#tc-research
1 messages · Page 28 of 1
I actually just used my 3rd Assa leggo drop to get a Prydaz (sped up time between leggos a bit and got lucky getting a multispec one), so I'll have to check it out. Seems best for Outlaw at least as far as stats go. Pushing into middle/end mythic ToS though, sure the Prydaz will get some use
Best for assassination, outlaw being the spec getting lowest increase from using Prydaz
interesting. At least according to my weights it shows better for outlaw with my haste normalized being at or above 1.0
but I have very mast heavy gear even in outlaw
It will depend on your stats for sure
Prydaz gives less DPS than any other legendary for outlaw
Luckily I have mantle and wrists for outlaw 😛
but I don't play outlaw
plays too fast for me tbh
😁
managing TB and reacting to resetting BtE cds just kills my brain
that use vigor ring?
ah
One thing I think is lost with theorycrafting now-a-days is simplification at the expense of DPS. We always push for the highest numbers, but if you could drop an entire ability from your rotation (let's say, Nightblade for Subtletly) and take a minor DPS loss, would you do it? Back in WOTLK, I took a 1% drop to remove Rupture and just spam Eviscerate and it worked out very well in practice.
I guess 9 times of 10 it's not desirable, but I don't think we do enough consideration on things like that.
Yeah, that's true, I more meant in terms of modifying ability usage (in simulation, changing the APL with the highest number not necessarily the goal).
Yeah, I think the majority of players that bother simming probably don't consider their own ability. When you can achieve better results with something more convenient / less complex. Definitely player by player though. I also think of that with spec selection in some tier races, as sometimes you just need people able to lend more focus to mechanics over potentially complex rotations (I assume this is the cause of low rogue dps showcased in method's kj kill?)
Yes, that would be kind of complex I believe but it's very true
Just like AMR puts character in real fight situation
Anyway thanks for the chat. Gotta try and get some sleep. /pce
Likewise, although I'm getting food not sleep! 👋🏻
@lunar trout the majority of abilities are designed the way you cant scrap them from your rotation without losing big parts of your damage. one of the things that might come close would be not using vanish without mantle of the master assassin. this would come close to an 1.5-2% damage loss and may come to what you described earlier however due to the frequency you use it its likely not an issue or complicates the rotation.
Cutting a dot(like in your example) also means losing damage in down times, so while this may result in minor losses with 100% up time on boss fights you might lose out alot if you need to move away from the boss.
Rotations are not so designed that they are hard to reproduce in game this usually don't lead to a case where you want to make it easier.
@regal agate Hi dude i wanted to make some sims using memento, can you make a player die in sims ?
😄
I think the main thing is that rotations become so simple and so ingrained that after practicing a while it really doesn't matter if you do some super complex things or just repeating 1 2 3 4. Most situations will be so common for you that you will recognize and by instinct know what to do
That's true
You'll do things without thinking and even without knowing you're doing them
@split sorrel
what happend to Master Assassin relic? XD
http://tc.ravenholdt.net/relics/rogue_assassination_t20h_1t.html
the X2 value is left of the X1 for some reason
hey guys
raidbots and shadowcraft are giving me different results, which one is more accurate?
@willow pecan in the todo list
i wonder how that happened, did it get a negative value?
no
it's just not more used so there is no dps increase
except mystler failed something in the profile
Raidbots saw you your Average dps or the dps you should make with the gear you wear?
can anyone test the "bug" (maybe not) for sin rogues?
Unstealth -> switch to NS -> Stealth -> swith to Subterfurge -> cast Garrote from stealth.
doing this will give you 50% increased first garrote as if NS buff keeps living after talent switch
thats not subs 125% its on top of that
with 40k agi I get 236k per 2s, & 353k with bugbuffing
ye that seems right i made a quick test(NS is 12% for sub btw)@jolly knot:
@regal agate thanks, upvoted your github issue
oh, you can just open an issue next time 😃
well i submitted ingame bug report, but i dont think they read it
and i didnt see any github related to wow
thanks for the report 👍
because subtr makes you go into different stealth iirc
I doubt they will do anything with it
@merry cloud I think stealthing in NS gives you buff to damage for next attack, and changing the talent just doesnt remove it.
Because if you go to stealth in Subterfurge, then swap the talents back and forth u wont get the damage buff
check spell_id on stealth
I think if you pick ns or sf it stays the same
but if you pick subtr and restealth it's different stealth
so you have to "restealth" for effect to take place
yes subter is different stealth
same for vanish
comment it on the issue
might help blizz devs if they aren't aware
wil do else
ill edit the issue then (updated)
ty
@willow pecan yes, we noticed something weird is going on with MA relics, it is shown that way in the graph because 2relics do not sim more than 1
Can you inform people about that?
Loot distribution and usage is being done with those simulations results
That's funny tho
As said earlier, it's likely an APL constraint bound to some sync. (but might be something else, I remember fixing the energy req for vendetta, could be a side effect)
Considering we are doing it on our free time, it might take some time until a fix
Also, it's summer time and mythic prog, so either ppl are still busy with mythic prog or busy with RL vacations
Blame Blizzard for hotfixes / bugs / bugfixes, not the people trying to help the community 😉
And finally, your guild shouldn't rely on those graphs, it's just here to give an idea, there are too many parameters that can make it godlike or shitty.
I wasn't talking for myself, but for people relying on it. Of course you don't have to fix it and I wasn't blaming everyone, probably could make a pinned message about it in sin channel for those people just so they know
Hope you have some nice progress/vacations, im saying it again my goal was not to blame anyone and you know how thankful I am towards anyone helping the community here
Implying people in sin channel actually check resources instead of just asking what's best
SO guys
i have an important question
i need a new helm
i have t4 set
and i have a nighthold helm 875
i dont know what the best helm is rn
and i actually need help
What ilvl is your t20 helm then?
I guess it will still be better, even if its lfr
885
Other helms in tos are trash too
So you get t20, other tos helm or fish m+ for a mastery+crit/versa
Assuming you have mantle, you go legs, hands, chest and either back or head
But it depends what your pieces are
normal helm is haste and vers
Yeah, it is
But it's also higher ilvl, which means more agi and more secondary stats as well
Then you're fine
If i want to test all talent combinations(for sub meaning dfa/mfd and weaponmaster/master of sub) for a new item, do I need to do all 8 possible simulations or is there a faster way?
Use copy= function
oh nice thanks
does Engine of Eradication sims assume you pick up a set amount of orbs? how many?
it picks up all orbs in simc
hmmm thought so, thanks for confirming
@manic pulsar found one bug on mrrobot. sometimes i try to search for a itme but it just dont find it.
@vagrant quail can you give me some specifics? Which item are you searching for?
There must be a filter that is excluding it
in your options, did you set an item level filter?
yes sec will sned a ss
only itme from dungeons i cnat select here
maybe its onyl with me
ah, ok. That is a world quest item, and its base item level is max 860
so it is being filtered out by your minimum item level filter
um but it drops from dungeon too no ? i got it on the weekly chest 930
possibly, I think we have it in our data as a world quest item
hum yea many WQ items are from dgs too
yeah, we have that one tied to the world quest filter
so if you reduce the minimum item level filter, it will show up
solid
@manic pulsar do you know if AMR currently has the vanish bug in the profile?
gotcha
that may make a big difference in terms of the nightstalker value in talents as AMR currently recommends me shadow focus
yeah, i imagine it could make a bit of difference, although shadow focus is a pretty solid talent for sub
I will probably break down and implement it, since it seems like blizzard is going to leave it in
after they nerfed shoulders look like they are happy with the bug makign it a total 6s bonus rsrs
blizzard....
that would be more logical
so, it would be really easy for me to just make vanish last for two casts in the simulator - the hard part is making the auto attacks stop
i could do a fast and lazy implementation that doesn't mess with the swing timer
i think that implementation would be closer to live than what it is atm
even though it is a bit off
yeah, a fraction of an auto wouldn't even show up in the results
I'll try to put it in tonight before my raid
🤔 but what if that auto procs nightblooming frond 🤔
heh, it's an rppm, so wouldn't matter a ton
well, i guess it would get benefits from stealth
!trinkets
how do I add the use effect for vial of ceaseless toxins to simcraft?
any sims for bis leges after nerfs??
check the ravenholdt site
Does SimC think that I can stun my target when simming with Sephuz?
Or otherwise CC it.
"In default settings you fight against a boss in simc, so alppliing cc isn't an option - therefore the ring can't proc."
I found this in an old github comment, but I dunno if it's accurate since the thread in question is a year old.
vOv
Does any of you know if the bug affecting boots for Sub has been implemented in Simcraft ?
Why do you ping shadowblades lol
Because fuu kicks arse
@full kindle moderation != simc/TC, neverless you can change the energy emount you get from the legendary boots manualy
Thx, that's handy so i just shoud past moderation != simc/TC this at the end ?
Hi btw ^^
not everyone who moderates works on simc or is a active Theoriecrafter
Yes that's why i removed it
Moderation !=simc/TC means moderators don't necessarily work on simC or theorycrafting
!sim
the feeling when crafted legendary + 895 mastery stat stick sim 20k less than wrists and cof 🤔
Harlyxn Github commit of Exsang feels wonky. He says in a comment that exsang should have garrot and rupture refreshed before use but sample sequence table shows something else. I am confused
How come that simulationcraft wants me to drop mastery to obtain crit? I have 36% crit, 14% haste, 58% mastery and 14% versa. I have 0 leggos and tier20 4- set piece. When I look at someone like Pyllerøx he has like 120% mastery?
You don't have mantle
@manic pulsar is it possible to split the pots used ?
in more options we could have a pre pot dropbox and mid fight potion WITH a extra option to select what % of the boss we want to use it.
that way we could set 2 different pots
Ex: Old War for pre pot and Prolonged Power used with 30% hp.
You can edit the rotation and put in custom conditions for potion use
have to edit the pre-fight rotation and the main rotation
Anyone have a good current sub rotation I can import?
you can edit but its harder to do, with those options we could do it easier on the site
Anyone ? :0
@weak tartan download aethys rotation on curse
not what I mean but thanks 😛
so ive been simming my rogue currently and I know mastery is generally king for DFA, but when im simming its telling me I need to start stacking crit vers after 85%~ mas. Is there a cut off for mastery where we start stacking crit vers?
or maybe a minimum crit i need to be hitting?
ok, i definitely dont have bis legos. Running prydaz and legs right now
but its still showing my value for mastery at 13.9, where crit and vers are approximately ~14.6/14.7. Has anyone had issues with the simulations not being correct?
awesome. thanks everyone just wanted to know before i dropped a pretty penny on new crit vers shoes
@pearl oxide go in #bot-spam
how do you sim the dps difference btwn each race?
or can you
i think you can i just dont know how
thanks
Just an FYI for folks. @willow pecan pointed me to this post: https://github.com/Ravenholdt-TC/Rogue/issues/52#issuecomment-318384007
I took a look and that exsang rotation was working really nice. I adapted it and made it work with all talents/items, AoE, etc. and made a couple tweaks to it, and merged it into our default assassination APL. You should see exsang sims getting about 6-8% higher results now on AMR.
awesome, thanks swol 😃
np - I was really happy at how simple it was. I ended up just making a sub-rotation for exsang for clarity
will gearing strategy work adaptivly if i'll resim it (will it suggest crit/vers in your opinion)
if you make a custom strategy with exsange talents/legendary items, it will reflect it
or should i sim it while i have exasng talented
we're going to re-make our adaptive default tonight hopefully
I made a couple little tweaks to the toxic blade APL also - one to fix a rare bug, and one to make sure to hold potion until 30% with wrists.
i wonder how will it compare to poison build
I could make a little post with a comparison after I re-make the adaptive strats tonight. Some limited testing shows it to be competitive, like within 2% or so
That would make sense, as i've seen exsang performing worst on ST
but better on cleave
so i assume if you had a sim with 2 targets, it would perform better
@manic pulsar did you happen to implement that vanish bug? my stat priorities and gear recommendations changed drastically today
and i have the same equipped gear
im currently equipping t20 4pc and t19 2pc and its telling me to unequip 4pc and change out my 2pc pieces in favor of haste gear shrug
I didn't implement the vanish bug yet
I was actually trying to make use of that in my raid last night and I couldn't get it to work... I must be missing something
It worked sometimes... but not all the time
seemed to work better if I spammed the macro a bit
nothing in our gearing strategies changed since last night that I'm aware of...
I'm going to re-do the assassination one in the next day or two since I put in the exsanguinate stuff
yeah the macro needs to be spammed
and you have to be off gcd
works about 90% of the time for me and if it doesnt usually im not off gcd
@manic pulsar for sub you gotta use the macro to get a 2nd empowered attack, otherwise you'll do an auto attack, afaik
for assassination it's very easy without a macro though
Ns only affects one for sin
its not only for sub its in general for attacks with longer animation
Does anyone know why SimC/Pawn are showing higher level items as upgrades? They have tanked my mastery as a Sin Rogue from 167% to 149%. Is it all the agility on the higher level gear?
It gives me 874 more agility and sims higher. Just seems wierd to run with such a low mastery.
Does somebody know how many setups askmr does for gearing strategy. It tells me how many setups have been completed but i have no clue how many more to go.
Yeah it's in that range. About 1000 for stats, and then a bunch of sims for all the special effects.
2000-3000 depending on the spec.
Assassination is relatively slow to sim compared to their specs, especially on aoe.
And outlaw is slow because of the high variance.
Each setup requires a lot more iterations for the same margin of error.
yes they are
how good is t21 ? for sin/ sub?
what ability do I use to soak cataclysm on kil'jaeden? cloak didn't seem to work last night. evasion?
whoops wrong channel sorry
can someone explain me why numbers dont match ?
MRrbot: 1.027.031 DPS
http://www.askmrrobot.com/wow/simulator/report/52e63aef06fe46709d311f847bd8afb4
Raidbot: 1.232.603 DPS
https://www.raidbots.com/simbot/report/7Wq18j5k9VZvoKZoSbgFwz
AMR doesnt take in account vanish bug
and i believe there is also a SoD double cast bug in simc?
And just to add, AMR will supposedly always be slightly lower, because it "doesn't respond immediately to power gains".
@vagrant quail thats becouse amr has a totaly diffrent apl for sub dfa, this makes numbers that far apart (vanish bug isnt as big of an dps gain), you can use the training dummy simulation of amr to get a patchwork fight scenario but also adjust the fight lengh to be the same in both tools if you want to compare that.
@tough hornet the bug was fixed asap when we found out that it was triggering the energy gain twice 😉
Jedi hand gesture That double energy bug never existed. Move along.
@boreal patrol
Yesterday we had a debate on what abilities does Surge of Toxins actually increase for assassination
I've asked Swol to look into it, and he found that it does in fact buff poison bomb damage, and kingsbane DoT damage
but not kingsbane MH/OH hit.
i'm not sure if simc increases those hits with SoT, so i'm not sure i should open an issue or not
i would appreciate it if you could have a check
interesting
this is according to spell data
Affected Spells: Deadly Poison (2818), Deadly Poison (2823), Wound Poison (8679), Wound Poison (8680), Venomhide Poison (14795), Spore Cloud (32643), Deadly Poison (113780), Agonizing Poison (200803)
i can have a closer look at it later
yeah, that's why we had a debate about it
so i asked swol and he tested in game
what's spore cloud and venomhide poison even :x (previous expansions spells?)
in case you want to test it yourself, that's how he said he tested PB
To test poison bomb, I spammed one point envenoms until I got a proc (by only using garrote) and then compared that to spamming 5 point envenom until I got a proc.
i didn't ask how he tested KB though
Why the fuck are they here tho
it's not rare that there is some garbage in the affected spells list^^
ok, i'll double check that later
want me to open an issue?
feel free to 😃
done
thanks
yes
sometimes they are wrongly/not flagged 😃
this is where the magic happens #voodoo
and where most bugs appears 😛
how can i sim a new relic? have a 920 fortunes bite and a 915 gutripper just dropped
You can just prob pb on 2 dummies next to each other.
Already proved it during EN pb was affected
you've tested without AP?
Yes. Almost a year ago. And it literally takes 2 mins in your order hall
Well, like i said before, i don't know how SimC implements it, i just wanted mystler to check if it does or doesn't
AMR did buff it
In #assassination ?
yah
Im also fairly certain kb initial is affected just like the dot
currently in simc both KB strike and dot as well as PB are affected
will test ingame in a bit
Thats what we concluded half a year ago in testing
just for the record, i said it does buff it, broadsides said it doesn't buff KB 😬
definitley looks like KB strikes are affected as well
so this is already simming correctly
alright, thanks for settling that
I just tested again on KB strikes
and they definitely were not affected
for my rogue, the min KB hit is 150,416, max is 167,220. WIth 5 CP SoT debuff, min is 165,458 and max 183942
I observed multiple sub 155k hits with 10% SoT on target, which is impossible of SoT affects the strikes
Do any of you two got logs (Mystler/Swol) ? That's still the best way to validate / invalidate things whenever it's trackable 😉
I can make a log when I get back home if you don't believe me 😉
I do, I just want to understand why you two don't get the same results 😉
I don't think NA got a different game than EU, so there is an explanation somewhere that logs can highlight 😃
(And I can't test right now, might later tonight)
while we're on the topic of simc bugs, there were still a few left unresolved
I supposed I could make tickets for all of them
It's possible, I'm a bit out of the loop since some weeks but Mystler can have a look at it
yeah the ones I found are that run through is proc'ing main gauche, symbols of death gives energy twice, shadowstrike on pull isn't doing 25% more damage, and relentless strikes is proc'ing from weaponmaster evis(it shouldn't)
symbol one is fixed
shadowstrike out of stealth does 25% more damage thats not a bug aswell
that was a bug a week ago, maybe it was fixed.
I haven't looked through all the commits
That's weird considering that was the reason it's worth to SS instead of Nb whenever u're at 5CP due to MfD
And I did this weeks ago, if not months
Yeah, I remembered you saying something about that, and I checked a log... and it wasn't getting buffed, so it was weird
Stealth & Vanish should buff shadowstrike
although, subterfuge got different stealth & vanish spell id
might be the reason that it's working/not working on some ids
yeah it seemed like vanish was doing it, was just the initial one on the pull
but if it's fixed then that's all good
the symbol one is fixed
i dont understand the ss one as its intended to do 25% more damage for the first ss
is it not ingame?
it does in-game. it wasn't in the sim
oh
25% more damage with stealth or vanish up... this was in since PTR cycle 😕
mystler, what did you do to test KB damage with/without SoT?
00:05:45.320 Aéthys gains 14 Energy from Aéthys's Relentless Strikes (O: 22)
00:05:45.390 Aéthys gains 0 Energy from Aéthys's Relentless Strikes (O: 36)
Are you sure weaponmaster shouldn't proc Relentless Strikes ?
Took from my last raid
yeah i tested it a whole bunch and never saw a double energy gain
i could test again
@willow pecan just hit dummy with kingsbane several times and then again with 6cp SoT before
saw 10% more damage on average
@boreal patrol so, to test kingsbane, I wanted to avoid using average damage, since we can actually devise a test that gives us 100% certainty with one data point. Here's a little spreadsheet you can use to calculate your kingsbane damage:
https://docs.google.com/spreadsheets/d/1AyqKkj3tiw3En_25vummByoEyFkf86RLLuECWqZYox0/edit#gid=0
These are the values I was using on my test rogue that only had 35 points in assassin and wasn't using master poisoner. The calculation shows us that if a 5pt Surge of Toxins is on the target and affects KB, it is impossible to hit for less than 165,458 damage. Look at my log I made here at time 11:08:04.804 i cast KB after applying SoT at time 11:08:03.665. The damage is 156190, which is an impossible number if SoT is affecting KB.
https://pastebin.com/NeR5N76S
so then how would you explain the result i just found?
@split sorrel Here is a controlled test for the weaponmaster relentless strike.
At time 11:29:50.914 I cast evis, taking me to zero CP.
At time 11:29:54.363 I gain 2 CP from shadow techniques.
At time 11:29:55.037 I cast evis and get a weaponmaster proc
At time 11:29:55.148 I get one relentless strike energize for 12 energy
No double relentless strike proc.
https://pastebin.com/Q50QhS0L
don't have the time to check out why the calculation doesn't match atm, will do when i have the time
i checked RS and that definitely sohuld not WM, yeah
will also fix when i have the time
I used KB like 40 times without SoT up and every single hit fell within my calculated range, so I'm sure we have the formula right (simc and AMR use the same formula)
@boreal patrol looking at that log you posted, you had elaborate planning talented, so you were seeing the increase from that buff, not SoT
@manic pulsar thoughts on a talent compare feature like raidbots has for amr?
You can already do it, actually.
We're going to put in some UI tweaks to make it easier.
oh in custom batch
@manic pulsar oh, of course, that makes sense
@manic pulsar is there a way to try both gear combos and talent combos?
i tried doing this in custom batch but it only did talent combos
Yeah, you need to pick at least 2 items in a slot for it to try combos.
ah i thought it kept the ones already equipped, mb
yeah those batch sims can do all sorts of stuff, but the UI needs an update for sure. Workin on it!
@manic pulsar thanks for the report fixed those issues
except Shadowstrike Rank two, that was always working correctly, not sure what you saw
to return some feedback, when I looked at Insignia after mentioned it, I noticed you are applying Shadow Fangs double dipping, but that does not seem to be correct
you may have seen this which is about 4% on boss logs https://github.com/Ravenholdt-TC/Rogue/issues/50
interesting... yeah that makes no sense, heh, I can't figure out anything that would let us calculate that result other than just reversing out a multiplier..
so blizzard
yeah, I also asked around a bit but no idea how that multiplier comes to be
tried some calculations with armor (since it seems to depend on that and/or enemy level)
could not really find anything
🍝
yes it collects all spheres
hey, where can i find spreadsheets with numbers and others things ?
for everything
i will add it to the latest pin moment(done)
Is Raidbots borked for people right now?
works fine for me
@regal agate someone told me earlier today you said there were some sub rotational things you pointed out to me that I hadn't incorporated yet. What were they? As far as I can tell the rotation in AMR plays like rogues in most logs I see except for the vanish bug usage.
still the same as i told you when you posted me your log
you overcap on energy quite heavily
letme check moment
oh you improved the apl recently?
um... let me see, i updated it on 7/18
with some better openers and more specific logic for mantle
symbols usage is abit late, whats the reason behind that?
i played around with some different timings. I saw a few top 10 logs using that timing and tried it out - it worked well. moving it forward by a couple seconds doesn't really change total dps
using it with this timing usually buffs an extra evis, but 1 or 2 less shadowstrike
i changed NB condition to refresh nightblade when symbols come up and nightblade wouldnt run for the whole duration to avoid situations like this (also bc. it was a damage win) also intressting enough its not using shd after dfa there
my guess is there is no charge available, since the rotation would use it if possible
not sure how it would end up with no charge available though
vanish should be aligned to symbols best with dfa(with mantle), i didnt look in your conditions but this shouldnt happen also
without mantle you should still use it during symbols
yeah i played around a lot with aligning everything perfectly
but really... having one or two instances of slightly sub-optimal use... doesn't change average DPS hardly at all
the rotation is already pretty ridiculous
guess i could add even more logic to it lol
what i dont understand
but it's getting to the point where i'm really wondering: does it matter?
there isn't
i just sim'd my rogue and dps is almost the same
simc uses vanish bug, so i expect it slightly higher - and simc has different timing model which sub benefits from a lot, so expect 1% higher dps in general
but other than that, they are the same
so my rogue sims to 1002717 in AMR and 1028357 in SimC, using the 111xx13 build
that sounds about right, taking into account the vanish bug
and simc's different timing model
what character are you simulating?
can you give me a link to it?
yeah just needed to konw what toon to sim
oh, well, that doesn't tell me which toon, heh, you shy or something?
nope just dont like to post my char public
it looks to me like some specific combination of items is not simulating the same between the two simulators
because most characters have almost no difference
moment
so i'll see if i can figure out which item combination isn't simulating quite right - might be people with no 2t19
does that work?
and yes its t20 4p, but the diffrence between the simulation tools is high
is there any way to do a sim in simc without the vanish bug?
you can dissable the bugs
bugs=0 if i remember right (or bug=0)
another intressting thing is specter gives
+34k dps for amr
simc gives:
+39kwith simc condition
+22k in simc with amr condition
so it gives a higher base value with the same usage whats intressting
(no specter in aboth sims)
looks like simc is using it only with shadow dance and symbols of death up?
no thats wrong
it takes the standard contition if there is no condition set for the specific trinket
Aethys changed it
so there won't be a standard condition for anything
so it uses on CD
stop stop stop
that was assa
each spec has a default condition if there is no special condition and some (like specter for sub) have those
yeah I'll take a look at this stuff a bit more... sub rotation is so hard to mess with because everything is so connected. Looks like the simc APL is using symbols of death on cooldown exactly, and then lining up death from above to that, and also vanish.
looking at SoD uptime, only possible way to get what simc gets is if you never delay it, even for a second
thats the idea behind it
symbols is with t20 a strong cooldown and you align stuff with symbols it gives you a higher widnow of opotunity
right
this simc apl is ridiculous to follow - i guess people just use that addon to do it
i mean at this point it's a piece of programming
in-game we just know what to do
i need to refactor this entire rotation into something a human can read somehow
its relatively simple in the base: use symbols kinda of cd and align cooldowns to it
with how the rotation is working right now in simc, you could really just take off all the conditions on it and use it on CD with 4t20
yeah i'm trying to figure out if the difference is entirely from rotation or not
symbols/dfa usually line up fine, getting a finality for that window and using the extra shadow dance charge can wrench me sometimes
but to do that i need to use the same rotation in both simulators
right, for this particular combination of items, the difference is significant
i'll figure it out
but almost everyone is using 4p atm
so logs will show this combination the majority of time
😛 (good luck)
APL considers that you aways get the 4 balls on engine of eradication?
Can someone explain why if 4-T20 is the generally accepted standard, why would there be a case if you have 4pc for simc to sim using 3 pieces of it and maintain 2pc T19?
mine are like 10 ilvl's apart
Is it possible to sim in simC so that it takes set boni into account?
you can use
https://www.raidbots.com/simbot/gear
is there a simc preset for testing relics?
as in does somebody have a profile they can share
Subtlety if it matters
I did an update to sub today in the AMR simulator. Refactored the whole rotation into something sane and improved it for a few talent builds that it wasn't quite working for. I fixed one bug with t20 4 piece that would also have affected sims with that. Now the difference between SimC and AMR is relatively small (assuming you disable vanish bug in simc). The difference is mainly due to the different timing models in the simulators - I don't think the differences will affect theorycraft in any meaningful way. IMO, skilled players are much more likely to be able to actually do what AMR is doing, but it doesn't really matter a whole lot.
let me know if anyone sees any other issues
waht exactly did you fix?
t20 energy regen wasn't happening
and I redid the rotation to focus more on max SoD uptime
does this mean i would need to do a new gearing sim?
it would make t20 4 piece favored more if it wasn't currently recommending it
We're going to redo the adaptive strategy for rogues in the next day or so - it's in the queue.
yeah i found it was pretty good after gearing sim but pretty innacurate beforehand
the general gearing strategy gets within about 2% of optimal simulated dps right out the gate
further refinement requires some individual sims probably
" and improved it for a few talent builds" something that also apply to simc or amr only? if simc mind sharing?
I haven't done a full comparison to simc apl - just did a few spot checks. That simc APL is a beast, someday I'll translate it into amr, heh. Mainly I improved the DFA sims in AMR with t20 4 piece. That was the main combo talent/item that was not behaving optimally.
simc apl uses such heavy use of implicit type conversion, which AMR doesn't support (by design) - so it takes a really long time to decipher and translate it
well i am still not fine with simc apl
i think there are some improvements to do but i guess there will be always^^
i think the structure of my new rotation is as "simple" as a sub rogue rotation can get and still do what we want it to
i did some checks on the spell cast and they seem to follow all the rules we want, but let me know if you find any anomalies
yes the base of sub rotation is simple ^^ and brings good results
the rest is fine tuning more or less
i blame mantle
vanish condition without mantle can be toned down to "when symbols is up"
well, i don't want it used if i'm not going to get the max CP gain from a shadowstrike
shadowstrike is the strongest ability during stealth/dance so ofc we want to get as mutch of it as possible (without wasting to mutch cp)
latest vanish condition change made it less forced to use ss
it was more or less ss-dfa befor but brought less dps
Yes the APL is a bit boring to maintain sometimes 😛
yeah i think one thing i forgot to do is look at vanish use with subterfuge talent
will have to do that still
its time consuming to work on the apl
tell me about it 😉 I maintain the apls for all 36 specs.
😛
Why didn't u think about an APLGen solution ?
I'm not familiar with that term
Yes, kinda Machine Learning
ah, yeah I didn't want to do that because the results are not human-readable. I want the rotations to generally be something that people can look at and understand
as much as possible
it's surprising how simple a rotation can be optimal for a lot of specs
rogues tend to be on the complicated side
with automated rotations, you basically end up needing add-ons programmed to tell people what to do. Just not my style
you can aswell extract the playstyle
anybody here a master with sims? I need to lend some hlp 😮
yeah maybe someday i'll play around with that idea. For now it's helpful to do them myself, so that I understand each spec. Makes it easier to maintain the simulator.
Hello, sorry no sebtlety rogues in that chat room, question if I may. As a general rule is it okay to use Nightblade at 4 combo points or should I way for 5 (with a maybe RNG 6)? Thanks in advance.
there was no change for specter but there where for other things that might impact your overall output
will check em out, thanks
you can look the simc commits (link in first pin) to see what changed in simc
For anyone wondering, the current nightly build in Raidbots (https://github.com/simulationcraft/simc/commits/27dd19d) does include all changes including the Shuriken Combo fix.
How up-to-date is http://tc.ravenholdt.net/combinations/rogue_subtlety_t20m_1t.html? I don't think the "Last Update" text was updated (oh the irony) - according to #tc-updates it was updated recently, but the simulation results I'm seeing with the nightly vary quite a bit from what is listed there.
was updated today, vary might come from target error
I didn't realise that option had such an impact. Running the default profile is ~50k different from the combinator at the moment (https://www.raidbots.com/simbot/report/mkVwgLkziqjJsV7Wd2eFcs).
Gear isn't the same
We're currently refactoring a little bit the workflow of the website
Let's make a message in #tc-updates about it
Thanks 😃
does first of the dead apl use anticipation?
no
and you likely refer to the simulation, the string shows the talents
yes im looking at apl right now, shouldnt it have a condition for anticipation? so you could do 2 globals to build cps
mhm i am not sure if i didnt try sth like that already but i can look into it, i am currently trying to optimice the use with mfd
something like "if anticipation enabled and cps = zero and SoD off cd, use SoD+ 2 SS or 2 BS"
its abit more complex
yes but it would be a start
as if you set up the condition to be on 0 cp when using symbols you need to either delay symbols (what is what player usualy tent to ) or finish with low cp pre symbols (what fucks up finality).
i tryed to adjust it for non anticipation with slight deley to symbols but it was a damage loss
I've updated my Subtlety Legendary Comparison spreadsheet with results from the latest nightly build of SimulationCraft. Hopefully this will help answer some common questions since the changes and encourage discussion until the updated combinator is finished.
As ever, your mileage may vary - it is always recommneded that you run the simulations for your own scenario. Be sure to check the "Context" panel to the right to see what conditions these results relied on.
https://docs.google.com/spreadsheets/d/1HsQ9DNWv2W1r-PYT6_Ssm0GQKQ65wL1hqHjarf-hPeQ
looks nice 😃
@odd sedge i tryed optimizing for anticipation but didnt found any condition changes that where a win, however i improved the apl for mfd slightly (minor dps gain, will open an issue).
@lunar trout where are shadow satyr's walk :(
@manic pulsar i looked through the AMR sub api, it looks like it doesn't optimize first of the dead (legendary hands) usage?
@regal agate thanks 👌 are you confident that means anticipation isnt better with gloves?
the problem is the tuning of anticipation
you lose the linear scaling of evi, the stonger finality aswell as the base 5% finisher damage while the majortiy of our damage is shifted into the finisher
@tough hornet I tried optimizing the combo point gain from the hands, but it ends up being a wash compared to just optimizing SoD uptime.
how was the glove used in the rotation? or any example of using it in DfA build?
An easy way to check such is to go into the report and scroll down and expand "Action Priority List". If that doesn't make any sense. Scroll down a bit and expand "Sample Sequence Table"
Gloves ain't realy optimised (at least on Raid Bot) a lot of time apl does bs bs bs bs sod bs, it's still wasting almost 35% ich cp for for the gloves effect, I've noticed fuu made some changes yesterday on the gloves roation, dunno if he was working on that, or something else, don't know if it's been implemented on raidbot aswell
But for general use you want sod bs dfa when you're having shadowblade up, maybe use a bs before to get to 6cp
for dfa combo
Thats what its doing
And yes it wastes cps
And yes it is better to do so than delay sod.
Finding a way to have both is obvs better if possible
it was about 38% on the few sims i've made
Hello. One Question to Sim ToS AOE Fights like Harjatan or Mistress. Do you configure a Patchwork-Fight with more Targets or HecticAddCleave with 1 Target?
@full kindle i just made some logical improvements to hands, doesent mean there isnt a better way 😉
So after you're changes apl still does thoses 3 bs before sob bs dfa ?
but those already brought better dps i tryed setting up for gloves but it was a loss compared
its the symbols condition
it uses symbols on cd w/e of cp value
so it can be that bs-bs-symbols-bs happen
woud it be a loss to update sod condition to only sod where cp =< 2 ?
moment ill run it for you
To make gloves sim right we need to fin some way to reduce that 38% cp waste
we have more then this ressource waste
wasting 2 cp on average has to be better than holding symbols for like 5ish seconds
yeah maybe for 2 cp
there is always something to improve tbh
It's waisting 3+
moment need to start wow to get my gear string ^^
there are 2 ways to prevent this behavior
- finish with whatever cp before symbols come up
- deley symbols
if you have 3cp, with sod not on cd, you have to wait for energy for 2 backstabs, use a finisher, then sod
first one screws finality by alot 2nd one deleys symbols
that's delaying sod a lot
or you can sod the finisher if it's an evisc
but that's 1 global earlier you cast
coudn't be a way like if sod cd < 2/4s pool or spam bs and finish to be around 2/0 cp ?
I don't realy know enough of simc to know if it's anticipating cd
i try <2cp or >=5/6 (depending on shb)
sec
its a damage loss (however not so big one) @full kindle
https://www.raidbots.com/simbot/report/tQFEkLmK9btMtqSEJQX5kP
We loose like 1% uptime
on sod for new compared to old
Wtf, it still waste 38% of cp on fist
ho wait
okay it's waisting 8% less cp
on new apl
@regal agate
I think we coud get at least around 20%
actualy
my 2nd thesis seems decent
finishing pre symbols to avoid the cp overflow when over 2 cp is a win
https://www.raidbots.com/simbot/report/wR3U5bsUJfnoSc76HA6LvK
well
!relics
why?
why is he doing finisher after sod ?
thats from "new"?
becouse i set the condition to enter symbols when able to finish or on 1-2 cp
to get a higher uptime then with 1-2 cp condition only
Well sod wihtout dfa wihtout even shd ?
Isn't it suposed to use it at the same time ?
oh
[12:35 PM] Cioxs: why is he doing finisher after sod ?
i thought you talk about the first finisher after sod
its likely from the NB condition
it should refresh nb nearly every time prior to symbols to get no nb refresh during it, but in this case it does refresh nightblade (becouse the condition is set to a 3 sec window prior to symbols)
it cant
as the requirement would be that nb lasts for the duration of shadowdance after dfa
what it isnt
yeah but why use SoD now ?
we discussed that earlyer the condition for nb needs to be optimiced abit more
you need to understand the apl behaviour
it uses symbols pretty mutch on cd and aligns cooldowns
its a special case that doesent happen to often but regular
the conditions for dfa are not met in this case -> it uses no dfa
There is a lot of things i'm not understanding, things that i'm finding realy weard too, maybe that's because of my lack of knowlage on simulation craft / apl
I'ill try to get my self into it tonight and this w/e
I feel like i coud help if i had more of that knowlage, it's kinda frustrating to no be able to do something cause of that
just ask 😉
Hello. What do you guys think about AMR vs SIMC, is there one better than the other ?
use what you like more, simc is the go-to choice and offers with https://www.raidbots.com/ a web interface aswell. it also comes down to the spec/class you play one of the assasination rogue guide writers prefere amr > simc
Ok. AMR BiB is sometimes weird, like telling me to use my crafted legendaries boots over bracers in assasination
so I was not really sure it was thrustful
if you use the simc ingame addon you can use https://www.raidbots.com/simbot/topgear
Thank you 😃
this is from the new hands APL, is this intended like this? backstab after goremaws bite with 3 cps during SoD
do you guys use raidbot for your statweights? If I do it on my on i dont really know which settings i should go with.
hi guy's qucick question, I just loot soul of the shadow blade but my simcraft (top gear) is telling me to keep cinidaria the symbiote (more dps with the belt), my second legendary is the first of the dead. Should I equip the ring instead of the belt or should I keep the belt ?
@regal agate I've see you pushed you're finisher before sod on apl
Is it live on raidbot tho ? Cause this afternoob Gloves were siming around 20k more than matle wrist but now they are lower
Humm you can't use custom apl in advenced right
is there a way i can see the simc profiles for the general sims?
if you refer to the sims from the Ravenhold TC site they are not stored due to the large file size, but there is a information what was used
@manic pulsar thanks for pointing out subterfuge it was kinda broken for dfa
im getting an error for my trinket. "unknown option with value id=numbers"
is there an issue with eye of command?
thats my trinket1
no
what could be the issue then? i copy/pasted from simc
cant say without a string or anything
i just downloaded this nightly build 4 minutes ago
Unknown option 'trinket1' with value ',id=147015,bonus_id=3561/1487/3336'
Where did you copy&paste it?
just now
Before or after rogue=<...> line
i thought raidbots wasn't good for outlaw to get statweights
i may have found the issue
well ye you can use the client for higher target error % so thats true
yup i got it. carryover trinket from previous sim i didnt comment out
derp
50k iterations still isnt enough for outlaw is it?
thats all i can do for raidbots
set it to target error and 0.05
i must be blind i dont see that option under "simulation options"
yes
i thought we were talking about raidbots
[8:56 PM] Shadow: i thought raidbots wasn't good for outlaw to get statweights
i thought you use the client to get lower target error
i am. miscommunication here. i got i though. thanks for the help
riadbots has some restrictions i am not sure how high the target error is with 50k iterations
do more options open up if you are a patreon?
moment
its still ristricted to 50k to my knowlage
but the raidbots dev discussed the issue in outlaw and plans to make it higher in the future likely
good. that will be nice
for now if you want to be sure use the desktop client
will do. thanks again
you can sim up to 2mio iteration on raidbots, just have to use advanced Tab
sims get canceld after 20 min tho
if you're simming above 25k iterations raidbots sets the target to 0.05
50k got me to 0.071 on my outlaw weights
0.07 should be fine
can someone explain: https://puu.sh/x8Xwi/8dc11827f2.png -statweights ?
@tough dirge Oh, please send the report (press full HTML report tot he right)
Found a similar one, it's ok
2 boss targets?
yeah, but even then haste shouldn't have a negative value ever, surely?
Surely, it likely breaks the apl somehow. Either by desyncing something that should be synced or by breaking some energy condition making it not being used
Prob Vendetta energy req
Hey guys, using SimulationCraft and always het this messages after simulation
has no weapon equipped at the Main-Hand slot.
IS that okay?
Import looks like this
main_hand=,id=128476,gem_id=145354/139268/151500,bonus_id=743,relic_id=3566:1632:3528/3379:1457:3527/3567:1672:3528
off_hand=,id=128479
are there any sims for races? cant seem to find any
So was just helping a mate, and i think i may have found an issue with the base simc apl
Basically the opener that he does is different to the opener the APL suggests but he consistently (100% baring human error) out performs the sims opener? He got the opener from various sources, video/written/warcraft logs.
Sub, it seems like the opener my mate is using is
blades shadow strike nightblade, dance, ss, synmbols , ss evis , ss backstab vanish dfa dance ss ss evis ss
but the sim appears to be using
Shadow Blades, SS, NB, Symbols, SD, SS, SS, Evi, SS, Vanish, SS DFA, SD, SS SS, Evi, SS
depends on gear
ahh ok, so he should use a custom apl?
no
hes wrong i tested it its a dps loss
simc is also using the vanish bug but even without its a damage loss
hmm odd cause he's getting consistent in game results higher than the sim burst. But fair enough you would know better than me.
you mix up things
the opener is only a low impact factor
in fact playing it wrong will not make your dps 💩
like playing ss-bs-nightblade was the go to usage while it is a dps loss compared to ss-nb
in fact even if you play ss-bs-nb you can reach #1 in wcl and there are quite some logs using it
it really is just that: an "opener", often pretty overvalued
@ionic scroll
report: https://www.raidbots.com/reports/mcruyhR9XEdxrHZBhJ4Ngt/index.html
Like I said you know better than me, and I was just helping him out and noticed the difference.
@manic pulsar does AMR consider the fact that Specter of Betrayal splits dmg aoe? It is recommending me specter over umbral moonglaives on the m+ sim setting. Granted, my specter is 20 ilvls higher than moonglaives but i think the proc on moonglaives does MUCH more dmg seeing as it isnt split.
Also its recommending me shadow satyrs walk (single target boots) over cinidaria ( works aoe), with equal ilvl replacements. SSW should be worse because you barely shadowstrike in aoe, right?
Actually this might be because it is considering only one setup for M+ and picking the best single setup
I usually use Cinidaria + moonglaives on all trash and swap to Shadow Satyr's walk + specter on bosses
I will probably just make a new gearing strat with only trash and then use a different setup for a 1min-1min30 boss
Does anyone know if the SimC Build from 2017-08-10 includes the new apl which I have read here... ? (sry for bad english)
@tough hornet yes, specter splits damage in aoe in the amr sim. You can always look at the item's web page to confirm. http://www.askmrrobot.com/wow/theory/mechanic/item/151190/specterofbetrayal?spec=RogueSubtlety&version=live
There is a field for "splits damage"
sim gives me higher dps with gloomblades then master of subttlety is that possibel ? (maybe cause i dont have the gloves)
yes thats possible
@fromp Yeah my highest dps sim right now is insignia plus gloomblade. Just depends on relics and legendaries etc.
ty, wanne make this work
What's a good target error margin to set at or is none at all fine?
okay thank you 😄
What's the simulation option for boss fight with adds? Host, Mistress, Harjatan, KJ to some extent
Hectic adds cleve? I've heard it's pretty outdated, or not actually?
Mr robot has 2 options If I remember ones is mistress?
yes
which simulationcraft version should i use for siming my char and calculating my stats weight, regular one or nightly?
Nightly
nightly, you can also use raidbots for it
don't think race has has a significant contributing factor in stats for awhile now.
race is a minimal diffrence
didn't blizz change it to something like less than a 1% difference/
you can run a simulation i pinned the copy commands you need to in #tc-research
Where do I find the simming ID for enchants? Or do anyone have Trained Soldier enchanted they can link me? 😃
With "?
@regal agate you know of a way to vary time 2x in one sim?
$(Time)=180
sub_mantle_combos.simc
$(Time)=360
sub_mantle_combos.simc
like this
and sub mantle combos has this line
max_time=$(Time)
it only seems to do 360s for all of them
or do different time lengths have to be in different sims
or anyone else familiar with simc
im basically trying to step between 2 and 6 minutes in 1 minute intervals
and simming my legendary combos against it
to get a sense on how they scale with fight length
can someone help me with how i sim a use trinket ?
<@&226424944148480000> ive been running a bunch of combination sims lately and im curious as to what the single_actor_batch=1 does in regards to sim results? do they sim faster? more accurately? less? etc
i know rather than putting all the characters in a raid it puts them into seperate phases but i have no idea how that affects performance or results
it's something navv did recently
i think it's an optimization
raiding right now, will dive into it more in a bit
it bypasses health estimator and rather use "really" the fight length defined
it has its pros and cons
one of them is making a longer execute phase
but also a longer opener (cinidiaria)
I've updated my Subtlety Legendary Comparison spreadsheet with results from the latest nightly build of SimulationCraft - most notably the improvements to "The First of the Dead" usage.
As ever, it is always recommneded that you run the simulations for your own scenario. Be sure to check the "Context" panel to the right in the spreadsheet to see what conditions these results relied on.
https://docs.google.com/spreadsheets/d/1HsQ9DNWv2W1r-PYT6_Ssm0GQKQ65wL1hqHjarf-hPeQ
if i get the sub legendary gloves what is the new rotation?
@meager wedge https://subtlety.guide/guides/subtlety
look at the gloves, its not hard to see whats different
heya 😃
what is the most optimal fightstyle for overall ToS on raidbots 😃
a all around style :p
@lunar trout i also made a similar chart setup using the t20M profile and a larger selection of legendaries
i also suggest using a dps difference from baseline (mantle only) rather than straight dps
shows the difference between them clearer
Can someone help me out with some simulationcraft issues?
what's wrong? @maiden cargo
@tough hornet Neat 😃
@boreal patrol I was having an issue where I had hit the point where mastery was better than crit. So i would use the new weights sim gave me for pawn, and re simulate myself to make sure it was optimal. And it would be a dps loss
What i mean (If you cant tell im new to this shit) Is I used the new weight, and put on the gear it recommended. For instance mastery was at 14 and crit was at 13 at this point. so my mastery crit rings were favorable over my crit mastery. I simmed myself with that setup and it pulled less damage, And then gave me another weight that was literally what my setup was before. Im assuming i was hitting a softcap right on the nose where i needed that amount of crit to do the maximum possible damage, but the only way mastery is better is if i keep it
looking for thoughts on the lego gloves use and synerdy with DFA during shadow dance... i tend to only use SD and SoD when i have 1 point so that i cap immediatley should i then use DFA which means 0-1 (sometimes im finding) more SS in the SD or do i evis then 2x SS and use DFA outside stealth but with SoD? (i know that in opener i can use with vanish but talking general rotation). Or do i always stack 2 SD to get the DFA in but i still lose some SS?
for subt i hope obviously
@maiden cargo you're misinterpreting stat weights, the change you mentioned means simply that further points of mastery are a little bit more valuable than further points in crit, that does not mean change all your rings forth and back (sim direct comparison for that e.g. with copy lines and SimPermut), neither does it imply any breakpoints
@maiden cargo what you described is pretty common. Especially with rings and necks. All stats have a small amount of diminishing returns built in. So when two stats are so close in value like that, then switching gear can cause the stat that was simming lower to pull ahead with the new gear. I usually follow mystler's suggestion and compare the different pieces of gear using simpermut in situations like this.
@vague olive
!trinkets
The trinket list puts the 925ilvl Specter at a much higher level than the 915 Engine but when I use Simcraft, DPS lowers by 3k, what's going on there?
@boreal patrol Thanks for the explanation! @ashen crater
Anyone else unable to change amount of iterations on simcraft?
Yes, change the target error :)
Hello, where can i find a bis trinket list please? thx
tyy
Just FYI, I just checked in an option called "legion.specter_of_betrayal_overlap" in SimC, if you set the value to 0 it will only proc the most recent reflection rather than both. This will allow simming Specter's value for fights where overlapping is not practical (notably something like Maiden)
May be worth incorperating into Trinket stack lists
you can actually double proc it on maiden
Only about every other one though, iirc?
hi
i got a question regarding simming options, I thought of doing one for ST and one for 3 bosses and all with light movement
@knotty oriole that's a great idea, actually. can you open an issue on our TC hub? i can have a look at it, but probably not until after my vacation
Do sims take into count being behind the target for backstab?
I'm pretty sure that it assumes you're always behind the target. But I can't confirm. @mint turtle
Was wondering why gloomblade was simming ahead thanks
how i can modify the "stack" for infernal cinder?
legion.infernal_cinders_users=x
ty
@lofty kiln Are you everywhere? wtf
he just has rogue alt 😏
!help
where can i find opener
with shoulders?
just got them
woops wrong channel sorry
@manic pulsar something is off here
recommends me boots and kj trinket
lol
instead of belt/bracers
🤔
@tough hornet what does top gear suggest you?
@tough hornet if you hit me up with your export from the addon I can take a look. Is that a best in bag or best in slot?
I need your export from the in-game addon to see your best in bag to test it out.
sorry, unfortunately at work so I don't have that onhand
np - if you can hit me up with it later on I'll take a look.
any idea why insygnia and shoulders sims higher than shoulder and wrist or shoulders gloves (sub) https://www.raidbots.com/simbot/report/n6TiX4iQej5MwA7k4hMTLH
those items are all really close in value - which one is optimal can really depend on what other gear you have to some degree
@manic pulsar ok, thanks 😃
How close to their sim'd dps is reasonable to expect from someone?
Like, if I'm not doing exactly what my char sims, do I just suck nuts?
more than 100k difference on a patchwerk fight with the same fightlength is bad
imo
!legendaries
@tough hornet That BiB result, while definitely unexpected, is following the sim results:
BiB (trinket/crafted feet) - 1697.5k DPS, http://www.askmrrobot.com/wow/simulator/report/2162fb2c154d45b8938f0491ce15fcff
belt/bracer locked in - 1659.3k DPS, http://www.askmrrobot.com/wow/simulator/report/aa9ecbbf2e5049fca04e617ddc0be2f4
I have found that for heavy AoE situations, stats matter a lot more than most legendary effects, unless those effects are specifically strong for AoE.
I think this is true, and most people focus on the effects, when stats do have a large effect. ^^^
in this case as well, having 2pc t19, 4pc t20 is limiting the legendary options, otherwise shoulders would probably be a good choice too. He's got some high item level t19 though.
yeah i dont have shoulders
Espeically for AOE, the bracers fall off pretty hard, and you simmed M+, which I believe is majority-AOE
The shadowblades uptime is 10 percentage points, which is non-trivial.
i thought the bracers did pretty decent multitarget?
yeah the mythic+ script is a mix of AoE packs followed by a short 1 minute single target burst
like a slightly worse vigor ring
Well, you'll get lots of extension, but the value of shadowblades alone in AOE is not amazing
Yeah.
So I am not 100% surprised by that result for an M+ sim either.
Where you do see a lot of value for the bracers, and shadowblades in general,
is when you're on a 4 target fight
because that 4-->5 diff is big
you kinda-sorta-don't-really-want to finish at 4
but i mean, depends on your energy ,etc
4 is an awkward number for sub
im surprised it kept the boots over the bracers
insignia i could see a substitution yeah
yep. so bracers help out a lot there, but as soon as you're at 5+, the value of shadowblades is drastically diminished
yeah it's surprising, but, that's what data-driven TC/gear optimization is for, right? help us find the unexpected sets of gear.
the AMR results here don't seem totally off-base, is all
i agree on the aoe sim i just saw crafted feet and i was 🤔
but ST seems surprising, i get a different result for simc with that
yeah, the three sockets are probably the main driver, combined with their already desirable stats - that's a nice piece for sustained aoe
granted that is patchwerk
yeah, they've got decent sockets
I just updated insignia per mystler's comments on it, so it should be doing same damage as simc now
ah
by "just" i mean before we updated these strategies
i tested it out as well to confirm the weird multiplier
https://www.raidbots.com/simbot/report/xgX75n4XHa9s1gqHCC7xtS and here is raidbots
same fight length
this is comparing the Single target adaptive gear suggestion
yeah those are all really close
ah its within error %
and keep in mind that for sub especially, the simc timing model makes the sims 1-1.5% different in general
between the two simulators
so expect small differences
simc seems to value the bracers + convergence combo much higher
i would have thought that AMR would swap out my boots for insignia instead of bracers
yeah the bracers/insignia combo is best i would think - this starts to run into the limitations of examining very possible combination of gear in your bags. the adaptive strats aim to find you a set within about 2% of top simulating set, then you can refine from their if you wish. We're working on adding a "step 2" for bib that will simulate specific combos and augment your BiB choice with those sims. In this case it looks like the wrist + insignia is best for you:
http://www.askmrrobot.com/wow/simulator/report/cbaa39592fbb4a5eb4e68bc8e1450393
yeah we're trying to get a few more UI options onto the site before next raid comes out. oh was it?
whoops
but gotcha, yeah i understand that because simming large amounts of combos myself takes forever
yeah the example i usually use is that if you just had 3 relevant items per slot, that's 5 million combos almost.
that's the real wrist+ring sim
so same ballpark as all the other combos
just did a for Sub sim using the nightly build and the Sample action list from the simc report says that it did the following SB>SS>NB>SoD>ShD>SS>Evis>SS>Evis>vanish SS>SS>Dfa. now am I correct to say that this is wrong and that the second Evis actually be a SS, this is with gloves. Can anyone please confirm
its also causing the first dfa to not be under finality, as its used on that second evis
simc assumes I always gather all 4 orbs from engine?
and also @manic pulsar , AMR's bis calculation still seems way off for me. It sims my inbag gear that I should take off 4-pc T20 (all heroic versions) to put back on T19 2pc.
And then beyond that, a single run sim puts me at 1.105m dps on Goroth (H)
where as Light Movement sims puts me at 1.271m for same fight length
and I'm more inclined to believe simc, as my last kill I pulled 1.19m (which would out-do my suggested max parse according to AMR by around 85k) and I fucked up my opener because I hit SS to fast and it Backstabbed instead, and then I also mis-keyed shuriken storm twice during the fight around the 2:00 mark.
so if I hadn't have made those mistakes, I'm assuming I'd have been even higher, and even further departed from the AMR sim, which just seems wrong.
@snow thorn whyd the opener be wrong
I'm not sure if it is or not but on the simc report under sample cast list there's an evis where a ss should be, I'll screenshot it soon
...what a surprise, now its doing ss>evis>ss>ss>dfa just like it should.....i swear the sim i did it wrong. i think im going crazy
@snow thorn Did you check the amount of CP it had? SS with SB + double ShTech procs give you 5 cp
Double ShTech as in a ShTech proc that gives 2 CP due to trait
the one SS gave 5 cp + one from shtech however the gloves buff wasnt present. it was really weird, and has only done it once, and i cant replicate it
in my original post?
i mean unless i read it wrong, there was no first of the dead buff activewhen casting the 3rd last ss, yet it showed as having 6 cp when casting the last evis, also using finality, which i thought would be better used on the dfa
The APL doesn't play around finality evis at this time unless something changed
fair enough, still doesnt explain how i got 5 (+1 ShTech) cp from one SS with no gloves buff