#Serial Killer Rework

5081 messages · Page 6 of 6 (latest)

noble vector
#

It’s not a nerd it is an educated person

#

Making an educated guess

merry vortex
#

:(

#

anyway

#

the only thing

#

i dont like abt this rework

noble vector
#

👁️VampireAttack👁️

merry vortex
#

is the chance of changin into a coven or smthn

#

would be mad embarrassing

noble vector
#

Loooool

#

It would be

warm marlin
#

Would you not just yk become imposter coven

noble vector
#

But tbf, uhhh misplayed it if you do that

#

You’d be wanting to go for someone looking confirmed anyway

#

Which honestly most coven don’t bother trying to be confirmed

#

They just hope other people get voted out before them

#

Or blitzkrieg it

merry vortex
clever halo
scarlet cipher
#

Compliance but?

noble horizon
#

what happens if 2 SKs jump to the same person

noble vector
noble horizon
#

ok

merry vortex
#

and whats a blitzkrieg

icy jewel
#

rushing for majority with a high kill loadout

#

(its a real life war tactic as well)

scarlet cipher
noble horizon
#

they become one

clever halo
# merry vortex whatthat nmean

Tos2 compared to TOS1 has way too much kill power on both Town and Coven really.

If coven get PM/RIT or Witch/Jinx they can just start a blitzkrieg strategy which is just kill fast.

winter escarp
#

Tos1's town also had a lot of KP.

It was just overshadowed by the fact that there were a lot of things wacky about it.

#

Added KP for town in TOS2 is Pros, Marsh, and Veteran not being unique, but in return, there are more town roles, specifically investigatives, diluting the pot.

#

And dep

#

(I'm talking about Coven Expansion btw Classic was fine)

#

The reason why Tos2 feels more fast paced is because there's more going on

#

So many new animations and bullshit that just clutter everything

icy jewel
tidal heath
#

lmao

icy jewel
winter escarp
icy jewel
winter escarp
#

Lesser extents

icy jewel
#

vh was an anomaly to even spawn

tidal heath
#

VH turned into vigi with a bulley

winter escarp
#

If you add all the random animations to TOS1 it'll suddenly feel fast paced

#

(Again, referring to Coven Expansion. Classic didn't have this problem)

#

If all anims were disabled and that stupid "who died" cutscene doesn't play whenever someone died during the day it'll ironically feel slower

#

Since there's less visual clutter

#

Town does need their KP reduced IMO, but the fast paced feeling won't go away

clever halo
#

It's not that big a difference

clever halo
#

The game already feels way smoother to play after crusader rework

woven schooner
#

main issue with the game rn is how fast the game is decided

#

the game can pretty much be solved D2 in some cases

austere gulch
#

"Guys who am I"

#

"Um uh uhm"

#

"Ok so you're Sk now got it"

whole grove
austere gulch
#

No because the suggestion said the teams would be anonymous

tidal heath
whole grove
#

Oh wait I see

austere gulch
#

Have you seen how slower-paced CTS™️ games are

#

That's what we should be aiming for

kindred leaf
#

every. fucking. time.

austere gulch
#

Partially because multiday makes things townsided

#

Partially because TI have godly luck on the CTS

kindred leaf
#

this is why i hate playing factional evil :/

lone yokeBOT
#

@kindred leaf has leveled up! (26 ➜ 27)

kindred leaf
merry vortex
#

the role of the person they killed i mean

austere gulch
#

No, they wouldn’t

scarlet cipher
#

Fun fact: baker can't protect themself