#Mones's Mods (New interior🎬)
2090 messages · Page 3 of 3 (latest)
Are you able to check it only using this interior?
because I'm not at the computer right now
Have you changed anything in the interior generation size in the LLL settings?
settings are not the best idea for these interiors because the large interior starts to overlap due to the fact that my tiles are large and have several Doorways, the settings are set so that the interior is always generated
Have encountered a bug at Attic interior:
At the beginning we inverse teleported into facility and have encountered 2 different doors. We both interacted with the doors, where I got teleported to the chase room, but my teammate teleported to the dark emptiness with some boxes in it and so he fell and died. No video evidence provided.
This happened yesterday using v0.6.4 Mones Interiors.
Does chase room is not supposed to be used by many players?
Although Endless Halls is for v80+, does it work in v73? (I'd assume no but was hoping it was backwards compatible for some reason lol)
The chase room is once-use and you get a goldbar for completing it. If it was reusable with experimentation, you could get 1k scrap value just from the goldbars
You must send me this error if you encounter it again because I don't know what is causing it
It is not possible for this particular interior to work on v73 because it is new and there were no previous versions of it on v73
Attic, Hotel, Basement, Abandoned Factory, Garden and Underwater Mines will work but you need to find old versions of mones interiors, if I'm not mistaken it's a version before version 5.0.0, you just need to remove the DunGenReferencesFixer mod (nothing will happen if you remove it even if my interiors on v73 need it)
Mones Interiors
New update
UnderWater Mines
- Interior has been fixed for v80
- Removed mineshaft section
- The best chance for interior is on the Vow
Mones Interiors
New update
Haunted Hotel
- Fixed some bugs
- Better quality pouf
- It's harder to judge whether the doors are fake
Endless Hall
- Bugs fixed
Mones Moons
New Update
Qvertix
- added more trees
Solis
- Moons is easier
- Added bridges
Question:
Is the underwater mines compatible with Chameleon?
Had this happen
?
Main entrance was blocked off it was just this small room
it is in the sense that nothing will "break". It is not in the sense that it won't change the visuals
New interior spoiler:
images on the thunderstore pages dont load
your internet didn't load them
the image links were giving a 404 error
yep thats internet error
Mones Interiors
New interior pre-released
Abandoned Cinema
Interior full of bushes and traps which hides many secrets waiting to be discovered
Interior has two sections
- General where you will find movie scenes, receptions, etc.
- Service where you will find warehouse, security room, etc.
There is no additional scrap in this interior
Please report any errors if you find them
Mones's Mods (New interior🎬)
underwater mines still seems to be broken, at least the single upload
I cannot enter it when generated
👁️
idk why it flagged my log
anyways, cinema's tiles are too boxy and square imo
yeah i agree
How is that possible!!! I just played it 20 minutes ago
maybe its just the single upload?
wdym single upload?
I'll check if it's possible that I gave the wrong asset bundle
tested the interior pack version
worked
I tested UnderWater mines in single mod and Pack separately and everything works, so I don't understand that the interior is broken
maybe the main entrance was blocked from the other side
im taking a break from fixing mods for now because I've been working on the interior for 13 hours straight and fixing everything in it 😵
i really like the interiors I just feel like there needs to be an option to disable all the interactable event thingys that is scattered around the map
I can't do it because I don't know how to make Scripts
im on the other side because i like interiors and events for me it makes them more unique and i like mechanics like that
Can attic have many doors that lead to the one and only chase room?
each door has a separate chase room to prevent errors
have you seen/thought about adding immersive entrance compatibility? https://thunderstore.io/c/lethal-company/p/Zehs/ImmersiveEntrance/
also would it be possible to add in a new interior entrance room for main/fire exit were instead of already being in the attic you enter into a mansion like bed room were theres a pair of old attic staircases or a door way with stairs leading up to the actual attic interior?
they are compatible but in underwater mines the plane with the door that shows what is behind the door breaks on Abandoned Cinema it will be difficult because of many windows in main entrance
oh sweet i was gonna use it on the attic one 
Currently working on Habitable Zone
is that a room like that or is that another interior?
There is no custom door model on the attic, but when you open it you can see the moon
oh okay
garage
nice
Is Viscera working?
would it be possible to add a way to break these down without a shovel/sign just incase someone spends there money on other things before getting this interior or have no other way to go if the doors are locked?
like hold down e for like 20 seconds to slowly break them
I'll do it later, i dont feel like doing mods at the moment
oki 
Weird issue I've run into a few times, the level seems to stop rendering when you go behind the music box on the attic interior
I think these interiors all have an issue where tiles count as seperate rooms for butler targeting. Butlers will randomly attack someone who is like, 2 feet from someone else.
Heya! Bit of a strange bug report but using the Mario 64 moons made by RealseStudios (specifically their interiors) causes the attic interior to generate on top of it causing the client to get stuck a lot.
This only happens for the client seemingly; as the host is fine. This is a consistent issue and only happens with the attic. (I'm also stuck rn so I can't really get more pictures outside of this spot I entered in at main lol)
Friend tp'd me out, heres the map to better show the double gen
Just found this concept on reddit and thought it would be PERFECT for the abandoned cinema.
just a reminder mones is not here and neither i know where he is (never seen him this inactive) i dont know when he comes back
moon issue not related to interiors
ill be up to cook a script for mones if he wants to add it but that obviously depends on mones thoughts
I'll bring it up to the moon dev then. Though I believe it's an interior issue and not the moon itself as we had a run on the same moon but with a different interior and didn't have the double-up (iirc) Not sure why the interior is generating an insanely huge bugged copy of some other interior but who knows. Thanks anyway 
must be related to moon's dungeon generator which is too high which can result into interior generating into the moon map
chase room teleported and killed me
Hello Mones,
I have tested your moons and interiors in VR and they don't work.
I gave the VR Shader Fix v0.0.2 a shot, but it doesn't seem to fix all the shaders.
Would it be possible to implement the Shaders for VR?
being able to config chance of interior spawns would be good
u can configure how often the interiors spawn on a moon with either lunar config or lethal level loader itself
Ill tell mones all that when he comes back
Didn't i say something about this before? 😔