#Niche Tweaks / mr. hats mods
4962 messages · Page 5 of 5 (latest)
Because it can't grab the pfp when a player is joining
So if it can't easily be fixed it would be ideal to have the option to turn it off to save lots of errors in the logs
It's truly so unacceptable you're right!
One error everytime a player joins, how dreadful
One harmless error*
Is that really a flood if its just on join
It took a bit more, i needed to substitute trees for something... that something being nodes
but i feel like something is off... but im not sure yet
One time error per player
Honestly not sure why it even happens since it still seems to work but ignorable since it doesn't mean anything
It do be when lots of people join, I was trying to look through a client's log cus we experienced a weird bug where an invisible collider appeared for some clients yesterday and when sifting through stack traces this had so many occurences
Anyway don't get rid of the UI, it acts for troubleshooting too
That's crazy, everytime I open a log there's mods that decide to send error logs when they load, and you haven't said anything hmm
Anyway, good luck with what you're trying to do
If Mr hat decides to do it I take no responsibility in trying to make it compatible or any issues from logs that would have that option, too many potential issues disabling something not meant to be disabled
I guess a better thing would be a fix so this error could not throw when a pfp can't load, it is a Vanilla error
when i heard the word hotloading alongside what lunx wanted disabled i was skeptical, i wont do it 😭 but if theres something in vnailla unrelated to dawn causing this... i can investigate...
fuck my sony vegas life cant press the render button without it shooting itself
I have no idea what the issue is lol, you can try seeing the error maybe I'm accessing it wrong
Yeah I did not consider it might be problematic to disable it, there most likely is a way to just suppress the game from throwing that error though since it's a vanilla error for whenever the game can't grab a player's profile picture
ill go give it a shot soon, i was working on this puma thing (has some issues) but then got on pc to lock in and then jumpscared by giant ItemSaveDataHandler error on launch... then i look more into it... i think... misideitems and pocketroom lib are no longer besties as of dawn 0.9.8+...
0.9.9, im pretyt sure its mels end but yes a sec
Iirc Mel doesn't want to use DawnLib's save system so I'm curious how it broke
actually maybe you got more insight lol
uhhh
line 653
Did she really try to transpile my save system?
Why would that ever be needed 
Yeah it probably broke cuz I updated it lmao
Well, atleast I know its not a me issue
okay yeah happens without misideitems on too
@brittle leaf jumpscare for you later
i think you can just patch GetTextureFromImage with a prefix to return false if its null ? but it does seem like a vanilla bug, i dont even know if i can reproduce this in LAN since no steam avatar... i havent tried, ive just been looking in decompiler. i also have little knowledge on interactions with async/await stuff which is what dawn seems to be calling in particular
head is THUMPING time to turn off pc
Perhaps you could try Room objects so it hides behind walls, props, etc? But then it might try to climb them
Right now, it runs away and resumes stalking later, im unsure why its so loud however lol and i think it resumes too quickish? these things are naaasty dangerous and aggressive inside tight spaces
im not sure if people would appreciate large changes in its behaviour though
@dusky wagon Suggestion: Slightly increase the butler's (on the front side) collision box so that it can easily reach the interact trigger door collision.
Or move the entire collision box slightly in front of the butler.
YEah i could tell, which i guess is cool, I find myself practically never ever grabbed by them when running between their legs usually too... ill make a note to change the description of that tweak as well
idk what im gonna do with these pumaAI and stingrayAI patches ive got so ill probably comment them out for now, since some mentioned wanting them as a separate mod or people who know what theyre doing with enemys may make similar patches but better instead
I swear to Hylia, this guy bug reported the Buttler door cheese just to annoy HQ
and I'm here to support it
HQ players complain even when Zeekers fixed weed sound
Buttery suggest to reduce navmeshagent instead
maybe its harder
if thats what i think it is, i might not have too much trouble with it but im still gonna give it a shot, for now however... slumber...
they know - it's so over
LOL
Maine, i told myself i was gonna do niche today but it seems my day has already been filled up. i however have it in me to do some tonight
@unkempt parrot do you know off the top of your head if that 'no one is around' text chat message is still relevant?
idk exactly what you mean by relevant, but it is still a thing that can be done in the vanilla game
thats what i meant yes, thanks, i just did th ebutler ai patch but test i will later
not really a patch to their ai tho
In that test I was right behind the door.
Thanks i needed this, ive finished a handful of tweaks but must make sure they work... i think i may have made it too small
its all done but im going to upload it hwne i wake up 🚬
Request: An option to make interior fog exclusive to Manor, since it's not only the least detrimental, but also thematically fitting, while Factory and Mineshaft have steam leaks already
Up to you though
or possibly even a dynamic list per interior including customs if you're feeling inventive
cuz I think it works well on Slaughterhouse for example cuz it's open and somewhat bright in parts
but I do agree it's ass on Facility
I knew i was forgetting something, i was going to absorb no interior fog but with a filter
since i got you, do you and @cobalt igloo want gush slime outside as a separate mod still
yeah!
This reminds me, do you want the general improvements scan node to be what colour again? I probably wont move the existing scan node and make this its own tweak with the other mods as well since i realised issues. I also decided to skip out on disabling the simulate command, whilst i did succeed, i need to patch dawnlib and terminal formatter as well to prevent them from freaking out
The scan node color for players to be red
pichulo
Pichulin
it done for you and @urban flint https://thunderstore.io/c/lethal-company/p/mr_hat/OutsideGunkfish/
Gagon
AWESOME
thank you goat
Niche Tweaks update :]
oh i was planning to eventually fix that butler thing
but honestly im just glad somebody's got it going on now
🙂
i also really like the Prevent check dead players cheese setting
is it compatible with nicechat's range setting?
ohhh you can do it still since your mod centralises around stuff like that, i say any tweak in here thats inherited/added elsewhere will be removed with rare exceptions
I have never tried but i would assume so, i just play the animation trigger string when theres only one player alive in a postfix on chat submitted (forgot exact method name)
nah it's good, i just really wanted it to be fixed somewhere so i can play with it!
i see. so you basically clear out the pop-up if it would have normally displayed?
Is BasedDecorPlacement client-side?
yes unless you turn on full ship coverage
Ah
@dusky wagon can answer that
wait what do you mean? sorry im brainfarting
i was wondering if you were transpiling the method and looking for vanilla's range
so if nicechat changed the range i was worried it'd be an incompatibility
but if you're postfixing, i assume you don't do anything to stop the animation from getting set, right? you just clear it out immediately after
or wait
nvm
i see what you're saying now
i had my brain screwed on backwards actually
i'm on the same page 😅
Yeah im just finding and caching the gameobject, playing the animator and its condition is has more than 0 players connected and only 1 player is alive, i think theres 2 more i forgot off the top of my head lmaoo sorry for confusion
okay i think it's probably fine!!
Tldr i dont touch range or anything or stop the normal animation
oh yeah if local players dead as well
@dusky wagon The Outside Gunkfish fix is smth that should be merged into AI fix not its own seperate mod lol
Starlancer has been working on an update so would be good if you shared what you did to him 🙂
hat the goat
Mr. Hat to you


Itll be deprecated when it does, but i dont really see the need to since looks like its been [discussed already](#1206494982521753620 message) (which i have never seen till i went to look just now), but here anyway. Just use the mod to play around or test or whatever moon people do, it was originally made for @/AdjectiveNounNumber as a niche tweak, and a niche tweak life cycle is to exist until someone else does it themselves
I see no harm in having two mods do the same thing
whenever AI fix gets it I imagine hat will stop updating this or deprecate it or smth but it's cool for the time being
Oh I never said it was harmful just don’t wanna have moon devs start to have to rely on it as a dependency ^^
knowing mrhat, if StarlancerAIFix makes the gunkfish work outside, this mod would be deprecated
Ye he did say it would be
^^
I should note I was half out of it when I popped in and replied to the fact the mod got uploaded too
☠️
Also 👀
yeah, this is neat too.
Also it could probably be added to ButteryFixes
Also just saw Mr Hat made a good alternative to BetterDecorPlacement maybe the og can finally be deprecated since it can be used as a cheat mod
Wtf is this icon btw?
LMAO
btw, we're on a new project for HQ_Team.
This is a small sneak of the start plannig
No way, really glad that you guys are taking on the mantle of toilet leach
lol
That THING can burn
Hello sir hat
after consulting with mr and mrs dawnlib for a good bit I've reached the conclusion that I cannot do anything about the hotloading UI lol
but I was wondering if maybe there could be a tweak implemented for your mod that makes it so the steam pfps for players are replaced by that one placeholder employee image that shows up when you look at yourself on the ship screen
dis one right here
ye on the ship radar during the routing sequence
I was told there was nothing they could (or, well in the case of the facecam idea wanted to) do to make it more of an appropriate in-universe addition
just kinda irks me to see steam PFPs on a diagetic game element
I thought i could get this to appear in the editor so i can pause and look into its elements but fear has come... but i got an idea and ill perform this idea later... for i must do some stuff
I will Find You... and I will Cleanse you....
Thats only 1% of the battle, i just needed a visual. I have to do irl stuff now though and work on some other projects
i can only try...
Request, if you don't end up getting just plain sick of me: Disable ModelReplacementAPI's ability to change cocooned players' model (Corpses made from bunker spiders)
I have no clue why it even does this, but it's immersion breaking
I have messed with some model replacement API in the past in an attempt to gain more performance, so i can giv eit a shot. depending how they do their overriding though, i gotta make sure i can do this without breaking things so ill give it a shot
I wouldn't be surprised if it breaks stuff
Me neither... lol
oh dam I didn't know it did this
that's fucked lol
I also noticed w cocooned players that their cosmetics don't show up anymore when they 100% did before
it was kind of a funny detail to see the little hat on the cocoon I kinda miss that lol
(this is not a niche tweaks request mr hat don't worry)
I want to use model replacement api and sound api to some capacity for a large project i got inspired to do from a risk of rain 2 mod i remember playing a few years ago
no worries ask as much as you want lmao i just gotta keep track of them properly
BUTN OT NOW ! it time to lock in for a truly large project with some other people
amongass
its my people... on full display...
excited to see it vro
What happened to vro 💔
How unusual
Though not unexpected, model replacement api has never played well with morecompany cosmetics
hi i noticed the option to hide the "invite friends" button no longer exists in nichetweaks, what happened with that?
(in a similar vein i wanted to request an option to remove the "credits" button from the main menu)
I forgot to put it back in, I disabled it since something changed and it was just an empty slot then, apologies and thanks for unintentionally reminding me
yes cando
yay ty
Nah this is outside of the MRAPI discussion, MC Cosmetics just don't show up on cocoon bodies for me with or without MRAPI
i don't think they're supposed to
maybeh, ik they used to
Hi, my team and I LOVE the miside mod first off! But I'm having a small issue - if I store furniture that I have bought from this mod, I can't seem to pull it back out again. Typing the name in when looking at Storage just directs me to the Miside inventory, and when I try to get it there, it's already been unlocked. Any suggestions?
Yes i ran into this a few days ago, ill fix it up today lol
silly oversight by me ]
Thank you!! The mod is awesome 🙂
if youre in a rush, you can turn off interactive terminal api and you should be able to pull stuff out
okay fixed now
Thank you! We're excited to keep going with our lobby, it's our prettiest one yet haha.
Yaeh my friends been obsessed with house decorating and our save is breaking apart since it started in the v80 betas when all mods were doomed, i think we're on day 200 or something lol
is where my warning is usually the place youd see this error? looks like it, i guess the setting works
Oh nice
That’s definitely much better lol
@dusky wagon just to let you know :]
deprecated
the rest of your mods too pal, deprecate em all
all deprecated
Deprecate yourself
@dusky wagon Hey there! Me and my friends love playing with your Miside Items mod, our ship looks so cozy now.
We ran into a small "issue" yesterday, nothing too wild, it was just odd. We tried buying the "large rug" - the vanilla item - for our living room in the third floor, but every time someone of us entered the item name into the terminal it kept referring to the "Miside Decor" tab. We play with Terminal Formatter, tried different combinations, but the item was not buyable due to Miside items also starting with the word "large" interfering with the command. Do you think it could be fixed somehow?
Install either TerminalConflictFix or DawnLib
They both fix the issue of terminal commands conflicting
It could be a me issue, i have done some black magic to make this work the way i have. miside items relies heavily on dawnlib
ill sort it out one way or another
thanks for the report
you know, ive gone ahead and looked now and 'fixed' it, but large rug doesnt seem to actually exist...
Yeah thats from lethal things
and i seem to be able to purchase it just fine after installing it, so there you are... pheww...
Oh nooo, sorry for the mixup, you're right!
Thanks for the quick response though 🙏
Funny how mandatory Lethal Things has become to me. After 2 years and soon to be 400 hours it just has been always there 🤭
If you’re still doing EladsHud tweaks, can there be a tweak to show hud messages? EladsHud doesn’t show things like the cadaver’s “air filter overwhelmed by particulates” messages that you should see.
this will be done when i move it over to its lethalhud port, but yes this part of the reason im moving it over as well, it blocks other messages like casino luck and whatnot too
its all good lolol have funn
spent a minute trying to think of soemthing clever to say and i FAILED, ZERO social skills prowess
i see, thank you!
Random question - with the cart of 'iron ingots', if you take an ingot out, can you put it back in?
you cant put it back in, kinda did this to let the player lower the weight of the item since its basically a gold bar (from vanilla) x11 or however much is in the cart and idea only came to me from the animations it already had (but are altered with some new ones entirely)
Thank you for the info. 🙂
How DARE you for the info. 😡
Oh yeah, NO thank you for the info
fuck off for the evil info
i love the evil info thanks
https://youtu.be/LXEixNzwEOc The sound of the red gate in the miside house is in a different location
Lmao i have no idea how this is happening, i havent heard it once in my game i had been playing daily for a bit, lets investigate now shall we...
xD
I might know the issue, do you know if you had been moving the teleporter around?
I did it once when placing it down yes
Would a relog fix it? not that its an issue tbh
i dont have it set up to the usual standard i have other colliders set up as (cause i forgot), but im not able to discern why this happened lol, i just tried myself ingame and unable to do this... can you giv me your modpack code?
i would imagine...?
019dd243-aad6-693a-1877-cb3f78a99bea
the creator of that actually warned me about how many items would be in that update a while back lmao
i still haven't gotten to it, and it will probably be a While until i do
one day i wish to see how you make your rotations and maybe i can do something to make it a bit more automated for you, but still have to make the rotations of course
the one thing that would make the process a billion times faster would be the ability to adjust rotations on the fly and NOT have to restart the game
because the way i do it now is:
- spawn in every item in the mod i'm doing to see their file paths
restart game
- enter them all into my overrides file with 0's in every field (so RTI doesn't automatically do its own rotation)
- observe the 0 rotations, make guess 1 as to how i think it should be rotated
restart game
- keep doing passes and restarting game if i'm not happy with rotations
you dont have access to a patched project on unity editor on linux right?
sometimes there are very tricky items that take like 15 game restarts to get 1 rotation correct
Oh god, you cant be doing that for 500 items lol
i probably could maybe do something like that but idfk i have brain worms
believe me, i could
there is an idea
wonder how
reliable using Matty's Fixes could be
since it has the dropped item rotation thing
but it would be considerably better if i didn't have to
mattyfixes wouldnt do anything to help with runtimeicons stuff, the most it does is sometimes change the automatic rotation that runtimeicons does if you have no override angle
if you define your own angle then mattyfixes basically doesn't affect it at all
i kinda used mattys fixes for some rotations and offsets for metal item variants in the last update too lmao, but as for item stuff, ill consider looking at making a gui for it ingame...
that would be neat to live-edit mattyfixes ones
What are they doing with 500 items???
ive been trying to get it to happen, but the trigger seems to always stay in place...
I also thought it was another trigger collider that dealt with disabling audio sources when youre not in the respective room amongst other things, but i never referenced the audio source of thsi door to any room trigger so hmmm... do you have steps to reproduce.... or can you list what you did beforehand?
custom item rotations in inventory
i guess ill just make sure to give the scanline door the DoNotSet tag just incase in next update till i leanr more
I legit bought it moved it to the top floor entered bought the extra rooms then ya bug
i just did that too n nothing 😭 big hmm
whats the item you have in the utility slot?
The pluckaphone from lethalmin if i recall
i'm quite sure you can change the MattyFixes rotations via LethalConfig and they update live 🤔
o wat da hell
neat!
one day, eventually, i wanna do mattyfixes rotations for wesley items so i shall keep that in Mind
obv mattyfixes only allows you to edit the item "resting_rotation" not the other framing settings of RuntimeIcons 🤷
furniture from Miside placed in storage cannot be removed
That was fixed! 🙂 You can go to the Miside decor setting in the termianl and you can see some of them say 'Stored'. You can just hit enter like you're going to buy them again.
yes, what squire Sunshine said... though i shouldve updated the text on there to relay that information, so ill take note of that for next update too
Ohhhhh mb xD
Really, really niche tweak, but would you up to add an option that removes the question mark from General Improvement’s fire exit scan node when Mimics is installed? xd
I don’t believe the General Improvements dev has added an option for it already. I’ve asked him before, he said he would, but he either likely forgot, or intentionally didn’t go through with the request… :v
hey can there be a setting to disable the voicelines i did for my Gibson
this lil f er
Couldn't you just. do a config for that within your own mod
hey can there be a setting to disable certain props on my moons
Creating a config for your own mod? Never heard of it 
suree lol, added to list, just been hard at work on smth
Take they time :p
hey can i creaete a mod that spawnas black hole in the middle of the moon as soon as you land on every moon tha deletes everything from existence
okay, you said you can do it, do it
thank you! it also runs unpatch all on ondestroy with every obejct that gets sucked in
can u make a niche tweaks option that paypals me 5 thousand dollars every time i enable it
yes every note to every payment will say "bro" as well
perfect thank
can u make niche tweak option that steal 1 dollar from debbi and give it to me everytime they enable their niche tweak pls
Orbital laser beam found cheese steam user ID 1269x5
p ps paary my nuke umm uhh forogt the gmae name but i played the demo for it
darude sandstorm
When someone turns off a turret while it is firing, it will continue to fire until it is turned on again. Could you make it so the turret stops firing as soon as it is turned off?
Its not a big problem with vanilla but sciencebirdtweaks allows the player to turn off traps until the end of the day.
i can do this, screenshotted and added to pile ! oh boy, its getting rusty around here...
I dont know if this can get rusty
It can get nicher
Can there be a tweak to hide HotbarPlus’ terminal entry? It places itself right above the “number of items on route” text, which gets wonky if you move it.
purple asked me to
so i just did for them instead of making a config
cuz i'm lazy
crazy
it's simple enough that you could just make a soundapi mod to mute them if you really wanted to
since you include jester pre-warming as a config option
maybe you'd be interested in implementing something for this #1500937927847317504 message ? so both can be in one place
i would probably just iterate through the ambient music array and play any clips that are not "Streaming" type
and then stop them immediately
when the ship lands for the first time
i could handle it myself but i think the pre-warm settings being part of the same mod makes more sense
ive been thinking i should run this a bit later than where i am running it just incase recently, but yes i can do this
i had recently experimented with unloading audio but i couldnt come up with anything justifiable enough to use without breaking audio somewhere, but the other optimisations ive made may be worthy... but must be tested in real gameplay firsthand by me
what are you thinking
i would've just pre-warmed the clip during the "entering the atmosphere" transition
if the selected moon is able to spawn jesters
as for the ambiences that can just be done as soon as the ship lands anywhere
I forgot where im doing it exactly but i think it might? be too early, entering the atmosphere would be ideal yes. i do also filter out moons that dont spawn jesters yes
ambiences yes will be le easy mode
that is one hell of a wakeup routine 😭
mildly disturbing
organs?
Evaporating
kinda looks like a large bug youd see half eaten by ants
afaik the stomach of the hoarding bug is mildly transparent
and you were supposed to see the organs inside
mmm yess i know of this... that happened up there cause of some black magic ive been doing once again
To be honest i shoudve clipped it cause it was like breathing and animated and looked nasty
Hey can you make a small tweak where when youre inside the foggy warehouse on artifice with a 43 value rubber duck, 164 value cash register, a jetpack and 25 value yield sign as the last person alive with flooded weather and while sitting in a cruiser on 32% health and with 3 boosts, it spawns a masked at a random vent in main entrance?
This serves absolutely no purpose whatsoever, but would be pretty niche.
It makes sense lorewise
ew wtf that sounds awesome
YOU'RE BREATHING AND ANIMATED AND LOOK NASTY
hi felony
hi baloney
how much should they weigh as well
yes it was cool accident...
im blushing... havent blushed like this in a while...
Are the organs actually animated??
I already forgot. I am pretty sure they were, but i was focused more on the twitching of the skin with the holes in it and seeing stuff through its mouth
@fickle hazel @brisk thorn give me a moon that has "aura"
Well for one the currently is updated to v81, obscura
id have said starlancer zero otherwise
or empra
i was not wrong to ping you... you have my thanks, @brisk thorn i was wrong to ping you...
No idea what sralancer zero looks like but i get to do what i want to do tomorrow hwen i wake up
[Secret Moon]
NOT ALL ENTRANCES ARE SHOWN IN THE VIDEO!!!
Mod by AudioKnight: https://thunderstore.io/c/lethal-company/p/AudioKnight/StarlancerMoons/
Icon by BBAPepsiMan
fire exit weeping angel...
this moon looks like itd be an anteverse world in abiotic factor lol
Transmission
not a serious answer lol but do you mean like, bloom or?
Hyx
Heyy i just woke up!!
Ive heard skelaahs moons are cool
The space ones
But yeah you are wrong to pick me, ive only played with wesleys
Motra is pretty :3 and uhmmmm yeah...
Empra has aura too
||The entrance is god||
YES
I could point to specific things in wesleys moons
But its not the entire moon, just those specific moments
u play abf tooo 
He has some plans related to that game...
So yeah, he's a fan
like plans mod ABF or an ABF mod for LC 
or secret
Can't tell 🤫
strange lol
no clue why id crash, only guess
Do you have like something?
oh wait were you trying to use repentagon on rep+
Repentogon is for Rep+ right
Not the lit latest version
Yeah, I'm using repentogon
and yeah it downpatches isaac a lil and uses its own launcher now
Yup
k just making sure
ah shit one sec
ignore the error link should work now
should mention, I have the patch for reworked foes x last judgement
I just applied it manually
so youll need that
this pack id say is like, vanilla+ ig?
Ok, I'd change last judgement for fiend folio
tbh id use both if I was using FF
since I think FF has stuff for mortis
I'll check
ik it has stuff for last judgement
100%
not last judgement
woops
meant fall from grace
ik it has FF support 100%
LOL
Lol
Adding a bunch of content mods doesn't make tboi kinda laggy?
it can, tbh I keep my mod count under 50
when you get past like 60s it starts to get hairy
Let me check my own pack
I was gonna reccomend retribution instead since thats FF's sister mod
but that needs some updates
and thats being worked on
tbh been a min since I played haha
I use Community Remix
actually one mod I can reccomend https://steamcommunity.com/sharedfiles/filedetails/?id=3513706025
Is that updated?
hehe
look at one the credits
lksajlkda
you prob thinking of the old version
Like almost a year ago
yeah but issac mods dont break much since its not like the main game updates for rgon
it works fine
so yes it works fine
Kk
if you do run into any issues, benny is still active patching their mods
so just push a comment
Gotcha, I'll do some check when I'm on my pc
IFF ANYYone got one drop le name !!! but i mean like brainrot word aura like "this is so fucking badass and awesome". I need to pick one for a screenshot, also thanks for everyones suggestoins
yes it is one of my favourite games ever and every time i think of it i start to miss playing it

oh yeah mods for it seem to be starting to go places, custom enemies exist now
niche abiotic tweaks time 
oh then legitimately Transmission is fucking badass
in a subtle way
you land and you see the big ass building and the spotlights on the side of the wall the ship is facing shine through the fog like an old bird
it's so fucking badass
I think Embrion also has mad aura
esp w the ambiance and the heatwave distortion and the shadowy sillhouettes of the old birds on top of the rocks
Pelagia has some subtle aura, with the weird skyscraper buildings peaking thru the fog as you land
and Infernis with the music feels like a fucking DBZ stand off lol
like it feels like a destroyed namek background track from the faulconer score
My 2nd playthrough was done last, over a year and a bti since the last. I played it much harder on a dedicatyed server i hosted with my friend with some small mods, maybe the biggest mod was making enemies harder but not really actual content stuff since it was very of the time stuff
the new ones are still varients but
I think embrion has he most aura of vanilla moons so i agree and had initially used it for a screenshot and was gonna be my one of choice but now i got some sexy suggestoins from people to check ut... and THAT ISHALL DOO when i get upa nd shower now...
FUCK YEAH
embrion def has the most aura out of any vanilla moon
if we're counting modified vanilla moons then RBM artifice also has mad aura
the spotlights go CRAZY
ohe yeah the grunt overhaul is also sick
well this is less a replacement, they are a new tier
but it also overhauls the base enemies
these are cool, they made me think of one of my clipsfrom the game lol
this is gonna be HARD.... to pick LOL
they are balanced around a mod the increases ammo drops and looting however
haha
i think that was one i used, it focused on heavy gunplay
ye, ill prob not use that part since I dont like melee being outpaced since thats my forte XD
but to be honest the meta was so still sprint melee with a carbon pickaxe for like 40% of the game
but ill have to see
i say "meta" loosely
I never used the heavy melees tbh
its probably not meta but it was just so... strong
due to a stamina regen increase mod
which we really only got for sprinting purposes
but as such the enemies had 2x health and all that since it was evil cheaty
what do you need this for?
I didnt use anything like that tbh
if you're indecisive you could always take screenies of each one and have people decide
a screenshot for mod ive made/making
did grab a mod to replace the cheiftan and neh voicelines https://www.youtube.com/watch?v=hLFr5nGB7lY&t=3s
sup :]
I found the vanilla cheiftan voice to funny XD
at the time no, i actually had no idea just how far hte game had expanded from when i last played it - on purpose too. when i first played, the end was like... when you first meet the girl who looks like shes from bloodborne that i forgot the name of
ohhio..
it is... my magnum opus...
the witches
like the npc
its pretty crazy to think that was the end of the game back then and just how much was added after
I dont think she had a specific name?
it probably wasnt even a third of the game and i still sank like 60 hours into it
everything you make is your gagnum fopus
florpus
what mod is pelagia apart of?
AltMoons :]
I kinda know like the 80% of all moonpacks
except Tony's ones :,]
V0xx
hmmmmmm

ough i dont know any more
cheese gav up
v0xxMoons to be exactly lol
CESSION
someone make a quiz to determine the largest knowledgebaser as a mooner
hmm
I think I've heard that one
It's lunar (or solar now) moons
SfDesat
PROMINENCE PROMINENCE PROMINENCE
Wesley
HarvestMoons
my turn
Ignition
bru gave up on the 1st question :,]
he phoned a friend
yup :]
LETS GOOOO
Submersion
yup
nope
2 more tries
kk
Luna?
what luna?
like lunarlights?
never heard of them before....
another old but renewed moons :]
you may heard Aerona :]
well, this is the last level
Thagger
good luck on this one :]
yea like moroxide said, altMoons
tolian
nope
nope
demonmae
nope
I did start woeking on an interior before and was motivated to. But then i realised so much cool shit to do for miside house after starting and went to do that instead... which is where it is at now... now i go on new journeys...
YOOOO thank you, i poured my entire hyperfixation into itt
legendary video pull
You Should know :c
someone said sonds?
Oh yeah hat, I found out recently that DawnLib has placeholder icons for the hotloading UI during LAN mode
Maybe for the thing I asked for you could just use those?
yes i know of this, i sent it earlier in here at some point to you when i briefly looked into it
i can do this itd be easier
Ohhh!! okok
the sound of weevil would scare you...
Yeah I would much prefer the facecam icons
But for the sake of you not killing yourself over such a small tweak you can just use that
i havent done anything for any mod except the one ive been working on at the moment, but i will get around to it...
this is okay!!!
I'm sure your mod will come out fanfucking tastic
-# not being sarcastic I genuinely am
its full of weevils
THAT'S FUCKING AWESOME
ok, I'm scared
that's nightmare fuel
theres not meant to be that of them but some things stacked up on top of eachother for this to happen and i thought they sounded like weevils from grounded
WHAT THE F^$% ARE THOSE?
dw, I love nightmare fuel things
we need more of those on LC
I need those whatever they are
small suggestion: remove steam profile pictures from dawnlib "loading" screen from the main monitor
monty just mentioned something like this furhter up lol, popular request i see... is planned, just on the grind...
they are... a thing... if you recognise them, youre elite gamer
Mature Gamer 🚬
Uh???
gamer
finally someone like-minded
SBT did this it doesn't need anymore.
thank for the heads up
Add a setting to disable masks possessing people taking it on 🤤
Add a setting to ENABLE all items possessing people when taking it on 🤤
sure, i wonder if i need to make this networked...
the simplest way to do it would be to just disable maskIsHaunted on the prefab but it needs to be done to each client
awesome the lookings been done for me, i meant more so if this counts as a cheat
if clientside
could a fix for a mod fit this mod?
theres this mod, lethal beacons, simple cute mod, it has a scannode that tells you how far away it is, that scannode is not working hehe
and the dev lost the files of the mod iirc
i remember that mod, i used to use it once. i will do this... could be easier to use assetripper and make it a fork or something depending on how its done ... or i can assetrip it for the dev if they want it
are they no here?
afaik no
also sup vro
hope everything is ok up there :]
im watching vinesauce explore video game malls an i cant stop thinking about how good some of them would be as interiors, particularly the ones from gmod and half life 1 mods
up... or down...?
left... right?
Lunar (Solar rn) was making a Mall interior, it was looking good
not sure if they are still developing it
i think i remember this briefly
the ones ive seen from gmod and half life 1 would probabl take 100x longer to set up with unity in the context of lethal company lmao
afaik the malls on gmod are just maps, they are not divided and/or generated randomly, so it needs to be cut and then set up individually
yes awaree, takes a lot of time to get a sexy looking tile/room... and just as long to make it run not poorly
Nou, thats why i asked there hehe
hey love the mod but the "disable inspecting" doesnt work for me, I'm still able to press Z to inspect stuff like walkie talkies. heres my modpack if its due to some kind of incompatibility: 019e39cb-12ca-6657-6005-b1d13e838153
you are right, i forgot to fix it, ill take actual note this time for next update, thank
hi, you forget for hide morecompany cosmestic icon inside game ( i mean not Main menu ). because still showing when Enabled Hide MoreCompany Cosmestic
this is on purpose, or people wont be able to access the menu and change their cosmetics at all. but i can add another option to do that in the pause menu as well
maybe he wanna turn off cosmetics?
Yes, that's what I meant. So, if the buttons in the main menu don't work, the buttons on the ship shouldn't work either.
you can do this in the morecompany settings
ahh i see tq
@dusky wagon Haaaaat, a few more tweaks crossed my noggin, for your ponderance:
-
Normalize flashlight brightness so illumination is consistent between held and unheld states; namely, preserve held state illumination. Most noticeable with the Elite Flashlight, but fairly noticeable with the Pro too. Very annoying.
-
Automatically trigger ejection sequence with 0 days left only if no loot of value is detected on the ship, to preserve compat with mods like Lethal Casino. Maybe a bonus config to trigger it if you haven't made quota no matter what. Or erm, first one can be the bonus config lol.
-
Disable automatic slot switching on item/scrap pickup. Can be annoying for some people, of which I am one 👄
-
There is a mod that already does that
-
Is that a vanilla thing? I remember that in GI there's an option to enable/disable that
OH, I'd love if you could link that mod to me. As for the slot switching, pretty sure it's vanilla. GI doesn't address that in any way, it just has configs for rearrangement.
For the first one, are you talking about when you dont have your flashlight on your hand? If thats so then flashlighttoolloader should help with that
Tho im confused with the pro flashlight looking different, it shouldnt
Yay smol chweese, I'll check it. Pro might just be Mandela effect, ngl.
For the second one, you could just type eject on the terminal hehe
Or I could just not because Hat does God shit
Lazy smh
first one - yes, i believe its 60% of the brightness if i recall. I might have normalised them by accident in dimming flashlights, or i may have fixed that really earlly on, i dont remember, but sure ill do that. hopefully it doesnt really count as a cheat since it seems so minor but ill change it if i get told off...
second one - im not too sure what this means after the first comma, is there an issue with lethal casino?
third one - yeah i dont like it either, its annoying in testing when i forget to mark an item as scrap so sure lmao, i wonder if this would cause desync... remembering GI had some desync with a particular config option but i forgot specifics
Yippee. So second one, no I was just using Casino as an example of a mod that allows you to still meet your quota if you fly to comp, but deadline extension would be another good example.
Just automatic start of the ejection sequence if you haven't met quota AND there's no loot with value on the ship. Tiny QOL, I'll admit, but then again most QOL is to appease the lazies.
probably the last one is gonna have desync
Ye, desync scares me. I have none of those inventory configs on in GI for that reason.
But thought I'd bring it up nonetheless in case it's the exception.
Ahhh okay i understand, ill look into it. so much niche buildup for me to do soon...
Cool beans. Yeah for the second one, I think offering two configs with one excluding that no loot of value on ship parameter would make it a more worthwhile inclusion, since not everyone uses mods like casino and extend deadline.
Though ironically this would make it less niche 
Niche niche
im not in the zone because this reignited my confusion but ill work it out when im locked in
Haha bet, just lmk if you need more clarification on that at any point
Make it so if someone has lethal casino, their game corrupts and they can never play again
Heh i dont need to, already does it itself
My fuckin game isn't booting
Dont forget to add the v80 fix for casinoo
Shhhh
Now I just need an entirely separate mod that lets me spin to win on realistic mode, as opposed to just lowering that config. You know, to further bloat my modlist.
seconded I just want host, settings, lethal config, and quit. as they're the only buttons that really matter when playing a mod pack.
diversity doesnt work in the slightest right now right
Do you mean Biodiversity? My group and I were playing with it a couple of days ago and it was fine! Got yoinked by the aloe, had a great time lol.
Oh wait, there's a mod that's just called Diversity. Ignore me, I know nothing lol.
Theres a different mod called diversity, which is broken since forever
biodiversity is still fun though
good to know, i just plan to cull some old stuff from nichetweaks
can you completely remove MisideItems 
yes its clientside cheat mod
glitched chair stole my lunch money
i can hear that echo in my mind even after not hearing it for quite a while. This effect is otherwise known as trauma
I cant think of anything else im able to do for my weather
glad you enjoyed it chap
I sure love reading this in context without lethal mods
i woke up, read this, went back t sleep and had a dream it got starred
Would lethal company be saved if it adopted HolyC?
reserve HolyC for just the parts of the game that need it
purify any of the evil parts of the game
like mask hornets, offense, etc just rewrite those aspects of the game in holy c
HolyChungleberry
I think that the setting in attachment doesn't work. When I had it active one of my friends tried to check if it will prevent the cheese and it still worked.
Sorry if I am disrupting or anything
did they all have the same modpack and config?
Yes, we usually play by sharing to each other our Gale profiles that copy the configs as well
I also think that I tested it as well and it did not work? But that I barely remember and can be just my imagination.
seems to be working fine on my end
How can I test it like this :0
step 1. install gale (propaganda)
step 2. set launch mode to direct
step 3. launch in LAN mode
step 4. host lobby on one, join server on other
So it will display this message no matter if everyone is alive or dead?
its supposed to show the message if everyone is dead
or too far away
though there is 1 small bug with it and i forgot to add a check for when youre typing in the terminal, but i put that there now so i dont forget later
Oh I use Gale (Propaganda)
its good (propaganda)
Absolutelly (Propaganda)
I thought revive mods would be fine since i just tested by reviving myself in imperium as well I remember, though i see youre using a revive mod from other chats
Oh ye
I am using UltimateRevives
And for some reason 1.0.9 breaks
But 1.0.8 works
The author must have messed something up
Seems like my PC is too weak to even launch 2 instances. I don't have enough ram for that. But I found other way. I'll just use LethalBots
lol i wonder if that works, i did specifically guard against singleplayer instances
So it will not display the message when I am near player, but will display it whether the player is far away or dead
yes
Gotta brutally murder a bot now 🔪 🤖
i would be surprised if it worked, that means lethal bots increase connectedPlayersAmount but im not familiar with the mod
It basically posseses the Player asset with EnemyAI
Increasing the player count
that doesnt sound like itd increase connectedPlayersAmount but increase livingPlayers instead
oh well if people want it to work with lethalbots i can just lax the guard a bit for next update...
looking inside the project of nichetweaks after working on other projects that are NEAT and ORGANISED is traumatic and the irk to clean up immediately is upon me ... later because tired from gym
It seems like it does work
excellent... less effort for me
I always thought the NicheTweaks icon was a tall white building with logs crossed out but now when I visited thunderstore I notcied it's just footprints on snow with a join message and clock crossed out 😭
this is where it all began...
revive company patched works
Not how I want it to work
what's the difference?
I want something specific that only UltimateRevive has
cryptic
hows this look
Yeah... Yeah...
I'm just waking up
Wait for me a little
Here it is
NicheTweaks v0.4.2
- Project restructure (again)
- Added Ambient music warmup config toggle, which warms up ambient music tracks that can stutter when played for the first time
- Added Fix utility slot item icon size config toggle, which scales item icons down to fit the utility slot properly
- Added back in Hide invite friends button config toggle, which hides the invite friends button in the pause menu
- Added Hide credits button config toggle, which hides the credits button in the main menu
- Added Remove item slot fade config toggle, which removes the fade popout of the item slot frame when swapping item slots
- Added Normalise helmet light brightness config toggle, which makes helmet light brightness match the held flashlight brightness
- Added Trigger deadline ejection at 0 days config toggle, which starts the ejection sequence when reaching 0 days left
- Added Mute fear audio config toggle, which removes the sound that plays when the player's fear state changes
- Added Replace DawnLib hotloadUI images config toggle, which replaces DawnLib's hotloading player images with a custom image from vanilla
- Added experimental Fix zero scale item config toggle, which attempts to fix NaN errors. Not sure if this works. Thanks to pacoito for writing this patch and letting me use it here
- Fixed Teleporter item pickup block blocking item pickup for every client instead of only the player being teleported
- Fixed Hide join button displacing the host button
- Fixed Hide join button and Hide credits button leaving gaps between main menu buttons
- Fixed and moved Disable item inspection to the Gameplay config category
- Moved Jester Warmup to run after the level finishes generating
- Rewrote some EladsHUD tweaks, far more optimised
- Removed Prevent softlock from disabled watcher
- Removed Keep unlocks extra ship upgrades toggle
- Prevent a harmless error on player join no longer experimental
- Added a warning to the Disable custom VFX on moons description in regards to custom weather effects incompatibility (Planned to deal with later)
it does not
it does however increment numberOfEnemiesInScene which... affects behaviour related seeds of 6 other enemies, very interesting... id say you can use it safely still and next update sometime ill move the warmup to be a prefix rather than a postfix later for the sake of the people who really, reaaally care about this ahem NICHE detail...
And diversity power?
I mean.
I've tested the Jester warmup with and without the option active...
It's not that much of a lag
I dont notice the lag either, but i simply do as im asked... i am on a high end system, i may notice it on my laptop hiwever but i dont feel like setting that up to test
i do have logs setup for said 'prewarms' though
I never noticed jester lag too only ambient music
im gonna change it up a bit now anyway and push an update since i forgot to undo something
just a small niche-issue
looks like it was reject again
Should be there now
@dusky wagon why do you need to spawn the jester at all?
the reference to the clip is there as soon as you start a lobby
basically doesnt anymore but avent renamed any of it
all you need to do is play the clip
you can just grab the reference from the jester's unspawned prefab and play it on any existing audio source that isn't being used and immediately stop it
that way it doesn't run any spawn behaviors and potentially cause problems
yeah it doesnt anymore
[Error :MrHat.NicheTweaks] toy cube material missing from asset bundle at
stellar
ill fix them and uplaod it in the morning with every other problem my restructure has created that gets reported overnight
Oh yeah i see. Lol. i put the old asset name before i patched a new project for v80
this is what i get for leaving ancient assetbundles in the directory
Another softlock :,]
fixed for next update, i missed the underscore
broken for next update, i undid whatever was done with the underscore
im gonna turn you into a transpiler and youre gonna break every single update
and im gonna fix you every time..
Xbox, pathtrace her threads
yeah it will, im probably going to release the temporal storm weather ive been working on for like a month now because i dont know what else to do with it and i suck at balancing therefor everyone else or whomever i play with when i find the time will be my guinea pigs
WeatherRegistry will allow players to balance it to their needs
Tornado of Scrap
I did have an item in there that did some fun with toying around with scrap but i scrapped it because i thought it looked dumb
it is on the harder ends but hard for me to determine when is it too hard or too easy and a bunch of other factors
Generally speaking if you can survive it with skill and not RNG that's considered good Hard, if survival is pure RNG then it's harder to say.
Because some pure RNG based weathers are balanced enough while others are just pure BS
i wouldnt say its purely rng, sure rng elements are apart of it but youll be have a higher chance of reward for sticking around to sit through it, and can be manageable (but very simple right now)
Also this item is cool but would be too easy to just make its use not dangerous.
it was never finished, i scrapped it before ever getting to balancing it
So like the meteor shower mod with the high risk high reward system?
i mean yeah, its kinda hard to describe in just a single sentence but thinking about it now, maybe i wont release it since ive realised theres not really anything set up to introduce players to the fuckery I do to conductive items in the map, and a popup tutorial or reading a paragraph of text at all will never cut it for my standards
GOOD GAME DESIGN IN MY EYES... does not introduce a player to something with a mere text tutorial... i dont have TIME to sit and READ
To be fair there are people (like me) who love games that don't hand hold you. I played Rain World and loved it. I love to discover how things work by trial and error.
its ideal, but also to be fair to myself, the weather will never be that big of a thing so i probably dont need to do anything extreme. Maybe just in my eyes, i think it looks fancier than it should for something that only manipulates value, so i have had a longterm plan to do something with these items, but stuck in that regard because i brainfart when i need to try to model something lmao. I could do something but i want it to be consistent in its quality
gmod mk9 mod port into lethal company
hyper realistic military men inside repo
it looks gas
wish it was bigger but that's just dawnlib's issue not yours
this is so awesome!!!
It's kinda broken rn
But will be fixed tomorrow!
Or today in a few hours
it owrks just 2 options are being funny
both are fixed i just have t upload
but nothign else to report...?
the buttons are rather high now that the credits are missing...
it refreshes the list or youre gonna have gaps with other options, this is probably the vanilla anchor point for the canvas
i can adjust that later, if only god put a mod in this earth that did all menuslop stuff in one. I Upload update now, im too tired to have my eye twitching at this game today
What the chungus it didnt get rejected, unreal
its there
Aww that reminds me of the poltergeist9000 from Luigi's mansion
I got future plans for that thing, including something similar but without being infinite and something fitting to an actual vacuum, but not now
Hat
Chungke
this is cool af why was it scrapped 💔
Wth it looks beyond peak
I just dont think magical floaty ball that sucky item looks good in the context of the weather. Ball code still there but saved for a vacuum of some kind instead, something that the temporal crux can slot into like a battery... this... would be sexy... buh model hard
absolutely fucking incomprehensible, I want 10 of these
I've seen what he's been cooking.
That's the least of the incomprehensible things he's made
I want more mainstream tweaks
Enough with the niche suggestions
Change experimentation to route you to assurance
Dawnlib
EvilTweaks and now MainstreamTweaks. Xbox, find that risk of rain 2 mod that flips the level horizontally and apply it to every moon to give the player a false sense of new content
just call that mod Offense Company
Office Company
alright copilot, install mirror mode
Just a suggestion: re add generator tube to biggership
Just a suggestion: remove Leubes from biggership
Done
I have taken note to do
Add a setting to enable a poster of your pfp we can pray to in our company ships
Sounds like an eviltweak to me
If you don’t give it your most valuable scrap each day then a png of your pfp spawns in and acts like a constant popped jester
awesome niche tweak idea: port the entirety of wesley's moons to v38
Is there even a public v38?
found the setting
will use it next session I play :)
haven't played since this came out btw I haven't been slacking!!
i thought basegame alr had an uncapped option? or am i geeking
in vanilla, uncapped is actually just capping at 250fps
that's really funny lol
the more you know i guess
does anybody have pictures of the indicator mentioned in this config?
oh my fucking god...
these mod tweak configs are so fucking good.....
where has this mod been my entire life...
tweaks idea:
Hide announcments (Bolean)
Disables these globaly
No matter from what mod they come
(If that is even possible)
there's already some mods that does that
I don't remember any lol
ScienceBird Tweaks does this
Or has an option for it at least
But which one? I saw one that removes the red ones
Nevermind it removes only the red banners
😭
the reading does do some gatekeeping but yure RIGHT i needto get off my ASS and do screenshots. Lightning one looks almost like the GI ones
but not the same since thatd be stealing from them...@!
I thouhgt science bird tweaks did all of them to be honest but yes i can o that
Would be cool cuz I wouldn't have to use ancient mods for that
the one with the lightning border or the one w the lightning bolt icon?
lightning border
should i do just yellow or all
You could make it a multiple choice
So you can chose red, yellow, both or none
true i can
yeah, give us multiple choice exam 😀
ew ew ew ew ew ew ew ew ew ew nvm
kittu
Melanie doesn't have to do anything to Aurafarm
MJ moment
any chance we could get a fix for bettersaves showing $30 as the "default credits" for new save files (instead of $60)
also it might be nice if files could automatically rename themselves (if you have the name set when you create the lobby) but i understand if that'd be annoying to implement
Oh yeah that'd be cool


