#Jailor, Vet, and Vigi nerfs
1217 messages · Page 2 of 2 (latest)
The idea is that hangman forces you to be careful about who you shoot and not shoot Townies willy-nilly.
What people don’t realize is that having only one bullet also does this because if you shoot a Townie with your only bullet you are nothing but a liability
give me one good reason why secret killers shouldn't be default
Enchanter’s not the issue
Enchanter alters are fine
?
The issue is being completely blindsided by Apoc and NKs in All Any
ohhh
and that extra killpower is overshadowed by TKs being hard confirmable
im dumb I thought it was hiding the roles lmao
No it’s hiding the roles who killed
does it or does it not lol
ik I just wasnt thinking
Coroner would basically be mandatory in Secret Killers All Any
Hidden Roles hides flips
not Secret Killers
and yeah Secret Killers would definitely give Coroner use
I can’t argue rn let me celebrate thanksgiving in peace
Not just give it use
Go eat a turkey
It would be the only thing preventing you from like
My dad doesn’t eat meat and I don’t like turkey
🦅🇺🇸
Eat ham
explaining tos to an american: so imagine a hamburger…
I’m listening…
Secret Killers would be really bad for AA
It’d just be like “having a chill time but all of a sudden there’s 3 NKs”
Or “oops Bers and Pestilence popped”
id rather it be default and maybe disable it for certain lists
AA will never have modifiers, so a modifier that disables secret killers for AA ain’t happening
Egotist townie
Egotist Townie is specifically for Tuba’s TAA streams
And not a standard part of the mode
Nor does it even exist in vanilla
Hidden killers would make AA unplayable, but at least coroner would do something…
it wouldnt make it unplayable
unplayable is probably an overstatement
Would make Shroud overpowered lol
not so much unplayable as it would be very annoying
Without a role list you need some sort of information about what roles are in play
Especially when it’s possible to have things that aren’t possible in Ranked like multiple different NKs
4 town died. Rampage? Coven + ritualist + berserker + NK? In what order? It would make tracking down kills much harder so I suspect people will become MUCH more dependent on TI like investigator and psychic, as it will be much harder to find clever holes in people’s stories.
And Coroner.
TI dies? You’re cooked
yeah i would see how it would be very annoying
although it would be very easy to determine if evils killed x or town killed
definitely apart of the problem but not the whole problem is just how nk in general has no cap in aa
nk should really be unique it would make all any alot better
NK being unique would help
However the fact that multiple different NK, plus Berserker, can spawn would still make Secret Killers a bad idea for AA
vigi: 2 shots with basic attack, capable of missing like dep
there, problem solved
dep deals powerful
no?
not in btos2
sheesh then dep is bad
deputy can also miss their shot
(its overpowered regardless)
you hard clear a player as not evil or kill them and hard confirm your existence
or defense but in most lists that wont matter
why all non-neutral killing roles were nerfed to basic attack? to help neutrals?
to make basic defense mean more
(apoc excluded, because they are apoc)
because in vanilla defense dont mean shit
💀
it stops necronomicon, it stops vigi
it only stops other neut killers like sk and shroud
and vigi and coven attack
thats it
which leaves ww and bers
and conj with dep
the vigi should work like Sheriff from Goose Goose Duck imo
where if you misfire, you die IMMIDIATELY
on spot
if vigi will have only 1 shot with basic attack, then allow him to cancel any abilities that his target used with it

yeah, this is like town pois, but with immediate effect
it's just there are too many TK roles
role deletion isnt on the table
vet should have ability to kill only 1 person per night
vigi should be able to act different from dep
maybe make vigi work in a completely different way:
-give him 2 shots and obligation of reload after shooting
but not a simple reload
he has to lock on target before attacking it
and has a right to cancel that locking
but ofc he will have to spend a night for relocking
vigi being 1 shot allows for more conditional 2 shot tks
if you give vigi 2 shots and keep it how it is maybe with reload then conditional tks would substantially be worse if they only had 2 shots too
in that case youd need to increase their kp to 3 shots
and oop now youve got powercreep
make vigi a conditional tk
tk as a whole needs an overhaul
no tk (veteran) should have access to theoretically unlimited kp
and trick is tp
😭
(it becomes a tav sidegrade)
also i may be stealing 2 ideas from lagspikes and temp
thats fine
most of my ideas are half stolen anyways
aight bet, time to make the worst suggestion in the history of suggestions
and pair that with an even more ass jailor rework
or change
if youre so unconfident about it why are you posting it
have some self respect bro 😭
its good to have feedback and learn
ik but dont instantly punch down your ideas
every idea won’t be popular but putting it out there is very helpful
you havent even posted them yet
I just have a general doom about posting my ideas because i know next to nothing about balance and how social deduction games flow
im better at critiquing than making
thats fine still, everyone is free to share their ideas
people won’t beat you down over your idea, and if they are you can report them
vigi should have lock on target before attacking them
and 1 less shot
also locking on is not astral, so you can die to jinx, hitting UO which will result in locking fading...
what would the first one be
you have to visit them the night before?
yes
which does nothing except for giving you lock on
and you have to confirm attack on next night or cancel lock on
which still can be cancelled by UOs and etc
You’re not killing anyone until night 3 though
You have more than you would think
They are just very hard to spot without making assumptions
or knowing context of the logs
Vigilante is meant to be the simple TK tho
Vigilante is one of those SDG brand name kinda roles
You shoot the guy
The guy dies
No other bullshit
That’s what Vigilante is and has always been
And that model does work, it just needs to not be better than the ones with frills
Especially when there’s 4 TKs and you need to make all of them work, having one just be simple in exchange for not having as much kill potential is fine
(And might be necessary because making 3 unique TK is already hard let alone 4)
Wait dep isn't powerful????
dep's basic
wow yeah making vigi 1 shot is just the worst thing I've ever then
let's make Deputy 2.0 except he can misfire now ???
All roles in a bucket should be equal in some way
Like if it's easy to kill an evil, you should only get one shot at it
Vigi kills 3 evils if you guess perfectly, but if you guess wrong ever 2 town die (the one you guess + urself) so it's high risk high reward kind of thing, perfect
You get just 1/3 wrong and you kill 2 evils and 2 town best case scenario
A single player should not be able to wipe out nearly an entire evil faction
Vigi/Dep are easy to get kills with, so they shouldn't have more than 1 bullet
Evils would be REALLY unlucky or skill issue to put themselves in that situation
(a single player shouldnt be able to influence the game THAT much, not even just wiping an evil faction)
The "3 coven die unavoidably" games you guys point out almost never happen, much more often vigi kills their team
the latter is bad
while the former is just as bad
so uh
let’s balance vigilante by making it a timebomb
either explodes on town
or wins town the game
(also anyone can fake a deputy missed shot while faking a kill is much harder)
I like the jailor and vigi nerfs besides the fact that jailor can continue to jail
dont like the vet one though
jailor can already continue to jail
you say this as if daykills are good to begin with
if they use all 3 executes
so were swinging from one side of the pendulum to the other
vigi having 3 shots is balanced cause it shoots town more often then not
(which is not true at all btw)
yeah vigi has no reason to be better than pros as TK
I mean, on a technical level it is
It’s just that there’s more to a role being healthy than technical balance
Hangman solves Vigilante being “overpowered” by win rate without solving the actual problem with an OP role, which is that it basically decides the game on its own
but its a pathetically bad way to look at balancing vigi
this i can agree with, vigi can basically decide the fate of the game either for town or for coven and its not even a tpow (though if jailor didnt exist it probably could be considered one)
If Jailor didn’t exist it would still be “just” a TK
like yes it’s strong as all hell
(id argue vigilante could be town power with jailor not existing)
But it doesn’t have anything like day kills, trial manipulation, or whatever the fuck Jailor is doing
It’s a raw killing role without any funkiness
best in every alignment
journalist
That’s like saying a Prosecutor who’s revealed
Asking someone’s role in whispers
Is a TI
It most certainly isn’t.
jailor can crack fullclaims out of people and pressure them with the possibility of execution if they dont comply
id argue that it prevails as a ti
yes it cant give guilty or innocent checks on people
I wouldn't call a communicative role a TI but tos doesn't really have a defined group for them
Not like tol Social class type
but nailing fullclaims because theres literally no one else who can look into the chat besides you and the jailee id consider to fulfil as a ti
sorry this meant to say cant
jailor sheriff real