightly version though, didnt build from source
Nice ๐
We are also checked how it interacts exactly with versa and target modifiers
There might be some double dip
Does it get increased crit from 2p?
Woud that also have an effect on the exenguinate build ?
not really
Got any ETA for the new APL @split sorrel ?
what do you mean ?
we did an option so you don't have to copy/paste APL anymore
but not released nor on raidbots yet
few hours
currently testing zoldyck double dip
but it's cancerous as hell to do so
since it's remaining dmg
Alright, appreciate it
I know i sound like a complete noob when i ask this but what does plotting your stats do ? What info does it give you
Gonna take longer than expected, it looks like DP mechanism is ๐ so does PK.
have you guys tested with using the fok rotation only sub 30%?
ok ๐ good luck guys
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
I for one am unbinding Mutilate and adding a few more FoKs to my bars for good measure.
Hi sub players/theorycrafters, is there something wrong with the apl here? I have never seen a Evis on 3CP, but is it really optimal to empty the CP cus of gloves like this ?
Yes Fuu was the one that further optimised the apl to evis at 3+ before using glove proc
Is Poison Knifes still not critting in simc?
Alright, thanks
I still sim lower with FoK, so weird.. Got 205% mastery aswell
Guess its the relics that does the job
Hence why sim yourself is a good advice
If you take a look at HeroDamage profiles, for some of them it's not a win aswell. And that's like 5-10 profiles overall.
well, crit was missing but it had modifiers that seem to have been removed ingame, so the fix roughly averaged out
also been trying to sim with FoK in relic and gear compare for 2 days now but can't seem to get it to work, guess us plebs can only do advanced for now
you would need to use a custom apl for that
run a simulation -> copy apl from fok from "profile" tab in outpit
I think it should work
as long as you use custom apl
but you don't have to redefine the APL
just the option
I guess custom APL input is misleading, it's rather custom input
which is most of the time APL but in this case it should work with fok_rotation since it's a whitelisted option (see yesterday announcement on raidbots discord)
@tulip nest what do you think ?
thought it was working by the announcement but didn't tested ๐คฆ
It should be working, but as you might guess it's kind of a hack
since it's in the APL section
yeah because the option is kinda hybrid
actor scope option that is later on called inside the APL
in fact it's rather the lack of specific APL option in this regard
(because to declare such a var we would override an action list)
Would be nice if there was a dedicated field for stuff like this, top gear with custom raid events sounds nice
Right now you're basically limited to the fight style options
although we are talking about features that 0.1% users are using most of the time and that sometimes whenever there is something trully OP and that's the only way to test and there is a small HOWTO "regular" users does use ๐
hi guys
why some players going with take shadow focus
when NS sims higher
or maybe only me ?
that get higher sims on NS
Shadow focus and nightsalker are close when you don't have t20 4 set. Your gear will determine which is higher for you. @torpid urchin
i sims almost 2m
with NS
but when i sims with SF i lose 50k
that not even close baby xD
how many pantheon trinkets does simcraft assume i have by default in the raid?
None if I'm not mistaking
kk, ty
how can i sim stats weight using fok apl ?
What changed in Sub since 2p2p is simming more than 4pt21 now?
there was no change for specific tier sets
List of trinkets for each spec: http://tc.ravenholdt.net/
I cant find any information about subtlety T21 4p in sims. Im wondering how many times you procc on avg in a 5min fight @regal agate
i think there is no metric for that, best is to ask in simminmax discord
Trying to sim enchants on raidbots but cant seem to figure out how. When I select for example mark of the trained soldier he of course complains that i didn't chose two different gearsets. I want to only sim one gearset but with 2 different enchants
or rather, sets of enchants
gear compare, select the exactly same neck but with different enchants
!relics
List of relics for each spec: http://tc.ravenholdt.net/
gray_hounds relic sheet:
https://docs.google.com/spreadsheets/d/1vmVwWWnNhrbzi0S_qK6emjFquyUexbTmOEov7vkRjjg/edit#gid=0
When using the raidbots Bot in Discord, do you add yourself to the pt count or not?
Thinking of it, my question is actually invalid. On raidbots.com it says not including your character which means -pt 4 will not include my character
Has there been any testing done on what the best opener for FoK is? Doing the standard one but replacing mut with Fok doesnt seem amazing. Wouldnt tb or kb before to build cp for first rupture be good?
I dont know how simc handles the opener so cant really test out myself
!guide
@proven sparrow Iโve never looked myself, but there MIGHT be a way to see a time lapse of an iteration similar to Warcraftlogs. Idk where the option or results would be tho. Could also be my wishful thinking.
Sample sequence gives the rotation used on one iteration.
And to exact that's the second iteration sample ๐
Yes i know how to look up how simc does the opener
My question was if people have looked for a better opener with fok as it seems wierd currently (atleast to me)
And would it be wise to pool up energy before tb so you can get more poison knives multiplied by its damage bonus?
So I suck at reading out this stuff from the APL, but does simcraft 'stop dpsing' with "Gorshalach's Legacy" to postpone the damage proc for instance for an add pack on cleave fight settings?
Or does it just assume 'lucking it out' and ignoring it, other than aiming it when it is about to proc?
from where should we import the crucible weight addon data ?
How do I sim myself for the FoK build?
@solemn plaza almost certainly b.
@ember dew depending on what spec/build, you can find the weights on the herodamage website. For example, https://www.herodamage.com/rogue/relics/1t-t21-rogue-assassination-t21-4-t20-2-bracers-boots-fok has the weight string for the fok build with boots+wrists under "crucibleWeights import string". You can generally find all strings for all classes when you click the relic section on top of the page and choose spec
@tight trench Download the simulationcraft addon, go in-game and type /simc and copy it all. Go to raidbots.com -> advanced -> paste the data you got from /simc. Also type this string: copy=FoK
fok_rotation=1
@maiden cargo thanks ! exactly what i was looking for
โค
with gloves and shoulders energetic stabbing is better than precision strike? seems backwards
(10 energy vs 20% shadowstrike dmg)
in reference to a relic with main stat weak point, i feel like i want to stack up SS dmg even more ๐ฎ
@limber palm
@split sorrel have you tryed a mixed API for fok build (with bracers) ? with mut till 30% and then fok ?
maybe fok does leess dmg than mut at start but does alot more under 30%?
I looked at it today for Mystler, it does appear to be a gain for my test profile as long as you have Bracers to do it during execute range
On a profile that normally loses DPS from the FoK rotation
Think he's looking into it more tomorrow though
Hey guys, just got warcraft logs and simcraft..I'm trying to get better at rogue and was wondering if I could post my logs here or if there is a better place to do that. Hoping to get some feedback because I'm struggling staying above 900k dps when simcraft parse is 1.1 mil
Why is KJ burning wish included in the trinket sims when the trinkets already have legends included
Why is KJ burning wish included in the trinket sims when the trinkets already have legends included
@vagrant quail not yet but planned
Will probably be someone else from the tc team than me
My schedule is overloaded by projects since now I have a little bit of time to do them
I'm trying to understand why raidbots is simming differently from my local SimC
I can't find SimC actually using my on use trinket
..nvm, found it
it's also valuing stats differently
why thooooo
Yeah, thanks, I figured it's configuration related, I just couldn't pinpoint what's different
I'll check out the link
Is the fok_rotation APL command using FoK at all times instead of muti, or just <30%?
For raidbots nightly
After some checks it looks like the best rule of thumb seems to be:
- With Bracers use FoK below 30% health
- If you have 5+ Poison Knives traits, always use FoK
I have modified the fok_rotation option for simc accordingly. So without the option simulation will do the "usual" Muti rotation; and with it will FoK <30% below 5 and always with 5+ PK.
That update should roll out to raidbots with the next nightly.
~Mystler
looks like i was right ๐
anyone elses /simc addon give them ilvl 900 weeapons?
Can I sim my own crucible weights, or do I use those on herodamage?
You can generate your own, AFAIK there is no easy solution to do so.
As a replacement you can then use the one from HeroDamage ๐
As long as you choose the right ones (we did multiple build), it shouldn't change that much.
if you like fiddling with dev stuff, you can use my Relic script to generate your own crucible weight string https://github.com/Ravenholdt-TC/SimcScripts
i just pushed a new version of the script, so you only have to add a profile with the /simc export of your own char
It seems that herodamage.com keeps failling when loading the table. Is this a know issues? Any way around it?
We're switching reports from CSV to JSON to allow CF to serve them gzipped (GH Pages does but CF doesn't).
Combinator & Trinkets are done, I'm currently converting Relics.
Once this is done we'll add more easily features into them !(edited)
TL;DR: The website will be faster ^^```
From HD discord
Else, give me the link and I'll look into
Oh, I'm a noob !
Forgot to update the dist script (CI tool isn't active yet so I have to do it manually).
Will be fixed in 5 mins ๐
Should be fixed if you refresh the page ๐
@grave haven
Let me know if there are still issues
@split sorrel works, thanks
Doesnt toxic blades also affect poisoned knifes? If yes then shouldnt we use fok inaide that window even if it isnt worth for us to do the fok rotation?
No, Toxic Blades works on with a whitelist system and PK isn't flagged there else it would double dip.
Is the fok_rotation APL command using FoK at all times instead of muti, or just <30%?
For raidbots nightly
Depends on ur PK relics
5 PK traits total
raidbots, its in the pins
@split sorrel oh so the bracers make PK double dip but toxic blade only makes DP damage increase and PK does more damage than a normal one but because TB is buffing DP right?
bracers doesn't make PK double dip, it's a whitelist aswell (but server side)
TB does increases DP damage only which PK inherit
If TB would buff both DP & PK hence it would double dip
PK double dip only on Versatility & SoT
But DP is a bit wonky so you might not see the updated value
then if it works the same way as bracers it's worth to FoK during TB window
no, with 4 traits that isn't enough to beat muti
but the message you posted on #tc-updates what you say regarding bracers that's with 4 PK traits right?
the message should be clear enough i think, below 5 traits fok with bracers under 30%, 5 or more, fok all the time
ok so below 5 traits, meaning 4 traits, if the bracers work the same way as TB does , bracers are a increase of 30% and TB is a increase of 35% how is it worth to FoK sub 30% but not inside TB window?
or is there something i didn't understand regarding how both work?
as Aethys already wrote "No, Toxic Blades works on with a whitelist system and PK isn't flagged there else it would double dip."
He's saying bracers don't double dip either
So why would you fok when bracers is up but not tb
Is the question
Oh right, didnt read that part, sorry, then the answer is probably the short duration of TB where you want to fit in as many envenoms as possible and mut gives more CPs in the same time frame
but how TB doesnt increase the damage of envenom, sure having envenom up during PB is good yeah bigger chance of applying DP but you just need to keep it up if that's the case
Tb increases the damage of envenom as well as dp
the main benefit for fok is the combination of both bracers + TB, so 30% is a nice rule of thumb
without bracers, fok during TB is pretty much neutral
so what you're saying is it's extremely beneficial to fok during tb sub 30%
but it's neutral to fok sub 30% outside of tb window
same as fok inside tb window outside of 30%
pretty much, yup
I saw a marginal gain for FoK outside of TB sub 30% as well, probably due to TB conditions above 30% as mentioned earlier. Hard to know exactly what every interaction is but tested a few different cases
It was about 4% gain when I tested for damage within TB only sub-30%
And about another 2% gain for the time outside of TB
There are all kinds of potential interactions with the CD sequences that could be leading to the TB >30% stuff being neutral (Kingsbane, Vendetta, etc.). Possibly worth looking into more but hard to say.
FoK does generate slightly fewer CP/sec compared to Mutilate so that could be a bigger issue during those periods
@split sorrel @boreal patrol thanks for the work from your team on Fok. Pushed out an entier meta of charts in a few days.
๐
๐
how do you build for time walking?
what would be the reason to gear for tw
tho
stat scaling is strange there btw aswell
if i use fok_rotation=1 on raidbots is this fok all the time or just below 30% ?
Depends on ur PK relics, see #tc-updates
what was the website i could run a simulation on ?
raidbots and its in the pins ๐
disregard.
@split sorrel idk if i should be tagging u but, it is normal for simcraft to use vendetta at the beginning of the combat?
isnt that like tons of energy loss?
@split sorrel You i need help for FoK
what sims better now? sin or sub?
!trinkets
List of trinkets for each spec: http://tc.ravenholdt.net/
what fight is consider as beastlord when sim in antorus?
anthoran high council
how many iLVs does it take for a piece with worse secondaries to be better than a lower piece with good secondaries?
can someone that knows the APL well enough explain this bit to me? cooldown.shadow_dance.charges_fractional>=variable.shd_fractional
I was looking through my varithimas logs and comparing to the patchwork simc.
The Energy return per min of Venomous Vim, seems to be about 30% higher in game than in simc. Not sure if this is beneficial information, or am I just seeing it wrong.
Live 766/min vs Sim 591/min (acknowledging the 9.95e modifier)
for reference
tbh, im just wondering if the sim is under representing our output. or am i just seeing fluctuation in fight lengths. and assuming time average 5min
Got a link to the log?
Is raidbot as accurate as simc?
@maiden cargo raidbots uses simc. It is the same thing.
It is very nice. Just can't do long sims over 5min.
Ah i see. Thats fine, i generally sim 300 sec, no longer
(5 min limit is for the simulation run time. Not fight length)
Ohh, i see
@plucky mural You are running Exsang in those logs right? That would increase the total a fair bit. The sim report you listed is Toxic Blade spec, so the number of bleed ticks will be different.
That log should be tb. I can check and post.
The graph looks like mptb.
I was thinking it might be the extra hits of 2p garrote.
Derp
I meant to pick a tb.
this one is 669/min
that is the one I started with, but ran to a varith for a ST condition
Well, you have garrote and rupture up on both cannons for some time
so that's going to skew it slightly
Yeah, hard to say since you had double rupture up
k
Does it continue ticking on the boss?
I have no idea what happens when the boss goes untargettable
this is Slackjack Varith.
621 e/min
that is close enough to 591 e/min to be less important
Maybe, when i push out a new 2p20 garrote it is triggering another E hit.
so cutting the cost even more.
dunno.
What's the simed uptime of garrote and rupture?
Maybe the few extra % comes from having slightly better uptime than the sim
(for whatever reason)
fwiw on my Varimathras Heroic today it was 594.8
2p4p or just 4p?
Just 4pc
Mhm, no real difference there
not too worried about sim capping E at vendetta
silly thought would be the over garrote triggering a -10e return.
that would be silly to take the 45 to 20, then trigger another 10 on the hit.
w/e
I found the reason
It's nothing interesting, it's just the refund when the boss dies
00:04:29.240 Slackjack gains 92 Energy from Slackjack's Venomous Vim
At the very end of the log
that would make sense
just did 5min on dummy with only garrote and ruptures.
56 vv ticks.
598e/m. on target
thx.
Guess it was the E return from the Guns dying on Garothi returning E
(I didnt want to be spamming garrote over and over anyway)
@lofty kiln @knotty oriole thx for checking into it though.
np
little confused by this, it says 940 but tooltip shows 960 (which it actually is). Is it simming at 940 or 960?
Might be old simc version that doesn't know the bonus ids
since these trinkets are using new bonus ids introduced in or after 7.3.2
You mean SimC the export addon, or the actual program? I have the latest nightly build for the program, SimC i'll double check but unless it doesn't update through curse it ought to be up to date
The program, yes.
You can see it's looking the trinket up on wowhead rather than using the local database
so something is up
yea it's odd, I downloaded and installed the latest nightly version last night
Throw me the /simc input (put it on pastebin or something like that) and I'll take a look
I PMed it you, pastebin won't load for me atm for some reason
I re-installed latest nightly just to double check but it's the same
how odd
To be fair I haven't used a nightly in ages, usually just compile legion-dev myself
Lemme try
Yeah, it's correct
weird
I'll try deleting all the related folders and do a clean re-install, maybe a cache is screwing it up somewhere
Using this one, yeah? http://downloads.simulationcraft.org/simc-730-03-win64-58d856015.7z
yup, I think i figured it out
It was using wowhead (ptr) as its primary item source, I just switched the order so that local database is at the top
seems fine now
very odd though, because the bonus id is correct I'm pretty sure so it should still be pulling the correct ilvl from wowhead?
Yeah I have no idea how non-local sources work with bonus ids
generally when I sim new items, that I don't own, I get the bonusid straight from wowhead, so it should be just fine, but yea I don't know, something wonky was going on there
if you use raidbots or the ilevel=xxx parameter it does display the tooltip wrong iirc
could anyone enlighten me on why Im getting such a difference in results between raidbots nightly and simc nightly, with the same settings?
@maiden cargo https://medium.com/raidbots/why-do-i-get-different-dps-from-raidbots-local-simc-wowprogress-fe33781cb8a5
Let me stop you there โ it doesnโt actually matter
thanks for the info! it just seemed wierd to me because my results have always been the same until recent
there's a new bug implemented into simc that is in raidbots nightly, but not simc nightly
I'm guessing you play sin?
yes
So does raidbots assume that im using the bug? because all i did was swap from subterfuge to nightstalker and did a talent compare on raidbots and NS is wayyy higher
yep
that would make sense tho what you said about the nightlys, because with subterfuge on both raidbots and Simcraft my results are the same, its only when
i swap to NS
so is there an actual way to see if NS is actually higher simming since im not using any NS bug
I wil note that its a very easy bug to play with, and that learning it won't take long
for what can be a pretty huge DPS increase
maybe its just because its late and I cant think but im having trouble understanding it
from what i read its just keeping the initial 50% dmg from NS up as long as you can but im having trouble figuring out how to poison knife before i break stealth
is there a reason to shadow step before pressing poison knife? cant i just throw it from melee range while im dpsing?
or is this is the opener
maybe thats why im confused
so there isnt actually any refreshing, just dont let that one fat DP fall?
correct
so just step, PK, into normal opener? doesnt seem to hard haha
but there's a decent chance they'll hotfix it, because it is a bug
so keep an eye out ๐
๐
hope they dont =<
@split sorrel Is it still worth using mutilate instead of FoK in the opener with shoulders? Even with the DP PK bug?
Just ran a sim on my rogue using FoK. Is there a way to get stat weights from the Sim (done as suggested on https://www.herodamage.com/rogue/fokstring.html) as it only gives me a damage. Or should I just sim normally and use those weights?
you can add fok_rotation=1 into the custom apl field on raidbots when simming stat weights as usual
Thank you.
Simulated a Petchwerk fight with DP bug and jumped from 1.8M to 1.989M dps. On HecticAddCleave changed from 3.470M to 3.478M only. Any reason for that?
Can't apply boosted dp to the adds
why not? this is by design or a bug on apl?
Probably because it doesnt open correctly with Fok on lots of target. But even then fok isnt 100% poison application like PK
So you can just get unlucky and not get poisons on the first cast and miss out on the 50% dmg increase
unless you vanish you don't apply nightstalkered DP to adds in a HAC simulation
btw, the way we implemented it is 100% what happen in game
the diff is it open with PK even in AoE
we might change that but dunno ๐คท
What's the difference between nightly and normal and download from SimC website?
SimC Nightly release = most recent simc version on the ftp (release is frequently but not daily)
Raidbots Nightly = most recent simc version there is (gets updated every night)
SimC release version = first version of simc with all the changes of the patch, usually outdated very fast
@split sorrel I did some pknife opens last night, and with the fok application rate at 50%, It seemed reasonable to stealth fok at like 5 targets. if we get NS DP on 2x, it would be a success.
with env rolling, I dont see a reason not to fok at 2+
Yes of course, PKnife is for ST
Probably not a great idea to support for AoE sims really
Even though we'd do it in reality
Would introduce some pretty crazy variance based on proc rate
Would not be too bad for HecticAddCleave Vanish->FoK situations since they don't last very long, but for pure multi-target you'd basically have a random number of actors in the sim taking massively more damage so difference between iterations could be very high
what do i sim to best sim like mythic+ kind of aoe
I'm seeing roughly the same at both. You could have some cached data. Try Shift-F5 on the page to force a reload
@ashen crater
Thanks @knotty oriole
how do i sim fok rotation on raidbot? is it possible?
see pins in #assassination
any idea why simulationcraft cant tell what spec im on?
Just use raid bots. Paste your simc import there.
!TRINKETS
@split sorrel got any insight on this?
nb bonus was meant to be ns apparently
Solved btw
is the gear this sim uses the optimal pieces of gear? http://simulationcraft.org/reports/T21_Raid.html
for assa FoK build
seems low on mastery to me
It only uses gear from antorus
But it is indeed curious why it is not using tier chest, i doubt those 10 ilvls is worth the drop of mastery for fok rotation
Apparently it was ^^
does simc consider bufffood pot/prepot runes and flask in its default settings?
i followed the pinned guide but it does not mention bufffood
Yes
Thank you
I simed a trinket with simc and with askmrrobot and they tell me completely contradicting results
is askmrrobot not viable?
or do trinkets not work in simulation?
@glass horizon AMR works a bit differently. What specifically is concerning?
if i change trinket in one slot AMR says 4% increase simc says 35000 dps less
i checked the trinkets on the herodamage site and it agrees with amr
so im going with that
but i dont understand why simc has is as a significatn drop in dps
are you sure you are using the last nightly build for simc?
raidbots.com uses most current meta. I find it easier.
like it says in the guide on how to sim yourself
it uses the simc nighly (as long as it is selected)
anyway. AMR tends to be lower dps average than Simc in most all cases.
The average dps does not matter i only want to make a decision between the two trinkets. I will read more about this nighty simc thing, thank you so far
sounds good
i am using raidbots now too
it is easier and consistent with every other siming tool, thanks again for your help
@glass horizon ๐
raidbots = simulationcraft
Any reason AMR shows a -0.88% dps set when I run best in bags?
@pale kernel sure.
amr gives an approximate "value" of items, and mushes that together to make a gear set. then you can run that actual sim.
they claim +/- 1% of best (might be 2%)
so you can compare your actual gearset sim vs a bib developed one.
in the simc imput how do you change the race to night helf
because i can do the other races
but not nelf
cuz i dunno the raw imput
it's night_elf @smoky wind
Since DPGate is almost over (NS/DP bug hotfixed), I'll remove it from SimC aswell as restarting relics charts.
The action priority is still wonky though, so keep that in mind.
Wonderful, thanks a ton for all the work! (:
Anyone do uptime of empowered pantheon by trinket type. Like say you have 0 amanthuls and like 1 int / 1 str / 10 agi / 1 tank trinket vs 5 int / 1 str / 5 agi / 1 tank vs 3 int / 3 str / 3 agi / 3 healer
?
It seems like the last vanish isnt being used on a 5 min fight with Nightstalker. In the APL it looks like its waiting for vendetta to be up but the last vendetta was cast already before the vanish was off CD.
there is probably no condition to trigger vanish in that case, ill have a quick look
Another Q: is simcraft set for pantheon trinket with second buff proc?
if you configure your simulation right yes
@regal agate Yeah I'm not sure there's a TTD based Vanish in there right now, at least AER seems to miss that on certain fight intervals.. I noticed that a day or two ago
i just looked at it, there seems to be no ttd, i guess its also not in outlaw
yes ttd is probably sub exclusive
sin may alternate vanish based on TTD given bracer.
added ttd to vanish, vendetta and toxic blades
k
its something^^
it mattered in Exang with a bota given bracer but 0.2 isnt much
fixed time or +- %?
just basic sim, no fixed time or additiol change
okie thx
Simulations between outlaw and sin where i can find?
herodamage
Why do many top rogues do that? :
To keep finality evis for dfa and benefit from sod at the same time
If you have finality evis, (with 6 cp) and dfa combo up the normal way to do the rotation woud be sod evis bs dfa shd etc, but in that case you waste finality evis on the evis before the combo
as in this log you use F:Evis on dfa which is a meaningfull gain with little to no downside
It's something I looked to make in simulationcraft but I switched to sin so lost intrest
:p
I see. I always do it like the "normal way" but this thing comes up a lot when i check other people's logs
OK .... so I've just got my T21 (normal) four set ... that replaces my T20 (heroic) four set. I was expecting to see my simm numbers incress ... BUT NOT THE CASE. Old Set simming around 1.43M new set simming around 1.35M sigh Am i alone in this? - Any thoughts appreciaited. Maz
You're not alone
That's probably somewhat standard
Especially if you're playing Sub
Try simming with different combo's of 2pc T20 and 2pc T21
That's probably your best bet
@warm aspen @full kindle Using symbols while landing and making sure you always have finality for dfa is a dps loss in simc. People just do it because "they like it better" or "it's better" even though it isn't.
I'm sure fuu has the Sims he's done on it nearby as this is questioned almost everyday
its korean style, and if you use it right its dps neutral or only a minimal loss (nothing you will notice ingame)
^
using it right means only dfa into symbols IF you have max cp without delaying stuff or waiting on high cp at around 2 seconds before symbols is up. adding the constraint to have finality up makes it 0 loss
i can see how evaluating sth like this will result in a positive feedback loop on the dummy
there are certain other things you will often see in logs that are not optimal, the use of vanish-dfa instead of vanish-ss-dfa is also something of the more popular examples (while it is very easy to do so when using hands)
i made a simulation for some common things some weeks ago:
the loss from dfa into symbols was from forcing dfa into symbols always after the initial opener by delaying symbols for dfa.
Yeah that was the only downside, but I didn't tried with new tier bonus
this playstyle is still visible in logs, tho not 100%tile, i found it selecting the wrong rogue in a top 10 korean log (so its actually how ppl played it initial)
actual top logs are less consistent on the use, but tend to be more towards the use cases that have low/no dps losses
to not cause confusion, if there where a situation where it is a win it would be in the apl (but i didn't find one up to now)
are the sim rotations made by people or made by some"ai" via trial and error over a lot of tries?
cool thx
You either need a huge amount of power or a badass algorithm
Having one of them isn't easy ๐
@split sorrel dp/ns bug fixed on nightly raidbots?
not sure
@surreal garden yes its fixed on raidbots
ty fuu
you can test it with bugs=0 if you make a copy statement it should have the same output
yeah it seems to be in working order, just had NS sim higher than subterfuge for boots/bracers (still 150k lower than prefix) so was just making sure
it depends when you run the simulation, the changes where not in yesterday
just 30 seconds ago
๐
subterfuge sims higher for me with the fok profile using the base settings but gets lower when using the fok rotation
keep in mind (like i wrote in the pin in assasination) to use fok_rotation=1 if you want to evaluate that
a diffrence from 150 seems off, you maybe have the simc version on raidbots not set to nightly?
i think you misunderstood what i was typing
yes i know
i was unconcerned about that
i was just surprised by NS being 7k over subterfuge for me regardless of the bugfix
and was just double checking that it was implemented, no worries
you guys are usually on top of that, it was more double checking myself
We are now waiting for the FoK fix ๐
when will the ns/pk bug be removed from the default sim rotation?
should be in the next nightly
someone has a profile optimized for fok to send me?
I have a question regarding assa in simc. How would you check for the duration of the kingsbane dot?
Because neither of these seem to work
dot.kingsbane.remains=>9```
=
:P
Im also having some troubles in understanding how simc handles its pooling, how would i go about to make sure simc pools its energy before tb for example?
there are many ways to achive this
the sub apl use the pooling condition, i didn't use it when testing pooling for dfa and changed other conditions for it to wait
actions.cds+=/pool_resource,for_next=1,extra_amount=55-talent.shadow_focus.enabled*10 actions.cds+=/vanish,if=energy>=55.....
you need to add the energy requirement for the condition after the /pool iirc
only if the ability you fool for_next has no energy cost, otherwise redundant energy check is not necessary
Yes what about to say it
Yeah ill fiddle around with it some more. Any idea why making sure tb is up for the last 9 seconds of kb seems to be a gain for FoK but a loss for mut? Seems like it would be the otherway around as mut gets higher kbs?
Getting around 20k dps for fok but losing 40k for standard
for mutilate you have more cp generation, so more envenom in the tb windows
if you reduce tb uptime then envenom will do less damage
Well lower uptime on kb should mean lower fok damage too. As they will also do less damage
But i guess ๐คท
sure but the damage is composed in a different way.
but without anything to analyze i can only speculate D:
@proven sparrow can you do APL modifications?
Id like a 0-1cp mut fok condition apl. prob dead post future changes, but it really feels good for low cp mut with high crit.
Well yes i can, but chances are you'll get better implementations by the people that made the apls in the first place ๐
@plucky mural what you mean 0-1cp?
@iron elk ive been playing fok for a few days now. and i cant help but want to mut at low cp. My crit is high enough (would like to play closer to 45%). that at 0cp1cp i get either 2/4 or 3/5. then after that decide to TB/KB/Fok/2pgarrote.
for example. 0cp tb is ready, i would Mut Tb instead of Tb Mut, at 2cps, a mut crit is wasted under vigor. Plus. I really dont like the low env uptime from full fok spam. So ive been watching for Env=0, and mut instead of fok to get my env back up.
This all stems from my time playing DS Exang. dont mut on 4cp. This still applies without Fok. would keep me from 0cp TB KB, then sitting with 2/3cps. thats a lame spot to be in. I would rather Mut/TB then if 3 KB if 5 env kb.
uhm, it seems to be a lot of work
actually im using something like
Builders
actions.build+=/fan_of_knives,if=target.health.pct<30|combo_points>=3
actions.build+=/mutilate
tb is in another place, is a cd
you can ristrict mut if you want to use it only on lower cp amounts
anyway its bettere use it regardless the CP
actions.build+=/mutilate,if=target.health.pct>30&combo_points<=2 for example
thats what I want.
no clue how to use that. Guess I could grab the fok output profile, and pull out the apl.
just add the line above fok line in the fok apl
so it would trigger fok prior if the conditions are met
my feely craft likes the idea. hope it is good
if you dont use any on use trinket the apl should do
above, otherwise simcraft cast fok
the program try to cast the higher line with true conditionals
(anything after ,if=.... )
should do
Builders
actions.build=hemorrhage,if=refreshable
actions.build+=/hemorrhage,cycle_targets=1,if=refreshable&dot.rupture.ticking&spell_targets.fan_of_knives<2+equipped.insignia_of_ravenholdt
actions.build+=/fan_of_knives,if=spell_targets>=2+equipped.insignia_of_ravenholdt|buff.the_dreadlords_deceit.stack>=29
actions.build+=/mutilate,if=target.health.pct>30&combo_points<=2
actions.build+=/fan_of_knives
k.
down in the copy fok lines
under way. thanks.
82% env uptime.
dps is a wash. hope to use this with whatever mut/pk balance they do
actually hope it performs better with higher crit.
Ill run at home when i can override 2ndarys for crit/mastery relationship. (would like to see my crit curve)
I ran a few iterations of mut/fok hybrid. <=2cp and <=3cp with vig/ds/anti. with my 6pk all were a loss to have any fok involved.
It's intended to prevent any FoK usage even with 7 PK.
are there any expected APL changes as a result of the rebalancing, or are we simply reverting to old behaviour? On the surface these changes look to restore the old status-quo, so I'm assuming the answer is no, besides removing FoK from everything (not accounting for any optimisations players may have per-bossfight, anyways)
So we're simply reverting to pre-fok state
yeah, thought as much
I'm no TCer, so I figured I'd ask
I just hit the buttons
ยฏ_(ใ)_/ยฏ
keep up the good work ๐
๐
Probably will have to re-test the AoE thresholds and some of the Envenom buff maintaince stuff I added a few weeks ago
Should be mostly the same but maybe target threshold might change by +1 or something
It's possible yeah
Hard to say though
The DP buff might actually make it more important
I'll poke around with it tomorrow ๐
any numbers on how much the fok st build is gonna get hit with 7/7 malch/pk?
see #tc-updates
I think the post in tc is with 7/7 PK+alch
that's what the simc stack sim uses anyways
to be more precise
Last I looked, it's not too bad.. shouldn't need to rush out and swap relics or anything
But that would be the ideal goal, but FoK people shouldn't get totally screwed on Tuesday either
was just wondering whether its actually worth sticking to the pk relics if its not too big of a deal
seems to be the case
Will just need to sim your particular case though
ye
Now that the nightlybuild is live on raidbots i've got a question. If I still sim with the overwrite commands im simming ~10k higher than I do without. The overwirte lines shouldnt affect it tho, huh?
https://www.raidbots.com/simbot/report/dBkqbXasig4fVQ5FemcSQ
https://www.raidbots.com/simbot/report/dZc3KbcU3LECQRmn77aPFf
Multilate OH dmg is lower in the nightly build for me.
yes, so this line "override.spell_data=effect.99544.base_value=432" is making the 10k difference. Guess the OH mut wasnt carried over to the nightly build?
weird. Still simming 10k higher using the overwrite commands. If i remove that line it matches the nightly build.
Ah, so atleast im not going crazy, yet
@split sorrel Looks like the tag+note must be unique, otherwise only one of those ends up in the hotfix table.
Huh interesting
So just change one to Mutilate (MH) damage increase by blah and the other to Mutilate (OH) damage increase blah
auto i = std::find_if( hotfixes_.begin(),
hotfixes_.end(), hotfix_comparator_t( tag, note ) );
It's only using tag+note to look up the hotfix
so yeah
I can do it really quick I guess
ok
@split sorrel did you test fok under 30% ? with 0 and 3 pk relics ?
for bracers build
it wans't a gain when I tested it before
but the numbers I choosen weren't what is in this patch
would need another test
I think it would be a gain for a FoK profile with full relics to just do 30% over FoKking blindly anyway ๐
But I don't think it beats just using Mutilate anyway
would be interesting to have it, while you're farming new relics to go back to mut build.
maybe it's a dps increase because of the bracers
depends on BB relics aswell
When I compared a bit ago, for the _FoK profile basically using Mutilate instead of FoK and using Mutilate + FoK < 30% was about the same
So really shouldn't matter
Just better off going towards Mutilate anyway
updated the % gain in #tc-updates post
to reflect the changes, ty for report @timid rampart
lmao
I think I inverted MH & OH
weird
dbc told me the reverse
doesn't matter since it's 20% for both tho
Is there a way to do overrides for raidbots?
which build should i choose for assa, poison or exsang?
The one you enjoy playing and can perform well at
And also those arenโt simulation questions
There's no need with the "fok_rotation=1" APL anymore, right?
yes, no need
assuming the commandline still works though to check up on the difference for people who have invested heavily into pk?
fok_rotation will remains
for at least 1 month I would say
or even more
so people can always double check
cool, thanks
Do you know if Raidbots is currently using the pending changes? Or is there a custom APL command for the changes?
it is using if you take "nightly"
Sorry, I'm still rather new to all of this. Could you please tell me what does "taking the 'nightly'" mean? >.<
have this option set to nightly
Oh, I see. Thanks. ๐
someone know where the "profiles" of simulation craft are saved?
the latest relic comparisons on herodamage still allow for both regular and fok-rotation mantle+bracer and 4+2 combinations to be compared, yet both the fok builds seem to not be actually running a fok rotation since PK has a 0dps value on both the fok-builds
so which sim bot has the new mutilate fix updated so I can sim my char
Nightly in raidbots.
So with kingsbane active youre trying to throw as much envenoms as possible?
i helped him there.
someone has lines for pantheon trinkets at 1000?
oh, syntax was changed?
Not 12345, whatever the trinket you want to sim have as id, which you can check on wowhead
No, its been this way since a long time, it just does bonus ids by default
ok, ty
Can someone tell me the enchantment id for versatility 200?
You can just use enchant=200vers
Ah didnt know that, ty
do we have any updated Tier21_raid.simc charts with the new assassination changes anywhere?
I mean with the other specs/classes as well
hmm the profile on simc is using set gloves and offset chest now ? is this correct ?
before it was different, but when these fok shenanigans began it was changed so i guees set chest & offset gloves still the way to go ?
just sim it, tf/socket makes such a difference that it's not worth to base ur wishes on what is used on those sample profiles
not for me was just curious if this is rly the best/highest sim ๐
@stark sentinel remember, that profile is based on antorus loot only. There are better conditions available. Like high EoC.
yeye, i was just curious why it was set chest & off set gloves before and now its the other way around despite no changes between now and then, i wont take off my 985 set chest anyway xD but maybe the assa sim can be a little bit higher with the pre fok gear change
is simming light movement more realistic than simming patchwerk for raid encounters?
I would say so, very few encounters require 0 movement during the fight
but it always depends on the fight you are simming for
Hey I just simmed myself and I was wondering why the used opener is vendetta -> garrote-> Mut->Rupture. Why it uses vendetta at full energy?
What's going on with raidbots? Just simmed an hour ago at 2032, then now, same gear and everything and down to 1999
was there a change to the apl?
sub btw
@split sorrel where does one find the data/proc-rate info for the various trinkets?
@split sorrel was it a fix to sims only with mantle equipped?
rip 32k sim
hi guys I want to ask if you are having probloms with simcraft seems it is not working properly for me
it is geting my weapon ilvl wrong and not recognising 1 of my relic
any1 having similar issue or know how to fix it ?
probably needs updating
anybody happen to have the apl-lines at hand for foking sub 30%?
it should be in the default apl, bound to the fok_rotation option
you can modify that
ill take a look at it, thanks
when simming gear for stat weights/gear, should I sim as patchwerk or should I sim along the lines of beastlord?
@maiden cargo patchwerk
Guys I want to sim FoK spam on a boss under 30% vs not doing that, any string for it?
yes an APL for that would be nice
does weekly have the sin changes?
@exotic pond idk about weekly but nightly build has the changes..
does anyone here know of a simC dedicated discord server?
Yes
But it depends on what are your expectations in regard to such a Discord
It's mostly oriented for advanced users or dev
Going to try and ask this here, I have taken the time to aim the best gear and gear set. I seem to be confounded with the relic sim vs. The information being given about which is best. Can I just ask if balanced blades is usable or not? I was getting strangle as best followed by ma, Malch. It's kind of driving me crazy, anyone?
BB is not bad now
@split sorrel have you done any sim about what to do with 3 CP?
with mut having 60% + crit you will prob get 3 + points as waste many cp if you mut again
if you have 3CP you use a finisher or mut again?
i dont think the 4+ envenom rule will change
(at least with DS)
also boots/bracer poison build t20 t21 garrote at 3 could be useful too
any idea why simcraft like disregards my seeping scourgewing trink? i highly doubt it does 0.7% of my total dmg as outlaw patchwerk. is there something i need to change at settings?
it should not disregard it and there is nothing you have to change in the settings
do you use an up-to-date version of simc? also keep in mind that scourgwing is best in ST, did you change fightstyle or targets?
well i am certain its ST but version its the 730-02 released months back. not a nightly build or anything
will try with that
Is there a way to simulate argus buff stacks?
@thin spire just add stats at the bottom of the apl gear_crit_rating=6584 gear_haste_rating=1476 gear_mastery_rating=17072 gear_versatility_rating=5627
those numbers are just copy/paste from my gear but just add in the amount you want from the argus buffs
!statweight
!statweight
@split sorrel with the last night changes (AoE Conditionals) I lost 32k-34k single target dps, here's a couple sims showing it . last night : https://www.raidbots.com/simbot/report/f8gw6Qu2DFetUz1C6Ry2AH and today : https://www.raidbots.com/simbot/report/hRbst6ztU1A9gTvR3TtQTj
I know those sims are using different talents (nighttalker vs subterfuge), but the other diference is the envenom dps contribution and envenom number of casts.
Same here:
Weekly: https://www.raidbots.com/simbot/report/aPm5EWwEnTATcMhjcDJk91 = 2.007m
Nightly: https://www.raidbots.com/simbot/report/vCotpoVr5ZKAF4ZiDF3VYZ = 1.981m
@knotty oriole ^
None of those changes had any impact in Patchwerk sims so it could still be the weekly missing the Stealth fix?
Not sure
It's possible yeah, I was thinking about it
oh right, yeah
Whats been fixed?
But im not using mantle.
How can that fix change anything about my simDPS using boots/bracer?
seal fate procced 109 times on nightly, 122 times on weekly
Yes it is most definitely something to do with muti. But youd have to dig into engine to see whats up
indeed, missing 8% on mut crit
Nightly doesnt seem to have hotfixes in @boreal patrol
Or at the very least BB is missing
hmmmmmmm
maybe blizz buffed another thing in spelldata
@lofty kiln did the changes
will check it after raid
Thats what it looked like
I just regenerated spelldata and removed the manual hotfixes, didn't do anything special
yes but I mean
maybe the spelldata we used
wasn't the one blizz trully use
so if they buffed another value
we didn't get the hotfix once manual are removed
Manually overwriting it brought back the right value
Aight, cool
yup i see that's it
@split sorrel balanced blades effect was not changed, only ranks
๐ฆ
so no more overrides possible for BB
not a big issue tho
you can fix it by using .rank() then instead
yeah, will fix after m+
raidbots, link in the pins
just to mention it here, the latest raidbots nightly should correctly use balanced blades hotfix again
that worked great, thanks
is there a site like wowanalyser for sin? or is it just not supported yet
nope
wow analyser only supports sub as there is one guy contributing, sin/outlaw is not there because of the same reason (no one works it out)
also wow analyser has quite some issues, e.g. it does not cover everything, some issues are not there as well as aoe is not supported, also bossfights with longer downtime/special mechanics
How to check vantus rune on warcraft logs? I can't find it. thx
Shouldn't vantus rune be covered under your buff section of logs?
Yes but there is none here.
Yeah I had a quick look and couldn't find it, curious on this as well now
guys quick question that might seem stupid
if i want to install a nightly build should i delete the previous simcraft or would it automatically replace it
Have you tried raidbots before? Could avoid that issue entirely
I have but I still prefer to do it in the program hence my question
That's fair, I used to download the night .exe which prompted you to uninstall the previous version anyway
alright that's what I wanted to know. Thanks for the help ๐
https://www.raidbots.com/simbot/report/uuWpZckLkYgH879CsfcyaP I thought the 2 MA desync was only with legendary shoulders? I manually edited my shadow relic from toxic blades to MA and it was a dps downgrade, then I changed my blood malch/HASTE/bb to malch/torment/ma same ilvl which I have in bags and it was only a 6k upgrade overall?
same deal if I only sim the changed blood relic it also shows as a 2k dps downgrade https://www.raidbots.com/simbot/report/whj8nY3uXYFaES7wrxYvVv (top relic sim irrelevant was just simming 2 relics same time)
Has this: Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors. already been added to sims or will that be adjusted later?
It's a 7.3.5 change
Makes me feel better to be undead now
question where would i find the stat weights (with numbers) for an assasin rogue
Simplest answer is sim yourself. Stat weights are dynamic and depend on your specific gear as well as fight conditions
Im guessing simulationCraft needs updating. lost about 1m dps
currently on latest nightly build
ah ty
!sim US/Cairne/Voidfang -s
Please run that command for me in the #bot-spam channel!
@spice kayak
what would the apl look like for an assa build thats using DS, that mutis on <4CP and foks on 4+ instead of doing another muti? still running pk relics so im wondering whether this is a dps increase or not
well it would change exactly those conditions
So I just learned how to run simulations with simulation craft. How often should I be running them? Just as my gear changes?
yes
Hello! Is there a resource I can look at to see what settings I should use to sim on a fight to fight basis? I'm not the brightest I guess, and I'm fairly new to simming.
Also this is aimed towards n/h Antorus. Ty ๐
SimC wiki
Thank you so much >.<
on raidbots is there a way to override it so it sims for a different spec ?
or gotta wait till it updates to the spec
Seems like you don't have artifact
Any Idea why sims are simming me at 800k dps when they used to at 1.9mil ? ๐
Update SimC addon and double check your artifact is outputting correctly.
how can my dps be the same when i swap out a toxic blade trait for a MA when i go from 2->3 MA traits, according to charts it should be big upg
grisly is the one im using now and im swapping it to the mark one
fixed everything by updating simc, sry
team how do i make simc
make the progression of health non linear
so i can sim execute properly
it does that automatically
oh
based off of your own characters damage
they changed/modified something with the 4p (t21) subt? in sims?
are logs still frozen? dont see anything in the pins
is there a command to disable pantheon trinkets special proc?
pantheon empowerment is not simulated if you don't have a group sim of at least 4 actors (like in the game)
ah makes sense
I'm simming like 700k with simc already updated, the problem is on raidbots?
Hi, can I get some help here please? And I'm sorry if it's the wrong place, or there is a "guide" somewhere. I looked pins but didn't found...
I wanna run some Sims at Top Gear in raidbots, using different comps, so Im trying to add some items to my "bag" like:
Fanged Slayer's Shoulderpads (915)
shoulder=,id=147174,bonus_id=3562/1497/3528
But, I'm getting some trouble with the "bonus_id", what those 3 different numbers mean? I know that one of them mean the item lvl, the raid difficult, and the other? Also, are there any sheets with this numbers so I can quick check and change?
i think you can see the bonus IDs in the wowhead url of your item, when you select the appropriate version