#DewardianDev's Mods

1 messages Β· Page 6 of 1

coarse nimbus
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Question, if I wanted to say add more hotzones is it as simple as adding them into the mapconfig?

sour karma
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IIRC yes, you just have to know the in-game names for the zones. some of them are .. strange

coarse nimbus
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Ok cool, so like ZoneScavBase etc

summer pasture
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Switched from Swag+Donuts to Moar recently.
Is there a way to make a custom preset that is selected by default every time?

I tried adding another preset to the config file which doesn't show up in the dropdown menu for presets in f12 menu.
Ok whatever, so I just changed the live-like preset to be my 'custom' because at least that shows up and was empty to begin with.

Now how do I change it from selecting random by default so I don't have to go into the f12 menu every time the server starts?

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ehh I guess I can just make the preset weighting be 100 and all of the others 0 nvm πŸ€·β€β™‚οΈ

paper grove
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yes, do that, thats what I did

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or like... 99 for my "live" one and then the raider and boss invasion ones have super low chances.

daring star
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I'm still working on it guys. Not sure what build collin is using, but i've been sick the past couple days, so that's why I've been MIA. My build does compile fine, and I have a working DLL. Im just ironing out some server side stuff right now

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I was hoping to have a working version for the weekend but i got really sick from my kids, and ran head first into some server logic issues that i've been ironing out

remote dagger
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We've had 2 people try to compile your code, which required changes to start, but then there were exceptions thrown on loading into a raid

daring star
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So a couple of things from me:

  1. This version of MOAR should be treated as a 'new' mod. It is built upon the original MOAR logic and ideals, but has been rewritten from the ground up, both client and server side. Why this matters for me, because i have expansion plans in the future for a MOAR + that has bot logic, among other things.

  2. I will only release this when it's complete. I released a half backed patch job in the past, and I refuse to do that again. I don not want players being my testers. I want to realease a feature complete and functioning mod.

I promise you guys, I will release MOAR-Refactored when it's ready, and I'm working on it every single day. I'm sorry for such a long delay. ❀️

snow bough
remote dagger
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Its not impatience. Im not even playing right now lol. I just know several people want to help test.

uneven wind
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FWIW, there's no need for demands. If you have an issue with others on the forum, speak to a staff member.

I'm half of the mind to lock this until Dewar is back.

spring marlin
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There's no need to hurry though, there's already a build of moar that mostly works on 3.11 and acids spawning mod
Make sure you actually recover first

fervent holly
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I'll just hold off then.

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In fact he did make a release at first and asked for testing... sadge

sage reef
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any idea how to stop MOAR from shortening the raid timer and from selecting a random preset everytime? I keep trying to change the settings in the f12 menu and have even edited the config directly on my server but no idea why its doing all that

sour karma
sage reef
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i see

sour karma
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unless you want to be selecting a specific preset every time you launch the game via F12

sage reef
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yeah no i get the idea now

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so best course of action is to modify one preset as we please and then make it weigh the most while all else are 0

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thanks

sour karma
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shortening the raid timer is just a thing MOAR does. the only way to stop it from doing that is to remove MOAR.

sage reef
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understood

sour karma
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i believe it allows raid times up to 200 minutes or something like that. maybe 120.

sage reef
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seems it locked it to 720

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which is like 12 hours so im not too pained about it

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still weird that factory only said 1 hour tho

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no biggie

summer pasture
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Has anyone tried running moar and donuts together or is it a bad idea all around?
I had the idea that donuts could handle the initial spawns and despawning features since it's client side and then moar could take over with the dynamic wave system after on the server side. I'm probably going to test it either way but was just wondering if there is some obvious conflicts that would happen that I'm unaware of.

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My idea is to set all pmc wave count in moar to 0 to have starting pmcs handled by donuts randomly spawned on the map. Then have moar using the cascading system for scav spawning πŸ€·β€β™‚οΈ

uneven wind
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Good luck. Sounds like a recipe for nothing working.

summer pasture
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or way to many bots

paper grove
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lmk how that shakes out, tbh I'd love some sort of despawning.

summer pasture
weary nimbus
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Hi. this error is repeating ad infinitum in my headless install and i can't figure out why. Is there any clue in this log that could help me diagnose it? The only thing i get is seeing "MOAR" in it

2025-04-22 17:42:41.779 +08:00|0.15.5.1.33420|Error|Default|
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at MOAR.Plugin.Update () [0x00001] in <b011c10afdc146628bdf07c9774ce63f>:0
2025-04-22 17:42:41.779 +08:00|0.15.5.1.33420|Error|Default|NullReferenceException: Object reference not set to an instance of an object
MOAR.Plugin.Update () (at <b011c10afdc146628bdf07c9774ce63f>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

drowsy inlet
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i had Object reference error when there was mod desync between server and client, maybe look into it

weary nimbus
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yea i'm on 3.10.5

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The weird thing is, no one is on the server, the dedicated headless client is just spawning this error on its own

summer pasture
# weary nimbus Hi. this error is repeating ad infinitum in my headless install and i can't figu...

This is a runtime error that happens when a variable that was set doesn't have an initial value. It's extremely common. Could be due to the player being null, the spawn point being null, etc. Either way though I would recheck you installed the mod correctly because if it was a mistake on the devs part nobody would be able to run it. Make sure you put the user/mod part only on the server side and the bepinex/plugins part on the headless client.

brave marten
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Sorry i know this is 3 months old. I'm still running 3.10.5 and all the crates being technical crates is kinda annoying. Does the default config from this solve that? Anything I need to do in SVM first like "Spawn all containers", recommended load order, etc

primal thicket
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No

brave marten
brittle rose
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Afaik that mod changed the contents, not the crate name.

brittle rose
primal thicket
primal thicket
snow bough
primal thicket
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I have returned
I'll be working on mods this weekend
No promises for releases, but the following is on my todo list:
Moar/ALP updated
A mod that allows the creation of a completely custom/random quest campaign
A basic difficulty mod (like what props has made in the past).

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Is SAIN out at all?

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Perhaps I don't need to bother with the difficulty mod

patent heart
primal thicket
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kk, I had it working well a few patches ago.

patent heart
primal thicket
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yup. It was just a setting for MOAR at one point

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But I removed it once sain was released for 3.9.8 I think

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there was a 2 month period where sain wasn't up for the new version, so I built it as a stop gap

patent heart
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Ahh ok. Well good luck.
As far as i know AI got reworked or restructured idk at all im dummy
And SAIN needs proper rebuild or smth similar.
No easy fix as i know

primal thicket
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It was just a version of poop if you remember that, by props

patent heart
primal thicket
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Basically I had simplified/updated the poop code to do something similar

patent heart
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well good luck. many many players MANY are waiting for AI difficulty mod, proper one, since Vanilla is ez or not interesting. So kinda dark tiems has come. ACID gave us some light with his awesome spawning system, but what goes to AI difficulty mod, no alternatives

paper grove
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Dewar, when you have a moment could you explain how the spawn point add/removal works. For the life of me I havent been able to make it add or remove points at all. Caveat. I may be stupid.

primal thicket
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you press the hotkey?

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lol

paper grove
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yes

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lol

primal thicket
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Then restart the server

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you should see the new point added to your json

paper grove
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I set up hotkeys, it tells me its adding/removing, I respin the server, no new dots, no removed dots.

primal thicket
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dots?

paper grove
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the spawn points with debug on, spheres

primal thicket
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ah.

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I'd check the json

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That's a better indication

paper grove
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ah ok

primal thicket
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if you are not running on windows, that could be the issue

paper grove
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nope on windows, but running with headless

primal thicket
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oh

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that should be fine I think

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Check the server's json files for the points

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See if one got added for your map

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also if this is on a hacked version of 3.11, no support is offered

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lol

paper grove
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Gotcha. Can I also just manually add points in the json if I wanted?

primal thicket
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sure you can

paper grove
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nope havent gone to 311 yet

primal thicket
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but if you are off by 1 you'll have issues

paper grove
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off by 1?

primal thicket
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ie if your numbers for the coordinates are off

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It can cause you to fall through the world, or bots to spawn at fallback points

paper grove
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ahh yeah I'd be grabbing them from dynamic maps, that has worked for me for spawnpoints for PTT. Though... theY and Z coords are flipped for that output.

primal thicket
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Yeah, it's unity's vector 3 format

primal thicket
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I'd be happy to offload that madness

paper grove
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so do I need to flip the coords from the dynamic maps output then? Same as for PTT spawns.

primal thicket
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No idea, I don't use dynamic maps

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😐

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you could just try one and see the debug points in game

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Also

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just because you add a point with moar

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doesn't mean it will show up in game

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if it's near another point

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My algo culls all points near to eachother

paper grove
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yeah I saw that in the notes, that I understood πŸ˜„

primal thicket
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and randomly chooses among them if they are close

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Just check the json immediately after adding one.

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that's the easiest way to see if it's working

paper grove
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ok cool, I'll fuck about with it a bit more. I gave up last week cause I couldnt make it work and shooting things is more fun than playing server admin.

patent heart
primal thicket
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I won't be creating anything as crazy as sain.

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Just something to add difficulty.

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or allow customization of difficulty rather.

patent heart
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understandable.

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But MOAR was really advanced. Acid, has gui and some good features, but MOAR had custom spawns etc. So maybe you can ask Acid what is his intens, its always good to have options as consumer pepe_smh

primal thicket
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yeah, but I'm also the consumer

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lol

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And if I'm not working on Moar I can work on more fun things

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πŸ™‚

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@brittle rose sorry to poke you,

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Are you planning on adding spawnpoints to your bot spawning thing

brittle rose
primal thicket
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If you do that I will abandon moar

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Can you do it soon πŸ™‚

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pressure but no pressure

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Steal my code

brittle rose
patent heart
brittle rose
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I figured out how to add them without causing invalid points errors in the logs

brittle rose
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I just haven't gotten to doing that cause I need to expand moving stuff to the client

patent heart
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^^ acid doing breakdance modding everything he can

primal thicket
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But yeah, I'll try to update moar, if it's hard. I'll let you just update your thing.

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I like building new things

primal thicket
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umm k

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so I think moar is working

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πŸ€·β€β™‚οΈ

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that was dead simple

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Need to confirm custom spawnpoints and what not

primal thicket
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Any folks around for a test build

heavy raft
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Im setting up my new server so lay it on me! Good timing pepeWave

primal thicket
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perf

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Will build shortly

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No promises! It's just a quick update on version and types for moar

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I'll have alp up shortly as well

kind drift
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I’ve actually got our server up in test mode specifically for this and AI refactored. Awaiting the 4.0 for a playthrough

primal thicket
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ai refactored?

primal thicket
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ah..

heavy raft
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So couple things I found:

  1. Without the Client BepinEx, using Dynamic Maps to see, Scavs are spawning in on top of PMCs groups and getting wiped

  2. WITH the Client BepinEx I cant even load into Raid, lol I get this....

primal thicket
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hmm

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Which map

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I only checked factorty

heavy raft
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Lighthouse

primal thicket
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k

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Will check

heavy raft
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May not be just scavs, I just saw a Bear spawn in probably 20m-ish from a USEC squad. So lets just saw the 'waves' might be really close, on lighthouse at least.

I'll load the client BepinEx back in and see how the other maps look

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Well I get that same error regardless of the map, so I dont think its you. I literally duplicated my working test client, removed Acids mods DLL, the config, deleted the BepinEx cache. Same process on server (duplicate, then user/mods rather than BepinEx).

Any step I may have missed before I just redo a fresh setup?

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wierd it works without the BepinEx, but always my luck, lol

primal thicket
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I think there is an issue

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But I'm not seeing a crash like you

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I have a fresh install of 3.11

heavy raft
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Just did a fresh client, same issue. Im going spin up a new server instance next

primal thicket
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I haven't tried with fika

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If that's what you're running

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I'm running spt only for the moment

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There may be a fika integration bug that I wouldn't be seeing

heavy raft
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jjjkekw well of course I am using FIKA, LOL well that would explain it then. Pulling my hair out over here. Well, I will patiently wait for a FIKA build then!

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I would say there is absolutely a bug when using FIKA, at least in the client file. without the client bepinex its pretty ok!

fossil kernel
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@primal thicket welcome back Legend

primal thicket
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Cheers bud

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So moar is functional, but sniper spawns aren't working I think.

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For spt only atm

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I think there is a bug with the fika integration

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Updated the above download.
Still haven't looked at fia

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fika*

spice mango
spice mango
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Still buggy af though. You've been warned....

patent heart
spice mango
patent heart
primal thicket
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Hmm

primal thicket
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My difficulty thing should be a good stop gap

patent heart
primal thicket
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I am

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Updating moar for 3.11 first

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I'm about half way through the maps

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customs/gz/shoreline/woods done

primal thicket
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nice

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.. just realized that 3.11 had way more spawnpoints

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changed cull values, and have a nice spread on all maps

primal thicket
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Haven't confirmed working with Fika yet

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Testers for both needed
ALP has minor changes, mostly around boss loadouts, reducing changes there.
MOAR has updated spawns, has more spread out spawns, a bug fix that was causing performance spikes due to bot aggression.
Moar's custom snipers not currently working.

earnest lodge
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-# I'd test, but I've not even bothered to update to 3.11 yet :>

primal thicket
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No worries

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I only just got an install yesterday

primal thicket
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Not tested with fika yet

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Adds my version of a bot difficulty mod

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Basically it adds POOP if you remember that by props

primal thicket
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don't use the previous

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needs too much wrok

primal thicket
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Confirmed working with fika

jagged latch
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Siiiick excited to try it tomorrow

ivory notch
primal thicket
ivory notch
willow galleon
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I was going to give it a shot /w Fika after work

primal thicket
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I'll ping here with RC 4 in a few gours

outer sequoia
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Probably me being infact very stupid as always, but trying RC3 with a bunch of mods I seem to be getting a method not found error:
https://pastebin.com/8WrSz3xz
Running these mods in order:
https://pastebin.com/b3TQuSyX

primal thicket
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This is known. Thanks for the logs though

primal thicket
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spinning up rc4 now

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working well for me

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I removed some stuff

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will see if that helps πŸ€·β€β™‚οΈ

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make sure you delete previous install completely

rigid anvil
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what are the differences between MOAR and ABPS if you don't mind me asking? I'm relatively new to SPT so only ever used ABPS, but from the sound of it they both do roughly the same job?

brittle rose
rigid anvil
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ah coolcool, are there any reasons I should pick one over the other?

uneven wind
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you are asking in one modders (MOAR) thread, and asking them both to answer? lol

rigid anvil
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oh shit ahahah didn't realise who I was talking to

brittle jacinth
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funny tho the one who answered isn't the modder of this threadkekw

brittle jacinth
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very true

brittle rose
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MOAR is probably more stable tbh, it's been around a lot longer

rigid anvil
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πŸ‘ will do, wasn't intending to have you both pitch your mods for me lol, only trying to get a feel for the difference between them but I get that it's probably a bit more nuanced than a bulletpoint list "moar does x, abps does y"

brittle jacinth
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still getting same method not found error like rc3

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the one HanAti posted above

primal thicket
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rc4 broken

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just found the error

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I was packaging the old 3.10 .dll

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had to update a path for packaging

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thus wwhy locally it was working fine for me

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😦

primal thicket
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No pressure

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RC5 is out

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With the packaging fix πŸ˜…

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please try

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cheers bye

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And RC5 confirmed working for at least 1 dude

hot isle
jagged latch
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RC5 feels good. Only got to do a few raids solo, so not sure if I'm missing anything, but it feels like it did on 3.10

primal thicket
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Should be, very few changes

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one bug fix that was identified in the last version around performance and usec/bear aggression

jagged latch
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Thanks for the hard work catJam

primal thicket
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Glad it's working

outer sequoia
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RC5 works! But for some reason no Scavs are spawning in. I wonder if there's a mod conflict

kind drift
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Compatible with headless??

primal thicket
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should be yup

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just add the moar.dll to the headless

outer sequoia
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All maps for me. I think its definitely a mod conflict so I'm just going through the mods one at a time to find the incompatibility

primal thicket
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put alp before any weird item mods

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coudld be that if using that

outer sequoia
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Aaaaah its raid overhaul, ofcourse

primal thicket
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yup, that causes all sorts of issues

kind drift
outer sequoia
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Yeah, its either the extended raid timer or the custom items that's causing the issue

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Ah there you go

kind drift
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On my headless, I have to disable it

earnest lodge
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raid timers fuck with many, many things related to spawning

outer sequoia
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Ah yup. I just wanna dad game. I found out if I set the raid time to something sensible like 1, or 0.75, RC5 works with raid overhaul. (In the raid overhaul config, it says minutes but is actually hours?)

kind drift
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So you added β€œpoop” back into MOAR correct? No need for waypoints/big brain with that?

outer sequoia
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Okay, loving the the POOP implementation. I can actually run around factory with a Saiga now

primal thicket
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You need waypoints.
Poop is not implemented

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There is a small update around snipers and boss weighting around performance values

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And there was a bug causing way too many pmc groups

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As well as an issue where pmcs would group and kill you

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but those are fixed

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I am rewriting poop with a friend now

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And dramatically simplifying/expanding it

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We are in the data parsing phase atm.

primal thicket
kind drift
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Ran a few raids. Spawn points look great. Good variety across the map. Not having Questing Bots keeps them stagnant but so far so good! Works fine on a headless setup! Will continue to play and get you feedback if it’s wanted.

primal thicket
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Working on a quest mod at the moment.
Keeps vanilla quests but changes the progression quite a bit.

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Unlocks lighthouse and the quests sooner

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Uses native ref quests and bumps there rep so you don't need additional quests with him

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And starts fence quests early

primal thicket
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ALP and Moar released on hub

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Let the frustration flow..
PeepoTriggered

outer sequoia
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Is the version on the hub the same as the RC5 on github?

patent heart
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I like how energized @primal thicket got back. Soon mod reports will start flood kekw

buoyant spruce
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what hub? rubhub?

outer sequoia
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Chad behaviour

outer sequoia
delicate tree
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so its my first round on this version with this mod and tagilla and kollontay spawned on interchange, changed nothing in the config

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is this a wanted behaviour?

uneven wind
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I think all bosses can spawn on all maps by default if memory serves

primal thicket
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What?

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That would be new

primal thicket
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Read the mod description

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On random preset it cycles through all presets by the weighting in the weightingConfig

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You likely rolled bossInvasion

uneven wind
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I knew it was something.

primal thicket
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It's something like a 5% ish chance by default

delicate tree
primal thicket
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It's a preset

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Turn off that preset in the weighting

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Set it to 0

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If you don't want that

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Presets change the config

delicate tree
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also theres a problem when my buddy extracts new bots spawn almost immediately so the next friend who walks up needs to fight the newly spawned bots

primal thicket
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That's fika

earnest lodge
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extract together Β―_(ツ)_/Β―

delicate tree
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didnt encounter that until now tbh

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maybe coincidence idk

primal thicket
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My buddies extract while pointing at each other's faces

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Just in case

primal thicket
delicate tree
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ye forgot to download the plugin for my client

uneven wind
primal thicket
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SPT I guess

delicate tree
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set everything up for the server the headless and my buddies but forgot me

primal thicket
delicate tree
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but the spawns feel good overall

fervent holly
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Really odd.

kind drift
delicate tree
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I think its a pretty funny side effect of ALP that bots will wear face shields or/and masks with Headset and helmet combos that shouldnt work normally, cause of the less restricted headwear mod

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I actually like that

primal thicket
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It is a bug not a feature. Lol

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Just one that I can't get rid of

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Like the helmet attached headphones in the headphone slot

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I could probably patch it but too much effort to do so

delicate tree
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Well in the end its more loot if you kill somebody

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Higher risk cause of face shields but also higher reward

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lmao

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this came to my mind when i was at work

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smh i will still get head/eyes shot

jagged latch
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I want to try out ALP, should I remove adern that I'm using?

primal thicket
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Yes

primal thicket
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It used to prevent double usage, that's new in 3.11

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The Killa mask should prevent helmet usage

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Impressive kit though

delicate tree
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Equiped for the Ref quest "kill scavs with a g36 in interchange"

tight osprey
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For ALP, how do I make it so once the first round of PMC's are dead no more spawn?

earnest lodge
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ALP is not a spawn mod

tight osprey
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oops sorry moar

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mb

earnest lodge
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Wouldn't you just do startingPmcs True
and pmcWaveQuantity of 0

tight osprey
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As I've done but they're still spawning in waves

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Perhaps I've changed something I haven't so ima reinstall and try again

earnest lodge
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you'd need to set your preset to live like or something to I think, by setting the weightings everywehre to zero, otherwise if you roll a preset with pmc waves

I could also just be wrong

tight osprey
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Okay, I'll try that as well thanks

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in the mapConfigs do you know what pmcwavecount does? Is it the total number of bots per wave?

earnest lodge
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it'd be how many waves of pmcs are used on that map, could probably set to zero there too

tight osprey
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Okay this is extra dumb, are you supposed to have the mod on ur client or the fika server, as im currently running headless

hot isle
tight osprey
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ok and the rest on ur client?

hot isle
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the user folder goes into your server directory

tight osprey
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so its all on the headless server then? how do u interact with it on the client then?

hot isle
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no

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the headless is not a server

tight osprey
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okay sorry that is me being dumb

hot isle
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np. moar.dll needs to be in your headless clients BepInEx/plugins folder. everything in user/mods/DewardianDev-MOAR goes into your servers game folder. server being where you start spt.server.exe

tight osprey
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right, and that means im assuming I need to edit whatever settings through the headless?

earnest lodge
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moar has settings in the server, in config files

hot isle
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@tight osprey are you playing from the same directory that you start the server from?

tight osprey
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I believe so yeah, my headless n server are in the same folder, I'm assuming most have a headless folder and server folder

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Basically, my spt server and headless are on my "server pc" and I just connect locally on my main machine using the spt launcher

#

After re-reading the instructions I'm guessing people have the headless on the 2nd pc and everything else on the main

#

which makes WAY more sense

hot isle
#

Okay, you need MOAR.dll on the headless, and in the directory that you launch SPT.Launcher.exe from

#

Not always. I am hosting my server on my PC, and playing from that same directory. I have a 2nd installation of 3.11.3 to use as a headless client, to offload the AI. Which is what I assume you are doing too

tight osprey
#

yes

#

but my headless install and sptserver.exe are in the same directory

#

so unless thats completely wrong

#

which would mean a bunch of my mods probably aren't working properly

hot isle
#

that sounds incorrect to me. but I dont want to tell you something that isnt correct.

tight osprey
#

i think it is wrong

#

welp

#

time to change it

hot isle
#

Its an easy fix

#

Shynd is typing right now hahah

tight osprey
#

im sorry shynd!

sour karma
#

spt.server.exe & headless same directory, different directory, doesn't matter in the slightest.

  • every client, including headless, needs MOAR.dll
  • almost all settings should be adjusted in <server folder>/user/mods/dewardiandev-MOAR/ config files
  • there are a few, very small few, settings that need to be configured in <headless client folder>/BepInEx/config/com.whatever.moar.cfg
tight osprey
#

ah right

sour karma
#

things like pmc aggression or whatever

tight osprey
#

So if my headless and sptserver.exe are in the same directory, and i plonk all the mods in there, does that achieve that desired result

#

ofc having them on my sptlauncher files on my main pc

sour karma
#

"all the mods" i have no idea what you are talking about. if we are talking about MOAR, then yes.

tight osprey
#

sorry yes, i do mean that, i just have a bunch more ofc

#

so assuming a similar rule applies for most/all

#

par client side stuff

sour karma
#

sounds right to me. you of course do not need to install any server mods on your game client if your server is running on a different machine, btu it also won't hurt.

tight osprey
#

ah right, so for example uifixes, I just need that on the pc which hosts the server.exe

#

oh

#

no!

sour karma
#

you need uifixes everywhere

tight osprey
#

okay, I assumed so for that one

sour karma
#

headless client, your game client, etc. i'm not sure why we're talking about it in Dewar's thread though.

tight osprey
#

yes i just thought that

#

my apologies

#

well thanks for the help anyway think I've got what I need now

primal thicket
tight osprey
#

Even if I set the waves to 0?

primal thicket
tight osprey
#

Yeah I've done that now

primal thicket
#

Kk

tight osprey
#

But ive basically edited a preset to have 100% chance, the bot waves are 0 and for the map im testing its also 0, so would that indicate a single wave on enemies spawn?

primal thicket
#

Yeah anytime @sour karma pops his head up you can be sure he knows what he's talking about. πŸ˜†

#

Anyway..
Have fun @tight osprey

tight osprey
#

ty

fringe valley
primal thicket
#

Yeah that should be the case

astral frost
#

when tweaking MOAR settings, how do pmcWaveCount in mapConfig and pmcWaveQuantity in config interact? is Quant a multiplier?

#

ty @sour karma !

primal thicket
#

pmcWaveQuantity multiplier pmcWaveCount < actual count per map

delicate tree
#

Well my buddies complain that theyre getting one clicked too offen after implementing ALP

#

Also they cant separate scavs from pmcs, is there a way to change this?

primal thicket
#

One clicked by who?

#

Also what level are they

#

ALP makes early game easier.

#

Late game harder relatively

#

If they are level 50 and want to steam roll thats not the mod for you

delicate tree
delicate tree
primal thicket
#

Yeah, basically at that level you are seeing pmcs use higher tier ammo

#

ALP is a balanced mod. So at higher levels if you want to steam role maybe adjust settings

delicate tree
#

Also saw scavs with bp ammo

primal thicket
#

Just rare

#

At higher levels slightly more seen

delicate tree
#

Could also be looting bots

primal thicket
#

Unlikely. Looting bots just moved bots around a bit

#

You can adjust everything about nonPmcBots in the config.

delicate tree
#

Ye im gonna dig into the configs a bit

primal thicket
#

Basically if there is something you don't want to be touched set it to [0,0],

#

For a particular bot

#

You could also make it so you are fighting less higher level bots in the config

#

Ie set it so the tier 4/5 as super rare

delicate tree
#

is there a setting to turn the custom boss loot off?

delicate tree
delicate tree
primal thicket
#

You could turn them all off

#

That would be vanilla for non PMC bots

delicate tree
#

so also custom scav loot would be turned off?

primal thicket
#

If non technical that's the easy way

#

I think so?

#

Been a while since I checked

#

I do look at looting bots settings to determine if you have loot turned off for bots there

delicate tree
#

well i will try getting things running with "enableNonPMCBotChanges"

primal thicket
#

Turn that off to turn off changes.
If you want to turn off changes for specific bots there is now an option for that. Just add the bot name to the remove list in the nonPmcBotConfig

delicate tree
#

i will think i leaving it like this will be fine first up

#

question to MOAR:
"live-like": {},
"quiet-raids": {
"randomSpawns": true,
"scavGroupChance": 0.1,
"scavMaxGroupSize": 2,
"pmcGroupChance": 0.1,
"pmcMaxGroupSize": 2,
"scavWaveQuantity": 0.7,
"pmcWaveQuantity": 0.6,
"mainBossChanceBuff": 0

if theres pmc max group size 2 why are there sometimes groups of 4 in this raid config?

#

ah

#

answered it myself

#

so can i tweak the live like settings?

primal thicket
#

If two spawns spawn together on the same spot I make them teammates

primal thicket
#

You could add them there too if you want to alter them

delicate tree
primal thicket
#

But instead of them murdering eachother they team up

#

Much better outcome I'd say

delicate tree
#

so if want more scavs in live like raids:

#

"live-like": {
"scavGroupChance": 0.5,
"scavMaxGroupSize": 3,
"scavWaveQuantity": 1.2
},

balmy wasp
north breach
#

how to increase boss guards? MOAR

#

been seeing 2 max

primal thicket
#

In the advancedConfig turn off changes there.

#

Performance Changes I think

north breach
#

beh

#

thanks

primal thicket
#

Those make lighthouse much better

north breach
#

possible to add to the map overrides?

primal thicket
#

Ish.

#

I'll see

#

With my questoverhaul mod, I may reintroduce the regular guard numbers

#

will see

gray timber
primal thicket
#

It affects guards, rogues spawns, zyarchi, and a few other small things in general

#

Just helps on some of the larger naps

ancient nimbus
#

how to remove level binding in ALP? i want to get full randomness

primal thicket
#

Just set all the bot range at levels to [1,1,1,1,1]

primal thicket
#

Yup

#

Should be good

north breach
#

wait fr?

#

that's fire

kindred furnace
#

Am i the only one who has trouble downloading some of the latest MOAR for 3.9.8? I get an error on google drive when trying to download 2.3.0 or 2.3.1. but 2.2.2 works fine.

primal thicket
#

Nope you're not

#

I removed it a while ago

#

I don't have it

kindred furnace
#

Too bad, i'll try my luck with 2.2.2. Thanks for all your work btw.

patent heart
#

While using Headless on my own machine with which i play, i edit stuff regulary with f12?

balmy wasp
#

For your headless it has its own config that you cannot edit via normal client. Should be edited manually.

As for the mods, set the parameters you need and then copy it from normal to headless, since the host controls a lot of client mod related stuff like AI and some spawn Mods.

patent heart
balmy wasp
#

UFF i don't know whether dewar swapped it to be f12 based or if it's still server based... scroll up and check for history pls

#

Cause f12 in the distant past used tobe completely optional

primal thicket
#

F12 controls the server when using fika

#

The map/boss configs are on the server and require a restart to change

patent heart
primal thicket
#

No. Headless runs the code for the map related changes to spawnpoints, and some changes I've made around hostility.

The server holds all configs

#

The f12 menu, wherever it's run, controls the rest, it's a remote for the server effectively

#

If fika is not installed is a different story

patent heart
primal thicket
#

Yes, configs on the server (wherever it is) should be edited if you want those changed

#

Only the "main" config.json is effectively controlled by f12

#

It's confusing but was my adaptation for fika

patent heart
#

i changed Bossconfig on headless and it shows my percentage i changed when headless loads. so i guess it's alright?

#

it's confusing πŸ˜„ youre right

delicate tree
#

Well since i installed the mod the enemy pmcs are manequin idk why (ALP or MOAR)

primal thicket
#

Like they move and stuff?

#

Turn off clothing changes in alp

#

Likely another mod interaction

delicate tree
#

look at the face

primal thicket
#

Yeah likely clothing

#

Lol

#

Only some of them right?

delicate tree
#

really rdm

#

and sometimes equipment hovers in the air

primal thicket
#

Yeah, that's me grabbing all the clothing and randomizing it

delicate tree
#

without a bot in it

primal thicket
#

Or equipment

delicate tree
#

just the eqp

primal thicket
#

That's a hard bug

#

I've seen that. Might be alp

#

Turn off clothing changes and let me know if you still see it

#

If the equipment thing happens too let me know

#

Other mods?

delicate tree
delicate tree
primal thicket
#

Yeah

primal thicket
#

Turn off leveled clothing in the config

delicate tree
primal thicket
#

K I'll turn it off and look at it for the next release

delicate tree
#

tested 2 raids as spectator and didnt see any manequins and no flying eqp

primal thicket
#

Kinda hilarious bug

odd wedge
#

can we have that as a feature ? πŸ™‚

primal thicket
#

Turn on mannequin mode!

#

πŸ˜„

primal thicket
#

A complete rewrite of vanilla tarkov quests. I need to get a blurb and mod page for it

#

But RC1 is ready for a role

north breach
#

peacemaker smugglers? and is arenaFighterEvent bloodhounds?

snow bough
#

arenafighterevent is smugglers, there is no longer bloodhounds

primal thicket
paper reef
#

Hey Dewar, I have a question about MOAR.
If I add 60min to the raid timer, Do I need to double my scavWaveQuantity ?

primal thicket
#

No

heavy raft
#

Was there a change in logic for 3.11 and MOAR? I remember previously you had mentioned with or without startingpmc, it should never spawn more than the map max of PMCs, it was just a matter of when they would spawn. Is this different now?

I just did a customs, with no changes other than setting the Preset weights to just be 'live-like' and by 15 minutes into raid I had counted 17 PMCs (not all at once, but as they died they would get replaced when the next wave would trigger I assume)

Edit: I left startingpmc off

topaz edge
primal thicket
#

Lol

woeful oriole
#

Hello. I have some problems with Moar. When I am in the raid, I have stuttering and lags in random times, approximately every 10 seconds.
I lowered the number of bots from 20 to 7, but this did not give results, I also tried to set up both the server part and the client, nothing changed. Moar also works with stuttering out of the box, that is, without tuning.
I do not understand that this is not the case and I do not want to delete Moar from my assembly. Who faced such a problem and is it possible to solve it somehow?

#

My PC
Rayzen 9 3900x
2070
RAM 64 gigs

#

This is just in case, so that they do not say that I have a weak computer

delicate tree
#

What is the base value of
"pmcGroupChance":
"pmcWaveQuantity":
cause i want to edit the "more scavs" preset to spawn less pmcs

#

it would be logic that it is 1 ,but im asking just to clarify this

delicate tree
#

so the base values are displayed in the settings config file

#

Why is there such a odd number of all the chances added together in the PresetWeightings file? Like 100 (%) overall

primal thicket
delicate tree
primal thicket
#

It's just a. Choice. Makes it easy

nocturne tide
#

Where do I submit an issue with MOAR. Thank you

uneven wind
#

Here

primal thicket
nocturne tide
primal thicket
#

Oh.. that is strange

#

I don't ever run scavs so haven't tested that game mode.

#

I'll add it to the list

#

I think I need a separate config for scaving

nocturne tide
#

I'll do more testing as well just thought maybe someone else might be having an issue. I do love your work.

primal thicket
#

Which map?

#

I think someone mentioned interchange lacking scavs

nocturne tide
#

Shoreline.

primal thicket
#

Yeah, I need a separate config for scavs

nocturne tide
#

I wonder if it's just a preset issue. I ran a raid on random and scavs were on the map. I loaded more scavs preset and nothing.

primal thicket
#

Hmmm

#

More scav preset eh? I'll take a look.

#

Could also just be luck. Unless you have a map mod to view them

#

Remember that by default the weighting puts pmcs slightly before scavs in the weighting of being spawned

#

If you want to run a scav raid, you could just set a custom preset for it in the server config and switch to it

#

Reduce pmcs

nocturne tide
#

Oh shit. I am using bot debug. I wonder if it's seeing scavs as PMC???

primal thicket
#

No idea

heavy raft
primal thicket
#

The can. Disabling allwaves no

heavy raft
#

Ah bummer. Was that a change from previosu versions? I thought I had recalled you saying they would still "waves" but never spawn more than the max number total?

Out of curiosity what exactly does 'startingPMCs' doing exactly if there is always going to be waves through out the raid?

primal thicket
#

Also I have seen a bug where the client doesn't update until the second raid

heavy raft
#

I do everything I can through the Server Config, I have the client side but try not to use it, but when I do yes I am making sure to "pull" and then "Save"

But yes, last evening I had multiple customs raids, eitehr set for .1 PMC distro or if I disabled the cascading and enabled startingpmc and random spawns I still had PMC's spawning in with 20 minutes left in raid.

primal thicket
#

With .1 there would literally be 1 spawn near mid point I think

#

The rest would be front

#

Similar with starting pmcs. But more contracted

#

Going to do a pass on my mods today.

topaz edge
#

To be honest I've been having this happen too with headless fika. I figured it was just because i have a load of mods so i didn't report it.

My setup is:

Laptop with headless and server running (MOAR is installed on this machine)

Main pc with just client (MOAR not installed on client)

I'd imagine this is probably not the correct way to install headless but I've been doing this since 3.9 lol

#

Like i got 12 pmc dogtags from one factory raid i don't think the math is mathing. Just means more loot for me though

primal thicket
#

The setup is fine

#

I need to check if spt is adding spawns again.

#

😐

brittle rose
#

I had to go find them for ABPS cause PMCs kept spawning when I disabled all spawning early on

#

Iirc it's in the pmcConfig

#

removeExistingPmcWaves
And
customPmcWaves

Both in the pmcConfig

primal thicket
#

I think I hit both, I'll check. And as always thank you buddy.

#

oh

#

I didn't do customPmcWaves

#

I thought that turning on remove would kill them

#

😐

#

added a line of code

#

pushed

#

cheers @brittle rose

#

I did see that but I was like, surely if I just hit this boolean the bots won't spawn right... Right?

#

lol

heavy raft
#

I'll download this and give it a try on my test setup!

primal thicket
#

setting all things to 0 should prevent spawns, except for hotspots

#

I'd be careful with clearing out the keys on that object.
You've probably tested, but I have seen weird errors when the code expects those keys to exist, even when they point to an empty array

#

Like turning a record to a {}

primal thicket
#

cool cool

topaz edge
#

nice update thanks will test today

heavy raft
#

I am only on my second raid Dewar but this is working MUCH more as expected. Counted a max of 13 PMCs, no more have spawned in since like 10 minutes into raid, set to .1 PMC distro. (.6 was about the same except I had a few more spawns later into raid obviously). But no more of those 18 - 20 PMCs raids

#

Scavs feel a little light.... but I can play with the presets and up those values

glad tiger
#

Hello everyone, I was here doing a test with enemy generation mods and I had the following question: is it possible to configure moar so that it always keeps an x ​​number of enemies?

#

something like, I killed an enemy
mod: ok, I'll spawn another one

primal thicket
primal thicket
glad tiger
#

I think there was something interfering with the mod, I increased the amount and suddenly a bot came out of the ground

north breach
primal thicket
#

Nice

glad tiger
#

Sometimes no bot appears, I looked in the log and there are errors in the spawn, has anyone seen this?

primal thicket
#

No bot appears for the whole raid?

glad tiger
primal thicket
#

Mod conflict likely

glad tiger
#

my mods:

#

disregard the swag + donuts, I just put them there to test the bot spawns

earnest lodge
#

uhh

#

what version is this

glad tiger
#

list: questing bots
quest tracker
waypoints
dynamic maps
eftapi
gamme panel hud
leaveithere
more checkmarks
player encumbrancebar
realism
sain
simple crosshair
wtt (many)
tyrian radar
auto run
amands graphics
boss notifier
fov fix
looting bots
hidden caches
nerf bot grenades
weapon customizer
dad gamer mode
performance improvments
trade scrolling
third person
hands are noy busy

glad tiger
#

I think I saved a log that might be related, just a minute

#

I can send it in full, but I think these lines are relevant:
2025-05-06 17:59:58.451 -03:00|0.15.5.1.33420|Error|maperrors|Warning!!! 84 SpawnPointMarker will be deleted. They are exists on the location(scene), but not exists on backend.
-03:00|0.15.5.1.33420|Error|maperrors|Warning!!! 9 SpawnPointMarker will be added. They are exists on the backend, but not exists on location(scene).
-03:00|0.15.5.1.33420|Error|maperrors|SpawnPointMarker Id:5f9f188b-8489-4c06-ae14-ba4ca2a46028 fix message:Categories marker:Coop, Group params:Bot
2025-05-06 17:59:58.535 -03:00|0.15.5.1.33420|Error|maperrors|SpawnPointMarker Id:5f9f188b-8489-4c06-ae14-ba4ca2a46028 fix message:Sides marker:Pmc params:Savage
2025-05-06 17:59:58.535 -03:00|0.15.5.1.33420|Error|maperrors|SpawnPointMarker Id:3eed3347-ac2d-429b-870e-6e6bc076e05e fix message:Categories marker:Coop, Group params:Bot
2025-05-06 17:59:58.535 -03:00|0.15.5.1.33420|Error|maperrors|SpawnPointMarker Id:3eed3347-ac2d-429b-870e-6e6bc076e05e fix message:Sides marker:Pmc params:Savage

#

I used the default configuration (more scavs)

#

From what I understand, there is something wrong with the spawn points. I thought it was different settings on my friends' clients, but even in solo mode, no bots were appearing.
I tried to set all the settings to the same, but I was unsuccessful.
And finally, I tested swag + donuts and it worked.

#

It may be some mistake on my part, but I haven't found it yet. Later I will do more tests and post here what I found out.

earnest lodge
#

idk if Dewar is going to expend effort on an old version

primal thicket
primal thicket
primal thicket
#

I think performance improvements is just simply not supported

soft coral
#

Any idea what this means? idk what to check. πŸ₯΄ 3.11.3 btw

earnest lodge
#

why asking here?

soft coral
#

MOAR is only thing I added since it started πŸ˜…

brittle rose
soft coral
earnest lodge
brittle rose
hot isle
#

Ive updated my server to Moar 3.1.1, using the same config that I was using in 3.1.0RC5. Its feeling like my raids are taking a very long time to populate. I have my bot caps at moars default, 20, and I get to just over 10, about halfway through the raid it seems. Im not sure if the issue is with my config, or if there is an issue with Moar? can I use the debug in moar to get a better idea of whats going on?

hot isle
#

I cant figure it out 🀯 . Is there a log that I can watch to get a better idea of what is going on in regards to spawning bots? Im going to revert back to Moar 3.1.0RC5 and play for a bit in the meantime lol

solid wigeon
#

Does MOAR 'overwrite' SVM and Raid Overhaul settings btw??? I checked my Server to see what MOAR was doing and it borked some of what Raid Overhaul changes and boss spawn chances I had set in SVM

#

it could just be me though, I dunno

earnest lodge
#

"does my spawn mod do spawning things?!?"

knotty mason
#

The MOAR still supports the SAIN?

primal thicket
#

Which of these questions are actual questions I feel like half are trolling

primal thicket
primal thicket
primal thicket
primal thicket
hot isle
primal thicket
hot isle
#

Using 3.1.1 I get veryyyy slow bot population, hardly getting above 12 bots.

#

Yeah this is very bizarre

primal thicket
hot isle
#

I knew I should have documented this when I was messing with it earlier lol. For example I will start run a reserve raid. 3-4 raiders will always spawn at the start and up until the midpointish in the raid Ill just be getting over 10 total bots (they arent killing each other either) maybe 4pmc max, and then scavs start to spawn.

#

I wonder if I am just missing the extra PMC spawns that you removed, since thats all you did for the update lol

primal thicket
#

That's low. Have you changed settings?

#

Also how are you confirming the numbers?

hot isle
#

Ive kept the config default for the most part. I change difficulty for pmc and scavs, I turn on random spawns and disable spawn smoothing. Im sitting in a corner of the map with CWX Bot Monitor turned on and watching the list populate.

primal thicket
#

I haven't tested random spawning but it should be working fine.
The cascade will just mean less consistent spawns.

hot isle
#

I wasnt too keen on cascading simply based off of your description on the hub. let me make a note to try turning that on and testing this all again lol

primal thicket
#

Try increasing the PMC/scav group chance slightly

#

It improves performance

#

I'd leave it on if not using starting pmcs

#

0.2 for group chance should be the norm

#

Everything else looks fine

hot isle
#

Also not sure if this matters but when I start the server, it reports "Mod: MOAR version: 3.1.1 by: DewardianDev loaded" but in the bepinex menu it shows 3.1.0, probably doesnt matter right?

#

oops, i meant 3.1.1

#

when I am using 3.1.1, lol

primal thicket
#

I'll be pushing a patch to moars client .DLL that is stolen from Sain to help with spawns that are cancelled or shifted.

primal thicket
#

I don't always update the client version

#

I was inadvertently relying on some Sain logic for my custom spawns because Sain was always available. That should help with maps like reserve where some of the spawns I've limited may be inaccessible

#

A stop gap you could try is dropping all the culling values for reserve (and other maps) down a bit in the mapConfig

hot isle
#

One other thing I have done is changed the static forcedPreset = "random"; in globalvalues.js from random to custom, so it always uses my settings from my config, which I assume are just the live-like preset, with modifications, yeahh?

primal thicket
#

Live like === custom if you've set the config values in the server

hot isle
#

What do these culling values do? how do they work? lol

primal thicket
#

There are literally hundreds of spawn points for every map

#

If bots were allowed to spawn at all you'd get really bad distributions

#

As many points ae around. Pois

#

So I run a script that checks the distance around them, and culls any point that is too close to an already used point

#

I cull them down so that every spawnpoint is at a min distance from the next

hot isle
#

Oooh okay

primal thicket
#

Reducing those values increase the number of spawn points

#

Which may be a good stop gap

#

But reducing the values also is likely helpful for the spawn algorithm and other things for performance

#

Less logical to iterate through

#

In any case feel free to reduce all cull values by half

#

It may help you see more spawns populate while I have this bug on some maps with custom points

hot isle
#

Im going to change up my config based off of our conversation and if needed I'll try to get some better documentation of my issue instead of coming back and saying "something feels off" lol

#

Appreciate the help!

brittle rose
#

Did you make sure that you disabled the removeExistingPmcs thing like I mentioned?

#

If that's enabled it'll remove any initial PMCs in the location data

primal thicket
#

One set to true, the other an empty array

brittle rose
#

If that's what you want it's fine, it runs on post db

primal thicket
#

I set both

glad tiger
glad tiger
primal thicket
#

Release is out for moar, all using it should update

heavy raft
#

I just got it dialed in the way I wanted. kekw

Do you still suggest wiping everything out when updating or can we overwrite?

primal thicket
#

oh just keep your settings

#

they didn't change

#

it's just the .dll

#

which you NEED to update

#

or keep playing with it broken πŸ˜›

primal thicket
#

Love that show

primal thicket
#

MOAR has 2 more small patches, both server side.

#

Should help a lot with cascade accuracy and early game fights

heavy raft
#

OH good! I was trying to do some more raids before commenting things seemed a little "dead" scav wise early in raids and I rarely hit the 20 bot cap if there werent bosses.

I doubled the scav wave multiplier to compensate, lol. I'll give these a try and see if that doesnt help out!

patent heart
#

does thsi have to do smth with MOAR?

primal thicket
#

Bosslegion was not found

#

No

patent heart
#

But im not even using custom bosses.. wtf

#

okk gonna look into it

#

ahh srry it was from raid overhaul. i didnt remove it fully

tawny vault
#

having an issue with ai spawning right in front of us

primal thicket
#

Fika only keeps spawning distance from the main player. Stay together

tawny vault
#

gotchu

rigid anvil
sour karma
#

Theoretically it does spawn distance from the headless client character which exists somewhere under the map and is periodically updated to be the same x,y coordinates as the person who initiated the raid. So the answer is the same: stick together.

quartz linden
#

i'd spawn and immediately start taking fire

wild nacelle
#

Hey small issue with algorithmic level prog. My friend and I are both level 10, we ran into some PMCs that were 25 with class 6 armors and stuff, all settings are default aside from lowering boss chances, any ideas why this is happening? (Traders level 1 still too)

brittle rose
sudden crater
#

yo. Mod question, With moar how can i achive Live like starting pmcs only with it ?

heavy raft
#

Turn on 'Starting PMCs' in the config

sudden crater
#

In bepinex or the user mods one ?

heavy raft
#

I do everything in the server config, that way it persists through restarts. But Bepienx should do the same thing, just make sure you "pull from server" and click "Save" at the bottom.

I think Dewar said it can sometimes take a raid or 2 for those to take effect as well. So I just stop the server, update the server config and relaunch

sudden crater
#

Server config like in the main menu f12 ?

earnest lodge
#

the config file in the user/mods/<whatevermodname>

sudden crater
#

great just did it. Thanks guys

primal thicket
#

Roaming bots prerelease

#

Message me if you see any issues

#

Works with looting bota

#

Requires bigbrain

shadow wharf
#

would this conflict with the sain test build from the main discord or nah

primal thicket
#

No

#

It works with looting bots and sain

shadow wharf
#

oh lovely

primal thicket
#

He is pushing release shortly

#

Forgot to attach download

shadow wharf
#

hip hip hooray questing bots 2 lmao

primal thicket
#

Kinda. Less complex, less performance, applies to scavs

#

Leave feedback here

#

Use non debug version above, and don't install both .dlls

shadow wharf
#

granted this could be the test build of sain acting up but i don't think i've seen this behaviour before

ivory notch
#

This is just Dewar's split personality working on mods as well.

#

You cannot convince me otherwise

brittle rose
#

Usually when you engage knight then big pipe and birdeye come running over

primal thicket
shadow wharf
primal thicket
#

He does weird shit.

shadow wharf
#

evidently))

chrome veldt
#

This is gold. Thank you! Gonna try it later ❀️
Question about compatibility (for anyone who already tried), does this work with Spock's Mod (AI-Refactored)? My guess is a 'don't think so', but...

sour karma
#

i doubt it. roaming bots requires bigbrain, and ai refactored is a whole brain replacement.

brisk portal
#

For the time being if only SAIN can fix the tango dancing of bots then I’m gonna be happy till Spock’s drop πŸ˜‚πŸ˜‚πŸ˜‚

patent heart
earnest lodge
#

go ask him, in his thread

brisk portal
#

I mean how many ways can you make bots roam around

#

But the main thing is that he writes it in a way that works within his own environment.

paper reef
primal thicket
#

We will see. One human covering all aspects of AI, movement, difficulty, all of it. will likely be challenging.

#

Not to say he/she isn't capable, but it's a huge thing to try to accomplish to replace sain/3 other mods

#

Like Sain's group combat component. That is nuts

primal thicket
#

@sour karma
Is there a place to find others wanting to play on a server?
like a LFG type deal for Fika?

uneven wind
#

#🀝lfg ?

primal thicket
#

oh nice

#

strange it wasn't on the channel list by default for me

uneven wind
#

Sent you a message Dewar

wild nacelle
#

Using AQP and loooove it. The quest progression feels so good. One thing though that was a BIG issue so far was that dang dorms 114 key for the first Therapist quest. We never found one, did tons of customs checking the medic car etc, checking fence constantly, had to buy it on flea all the way at level 15. Which ofc means we didn't get Skier unlocked until after 15, kind of frustrating

hot isle
wild nacelle
primal thicket
#

Lol kk

#

Might move it then

#

You can just adjust the mainquests JSON order

#

Also the questAdjustmen has an easy way to change unlock quests

#

It's all just quest names

primal thicket
primal thicket
#

I'll adjust it. I may just give the fracking key on start

primal thicket
#

Just made two changes to AQP
One for load order, one for that first quest

fringe valley
#

Just a short question on MOAR 3.1.5 are Sniper Spawns fixed?

wild nacelle
primal thicket
#

It's being worked on, but the work is client side

fringe valley
#

Ah i see.

patent heart
#

Dewar any updates on how you and your friend doing on uodating sain? Just curious

primal thicket
#

We have stopped, Brie bries version is excellent

patent heart
#

I believe its massive investment of time when you have almost working version just right there

primal thicket
#

exactly

wild nacelle
#

So kind of a weird thing happened with that update for AQP, I had already finished Closer to the People, but hadn't unlocked Skier yet. After the update, Skier is still locked. Is there a way I can go back and force unlock him?

primal thicket
#

Oh poop.. just delete the req for him in the config file under unlocks

#

""

#

Set to empty string

#

Go find "closer to the people" in the config unlocks and delete t so it's just empty

#

That

wild nacelle
#

That worked, thanks!

willow galleon
inland pollen
hot isle
bold dune
#

Is that a working SAIN for 3.11? How do you download from that? I cant understand github

uneven wind
#

Yes but this is not a SAIN thread. Please go to #mod-questions

heavy raft
#

Dewar or anyone in the know,

Do bosses happen to follow like the PMC or Scav difficulty of MOAR, or are they always like a specific difficulty, or perhaps they follow the "Pre-Raid" settings?

Had a rough experience with Reshala and the boys spawning out in the trees in front of 3 story and full auto thoraxing me from 100m, be lying if I said I wasnt a little salty kekw and looking for anyone to hopefully detune or add some initial targeting delay/spread

uneven wind
#

Bosses follow boss difficulty which is much increased over pmcs and scavs

heavy raft
#

Thank you. Oh I definitly get they are much more difficult than everything else. I just knew that ABPS had setting for Easy/Normal/Hard chances and SAIN had setting for tweaking the specific EAsy/normal/Hard values so wasnt sure if MOAR also had something to pick the spawn difficulty chance or if the Pre-Raid would still effect which one went.

All this assumes it matters if a boss is "easy/normal/hard", I guess it could be the same skill values regardless for them, lol

#

I'll just "get good" for now!

uneven wind
#

They all have easy normal hard impossible, but as you know, easy bosses are like impossible scavs on the scale

placid tendon
#

question on MOAR settings with a headless client. Does the headless client do any kind of check and sync with the server before spinning up to host a raid? so like, if i change MOAR settings from f12 on my client and click save, will the headless sync with those settings before hosting a raid?

#

ok, nevermind. think i found my answer. looks like it does when the headless client is started, not on the fly/per raid

earnest lodge
#

well, if you set it to restart every raid

placid tendon
#

now we're thinkin with portals

placid tendon
#

huh, it does. i was going off of the bepinex moar .cfg file on the headless client, but i never actually hit "start raid", just had it load everything up to. i saw it reflect the changes after i loaded into the raid. thanks for confirming

delicate tree
#

Is there a way for Moar spawn settings to increase the cultist spawn rate?

primal thicket
#

Yes. Adjust cultistPriest spawn rate in bossConfig

#

Moar won't make them spawn during the day though

ionic sonnet
#

Hello, I am using ALP and just wondering if anyone knows how I can mess with in the config that will make PMCs spawn with more heavily modified weapons? I was just hoping to have less PMCs spawn with naked guns even though they have high tier ammo. Thanks

north breach
ionic sonnet
#

Thanks. I'll take a gander

autumn forge
#

I'm still using 3.0.1 Experimental, and I really just wanted a short answer, so that I can do the troubleshooting myself. I'm assuming you're not giving much support for older versions. Bot spawns are whack sometimes, and it'll just spawn bosses and their guards. That's without changing ANY of the settings. Is it a known issue? We're using a combination of Realism, Looting and Questing Bots. Nothing else that changes spawns.

primal thicket
#

Do you know what the presets are?

#

Read the mod page on how to adjust the preset configs.

primal thicket
fluid coral
#

Hello Dewar i have a qeustion in regards to ALP, i tired my best to understand the config settings. i pretty much understand the pmc side but the non pmc side it where i struggle. Im trying to make it so my scavs are scavs plan old vanilla scavs with vanilla scav loot. and my boss/raiders/goons to be harder. however when i load in my scavs literally have god teir ammo. and my pmcs dont. is there anyway i can make it so my scavs arent walking around with level 6 ammo please.

primal thicket
#

I think you should just turn off nonPmcBot changes

bright mural
#

anyone know why partisan always spawns infront of me when loading in (not always but majority when he does spawn)

#

i use a live like preset

fluid coral
delicate tree
#

For example i put his spawn chance at 8 , but thats just subjective

#

(If the problem is the spawn rate)

primal thicket
#

How he spawns is annoying too

#

A lot of times he'll spawn near the player near the start of the raid

#

That is all vanilla

#

Which I dislike

#

I put his spawn rate at 10%

#

But I should likely just assign him a random spawn manually to get him away from the player

pulsar mountain
#

I straight up have disabled him in the MOAR config. His mechanic is stupid especially so for PvE/SPT

primal thicket
#

Yeah I'm not a fan.

paper grove
#

He just gets murdered in most of my raids where shows up and then we find grenades everywhere.

primal thicket
#

His grenades are the most dangerous thing about him

paper grove
#

Definitely. We had one woods run. 3 man team and we were moving through the area between the back of the mountain and the village. I heard something that I thought was a suppressed shot and asked if my buddies had heard it. They responded β€œno” then blew up. I was like… well. Shit. Wish I was recording cause it was actually hilarious.

uneven wind
#

That was the cord being pulled.

primal thicket
#

Yup

paper grove
#

100% from my end it was hilarious. I didnt die. My buddies… not so entertained.

noble bronze
#

hey guys im new to th MOAR mod i previously had ABPS but is there any way i can set my settings in MOAR to where only the default amount of pmcs spawn and they dont continuously spawn.

primal thicket
#

They won't continuously spawn

#

It will only spawn as many bots as I the mapConfig for each map around 10 each

bright mural
#

Kolontay spawned in customs and i have no idea how

delicate tree
bright mural
#

Might be right

#

Caught me so off guard tho

#

Do i gotta set the preset everytime i start the game?

#

Cos it defaults to random

#

Gets a little tedious

delicate tree
#

Happens, in the beginning of the raid theres a Line written bottom right that says the preset

bright mural
#

Yea i didnt check

#

Explains my buddy getting lobbed on my partisan tho

#

By*

delicate tree
#

you can press end to draw it again in the raid to check the setting

bright mural
#

Alright

primal thicket
#

You can just set the preset weighting

#

If using fika it doesn't store it in the server so just use the weightings file

wind umbra
#

Hi Dewar I believe I found an issue when using the headless client on Ground Zero. MOAR MaxBotCap is not being respected and instead defaults to 15 no matter what I enter. I loaded up Customs and didn't have this issue - just GZ, granted, I haven't tested all maps. Should be easy to replicate but if you need/want more info, just let me know!

earnest lodge
#

Just to be sure, you know theres two different versions of ground zero?
dunno how it's being handled here or what exactly you're looking at, but

primal thicket
#

And there is an override in the mapConfig you can set

#

Adjust the maxBotCap there

#

Factory is similar

wind umbra
primal thicket
#

Yes intentional

#

Not a bug

wind umbra
# primal thicket Yes intentional

Understood. However, can the override be removed by me? I want anyone that doesn’t have direct access to the server pc to be able to control MaxBotCap via the bepinex menu from any client.

primal thicket
#

yes you can remove the override or adjust it

#

in mapconfig

#

it's called MaxBotOverride, just remove or change the line

wind umbra
#

Awesome - I'll try that. Thanks so much Dewar - I love MOAR!

primal thicket
#

Going to be publishing an update with a bunch more presets

#

and some small changes soon

wind umbra
#

I'll keep my eye out for it!

patent heart
#

@primal thicket when i launch my headless spt. every time my f12 settings are nulled. everything deffault. somehow i managed to make that difficulty is on the level i wanted, but preset is always back to random, i do push pull setting from server but nothing changes

sour karma
patent heart
#

i bet headless

sour karma
#

the server. there is only one server. wherever you are runnning the server, change it there.

patent heart
sour karma
#

it will always default to random preset, so if you want, for instance, live-like to be the only one selected by the Random preset, then you would change every other preset to 0 and leave live-like at a positive number. i personally choose to have live-like at 100 and quiet-raids at 10, that means on average one out of every ten raids would be quiet.

delicate tree
#

idk if its the new Sain Version or any other conflict but theres a lot of multiple bot spawning happening on each other, plus bots appear but arent completely spawned in yet

uneven wind
#

Sain doesn't have anything to do with spawning

ivory notch
delicate tree
inner valve
#

I haven’t experienced anything with the 2 combined in the last 8 hours

tame pine
#

I tried using AQP to remove requirement for quest Pest Control to kills scavs in the specific zone, it did not seem to work. Did I make a mistake doing it or the requirement can't be removed after you accepted the quest?

primal thicket
#

Likely didn't do something correctly. Could tell you without an understanding of the changes made

tame pine
#

should it be just the quest name and condition id under "deletereqlist"? I've looked up the quest json on tarkynator and found the id for "inzone" condition

primal thicket
#

That should work if you use the correct I'd, and the name is correct as per the quests.json

jagged latch
#

This is probably a dumb question, but I'm using the more-pmc preset with the updated SAIN, I want lower Scavs and more PMCs should I be turning down the Scav Quantity down quite a bit? I'm also okay with 1-3 scavs max. Thanks

primal thicket
#

Yup. Just tinker

jagged latch
cosmic palm
#

Is MOAR a current culprit for the "Unable to complete SSL connection" error currently? I have seen a few mention it in regards to MOAR, but wanted to check.

primal thicket
#

I haven't seen it

unkempt urchin
#

ok... just finished testing back to back with Acid's ABPS and latest MOAR from SPT hub.... PMC aggression and group size and sniper placement are all CORRECTED with MOAR, while using SAIN.

  • PMC's not in their own group (I set group size to 2 max) will attack other PMCs on sight and scavs
  • sniper scavs will target you from further away (beyond 100m)
  • PMCs when taking elevated positions that can see further will take shots at me from beyond 100m (Customs 3 silo outdoor tower structure by fortress, shooting all the way to radio tower and back railroad tracks to the south)

Bosses have their advanced vision back and will engage at longer ranges (goons expected as they always have insane vision) - beyond 100m if fired upon first or you make enough commotion and get noticed in the open 50m and out.

  • PMCs set to 1.0 difficulty
  • Scavs set to .85 difficulty on MOAR server config

Raids feel Live Like with PMCs pushing hard, Scavs making insane random shots that hit, and Bosses that cheat their butts off!

Thank you @primal thicket for your great spawn mod! Sorry @brittle rose I couldn't seem to get your ABPS working after a month of tweaking it... not sure why the PMC aggro and bosses just stand there dormant with yours.

**No other bot brain mods were altered/removed/added during the testing... only MOAR or ABPS were added or removed. **

**Other bot brain mods installed during testing: **

  • Phen Roaming Bots
  • Looting Bots
  • Waypoints
  • BigBrain
  • SAIN
  • Acid's Progressive Bot System
  • FIKA + Headless Client
#

Oh and with MOAR you can effectively "clear the map" if you kill everything by the 10min mark. (PMC spawns set to 0.1, and Scav spawns at default in the config).

It's so nice to be able to explore without scav waves swarming for the whole raid! pepeWave

unkempt urchin
primal thicket
#

I need to remove a few spawns on the other side of the hermetic door in labs

unkempt urchin
#

By chance is there a specific reason Zachy boi doesn't 100% spawn with MOAR default settings on Lighthouse?

primal thicket
#

Performance

#

AdvancedConfigs.json performanceChangesthos changes streets too and helps a LOT on that map and lighthouse for rogues

unkempt urchin
unkempt urchin
primal thicket
#

Yes

#

But be warned for performance

unkempt urchin
#

7900XTX + 9800X3d + 64GB DDR5, not worried. pepeRedPill

primal thicket
#

I prefer high frames on lighthouse and streets.

#

I have a similar rig

unkempt urchin
#

And it still... takes a hit... (concern.gif) ok then, leaving as is.
And yes, I like 90+ on all maps as a minimum.

primal thicket
#

Feel free to turn it off and give it a whirl

earnest lodge
#

headless go brr

unkempt urchin
#

@primal thicket do you use Headless?

topaz edge
#

Oh i need to change that on headless thanks

topaz edge
#

yeah even in headless i lost frames but worth it

lime hatch
#

Anyone know why I'm not getting any "normal" scav spawns? As in, the ones that just wander around an area? Pmcs are working great and sniper scavs are spawning too, just not normal scavs.

heavy raft
#

Definitely don’t have that problem. I had to kick up the wave multiplier thing a fair bit to get it where I wanted, but they spawn for me.

topaz edge
#

probably your max bots not letting them spawn

delicate tree
#

if i want the cultist spawns higher can i just add the sectantPriest line with spawn chance to the config?

sour karma
#

add them to the bossconfig on whatever map you want them to spawn on, yes. they only spawn at night however.