#Company Hauler

1 messages · Page 2 of 1

drifting berry
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has plenty of other qol features

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like leaning over the side

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plus a ton of bug fixes for the vanilla truck

misty gust
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I've always liked the Seat Boost Scale at 0.5 cus I felt 1.0 was a bit too high and Vanilla is too low

drifting berry
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that's usually what i have it at

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around 0.4-0.5 makes the camera around where the employees eyes would be

misty gust
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Yeah 0.5 feels just right

flat bluff
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Almost feels like a deliberate nerf tbh, on top of that no way to look back in a vehicle that doesn't even have a mirror.. Cruiser improved was always an essential mod for me.

drifting berry
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if you hold the ignition on the hauler while not sat in the truck it'll play the ignition chime, then when you sit down and put the key in it won't play until the trucks started

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minor thing but, still

fast onyx
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## 1.0.4 - 2025/8/3

- Raised the vertical driver camera position component to better allow you to see over the hood
  - *Note: this makes the sunroof button a little harder to see. Not interested in changing the whole vehicle mesh for this right now though.*
- Added a config for vehicle health, changed default health from 200->100
  - *This stat only reflects small amounts damage. If you drive into a wall at full speed, you will always explode.*
- Fixed being able to trigger the chime sound when not seated in the driver seat
- Removed glare on the windshield
- Increased headlight range, intensity, and width, and angled them toward the ground more
- Added a few more game objects to hide when the vehicle blows up
ionic iron
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Yippee!!!!

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Does the health change mean the vehicle now has the same health as cruiser??

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Oh wait no

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Cruiser has 20 yeah??

fast onyx
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cruiser is 30, so its still over 3x the health

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hauler health was just ridiculous before this, maybe I thought cruiser was higher than that

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I also forgot to add the bird platform but that's not a huge deal right now

ionic iron
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Ye i like this change actually

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Tho i appreciate that you added a config for it, ty!

drifting berry
fast onyx
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Yeah every generation the visibility gets twice as bad

drifting berry
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Just slightly raising the camera and fixing the glare alone is already probably going to help alot

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The glare was really bad

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Essentially made the lower half of the windshield useless to look through unless you turned the lights off

drifting berry
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the changes are lovely, these headlights are so much better than before
the camera height is a nice change too, although i think you forgot to set it for some animations (mainly the sitandsteernohands) but other than that it's great

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might have to increase the range on my trucks headlights

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oh god the mirrors have collision, that's so mean lmao, i'll be taking notes

fast onyx
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forgot that animaton oops

quiet wing
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Hey, I think the recent update may have broken the Mirror config, for some reason the mirrors are on again even though I have it set to false, do you think you could look into this?

fast onyx
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yeah, ill check it out, but i dont recall modifying the behavior

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one thing to note is that it does not get changed at runtime, only when you join the game or purchase the vehicle

quiet wing
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Noted, but it really has been off for a while and suddenly after updating it was like this, unless another mod of mine is somehow incompatible.

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Truly is a great mod though, the truck is really fun to drive.

fast onyx
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awesome

fast onyx
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maybe adding the new health config caused a reset?

quiet wing
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Unsure.

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I just disabled any recent mods I added to test if it is incompatibilities, but I see no change.

quiet wing
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I think I found the problem, and it may not be from your mod at all, I'll try to test it out to see if I get results.

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I'd like to try to record this issue, but why is it so hard to successfully get the hauler with Imperium-

fast onyx
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Imperium is incompatible with the default cruiser which also affects mods like this

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I forget why, but it is annoying

quiet wing
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Back with unfortunate news, even after the removal of what I thought it could've been, I was wrong, somehow it seems like maybe the Cruiser just defaults to using the mirrors somehow regardless of if you have it disabled.

quiet wing
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I think it might happen when you purchase the hauler, complete a day, or maybe a quota (sell then orbit), leave the game and rejoin, that was how it seemingly would happen to me, I’d then crash the bugged hauler and order a new one that didn’t have mirrors.

hollow veldt
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Can you lean out the window and look behind you while driving this thing?

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It's a feature added by the Improved Cruiser mod that makes reversing and looking around soooo much easier

fast onyx
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CI now has a patch to prevent that behavior for Hauler, but maybe I could clone that ability over if its not too much work

fast onyx
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this implies that Start() is not getting called for the object when you rejoin, which doesn't make a whole lot of sense to me

fast onyx
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if you find a consistent way to make this happen lmk

drifting berry
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just copy the code, remove the seat boost (since you did this already through animations) remove the id check and change vehiclecontroller to haulercontroller

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if you want to make it based on whether X window is open you gotta get a little hacky

drifting berry
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might've figured out part of the instability with the hauler

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seems like it's something with the sunroof container

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also, you don't need these wheels, they don't do anything but cause instability

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just make sure to remove them from the otherwheels array

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yup, i'm confident it's the sunroof

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either one of these 3

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causes major instability

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especially at high speed, it causes all sorts of weird behaviour

fast onyx
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I may end up writing my own code for that

drifting berry
fast onyx
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yeah i'll keep it for now

drifting berry
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making the player actually lean seems like too much of a hassle

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especially for what CI is

fast onyx
drifting berry
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no idea, but you don't need them i can tell you that

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they just cause instability

molten folio
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This mod is probably one of my favourites since i've liked messing around with the cruiser so an entire new vehicle was just awesome.

I'm noticing that the hauler keeps getting stuck on the magnet when it's trying to be unlatched and it can kinda easily be shoved around by moving players (sometimes this can make the hauler launch)

I don't know if Cruiser Additions and Cruiser Improved are causing the magnet issue.

I had to set the Seat Boost config off in Cruiser Improved because sometimes I would leave the cruiser's seat and get stuck in the roof and there was no way to go out.

While playing with a friend they kept saying how I was in the passenger seat instead of the driver seat? But I don't have any footage from my friend's PoV.

drifting berry
molten folio
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huh, weird

fast onyx
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if you find a consistent way to reproduce the sitting in the wrong seat issue lmk, but there is a chance that is just a normal desync issue that also affects the cruiser

molten folio
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might of been a desync issue since I was using LateCompany instead of LobbyControl.

I'll ask my friends next time we play lethal company to record the wrong seat issue

drifting berry
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i haven't experienced this issue with the Hauler, but if you're encountering something like this, then it's probably that

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only real issue i had with the Hauler is the sunroof, which appears to be making the truck extremely unstable at speeds

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and causes really really weird behaviour

molten folio
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yeah, maybe. I don't think I had any issue with getting stuck like that when I disabled it

drifting berry
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the seatboost config shouldn't do anything to the hauler

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if it isn't a vanilla CC it doesn't touch the camera

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and the seatboost only changes the camera anyways

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unless you mean disabling the entire mod

molten folio
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the seat boost yeah

drifting berry
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i really don't think it is that

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you probably disabled it, and then by coincidence it stopped happening

molten folio
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maybe lol

drifting berry
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as for the magnet, it is probably CI, i could probably add a vehicleID check to this too if it's required

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CI overrides the magnet position and rotation to prevent the truck getting stuck

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idk if CA does too, if it does, you'll have to tell the creator of CA about it

drifting berry
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whatever works

molten folio
drifting berry
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i feel like Train adding their own logic may be a slightly better solution since then they can account for their vehicles dimensions and whatnot

drifting berry
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it stops the truck going nose first into the truck and makes it less likely to rotate into the floor

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CI shouldn't be trying to save or load any saved data onto modded vehicles anyways

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it has those checks in place

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so the only thing left would be it overriding the position/rotation when magnetised

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to stop it going nose-first

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which would happen even if it wasn't trying to save/load data

molten folio
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ah, right. I usually just check the configs.

so should I disable cruiserimproved?

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if it's affecting the hauler?

drifting berry
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i honestly don't find the magnet thing much of an issue, it's up to you if you want to disable it, but i can add more vehicle id checks in place for the next CI update

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it's only affecting the hauler since the hauler uses vanilla cc code for this stuff, and for stuff like the magnet CI has no checks in place

molten folio
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yeah usually I just gotta shove it a couple times and it'll break free

drifting berry
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i liked using CI with the hauler, since it fixes various issues with the vanilla truck that the Hauler inherits from the vanilla CC code it uses

molten folio
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yeah, I like the temp Iframes after small hits and also ofc it fixes issues

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but the hauler being stuck in the magnet is a small inconvenience at most

drifting berry
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even if train implements his own logic for the magnet, i'll probably add a vehicleid check regardless onto CI

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to prevent it happening to other modded vehicles, that use the vanilla magnet code, that may come in the future

drifting berry
molten folio
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alr, sick

drifting berry
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but yeah it's up 2 you for now

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it's not game breaking and it's not difficult to get it free from the magnet

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and if you disable it, you lose out on alot

molten folio
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probably gonna keep it in, it's not crashing the game or making the hauler explode

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so I'm fine

drifting berry
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ideally (for me, lol) Train would just implement their own logic, but i'll see if i can do anything on my end

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infact i might just be able to do this

zenith totem
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[17:34:35.2054682] [Error : Unity Log] SpawnStateException: NetworkObject can only be reparented after being spawned
Stack trace:
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
VehicleController:OnDisable()
CompanyHauler.Scripts.HaulerController:OnDisable() (at ./Scripts/HaulerController.cs:472)
UnityEngine.Object:Destroy(Object)
Unity.Netcode.NetworkSpawnManager:OnDespawnObject(NetworkObject, Boolean)
Unity.Netcode.NetworkSpawnManager:DespawnAndDestroyNetworkObjects()
Unity.Netcode.NetworkManager:DMDUnity.Netcode.NetworkManager::ShutdownInternal(NetworkManager)
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

zenith totem
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While in ignition animation will change the key from hauler to the cruiser

fast onyx
zenith totem
fast onyx
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do you have any other mods like betteremotes that may be replacing the player's animator?

zenith totem
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Betteremotes no

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Im gonna try to record

zenith totem
fast onyx
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that's a custom key turn animation, it just looks a little silly because the player's arm isn't long enough to reach the keyhole so I had to angle it

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it also changes because those are 2 separate key turn animations and I didn't get them to align perfectly (yet)

zenith totem
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ah

drifting berry
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and then you can also tilt the players full body (for the anim other clients see)

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i pretty much did this for my dashboard shifter animation

zenith totem
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when i quit the game

heavy crescent
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It shouldn't be

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Basically everything has a check for vanilla cruiser now

zenith totem
drifting berry
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yup, sapsuckers launch you out of car seats

prime swan
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did you read their bestiary?

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sapsuckers have psychic attacks

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it's like the first thing in the entry

shut trellis
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Since you're the only one that can make custom vehicles check this

fast onyx
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these are cool, but that first one (carrier) having "multiple at once" basically means it can't inherit any cruiser code

drifting berry
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as it would be a vehicle, but not technically a vehicle like the other vehicles, such as the Cruiser, and i imagine it would make sense to be able to have both at the same time

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and it would need a proper way to mount it in the ship

fast onyx
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yeah its like between a vehicle and an item, there isn't even a system like that aside from maybe the jetpack

drifting berry
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the thing is, a jetpack doesn't have wheels

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a jetpack doesn't need the ability to roll around freely

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it just needs to be able to be dropped like an item, and already has all the special functionality coded in for when a player uses it to fly around

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i'm not trying to shoot down the idea, i think it's really cool

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it just needs alot more systems in place than just adding in a new vehicle via LLL

drifting berry
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i don't really see the need for multiple bikes

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there's also the fact you need to work out actual vehicle vs bike interactions lol

molten folio
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this was the same day we first called in the cruiser

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but I think the driver/passenger seat swap happens anyway even if it's not the first day you've had the cruiser in the game

drifting berry
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vehicle and player interaction has always been super wonky in this game

drifting berry
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there's currently a bug with the sunroof on the hauler that causes it to be extremely unstable when driving, and makes it borderline unusable sometimes

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the driver and passenger seat swapped over is a really weird one, i can't provide much info on that, maybe train messed up something with the driver/passenger seats?? unfortunately idk, since it's an odd one

drifting berry
fast onyx
drifting berry
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the truck will act like its being sucked towards a point, freak out and usually can kill you

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watch this video

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skip to 0:14

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watch what the truck does

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that's not normal

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it's more tame in that video but it can get really bad

ionic iron
fast onyx
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ok yeah i DEF know what you are talking about

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did some testing and i'm pretty sure I fixed it

drifting berry
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it happened consistently, so it shouldn't be hard to test

fast onyx
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## 1.0.5 - 2025/8/22

- Fix instability at high angular velocity
- Removed extra wheel colliders causing instability
- Added collider to prevent the giant bird from erroring
formal fern
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Hi guys, i just got the hauler mod ! Amazing mod honestly good job, the first good vehicle mod on lethal company ! I just have an issue, for some reason the delivery ship delivers nothing, no hauler, no cruiser, this bug stems from imperium, it works fine without it

frosty elm
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unfortunately

formal fern
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ohh ok thanks

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ill forward it to them to see if they can fix it

misty gust
drifting berry
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the truckbed?

misty gust
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Yeah

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Someone jumped onto it and it flipped all around

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This thing has been buggy everytime I try it

drifting berry
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haven't seen this one before

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i knew for sure the sunroof collider was causing issues

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like, really bad instability

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caused the truck to get thrown around erratically as if it was in the middle of a hurricane

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even if you drove like a granny

fast onyx
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i could look at it but i doubt i can fix it, some of that is just vanilla jank I had to inherit

drifting berry
paper wharf
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Yeah the cruiser isnt all that different

misty gust
drifting berry
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clients don't unless they're in the drivers seat, in which case the host loses ownership

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so clients can't really push the truck around with their own body

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unlike the host when no one is driving

drifting berry
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i might have to fix that on CruiserImproved

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it's pretty easy to do

misty gust
drifting berry
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yeah it's piss easy to fix but it just keeps slipping my mind

paper wharf
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I do wonder if all the jank with the hauler is just inherited.
Like, people standing in the back causing it to no longer reverse properly doesnt seem like just an inherited bug

drifting berry
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most of the jank is inherited yes

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not seen nor heard of the reverse issue

paper wharf
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Hold on, I had a good clip of it

misty gust
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From what I could tell

drifting berry
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wheel changes?

misty gust
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Yeah the collision changes and stuff

drifting berry
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ohhh

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yeah so basically

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in vanilla

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the cruiser has all these, tiny random wheels dotted along the middle of the truck

misty gust
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The Hauler was extremely more janky than the Cruiser before

drifting berry
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the hauler had those too for some reason

drifting berry
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they aren't required at all and they just cause issues

paper wharf
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Cruiser would have been well on its way

drifting berry
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that seems pretty steep and it doesn't look like your wheels were grounded at the front

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either that or it was beached

paper wharf
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the 6 second mark you can see me literally get knocked backwards. That only happens when someone is in the back

misty gust
paper wharf
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Nah this was glitch'

misty gust
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Ah

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Just recently?

drifting berry
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when you lurched it may of disabled the physics region for a split second due to the angle

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and it considered the person in the back "not on the truck"

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and it "collided" with them

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and vehicle collisions obviously throw vehicles around in this game

paper wharf
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No, its someone being in the back.
It also cant reverse properly when someone is in the back. It keeps "colliding" with whoever is in the back, so you just keep bounding back and forth

misty gust
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Glitch so rarely streams now it's like a once in a blue moon scenario lol and when he does announce it it's also out of the blue

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Cus he's so busy with work

drifting berry
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you can quite literally see them stand upright as the physics region gets disabled lol

paper wharf
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well that time he announced it a few hours earlier

drifting berry
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at this point they're no longer considered on the truck

misty gust
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Ah

paper wharf
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When reversing it tends to happen even on flat ground

drifting berry
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although i wonder if the vehicleid check on cruiserimproved stops the fixes to "hitting players in/on the truck" from working

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since that is also a vanilla issue

misty gust
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Probably

misty gust
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Ultimatum is such a cool moon still

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Also wouldn't hurt to rotate out Wesley's for a bit since some people struggle to boot the pack up

drifting berry
misty gust
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1.1gb of moons is a lot but I love that man's quality too lol

drifting berry
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it's a little suboptimal but i might see if it makes a difference

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since rn ci won't do anything to the collision trigger if it's not a vanilla cc

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so no fixes apply

drifting berry
heavy crescent
fast onyx
sullen dagger
paper wharf
sullen dagger
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but that fuckin push at the end killed me

drifting berry
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@fast onyx I could be wrong so correct me if I am
but after reviewing the Haulers code, i see you sometimes have private/public new void bla bla bla function
but, these never get called anywhere, as the "new" keyword does not override the function, so it needs to be called on the haulers controller, this will cause some stuff like damaging backseats players (iirc) from working

I may open a PR which would include tons of bug fixes, general improvements and some tons of optimisations, since I've already been doing that since last night haha, just need to polish up some stuff

fast onyx
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I'm open to merging those if you complete them

drifting berry
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awesome! just need to polish up some areas, it will make the Hauler 'less reliant' on vanilla CC code as well

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which means you won't need CI to fix a lot of the vanilla CC's issues that it would otherwise inherit

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btw, i'm not sure what happened, but the normal sit and steer clip does not have the raised camera lol

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changing gear, messing with the ignition key etc does, but not just sitting and steering normally

fast onyx
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New is weird because it does work for some things (anything deriving from base unity behavior like Update()) but when I started working on this I assumed it was the same thing as overriding, which it isnt

drifting berry
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yeah haha, that's just unfortunately how it is, i will be trying to fix as much of it as i can anyways

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i'll obviously try be sparing with how many new functions i use

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i've also just cleaned up alot of code to make it "more readable"

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i would like to do more to the Hauler, but there's only so much i can do thru code lol

drifting berry
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rather than run a billion new functions

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okay yeah, i see what jacuj meant by you can't reverse with someone in the back, lol

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not sure what causes that on the hauler, since i implemented the fixes from CI to the hauler, so it's not that

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probably some funky collider issue

drifting berry
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i need to fix the radio timestamp desyncing

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i fixed the radio not changing properly, just need to fix the timestamp not being the same

drifting berry
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oh cool, because i run alot of new stuff in Update() the infinite steering bug isn't technically an issue any more since it's no longer trying to play the sit and steer right hand on gearstick clip

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that might be the clip that has the raised camera, so this may be sort of a weird issue that i caused but sort of didn't at the same time @fast onyx

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anyways yeah, the radio desync has now been fixed, along with some other stuff that was desynced

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also, two things:

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not sure what's going on with the clipboard, but it keeps spitting out errors for clients

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and, there is a null audio clip when you lurch the truck up in the seat

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it's supposed to have the same audio as the player getting into the seat

fast onyx
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the clipboard has the NetworkObject hash ID error that I never seemed to fix

drifting berry
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it spits out some errors about server reparenting and stuff

drifting berry
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since that might "fix it" for the meantime

drifting berry
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i'm not sure why the dial needles flicker so bad at low speed

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might be the super low weight of the truck

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i also added a variable so you can adjust the front wheels max steering angle if you'd like

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right now it's set to 35 degrees at full lock

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which is normal for something like this

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i also redid a bunch of the ignition logic so it has its own (also fixed some issues that the vanilla logic has like variables desyncing and the cabin light not turning on as soon as the key is first inserted) the chime will now also only play if the key is inserted, not as soon as you hold e on the ignition while the key isn't even in

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i also fixed some issues with the ignition audios like them stacking instead of resetting properly (i would really recommend redoing them, i don't remember which ones are named what because zeekerss named them weirdly, but it's meant to be like:

initial ignition crank (like a 1-2 second clip of the starter engaging)
an ignition crank loop
and then an engine start success audio

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right now on the hauler it's:

cruiser ignition audio (initial crank + loop in one which is wrong, it's meant to be the starter engaging) (which is also off of a vw polo lol)
then a looped audio of a truck trying to turn over
then the vanilla cruiser start success

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which sounds really awkward

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the vanilla cruiser is no better, it goes:

cruiser ignition audio (initial crank + loop in one)
then switches to some really weird looped ignition audio
then the start success

radiant solstice
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so uhhh with my testing pack the game crashes every time i purchase the hauler, im not sure what i have that could be causing that though, heres my log

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and heres the profile code: 0199abd8-1de3-46af-c2de-98f7d9fde3d4

drifting berry
radiant solstice
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every time, tested about 10 times to be sure

drifting berry
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ah, i've had it crash my game upon trying to enter orbit with the magnet on

zenith totem
drifting berry
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:p

fast onyx
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did v73 nuke it? im not in the loop on what changed

ionic iron
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yes

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completely

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dead

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shot

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RIP

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😔

winter ermine
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We neeeeed to fix the company hauler

drifting berry
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i'm going to go over my fork i was working on and see if i can push a PR tonight, along with an update for v73

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i would want to do more but, only so much i can do through code

fast onyx
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I can send the prefab if it would help out

drifting berry
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if you want, sure! i would like to look into fixing a bunch of the collision problems as well

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i'd also be interested in redoing some of the player animations n such

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i'd also like to make a couple fixes/tweaks to the model its self

fast onyx
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that's cool

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I didnt plan to do anything else really I was more in maintenance mode but apparently that didnt work out

drifting berry
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icic, fair

drifting berry
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enemy protection was something i was going to redo as well

drifting berry
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workin' away at fixing up the model first, haha

strong bridge
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This looks extremely promising ^-^

drifting berry
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should i increase the height of the haulers windshield?

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it would provide a little more visibility

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i also personally think it looks a little nicer

strong bridge
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I would agree, higher looks better

drifting berry
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okay, i'm quite happy with this!

strong bridge
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Shaping up pretty well

frosty elm
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for april fools we need a car that turns really well and is super cheap and visible because its made out of glass but it constantly shatters

craggy birch
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would you rather drive a cybertruck for a year or get your tires stolen

frosty elm
craggy birch
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ngl i like the cybertruck

drifting berry
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You could pick up some cheapy cheap tyres

craggy birch
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oh wait your a good person for this scandal

craggy birch
drifting berry
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Maybe you could try lay the rear seat down flat

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Then slide it through the trunk and into the rear seat

craggy birch
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ight

drifting berry
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Idk how much space that'll give ya, so good luck with it lol

craggy birch
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also is it bad my friend just spent 300 dollars of his savings on this barbell 😭

craggy birch
craggy birch
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it took my seat

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his car so dirty this is bs

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i would rather go in a cybertruck

drifting berry
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fold the seat down

marsh crescent
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Hey @drifting berry can u add a config for the price?

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If u dont know how to do configs, maybe ask around. Its not toooo toooo difficult from what i know.

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Id appreciate it if you could. If not, no worries.

drifting berry
marsh crescent
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Its a vehicle tho?

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Wait whaaaaaaaat????

drifting berry
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I can set a price but the registration in the shop is handled by LLL

marsh crescent
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Ah, but can there be a price config? Or not possible?

drifting berry
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It's probably possible but I don't really want to do that

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There's probably another mod you'll be able to use but I'm not sure

marsh crescent
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Ok. Damn. Well thx for responding

marsh crescent
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ALL OF THEM

#

But it is what it is

drifting berry
#

Im not going to pretend I know how to alter the price of the vehicle via a config

#

Like for my v55 cruiser for example I had to change about three different prices for it to work properly

#

The registration in the shop is handled by LLL

marsh crescent
#

Yea thats fair

drifting berry
#

And there's not really a direct way to modify it at runtime

marsh crescent
#

I just wanted to make it cheaper than the cruiser

drifting berry
#

Why cheaper?

#

Cruiser is dirt cheap already

marsh crescent
#

Bc the cruiser in general is more efficient

#

Especially with cruiser terminal

drifting berry
#

The rework of the hauler I'm doing should make it way nicer to use

#

If you want to keep up to date with progress I'll be posting about it in my thread for now

marsh crescent
#

Alr, but will u add a terminal or smthn possibly?

#

Bc the cruiser terminal is my selling point on why the cruiser

drifting berry
marsh crescent
#

Its the lack of features on the hauler that make me want to have it be cheaper. Bc the cruiser has the launch button, and terminal optionally. But hauler only has horn.

#

What are you thinking of adding to balance this issue?

#

Maybe a built in extension ladder?

#

That could be cool

ionic iron
#

It was so crazy it had to be nerfed

#

Also it has a tiny jump

marsh crescent
#

Which one?

#

The cruiser or hauler?

ionic iron
#

Not full on boost like the ceuiser but it can jump

marsh crescent
#

Ah the hauler

ionic iron
#

Well yeah sorry i thought we were talking about the hauler xD

marsh crescent
marsh crescent
#

Just makin sure

ionic iron
#

If it was Scandal decision, he would remove the boost from the cruiser for balance

#

XD

#

And actually he already did

marsh crescent
#

Wait he did?

ionic iron
#

Iirc his truck does not have the boost feature

#

Idk if his 55 cruiser also doesnt have it

marsh crescent
#

Ohhhhhh

#

I thought u meant Scandal removed it from the cruiser itself

drifting berry
#

I'll clear up the air in a minute

drifting berry
# marsh crescent Maybe a built in extension ladder?

stuff like an ext ladder feels too gimmicky and probably really buggy, a terminal would be a little buggy and wouldn't fit anywhere in or on the hauler and would look severely out of place since it's an open bed pickup truck

#

i've seen what happens when you put ext ladders in a cruiser

#

it causes some weird shit

drifting berry
#

right now it uses the default vanilla code, so it does have crazy durability rn

#

i will probably rework that

#

the hauler can lurch yes, but it cannot fly like a cruiser

#

(intentional)

#

my version-55 cruiser has no weed killer functionality at all

#

and cannot lurch

#

my Scanvan has the boost/weedkiller functionality, but i want to rework that at a later date

drifting berry
#

and with my rework will have significantly improved and more consistent enemy protection

#

i might even be able to fit a fifth seat in the back

#

in the middle

marsh crescent
#

Yeah but you can put people in the back of the cruiser

drifting berry
#

also, i'm open to suggestions for the hauler, as long as it's not too gimmicky or something

drifting berry
#

and it's not enclosed

marsh crescent
#

The enclosure is protective

drifting berry
#

kind of

#

the cruiser protection works really weirdly

marsh crescent
#

True

drifting berry
#

i go in depth about it

drifting berry
#

again, i've seen what happens when you pair an extension ladder with a vehicle in lethal

#

it causes it to just fly into orbit and do all manner of weird things

marsh crescent
#

I have not

#

Ah

#

Well, for now i do suggest lowering the price until it can fully outdo the cruiser

drifting berry
#

haulster

marsh crescent
#

What is that beauty!?

drifting berry
#

the hauler rework

#

lol

marsh crescent
#

Is it an upgraded version of the hauler?

drifting berry
#

it is being redone from the ground up

marsh crescent
#

Ooooooh

drifting berry
marsh crescent
#

Ok ok ok i like this

drifting berry
#

this IS going to be the hauler in the next update

#

all the animations

#

code

#

everything

#

is being redone

marsh crescent
#

The pallet on the top for the big items is genius

drifting berry
#

all the collisions

#

etc

#

oh that

#

is different

#

that's my Scanvan

#

i just have it there as a donor vehicle

marsh crescent
#

Oh

drifting berry
#

the black truck is the hauler

marsh crescent
#

Ohhhhhh

drifting berry
#

old hauler

marsh crescent
#

I was talkin bout the scanvan

drifting berry
marsh crescent
#

Is it a scrapped idea?

drifting berry
#

the scanvan is very very different

#

the scanvan?

marsh crescent
#

Yea

drifting berry
#

the scanvan is my baby 😭 no it's not scrapped

marsh crescent
#

THANK GOD

#

Its a beauty

drifting berry
#

i would not put all that work into it just to scrap it

#

that would be ludicrous

marsh crescent
#

What does it do?

#

And when is it gonna be released?

drifting berry
#

are you up to date with my vehicle thread?

#

release ETA: idk

marsh crescent
#

No

drifting berry
#

go have a binge

#

i guess

marsh crescent
#

Lets move the discussion to the thread

drifting berry
marsh crescent
#

How so?

drifting berry
#

i think a better question would be "what features does it have" but whatever ig

vale torrent
#

hi. when you get in the truck in any seat (except the driver's), the truck starts levitating lmao

dense bronze
#

dont use it

#

wait for the remake

vale torrent
#

remake? uh okay

dense bronze
vale torrent
#

is this the new model? hell nah

ionic iron
#

xD

frosty elm
#

its a seperate mod

#

and it looks really nice actually

frosty elm
ionic iron
#

neither

quaint imp
#

maybe this should be deprecated until its updated? :P

frosty elm
#

yeah

#

agreeb

ionic iron
#

agreebious

drifting berry
# vale torrent is this the new model? hell nah

No, that's my other truck that im using as a donor. You can also tell it's not the remake as it's not even the main focus of the picture.

If you'd like more pictures, you can go on a scavenger hunt for them in my vehicle thread. And any future updates will be posted there (on the hauler) up until the update is pushed out.

#

It's a shame you don't like the look of my other truck, but whatever

drifting berry
fast onyx
#

I would do a hotfix to keep it running in the meantime but I haven't found an explanation for what v73 broke/how to address it, and I would have to repatch my unity project which I also have no idea how to do correctly

vale torrent
drifting berry
#

This is the old model.

vale torrent
#

love it

drifting berry
#

The most obvious alterations to the model are the front end proportion changes

#

I thought it looked better with a lower front end, but you also get better visibility as well

#

I also fixed every single tiny issues with the model hehe

misty gust
#

The only difference I really nocie is the windows and the headlights tbh

#

Maybe the hood is different?

drifting berry
#

The front is alot lower/the windshield is also taller

#

I need to get a better pic since its hard to notice

misty gust
#

I just hope it also no longer tweaks the hell out ingame lol

drifting berry
#

The physics will be somewhere between my v55 cruiser and the scanvan

#

So, way more stable

#

There will probably always be some jank with vehicles in lethal company, and that's not something I even want to attempt to look into because it's not necessarily an easy thing to tackle at all (i.e. host interactions with unoccupied vehicles)

#

But it should be better when I'm done with it

frosty elm
#

scandal always cooks!!!

#

serving us a good dinner

#

prep time: as long as he needs

drifting berry
#

first image is the old one, second image is the new one

#

added a line for better visualisation

ionic iron
#

This is what i meant with the tiniest details hehe

#

You reslly treat your cars good hehe

orchid wagon
#

Why is the mod deprecated?

zenith totem
#

It wasn't updated for v73

#

yet

drifting berry
#

also didn't realise train deprecated it for the meantime, appreciate it!

fast onyx
#

tried to return to this recently, its really fantastic how a normal functional unity project will spontaneously combust and stop working out of nowhere

summer copper
drifting berry
#

train returning to this has weirdly given me a spark to continue working on my overhaul

fast onyx
#
## 1.1.0 - 2026/30/1

- Undeprecated
 - Finally fixed out-of-date networking problems relating to v73 unity version change, which solves issues such as back seats causing the car to fly
- Implemented multiple QOL stuffs with the assistance of ScandalTheVandal:
 - Protect seated players from getting hit by the giant kiwi bird
 - Protect seated players from getting bit by mouthdogs
 - Protect seated players from getting grabbed by radmechs
 - Fix visual issues caused by vanilla interactable objects that messed with animations
 - Improve network syncing for various things, including car health & wheel speed
 - Better collision
 - Mute audio in orbit
 - Wheel physics improvements
 - Hauler no longer passively heals while in orbit
 - Some other things

 In addition, Scandal is now a maintainer of the project and is overseeing major changes from this point forward.
heavy crescent
#

yippieyippieyippieyippieyippieyippieyippie

drifting berry
#

it should improve the behaviour of the Hauler for the meantime, but it won't be perfect

#

i had no access to the model at the time either, so i was just doing as much as i could via code

#

have fun in the meantime though!

fast onyx
fast onyx
#

god damn that is big

drifting berry
#

it has zero custom vehicle code

#

it's just a slapped together cruiser reskin

#

using the base vehiclecontroller

drifting berry
#

steerim wheel remodel :)

drifting berry
#

also, just a heads-up, while I haven't tested that old fork in a while, if there's issues with your game crashing from stuff like the gate on the moon Kanie after it collides with the hauler, I am aware of this and it's an old fuck up on my end as I was reusing code from one of my other vehicles that had an oversight that I didn't realise till much later

#

There may not be any issues as I'm not sure if I actually ran a custom destroycar method for the hauler, but on the off chance I did and I forgot about that oversight, there may be issues and I will be fully aware of it and how to fix it (it's easy)

zenith totem
#

Nice

zenith totem
#

Trying to enter the lobby after buy the hauler won't let the player join

summer copper
#

BetterEmotes comparibility?

ionic iron
#

Bro still doesnt understand that is smth betteremotes has to fix

drifting berry
#

exact same thing will happen with my Scanvan and my V55-Cruiser vehicles

#

and anything else that tries to add custom animations

#

BE overrides the animator constantly

ionic iron
#

Raaaah so happy its back!!!

ionic iron
#

He has been told 1 billion times xD

drifting berry
#

i can test the Hauler on a LAN lobby real quick

#

but i know i tested my fork ages ago on a LAN lobby and it worked fine

#

and, if anything, if this is an issue, it may not be the Haulers problem

#

the Hauler handles nothing regarding being implemented into the shop n' whatnot

#

@zenith totem either i misunderstood what you meant but, here's what i did:

on the left, the host, i bought the Hauler
on the right, i joined after the confirmation node
and there was no issue

zenith totem
#

I remembered that i saw two hauler in the store

#

so probably its another mod

drifting berry
#

I've had that happen with my Scanvan

#

Idk what causes it

#

LLL is what handles vehicle registration

drifting berry
#

working on the trucks materials (roughness maps)

#

will also stop the interior being all shiney

drifting berry
#

currently working on getting its bare shell ""working"" ingame

#

pretty much finished with the vehicles own animations

#

there's some smaller details i still need to implement, but they can come later

#

i'd be really happy to just atleast see this thing ingame

fast onyx
#

apparently, in 1.1.0 there is a new issue that causes the truck to permanently break & float in the air when you leave the game with it saved to the magnet

#

sounds like somethins getting disabled

drifting berry
drifting berry
#

i can test this myself ig

fast onyx
#

this seems new

#

Ive played each of the versions w/ my friends a number of times

drifting berry
#

just a quick note did you delete the old vehicle controller patch (you should only have VehicleControllerPatches) and spraypaintitem patch from your current version

#

if not, that could cause issues in its self

fast onyx
#

oh i didnt

drifting berry
#

silly train

fast onyx
#

I will since you superceded their function

#

but is that the cause?

drifting berry
#

it was more just consolidation

#

probably not

#

i'll test it right now anyways

#

it could be though

#

who knows

#

just testing now anyways

#

yup, okay, can confirm this does happen

#

lmao

#

that's so strange

drifting berry
#

okay, well, i guess i can try and quickly figure this one out

drifting berry
#

that just seems like classic hauler physics funkyness

#

okay, i might have an idea of why it's breaking, will just test 2 confirm

#

nope, that didn't fix it

#

huh, weird

#

going to bust out the unity explorer for this one

fast onyx
#

its still using the 1.0.5 assetbundle btw

drifting berry
#

that physics issue is something i can't really investigate and i'm redoing the physics anyway as you know

#

as for the reload issue, uh

fast onyx
#

i'd change it but... my patched project suddenly went nuclear and thats a separate thing for me to work out later

drifting berry
#

i'm trying to investigate that now

drifting berry
#

oh. i know the issue

#

hasBeenSpawned is never set to true upon reload

#

woopsie

#

yup, that was the issue

#

okay, uh

#

@fast onyx in Start()

#

below the return, so in the section where it calls to magnet the truck

#

just add

#

hasBeenSpawned = true;

#

like this

#

and this will fix it all

fast onyx
#

aight

drifting berry
#

that was my bad

#

lol

fast onyx
#

thx for narrowing that down super fast

drifting berry
#

oversight completely

drifting berry
#

unityexplorer made it pretty easy to figure out

#

since setting it to true immediately fixed it lmao

drifting berry
#

uhhh, one mo'

summer copper
#

@fast onyx can you fix the hand icon being stretched?

drifting berry
#

pretty sure his entire patched project borked its self lol

#

i dont think he can even touch the current prefab he has

fast onyx
drifting berry
#

guess i may be wrong then

fast onyx
drifting berry
#

the true experience

#

thank god my project isn't borked lmfaoo

fast onyx
#

my guess is that maybe it caused assembly-csharp to literally revert to old version? lmao

#

its so fragile

#

I think around 40-50% of dev time on this damn mod has been dealing with unity not working or VS failing to build with witchcraftian error messages

fast onyx
#

⁨```

1.1.1 - 2026/2/1

  • Fixed issue causing hauler to permanently break when loading a save with one magneted to ship
  • Removed redundant patch files
  • Fixed issues caused by modded damage triggers
drifting berry
#

yippee! hopefully no more serious issues for the meantime

fast onyx
#

on a separate note, powered moons are so good

drifting berry
#

so real

zenith totem
#

Now its working nice

marsh ferry
#

i'm curious what are the songs used as the Hauler's radio

fast onyx
#

they are 1920s/30s public domain songs

#

I assume Zeekers did something similar because some cruiser songs are also in this

marsh ferry
#

Nice

#

Me also noticed it's really bad at killing monsters, and can start getting freaky if someone gets on the roof while it's in use

#

Because when i was starting it/driving it, whenever someone went on the roof, the whole thing starts jittering everywhere

#

Apart from that i love the hauler frfr

river heron
#

but he hasn't been able to use it yet

#

because while the arrangement has been made public domain i dont think any recordings are yet

summer copper
frosty elm
#

sadness

drifting berry
#

as I've stated six million times I'm reworking the physics in my overhaul

marsh ferry
#

yay

drifting berry
#

but they're not something I can just quickly patch in the meantime

#

as for being bad at killing monsters, that's probably my fault, but I'll address it in the overhaul again

marsh ferry
#

i feel like turn speed is also very slow unlike the cruiser, which makes it more precise but a lot more painfully slow

#

or maybe it's the really slow start and sheer size that makes it hard to turn

drifting berry
#

the steering wheel has the exact same rotation as the cruiser

#

however, on the cruiser

#

it uses a secondary steering value that desyncs from the steering wheel

#

which moves alot faster, and its what drives the actual front wheels

#

on the hauler, the front wheels turn angle is proportionally linear to the steering wheels

#

therefore yes, it will feel "slower" to turn, but it's because the haulers has the "correct steering fix"

#

imo, it's the correct one

#

as it doesn't sacrifice steering wheel rotation/ 2/3 of the steering wheels animation

#

in my overhaul, i'll probably add an animation curve, similar to my other truck, plus the overhaul has a slightly tweaked steering system anyways

#

atm on the hauler, the steering wheel turns the same speed as the cruisers

#

i am not reverting this behaviour to the vanilla behaviour

#

i despise the desynced steering wheel

#

and i do not like limiting the angle of the steering wheels rotation

#

oh, another thing that i guess contributes to it, the haulers wheels just dont turn as much as the cruisers

marsh ferry
#

well i guess you could make it a slight pinch faster then to make it maybe a bit more similar to cruiser, though i feel like the Hauler actually feels unique with its more clunky physics of it feeling a lot heavier

drifting berry
#

i think they turn like 40 degrees rather than 50

drifting berry
#

but i also smoothened out the inputs, so the wheel can continue rotating a small amount after

#

i've been toying around with it, and i enjoy how it handles

#

the overhaul also uses a new wheel collider script, and it's also rear wheel drive, so that makes it feel way more unique to the cruiser

#

you can do donuts and all sorts of fun shit

#

just praying my suspension bump stop setup will be sufficient for public release lmao

#

for the meantime, im just going to argue the current hauler has no power steering :)

marsh ferry
#

things i noticed too is that it has basically not a lot of zones to push it

#

it also gets knocked over very easily by monsters, this with the inability to kill them easily makes the hauler get bullied by everything

#

okay i just got the funniest possible knock from a giant

#

it knocked me with such strength that, i cannot stress this enough : i literally flew for 3 seconds

#

and then proceeded to explode

#

how does that happen blud 🥀

drifting berry
drifting berry
drifting berry
#

torque force too high

#

or

#

high center of gravity

#

or neither, and it's just something else

#

either way, i'll look into it on mine

drifting berry
#

lol, i just realised making the hauler rear wheel drive is essentially false advertising

#

since the words 4x4 are plastered on the rear bed quarter panels

fast onyx
#

um wtf?

drifting berry
#

lmfao

river heron
frosty elm
#

its trying to leave the page

fast onyx
#

I guess thats why the clipboard was not rendering lol, im not even going to pretend to know what caused that but I fixed it by deleting it entirely and making another one

drifting berry
#

the clipboard was bugged anyways

#

it spewed out a network error for some reason

fast onyx
#

oh that network error is a classic i never figured out why it does that

#

Doesn't even break anything

drifting berry
#

the clipboard on my trucks are working fine

#

so idk what happened on your end lmao

fast onyx
#

no idea how, and I just noticed, but the key mesh somehow turned into an amorphous marshmallow

drifting berry
#

the key melted

fast onyx
#

what?? 😭

drifting berry
#

ive learnt the hard way to backup vanilla assets that i use

#

becomes a nightmare when updating versions otherwise

fast onyx
#
## 1.1.2 - 2026/2/8

- Added sittable 5th seat between the two rear ones, great for MoreCompany
- Chime for driving away with one of the side doors open
- Fixed manual
- Fix key mesh being the wrong mesh
drifting berry
#

the key wasn't the wrong mesh btw

#

thats just an issue in you updating the project

#

and not having uh, vanilla assets backed up

#

the chime when driving away with the door open is a nice detail, i'll add that onto the overhaul as well!

fast onyx
#

middle seat is awesome you can actually see out the front

drifting berry
#

my scanvan has a middle seat :3

#

3 seater

#

its pretty funny being crammed into the front cabin

#

anyways - i might've figured out a decent solution to host and vehicle interactions, something that i'll defo be taking into account with the overhaul of the hauler

#

the general idea is that the player doesn't collide with the colliders on the truck, but rather a secondary gameobject that is kinematic and has the colliders on it, and is moved via the vehicles fixedupdate

#

which means that no matter how many times the host collides with it, they cant apply any forces to the truck

fast onyx
drifting berry
#

i've also just hacked together a script to gently push the host out the way under a certain speed threshold

fast onyx
#

that hud just looks so good

#

whats the windshield sticker?

drifting berry
#

there's two of them! 1 moment

fast onyx
#

I guess its so long they had to invent a new month? lol

drifting berry
#

most of this is a reference to murder drones haha

#

13 is a made up month in the show for copper-9

#

seramorris

#

since copper-9 has a different orbit

#

...something along those lines

#

||13/13/3071 was also the name of one of the teaser videos for ep4 :p||

fast onyx
#

I've only watched circus but maybe i'll pick up MD one of these days

drifting berry
#

i really like it :3

#

if you couldn't tell

fast onyx
#

on an unrelated note, I've thought about making another car mod but also wonder if its better to hold off to see what matures with hauler/dawnlib

drifting berry
#

up to you duder!

#

whatda'ya have in mind? plink

fast onyx
#

back when i started on this i was a bit overly ambitious and though i'd make a pack of cars instead of just hauler but obviously I had to downsize
I was thinking of making a stupidly overpowered tank of a diesel truck that has a bunch of mobile equipment like a terminal and a bunch of feedback screens

#

Kind of meant to appeal to the type of player that prefers to stick back on the ship but a bit more exciting

drifting berry
#

lifted hauler "the american patriot" special

#

equipped with a diesel engine that doesn't start on any snowy moons and struggles to start on sandy moons

fast onyx
#

something like a doppler on wheels, albeit a bit different

drifting berry
#

lol, that's pretty funky

#

seems like a nightmare to drive on any of the moons, love it

fast onyx
#

maybe buying something on it causes the dropship to spawn wherever the truck is?

drifting berry
#

i had a really silly idea to make like, a metro bus for some reason

#

i'm holding off on making anything right now though since i want to get my truck and the hauler done

#

then i can consider my options haha

#

i think my truck is like, getting very close to being done?

#

i had a 4hr+ play session last night on a modpack with my truck, and i didn't have to stop midround to fix some stupid issue or anything

#

the only issues i had were host player and vehicle interactions, but now i think i've mostly got the ""fix"" for that

#

which i'll need to apply to my v55 cruiser ofc

#

i also need to just finish up some compat

#

(LethalMin mainly)

#

which is easy

#

will just need to check that uh, i didn't break anything in MP with my host/player solution, i dont imagine anything will be broken

#

okay, one thing is broken and that's dropping items in the truck, cool lmao

fast onyx
#

glad to see it come this far! i will def promote it in my readme when you release it, if you alright with that

drifting berry
#

yeah that's fine with me! lmao

#

okay, figured out how to fix the item issue nevermind i lied

#

semi easy to fix ig

#

so many colliders though 😵‍💫

#

okay, actually figured out the issue, time to see if i can uh, work around this

#

might wanna change that description to 5 seater :) @fast onyx

fast onyx
#

maybe..

drifting berry
#

beautiful

#

authentic

#

icl i can't be bothered to update the manual photos with a picture of the updated model

#

it looks close enough imo anyways

fast onyx
#

i wouldnt even bother

#

just pretend they put the manual in for an earlier generation
... or thats its been modded given its been like 600 years

drifting berry
#

"artist depiction of the hauler"

drifting berry
marsh ferry
#

apparantly, hauler always gets 1 person stuck in it but it doesn't show in console in any way

#

it's a bit weird

#

(talking still after the update i believe)

#

there's also a weird thing where when you exit the vehicle it just makes the item you held while you got in it just disppear and you have to switch off then back to it in your inventory for it to show

#

kinda weird

fast onyx
marsh ferry
#

always been there, forgot to mention it

#

but basically yeah it just does that

#

i'd sit in front and then hear someone say "i can't get out"

#

i tell em "just use the door" and they'd say stuff like "my head is above the truck"

#

the sesh i just had nobody said their heads were popping out of the truck but someone was stuck somehow, so idk about that

#

never sat in the passenger sits so i wouldn't know myself

fast onyx
#

hopefully thats just a mod conflict, i havent seen that happen in my playtests yet

#

as for the held items breaking, ive seen this, i didnt bother to find a fix but its probably possible

drifting berry
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if so, this is an easy one to fix

marsh ferry
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just said i pretty much have no idea

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prolly is

fast onyx
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oh dang 50k downloads

drifting berry
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resetting SA_stopAnimation

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i've never had the bug happen ever again after doing this

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this is the fix

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i can get in and out of the truck a billion times as fast as i possibly can and it won't stand me up

drifting berry
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can you provide

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a modpack

marsh ferry
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oh sure i can

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019c3f4c-004f-21de-82d0-0f4c97e7c55c

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its got a lot of things and been optimized by a lot of mods, though we don't know what can cause problems with others in general

summer copper
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@fast onyx uh so the hauler's clipboard breaks the vanilla clipboards

fast onyx
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oops

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whats happening with it rn? i wont be able to fix for a few hours

summer copper
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Same thing happens with Lethal Phones

fast onyx
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do you have a picture? everything seems to be okay for me
If you are talking about it affecting the ship clipboard, i think the specifications table on that is supposed to be blurry:

ionic iron
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I remember someone saying you need like to hold z or smth like that, if not it looks blurry, i think @fringe tree knows bout this, sorry to bother you :3 you are the smart niche issues guy hehehe

fringe tree
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yeah ship clipboard has the same specs as cruiser but blurred, but if it's affecting the lethalphones clipboard then that would be unrelated

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I would guess it's an issue with lethalsponge or something making the depth of field effect apply when inspecting something

ionic iron
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Smartcar

drifting berry
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smart forfour

jade pilot
drifting berry
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anyways yeah, i know its a joke mod lol

drifting berry
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it'll be a-lot less

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buggy

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i'm debating whether to keep the revamp of the hauler rear wheel drive

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despite 4x4 being plastered on the bedsides

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it makes it alot more fun to drive

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tailhappy, sure, slightly less capable offroad, maybe

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but its for sure fun

marsh ferry
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got a video where i have a small cut moment where i play with hauler, and half of my time starting the thing results in people dying or having the it flip over uncontrollably

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8:33

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most cuts after that is just the hauler flipping or having weird gravity basically

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note : we're not speaking english in this

drifting berry
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and it's not something I can address for the meantime, but it's something I can address in the overhaul

marsh ferry
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I mean, this is mostly a big cut i made for fun and showing the wacky situations that happened because of these glitches

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At least i know now it's now exactly on the roof that it's glitched, it's on the windshield

drifting berry
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the first time it flung was a vanilla issue

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(passengers not getting collisions disabled)

marsh ferry
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ok that's intresting, what about the other ones

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cuz i'm sure the vanilla issue happens almost everytime with any vehicle ever

drifting berry
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my vehicles don't have this issue because i implemented the fix for it lmao

marsh ferry
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yeah but are they released?

drifting berry
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and if you say the cybertruck, that's a joke mod that's just a cruiser reskin with no custom vehicle controller

marsh ferry
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lol

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i'm just joking around btw, ik there's no other vehicle around that does have this fix

drifting berry
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funnily enough i've implemented a fix for this in cruiserimproved, i'm about to push an update for CI in a moment

drifting berry
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having to use cruiserimproved to fix issues with other vehicles that inherit vanilla jank is for sure not ideal

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if only zeekerss had coded the cruiser properly

marsh ferry
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after using unity explorer i found the hauler radio's song names, although for some i'm unsure whether i've found the originals or not

drifting berry
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they'll just be from the 1920s archive lmao

marsh ferry
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ik

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the same archive with thousands of songs

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and many use the same name

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which makes it kinda annoying to find honestly

drifting berry
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sounds slower and sounds really crackly

drifting berry
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which is the same as the haulers, but mine is the full version

marsh ferry
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is it not the right one but just edited?

drifting berry
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i dont think its edited, i'm not too familiar with old music, but i assume it was recorded differently or something

drifting berry
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i didn't change anything except the volume

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since i wanted all my music to match in terms of volume

marsh ferry
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i found the crazy people song though

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i know it's the right one because it has french in it

drifting berry
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i really wish i could include the original songs i had on my scanvan, but, mainly for file size reasons, i cant

marsh ferry
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listenning back to back with the hauler in game

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i took both versions and the first one i sent is definitly the right one even if it might not be obvious

drifting berry
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oh, guess i'm wrong

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i'm probably too used to the version on mine

marsh ferry
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although i can't find the vo-do-do-de-oblues song

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that's not a name i can find in the archive

drifting berry
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i'm curious what you're finding these for?

marsh ferry
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idk i like em

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it just be like that

drifting berry
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@fast onyx you forgor to remove the old giant ai patch btw

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just a quick note as of for now

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the spray paint patch is still there on the github as well despite not being needed

fast onyx
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will remove in 1.1.3

drifting berry
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mint!

marsh ferry
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i love testing the use of the Hauler on my maps, because one time i order the hauler and it lands perfectly

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one time i order it and just bounces off into the lake and immediatly explodes

frosty elm
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its familiar

marsh ferry
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a single hill stops you (i had to spam jump to get there)

marsh ferry
frosty elm
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OHH

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yeah

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my scp sl brain

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didnt recognize

drifting berry
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either that or the really busted physics lmao

marsh ferry
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when half the time i use the damned thing i flip upside down, i think the centerpoint of gravity might not be well established

drifting berry
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my scanvan has a decently high center of gravity but it doesn't feel like the hauler

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my scanvan will roll during harsh cornering

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well, not roll over

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but has alot of bodyroll

marsh ferry
drifting berry
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I mean it's a 6 ton truck

marsh ferry
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i ain't expecting it to exactly roll over when i'm maneuvering

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because the main thing i like about cruiser IS that the entire punishement is you getting pretty much turned into a soap bar if you fuck up too hard

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but if a vehicle turns me into soap the moment i try turning i'm out bro 😭

drifting berry
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but, big heavy trucks have soft suspension lol

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mine has alot of bodyroll but it's kinda hard to flip it on it's side

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bodyroll is just how much the body tilts during cornering

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the hauler on the other hand just has super busted physics

drifting berry
drifting berry
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during normal manoeuvreing however it will not roll over no

heavy crescent
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good job glojam and scandal the realism is immaculate

drifting berry
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for the true body on frame truck experience

heavy crescent
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me when the snow is actually road salt

drifting berry
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true