#The Cabinet

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manic helm
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Awesome

cinder hawk
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@austere peak its here

tame pelican
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mean as hell ๐Ÿ˜ญ

twilit scroll
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no im not saying it like that

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i meant a few of the other thumbnails confused me too

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seems like an important thing to show the artists what the enemy looks like lol

tame pelican
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lol ye

twilit scroll
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but it's not bad art

tame pelican
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he really doesn't do a good job of that, just shows em some raw footage

twilit scroll
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yeahh

tame pelican
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there's even a reference in the readme

twilit scroll
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still looks awesome from what they were given tho

tame pelican
twilit scroll
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yeah lol

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they got most of it right tho

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but he's still a box

severe iris
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youd think mithz could spend 10 minutes in imperium after recording to get a few pictures

teal pumice
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They did a good thumbnail for my monster

https://www.youtube.com/watch?v=ubBEPTbBs94

Playtime in Lethal Company


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โ–ถ Play video
tame pelican
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DAMN

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that goes hard

stable stone
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Can't wait for code rebirth Mizathan art- /j

twilit scroll
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wdym /j

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they did a lobby a few days ago

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we'll have to wait and see

austere peak
# cinder hawk <@451194091170955265> its here

Sorry, I unintentionally accomplished sleeping when I took a break and woke up like 20m ago oujnjgmggggg. I must consume copious amounts of food before I get back on but then I can look at it

peak apex
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@manic helm

austere peak
# cinder hawk <@451194091170955265> its here

alr properly tested now:
Particles left at 500: still causes immediate -9000 fps on splurge
Particles reduced to 100: still a major lag spike, but stabilized within about 6s (before i got crunched again cause godmode yahee)
Particles reduced to 25: somehow... it still lags noticeably. But stabilized a lot quicker (about 3s and stuttering isn't anywhere near as bad as above)
Particles reduced to 0: No lag whatsoever on death.

In short: it does appear the particles are the problem, 500 does seem like a lot by default so I'd just naturally decrease that but I'm not sure why even a tiny amount still lags the game, that I can't really suggest anything for since I've never seen an issue like that still happening with minimal particles

cinder hawk
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the fuk LQ does to my cabnet

cinder hawk
peak apex
cinder hawk
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500 might seem like alot... butt without LQ it run very smooth still

peak apex
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LQ is unfortunately not maintained but interesting it causes a bug with particles

still oracle
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wait what

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didnt you have the same lag from someone dying to it

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and you dont have LQ right

peak apex
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No the lag I got was cus of the errors in the logs

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someone died and I was fine

still oracle
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oh

cinder hawk
peak apex
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I was outside on the ship when I noticed the game stuttering

cinder hawk
peak apex
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Nah Multiplayer

cinder hawk
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mh o-ยฐ

peak apex
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It was after it killed someone, I would suspect it's ai didn't reset properly

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when it tried to follow someone else

cinder hawk
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@peak apex do you have the full log ?

peak apex
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Not anymore no

cinder hawk
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damit

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well if that happen again...

austere peak
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that's so weird... I guess I'll just leave particles off though, cause it's a pretty good enemy

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I hope we get an alternative to lethal quantities some time, one that doesn't get abandoned so soon ๐Ÿ˜”

austere peak
peak apex
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It works though

austere peak
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and also ignores all scrap multiplier rules and defaults to 0.4x

austere peak
peak apex
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If you know how to configure Weather Registry you know how to configure CC's

austere peak
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i know it was central, cause the logs showed central was setting it to that

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even if it didn't it doesn't have several features LQ has so it's already at a major disadvantage

cinder hawk
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@austere peak i'll try something...

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like i will check if its the particle effect or the decals firstly

cinder hawk
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1.6.1

  • Added some config options
    • Decals enabled
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@austere peak this should remove the lags while keeping he the particles

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just no more blood everywhere

austere peak
# cinder hawk <@451194091170955265> this should remove the lags while keeping he the particles

will check it out once it's available in Gale. Also, I noticed that the cabinet doesn't appear as a valid enemy in LethalQuantities, so I want to ask if it spawns only indoors? That's about all I really care about spawn-wise since I prefer it that way (also what's its power level and max spawn count? I have to count the amount up from all the enemies when testing to make sure it's spawning a proper amount)

cinder hawk
austere peak
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awesome, ty

austere peak
cinder hawk
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was fine on my side

austere peak
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i am the blindest man on earth

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i did not realize it was a config, will try that

austere peak
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also uh

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idk if this is an LC Office bug or the size of the cabinet's collision but they were basically completely unable to navigate to the center of this room

still oracle
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prob interiors fault

austere peak
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lemme confirm, gonna spawn some enemies down there

cinder hawk
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the elevator area might be too big

austere peak
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so further testing somehow i managed to get it to just work now?

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I honestly have no idea what happened to the first one

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in that case, def must be the interior

austere peak
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so apparently cabinet does appear in LQ, for some reason LQ thought to use the name of an enemy from CodeRebirth instead... I hate LQ.

still oracle
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CC has its problems

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but it is rn the best mod of this kind since LQ is unmaintained

real falcon
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I havent noticed many major problems with it, but yeah there are some niche things ive found that can be annoying

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I am a fan of the mod

sand magnet
austere peak
# real falcon Use CC instead, its great

Awful* overrides other mods configs at times, lacks several features LQ easily beats it with and its own scrap multiplier that they coded to forcefully apply over any other mod, doesn't even work when you change the value. No thanks.

austere peak
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Idk why it does that but it's not shocking since its close to a year old without any updates

cinder hawk
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we all be missing advanced company

austere peak
severe iris
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Pestering the cabinet as poltergeist causes it to get angry and kill the nearest player

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@cinder hawk

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Either that or the nutcracker can kick it

tame pelican
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yeah, ain't that what poltergeist does?

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pester any bracken and it'll do that, lol

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same w the maneater

real falcon
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And nuts, if someone is in LOS

severe iris
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With the bracken and others its at least a bit more manageable, cabinet gets angry quick and is far more dangerous tbh

tame pelican
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I kind of disagree, and that's why I just set pestering to an impossibly high price when I play w/ polter lol

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pestering is a troll mechanic anyway, so I don't see why this should be changed

cinder hawk
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if it target the nearest player, that must be what the mod intend to do

tame pelican
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afaik pester just does whatever hitting the enemy with a shovel would do

still oracle
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the solution is stop using poltergeist

peak apex
cinder hawk
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wha ?

peak apex
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You can change the hit requirement for aggros

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set it to 5 or higher and they ain't aggroing anymore

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I did notice the cabinet tends to phase through walls a lot it feels like

cinder hawk
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didnt had that issue

peak apex
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Wesley's Fractured Complex, every other enemy seems to work fine in it

cinder hawk
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oh i dunno about this one

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whats the gimmick of that interior ?

still oracle
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it doesnt really have any

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doors just randomly close on you

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but you can always open them

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and thats it

faint elk
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Cabinet has definitely become one of my favorites, was playing some solo on Liminal House yesterday and suddenly the Cabinet was just behind me. Same happened later in Vehicle Hangar. Really fun to play around it and randomly get the "i'm behind you" jumpscare.

celest wyvern
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Hehehehe food

cinder hawk
manic helm
celest wyvern
cinder hawk
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and wtf he doin outside

celest wyvern
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I killed him

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An using purple pikmin brought him to the onion

cinder hawk
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pikmined

cinder hawk
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1.7.0

  • Added a grace period when looking back at the Cabinet too quickly
still oracle
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@manic helm @cinder hawk

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in the trash where it belongs

severe iris
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highway star hours

teal pumice
celest wyvern
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i remember seeing a pet mod idk where but id pet this guy

cinder hawk
manic helm
merry cobalt
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WOOHOO!!!

manic helm
small mantle
merry cobalt
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Just released this got released lol

small mantle
merry cobalt
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Yeah I never got new messages from the old thread so I had no idea it ever released

teal pumice
merry cobalt
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I just realized your realization of my realization of the release of this mod

cinder hawk
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my family photo c:

merry cobalt
still oracle
cinder hawk
verbal surge
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when was that a thing

cinder hawk
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at least its when i started working on it the first time

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butt with lack of animation i couldn't move past the basic behaviours

verbal surge
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ahhh fairs fairs

cinder hawk
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butt now i switched yet again model

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and with this one from THE game, ive got a few animations to work with

remote otter
cinder hawk
verbal surge
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but

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alas

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i cannot program

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also i despise working with unity

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worked with unreal for so long that unity just frustrates me

cinder hawk
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oh

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my

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where have you been all this time ;_;

verbal surge
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lurking

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and

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vibing making my modpack

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i yearn to be a modder tho

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limited to just 3D modelling and not really doing much with my models ๐Ÿ’”

cinder hawk
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aw

verbal surge
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hella good for my portfolio tho, of which i wont use

remote otter
remote otter
verbal surge
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theyre not terrible but like

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on the same level as most gmod playermodels i think

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a tiny bit rushed

cinder hawk
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he might help me with this one

verbal surge
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awesome sauce yoiled

verbal surge
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but highkey

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never finished it

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probably never will either

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i got a little bored because its a lot less biomechanical

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so

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kinda just

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boring to texture

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and sculpt

cinder hawk
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yea i see

verbal surge
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also no awesome tail

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hes just kinda scampy

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lil rat xeno

cinder hawk
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hey at least you know how to do models, that noice

verbal surge
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yessir

cinder hawk
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im not even sure if i can code properly

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today i did black magic to stole yoink code from github for tail physics animation

verbal surge
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oh thats what i do when it comes to uh

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i forgot what theyre called

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basically a system in blender

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that

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does awesome things

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but i only used it to make fire flies for an animation

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basically half of it was open source i just hella tweaked it

verbal surge
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but like

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for shaders

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kinda how unreal code looks visually

cinder hawk
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oh, blueprints ?

verbal surge
verbal surge
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maybe?

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i forgor

verbal surge
cinder hawk
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i did code in blueprint in unreal, not in c++ because ew

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i prefer unity tho

verbal surge
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i know a little code but nothing too complex

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like

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i know the smallest amount of lua

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i know enough of java, and i hate working with it

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and uh

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i think thats it

verbal surge
verbal surge
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and so is python

verbal surge
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made gmod modding a BREEZE

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if i didnt have to constantly jump versions to work with source it would be the main thing i did

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crowbar my beloved

cinder hawk
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did you made gmod mods ?

verbal surge
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a handful

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nothing too special

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i made the first votv playermodel for gmod

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i think that may be my only public one actually

cinder hawk
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votv ยฟ

verbal surge
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voices of the void

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this was my first mod and the only one i finished ๐Ÿ˜”

cinder hawk
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ayo why does his face go boom

verbal surge
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its a blender thingy, someone else made that gif tho

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ALSO

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that is not my model

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its a port from the itch.io game votv

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i should clarify

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also ima make a

cinder hawk
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right

verbal surge
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thread somewhere

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where i shall

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post my models

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and summon people

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if they would like to use them for le mod

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idk if that should go in mod collaboration or dev resources

cinder hawk
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if you got an idea for something "simple", i might, but i shouldn't start going into another mod again with the xeno waiting lol

verbal surge
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nono, yeah defo focus on the xeno

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jumping projects is

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so draining

verbal surge
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i just have models

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that sit unused

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and are somewhat in lethals style

cinder hawk
celest wyvern
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I have made models terrible ones but i did

merry cobalt
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Frick java

peak apex
merry cobalt
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Gonna need a clip, date & time, system specs and a drivers license with that

cinder hawk
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owno

cinder hawk
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@peak apex is there a moment in the stream i can see it ?

peak apex
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I never saw them ingame

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So unfortunately no lol

cinder hawk
peak apex
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But yeah it would have been after a client, idek what moon this was on or when it errored

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cus I never saw it

cinder hawk
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did it cause lag ?

peak apex
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Not that I could tell

cinder hawk
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ill try things...

molten flint
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Idk if you've already done this, but increasing the chance of the cabinet spawn if the interior is a mansion would be cool.

cinder hawk
molten flint
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Vanilla does this with Maneater in the mineshaft interior and Butterybalance does this with Butler in the manor interior.

molten flint
# cinder hawk i've no idea if that is possible

"Another missed opportunity (although this might have just been overlooked) is giving butlers an increased spawn chance in the manors, using the system added in v60 for the Maneater-mineshaft synergy. Sigurd's notes even explicitly mention the manor in the Butler file - it's perfect!" From butterybalance wiki

cinder hawk
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ill look at this

tame pelican
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Can you guys implement a distance check for the Cabinet aggro?

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It can aggro from the other side of the interior on Grand Armory and other large interiors

still oracle
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@cinder hawk @manic helm i felt like doing this

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theres something so funny about cheesy valentines like this

manic helm
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peak

halcyon grotto
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That looks amazing XD

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"Holding you close to my heart"
To: Employee.
From: Forest Keeper.

still oracle
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but thats good too

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i did this for every significant vanilla monster

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and just felt like doing it for a few modded ones i really enjoy

halcyon grotto
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Nice!

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What's the jester's like?

still oracle
halcyon grotto
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Cute!

remote otter
still oracle
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i made each in like 3-4 minutes

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dont really think it qualifies much as art

cinder hawk
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ill add that

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  • find out why missing reference error in following
  • look if can boost spawn on mansion
  • add distance check
teal pumice
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nah, I'm joking, she is good

merry cobalt
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The cabinet sees all

still oracle
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@cinder hawk the cabinet doesnt play its walking animation when its walking away after someone it was nearby leaves the building

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also i think it should move around more tbh

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like, when it has no one nearby it

cinder hawk
cinder hawk
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and it was made so it waits its "master" at the door

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as @manic helm asked

still oracle
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thats making it kind of inactive

still oracle
remote otter
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grabinet

crimson yew
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cabinet is a funny little cat theory

tame pelican
quaint heart
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it seems like the cabinet cannot be scanned at all

remote otter
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only when its attacking

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requested feature hehe

quaint heart
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oh it seems like it can only be scanned if you make it angry through sight, can't scan it if you anger it through trying to open it

remote otter
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that could actually be peak

cinder hawk
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wat

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wat da hell

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it should be scannable only when not hidden

crisp holly
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The Cabinet is absolutely terrifying. I have one suggestion: use the Sapsucker's player death animation for the player whenever the player dies to the cabinet

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Or perhaps the head explode from the Ghost Girl

real falcon
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although how it is by default is already horrifying

crisp holly
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it should be an easy addition to the mod

molten flint
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But the cabinet eat the players i believe

cinder hawk
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yea, it grab the bAdy and eat it

celest wyvern
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Now im gunna eat the cabinet

cinder hawk
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1.8.0

  • Added a maximum distance condition for spotting the Cabinet
  • Fixed the Cabinet not being scannable after angering it by trying to open it
  • Increased the chance of spawning in the Mansion
stable stone
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Is the chance a multiplier?

Or a set weight?

Cause I used central config to set that

still oracle
harsh tendon
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Still an awesome change though

remote otter
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Raven manor, liminal house, cabin,

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Museum?

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Gray apartments?

still oracle
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ehhhh for museum

remote otter
still oracle
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still ehhh

remote otter
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Gallery

harsh tendon
remote otter
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Yeah udk

harsh tendon
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Rubber Rooms probs

still oracle
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i think rubber rooms suits it more

remote otter
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Maybe ye

harsh tendon
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SDM

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YO
SDM monochrome skin ๐Ÿ’š
That would be fire

remote otter
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In a gallery there are cabinets to store some of the art

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In a rubber room there is for medical objects, but they dont tend to be made of wood

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They are mostly made of metal or similar

remote otter
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Tower could also have them

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There are too many!!!

harsh tendon
remote otter
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Ooooh oki

harsh tendon
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Honestly Backrooms (Lim facility) could work
It has random ass furniture around

remote otter
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Nah but i rhink raven manor and liminal house are the biggest ones

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In terms of fitting the cabinet

cinder hawk
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@harsh tendon i am using the same thing zeekers does with the maneater which is giving the interior ID to which i want increase chance. probleme with that is that modded interior dont have a non-changing ID

halcyon grotto
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Castle too could probably work.

slender totem
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How many hits are needed to kill the Cabinet?

still oracle
sand magnet
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Enough to kill him

still oracle
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fooxynn told me in dms but idk if they want me to reveal it

real falcon
#

10 shotguns does the trick just fine

sand magnet
still oracle
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tldr they actually have 20 health and just have weird code for how much damage they take

sand magnet
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-# /j im not in home lmao

still oracle
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7 melee hits will kill it though

molten flint
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I thought the cabinet was immortal

sand magnet
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I consider it as immortal tbh
I don't like the concept that he's killable
||it's already countering enough not looking at him||

still oracle
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and i like that because it counteracts the potential strength of it

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especially depending on how you set up its weight cap

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like its genuinely hard to use the cabinet as a tool

mint eagle
#

I decided to check out this mod for myself per Purpleโ€™s recommendation, and I like this monster a lot. I like monsters that offer new mechanics (not just being repeats of other monsters), while also not being overbearing/annoying, and I think this monster fits the bill. Reverse weeping angles are a fun archetype, and the scrap carrying mechanic is the sort of goofy interaction a lot of vanilla monster have. Very well done, I think I will add this to my modpack!

I have only noticed one small issue for far. Its walking animation while following a player is too slow, so it slides around. That is all though, keep up the great work!

manic helm
#

๐Ÿ˜Ž

remote otter
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coil head + cabinet = bracken!!!

still oracle
remote otter
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mom, dad and baby

tame pelican
still oracle
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otherwise things were chill

tame pelican
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lol

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cabby killed me thru a wall

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I was here

cinder hawk
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uuh

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@tame pelican can you draw a map ? i am confused by the screenshot ^^

tame pelican
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yeah sure

tame pelican
#

the cabinet was standing on the topmost doorway, and because I was heading that direction I looked at it for too long and it aggoe'd onto me

I jumped to the bottom left tile in the diagram to avoid the enemy, since it has an overhang with no navmesh on it

cabinet pathed to the closest possible spot to where I was (which was on the room next to me) and killed me through the wall

severe iris
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So... forgot a line of sight check for the killbox?

tame pelican
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most likely?

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same thing going on w the aloe rn so can't blame em

cinder hawk
mortal trench
tall harbor
# mortal trench

How'd you make the ||Dark spring|| spawn in on regular moon layouts?

mortal trench
#

I was playing arduous hardships: ultimatum

still oracle
#

(AHU is my mod pack)

cinder hawk
manic helm
still oracle
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i mean tbf there isnt really much else to show otherwise

manic helm
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is it not actually usable??

still oracle
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also we did this to let the puppeteer spawn

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funny story
we never even found them

manic helm
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ive never seen the cabinet be used

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pmo

still oracle
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idk its not really that usable for benefits

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like it has its moments

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but more times i find its more important to just kill it

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because of various reasons

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im not saying this should be changed

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i actually like its hard to use it for a benefit

manic helm
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i swear to god im gonna demand for it to be made unkillable

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this is bulters all over again

cinder hawk
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uhoh

manic helm
still oracle
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so you just want a giant wall to make it hard to move around/kill things like nutcrackers

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that is the main significance of killing it at least

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thumpers are also not a good combination as the game basically forces you to kill them

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in my 3k+ hours, ive barely ever been able to successfully stealth a thumper

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and stuns arent really a good option either cause that will also piss off the cabinet

still oracle
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pretty sure yes?

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(either way stuns are clunky to use)

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ill fact check

tame pelican
still oracle
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oh yeah another issue is masked

tame pelican
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you can lean towards a certain use for it but like don't make it unkillable lol

still oracle
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game basically forces you to kill them, plus theyre designed to be easy to kill

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if you walk into the cabinet while swinging, then it gets mad from that

tame pelican
#

make it get faster when it's low hp, that'd be a way to encourage keeping it around

tame pelican
#

Dreg is a super thumper heavy map so I have to sneak around tower like a fucking RAT to live

still oracle
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ok cabinet doesnt care about stuns

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still, stun grenades are clunky

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zap gun will not save you from a thumper either

cinder hawk
molten flint
#

Could you add an option to the cabinet be immortal?

tame pelican
#

option good

molten flint
# mortal trench

Are you using betterstamina? I tried to do this with bracken and i get ouf of stamina.

still oracle
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i dont use player buff mods

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for any of my mod packs

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idk how he did that ngl

molten flint
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I use betterstamina but i change the settings to be like vanilla. I just like to use to buff drunk effect and ladder sprint.

still oracle
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if you want to kill a bracken the secret is not holding down S the entire time

molten flint
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Thx

merry cobalt
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I'd be willing to help brainstorm ways to make the cabinet more useful

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Just gotta start by finding out why killing it is the first reaction

tame pelican
#

(purple and alex just kinda kill most things they find)

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(and most clips are from purple and alex)

merry cobalt
#

Could indeed be the case

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When I interact with it I'll share my insights anyway

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(I'll prob forget I said this)

still oracle
#

its just the situations we've been in draw us to do so more than not

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and thats not really the cabinets fault

#

its just the fact that hitting it at all causes it to become an instant kill thats decently fast and doesnt stop pursing until you exit the building

#

this is a problem with at least 3 monsters in the game, two of which are basically forced to be fought

#

it also makes using a shotgun around it impossible unless youre right at an exit

#

id say thats more so the fault of those two monsters and how zeekerss made them

#

zeekerss definitely intends masked to be easy as fuck to kill and thumpers are so hard to consistently stealth around its rare you get a moment you actually could do so without losing whatever youre carrying

#

when the cabinet is added to that equation, a lot of problems rise

#

i understand the cabinet has design to help the player, but the key understanding is that its only potential

#

ive personally seen less situations that leaving the cabinet alive is overall beneficial towards the party

#

i dont want it changed in any aspect, i like how it is currently, its my favorite vanilla style modded monster ever

#

but the property of using it for your own benefit is more of a bonus thing

#

and thats why i havent posted anything of actually being able to use that bonus

sand magnet
#

valid crashout ig

tame pelican
tame pelican
# mortal trench

like, if you're not sick asf at the game you ain't landing this kill loool

still oracle
#

the masked scenario can happen to anyone
same for nutcracker
thumper would instead be a problem of walking into the cabinet trying to avoid the thumper

#

not that this wouldnt happen to me

tame pelican
#

nor are most people who play w the enemy

quaint heart
still oracle
#

literally thats all you need to do

#

make thumpers take longer paths inbetween each time they turn around

#

automatically way more stealth possibility

quaint heart
#

alternatively make it stop for a longer period of time each time it reaches its destination, or maybe just shrink its field of view a bunch

quaint heart
merry cobalt
still oracle
#

this is why i kill the cabinet most often actually

merry cobalt
#

I see we all kind of agree after scrolling up

still oracle
#

so i can kill thumpers without it being a nusiance

tame pelican
quaint heart
tame pelican
mint eagle
#

Something should be mentioned in regards to Purple and Alex constantly killing the Cabinet is the Arduous modpacks they play. These are a significant departure from vanilla and their moons are designed to create fast-paced, often combat-oriented scenarios. To reduce rng and keep things snappy, moons in these packs have generally small interiors, with 1.8 size Mineshaft (and Mineshaft is smaller than vanilla there) being the biggest I have seen. In a slower-paced and much larger moon, keeping the Cabinet alive as a loot carrier would be more useful

crimson yew
#

So far in my experience with the cabinet ive always used its carrying mechanic, especially in solo play, its really fun, I haven't even killed one yet

#

Though the one time I saw it with friends they kept looking at on accident and we got wiped lmao, it was really fun though

crimson yew
severe iris
#

Id say its fine.
Leaving it alive means you can use it as a loot carrier, but it can get pissed off if you're careless while fighting other enemies
Or you can kill it instantly to avoid that problem, but you lose the loot carrier and take a risk of instantly dying

cinder hawk
#

i know that config are great butt

#

i just cant brain why, if people want it unkillable, to just not slap it ?

mint eagle
#

Modpack makers wanting to enforce something at all times without being there

remote otter
#

ngl at that point just use the shy guy haha

severe iris
steel lance
#

im still surprised cabby is killable to begin with lol does not give that vibe

mint eagle
#

LC players are crafty, Zeekerss envisioned the Sapsucker as the most powerful entity in the game yet it only took a week before players were killing it with just a shovel unassisted

tame pelican
#

I mean it doesn't mean it still isn't

mint eagle
#

I am just pointing out that making an entity killable in any way is a big deal in this game

severe iris
#

Cabinet on the other hand, its just killable, flat out

remote otter
#

similar way of killing it to the bracken

still oracle
#

it is still technically cheese, but its so hard to actually execute that strategy it might as well just not be cheese

#

zeekerss for some reason added a small box that when walked into, makes the sapsucker temporarily unable to hurt you from splash damage

#

i dont know why he did that, it only lets this strategy be possible

#

but regardless, its the hardest thing you can do with a shovel in this game, and is impossible with any other weapon

#

another reason this is so hard to do is because you are on a time limit, the sapsucker gets faster the longer its angrily chasing things, and if you miss too many swings, then you will just die from the strafing being offset

#

you can also mess up your own motion and offset where the sapsucker is in relation to you

#

and you cant do this on sloped terrain

#

it literally took me 40 minutes to learn how to do this even remotely properly, and for comparison, every other monster in vanilla so far took me ~5 minutes to learn how to kill

mint eagle
#

There also, yโ€™know, are straight-up cheese spots on every moon it spawn on vanilla, with easy and consistent setups

#

As Purple shows though, if you know what you doing you can straight up 1v1 it too

quaint heart
#

i wonder if anyone's killed a forest giant with a shovel

sand magnet
#

Group of 5 ppl which one of them volunteered into being eaten... and 3 flashbangs greed

#

For solo? It would require more flashbangs....

still oracle
#

i dont know how to do this and i dont think its valuable to learn how

sand magnet
#

Bro asked for a shovel ๐Ÿ’”

still oracle
#

was meant to emphasize shovel isnt possible like that

real falcon
#

probably overkill, since they didnt use all of the stun grenades

faint elk
#

It was possible to kill a Forest Giant with a shovel by just spacing it properly at the ship door, not sure if it's still possible but if we're talking without that cheese then uhh.. yeah lmao.

tame pelican
#

It's still possible, just harder since zeeks tried to make them not camp the ship too much

still oracle
#

he will fix that but not the stealth decay bug ๐Ÿ’”

tame pelican
#

what stealth decay bug?

still oracle
#

you dont know???

tame pelican
#

you mean the one where crouching as a client does nothing when you're trying to hide from keepers?

still oracle
#

forest giants are not meant to instantly spot you after theyve chased you

#

this is the case for all players

#

they have a "stealth" meter that decreases if youre being visibly seen, decreases less for various circumstances

#

the meter never goes back up once it hits 0 in vanilla

tame pelican
#

Yeah I know that

still oracle
#

unless another player increases theirs

#

then wtf

tame pelican
#

But it smells of unintended

still oracle
#

then why is there like 4 mods that fix it if its not a bug

real falcon
tame pelican
#

Object permanence is not something I think keepers would have lol

still oracle
#

and also acclaim to be bug fixes

tame pelican
#

Are you saying the keeper will insta aggro on me even if I'm behind it and it doesn't have LoS to me?

#

cuz if so that's fucked but I've never encountered it

real falcon
#

but like often times if you lose a fly itll take you a short time to see it despite it being somewhere in your FOV

tame pelican
tame pelican
#

I'm just saying unless someone has told him about it or he saw reports of it there's like no way he'd notice it himself (and also this sounds super minor I'm ngl)

#

I think the worse one is giants not seeing clients as crouched lol

still oracle
#

it is one of the most egregious bugs in vanilla

#

if not the most

tame pelican
#

I've literally never noticed it, lol

still oracle
#

it is why forest giants are overall the hardest monster to deal with

real falcon
#

There surely is a bug report for it by now?

#

there is

still oracle
#

idk why zeekerss hasnt fixed it yet

#

genuinely

real falcon
#

id say its unlikely hes seen it, but usually puffo would pass on any bug reports to him afaik

tame pelican
#

he either hasn't bothered to or doesn't care to

still oracle
#

i dont just mean their spotlight

#

i mean the fact non-host clients cant avoid being seen by a flying one

#

that and the stealth meter bug are imo the most ruining bugs the game has, besides the bugs of the sapsuckers unique corpse

tame pelican
#

what's wrong with the unique corpse rn?

real falcon
#

LC would be a lot less playable without all of the fix and performance mods

tame pelican
#

it's way better than it used to be

still oracle
#

due to what happens when it spawns it

#

i dont remember all the details fully

#

i just know its ass

tame pelican
#

can't tell you how many times I had a jetpack drain its battery to 0 by itself before that was patched

#

current version is kind of awesome and I haven't found any immediately noticeable errors that just piss me off

faint elk
#

Yeah the giant stealth bug is pretty annoying.

#

Like what exactly do you do on completely open areas without anything to hide behind? Lmao

#

And even if you hide while being chased, the giant doesn't immediately lose you completely which wouldn't be the end of the world if they wouldn't also be so fast.

still oracle
#

this is a subtle reference to granny 3 extreme mode and how hiding spots are almost useless in it

faint elk
tame pelican
#

(my moon has no hiding spots for giants)

#

-# (i also don't have giants on there for that reason)

faint elk
#

No giants? Count me in!

#

I thnk Artifice is the most well designed moon in terms of outplaying giants even though if they camp the ship it can still be a pain.

tame pelican
#

Artifice I think is just one of the best designed moons in the game period

#

its super replayable, so many paths so much you can do on it

molten flint
#

I thought it was a bug, because stealth only decays if a giant is chasing a player.

faint elk
#

It just makes me wanna see what kind of moon Zeekers would cook up nowadays since it's been quite some time since the release of Artifice.

real falcon
#

Oh also, when a giant is looking at a player, it doesnt just decrease the stealth meter for other players, but allows it to go into the negatives.

#

Which means it takes longer than usual to chase players

merry cobalt
#

Me when massive coding oversight </3

mint eagle
# tame pelican I've literally never noticed it, lol

It is very noticeable on higher-stakes moons, you are trying not to dally while transferring and a Giant instantly snipes you without warning. You are supposed to get a little bit of a warning if you had not been recently chased. It is playable but once you play with it fixed it is hard to go back

mint eagle
tame pelican
tame pelican
halcyon grotto
#

Jetpacks are very awkward to use when starting out imo. Though I have no idea how it used to be.

mint eagle
mint eagle
tame pelican
#

god forbid people have taste lmao

merry cobalt
#

I was testing with imperium (haven't done an actual run where I've seen cabinet yet) and the silly guy died to a spike trap behind me. It was honestly quite tragic. But I did try using it as storage and I'm liking it ๐Ÿ˜€๐Ÿ‘

mint eagle
#

It is a very good monster I agree

merry cobalt
#

Fell asleep before I could finish typing but I think it would be neat if we could drop stuff on it, though I assume it's done by pressing E because of technical limitations?

cinder hawk
merry cobalt
#

Makes sense

cinder hawk
#

tho

#

i could lower the interaction time

merry cobalt
#

This might sound weird but it was more about making the player feel more "crafty" to drop stuff on its head lol, almost like exploiting unintended behavior (which is, of course, actually intended)

#

But cabinet is good the way it is, just an idea I had that may not be feasible at this time stare

peak apex
fathom shuttle
#

could we have a config for the health the cabinent can have?

celest wyvern
cinder hawk
# peak apex

im starting to think this is caused by another mod, cuse the others here dont seem to have that

cinder hawk
still oracle
#

i could be having it happen

#

but idrc because the mod works just fine

mint eagle
#

Alright so this is pretty nitpicky, but hear me out. The bestiary for the Cabinet is written by Sigurd, ending with โ€œI wrote this his because it had an entryโ€ or something to that effect. I feel like that ending line is a bit of circular logic, writing an entry because one already existed, where is the previous entry? Changing it to โ€œI wrote this because it has scan dataโ€ or whatever else would fix it. Do you see how this has me hung up?

cinder hawk
#

@manic helm

manic helm
#

@thick heart i have no idea what this dude is talking about

#

fix your writing or something

still oracle
#

add granny

#

0.1% chance grannys arms are used for the cabinet

tame pelican
#

lmao

#

bro don't even give a fuck it's crazy ๐Ÿ˜ญ

#

if you send it over I can try and correct it if it's just a grammar mistake

thick heart
#

I think its just a grammar mistake

#

since saying entry could be thought of an entry already being there and sigurd rewriting it when its supposed to be like the butler with it having nothing

#

no wait a minute

#

Sigurd's danger level: 70% I dont trust this thing!

I thought i was going crazy seeing this cabinet thing always behind me, but I know it was walking around because I can hear its footsteps.
so I turned around real quick to catch when it was moving to scan it or something, and it had these BIG arms and it started growling!

when i tol d Rich about it and how it was following me, he looked at me and then he said that if its followuing me then it should do some of the heavy lifting and then he laughed like he didn't believe me even after all the other stuff weve seen!

Finally when we got back to the ship i showed them it had a bestiary entry on the computer. also nothing was inside it
so i wrote this but why are like half of the things in these mansions not have any info>?

#

โ€œI wrote this his because it had an entryโ€ thats not even a direct quote

#

and it also says there was nothing inside it

#

though I should probably change that to "but nothing was inside it"

#

maybe

tame pelican
#

paragraph 3 (or 4 if you count danger level)

"(...) but why do half the things in these mansions not have any info>"

#

that's the only thing I can correct

#

unless it's on purpose

#

"half of the" sounds a little more literal, as if literally only half of the mansion related entities have info on them

whereas "half the" sounds a bit better for the situation i thinkk

thick heart
#

if you're talking about the ">" thats on purpose since the actual logs do have some typos and if you mean the not having any info was suppose to show that it had scan data but it was empty so sigurd wrote that there instead like the butler and jester

tame pelican
#

that and the original "but why are like half of the things in these mansions not have any info>" reads a bit clunky, which is why I corrected it a wee bit

thick heart
#

oh yeag

tame pelican
thick heart
#

misread

tame pelican
#

correction:
"(...) but why do half the things in these mansions not have any info>"

original:
"(...) but why are like half of the things in these mansions not have any info>"

tame pelican
#

either "but nothing was inside it (...)" or "but nothing was in it (...)"

#

or "but it was empty (...)"

thick heart
#

oh yeah true

#

Sigurd's danger level: 70% I dont trust this thing!

I thought i was going crazy seeing this cabinet thing always behind me, but I know it was walking around because I can hear its footsteps.
so I turned around real quick to catch when it was moving to scan it or something, and it had these BIG arms and it started growling!

when i tol d Rich about it and how it was following me, he looked at me and then he said that if its followuing me then it should do some of the heavy lifting and then he laughed like he didn't believe me even after all the other stuff weve seen!

Finally when we got back to the ship i showed them it had a bestiary entry on the computer. but it was empty
so i wrote this but why do half the things in these mansions not have any info>?

small edits all around it (mainly word swaps)

tame pelican
#

yee that reads good

#

did you add some capitalization in there or am I seeing things

thick heart
#

this is the original

#

when I sent this version I knew I'd probably need to do some minor changes but I kinda forgot until someone talked about it

still oracle
#

i might do an experiment since i have an opportunity

#

i could make someone new to the game entirely download the cabinet and we play with it, and see if they can discern if its from vanilla or not, alongside the other monsters

severe iris
#

biodiversity for sure

still oracle
molten flint
still oracle
#

what does this have to do with this

thick heart
#

friends first time experiences I believe?

tame pelican
#

generic I think?

severe iris
#

what?

tame pelican
#

like, i think generic introduced a friend of his to lethal company and in the pack he put biodiversity just to see if he'd be able to tell if it was modded or not

#

@boreal surge right?

#

i think he also installed some more stuff but i don't rember

still oracle
#

i hope they installed granny

severe iris
#

I mean, doesnt mean purple cant do it as well

tame pelican
#

which is totally fine heheh

still oracle
#

i do

#

its just not an S tier mod overall to me

#

as many others say it is

tame pelican
#

i definitely think it needs more difficult enemies

thick heart
#

yeah

tame pelican
#

it's lacking sauce rn, but we're working on it

thick heart
#

also

thick heart
#

that reminds me, I haven't looked at the beastiary entrys for biod but I wanted to ask if the person who wrote the coil crab one was inspired by Louie from pikmin 2?

tame pelican
#

what's reminiscent of louie in it?

thick heart
#

wait let me reread it to make sure\

tame pelican
#

i never played a pikmin game in my life

still oracle
#

holy shit i thought i was the only one

real falcon
#

I didnt hear of pikmin until last year lmao

thick heart
#

its being weird and not letting me read it so I'm just gonna go based on memory.

If I remember in the coil crab bestiary it talks about how to eat it and in pikmin 2 normally you get Olimar's notes which discribe the creatures you encounter whilst Louies discribe how to cook and eat them

tame pelican
#

I've completely forgotten lol

#

also wdym it's not letting you read it?

#

had to go on s fucking odissey through the translations channel in the biodiversity server to find it on my phone

#

COIL CRAB

SiguMasons edibility rating: Hard asrocks and taste like dirt F

Scientific name: Carabus caput
Coil-crabs as they're now referred as, are part of rapidly mutating population of Uca rapax discovered on the asteroid moons, 21-Offense and /736)///ch//. //heir specific mutation seems to have come about due to being exposed to the remains of destroyed Vir colligerus on the two moons.

Their outter shells have become softer due to the intense radiation, and as a result have begun to wear Vir colligerus as a hermit crab would their home; due to how volatile and dangerous these are, Carabus caput lacks any natural predators. More over, their claws have become so large and deformed that they've become useless for hunting large prey.

They hunt by to immitating the behavior of active Vir colligerus, pursuing their prey at highs speeds but moving only when out of sight; they however don't sem to care if individuals other than their target stare at them during pursuit.

#

I really wanna rewrite parts of this fuuuck

#

but if I did I'd have to ask like 5 people to retranslate it fuuuuuck

#

well if it's just tweaking the grammar.... hmrmm

#

anyway all bestiaries from now on will feature edibility rankings from resident ITDA worker Mason

cinder hawk
#

soooo... do i have to change someting ?

fathom shuttle
#

quite curious though since i havenโ€™t seen it myself, does the cabinet wander around as well on its own too or does it just follow players behind and then hide when spotted?

quaint heart
#

it wanders until a player is nearby i think

still oracle
#

i also configured my shovel to do 5 damage
you what

fathom shuttle
#

thatโ€™s so cool! unfortunately i either wipe before it happens or i hardly see the enemy, will probably have to increase the spawn weights more. do you plan to make any more changes or a new type of enemy mod? this one is for sure one of the best and creepiest

edit: oops i just realized i wasnโ€™t replying to the mod creator๐Ÿ˜ญ

fathom shuttle
cinder hawk
fathom shuttle
#

ah... my apologies then, i was on mobile at the time and i couldnt figure out who was the author

thick heart
#

ITDA is something that should be expanded

tame pelican
#

idk up to vector

still oracle
#

@cinder hawk @manic helm look
i actually used them to move shit

sand magnet
manic helm
sand magnet
#

I mean uhhh
You can place shit on top of them?

manic helm
#

Yes
That's the point

sand magnet
#

Revolutionary for my existence
Thank you kindly sir

manic helm
#

how did you miss that that's like the main thing of the cabinet

sand magnet
#

I kept not looking at it lol

manic helm
#

It's in the description
It's hinted at in the bestiary entry

sand magnet
#

Imagine reading

manic helm
#

And it's safe to look at when it's in it's shell what do you MEAN you kept not looking at it

sand magnet
manic helm
#

It doesn't like when you look at it's ARMS

#

when they're hidden it doesn't give a fuck

sand magnet
#

Huh?

#

Lmao

#

Bro shaved hands and got embarassed

manic helm
#

Time to question my game design again

mint eagle
#

The way it works is where if you stand still, it will walk up right behind you but not kill you, and just go back in its box. While it is inside the box it is safe to view

manic helm
#

slams head on table

sand magnet
#

Not needed
I love my furniture with hands, legs and 59 eyes yoiled

mint eagle
#

I think half of the vanilla roster have a myth

sand magnet
#

Bro still typing... I'm scared

mint eagle
#
  • Forest Keeper stink cloud
  • Spore Lizard is poisonous
  • Ghost Girl is repelled by shower
  • Ghost Girl can be distracted by the goldfish
  • Baboon Hawks will be scared by you screaming at them (technically is true but not how people think)
  • Bracken always spawns in backrooms tile
  • Rail cheese still being a thing
  • v56 cheese spots still being a thing
  • Fire Exit mimic mod being in vanilla
sand magnet
#

With the shower and baboon hawks I used to believe LMAO

still oracle
#

i still think the cabinet moving items for you is better to be described as a bonus that youd only do sometimes with it

#

i just happened to get it really early right nearby an area with a lot of things and the only other monster was the bracken (from lethal company)

tame pelican
still oracle
#

perhaps
a better way to make it more likely to actually use the cabinet for help
make it always go towards an AI node closest to the most loot on the map (that it can pathfind to obviously)

still oracle
# manic helm Time to question my game design again

in general
if the cabinet was actually fully vanilla
(which i want to preface, is genuinely entirely possible, its THAT good)
a majority of people will not read the bestiary entry
and even if they do, may not allude to the point of "rich said to let it do some heavy lifting if its following me"

#

thats unfortunately just how people are with lethal company

#

it rarely gets staple new players because the game "lacks information unless friends tell you" to a lot of people

#

people just dont care to pay attention to whats around them i guess

#

this wouldnt be the case if it was opposite

manic helm
#

well

#

that's not my problem to solve

still oracle
#

yes, i agree

#

but i also wouldnt say zeekerss has to change anything to be more obvious

tame pelican
#

yeah

still oracle
#

if a player doesnt care to pay attention to whats around them and learn how to properly utilize the information the game is giving them to play it

#

they might as well just not do so

#

dont let this demotivate you for the future

#

i absolutely adore the cabinet, and if you have plans for updates for it, or a future monster, i absolutely want to see it

manic helm
#

to have a future monster i would need someone to code it

#

AGAIN

tame pelican
#

that do be how that works

manic helm
#

THERE ARENT THAT MANY CODERS OUT THERE

manic helm
#

Free coder is a once in a lifetime opprtunity it wont happen again

cinder hawk
#

ah shit

#

here we go again

real falcon
#

Can we get some therapy for the cabinet? It shouldnโ€™t have to feel self conscious of its arms.

quaint heart
real falcon
quaint heart
#

oh true

manic helm
cinder hawk
#

exposing your idea

#

and if we really think about this seriously, well you first need a model with animations

remote otter
#

Omg, just tried this creature again...

#

I LOVE the new mechanic

#

I forgor how you say it

#

But the like, timer you have when you look at it, instead of it being instant

cinder hawk
remote otter
#

Before, if you even looked at him for just a nanosecond it would go mad

#

But now it has some kind of warning and timer before he gets mad

cinder hawk
#

that... always should had been the case o-ยฐ

remote otter
#

Well it wasnt when i tried in release hehe

cinder hawk
#

;_;

remote otter
#

I remember you added that later

#

In an update

cinder hawk
#

well, as long as you're happy now

remote otter
#

YES, THATS ALL THAT MATTER, ME BEING HAPPY, NO ONE ELSE CAN BE HAPPY JUST ME MUAHAHAHAHA

#

I will crush with a block of cheese to whoever gets happy

#

Only i can be happy

cinder hawk
#

i made catnip it seems

remote otter
still oracle
#

nothing out of the ordinary

severe iris
cinder hawk
cinder hawk
molten flint
#

So I was with friend A and he died to The Cabinet near the main entrance. When Friend B goes inside through the main entrance, he sees scraps floating where Friend A died. I don't see anything there until Friend B picks up the scraps, and I see them in his hand.

cinder hawk
#

owno not item syncing

faint elk
#

I had a similar issue some time ago with a snare flea while exiting the fire exit so idk if it's a specific cabinet issue or just a general item desync.

still oracle
#

i just noticed a texturing issue on the top of the cabinet

cinder hawk
molten flint
faint elk
#

Never had it happen before either, just that one specific time.

tame pelican
remote otter
#

:0

#

Unplayable

still oracle
#

yes

tame pelican
#

shouldn't be super hard to fix

#

could use the blend brush on blender n you good

mortal trench
#

Funny cabinet bug go brrrr

cinder hawk
mortal trench
#

Yeah it started moving in its wind-up phase

cinder hawk
cinder hawk
#

hey captain @manic helm !

#

i broke the mod !

still oracle
#

no, zeekerss did

cinder hawk
#

shhh

#

he dunoo

#

he must think that i am the baddie

cinder hawk
#

i miss the vector treatment

manic helm
#

if you mean that you enjoy being a slave work on the deer

cinder hawk
#

thanks you ma lord

thick heart
#

wholesome

remote otter
#

love the happy endings

peak apex
#

@cinder hawk Just gonna forward this here since it's the same case for this mod :3

cinder hawk
#

i do have the fixed version here i am testing it before releasing

peak apex
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Neat

cinder hawk
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1.9.0

  • Fixed for V73
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...at least i hope

remote otter
#

carbinets

cinder hawk
#

There might be an issue that might be old

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can other can test if that happen to them ?

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here what to do :

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  • give self shotgun
  • spawn cabnet
  • make cabnet follow you by looking at it a bit
  • while moving and not looking at it, shoot the gun (it should hit the cabnet if its close enough)
  • borked
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@still oracle lookin at u specifically

severe iris
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I think it's the same shit as the shovels, where it's just a giant pill that happens to extend behind you a bit

molten flint
#

Its an egg

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For monster

cinder hawk
#

it broke the cabnet into a state where its stand up and move fast but cant get angry

severe iris
#

Did you account for it being hit when a player isn't looking at it?

cinder hawk
#

im working on somethin else right now so i wont try to fix it today

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except if someone find out that this is more broken than that

severe iris
#

Might not even have to fix it, super obscure bug

cinder hawk
#

haHA

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i think i know whats happening

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i think its because of this mess over thare

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their is no link from walk to angry

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also idk what the fuk Scabinet_Spawn is and especielly what its doing here connected to nothing

cinder hawk
#

1.9.1

  • Fixed missing animation transition in the Animator
  • Fixed the Cabinet moving while doing angry animation
severe iris
still oracle
#

wesleys unhallowed update spoilers

cinder hawk
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owno he didnt

manic helm
#

I think the cabinet's gameplay is suited a lot better to new dine than it is to rend

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it opens up for some funky strategy like you either have one person and be able to use the cabinet easily but get fucked up by butlers
or have multiple people moving together which makes you safe from butlers but adds issues with coordinating not looking at the cabinet
the cabinet also works well with the low weight extremely abundant scrap that it could carry a lot of
because of this im considering making the cabinet common on dine instead of rend

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what does everyone think?

thick heart
#

you can pile on mountains of meat on your new best friend!

manic helm
thick heart
remote otter
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Irrefutable evidence

mint eagle
#

Are you sure it is searching for the words individually and not the whole phrase?

cinder hawk
#

1.9.2

Some values have been changed in the config file, you may want to regenerate it.

  • Changed default spawn weights for Rend and Dine
    • Rend 150 >> 25
    • Dine 20 >> 60
tame pelican
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rend was 150???

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holyy

still oracle
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its not exactly a big issue

tame pelican
#

no but that's way higher than the other enemies there lol

molten flint
#

i thought enemies has a cap of 100

merry cobalt
#

Pretty much unlimited I think

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Did you know?
If you set hoarding bug spawn weight to 300 on experimentation, set their spawn cap to 300, and set the indoor power to 300, something crazy will happen plink

thick heart
# tame pelican rend was 150???

old percentages:
Experimentation = 1 - 0.44%
Assurance = 0 - 0%
Vow = 7 - 1.91%
March = 8 - 2.48%
Offense = 0 - 0%
Adamance = 12 - 2.87%
Rend = 150 - 26.55%
Dine = 20 - 18.87%
Titan = 80 - 12.64%
Artifice = 310 - 20.44%
Embrion = 40 - 11.2%
Default = 5 - ???%

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rend's values are weird

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so right now with dine being 60 it spawns way more then the cabinet on rend at its peak

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the percentage is the main thing

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Old
Rend = 150 - 26.55%
Dine = 20 - 18.87%
New
Rend = 25 - 6.19%
Dine = 60 - 44.44%

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as you can see Dine has doubled while cabinets spawn around as much as masked and ghost girls do on Rend

severe iris
runic bear
#

hi all, I havent played this mod yet but i love the design for the lil guy so i did this (not sure where to put it so dont ban me pleasee)

tame pelican
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this place is good to post but you can also post it over on #1311705257033732116 :D

mint eagle
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Fan art when you have not even played the mod is crazy. I do agree the design is great though

cinder hawk
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amazing

crimson yew
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(V73 spoilers i guess lol) ||what a helpful little guy||

tame pelican
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love how you can tell it's stressed out

crimson yew
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its fiiiiiine its fiiine

manic helm
real falcon
drifting gyro
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||more like graverobbing tbh||

manic helm
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is it really graverobbing if the severed limbs might be still alive?

drifting gyro
#

have you seen them move or exhibit other signs of life

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didn't think so

manic helm
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the hearts never stop beating

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and the limbs seem to be at teh very least perpetually in an early state of decay

drifting gyro
severe iris
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I love developing decomposition mechanics

drifting gyro
#

Where tf is that one getting energy from

manic helm
severe iris
manic helm
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IT MEANS SOMETHING

drifting gyro
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I don't think that's how that works

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but assuming that's how that works, how is the battery still getting energy

manic helm
#

THEYRE BEING PRESERVED IN SOME WAY

drifting gyro
#

actually come to think of it ghosts canonically exist in lethal

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i blame the ghosts

severe iris
manic helm
#

vro it was an update to update the unity version and the new scrap happened to be finished

drifting gyro
#

Still doesn't mean it's murder if the ghosts are haunting the body parts

manic helm
#

zeekerss has mentioned the new scrap on his patreon before

drifting gyro
#

they were already dead

manic helm
#

even if it was habloween is staying
Exhibit A: GIANT FUCKING PUMPKIN

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but that's besides the point
the point is it's NOT JUST BECAUSE OF "habloween"

real falcon
#

There's so much messed up and abnormal with the mansions

drifting gyro
#

true that tbh

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the body parts being haunted makes sense with that in mind

real falcon
#

the masked spew blood too

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i notice a theme with gore

merry cobalt
#

Checks out

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My first thought was ||oh, dine. Like dining on humans. I get it now||

thick heart
#

I like it being somewhat ambiguous if its cannibalism or if they were all killed by the butlers

halcyon grotto
#

Early in LC I always felt like Dine was more suited for supernatural stuff and "cozy" items (lamp, etc.) while Rend was moreso for facility.

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But Masked not being on Dine and it favouring the facility threw that on its head.