#DewardianDev's Mods

6724 messages · Page 7 of 7 (latest)

primal thicket
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@sour karma 💯 most knowledgable moderator.

patent heart
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"zonescavbase"

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is that correct zone?

primal thicket
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🤷‍♂️

patent heart
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isnt there zone's file or smth?

primal thicket
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There is reference to them on the spt website

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which is linked in my documentation

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on the hub

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I think

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..

primal thicket
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New release out

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3.1.6

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with presets

unkempt urchin
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WOOOO! Even more performance found! Thanks @primal thicket

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(throws popcorn at Nikita) booooo your spawns suck!

plain plaza
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Looking forward to trying it out today! Even factory is unplayably stuttering for me unless I use a headless client or lower bot spawns 😭

primal thicket
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I am still tweaking a few of the presets, so do let me know what you think

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The heavy boss invasion needed a small tweak that will come out next release

plain plaza
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First tried out live-like on Woods, and I was seeing on average 18 AI alive at a time. Action was fairly sparse with high pockets of activity around 6-8 minutes in.
Performance I can't really tell a difference honestly. My Linux performance has been 8-25 fps and full of stutters. After trying this, I noticed a significant drop in stuttering, but framerate remained in that range.

I finally got fed up and just installed Tarkov on my Windows Partition 😔 but FPS starts out at 90-100 and drops to around 55-60 around the sawmill

heady bay
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I'm using MOAR with the live-like preset and Goons seem to be spawning in weird places. I spawned very west of shoreline yesterday and 90secs later Knight ran up to me and shot me while I was prone. I don't think it would be possible for them to run from weather station in that time if they spawned there. Had many other raids where we encounter them early, far away from their supposed spawn points. Is this intentional? or is there some setting I've missed?

broken granite
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do you have bossOpenZones set to enabled?

heady bay
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nope, it's disabled

pure wolf
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Hey boys, can somebody help me?

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If I understood correctly, this works like this – quantity affects the number of waves. So, if I set the value to 2.0, does that mean twice as many waves? In other words, the higher the value – the less time between waves?

As for distribution – I didn’t fully understand what it actually means. What’s the point if I set it to 0.1, 0.5, or 0.9? If it’s 0.5, will all the waves be only in the middle? And what if I want them to appear throughout the whole raid – how can I do that?

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If I run this mod + SAIN + FIKA Server + FIKA Dedicated Client, I get complete silence on the map. The only difference between the version where FIKA Dedicated + Server works and mine is that in the working copy there's a fika-client file.

When I create a raid through the regular client (the game), everything works perfectly — no issues at all. But when using Headless, there's a problem. It feels like there are no PMC or bot spawns, or maybe just very few — like 1-3 per map in 40 minutes.

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After 4 days of painful testing, I came to the following conclusion:

Moar doesn’t respond to config changes (I don't know why) when running on a Dedicated Server. I tried changing all values up to 10 times higher and 10 times lower — no matter what I tweak, the result is the same: on many maps, especially Woods, Customs, and others, nothing happens at all.

To put it simply, you can do a full loop around Customs and find maybe 3–4 enemies at most. If I change boss spawn chances in the config, the setting is applied — that's the only thing that seems to work when editing the configs.

But when I change things like PMC chances, scav chances, waves, etc., I can see in the console (debug mode enabled) that it theoretically should spawn around 200 units per raid — if I'm understanding that correctly. However, during a full 30-minute raid, I see maybe 3–4 enemies total, the map stays silent, and nothing seems to spawn.

But the moment I launch the raid through the in-game menu instead of the Headless Client, all hell breaks loose — crazy action everywhere. Just to give you perspective:
When I use HC on 2K ultra settings in Woods or Customs — I get 400+ FPS.
But without HC (again, this is when the AI settings actually work), the FPS drops to 90–120, and the map turns into an all-out warzone.

Please help fix this.
I know that many mods don’t work properly with Headless Client, but I need to use HC and I want Moar to work with it.

I'm willing to test using your files, do whatever you suggest — just please help. We can solve this together.

Let me know if you want it to sound more technical or more casual.

broken granite
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on the headless you would need to be making changes to the config files directly (in the folder that is running the headless client). doing it in f12 would only affect a match you host, not the dedicated

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it's like if you made changes and your friend steve hosted the match.......

topaz edge
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yeah my headless responds to changes. you need to make the changes on the headless side of things. so if you have a second pc running the headless client make the changes there, not on the pc you play on

primal thicket
primal thicket
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But you need bepinex moar.dll on both dedicated and client

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If you want changes to persist on server, you need to set them on the config.json.

snow bough
buoyant spruce
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just wanted to ask aboot moar. If i select live like preset. Will PMCs spawn mid raid?
Essencially want to achieve something like starting PMCs only

pure wolf
pure wolf
pure wolf
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Im buy this game 2 times. 1st time in +- 2017-2018 year, but forgive mail, and not have access to account, and 2nd time in 2020 if u see photo.

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It would be better to help and try to find a solution together instead of making hasty conclusions from nowhere.
Besides, as I said earlier, there are no issues with installation. The problem arises specifically when using Dedicated. This problem does not occur when creating a lobby the usual way.

It doesn’t matter whether I use two different computers or one computer with two separate game repositories — any changes except boss spawn rates have no effect at all.

I wrote the same on the mod’s website in the comments. No matter how I adjust the values — when using Dedicated, nothing changes, and this isn’t the first mod that doesn’t work well with it.

There is also Skill Extended, which is important to me because of its features.

I appreciate MOAR, and when I first got acquainted with MOAR, I was shocked by how much more dynamic it was at one point compared to SWAG+Donuts. Enemies were constantly around, there was constant activity, and FPS didn’t drop.

But now — except for the enemy spawn zone — there is little action on Dedicated (by the way, I used Dedicated back then too). This was around versions 3.8 or 3.9, maybe I’m mixing up versions, but I know one thing — back then MOAR really hooked me with the activity around the player.

broken granite
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I still stand by "If you hit f12 and make changes and save them, then your friend steve host the game (dedicated) then it doesn't give 2 fucks what changes you made"

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you need to edit the text config files in the dedicated folder to make those changes happen when the dedicated/headless host the server

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or make the changes your want then copy the configs from your player folder to the dedicated and overwrite the ones there.

primal thicket
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Your friend needs to pull changes from aerver

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Server

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Giant button for that

primal thicket
# pure wolf What you talking about?

Not making presumptions could be a fika bug or could be pirating either way 6 bots spawning is DRM.
I don't give two shits if you own a hundred versions of the game or pirate it.
In fact I'd prefer if everyone pirated it from battle state. As they are pricks.

uneven wind
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Can we get off the piracy talk please

brisk portal
primal thicket
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The 7 thing has nothing to do moar.
I experienced it with a copy of tarkov I put on a VM.

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That is a dedicated/SPT thing it may be a bug

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Or you didn't have the battle state registry reference that causes it.

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Like in my case

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If you want to change the settings and not be the host that's fine

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The settings are saved on the server.

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But you need the host to pull latest settings in the f12 menu before they go to host

brisk portal
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As long as I remember to pull settings and push it back up again

primal thicket
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You basically are playing with the settings in memory for Moar in the server when you change stuff and save in the f12 menu

brisk portal
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But I only need to do it when I first boot the game up

primal thicket
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The f12 is just a remote control for the server

brisk portal
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Subsequent matches have no problems

primal thicket
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That is the "default" settings for fika users

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Make changes there you want kept through server restart

brisk portal
# primal thicket Make changes there you want kept through server restart

I did. And I’m aware that when I restart the server I’ll need to Pull and choose Custom preset then push it back up again.

The odd thing here is what I described above, I left my server running but my headless restarted (of all the times that I noticed), and when I boot the game up again if I don’t hit Save it’ll set bot Caps to 7, I didn’t fiddle with the mapConfig or anything, just setting the SpawnQuantity in config.json

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I mean, it’s weird, can’t figure out why, but at least I had a temp fix

primal thicket
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Make sure you have the latest dedicated.

brisk portal
primal thicket
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There was a bug a bit back related to this

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Then check no one you are playing with uninstalled tarky

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I had this happen due to a VM I was running that joined

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Inconsistently

brisk portal
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Right

brisk portal
primal thicket
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And then set your config JSON as you please

primal thicket
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This is a user error, not really a bug

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It's a part of SPT

brisk portal
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Gotcha

buoyant spruce
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Is there a way to disable this from happening?
Running MOAR with live like preset..

patent heart
buoyant spruce
topaz edge
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Yes

broken granite
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i'm terrified:

broken granite
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had to restart it, got a work call, but, it picks up where it left off. lol

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man, at least want to get 1 of them before I get grenaded from across the map.. going to try a couple more times

earnest lodge
broken granite
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have it.. not sure i've dialed in the randomness enough yet 🙂

modern stream
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hi, does anyone else have empty raids some times?

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even on more scavs and pmcs I jump from total action to a mostly empty map on occasion. nothing I can put a finger on since it happened to me 3 times on different maps already. never happened to me in 3.10

earnest lodge
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if you've not changed the weights from default, you're probably RNGing to like 'quiet raids'

modern stream
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care to explain a bit more? I did select a preset and pushed it to server and it does change the amount in most raids

primal thicket
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I've found raids I thought were quiet and then just happened on a route with no bots

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Do you have roaming bots?

modern stream
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I imagine that I do not, only if it was on by default

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I even tried to change to staring pmcs but my fps was great until I went to sawmill

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those are my settings

primal thicket
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Roaming bots is another mod

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Made by my budsy

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Unreleased

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And needed by all

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Someone have the link?

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I forgot it

modern stream
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what does it do

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never heard of it tbh

primal thicket
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Just install it. Needs big brain and navmesh

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no questions

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it makes bots roam

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like questing bots but better

modern stream
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I still get extremly high fps which signifies that bots havent spawned.

primal thicket
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I wonder if the maxBots is being set to 7 by DRM or bug

patent heart
primal thicket
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He doesn't want to write the mod page

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Lazy

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He wants to tho

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Eventually

patent heart
primal thicket
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I would say it's more varied. Which I like.
I shouldn't say better.

patent heart
primal thicket
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It is released

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F12 fool

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Lol

patent heart
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WAAAIt

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so roaming bots also roam for quests? :OOO

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epic

modern stream
primal thicket
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Just install it and try

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Helps a bunch

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That and looting bots

modern stream
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Ive changed the cap to be 40 and preset more bots and scavs, even added more hot zones. still its either to much activty or very little activity (to the point I have to roam the map to find one or 2 guys)

white coral
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Is it normal, that this MOAR mod spawns like 50 PMCs in your area who will hunt you down permanently?

plain plaza
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That sounds hysterical

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WE’RE COMIN-
WE’RE COMIN-
WE’RE COMIN-
WE’RE COMIN YA HEAR

primal thicket
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I'd look at your other mods

primal thicket
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Don't extend raid times with moar

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That's the only advice I'll give for the moment.

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I have played more this whipe than any other and have no issues

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Dont make spawn changes or raid time changes in any other mod, including SVM

plain plaza
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I haven’t messed with anything and I am running into a varying amount which feels right to me.

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If anything, I had 28 people on shoreline, and I did feel like enemies were specifically spawning on my area rather than organically feeling like they arrived there

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But outside of that, things have been keeping me on my toes

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I believe that one was live like

white coral
# primal thicket Apparently the previous guy can't find people

I am using a bunch of mods, Realism should change the bots, I guess. I kept all the vanilla settings and it was a fucking warzone. PMC squads pushing my location constantly... almost no SCAVs were spawning. They kept on coming till I was dead. No time to heal, no time to clip, no time to loot.
I have disabled MOAR now and it is back to normal levels

primal thicket
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Realism does a lot of things, I don't use it, and there are a lot of configs in it that could cause issues.

pure wolf
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Yo bro

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I've found a small issue with how your mod interacts with Fika. I'm using the following mods together: Fika + Moar + Skill Extended + Health Per Level. Here's the situation:

Sometimes, after raids or when first launching the game, Moar's configs just don’t activate — it’s like the settings reset to default. The same issue seems to happen with Skill Extended and Health Per Level. For example, even if the in-game menu shows that the Skill Extended and HPL configs are enabled, Moar's config might not load at all, and none of my custom settings will apply. Even if I press the indicated button, choose “custom,” and hit save — there's no guarantee the config will actually work.

I’ve noticed this issue quite often on the Lighthouse map. Possibly on Streets of Tarkov too — it's oddly quiet there, while on most other maps, AI behavior works much more reliably. But still — the Skill Extended and HPL mods also regularly fail to calculate data correctly. For instance, sometimes a skill doesn’t function at all — like Medicine: even with the elite level, surgery works just like in vanilla, or healing takes even longer than usual. Also, HPL doesn't always read its config properly — the total health after raids varies: 900+ one round, 600+ the next, like a roulette. When you rejoin the server, it's a coin toss whether the config will load correctly or not.

Why am I telling the same thing to different mod authors?

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Because I suspect that the Fika server itself sometimes struggles to properly read mod configurations. So here’s my theory — maybe many of these mods are all running into the same underlying issue: the server failing to read the config when loading the profile?

In vanilla Fika (and of course in SPT), everything works fine. But as soon as I add the above mods — even one at a time — and test whether their settings work, it turns out there’s a consistent problem with configs not being read properly. Maybe there's a need for a specific load order — like first reading the profile, then applying the mods? If so, maybe that’s the key to fixing all of this?

You definitely know more about this than I do, and I’d love to work together to solve these problems.

topaz edge
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Some of those mods are working fine for me if i load in with my client first, and then load the headless client in afterwards. Try that

pure wolf
topaz edge
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Oh okay. Not sure so. I just make sure that my client loads first before headless client and things work fine for me

ivory notch
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And Fika doesn't touch config synchronization in any way. If it's there at all, each mod has to implement it individually.

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Some mods allow you to modify the server config from the client, but this is implemented by the mod itself, not fika or spt.

uneven wind
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@pure wolf don't post content not related to Dewars mods in here

primal thicket
sour karma
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would it be possible to have it auto pull latest changes pushed to the server on raid start if fika.headless is loaded?

primal thicket
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This bit solves 90% of perceived sync issues.

primal thicket
sour karma
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completely understandable, have a good one!

lime hatch
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in the bossconfig where it refers to knight, is that all the goons or just knight

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also is there a way to allow svm to override the spawn chances on moar

earnest lodge
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Why would you do that

brittle jacinth
magic bloom
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is there a way to make MOAR settings persist between server restarts? also as a bug report i can see PMC's spawning in the garage sections of labs before the gates are ever open, leading to a pile of bodies

topaz edge
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Dewar is aware of the labs gates he will fix eventually 👍

Not sure about the first thing

sour karma
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the F12 configuration menu should only be used for testing IMO since anything you change there will not persist

sour karma
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just realized i pinged you 8 hours later, sorry man

magic bloom
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im terminally online, all good lol

brisk portal
sour karma
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random with only 1 choice is always that 1 choice

brisk portal
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Ooooh that’s cool

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Wait but in the preset file there’s no Custom preset

sour karma
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when i used to use MOAR i never touched the F12 menu. i'm no UX guy but i find that it routinely confuses users, so my guidance has always been to make changes on the server mod side and ignore F12

sour karma
brisk portal
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I seee

unkempt urchin
earnest lodge
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probably not something to ask about in dewar's channel

primal thicket
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Apbs is a good alternative

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I have much love for acid and his work

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When he gets custom spawnpoints working I will likely deprecate Moar.

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But I think him and I are both stepping back a bit from modding atm

patent heart
heavy raft
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I too prefer MOAR since it can be fully server side, I dont want my knucklehead friends screwing things up kekw

worldly robin
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I love MOAR but I understand taking a step back from modding. Thank you for making this, my friends have enjoyed it for the past few FIKA “wipes”

topaz edge
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How does the questing bots spawning system compare to MOAR?

earnest lodge
topaz edge
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I ain't got no time for that 🗣️🔥

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I think I'll stick with moar because i like how i can give a % chance for rogues and raiders to spawn in, adds to the chaos of the whole thing

primal thicket
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They work together fine

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And automatically

wintry rivet
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Quick question - if I want to add a new preset (cultist invasion, lets say) where I set the spawn rate of priest to 100%. Where/how do I define the text string that pops up in the client? Is that configurable?

topaz edge
primal thicket
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Questing bots turns ts spawning but off for moar

quick jetty
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I'm not sure if this has been asked before, I've tried searching around but I guess can't find the keyword or right results. Does anyone know the cause of MOAR causing you to have the same without a server restart? Is it because we use a headless client?

broken granite
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are you alt-f4ing out of raid/game?

uneven wind
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Have the same what

quick jetty
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No, we are getting out of raid normally via extract and F8. I'm not sure if theirs a mod conflict. I'm not using any other spawn mods.

uneven wind
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The same what?

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Spawn location?

quick jetty
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Spawn location is the same for players everytime without a server restart. Tried doing what someone said to do in the spt server but that didn't seem to work either. Might need to test it more on my end.

uneven wind
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Seems pretty normal if you go on the same map multiple times in a row

quick jetty
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Its normal to have the exact same starting spawn?

uneven wind
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no its not normal, but normal when using MOAR

sour karma
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it is definitely normal when using MOAR, at least for me

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moar affecting player spawns is one of the reasons why i have moved to alternatives

quick jetty
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Is there anyway to fix this or a workaround?

uneven wind
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Use another spawner or deal with it.

quick jetty
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I see, that's a bummer. I enjoy the performance it has vs the when I was playing 3.10 with swag, although I can't tell if that's because we run a headless now or if moar is performance friendly.

uneven wind
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headless is the answer

primal thicket
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I have not seen the same spawn all the time.

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There is a chance of repeated spawns. Thanks to the base games multiple spawns on the same location.

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But as long as you are completing raids, you should see the start change every map

patent heart
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Yup if u go same map its normal to have same spawn, even on EFT it happens

primal thicket
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I haven't added a lot of player spawns yet.
Feel free to add them yourself though if you'd like

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Just add a hotkey, add a bunch, and restart the server 🙂

patent heart
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on 0.16 live from 10raids i got 8 big red spawns

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i was so mad

primal thicket
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That was a previous version with a big

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Bug*

patent heart
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Ahh got it. then i should try since i remember those ones

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❤️

hollow valley
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Dear experts, good day Here is my question
What should I do to make MOAR re-roll the boss spawn chances on maps?
Explanation Every time I launch the server, MOAR seems to pick one specific value for boss spawn on a map either yes or no. And then this stays the same for every raid on that map.
So, for example, I start the server, go to Customs, and Reshala spawns. Then, for the next 100 raids, he will keep spawning every single time, just in different locations until I restart the server, and then MOAR rolls the dice again.
How can I make it so that MOAR rolls the boss spawn chance every raid, not just once per server launch?

primal thicket
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That sounds like something you are doing outside of moar

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Unless you are alt-f4ing

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Then that's a you problem as the server refresh happens on raid end

hollow valley
primal thicket
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Are you alt-f4ing your games

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If you are not finishing games, the server is not rolling Moars refresh

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You can join and alt-f4 10000 times and it won't change your spawn

hollow valley
# primal thicket You can join and alt-f4 10000 times and it won't change your spawn

No man, I’m telling you I’m just playing and every time I go into a raid, my spawn point and the boss spawn chance stay the same. So if the first raid has Reshala and his goons, then all the following raids will always have Reshala and his goons with a 100% chance, and I’ll always spawn in the same spot too. And no, I’m not closing the game with Alt+F4 I’m just extracting normally and starting a new raid

sour karma
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can confirm i had the same thing happen early on in 3.11.x, never did find a fix

primal thicket
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Hmm

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Other mods?

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Svm settings?

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I have not seen this. But also have not update 3.11 from initial release

hollow valley
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There are other mods, but there’s nothing that could affect boss spawns or spawn chances in any way, and in SVM everything is turned off too

primal thicket
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It's almost like the onRaidEnd event isn't being fired.
Hit save in f12 after each raid as a workaround for now

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I'm working on my own game atm so unlikely to try to find out why this is happening before 1.0

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If I can't reproduce locally

hollow valley
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I’ll try reinstalling MOAR and see what happens.

primal thicket
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Make sure the dedicated has the .dll

hollow valley
scenic sequoia
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Hello Dewar, when I run ALP with RaidOverhaul in headless, I get errors when/if legion boss trying to spawn =
Unable to retrieve: bosslegion bot template, cannot generate bot of this type
Unable to retrieve: bosslegion bot template, cannot generate bot of this type
Failed to generate bot #1: Cannot read properties of undefined (reading 'experience')
Failed to generate bot #2: Cannot read properties of undefined (reading 'experience')
WARNING - Bot cache has no knowledge of type bosslegionnormal
WARNING - Bot cache has no knowledge of type bosslegionnormal

I tried to add bosslegion in nonPMC config and then added to ignoreList but it didnt worked. Do you have any workaround for this?

primal thicket
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Yup don't run raid overhaul

scenic sequoia
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Yea, I've disabled legion from Raid Overhaul, other than it doesnt cause any problem so far

patent heart
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is there any d2 spawns on reserve?

gray nacelle
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hey question, when i try to change the settings it doesnt push them to the server nor my config files, whats up with that? is editing the config file directly enough?

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also, on customs
would fortress be ZoneFortress, ZoneScavBase or something else?

patent heart
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this is old one

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but correct

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ZoneFortress should be scavbase

gray nacelle
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Thanks

frail cave
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Is there any way to customize spawn that might be good for performance?

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I very like "Quiet Raid" because it good for mine performance but it's so "quiet" make me sometime boring with large map like wood, shoreline...

gray nacelle
bold dune
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I tried MOAR with SAIN, Questing Bots, and SVM, (and FIKA of course) and the raids were basically empty, no scavs at all (Streets). Id like to get this mod working as I dont have the most powerful CPU and currently my raids feel a bit empty, Id like to be the centre of combat more, does anyone know what couldve been causing a conflict to stop the bots spawning? Some comments say SVM has compatibility issues, that FIKA spawns you in the same spawn every time, QB also has spawn conflicts. QB I dont mind removing, but SVM I like having the sandbox ability to change the settings

gray nacelle
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How does moars hotzone work? Is it possible to disable moars custom spawn points?

primal thicket
primal thicket
bold dune
primal thicket
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Also make sure Moar loads last

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Others have complained about similar, what other mods are you running

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Riad overhaul and realism are both known to break things

bold dune
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Im not running that much. FIKA, SVM, SAIN, (Questing Bots, Looting bots, waypoints, big brain), amands graphics, boss notified, ram cleaner fix. Since uninstalling MOAR I got FOV fix, recoil fix, and AK50 patch, and a skipper as well

primal thicket
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Try just turning on random spawns for Moar. That may help.
Are you using anything that changes raid time?

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And I take it you are using the moar.dll for the host/dedicated?

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I haven't tried questing bots in 3.11 btw

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I presume it's fine but unknown

gray nacelle
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Anyway, how do hotzones work? Do they overrwrite other pathing mods? Do they all have to go there once and leave? Could you explain?

visual rune
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Which setting can i change so that there is a max wave amount per raid?

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I am getting kind of tired of killing everyone, only to get another 100 dudes to spawn and kill me

primal thicket
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Just reduce the PMC/scav quantity in the config

brittle jacinth
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Hotzone is just a guaranteed spawn in that particular zone at random time during the raid

bold dune
brittle jacinth
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Also MOAR's default config for botcap and wave count is kinda low, 18 botcap 20 total scav spawn for streets, I recommend using mod like dynamic map to make sure there's actually a spawn issue, not just because you simply didn't encounter them

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QB is working fine with MOAR btw

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Been running these for days and no issue that I can see

visual rune
primal thicket
#

Its not 30+ unless you have a mod that is extending raid times.

#

Just go adjust the scav/PMC values in the mapConfig

#

That will allow you to use random

patent heart
#

Dewar if using headless f12 works right? i refresh it, configure, apply and it works?

patent heart
#

pmc wave count does nothing have to do with starting pmc's right? its after that

primal thicket
#

That number is then multiplied by the multiplier

#

There is no starting PMC pool and main pool

#

Starting pmcs just accelerates the waves

rugged shard
#

Why do I get this everytime I start my server? Is this an issue? I have had weird spawn issues, such as "more pmcs" preset on streets making the raid dead

proven void
#

"bossInvasion": true,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,

If I didnt want them to spawn in the beginning and only randomly show up, what do I do?

proven void
#

also I'm trying to make a fun little small chance thing

  "night-of-the-living-dead": { 
  "spawnSmoothing": true,
  "scavGroupChance": 0.1,
  "scavMaxGroupSize": 1,
  "pmcGroupChance": 0.1,
  "pmcMaxGroupSize": 1,
  "scavWaveQuantity": 0.2,
  "pmcWaveQuantity": 0.4,
  "mainBossChanceBuff": 0,
  "zombiesEnabled": true,
  "zombieWaveDistribution": 0.8,
  "zombieWaveQuantity": 3,
  "zombieHealth": 1
  },

But like no zombies spawn at all, what am I missing?

uneven wind
#

you have to be in autumn season

primal thicket
#

Raid overhaul has caused issues in the past. I have no idea why

#

Moar is in maintenance only

rugged shard
primal thicket
#

Turn off smoothing

rugged shard
#

what does it do?

rugged shard
#

I need to lower the minimum spawn distance on streets because it seems like all the AI spawn far from players, which causes them to all be bunched up in other parts of the map. they dont feel evenly spread out at all

primal thicket
#

Streets is lacking extra spawns

#

So you are seeing default spawning

proven void
#

I have an issue where sometimes scavs will spawn standing there but they aren't actually spawned yet

#

and it takes a few seconds and then they spawn and start firing. that and sometimes they spawn right on top of me

#

Also is there a way to make boss invasions only happen later in the raid?

proven void
proven void
#

yes

primal thicket
#

Likely that is why they take a second for the brain to flick on

#

Also if using a dedicated remember to stay together

proven void
#

yeah but I'm saying that they spawn standing there and I cant shoot them

primal thicket
#

Or if playing fika in general

#

Yeah I have seen that too

#

They eventually in lock or whatever

#

Seen it a few times

#

Not sure if that is Sain or my custom spawnpoints

proven void
#

damn, guess its just the way it is then lol

#

also, what about the gradual boss invasion thing

#

can i make it so they dont show up on spawn and only come in later?

primal thicket
#

Gradual boss invasion is just that

#

Randomized boss spawn timea

proven void
#

"bossInvasion": false,
"bossInvasionSpawnChance": 5,
"gradualBossInvasion": true,

#

would that work?

primal thicket
#

It works when boss invasion is on

proven void
#

oh i replied the wrong thing lol

primal thicket
#

It's always on for the preset

proven void
#

fair enough. I'll play with it and see what I can do. Also stay together? My friends are monkeys lmao

primal thicket
#

Spawning on top of you is likely a direct result of not sticking rogether

proven void
#

Ohhh okay

primal thicket
#

Don't complain if you don't stick together as there is only 1 player for the spawn system

#

And it's whoever hosted the raif

#

Raid

proven void
#

Oh im using a headless

#

so I'm assuming its whoever initiated the raid?

primal thicket
#

The headless chooses.l that person yea

#

When that person dies hey switch to next nearest player or some such

#

If you split up with fika you can 100% get a bot spawning on your head

proven void
#

I wonder if its possible to patch that or make like a uhh fika specific extra plugin that says hey this is a player don't spawn near them type thing

#

Is it possible to change how far bots do spawn from players?

primal thicket
#

Yes

#

MapConfig

#

But be careful

#

Crank that setting up and they'll fallback to random spawns

#

And will spawn on top of you even if you initiated the raid

#

Default values are good.. for those who are not monkeys

proven void
#

Lol that's fair

primal thicket
#

Maybe try turning on random spawns

#

So the cascade doesn't effect to you guys

proven void
#

and smoothing just offsets spawn times in the beginning?

#

I just watched a raider kill gluhar lmao, are they supposed to fight?

proven void
# primal thicket Yes

Hey Dewar.. question

If i were using Headless, and I set the config in the config file to not be random on one of them and ALWAYS be insanity, would that work?

proven void
#

yes

primal thicket
#

You need to push changes. But yes t will work that's how the preset selection eorks

proven void
#

So every time I load it it seems it takes it from the server

#

And changes it back to random

primal thicket
#

Load it

#

What is it

#

What is load

#

You mean restart the server

#

If so just use the preset weightings to adjust what presets you have

#

Set all except one to 0 to make it the only one selected

proven void
#

uh. I have an issue

proven void
# primal thicket Load it

So I had one headless that I just wanted to have a specific preset on ONLY that one. However whenever i change it on that headless it changes it for every single one

primal thicket
#

All settings are saved on the server

#

If you use a remote control (the bepinex) to change something. All are effected

proven void
#

damn it

#

I was hoping that one coudl have a different permanent preset

#

it just always loads that one

primal thicket
#

You can. Change it on the server

proven void
#

I think you're misunderstanding what it is i'm trying to do.

#

I have 4 headless clients connected to my server

#

3 are regular, just use live like

#

i had one I wanted to be the Hardcore one

#

with a preset that I made almost like insanity

#

However, when i make any changes on That specific headless. It starts up then pulls the data from the server and reverts to live like

primal thicket
#

Since the settings are per server. That would not work. I understand what you are attempting. Not possible.

#

You can just start up the all headless and before hopping into the game. Change the preset

#

And then you can switch it back to live like after you are in raif

#

Raid*

#

So other players can have a normal time

proven void
#

hmm. It's a shame It cant just say if the person starting the raid is "headless_39483450987ca" then choose from these presets

#

I'd imagine it COULD be done, but the current plugin doesn't have that ability

primal thicket
#

Maybe. I'm in maintenance for now

#

Burnt out at work, I'm not working on features any more

proven void
#

dang. Is it on github or open source?

hazy flame
proven void
# primal thicket Maybe. I'm in maintenance for now

Hey Dewar out of curiosity. If i wanted to make a mod that worked along side yours to permanently assign a raid type to that server based on profileId
Do you have an existing hook for the randomization so that if the client starting matches the profile id it assigns that instead of random?

or can I hook into the /client/raid/configuration or something for that?

proven void
proven void
proven void
# primal thicket Yeah the config.json

"rogues-n-raiders": {
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"randomRaiderGroup": true,
"randomRaiderGroupChance": 50,
"scavWaveQuantity": 0,
"pmcWaveQuantity": 0,
"disableBosses": true
},

Do Raiders and Rogues intercept Scav spawns? This preset is doing nothing lol or are they bosses?

primal thicket
#

They are bosses

proven void
#

Ahh that makes sense

primal thicket
#

And have no influence on scav or PMC spawns

#

Lol that would be an empty raid

proven void
#

forgot they were considered bosses

earnest lodge
#

how to max fps:

primal thicket
proven void
#

FACTS

#

My fps is SCREAMING right now

#

have i... escaped from tarkov?

#

could I use mainBossChanceBuff: -100

#

to make it make someone like tagilla for example not show up

#

but rogues and raiders would in this case

#

Does only 1 group of raiders spawn?

primal thicket
#

0 is fine for that

primal thicket
proven void
#

I wrote a whole new buildSpecialForces.ts

it handles Rogues, Raiders, Cultists etc

#

Also, Idk why but pmc bots wont spawn in reserve underground and Idk why

#

dunno if thats a MOAR specific thing

proven void
# primal thicket Yup

when i use the keys to add pmc spawns and such, do they get sent to the server or stored locally?

primal thicket
#

Stored on aerver

#

Require a server restart

proven void
#

ahh great to know, ty!

rugged shard
#

So on my main profile, I've been having hordes of enemies spawn. But using the same settings on a new profile, the raids seem dead?

(edit: I forgot to bare in mind that I had removed all other mods. At the time of sending this message, I hadn't considered the possibility of another mod messing with the MOAR mod, especially since this is the only bot-spawning mod I have)

visual rune
#

@primal thicket can i change max levels for bots with moar?

primal thicket
#

What is the problem you are trying to solve

visual rune
#

I generally go against higher level pmcs whenevr im raiding, but in labs I regularly get under lvl 10 pmcs

primal thicket
#

So labs specifically should have higher level pmcs? I had planned on doing this.

#

Haven't done it yet I think

visual rune
#

Id like that to be the case and had originally thought it was

#

Something similar to how ground zero has different lvls pmcs the moment you pass lvl 21 or something

#

Im just not wanting to be running into lil timmys in the one place they really shouldn't be haha

visual rune
#

@primal thicket it appears that I am an idiot, and i actually have your progression mod, not acidphantasms. Is that something that I can use to increase map specific levels?

proven void
#

@primal thicket hey if im using Moar with ALP which one controls the levels?

primal thicket
#

Always Moar.

proven void
#

okay cool. I'll write up my own little thing for level control then lol

primal thicket
#

Why?

#

Just use the settings in moar

#

Oh.. alp

#

Sorry yeah it's alp

#

Use alps settings to control progression and levels

proven void
#

Ahh okay lol

visual rune
#

what exactly does this mean and how do i change it

primal thicket
#

what do you want

stoic thorn
#

can you overlap the level ranges so like 1-20 & keep 15-28? Would this give them a chance to use either tier of gear or would this cause a problem?

stoic thorn
#

How does this affect SAIN difficulty because I've adjusted SAIN to how I want it prior to this mod, not sure what values to set these to in order to not impact SAIN much

earnest lodge
#

what difficulty did you use for raids in the pre-raid options before?

stoic thorn
#

I always leave it as online

earnest lodge
#

which is a mix of difficulties, just leave them as is

stoic thorn
#

but I'm testing AI difficulty atm so I've set all the sain PMCs/scavs to be the same and I'm gonna change it a little later

#

also does as online mean each bot that spawns in the raid can be different or does it randomly select a difficulty and apply it to all bots for that raid?

earnest lodge
#

the former

primal thicket
visual rune
#

Labs does not

#

Every time ive gone, I havent seen a pmc over lvl 15

primal thicket
#

What level are you?

unborn niche
#

Just to say, the new version of moar is doing really well, its great. factory feels good

primal thicket
#

Glad you like it.

#

I'm largely in maintenance mode. Minimum changes until 1.0

#

Working on my own thing.

proven void
#

@primal thicket does making raids longer via SVM mess with MOAR at all?

uneven wind
#

Yes

primal thicket
#

Moar auto adjusts but you in general should turn on random spawns and turn off spawn smoothing

proven void
#

what if I use startingpmcs?

primal thicket
#

you do you

proven void
#

No im asking you. should I do those even though i use startingpmcs

primal thicket
#

I recommend not extending the time

#

But if you do don't use starting pmcs

oak obsidian
#

if im using ALP on a headless client, does ALP scale from the headless clients level?

unborn niche
warped trout
unborn niche
unborn niche
#

is there no way to cut off spawns at some point? interchange turns into scav lag hell with like 60 scav corpses in the middle and more active bots spawning

oak obsidian
#

it seems as though ALP is spawning PMC's with loot, i have pmcstartwithloot set to false in my LB config and have it set to load at the end of my load order, is there a way to disable PMC loot inside ALP?

tall raptor
#

Is there any way to have the cultist goons spawn?

#

This ever make it in?

primal thicket
#

They'll have an internal name

primal thicket
tall raptor
primal thicket
#

Templates/events.json or something likely has the name

unborn niche
#

I'm so damn confused. I still don't get waves fully sir
Set wavecount to 1, wave multiplier to 1: total 3 scavs
wavecount 1, multiplier 2: total 4 scavs
wavecount 2, multiplier 1: total 4 scavs
wavecount 2, multiplier 2: total 6 scavs
wavecount 2, multiplier 3: total 8 scavs

#

Setting to 0 obviously disables them. But any other time there's 2 more scavs that spawn than the wavecount would imply. And I'm still not sure if a wave is one bot

#

Testing on Interchange, because that map seems to enjoy collecting 50 dead bots in the middle and then have another 28 live ones and I'm trying to be really specific with PMC counts but the terminology keeps tripping me up. If wavecount of 1 spawns 3 scavs does then the default wavecount for scavs of 36 mean I'll get a total of 36 or 108 scavs... (testing scavs because they cause so much lag with the amount of corpses that get left behind, otherwise I assume scav and PMC configs work the same way)

rugged shard
#

I definitely think the only thing this mod is missing is some custom spawns added to streets and interchange

unborn niche
rugged shard
unborn niche
sharp tusk
unborn niche
#

but the multipliers don't increase the amount of bots per wave, just the number of waves. they're used in presets

sharp tusk
#

So if I want more spawns per interval, or just more waves of spawning throughout the raid, what should i be editing?

unborn niche
#

apparently 1 wave is just one bot. but the total amount of bots moar will spawn per raid is number of waves + 2
dunno why there's 2 extra spawns but it is what it is

#

you can increase spawn group chance

#

there's no real way of increasing the amount of spawns per wave (because 1 wave is apparently just 1 bot, just worded incorrectly)
groups don't count as 1 wave, each bot spawned in the group eats up your total spawn limit

sharp tusk
#

ahh.. but then they'll be in a group moving together, and if you encoutner them you've got to fight them all... hmm

unborn niche
#

yeah scav groups will walk together and pmc groups will be teammates

#

e.g. interchange has 36 scav waves. which just means a total of 36 scavs will spawn
whether if its 12 groups of 3 scavs or 36 individual scavs doesn't matter

#

at least that's what trial and error testing has shown me, but i have to try higher wavecounts

unborn niche
#

the other json files also have options for presets and how often said presets are used, as well as wave distribution and whatnot

#

wave distribution is a value between 0.1 and 1 where 0.1 means the mod will attempt to spawn all waves within the first 10% of the raid, and if it can't do that it'll just replace empty bot slots until it runs out of waves

unborn niche
#

Oh, but now at wavecount of 20, it spawned 24 scavs sir

#

At this point I expected 22, but apparently not

primal thicket
#

Wave count is number of spawns

#

Generally speaking the total will correspond to the wave count when using live like

unborn niche
#

Terminology is just vague, but otherwise makes sense. The random +2 or +4 to scavs isnt an issue, PMCs always spawn precisely as listed

primal thicket
#
  • or minus is dependent on the "last waves* roll chance
unborn niche
#

If it's intentionally randomized, that's fine. I just didn't know and it was confusing me during testing. Otherwise I think I've understood the settings in full.
I was just worried about spawning too many total bots.
Hotzones are next on the list of messing around with.

unborn niche
#

Also is there a magic number where all 4 bot difficulties would spawn? I kinda miss having easy or impossible bots and I have to pick between one or the other

pine sand
#

Hi, was giving the default MOAR settings a try & ran a crap ron of reserve raids to test performance.

Seems way too hectic at the start, lots of bots fighting & spraying very quickly into the raid. And this kind of remains constant, which also impacts performance.

Does anyone have a more balanced live like preset?

primal thicket
#

Performance is almost entirely dependent on bot count.

#

Turn down maxBots if you dont run a dedicated or have a 7800x3d or better

primal thicket
primal thicket
pine sand
pine sand
#

But livelike preset by default does have the highest weighting

#

so that could explain why its not "different every raid" and instead just every few raids i guess

lusty talon
#

would it be possible to have a folder that loads user-created presets?

#

just to save on resetting every update

livid echo
#

sectantPriest in bossConfig is responsible for cultist spawns?

#

is it a group spawn?

sage dew
#

How to make bots spawn at a further distance from player spawn?

lusty talon
#

Knight and the goons work the same way.

#

@primal thicket hey bro, no rush on an answer I just want you to see this - i have a few questions about MOAR's capabilities backend wise

primal thicket
primal thicket
lusty talon
#

oh this wasn't what i was referring to now but like

#

yeah i create my own presets already, i have to add them to the random uhhh, weights

#

my current question is whether a preset can force a specific boss spawn

#

or rather, multiple

#

i'm hoping i can duplicate the Hustle/Hint boss spawns without going through SVM, AFAIK it's a constant 100% spawn rate there

livid echo
lusty talon
faint crow
#

Does the f12 fika settings for bot despawn distance effect moar?

primal thicket
#

No idea.

#

I haven't played with it

primal thicket
lusty talon
#

we've had this happen

#

but i'm wondering if we could get a "boss preset" that has a certain chance of spawning specific bosses that isn't just flat boss invasion

mortal trout
#

@primal thicket I'm considering using this with Geko's Better Progression, which isn't a novel idea or anything, but that mod re-maps secure containers as rewards for specific quests. I took a look at the quest lists in AQP, and tried to guesstimate which quests'd be about the same depth / complexity as the vanilla ones - e.g. so players get their alpha/beta/gamma containers around the same point w/ AQP as they would otherwise. Does this seem reasonable?

  • alpha case: formerly after Delivery from the Past, now at BP Depot in your progression
  • beta case: formerly after Setup, now at Lend-Lease Part 1
  • gamma case: formerly on accepting Network Provider - Part 1, now after Top Secret (might be too deep, not sure w/ the gunsmith rebalancing)
#

actually I guess I need to figure out where to place the epsilon case too, since that's typically from punisher 6

brazen plover
#

Hello people. Can I set the spawnMaxDistance line in MapConfig? I want Scvs and pms to appear close to me.

ivory flint
#

After installing FIKA this mod is causing issues where no bots seem to spawn in raids anymore. Bosses still would, but that was all. No sniper scavs, no roaming scavs, etc.
After removing MOAR the issue was no longer present, so that scratches any other possible ideas for the cause off of my list. For now just going to remove this mod as it didn't seem noticeably different without it, just couldn't edit boss spawn rates anymore. Does anyone know what might be causing this?

uneven wind
#

VC

limber heath
#

Is it possible to set cultist bosses spawn chance with MOAR or nah?

wise plover
#

Question does Moar handle what bots can spawn in with? or is it a diffrent type of mod that does that.

hollow hazel
#

am i crazy or does live-like preset no show anything in config under it?

fluid aurora
#

Hey @primal thicket I'm loving MOAR so far. But what does

    "mapCullingNearPointValuePlayer": 12,
    "mapCullingNearPointValuePmc": 30,
    "mapCullingNearPointValueScav": 36,
``` do?
shy bobcat
#

does anyone know how to stop presets from switching back to random after every restart?

#

for moar

earnest lodge
#

edit the server files instead of in your client

north breach
verbal hamlet
#

quick question and apologies if this has been asked before and I just missed it: I know I can apply Starting PMCs on from a Preset standpoint, but can it also be done from the mapPresets level?

#

If not, that's totally fine. I'll just need to make a preset for it is all.

cyan violet
#

Hello! Is there a way to remove the chance of spawning more than 1 boss on the map using MOAR?

primal thicket
primal thicket
primal thicket
primal thicket
primal thicket
verbal hamlet
#

And does the wave quantity mean how many total will be present in a wave or how many times it will end up spawning a single bot of that type? I only ask because someone on reddit phrased it as how many spawn per wave while that doesn't seem to be accurate.

primal thicket
verbal hamlet
#

so it's the number of that type spread across the entire raid, yes?

primal thicket
#

Smoothing takes the spawn system and spreads in a way that makes spawns lean towards the beginning to get the map populated quicker. It also prevents two spawn gens happening concurrently

#

A known cause of lag

primal thicket
#

This is altered by the raid time so careful with changing that

verbal hamlet
#

the issue I'm currently encountering according to one of my friends is that Factory just dies activity-wise after 10 minutes (we do use Custom Raid Times, but it's only a 10 minute increase compared to vanilla.)

primal thicket
#

Moar should handle that.

#

Have you played factory on live

#

It's chaos followed by quiet

verbal hamlet
#

not recently I will admit.

#

I haven't played vanilla tarkov in probably well over 2 years.

primal thicket
#

You could try turning off or changing the spawn ratio smoothing.

primal thicket
#

Can't remember the variable name was it ratio for PMC/scavs? But whatever it is put to spawn over the entire raid.

verbal hamlet
#

I know which one you're talking about

primal thicket
#

Truth be told I am in maintenance mode for mods atm. I am working on other things

verbal hamlet
#

spawnSmoothing, default is true in config.json but presets can override it if my understanding is correct.

primal thicket
#

Correct

#

If something is configured in a way that will cause problems Moar usually tells you what is happening, so just check the server console

verbal hamlet
#

yeah, Moar has been modifying wave counts for a few maps due to the timer increase.

#

and just to confirm as documentation may have changed: pmcWaveDistribution and the scav equivalent are 0.1-1.9 (range) with 1 being even spacing, yes?

primal thicket
#

I believe so

#

Check the highlight info on the tooltip in f13

#

F12*

haughty rivet
#

I understand that extending the raid timer tends to cause issues (that I'm willing to troubleshoot myself), but can anyone tell me how to change Moar's behaviour of correcting raid timers on startup?

limber heath
verbal hamlet
#

because MOAR doesn't correct raid timers that I know of.

#

it does check them and adjust the wave counts accordingly, but it doesn't overwrite them.

haughty rivet
#

specifically I would like to disable this

verbal hamlet
#

well I mean those timers are just ridiculous but you do you I guess.

#

but you'd be looking at probably modifying the src code and that's beyond my level of understanding unfortunately.

earnest lodge
#

just don't use moar if you have to use 6 hour long raids

verbal hamlet
#

Like the longest one I have set is I think Streets at 150 (a relic from when I was running 3.10.5 w/SWAG+Donuts for a few friends). I probably should look at toning that down tbh.

#

yeah, streets at 150, woods at 120, interchange at 80, reserve at 65, and everything else at 60 or lower.

mortal trout
mortal trout
# haughty rivet Thank you

yup, I think only other tweak I had to make to that mod’s config, outside of setting the times I wanted, was to fix the train spawn time in reserve (since otherwise it can happen, like, hours in and that’s not useful haha)

haughty rivet
primal thicket
primal thicket
#

I may have mentioned it in the wiki on the mod page but I don't recall at the moment.

#

The issue you are creating is one of load times and ram.

#

If your host has adequate amounts of both you should be good

#

But turn off smoothing/turn on random spawns or your life will be hell

limber heath
primal thicket
limber heath
primal thicket
#

You can check in the spt_data templates folder under bots or equivalent

#

I'm currently on the other side of the planet from my PC.

limber heath
#

Thanken you sir

primal thicket
#

No Preblen.. you are much welcen

limber heath
#

"sectantOni"
"sectantPrizrak""sectantPredvestnik"

#

If anyone requires them for future reference

north breach
#

how to add this to the config?

north breach
#

sick

north breach
#

"sectantOni": 10,
"sectantPrizrak": 10,
"sectantPredvestnik": 10,

Add to top in bossConfig.json
Then add to maps you want them on.
They are cultist version of the goons.

north breach
#

might be delusional but seems so be the case unless restarting the server is the reason.

primal thicket
#

You can set live like to 1 and others to 0 safely. That shouldn't have any bearing

forest oasis
#

am i crazy or does MOAR no longer have per-map bot count limits

#

or did it never have them I can't remember

#

Can I use the fika core count limiter?

wet wasp
primal thicket
#

No it's in the mapConfig. It may not be in their by default. If someone does a control find all with vscode for you on my mode they should find the exact variable, it should have override in the name

pure wolf
#

Hey guys, quick question.
I’m trying to find the optimal balance between smooth performance and FPS. I have an insanely powerful PC with a 9800X3D and a 9070XT, and I play in 2K with excellent FPS. However, I want my framerate to stay perfectly smooth and stable at around 120–140 FPS even during heavy firefights.

Here’s what I’m interested in:
How can I make it so that AI doesn’t spawn farther than 450 meters away? I want them to always appear relatively close. I’m not interested in having enemies spawn 800 meters away instead of nearby — I’d rather have, say, 12 enemies within 450 meters than 30 enemies 800+ meters away.

tidal dune
uneven wind
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Not totally true.

forest oasis
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me when I lie

tidal dune
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But I haven't been able to find one at all

hazy flame
tidal dune
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thank you, ill ammend my message

hazy flame
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Granted it is a light weight mod so don't expect it to do similar things like MOAR or anything like that

tidal dune
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To be honest reading the comments it sounds like it turns the game into WW3

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and just constantly spawns scavs that swarm on you

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I wont use it myself in that case but it is still a working ai wave thingy mod thing

hazy flame
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Depends if people are actually reading the mod page and editing the configs

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"For Scavs

Maximum amount of regular scavs on a map (locationData.base.BotMax - amount of marksman scavs)"

tidal dune
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true..

hazy flame
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That should limit the max number minus really any boss spawns with guards

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And I don't know if they are reading the configs or not

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well configs + modpage

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Worth trying out though still

tidal dune
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true, ive just about got my mod list working now so im a bit afraid of adding mods but i will try it out, see if i can tweak the configs if the existing config isnt to my liking

hazy flame
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Best we can do right now I think

tidal dune
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Yeah i havent seen any others, didnt know this even existed hence my original claim that none of them were updated

hazy flame
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I only know of its existance from reading posts here

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Didn't seem to come up when I tried searching for spawning mods might just be a issue with the tags or lack of tags on the mod not sure if they have any

north whale
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I got a questiona bout moar if anyones got a moment to answer it.

it says it adjusts to longer raid times. does it do this by adding more waves or by spaceing out the waves more?

tidal dune
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the way it works is that it just adds more waves from the looks of it

north whale
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oh sweet

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thank you

tidal dune
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As it says you can config it, iirc you can make it so it just consistently spawns waves throughout the raid, or keep it as it is where it thins out the longer you stay

north whale
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uh. I think i messed something up. after installing this the ai only uses grenades

earnest lodge
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moar is just spawns

forest oasis
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anyone had an issue where MOAR wouldn't spawn bosses?

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even on the forced boss presets

delicate tree
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Is there any plans on updating MOAR? Really loved this mod

brittle rose
haughty matrix
delicate tree
haughty matrix
pine sand
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APBS works amazing, would be nice to be able to configure labs tho, it's way too crazy

primal thicket
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Yes much approve, apbs.. all tha way.

forest oasis
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Today all of a sudden I started getting raids where bots wouldn't spawn for like 15 mins on livelike

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like it will spawn 1-2 marksmen

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and then do nothing for 20 minutes and spawn 5-6 scavs

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had it 3 times in a row now, and before that I had a livelike raid that worked completely normal

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ran another one, works fine

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weird

forest oasis
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I keep getting the same spawn when I play, restarting the server changes the spawn, anyone know the reason to it?

brisk portal
forest oasis
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doesn't MOAR alter player spawns?

brisk portal
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player spawn is SPT thing

brittle rose
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For 3.11 you can fix that with MOAR by removing custom player spawns

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Dunno what causes it but it's on the known mod issue in 3.11 in SPT

forest oasis
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didn't play tarkov a few days

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assuming I just nuke this

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nvm not like that

brittle rose
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Known mod issues:

Spawning in the same spot every raid

Remove the custom player spawn points from MOAR's user\mods\DewardianDev-MOAR\config\spawns\playerspawns.json. Make each entry look like this:

"bigmap": [],
"factory4_day": [],
...

Per the SPT discord.

shy bobcat
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@primal thicket Sorry for the ping, not sure if your mia. So I'm sure you've had these requests up the ass but could you please consider updating MOAR for the current SPT build, there's not really anything like this good old mod for the current version and I'm sure we would all appreciate the update, since many of us are missing this mod.. normally I would downgrade, which I have but the current version has some great stuff and better optimizations. the only viable mod for spawning is botplacement system but it makes some maps just feel empty especially streets of tarkov. I'll also shoot acid a message and see if he'll consider increasing the bot cap if that's even possible.

uneven wind
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Don't do this.

shy bobcat
uneven wind