#DewardianDev's Mods
6724 messages · Page 7 of 7 (latest)
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isnt there zone's file or smth?
There is reference to them on the spt website
which is linked in my documentation
on the hub
I think
..
WOOOO! Even more performance found! Thanks @primal thicket
(throws popcorn at Nikita) booooo your spawns suck!
Looking forward to trying it out today! Even factory is unplayably stuttering for me unless I use a headless client or lower bot spawns 😭
I am still tweaking a few of the presets, so do let me know what you think
The heavy boss invasion needed a small tweak that will come out next release
First tried out live-like on Woods, and I was seeing on average 18 AI alive at a time. Action was fairly sparse with high pockets of activity around 6-8 minutes in.
Performance I can't really tell a difference honestly. My Linux performance has been 8-25 fps and full of stutters. After trying this, I noticed a significant drop in stuttering, but framerate remained in that range.
I finally got fed up and just installed Tarkov on my Windows Partition 😔 but FPS starts out at 90-100 and drops to around 55-60 around the sawmill
I'm using MOAR with the live-like preset and Goons seem to be spawning in weird places. I spawned very west of shoreline yesterday and 90secs later Knight ran up to me and shot me while I was prone. I don't think it would be possible for them to run from weather station in that time if they spawned there. Had many other raids where we encounter them early, far away from their supposed spawn points. Is this intentional? or is there some setting I've missed?
do you have bossOpenZones set to enabled?
nope, it's disabled
Hey boys, can somebody help me?
If I understood correctly, this works like this – quantity affects the number of waves. So, if I set the value to 2.0, does that mean twice as many waves? In other words, the higher the value – the less time between waves?
As for distribution – I didn’t fully understand what it actually means. What’s the point if I set it to 0.1, 0.5, or 0.9? If it’s 0.5, will all the waves be only in the middle? And what if I want them to appear throughout the whole raid – how can I do that?
If I run this mod + SAIN + FIKA Server + FIKA Dedicated Client, I get complete silence on the map. The only difference between the version where FIKA Dedicated + Server works and mine is that in the working copy there's a fika-client file.
When I create a raid through the regular client (the game), everything works perfectly — no issues at all. But when using Headless, there's a problem. It feels like there are no PMC or bot spawns, or maybe just very few — like 1-3 per map in 40 minutes.
After 4 days of painful testing, I came to the following conclusion:
Moar doesn’t respond to config changes (I don't know why) when running on a Dedicated Server. I tried changing all values up to 10 times higher and 10 times lower — no matter what I tweak, the result is the same: on many maps, especially Woods, Customs, and others, nothing happens at all.
To put it simply, you can do a full loop around Customs and find maybe 3–4 enemies at most. If I change boss spawn chances in the config, the setting is applied — that's the only thing that seems to work when editing the configs.
But when I change things like PMC chances, scav chances, waves, etc., I can see in the console (debug mode enabled) that it theoretically should spawn around 200 units per raid — if I'm understanding that correctly. However, during a full 30-minute raid, I see maybe 3–4 enemies total, the map stays silent, and nothing seems to spawn.
But the moment I launch the raid through the in-game menu instead of the Headless Client, all hell breaks loose — crazy action everywhere. Just to give you perspective:
When I use HC on 2K ultra settings in Woods or Customs — I get 400+ FPS.
But without HC (again, this is when the AI settings actually work), the FPS drops to 90–120, and the map turns into an all-out warzone.
Please help fix this.
I know that many mods don’t work properly with Headless Client, but I need to use HC and I want Moar to work with it.
I'm willing to test using your files, do whatever you suggest — just please help. We can solve this together.
Let me know if you want it to sound more technical or more casual.
on the headless you would need to be making changes to the config files directly (in the folder that is running the headless client). doing it in f12 would only affect a match you host, not the dedicated
it's like if you made changes and your friend steve hosted the match.......
yeah my headless responds to changes. you need to make the changes on the headless side of things. so if you have a second pc running the headless client make the changes there, not on the pc you play on
If you are pirating the game you will get 6 spawns max. This isn't Moar this is drm.
F12 effects all as long as you hit save on menu and then host yourself.
But you need bepinex moar.dll on both dedicated and client
If you want changes to persist on server, you need to set them on the config.json.
This could also be a sign of running an outdated version of SPT/Fika, as there were conflicts in that area in old versions
just wanted to ask aboot moar. If i select live like preset. Will PMCs spawn mid raid?
Essencially want to achieve something like starting PMCs only
Pirating? Im have edge of darkness. But don't wan't play buyanov trash pve or trash servers in pvp
Im reinstall all 4-5 days ago. And moar reinstall in latest version 18.06
What you talking about?
Im buy this game 2 times. 1st time in +- 2017-2018 year, but forgive mail, and not have access to account, and 2nd time in 2020 if u see photo.
It would be better to help and try to find a solution together instead of making hasty conclusions from nowhere.
Besides, as I said earlier, there are no issues with installation. The problem arises specifically when using Dedicated. This problem does not occur when creating a lobby the usual way.
It doesn’t matter whether I use two different computers or one computer with two separate game repositories — any changes except boss spawn rates have no effect at all.
I wrote the same on the mod’s website in the comments. No matter how I adjust the values — when using Dedicated, nothing changes, and this isn’t the first mod that doesn’t work well with it.
There is also Skill Extended, which is important to me because of its features.
I appreciate MOAR, and when I first got acquainted with MOAR, I was shocked by how much more dynamic it was at one point compared to SWAG+Donuts. Enemies were constantly around, there was constant activity, and FPS didn’t drop.
But now — except for the enemy spawn zone — there is little action on Dedicated (by the way, I used Dedicated back then too). This was around versions 3.8 or 3.9, maybe I’m mixing up versions, but I know one thing — back then MOAR really hooked me with the activity around the player.
I still stand by "If you hit f12 and make changes and save them, then your friend steve host the game (dedicated) then it doesn't give 2 fucks what changes you made"
you need to edit the text config files in the dedicated folder to make those changes happen when the dedicated/headless host the server
or make the changes your want then copy the configs from your player folder to the dedicated and overwrite the ones there.
Not making presumptions could be a fika bug or could be pirating either way 6 bots spawning is DRM.
I don't give two shits if you own a hundred versions of the game or pirate it.
In fact I'd prefer if everyone pirated it from battle state. As they are pricks.
Can we get off the piracy talk please
Must be either a FIKA or MOAR bug, especially when our headless restarted, although the server was reporting to use our preset but if we don't do another Save via F12, it will set the max Bot cap to 7. As soon as we remember to hit save then everything back to normal.
The 7 thing has nothing to do moar.
I experienced it with a copy of tarkov I put on a VM.
That is a dedicated/SPT thing it may be a bug
Or you didn't have the battle state registry reference that causes it.
Like in my case
If you want to change the settings and not be the host that's fine
The settings are saved on the server.
But you need the host to pull latest settings in the f12 menu before they go to host
This might be it
As long as I remember to pull settings and push it back up again
You basically are playing with the settings in memory for Moar in the server when you change stuff and save in the f12 menu
But I only need to do it when I first boot the game up
The f12 is just a remote control for the server
Subsequent matches have no problems
Then maybe you have weird settings in the config.json
That is the "default" settings for fika users
Make changes there you want kept through server restart
I did. And I’m aware that when I restart the server I’ll need to Pull and choose Custom preset then push it back up again.
The odd thing here is what I described above, I left my server running but my headless restarted (of all the times that I noticed), and when I boot the game up again if I don’t hit Save it’ll set bot Caps to 7, I didn’t fiddle with the mapConfig or anything, just setting the SpawnQuantity in config.json
I mean, it’s weird, can’t figure out why, but at least I had a temp fix
Make sure you have the latest dedicated.
I’m on the latest of everything
There was a bug a bit back related to this
Then check no one you are playing with uninstalled tarky
I had this happen due to a VM I was running that joined
Inconsistently
Right
Can you tell me more on how you encounter this bug ?
Also you can just set "live-like" to 1 and everything else to 0 and it will be "custom"
And then set your config JSON as you please
If you have anyone that joins the game without the registry for battle state ( a copy of the game) you will have the drm activate
This is a user error, not really a bug
It's a part of SPT
Gotcha
Is there a way to disable this from happening?
Running MOAR with live like preset..
Probably boss invasion preset, change this thing in presetweight file
Yeah i think i i know whats issue, headless ithinks grabs config from server?
Yes
i'm terrified:
had to restart it, got a work call, but, it picks up where it left off. lol
man, at least want to get 1 of them before I get grenaded from across the map.. going to try a couple more times
Allows you to multiply bot inaccuracy with grenades.
have it.. not sure i've dialed in the randomness enough yet 🙂
hi, does anyone else have empty raids some times?
even on more scavs and pmcs I jump from total action to a mostly empty map on occasion. nothing I can put a finger on since it happened to me 3 times on different maps already. never happened to me in 3.10
if you've not changed the weights from default, you're probably RNGing to like 'quiet raids'
care to explain a bit more? I did select a preset and pushed it to server and it does change the amount in most raids
I've found raids I thought were quiet and then just happened on a route with no bots
Do you have roaming bots?
I imagine that I do not, only if it was on by default
I even tried to change to staring pmcs but my fps was great until I went to sawmill
those are my settings
Roaming bots is another mod
Made by my budsy
Unreleased
And needed by all
Someone have the link?
I forgot it
Just install it. Needs big brain and navmesh
no questions
it makes bots roam
like questing bots but better
I still get extremly high fps which signifies that bots havent spawned.
I wonder if the maxBots is being set to 7 by DRM or bug
Is he plsnning to release?
Why u say its better? Because of performance? Or AI moves more?
With roaming mod you dont meet ai in questing areas as often
That's configurable
I would say it's more varied. Which I like.
I shouldn't say better.
Roaming has configures? 😮
first of all its fire!!! thank you so much!
what else could I configure to make it more action packed?
I'm trying to make it so there are enemies around the map in general, not only hot spots
I saw that you can configure weightings but I dont really know what it does...
tried it for a few days, the roaming bots works great but still maps sometimes are almost empty.
Ive changed the cap to be 40 and preset more bots and scavs, even added more hot zones. still its either to much activty or very little activity (to the point I have to roam the map to find one or 2 guys)
Is it normal, that this MOAR mod spawns like 50 PMCs in your area who will hunt you down permanently?
I find action pretty consistently
I'd look at your other mods
Apparently the previous guy can't find people
Don't extend raid times with moar
That's the only advice I'll give for the moment.
I have played more this whipe than any other and have no issues
Dont make spawn changes or raid time changes in any other mod, including SVM
I haven’t messed with anything and I am running into a varying amount which feels right to me.
If anything, I had 28 people on shoreline, and I did feel like enemies were specifically spawning on my area rather than organically feeling like they arrived there
But outside of that, things have been keeping me on my toes
I believe that one was live like
I am using a bunch of mods, Realism should change the bots, I guess. I kept all the vanilla settings and it was a fucking warzone. PMC squads pushing my location constantly... almost no SCAVs were spawning. They kept on coming till I was dead. No time to heal, no time to clip, no time to loot.
I have disabled MOAR now and it is back to normal levels
Realism does a lot of things, I don't use it, and there are a lot of configs in it that could cause issues.
Yo bro
I've found a small issue with how your mod interacts with Fika. I'm using the following mods together: Fika + Moar + Skill Extended + Health Per Level. Here's the situation:
Sometimes, after raids or when first launching the game, Moar's configs just don’t activate — it’s like the settings reset to default. The same issue seems to happen with Skill Extended and Health Per Level. For example, even if the in-game menu shows that the Skill Extended and HPL configs are enabled, Moar's config might not load at all, and none of my custom settings will apply. Even if I press the indicated button, choose “custom,” and hit save — there's no guarantee the config will actually work.
I’ve noticed this issue quite often on the Lighthouse map. Possibly on Streets of Tarkov too — it's oddly quiet there, while on most other maps, AI behavior works much more reliably. But still — the Skill Extended and HPL mods also regularly fail to calculate data correctly. For instance, sometimes a skill doesn’t function at all — like Medicine: even with the elite level, surgery works just like in vanilla, or healing takes even longer than usual. Also, HPL doesn't always read its config properly — the total health after raids varies: 900+ one round, 600+ the next, like a roulette. When you rejoin the server, it's a coin toss whether the config will load correctly or not.
Why am I telling the same thing to different mod authors?
Because I suspect that the Fika server itself sometimes struggles to properly read mod configurations. So here’s my theory — maybe many of these mods are all running into the same underlying issue: the server failing to read the config when loading the profile?
In vanilla Fika (and of course in SPT), everything works fine. But as soon as I add the above mods — even one at a time — and test whether their settings work, it turns out there’s a consistent problem with configs not being read properly. Maybe there's a need for a specific load order — like first reading the profile, then applying the mods? If so, maybe that’s the key to fixing all of this?
You definitely know more about this than I do, and I’d love to work together to solve these problems.
Some of those mods are working fine for me if i load in with my client first, and then load the headless client in afterwards. Try that
In the issues described above, it doesn't matter whether HC is used or not — the problem still persists.
Oh okay. Not sure so. I just make sure that my client loads first before headless client and things work fine for me
Note that without the HC being involved, Fika has absolutely no involvement in any of this. If you are the host, and you experience these issues, then the problem is in your setup.
And Fika doesn't touch config synchronization in any way. If it's there at all, each mod has to implement it individually.
Some mods allow you to modify the server config from the client, but this is implemented by the mod itself, not fika or spt.
@pure wolf don't post content not related to Dewars mods in here
The host of the game after making changes to the server via f12 (if not you) needs to pull changes from server
would it be possible to have it auto pull latest changes pushed to the server on raid start if fika.headless is loaded?
This bit solves 90% of perceived sync issues.
Probably, but I'm honestly in status mode until 1.0
completely understandable, have a good one!
in the bossconfig where it refers to knight, is that all the goons or just knight
also is there a way to allow svm to override the spawn chances on moar
Why would you do that
bossknight is/are goons, all three of them, Big pipe and Birdeye are considered as followers, as for your second question, I think moar disables vanilla boss spawns and build its own so I guess that's a no
is there a way to make MOAR settings persist between server restarts? also as a bug report i can see PMC's spawning in the garage sections of labs before the gates are ever open, leading to a pile of bodies
Dewar is aware of the labs gates he will fix eventually 👍
Not sure about the first thing
edit the config json files in user/mods/zdewardiandev-moar/, save changes, restart server
the F12 configuration menu should only be used for testing IMO since anything you change there will not persist
thanks a lot
just realized i pinged you 8 hours later, sorry man
im terminally online, all good lol
You’ll need to go into F12 menu and select Custom preset anyway tho
not if you set everything except your chosen preset to 0 weight in the config files
random with only 1 choice is always that 1 choice
when i used to use MOAR i never touched the F12 menu. i'm no UX guy but i find that it routinely confuses users, so my guidance has always been to make changes on the server mod side and ignore F12
right. you set boss-invasion and everything else to 0 and leave live-like at 20 or whatever. then the Random preset is selected as default, but since there's only one choice Random -> live-like
I seee
what do you use now instead of MOAR?
probably not something to ask about in dewar's channel
Apbs is a good alternative
I have much love for acid and his work
When he gets custom spawnpoints working I will likely deprecate Moar.
But I think him and I are both stepping back a bit from modding atm
Noo. Moar is rly good and easy to custom since it has f12 and dont need to leave game and launch launcher
I too prefer MOAR since it can be fully server side, I dont want my knucklehead friends screwing things up 
I love MOAR but I understand taking a step back from modding. Thank you for making this, my friends have enjoyed it for the past few FIKA “wipes”
How does the questing bots spawning system compare to MOAR?
I ain't got no time for that 🗣️🔥
I think I'll stick with moar because i like how i can give a % chance for rogues and raiders to spawn in, adds to the chaos of the whole thing
Quick question - if I want to add a new preset (cultist invasion, lets say) where I set the spawn rate of priest to 100%. Where/how do I define the text string that pops up in the client? Is that configurable?
The spawning systems i mean, not the mods themselves.
Questing bots turns ts spawning but off for moar
I'm not sure if this has been asked before, I've tried searching around but I guess can't find the keyword or right results. Does anyone know the cause of MOAR causing you to have the same without a server restart? Is it because we use a headless client?
are you alt-f4ing out of raid/game?
Have the same what
No, we are getting out of raid normally via extract and F8. I'm not sure if theirs a mod conflict. I'm not using any other spawn mods.
Spawn location is the same for players everytime without a server restart. Tried doing what someone said to do in the spt server but that didn't seem to work either. Might need to test it more on my end.
Seems pretty normal if you go on the same map multiple times in a row
Its normal to have the exact same starting spawn?
no its not normal, but normal when using MOAR
it is definitely normal when using MOAR, at least for me
moar affecting player spawns is one of the reasons why i have moved to alternatives
Is there anyway to fix this or a workaround?
Use another spawner or deal with it.
I see, that's a bummer. I enjoy the performance it has vs the when I was playing 3.10 with swag, although I can't tell if that's because we run a headless now or if moar is performance friendly.
headless is the answer
I have not seen the same spawn all the time.
There is a chance of repeated spawns. Thanks to the base games multiple spawns on the same location.
But as long as you are completing raids, you should see the start change every map
Yup if u go same map its normal to have same spawn, even on EFT it happens
I haven't added a lot of player spawns yet.
Feel free to add them yourself though if you'd like
Just add a hotkey, add a bunch, and restart the server 🙂
I do like to feel LIVE eft spawns so i deleted your's since for me it gets unimmersive to spawn in middle of map.
So i can assure that its EFT problem to spawn same spawn location on same map
on 0.16 live from 10raids i got 8 big red spawns
i was so mad
I don't have any spawns in the middle of the map now
That was a previous version with a big
Bug*
Dear experts, good day Here is my question
What should I do to make MOAR re-roll the boss spawn chances on maps?
Explanation Every time I launch the server, MOAR seems to pick one specific value for boss spawn on a map either yes or no. And then this stays the same for every raid on that map.
So, for example, I start the server, go to Customs, and Reshala spawns. Then, for the next 100 raids, he will keep spawning every single time, just in different locations until I restart the server, and then MOAR rolls the dice again.
How can I make it so that MOAR rolls the boss spawn chance every raid, not just once per server launch?
That sounds like something you are doing outside of moar
Unless you are alt-f4ing
Then that's a you problem as the server refresh happens on raid end
I run a headless server, and my PMC’s spawn points persist on every map until I restart the server.
Are you alt-f4ing your games
If you are not finishing games, the server is not rolling Moars refresh
You can join and alt-f4 10000 times and it won't change your spawn
No man, I’m telling you I’m just playing and every time I go into a raid, my spawn point and the boss spawn chance stay the same. So if the first raid has Reshala and his goons, then all the following raids will always have Reshala and his goons with a 100% chance, and I’ll always spawn in the same spot too. And no, I’m not closing the game with Alt+F4 I’m just extracting normally and starting a new raid
can confirm i had the same thing happen early on in 3.11.x, never did find a fix
Hmm
Other mods?
Svm settings?
I have not seen this. But also have not update 3.11 from initial release
There are other mods, but there’s nothing that could affect boss spawns or spawn chances in any way, and in SVM everything is turned off too
It's almost like the onRaidEnd event isn't being fired.
Hit save in f12 after each raid as a workaround for now
I'm working on my own game atm so unlikely to try to find out why this is happening before 1.0
If I can't reproduce locally
I’ll try reinstalling MOAR and see what happens.
Make sure the dedicated has the .dll
Ok thanks
Hello Dewar, when I run ALP with RaidOverhaul in headless, I get errors when/if legion boss trying to spawn =
Unable to retrieve: bosslegion bot template, cannot generate bot of this type
Unable to retrieve: bosslegion bot template, cannot generate bot of this type
Failed to generate bot #1: Cannot read properties of undefined (reading 'experience')
Failed to generate bot #2: Cannot read properties of undefined (reading 'experience')
WARNING - Bot cache has no knowledge of type bosslegionnormal
WARNING - Bot cache has no knowledge of type bosslegionnormal
I tried to add bosslegion in nonPMC config and then added to ignoreList but it didnt worked. Do you have any workaround for this?
Yup don't run raid overhaul
Yea, I've disabled legion from Raid Overhaul, other than it doesnt cause any problem so far
is there any d2 spawns on reserve?
hey question, when i try to change the settings it doesnt push them to the server nor my config files, whats up with that? is editing the config file directly enough?
also, on customs
would fortress be ZoneFortress, ZoneScavBase or something else?
Thanks
Is there any way to customize spawn that might be good for performance?
I very like "Quiet Raid" because it good for mine performance but it's so "quiet" make me sometime boring with large map like wood, shoreline...
i have the bot cap at 20, you have an option to despawn bots furthest from you, so you can tailor it to your experience
I tried MOAR with SAIN, Questing Bots, and SVM, (and FIKA of course) and the raids were basically empty, no scavs at all (Streets). Id like to get this mod working as I dont have the most powerful CPU and currently my raids feel a bit empty, Id like to be the centre of combat more, does anyone know what couldve been causing a conflict to stop the bots spawning? Some comments say SVM has compatibility issues, that FIKA spawns you in the same spawn every time, QB also has spawn conflicts. QB I dont mind removing, but SVM I like having the sandbox ability to change the settings
How does moars hotzone work? Is it possible to disable moars custom spawn points?
Don't use bot changes in svm and you should be fine
You can delete all the spawnpoints in the scav/PMC JSON.
I dont think I have, all I changed was the Boss spawns, which MOAR overrides
That may cause it, unknown
Also make sure Moar loads last
Others have complained about similar, what other mods are you running
Riad overhaul and realism are both known to break things
Im not running that much. FIKA, SVM, SAIN, (Questing Bots, Looting bots, waypoints, big brain), amands graphics, boss notified, ram cleaner fix. Since uninstalling MOAR I got FOV fix, recoil fix, and AK50 patch, and a skipper as well
Try just turning on random spawns for Moar. That may help.
Are you using anything that changes raid time?
And I take it you are using the moar.dll for the host/dedicated?
I haven't tried questing bots in 3.11 btw
I presume it's fine but unknown
Anyway, how do hotzones work? Do they overrwrite other pathing mods? Do they all have to go there once and leave? Could you explain?
Which setting can i change so that there is a max wave amount per raid?
I am getting kind of tired of killing everyone, only to get another 100 dudes to spawn and kill me
Just reduce the PMC/scav quantity in the config
Hotzone is just a guaranteed spawn in that particular zone at random time during the raid
Nope, not touched raid timers. Touched a fair bit of stuff in SVM, but mostly to get rid of Nikita’s sadism of bullet stack sizes, mag box size, flea market blacklist, loot levels. The only spawning thing I changed was the bosses chances to get rid of partisan because… he’s not fun… at all. It was simply we did a raid on streets and there were literally zero scavs at all
You can disable partisan using MOAR bossconfig
Also MOAR's default config for botcap and wave count is kinda low, 18 botcap 20 total scav spawn for streets, I recommend using mod like dynamic map to make sure there's actually a spawn issue, not just because you simply didn't encounter them
QB is working fine with MOAR btw
Been running these for days and no issue that I can see
does it work with random? I like using random for unique raids, but I dont like needing to fight 30+ people each raid, especially on Factory
Its not 30+ unless you have a mod that is extending raid times.
Just go adjust the scav/PMC values in the mapConfig
That will allow you to use random
Dewar if using headless f12 works right? i refresh it, configure, apply and it works?
pmc wave count does nothing have to do with starting pmc's right? its after that
Should do
PMC wave count is the total PMC spawns. Period
That number is then multiplied by the multiplier
There is no starting PMC pool and main pool
Starting pmcs just accelerates the waves
Why do I get this everytime I start my server? Is this an issue? I have had weird spawn issues, such as "more pmcs" preset on streets making the raid dead
"bossInvasion": true,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,
If I didnt want them to spawn in the beginning and only randomly show up, what do I do?
also I'm trying to make a fun little small chance thing
"night-of-the-living-dead": {
"spawnSmoothing": true,
"scavGroupChance": 0.1,
"scavMaxGroupSize": 1,
"pmcGroupChance": 0.1,
"pmcMaxGroupSize": 1,
"scavWaveQuantity": 0.2,
"pmcWaveQuantity": 0.4,
"mainBossChanceBuff": 0,
"zombiesEnabled": true,
"zombieWaveDistribution": 0.8,
"zombieWaveQuantity": 3,
"zombieHealth": 1
},
But like no zombies spawn at all, what am I missing?
you have to be in autumn season
You likely have a mod that adjusts raid time
Raid overhaul has caused issues in the past. I have no idea why
Moar is in maintenance only
Yeh i just have SVM add 100 minutes onto the raid timer cause i dont like time constraints
Turn off smoothing
I need to lower the minimum spawn distance on streets because it seems like all the AI spawn far from players, which causes them to all be bunched up in other parts of the map. they dont feel evenly spread out at all
I have an issue where sometimes scavs will spawn standing there but they aren't actually spawned yet
and it takes a few seconds and then they spawn and start firing. that and sometimes they spawn right on top of me
Also is there a way to make boss invasions only happen later in the raid?
could this also be the issue im facing ^
Are you using sain
yes
Likely that is why they take a second for the brain to flick on
Also if using a dedicated remember to stay together
yeah but I'm saying that they spawn standing there and I cant shoot them
Or if playing fika in general
Yeah I have seen that too
They eventually in lock or whatever
Seen it a few times
Not sure if that is Sain or my custom spawnpoints
damn, guess its just the way it is then lol
also, what about the gradual boss invasion thing
can i make it so they dont show up on spawn and only come in later?
so
"bossInvasion": false,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,
would that work?
It works when boss invasion is on
oh i replied the wrong thing lol
It's always on for the preset
fair enough. I'll play with it and see what I can do. Also stay together? My friends are monkeys lmao
Spawning on top of you is likely a direct result of not sticking rogether
Ohhh okay
Don't complain if you don't stick together as there is only 1 player for the spawn system
And it's whoever hosted the raif
Raid
The headless chooses.l that person yea
When that person dies hey switch to next nearest player or some such
If you split up with fika you can 100% get a bot spawning on your head
I wonder if its possible to patch that or make like a uhh fika specific extra plugin that says hey this is a player don't spawn near them type thing
Is it possible to change how far bots do spawn from players?
Yes
MapConfig
But be careful
Crank that setting up and they'll fallback to random spawns
And will spawn on top of you even if you initiated the raid
Default values are good.. for those who are not monkeys
Lol that's fair
and smoothing just offsets spawn times in the beginning?
I just watched a raider kill gluhar lmao, are they supposed to fight?
Hey Dewar.. question
If i were using Headless, and I set the config in the config file to not be random on one of them and ALWAYS be insanity, would that work?
If you mean the bepinex?
yes
You need to push changes. But yes t will work that's how the preset selection eorks
So every time I load it it seems it takes it from the server
And changes it back to random
Load it
What is it
What is load
You mean restart the server
If so just use the preset weightings to adjust what presets you have
Set all except one to 0 to make it the only one selected
uh. I have an issue
So I had one headless that I just wanted to have a specific preset on ONLY that one. However whenever i change it on that headless it changes it for every single one
I think you have a fundamental misunderstanding of how the settings work
All settings are saved on the server
If you use a remote control (the bepinex) to change something. All are effected
damn it
I was hoping that one coudl have a different permanent preset
it just always loads that one
You can. Change it on the server
I think you're misunderstanding what it is i'm trying to do.
I have 4 headless clients connected to my server
3 are regular, just use live like
i had one I wanted to be the Hardcore one
with a preset that I made almost like insanity
However, when i make any changes on That specific headless. It starts up then pulls the data from the server and reverts to live like
Since the settings are per server. That would not work. I understand what you are attempting. Not possible.
You can just start up the all headless and before hopping into the game. Change the preset
And then you can switch it back to live like after you are in raif
Raid*
So other players can have a normal time
hmm. It's a shame It cant just say if the person starting the raid is "headless_39483450987ca" then choose from these presets
I'd imagine it COULD be done, but the current plugin doesn't have that ability
Maybe. I'm in maintenance for now
Burnt out at work, I'm not working on features any more
dang. Is it on github or open source?
Take care of yourself Dewar
Hey Dewar out of curiosity. If i wanted to make a mod that worked along side yours to permanently assign a raid type to that server based on profileId
Do you have an existing hook for the randomization so that if the client starting matches the profile id it assigns that instead of random?
or can I hook into the /client/raid/configuration or something for that?
You got a list of all the things that can be used for Presets.json for configuration?
Yeah the config.json
Ask in modding dev.
I added it all in already
"rogues-n-raiders": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"scavWaveQuantity": 0,
"pmcWaveQuantity": 0,
"disableBosses": true
},
Do Raiders and Rogues intercept Scav spawns? This preset is doing nothing lol or are they bosses?
They are bosses
Ahh that makes sense
forgot they were considered bosses
how to max fps:
FACTS
My fps is SCREAMING right now
have i... escaped from tarkov?
could I use mainBossChanceBuff: -100
to make it make someone like tagilla for example not show up
but rogues and raiders would in this case
Does only 1 group of raiders spawn?
0 is fine for that
Yup
I wrote a whole new buildSpecialForces.ts
it handles Rogues, Raiders, Cultists etc
Also, Idk why but pmc bots wont spawn in reserve underground and Idk why
dunno if thats a MOAR specific thing
when i use the keys to add pmc spawns and such, do they get sent to the server or stored locally?
ahh great to know, ty!
So on my main profile, I've been having hordes of enemies spawn. But using the same settings on a new profile, the raids seem dead?
(edit: I forgot to bare in mind that I had removed all other mods. At the time of sending this message, I hadn't considered the possibility of another mod messing with the MOAR mod, especially since this is the only bot-spawning mod I have)
@primal thicket can i change max levels for bots with moar?
What is the problem you are trying to solve
I generally go against higher level pmcs whenevr im raiding, but in labs I regularly get under lvl 10 pmcs
So labs specifically should have higher level pmcs? I had planned on doing this.
Haven't done it yet I think
Id like that to be the case and had originally thought it was
Something similar to how ground zero has different lvls pmcs the moment you pass lvl 21 or something
Im just not wanting to be running into lil timmys in the one place they really shouldn't be haha
@primal thicket it appears that I am an idiot, and i actually have your progression mod, not acidphantasms. Is that something that I can use to increase map specific levels?
@primal thicket hey if im using Moar with ALP which one controls the levels?
Always Moar.
okay cool. I'll write up my own little thing for level control then lol
Why?
Just use the settings in moar
Oh.. alp
Sorry yeah it's alp
Use alps settings to control progression and levels
Ahh okay lol
how do you do that?>
what exactly does this mean and how do i change it
what do you want
can you overlap the level ranges so like 1-20 & keep 15-28? Would this give them a chance to use either tier of gear or would this cause a problem?
How does this affect SAIN difficulty because I've adjusted SAIN to how I want it prior to this mod, not sure what values to set these to in order to not impact SAIN much
what difficulty did you use for raids in the pre-raid options before?
I always leave it as online
which is a mix of difficulties, just leave them as is
but I'm testing AI difficulty atm so I've set all the sain PMCs/scavs to be the same and I'm gonna change it a little later
also does as online mean each bot that spawns in the raid can be different or does it randomly select a difficulty and apply it to all bots for that raid?
the former
What is the problem you are trying to solve.
No
Every map has bots that have scaled with me
Labs does not
Every time ive gone, I havent seen a pmc over lvl 15
What level are you?
Just to say, the new version of moar is doing really well, its great. factory feels good
Glad you like it.
I'm largely in maintenance mode. Minimum changes until 1.0
Working on my own thing.
What new version?
😮
@primal thicket does making raids longer via SVM mess with MOAR at all?
Yes
Moar auto adjusts but you in general should turn on random spawns and turn off spawn smoothing
what if I use startingpmcs?
you do you
No im asking you. should I do those even though i use startingpmcs
if im using ALP on a headless client, does ALP scale from the headless clients level?
pretty sure that's the case. but headless tries to mimic your player level
actually the headless will set the bot levels to the average of all connected player's level.
yeah i noticed that headless level was 1 when not it use. that's pretty damn cool and smart
is there no way to cut off spawns at some point? interchange turns into scav lag hell with like 60 scav corpses in the middle and more active bots spawning
it seems as though ALP is spawning PMC's with loot, i have pmcstartwithloot set to false in my LB config and have it set to load at the end of my load order, is there a way to disable PMC loot inside ALP?
If you know their name, add them to the boss config
They'll have an internal name
It should sense it. But looting bots may have changed somethibg
Yeah I sadly have no clue what the game refers to them as file wise.
Templates/events.json or something likely has the name
I'm so damn confused. I still don't get waves fully 
Set wavecount to 1, wave multiplier to 1: total 3 scavs
wavecount 1, multiplier 2: total 4 scavs
wavecount 2, multiplier 1: total 4 scavs
wavecount 2, multiplier 2: total 6 scavs
wavecount 2, multiplier 3: total 8 scavs
Setting to 0 obviously disables them. But any other time there's 2 more scavs that spawn than the wavecount would imply. And I'm still not sure if a wave is one bot
Testing on Interchange, because that map seems to enjoy collecting 50 dead bots in the middle and then have another 28 live ones and I'm trying to be really specific with PMC counts but the terminology keeps tripping me up. If wavecount of 1 spawns 3 scavs does then the default wavecount for scavs of 36 mean I'll get a total of 36 or 108 scavs... (testing scavs because they cause so much lag with the amount of corpses that get left behind, otherwise I assume scav and PMC configs work the same way)
I definitely think the only thing this mod is missing is some custom spawns added to streets and interchange
enabling advanced settings in f12 menu shows keybinds for setting spawns within MOAR. you can very easily do it yourself
thanks i did it, and it said i added a spawnpoint (im assuming it adds the spawnpoint where im standing?)
But when using the spawnpoint overlay, it doesnt seem to show me any spawnpoints?
ill take a look when i have time
WHere are you setting this? I only see wavecounts, but not multiplier?
I'm also trying to just get more bots spawned per "wave"... right now it spawns a tiny amount
wavecount is the config in user/mods/moar
multipliers are through the f12 menu, or the cfg file in BepInex/configs
but the multipliers don't increase the amount of bots per wave, just the number of waves. they're used in presets
So if I want more spawns per interval, or just more waves of spawning throughout the raid, what should i be editing?
apparently 1 wave is just one bot. but the total amount of bots moar will spawn per raid is number of waves + 2
dunno why there's 2 extra spawns but it is what it is
you can increase spawn group chance
there's no real way of increasing the amount of spawns per wave (because 1 wave is apparently just 1 bot, just worded incorrectly)
groups don't count as 1 wave, each bot spawned in the group eats up your total spawn limit
ahh.. but then they'll be in a group moving together, and if you encoutner them you've got to fight them all... hmm
yeah scav groups will walk together and pmc groups will be teammates
e.g. interchange has 36 scav waves. which just means a total of 36 scavs will spawn
whether if its 12 groups of 3 scavs or 36 individual scavs doesn't matter
at least that's what trial and error testing has shown me, but i have to try higher wavecounts
since any changes you do in the f12 menu are applied only until the server gets restarted, you'd best do everything through the configs within user/mods/moar
mapconfig.json has a pmc and scav wavecount for each map, change those to however many total bot spawns for each faction you want
the other json files also have options for presets and how often said presets are used, as well as wave distribution and whatnot
wave distribution is a value between 0.1 and 1 where 0.1 means the mod will attempt to spawn all waves within the first 10% of the raid, and if it can't do that it'll just replace empty bot slots until it runs out of waves
Oh, but now at wavecount of 20, it spawned 24 scavs 
At this point I expected 22, but apparently not
Wave count is number of spawns
Generally speaking the total will correspond to the wave count when using live like
Terminology is just vague, but otherwise makes sense. The random +2 or +4 to scavs isnt an issue, PMCs always spawn precisely as listed
- or minus is dependent on the "last waves* roll chance
If it's intentionally randomized, that's fine. I just didn't know and it was confusing me during testing. Otherwise I think I've understood the settings in full.
I was just worried about spawning too many total bots.
Hotzones are next on the list of messing around with.
Also is there a magic number where all 4 bot difficulties would spawn? I kinda miss having easy or impossible bots and I have to pick between one or the other
Hi, was giving the default MOAR settings a try & ran a crap ron of reserve raids to test performance.
Seems way too hectic at the start, lots of bots fighting & spraying very quickly into the raid. And this kind of remains constant, which also impacts performance.
Does anyone have a more balanced live like preset?
Performance is almost entirely dependent on bot count.
Turn down maxBots if you dont run a dedicated or have a 7800x3d or better
Balanced is completely subjective
Also default? Ie with different presets each raid randomized? That would be definition give you dramatically different results
I'm running a headless on a separate PC
Yea, every now and then it would be different
But livelike preset by default does have the highest weighting
so that could explain why its not "different every raid" and instead just every few raids i guess
would it be possible to have a folder that loads user-created presets?
just to save on resetting every update
How to make bots spawn at a further distance from player spawn?
yes, the priest is the leader, cultists are his guards
Knight and the goons work the same way.
@primal thicket hey bro, no rush on an answer I just want you to see this - i have a few questions about MOAR's capabilities backend wise
You can just add/adjust/alter existing in the current confgs
Oh I get you. Just copy and overwrite the configs?
oh this wasn't what i was referring to now but like
yeah i create my own presets already, i have to add them to the random uhhh, weights
my current question is whether a preset can force a specific boss spawn
or rather, multiple
i'm hoping i can duplicate the Hustle/Hint boss spawns without going through SVM, AFAIK it's a constant 100% spawn rate there
Thank you
not sure if there's a "safe zone" radius for spawns, i understand your frustration with it though
Does the f12 fika settings for bot despawn distance effect moar?
REMEMBER IN FIKA: The calculation for min spawn distance is on the host player ONLY.
If you split up, good luck.
You may have a spawn inside of you if unlucky.
shit. that means the headless is the thing
we've had this happen
but i'm wondering if we could get a "boss preset" that has a certain chance of spawning specific bosses that isn't just flat boss invasion
@primal thicket I'm considering using this with Geko's Better Progression, which isn't a novel idea or anything, but that mod re-maps secure containers as rewards for specific quests. I took a look at the quest lists in AQP, and tried to guesstimate which quests'd be about the same depth / complexity as the vanilla ones - e.g. so players get their alpha/beta/gamma containers around the same point w/ AQP as they would otherwise. Does this seem reasonable?
- alpha case: formerly after Delivery from the Past, now at BP Depot in your progression
- beta case: formerly after Setup, now at Lend-Lease Part 1
- gamma case: formerly on accepting Network Provider - Part 1, now after Top Secret (might be too deep, not sure w/ the gunsmith rebalancing)
actually I guess I need to figure out where to place the epsilon case too, since that's typically from punisher 6
Hello people. Can I set the spawnMaxDistance line in MapConfig? I want Scvs and pms to appear close to me.
After installing FIKA this mod is causing issues where no bots seem to spawn in raids anymore. Bosses still would, but that was all. No sniper scavs, no roaming scavs, etc.
After removing MOAR the issue was no longer present, so that scratches any other possible ideas for the cause off of my list. For now just going to remove this mod as it didn't seem noticeably different without it, just couldn't edit boss spawn rates anymore. Does anyone know what might be causing this?
VC
Is it possible to set cultist bosses spawn chance with MOAR or nah?
Question does Moar handle what bots can spawn in with? or is it a diffrent type of mod that does that.
am i crazy or does live-like preset no show anything in config under it?
Hey @primal thicket I'm loving MOAR so far. But what does
"mapCullingNearPointValuePlayer": 12,
"mapCullingNearPointValuePmc": 30,
"mapCullingNearPointValueScav": 36,
``` do?
does anyone know how to stop presets from switching back to random after every restart?
for moar
edit the server files instead of in your client
set live-like or whatever preset you like to 100 then set the rest to 0 in: PresetWeightings.json
quick question and apologies if this has been asked before and I just missed it: I know I can apply Starting PMCs on from a Preset standpoint, but can it also be done from the mapPresets level?
If not, that's totally fine. I'll just need to make a preset for it is all.
Hello! Is there a way to remove the chance of spawning more than 1 boss on the map using MOAR?
Yes, look for priest in bossconfig, and set there to whatever percent.
Looking for Alp
Live like is the "default" preset, it changes nothing from the config this is empty.
This culls spawn points on server start that are too close to eachother. Lowering this number increases the number of spawn points, but may introduce near duplicates.
Set the preset.json to all 0 except the one you like
Yes, use the boss configs
Correct thanks
This can't be done on a map by map basis atm
got it. That's unfortunate but makes sense. I'll just make a preset that my friends need to use to have that functionality then. Another question while you're here: What is smoothingDistribution in mapConfig.json?
And does the wave quantity mean how many total will be present in a wave or how many times it will end up spawning a single bot of that type? I only ask because someone on reddit phrased it as how many spawn per wave while that doesn't seem to be accurate.
Wave quantity is the total number of boys of that type, this was changed a few version back but the variable was not
so it's the number of that type spread across the entire raid, yes?
Smoothing takes the spawn system and spreads in a way that makes spawns lean towards the beginning to get the map populated quicker. It also prevents two spawn gens happening concurrently
A known cause of lag
Correct
This is altered by the raid time so careful with changing that
the issue I'm currently encountering according to one of my friends is that Factory just dies activity-wise after 10 minutes (we do use Custom Raid Times, but it's only a 10 minute increase compared to vanilla.)
Moar should handle that.
Have you played factory on live
It's chaos followed by quiet
not recently I will admit.
I haven't played vanilla tarkov in probably well over 2 years.
You could try turning off or changing the spawn ratio smoothing.
Turn off smoothing
Can't remember the variable name was it ratio for PMC/scavs? But whatever it is put to spawn over the entire raid.
I know which one you're talking about
Truth be told I am in maintenance mode for mods atm. I am working on other things
spawnSmoothing, default is true in config.json but presets can override it if my understanding is correct.
Correct
If something is configured in a way that will cause problems Moar usually tells you what is happening, so just check the server console
yeah, Moar has been modifying wave counts for a few maps due to the timer increase.
and just to confirm as documentation may have changed: pmcWaveDistribution and the scav equivalent are 0.1-1.9 (range) with 1 being even spacing, yes?
I understand that extending the raid timer tends to cause issues (that I'm willing to troubleshoot myself), but can anyone tell me how to change Moar's behaviour of correcting raid timers on startup?
cheers for reply, does this also include the special event cultists bosses?
Can you elaborate? Are you looking to disable its autoadjustment of waves based upon the raid timer increases?
because MOAR doesn't correct raid timers that I know of.
it does check them and adjust the wave counts accordingly, but it doesn't overwrite them.
specifically I would like to disable this
well I mean those timers are just ridiculous but you do you I guess.
but you'd be looking at probably modifying the src code and that's beyond my level of understanding unfortunately.
just don't use moar if you have to use 6 hour long raids
Like the longest one I have set is I think Streets at 150 (a relic from when I was running 3.10.5 w/SWAG+Donuts for a few friends). I probably should look at toning that down tbh.
yeah, streets at 150, woods at 120, interchange at 80, reserve at 65, and everything else at 60 or lower.
I use this mod to adjust custom raid times (I use 6 hours too tbh), it's been stable - albeit with ABPS: https://forge.sp-tarkov.com/mod/551/custom-raid-times
Thank you
yup, I think only other tweak I had to make to that mod’s config, outside of setting the times I wanted, was to fix the train spawn time in reserve (since otherwise it can happen, like, hours in and that’s not useful haha)
Good catch, I'll do that. thanks again!
I have not tried. You'd need to know their internal names
Use Moar for the extension, and you can. The times are in the mapConfig I believe, and are called override time or sum such.
I may have mentioned it in the wiki on the mod page but I don't recall at the moment.
The issue you are creating is one of load times and ram.
If your host has adequate amounts of both you should be good
But turn off smoothing/turn on random spawns or your life will be hell
Alright, if thats the case i shall just go and fuck around with it
If you add a bot to a map and use the correct bot name it should work though, but with the caveat that some bots have requirements (like cultists at night)
Yea, im guessing they just use their regular names like oni etc because most of the newer bsg shit does
You can check in the spt_data templates folder under bots or equivalent
I'm currently on the other side of the planet from my PC.

Ah yea i found it
Thanken you sir
No Preblen.. you are much welcen
"sectantOni"
"sectantPrizrak""sectantPredvestnik"
If anyone requires them for future reference
is this the custom cultist bosses live added for like 2 days?
how to add this to the config?
Should be yea
sick
"sectantOni": 10,
"sectantPrizrak": 10,
"sectantPredvestnik": 10,
Add to top in bossConfig.json
Then add to maps you want them on.
They are cultist version of the goons.
Quick issue I might have stumbled upon MOAR doesn't like it when you do this.
I have to set live-like to 100 then the rest to 1 or else it only caps the raids at 10 bots.
might be delusional but seems so be the case unless restarting the server is the reason.
You can set live like to 1 and others to 0 safely. That shouldn't have any bearing
am i crazy or does MOAR no longer have per-map bot count limits
or did it never have them I can't remember
Can I use the fika core count limiter?
I was not able to find "EscapeTimeLimit" in the mapConfig.json or anything related to raid time, does it happen to be somewhere else?
No it's in the mapConfig. It may not be in their by default. If someone does a control find all with vscode for you on my mode they should find the exact variable, it should have override in the name
Hey guys, quick question.
I’m trying to find the optimal balance between smooth performance and FPS. I have an insanely powerful PC with a 9800X3D and a 9070XT, and I play in 2K with excellent FPS. However, I want my framerate to stay perfectly smooth and stable at around 120–140 FPS even during heavy firefights.
Here’s what I’m interested in:
How can I make it so that AI doesn’t spawn farther than 450 meters away? I want them to always appear relatively close. I’m not interested in having enemies spawn 800 meters away instead of nearby — I’d rather have, say, 12 enemies within 450 meters than 30 enemies 800+ meters away.
As it stands currently, with 4.0~~ theres no working mods right now that influence AI spawning, so currently we're just stuck with BSG's spawning~~ https://forge.sp-tarkov.com/mod/1173/unda#description this exists actually as i have been shown
Not totally true.
me when I lie
I mean if there is an ai spawning mod please do link it cause I would very much like to have one
But I haven't been able to find one at all
thank you, ill ammend my message
Granted it is a light weight mod so don't expect it to do similar things like MOAR or anything like that
To be honest reading the comments it sounds like it turns the game into WW3
and just constantly spawns scavs that swarm on you
I wont use it myself in that case but it is still a working ai wave thingy mod thing
Depends if people are actually reading the mod page and editing the configs
"For Scavs
Maximum amount of regular scavs on a map (locationData.base.BotMax - amount of marksman scavs)"
true..
That should limit the max number minus really any boss spawns with guards
And I don't know if they are reading the configs or not
well configs + modpage
Worth trying out though still
true, ive just about got my mod list working now so im a bit afraid of adding mods but i will try it out, see if i can tweak the configs if the existing config isnt to my liking
Best we can do right now I think
Yeah i havent seen any others, didnt know this even existed hence my original claim that none of them were updated
I only know of its existance from reading posts here
Didn't seem to come up when I tried searching for spawning mods might just be a issue with the tags or lack of tags on the mod not sure if they have any
I got a questiona bout moar if anyones got a moment to answer it.
it says it adjusts to longer raid times. does it do this by adding more waves or by spaceing out the waves more?
the way it works is that it just adds more waves from the looks of it
As it says you can config it, iirc you can make it so it just consistently spawns waves throughout the raid, or keep it as it is where it thins out the longer you stay
uh. I think i messed something up. after installing this the ai only uses grenades
moar is just spawns
anyone had an issue where MOAR wouldn't spawn bosses?
even on the forced boss presets
Is there any plans on updating MOAR? Really loved this mod
Please don't ask mod authors when or if they plan on updating their mod.
ABPS is updated in the meantime
Is it modifying how the waves spawn?
its another mod that handles spawns if thats what you mean
APBS works amazing, would be nice to be able to configure labs tho, it's way too crazy
Yes much approve, apbs.. all tha way.
Today all of a sudden I started getting raids where bots wouldn't spawn for like 15 mins on livelike
like it will spawn 1-2 marksmen
and then do nothing for 20 minutes and spawn 5-6 scavs
had it 3 times in a row now, and before that I had a livelike raid that worked completely normal
ran another one, works fine
weird
I keep getting the same spawn when I play, restarting the server changes the spawn, anyone know the reason to it?
Doesn’t have anything to do with Dewar’s mods
doesn't MOAR alter player spawns?
no, only bot spawn
player spawn is SPT thing
For 3.11 you can fix that with MOAR by removing custom player spawns
Dunno what causes it but it's on the known mod issue in 3.11 in SPT
oh thanks, is it an in-game setting or do I edit the files?
didn't play tarkov a few days
assuming I just nuke this
nvm not like that
Known mod issues:
Spawning in the same spot every raid
Remove the custom player spawn points from MOAR's user\mods\DewardianDev-MOAR\config\spawns\playerspawns.json. Make each entry look like this:
"bigmap": [],
"factory4_day": [],
...
Per the SPT discord.
@primal thicket Sorry for the ping, not sure if your mia. So I'm sure you've had these requests up the ass but could you please consider updating MOAR for the current SPT build, there's not really anything like this good old mod for the current version and I'm sure we would all appreciate the update, since many of us are missing this mod.. normally I would downgrade, which I have but the current version has some great stuff and better optimizations. the only viable mod for spawning is botplacement system but it makes some maps just feel empty especially streets of tarkov. I'll also shoot acid a message and see if he'll consider increasing the bot cap if that's even possible.
Don't do this.
the top of the thread said i could ask questions.
Pinging the author, who is not modding at the current time does not want a notification.