#Science Bird Mods

1 messages · Page 5 of 1

tranquil yew
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dang ;-;

lean pendant
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I cant pin stuff but I don't mind re-explaining it since it's such a niche issue

lean pendant
# tranquil yew dang ;-;

if you change the config thing everything should work fine with both mods, the reason no console spam overrides that method is to remove the logs, but my replacement zap gun method also doesnt have spammy logs so even that shouldnt be an issue

tranquil yew
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what config thing do I need to change?

lean pendant
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just gotta remove the 12 from this list (assuming this is still accurate, I tested this quite a while back)

tranquil yew
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ahhh okok. Thank you!

spiral flame
fallow hornet
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Yes

velvet steppeBOT
lean pendant
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thanks for the heads up, didnt know it could do that lol

north iris
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next you need to add granny

spiral flame
fallen geode
nimble pond
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when using tonight we dine to change the fire exit on dine, the contour map still shows the old fire exit position

fallow hornet
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because it probably applies changes after the map is generated

nimble pond
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also i meant to post this in the universal radar thread oops

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but yes, i believe so, because tonight we dine has to apply changes after i spawn the fancy doors with chameleon

fallow hornet
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compat could probably just be delaying the map generation for however long it takes that mod to make its changes

lean pendant
crimson thunder
lean pendant
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Apologies for the lack of patches for the last while, I've been slowly finishing up a bigger project and generally being a bit lazy AAAAAAAAAAAAAA. I should be getting back to SBT and Universal Radar very soon though. I just finished going through the last few months of requests and issues, and I'll be trying to put out a quick update for fixes and easy additions in the next few days (or at least by this weekend).

azure lark
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Science peak is back les goooooo

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I don't wanna be rude, take your time to come back but I have some small suggestions that I would appreciate if they're in this mod... (Some of them was mentioned some time ago)

  • Scan highlight compatibility with GoodItemScan
  • Option to hide Experimentation and Assurance preview on the main monitor
  • Option to hide wires behind external cam monitor
  • Black square on main entrance door window in Experimentation to match others moons and hide the alpha original entrance
  • Sun disappearing from the sky between 20:00 ~ 22:00? (8PM~10PM)
fallow hornet
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which removes the alpha entrance entirely for optimization

azure lark
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I know about that, but it requires LLL, does too many changes to textures and lights. Also the times I played with friends had some missing ladder and they we're complaining about loading time 😑

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It's a great mod tbh but this request is minor and I think could easily be included

tranquil yew
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I haven't seen that sun issue. Is that from Science Bird Tweaks?

upper tundra
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the sun thing may be that in that specific map it's far away and it culls

azure lark
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It's not a bug, the game has a sun at the distance that never dissapears, you can see it at night also depending where you're on the map (ex: when leaving the planet). This suggestion is simply to make it dissapear when it's night

glad panther
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I think they are suggesting this mod adds the sun disappearing, not that it already does

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Many maps also have the issue that the sun is visible through the ground

mossy spindle
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yar, it's to do with the really silly way that the sun is handled

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maybe using some funky render shenanigans it could be made so that it's material is always behind whichever the terrain uses.

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On a side note, I would love SBT to have a patch for the terminal that corrects the capitalisation of store items

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As is, many vanilla items are incorrectly capitalised. Specially with suits, some have their S's capitalised while others do not.
Then there's stuff from mods, which are equally if not more all over the place than vanilla.

azure lark
lean pendant
rich cove
lean pendant
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I have it on my list, so I'll look into it, but if it ends up being too involved I'll move it to the next update

ancient flame
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i have a suggestion i havent seen anyone try yet, being able to use the garbage lid to block bullets would be awesome

north iris
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and also theoretically use as a weapon

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i dont really know about this

ancient flame
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true i suppose but i havent had the thought come to mind with any other scrap personally, the employee holds the garbage lid like a shield

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an idea ive had for balancing it would be the lid quickly loses value when being shot, and breaks when it hits 0

manic girder
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a good amount of people thought it did that

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witha friend we thought smth similar with the police shield from Wesleys

ancient flame
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a config to whitelist any modded scrap to have the same function could be nice

glad panther
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I would say it could be a shield against monsters, blocking bullets is a little ridiculous though. If turrets are a huge issue you are meant to use the terminal

ancient flame
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i dont think turrets are a huge issue or anything like that, i just think it would be a neat feature. it should probably only last a few seconds under fire and only protect you from 1-2 nutcracker shots

manic girder
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Since a garbage lid would NOT save you from a bullet

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But a police shield could

ancient flame
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thats not a bad idea

oak veldt
manic girder
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50% :3

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So instead of 2 shots it would be 4 shots

oak veldt
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is someone want to block it 100% you can set it up

manic girder
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Oooh right we are asking in science bird thread i forgot

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I forgot that was an option!!

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Yea a configurable damage would be amazing

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And with a way to choose which scrap/item blocks how much

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So we can make police shield block it, and garbage lid reduce it hehe

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And paper rolls explode the turret

glad panther
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I guess having the option would satisfy all

manic girder
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Maybe it can reduce/block damage for non turret related things too!

glad panther
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I did admittedly wonder if it was shield myself, it is just the way you hold it is all

manic girder
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So it can satisfy you aswell!!

ancient flame
oak veldt
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but in default only add the basic like the trash can or the shield

north iris
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@lean pendant you probably wont do this until the big update but i had a great idea just now
add a config to apply the x1.7 chance that maneaters use for mineshafts to any monster spawning by writing a string in correlation to the interior you want that monster to have the increased chance for

oak veldt
north iris
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no

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this was inspired by that post

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but i dont want to do that

north iris
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i think itd just be a cool option

north iris
nimble pond
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not that it changes what you're asking for but it does impact the effect

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degree of effect, anyway

north iris
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especially for artifice and dine

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just an example

dark basin
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what is SBM ? i am not up to date with the latest mods

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is it some new General Improvement kinda mod ?

oak veldt
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/j

nimble pond
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there are a couple of smaller ones

dark basin
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id need to check it out when i rebuild a modpack when my ded friends will awake

north iris
indigo bough
north iris
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but they are very similar

indigo bough
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What's the difference?

north iris
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the maneater increased chance is flat x1.7

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you can add additional weight of any number with the injection settings

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but i think itd be a nice addition for SBT since its less complicated set up like that

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and people would use it for cool ideas absolutely

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not that you couldnt with CC its just a much more complex mod and most people dont even understand how to properly access the settings

indigo bough
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Is the x1.7 multiplier basegame or part of SBT?

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Don't see it anywhere in the config

north iris
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its base game for maneaters on mineshaft

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my suggestion is sciencebird adds the option to apply that multiplier to any monster for any interior of your choice

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a config example would be:

"Facility - (Crawler,Hoarding bug,Centipede)"

uncut cloud
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Isn’t there mods that do that already?

north iris
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not specifically applying the same chance increase maneaters have, no

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except butterybalance with butlers

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but thats only for butlers

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actually not even sure stan used the same x1.7 increase

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she mightve altered the number to be less extreme in effect since butlers have a cap of 7 and are bad to handle in large groups

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@nimble pond did you out of curiosity?

nimble pond
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1.7x in manors

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and then i reduced butler spawn rate on dine to compensate

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since butlers are basically only common on dine and suck in mineshafts

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even with 1.7x rates, they arent really that common on rend or adamance

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and on artifice im pretty sure they get capped by the 100 weight limit since they have a base weight of like 9x

nimble pond
fallow hornet
nimble pond
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thats what i thought but i couldnt remember the specifics

viral tide
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Does this mod already fix this issue?

nimble pond
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yes

trail patrol
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Definitely not your fault, but if you have either of these set to True whilst also having a posters mod that changes the occupancy sign then the lobby crashes when clients join (fails to update occupancy sign and just shits the bed)

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Figured it'd be useful for you to know even though it's 1000% my fault for not disabling that after I installed a posters mod 😭

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legit forgot it was even a thing

lean pendant
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I can probably make it so it doesnt crash at least, I guess it must just delete the original poster models

trail patrol
north iris
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oh wait

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no

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nvm

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this is a different error

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ive never seen this before

wintry pulsar
trail patrol
wintry pulsar
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Its one mod that randomizer the posters let me see

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This one

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This one

dense yoke
wintry pulsar
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wow i didn't know

dense yoke
trail patrol
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Ah yeah I use CustomPosters

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not LP

fallow hornet
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suggestion for a tweak (more like a bug fix)
when dropping an item, check if all slots are empty and if they are, force player's weight to 0
idk how hard it would be to check for this but it would be a definitive fix for the weight bug

trail patrol
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LL fixes this already, is it still happening?

fallow hornet
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it still happens

trail patrol
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afaik ain't that due to items being set up incorrectly?

fallow hornet
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in my case it was probably because of weighted belt bag

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i was putting stuff in the bag, and when i dropped all it didn't reduce the weight

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so i was stuck with 80 lbs passively

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as far as i'm aware all the scraps in my profile are set up correctly, or otherwise clamped by LL

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i still think it would be good for some mod to be an all-purpose weight fix

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without being lethal weight fix

trail patrol
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whats wrong with lethal weight fix itself?

trail patrol
fallow hornet
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just look at its source decomp you'll see why

fallow hornet
trail patrol
trail patrol
fallow hornet
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The bind is vanilla

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You press E it drops everything

trail patrol
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... what

fallow hornet
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At least I think it is

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Its either vanilla or added by bagconfig

trail patrol
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that's def added yeah

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you're supposed to drag stuff out 1 by 1 afaik

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you got me looking at m.. 🤢 m... miraheze's wiki 🤮 🤮 🤮 🤮

fallow hornet
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oh yeah there it is

fallow hornet
trail patrol
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i dont rember

fallow hornet
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ive just been using bagconfig for so long i forgot vanilla bag didnt have the bind

fallow hornet
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from bagconfig's code it looks like it just calls the drop item function for each entry

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this is what weighted belt bag does for removing items

trail patrol
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i told you i don't understand code bro!!!

fallow hornet
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ik bro

trail patrol
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hopefully either of them fix the incompat tho

fallow hornet
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i wonder if its to do with them using local client for the prefix

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but i'm not knowledgeable enough to speak on it

fast breach
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the scanned item highlights feature is amazing, would other players be able to see it?

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figure thats a pretty great way of marking items for other people if you're full on stuff

lean pendant
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that'd be tricky since scanning only happens for each player individually, so other clients don't know what other players are scanning. I'd need to add in a whole new networking system to send that information between clients. Not sure it'd be worth it, but I'll consider it when I eventually take the scan highlights out of their experimental phase.

uncut cloud
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personally I would find that really annoying seeing other people's scan/marks for items

fast breach
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that's fair

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i think it'd be good as a seperate mod, probably

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it sounds great for marking things or nonverbal communication, dropping an item and scanning it to show it off

glad panther
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This feature would probably be best to ask MattyMatty, since they have the ExtraNetworking mod

uncut cloud
uncut cloud
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That’s silly

rich cove
lean pendant
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I'm looking for info on a bug with contour maps if anybody knows: I've frequently encountered an issue in testing where contour maps only appear after first landing and when landing for a second time the contour map just won't show up at all. I know what causes it and it's super easy to fix (I already implemented a fix in Universal Radar), but is this a vanilla thing or some issue with a common testing mod like Imperium? I feel like it can't be vanilla since it should be fixed by now, but maybe it's already in ButteryFixes or similar?

fallow hornet
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I noticed the contour maps not showing up in vanilla after a specific amount of landings

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So I guess its just a vanilla bug

lean pendant
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I'll probably just silently throw a fix in SBT since it shouldnt cause any harm regardless

manic girder
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Pretty sure its vanilla

crimson thunder
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Yeah it was fixed in v1.14.3

nimble pond
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but if you patch it too it probably won't cause any issues

lean pendant
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gotcha, I assumed it had to be fixed somewhere since it's so easy to notice. I might still patch it, but if it's in BF that probably covers most standard modpacks anyways

lean pendant
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sorry for taking so long to get to this, but you can actually mostly accomplish this for safety text with the existing config (it wont affect the key bind part though). if people are interested I might do more colour config options later

lean pendant
restive abyss
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Bro tried escaping last second 🙏😭🥀

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-# it is also to my satisfaction, as I killed the kiwi bird with the death note yesterday, took the eggs and I had nothing to do with them except for selling them without possibility to feed my child with them

restive abyss
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Me when sees infant child (yummer) (was tasty)

oak veldt
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Hello!
I'm getting reports that clients can't do the check bullets animation on shotguns.

lean pendant
lean pendant
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I know there have been issues with shell prefab loading before but I think I fixed those, if it is that there should be obvious warning/error logs in the console though

oak veldt
lean pendant
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no problem, I'll be putting out an update first but after that I'll find some time to test it for a later hotfix if possible

oak veldt
lean pendant
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A quick SBT update to fix a few things and add some easy features.

ScienceBird Tweaks 4.4.0

  • Fixes for the experimental scan highlights:
    • Now compatible with GoodItemScan
    • Fixed shader issue with ClaySurgeonOverhaul
    • Highlights should linger less when an item is taken into a belt bag
    • Some slight improvements to compatibility with weird items (though anything complicated and animated likely won't work, e.g. monster plushies)
  • Many new little tweaks and options for existing ones:
    • Allowed furniture placement even when the fear/insanity effect is active
    • Darkening effect on the sun texture over transition to night (though it still looks a little goofy at the moment)
    • Apparatus spawning parameters are now configurable (% chance to increase spawns and minimum spawns per hour)
    • Spike trap "warning" creak sound effect only plays when the trap is activated
    • Blacklist for scrap which shouldn't appear on a "single item day"
    • Sapsucker eggs will now scream before being eaten by a maneater
    • [Hands full] tooltip won't appear on interactions you can still use with hands full
    • Added wires behind the monitor to ship removals
    • Added clipping/render distance option to Player Cam tweaks
    • More sun configuration for Blackout weather, so now you can have the sun unaffected (though it will still look eclipsed for now)
  • Quality of life for config:
    • Any outdated config entries will be automatically re-assigned to the new ones if the new ones are still at their default value (e.g. if your config file still has the old interior scrap bonuses from before that config name changed, those values will now be transferred to the correct configs automatically)
    • Added config option to clear orphaned config upon next joining the game (it's a one-time checkbox that unchecks itself so it's basically a button)
  • Various fixes:
    • Dynamic occupancy sign won't break with poster mods
    • Gimme That Mask should cause less errors on de-sync (still not sure if any de-syncs that happen are my fault or not)
    • Cleaned up some warning spam in the experimental Player Cam text box tweak
    • Fixed some Tiny Teleporter issues with the inverse teleporter and working across clients
  • Other random stuff:
    • Some changes to accommodate features used in Wither's latest update
    • Removed JLL noisemaker fix from README and config since it's an obscure incompatibility with BetterMonitor that doesn't need to be listed
    • Improved some wording and names of Blackout config to hopefully make it slightly less confusing
    • Added a tweak in Technical config which will manually set carry weight to zero when your inventory is emptied
    • Added a patch for QualityCompanyFork to avoid errors on saving (too small a patch to warrant any config)
azure lark
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science really said "a quick update for fixes and small additions" and proceed to drop a nuke on SBT and UR 😭 🙏

north iris
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you didnt add grannyt his is a piece of trash shit mod that needs to be banned from lightningshop immediately

azure lark
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"minor changes" (commit with +700 and -200 lines changed)

oak veldt
fallow hornet
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augauygusghafgsuhyafguafgsyhafdg

lean pendant
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all 3 mods had to be cross-compatible so they kinda held each other up in the pipeline lol

fallow hornet
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holy fuk a patch for quality company too? you're too good for us

north iris
lean pendant
azure lark
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waiting for thunderstore to update, the changelog looks very promising!

drifting tendon
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What is the JLL noisemaker issue caused by BetterMonitor? I see you removed the fix for it

lean pendant
drifting tendon
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Ah okay, I should probably remove it anyways, thanks

crimson thunder
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@lean pendant Didn't see this option listed in the Changelog but it also didn't exist before, thanks for this fix since it is a rare issue that can be annoying lol

lean pendant
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it's hidden away at the end of the changelog since I quickly threw it in at the end and I'm not sure how widespread the issue is or if this 100% fixes it. I'll probably move it to the regular fix configs once I'm sure it's good

crimson thunder
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I know LLL has this for items added through LLL but LethalLib is still a problem child

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lol

lean pendant
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haven't heard of it but that could be interesting. updating a pack mid-save is always a bit of a nightmare

fallow hornet
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i think it still works explicitly for the id fixing

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i have basically everything else turned off though

crimson thunder
fallow hornet
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didn't try it with unlockables, but thats unfortunate

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my primary use case is for new item or scrap additions

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actually this prompted me to look at its github and realized that its MIT licensed

crimson thunder
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I let Matty know about it but he's quite busy atm with work so maybe you might have an idea for a quick way to patch this

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I know my group would be happy to see it fixed so they don't have to leave and rejoin the lobby everytime it happens lol

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Similarly I found out if certain scraps get held the client can't see them after joining and that tends to lead to Infinity or NaN spam

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I've no idea if there's a way to fix that lol

crimson thunder
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@cedar rock This wouldn't happen to be an issue with RIS would it?

lean pendant
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I'm pretty sure it's a more general issue, I've seen it come up a couple times. It'll be on the list of things to investigate for the next big update

uncut cloud
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#1350616165289951272 message

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I still love the scan highlights, they're such a nice addition

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everyone in my group also really likes them too

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a few of them thought it was something zeekerss added hehe

lean pendant
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that's already on my list, but since it involves manually changing all the furniture prefabs I saved it for a later update

indigo bough
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I know this isn't really the right thread for it but since it was mentioned, does anyone know what the gimmick is for Wither?

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Something about the apparatus?

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Also new update looks rlly good, CSO fix is a godsend ty

drifting tendon
azure lark
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When re-hosting the "Fade out sun texture after sunset" doesn't work, it just teleports the sun at the end but it's still visible when taking out

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Aside from that, didn't notice anything else breaking

tranquil yew
dense yoke
tranquil yew
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ohhhh

alpine hawk
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Does SBT now make QualityCompany usable? Or does it have other issues?

manic girder
lean pendant
oak veldt
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not sure if the same thing can happen with the mines and/or the spike traps

restive abyss
oak veldt
restive abyss
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Yeah
But you have to reload the lobby after purchasing extra slot if you have value preview otherwise it won't show up

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It's only that minor thing when it comes to purchasing the extra slot
Other than that it shows up fine

restive abyss
north iris
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@lean pendant i cant remember if i suggested this
tweak to make keys unable to spawn at cave nodes in mineshaft

indigo bough
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New update seems to have broken a few things for me, namely the rotating floodlight and warning suppression

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Downgraded and everything works fine now :/

wintry pulsar
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Here its working fine

lean pendant
fervent mesa
north iris
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but not by using this mod

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you can just see it when you collect one lol

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its also breaking runtimeicons for some reason

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dont know whats up with that

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(as in it doesnt get an icon ever)

lean pendant
# fervent mesa

I assume the scrap was made with something like an invisible material on part of the model (and as purple said this will show up when collecting the item too), I can check it out, but not sure I'll be able to do much on my end

north iris
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wesley used the walking cane from gloom to make the metal rod

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this is the disabled parts of the model

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and he just never fixed it

spiral flame
wintry pulsar
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Is there a way to fix lightning particles from lethal company? Matty tried to fix it, but the particles weren't aligned with the object.

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this one here

lean pendant
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no idea how it works but I might take a look sometime. that might be part of the reason zeekers hasnt fixed them not displaying lol

indigo bough
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@lean pendant

sturdy lion
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that one will happen regardless of modpack

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someone forgot to apply their netcode patcher

nimble pond
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i'd also like a fix for it

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and i could maybe look into it myself i guess

wintry pulsar
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it would be so great.

crimson thunder
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I like the alternate particles

wintry pulsar
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Its a sphere particle for all scraps

crimson thunder
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Yeah which works well imo

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It's simple and from what I remember Matty saying, rendering the particles to match the shape of every scrap would significantly increase ram usage

wintry pulsar
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I can't see this particles while holding some objects.

nimble pond
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i prefer the visuals of when it matches the shape of the scrap

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if it's just a sphere it's kinda like why even bother

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you can already see them converge on a point in vanilla

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the point imo is making the effect match the shape of the object like zeekerss intended

wintry pulsar
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And it looks more accurate and cool.

glad panther
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This is a bit of a weird request, but hear me out. If a moon is set to spawn Sapsucker Eggs as part of its scrap pool (yes you can do that with CC and LQ), the eggs do not hatch and trigger Sapsucker aggro when picked up and brought outside. Could it be made so they do function like the nest eggs?

spice dock
# wintry pulsar this one here

well all that option does is change the mesh to a readable one letting unity show the particle exaclty as zeekers sees them in unity editor. in previous versions that was showing correctly aligned so i guess now zeekers changed them 🤷

the toggle is doing exactly what it says: showing particles as zeekers sees them 🙃

spice dock
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that's why Matty fixes default is the sphere

nimble pond
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there are a few specific items that are broken

glad panther
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Maybe you could have the sphere for most objects, but then have a couple preset ones for the exceptions

nimble pond
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mainly the shovel and large axle

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idk why

wintry pulsar
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Maybe Zeekers move the center from shovel and large axle to see better the lightning particles from vanilla?

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Since its just a single point

nimble pond
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i've looked into it before and im pretty sure that wouldnt be the case

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the way he does it is he moves the static electricity particle system to match the world position of the target item, applies the same rotation, and then the particle system's renderer is set to match the object's mesh

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so it should always line up consistently unless there is some sort of offset in the actual object

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like if the shovel's mesh was a child gameobject of the actual shovel item, offset by some pixels

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then maybe it would have that problem

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it's really weird

indigo bough
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No idea what could be the cause though, I'll have to spend a while disabling mods until I find the cause

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Any ideas what might be causing the issue?

lean pendant
indigo bough
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I've narrowed it down to <15 mods but it's 3am so I'll figure it out later

lean pendant
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no problem, I can check it out myself at some point too, just working on a lot of different things atm

indigo bough
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@lean pendant Cause was 'LaterNights v0.9.1 by ATK'

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Mod hasn't been updated in 2 years, but there's nothing else like it so I hate to cut it :(

lean pendant
indigo bough
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I'll send the modcode and config in a bit, be warned it's a pretty big pack though

indigo bough
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Modcode: 019889d5-786f-1be1-5272-49d6d5192a4d

lean pendant
crimson thunder
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The mod works fine for me

lean pendant
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yeah it's one of those weird multiple mod conflict type things, I'll see if I can gather a few more datapoints

crimson thunder
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Are they using LCMaskedInfestation?

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That mod broke it for Moroxide

lean pendant
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nope

crimson thunder
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I see so many outdated mods in this pack concern

indigo bough
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Anyway one sec I'll test it

lean pendant
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gotta be wary of anything that throws errors in console, even if it seems harmless. just the other day I was looking through old logs and learned the cause of some issues with audio playing items was actually caused by seemingly harmless errors with the ship monitor that would appear on loading a moon

nimble pond
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yeah if something breaks a function it completely halts everything else on the stack

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so an item failing to initialize might also crash the save loading code and cause data corruption + initialization to fail for some core scripts

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which then causes other unrelated mods who expect that to work properly to start throwing errors

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etc.

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a good principle is "look at whatever throws an error first and assume that is a problem"

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but that isn't necessarily going to apply to 100% of cases

indigo bough
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You're right that totally works now, weird

lean pendant
#

it works with just RNGConfig, and with just LaterNights, but not both

indigo bough
#

Out of curiousity, you find any other major red flags?

#

Have some weirdness going on with certain MapImprovements features, and also the Diversity Walker's staircase is pitch black

#

Actually dw about it, I'll figure it out myself at some point neither are really important

crimson thunder
#

Diversity barely works right now and you should probably just remove it tbh

#

Not what you wanna hear probably byeah

#

That or just disable stuff like the walker

tranquil yew
#

All I know is, I have had a bug where I fell out of the ship one time and I did not have morecupboards.

indigo bough
crimson thunder
#

The dimension existing still adds a lot of lag when landing the ship

indigo bough
crimson thunder
#

turning off the walker gets rif of it

lean pendant
indigo bough
indigo bough
crimson thunder
lean pendant
crimson thunder
#

idk why

indigo bough
#

What do the odd doors actually do? I'm guessing they send you to the stairs if you're hallucinating, but I've never seen it happen

crimson thunder
#

You would want DiversityNoFloppy anyways if using Diversity cus the floppy reader is so ridiculously unoptimized

#

Chaos said he has the new update pretty much done but it seems he's went silent again recently

lean pendant
#

yeah it seems like we're kinda waiting on it getting transferred to a new dev

crimson thunder
#

I also know he's looking for a maintainer for the mod since he's shifting focus to work on his game

#

yeah

manic girder
#

we need to spread the word!!!!!!!

lean pendant
#

I would not wish maintaining diversity on my worst enemy lol (major respect to chaos for getting this far)

crimson thunder
#

It's been spread but I don't think anyone is interested unfortunately

crimson thunder
#

v0xx was pretty much the only one interested and he's been MIA for months now

wintry pulsar
#

Mineshaft already have 6+ scraps so if i add 1 it will be 7? Or reset to 1?

dense yoke
#

He can do what he wants of course, I just miss some of his moons

lean pendant
wintry pulsar
#

thx

spiral flame
#

I do assume that means he wants to come back, but something big must just be interfering

#

or a really long break ¯_(ツ)_/¯

glass lodge
#

ik its an experimental setting but the scan highlight made my buddy unable to join my lobby

#

black screen of death

#

ill set it up again and get a log later tn

#

worked fine after we turned that feature off

north iris
#

did you try multiple times

#

or just once and instantly assumed it was that

glass lodge
wintry pulsar
#

I played with my friends with scan highlight and it worked fine.

glass lodge
#

its prob some sort of conflict

#

ill reproduce it later

lean pendant
glass lodge
glass lodge
manic girder
#

FOG DETECTED

glass lodge
#

in some way shape or form

#

01989b55-31cc-9357-e3dc-97f779d9933f code

manic girder
#

we tried the dependencies too

#

but seems to be wesleys interiors

glass lodge
#

3+ mod conflict

#

where its only when 3 or more specific mods interact

#

to cause a bug

#

the horror

manic girder
#

oh

#

oh no

#

pls no

#

we can try with only wesley if you want

#

but

#

bread comes first

glass lodge
#

if they really cant find it from this then yeah

manic girder
#

Oki

lean pendant
#

I can take a look at the modpack later though

manic girder
#

Yes!!

lean pendant
#

I assume this isnt the usual greenish screen with tooltip when you join in then, that one is almost always an error interrupting join and comes with tons of log spam

azure lark
#

In the next update could you fix the Fade out sun texture after sunset not working as intended after rehosting and add a option to hide Experimentation and Assurance/Offesne moon preview on the main monitor?

lean pendant
#

I've been planning to fix some of the monitor jank for a while yeah. I'll see if I can recreate the other issue

manic girder
tribal spear
lean pendant
glass lodge
#

thats all

lean pendant
# glass lodge just someone else joining me

still havent gotten anything to happen on my setup. I'd try doublechecking those logs, since I've never seen that sort of error come with zero logs. Usually you'll at least see something like soumdmanager: True; False spammed over and over. Whatever it is it seems like a really weird issue

glass lodge
#

its not like it just happened with 1 client

#

2 different people

lean pendant
#

there's a small chance it's an online-exclusive issue, but I've never heard of one of those before and it's very hard to debug that. I'll keep it in mind to troubleshoot later

manic girder
#

you trying in lan?

#

try in online hehe

lean pendant
#

I've never seen any issue in online that couldnt be recreated in LAN, and I don't think there's any easy way to locally test online, but I'll certainly try it sometime if it comes to it

lean pendant
azure lark
#

that's strange, the first time i tried worked fine when hosting, then i died and left the game and when i went to the moon again it didn't work. I'll try to reproduce it

lean pendant
#

was it on a vanilla moon? I can try dying I guess lol

azure lark
#

it was on Vow

#

bruh, why Discord is like this

azure lark
#

ok, i wasn't able to reproduce it... i found some really weird edge case on my first attempt and idk what it was

#

but, is it intended to be able to see the sun when taking out too?

lean pendant
lean pendant
glass lodge
#

this is the second black screen a mod dev cant recreate

#

on this same pack

#

im cursed

#

maybe I should fresh install the game lol

#

just in case

wooden loom
#

would a config to use the blackout values for the ship light on dark moons (probably a configurable list) be possible?

fallow hornet
#

ok so

#

the tweak for resetting weight to 0 works pretty well

#

except when this happens

#

i got this by using weighted belt bag, the bag had stuff in it that added weight, and if i drop that bag last it causes this

#

actually probably a bug with weighted belt bag

#

because now putting stuff in the bag and emptying it doesn't reduce the weight

#

hmmm, now it's not happening

lean pendant
# fallow hornet except when this happens

if you drop the last item in your inventory, it should set it to zero, so even if some weird stuff ends up happening that should fix it at least (though cant speak for any weird mod interactions).

#

I can check sometime if belt bags are messing with it though

north iris
#

@lean pendant the set inventory weight to 0 makes tulip snakes not give you weight after it happens

lean pendant
#

lol didnt even know that was a thing. I figured there would be a bunch of weird edge cases so I'm glad I've kept it in technical. should be pretty fixable though

nimble pond
#

tulips add 0.03 weight (3.15lbs) to the person they are latched to

#

afaik it is the only source of weight apart from inventory items so it is the only edge case you need to account for as far as vanilla goes

#

but i guess the point is that vanilla doesnt have the weight problem to begin with so idk how helpful that actually is

#

lol

north iris
#

peepers would also have this happen

#

if you need separate compatibility

crimson thunder
#

@lean pendant this throws when doing a lobby reload

lean pendant
crimson thunder
# lean pendant should be fixed now 👍

Btw a potential tweak that could be interesting that will fix the Infinity or NaN issue, an option to be able to blacklist or outright disable scraps from being able to be picked up before landing the ship for the first time, since a lot of times Infinity or NaN relates to a client joining and a scrap being invisible to them from someone else holding it

#

I feel like a tweak for this would be better than trying to get mod devs to change the flags for their scraps

#

since it's not all scraps just some

gloomy cove
#

It's an interesting fix but Def not the way it should be fixed, I still haven't had any of these errors so I'm sure it's a very weird combo of mods that creates this issue
However, now finding it is another story

crimson thunder
#

like Wesley's Mortar

gloomy cove
#

Ah ok

#

But why is this important btw

#

A lot of scraps dev don't change that

sturdy lion
# gloomy cove Ah ok

(that flag is only used because some items have a randomisation property that's used when you activate em, so zeekerss sets it so you cant grab it and use it until everyone joins the lobby and u start the round, with latejoin you're guaranteed to desync the seed but its usually only sounds that desync anyway)

#

so completely unrelated to the Infinity or NaN anyway

gloomy cove
#

I see thx for the explenation

#

But now to avoid that, one only need to write code that will sync the item to late joiners

#

And that's pretty easy to do

sturdy lion
#

yeah, you could manually reseed an item on a person joining maybe?? but it'd be pretty specific to only vanilla/your own items

#

idk if theres a good way of doing it globally easily

gloomy cove
#

Oh yeah I don't know lmao
But for example my scraps all have a mechanism to sync the item by asking the item state on the host, so since it's specific to each items I'm not sure if this can be done globally
Zeekers will prob never change that also

#

One solution could be a patch to each item 💀

fallow hornet
#

it sounds like a solution that should be done by the item lib itself

#

i would think that the mod adding the items in the first place could add a component for latejoin syncing

sturdy lion
#

items dont have a universal random field

#

if an item wants to do something random, they create that random field themselves

#

so its their responsibility to keep it sync'd

#

i cant access something that 100% doesn't exist on my side

fallow hornet
#

so the infinity or nan errors only happen with items that have a random factor?

sturdy lion
#

no

fallow hornet
#

so then why is the random field being brought into this

#

if that isn't what causes infinity or nan errors

sturdy lion
#

because thats the only thing that picking an item up before you're supposed to be able to changes

#

lunxara is saying that that causes NaN or infinity errors, but it does not

fallow hornet
#

Ok so syncing isn't the solution then

lean pendant
#

the infinity/NaN thing can be caused by various different issues relating to items as far as I can tell. the specific one lunxara is talking about is if an item exists for one client (generally the host) but not the other, it will cause those sorts of errors and players to fall through the floor. not sure if letting players pick up the items in orbit helps with that though, but it wouldnt be that hard to implement a config system for that at some point later on, at least just for testing purposes.

azure lark
#

Dust clouds noise tries to replicate the wind noise from Rend and Dine, when i tested it did work but the sound was loud even inside the ship, while in Rend and Dine the sound lowers

#

I'd also like to suggest some extra feature to the buttons added by fancy button panel:

  • Fancy panel tooltips middle right red: Toggle entity targeting (Same as Toggle player targeting but targets the nearest entity near the ship)
  • Fancy panel tooltips small knob: Zoom in/Out (3 levels to the main monitor radar: close, normal and far)
#

now i'm out of ideas BabyManater

#

oh there's also that window on the main entrance in Experimentation without the black square that lets you see the alpha interior

jolly magnet
#

console is spamming this and the face cams on the radar are on even though i have them off

lean pendant
uncut cloud
#

running around while inspecting the shotgun looks a little wonky
running around while reloading looks normal

glad panther
lean pendant
#

good idea, I'll definitely add it to the list

lean pendant
glad panther
indigo bough
#

Weird issue encountered with BrutalCompanyMinusExtraReborn

#

With the event that makes turrets pickup-able

glad panther
#

You Brutal Company fans gotta come up with some better names ngl

trail patrol
#

that's the reason they're named that, it's supposed to be a joke 😭

glad panther
#

I don’t play with those mods and it has already worn thin for me

trail patrol
#

cry about it idk

north iris
#

"GRANNY CHAPTER TWO ENHANCED RECAPTURED"

rich cove
#

@lean pendant BiggerBattery conflicts with the zap gun changes in this mod and causes the zap gun to not be able to target traps. Would it be possible to fix that in any capacity? BiggerBattery is one of the only mods that allows you to directly configure the battery life of certain items (the green flashlight, laser pointer, or walkie talkie for example)

wintry pulsar
#

You can configure battery life from zap gun with science bird tweaks

glad panther
#

That’s not what he is saying though

#

He needs it for things like Green Flashlight

trail patrol
#

there's mods that to that too separately

#

not for walkies and laser pointer tho, which stinks

lean pendant
# rich cove <@233771575550279680> BiggerBattery conflicts with the zap gun changes in this m...

I can look into exactly why sometime, but if it's the issue I've seen before where the other mod is replacing the zap gun method that I use, there's not much I can do unless they have a config to disable it. It's definitely possible to change battery stuff without interfering with the zap gun as others have mentioned (my mod and ButteRybalance do this), so I'm not sure why it'd have to do anything like that.

rich cove
#

Not sure how much you'd want to do that though, it'd probably be a lot of work

#

Also there is no config to disable any of the changes on BiggerBattery, which is unfortunate

lean pendant
#

I did think about that, I already do some similar things, but yeah it would be pretty annoying to implement. something to think about for the next big release

glad panther
#

One simple way to make stuff like Flashlights better is to make them cheaper @rich cove, I have been meaning to get in the habit of getting Flashlights in AH since they are free. Green Flashlight was actually briefly a part of High Quota as an expendable aid would get left behind during transfers, decent niche imo

rich cove
#

It just feels like a less satisfying conclusion to commit to in terms of game balance

#

Having a regular flashlight last 3 minutes instead of 2 minutes 20 seconds feels much better

restive abyss
wintry pulsar
#

I have been using the player cam tweaks from your mod, and even with that option enabled, the cam position was the vanilla one. Maybe it's bc I rehost the lobby or incompatibility issues.

crimson thunder
#

Speaking of this @lean pendant I noticed after you get fired the option to hide your own player cam stops working

#

No errors it just doesn't work anymore after

fallow hornet
#

then i switched to someone who died that way, the cam came up and the text was gone, and the cam got frozen in that single frame for the rest of the game

#

also unrelated, found another niche issue with quality company if you'd be willing to look into it

#

the slot value only shows on the first 4 slots, and doesn't account for hotbarplus additional slots (kinda like GI lightning warnings), the total does adjust though

dense yoke
#

By 2026 all mods will be merged with sciencebird tweaks

indigo bough
fallow hornet
indigo bough
#

Yeah, both GI and QCF work fine for free slots

kind matrix
#

Since you already do some stuff to make some vanilla traps more interesting, i think this would be a nice inclusion: https://thunderstore.io/c/lethal-company/p/jacksonb_cs/RemoteMineDetonation/
Sadly the mod doesnt seem to work anymore, hence why i ask

Disabling landmines is...pretty pointless? Being able to detonate them is a lot more handy, can even be used to kill enemies or friends if timed correctly, similar philosophy to the deadly security doors with the zapgun, which i imagine would also work with the mines

glad panther
#

Disabling them is not useless, though this would definitely be more useful

uncut cloud
#

There’s a lot of counters to mines already tbh

crimson thunder
#

if you get around to updating soon

fallow hornet
#

at this point i don't think its worth it

#

i switched to lethalhud which has the same feature as this and does it better

crimson thunder
#

Where?

#

Cus I'm not seeing that anywhere lol

fallow hornet
crimson thunder
#

What does this have to do with hiding the player cam?

#

XD

fallow hornet
#

oh

crimson thunder
fallow hornet
#

i only remembered that i was mentioning the hotbar slots

#

i completely forgot the player cam problem cus it didnt happen again this session tonight

#

i havent paid attention if it stopped working after a lobby reload though

#

i might try that later

lean pendant
north iris
#

i have no clue why this happens, the log doesnt generate any errors from it

#

afaik its only dine that does this, but there might be some random modded moon it also happens

spiral flame
north iris
#

it just doesnt

glad panther
#

Changing a config while the game is running is your fault

manic girder
lean pendant
wanton basin
#

do you think there'd be a chance to bring back this mod into the tweaks catalogue? afaik it doesn't work as of v70 and its a great QoL for giants

manic girder
#

just played with it a few days ago and it seemed to work fine

#

tho i didnt play that much

#

would be cool as a tweak tho

trail patrol
#

every time I tried using it past v70 my game would crash if a forest keeper was in the vicinity

lament aurora
#

thats one way to prevent motion sense

wanton basin
trail patrol
#

Hey SB!!! totally forgot to report this when it happened

#

but I was playing on my moon and an earth levi killed a mask, and I have that option you added where they drop their mask on death enabled

#

it was mad funny but after the leviathan killed the masked the mask item just sat there in mid air looney tunes style

#

in the exact same position the masked enemy was in before it got eaten

#

additionally when I went to pick it up it wasn't just 1 mask but 8 masks

spiral flame
#

Mitosis

wintry pulsar
#

We use the zap gun a lot, but sometimes it log this error.

#
Stack trace:
UnityEngine.Transform.SetParent (UnityEngine.Transform p) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
ScienceBirdTweaks.ZapGun.ZapPatches+<ScanGunPatch>d__28.MoveNext () (at ./ZapGun/ZapPatches.cs:333)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PatcherTool:ItemActivate(Boolean, Boolean)
GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
GrabbableObject:__rpc_handler_1761213193(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
GrabbableObject:ActivateItemClientRpc(Boolean, Boolean)
GrabbableObject:ActivateItemServerRpc(Boolean, Boolean)
GrabbableObject:__rpc_handler_4280509730(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()```
fallow hornet
#

Leviathans make them drop 8 for some reason

trail patrol
#

if you ever stood on top of a levi that's about to jump out i think the kill trigger or whatever it uses to fucking delete everything activates around 8 times

dense yoke
#

Reminds me that I was going to make a suggestion for earth leviathans, to have them delete items in their hitbox when emerging

#

Which would probably have to be off by default because it’d screw up a lot of tech, so just not having masked killed by earth leviathans drop masks makes more sense

#

But it’d still be pretty neat yoiled

foggy musk
#

Is the 'Scrap To Keep' list the same names you see when you scan?

I'm trying to make sure the cats from Jordo's NeedyCats stay so my gf doesn't get upset at me

#

Is there an internal name to use or should I just list out every possible cat name

#

Also, the 'Worthless Display Text' doesn't seem to be working for me, it just displays blank. It's a fairly big modpack though so probably just a conflict on my end

wintry pulsar
#

Yes. I made this with 3 vanilla scraps and two modified scraps and it's working so far.

lean pendant
foggy musk
foggy musk
wintry pulsar
foggy musk
#

Cool, thanks dude

pulsar spear
#

Hey, does UniversalRadar modify the ship's sprite on the map?

gloomy cove
#

should be

lean pendant
pulsar spear
#

oh, alrighty

crimson thunder
glad panther
#

It has been a bit quiet around here, how are you doing @lean pendant

lean pendant
#

all good, just a bit too busy at work to release anything major right now (I'll still fix any reported issues as they arise 🫡). I'll be coming back to my plans for major updates around December probably

glad panther
#

Sounds good!

azure lark
#

[Error : Unity Log] TypeLoadException: Could not load type of field 'ScienceBirdTweaks.ModPatches.InteriorConfigPatch:dungeonDict' (0) due to: Could not load file or assembly 'LethalLevelLoader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0020)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes (System.Type[] types) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0022)
UnityEngine.InputSystem.InputManager.RegisterCustomTypes () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0064)
UnityEngine.InputSystem.InputManager.InitializeData () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_06DB)
UnityEngine.InputSystem.InputManager.Initialize (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_000D)
UnityEngine.InputSystem.InputSystem.InitializeInPlayer (UnityEngine.InputSystem.LowLevel.IInputRuntime runtime, UnityEngine.InputSystem.InputSettings settings) (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0028)
UnityEngine.InputSystem.InputSystem..cctor () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_000F)
Rethrow as TypeInitializationException: The type initializer for 'UnityEngine.InputSystem.InputSystem' threw an exception.
UnityEngine.InputSystem.UI.InputSystemUIInputModule.get_explictlyIgnoreFocus () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0000)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.get_shouldIgnoreFocus () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_0000)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <7d67996a352a4f4fa0df2b7c9570fda6>:IL_001B)
UnityEngine.EventSystems.EventSystem.Update () (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_00B7)

#

The Game Has Updated. Billions Must Die

lean pendant
#

took a look at the update earlier and seems like a lot of misc. code changes, so some recompiles are in order

nimble pond
#

yeah zeekerss updated unity

#

and netcode for gameobjects

#

almost every mod is going to need a recompile, at this point

#

every major mod

lean pendant
#

yikes

nimble pond
#

definitely anything with its hands in networking

sturdy lion
#

All the misc code changes u saw were the netcode package updating

#

Which I'm excited for

crimson thunder
#

Anytime it calls something rpc related it does error

#

lol

lean pendant
#

ye I've been checking in on the situation in the dev channels, with the new netcode patcher hopefully shouldnt be too bad just recompiling everything clueless

crimson thunder
lean pendant
nocturne ether
#

Worries beevil

covert anchor
glad panther
#

They should be, unless the Shotgun in this mod is internally different than the vanilla one for some reason

ancient flame
#

i use both mods, its compatible

crimson thunder
#

@lean pendant This is my time to test Wither

lean pendant
#

Yeah I couldnt test it with new LLL but it is updated, theoretically it should work unless there's other new issues introduced I dont know about clueless

#

ScienceBird Tweaks and Wither are have both been updated for V73

SBT was way more of a headache than anticipated, but Hamunii came through with a fix for some Unity issues 🙏. I tested SBT a bit, but let me know if there's anything that's messed up. Wither isn't really testable unless you're using the new development build of LLL.

I checked a few of my other mods and I didn't catch any immediate issues, but let me know if something is broken in any of them.

crimson thunder
#

Well I tested and no network errors on the LLL 1.5.0 build pacoito worked on

#

so ye

#

Wither is good

#

I even tested all the apparatus event stuff

oak veldt
lean pendant
#

this is just an update to make it work on v73, didnt actually make any changes to code yet

#

that's on my list of things to do ASAP though

oak veldt
#

I see, dw

gloomy cove
lean pendant
gloomy cove
#

Yeah no problem dw
I wonder why it's always my mod that gets nuke with these little Fixer mods

gloomy cove
#

Ohh nice

#

Things always change when you sleep, that's good 🗿 🗿

viscid portal
#

yeah sleep really is magical

gloomy cove
viscid portal
#

no problem 👍

lament aurora
#

Blackout turning all the lights off doesn't seem to work, using the breaker box doesn't work either.

lean pendant
#

iirc the only config I have for breaker box is for hazards, all the other blackout stuff is tied to the Blackout weather and/or apparatus (since as it's implemented now, the blackout isnt reversible)

lament aurora
#

is that from a lack of LLL working? because I swear that before you could turn off all the lights using the breaking box in this mod

lean pendant
# lament aurora is that from a lack of LLL working? because I swear that before you could turn o...

nope, always been that way. breaker will only affect internal lights in vanilla and some modded moons might have support for it (I think rebalanced moons might iirc).

the current blackout code in SBT is one-way, so it's not possible to turn the lights back on after a blackout (therefore breaker control wouldnt be possible)

making it reversible would be something I'd do whenever I get to rewriting it, but for now I just have breaker hazard control since it was highly requested (and hazard shutdown is reversible).

trail patrol
#

yeah I think it was RBM that had that support

lament aurora
#

guess I am just crazy

#

oh wait I might be less crazy than I though

#

probably a combination of RBM and the apparatus removal then

#

probably tested with RBM originally and just thought it was a part of this

lean pendant
nimble pond
# lament aurora Blackout turning all the lights off doesn't seem to work, using the breaker box ...

to add some additional clarity here...

  • this specific "neon lights" prefab is bugged in vanilla, and zeekerss forgot to remove the PoweredLights tag from it when he placed it on Dine (above the main entrance) and Artifice (in some of the warehouses, like the office and that big room with the shelves)
    • as a result, they respond to "building power" and turn off when breakers are off or when you unplug the apparatus
  • butteryfixes opts to fix this the way zeekerss most likely intended, by removing that tag and making the lights statically enabled
  • dopadream opted to fix this in RBM the opposite way, by instead expanding it into a feature that applies to all exterior lights on all moons
lament aurora
#

I did know that, it being on dine was a coincidence.

#

actually I found a screenshot from 2024 of me talking about it

lament aurora
#

I was testing out the new dine scrap with some mods that weren't broken and thats when I noticed the "bug"

spiral flame
empty ibex
#

btw thank ALL you guys for your hard work please dont burn yourself out bug fixin!

manic girder
#

Yw its hard having to keep all mods alive

#

Specially lethalexpansion

empty ibex
#

i remember the trouble that one caused me years ago 💀

#

also figured i'd ask since im here... for changing the settings for the ship's rotating light, do i always have to close out the game and reopen to see the changes?

nimble pond
lean pendant
crimson thunder
#

@lean pendant Any reason why you're messing with Furniture rotations after a ship wipe? It seems to be potentially breaking Furniture Lock after a wipe on v73

#

Well swapping parenting to client sided mode didn't resolve it so idk

lean pendant
crimson thunder
#

Ye got ya

north iris
#

@lean pendant ok so just to mention

#

the heart being in the muted scrap list doesnt work

#

my guess is because the audio it emits works different for the variable for when you have the fear effect to work

crimson thunder
#

and that thing is quite annoying

lean pendant
# north iris the heart being in the muted scrap list doesnt work

looks like it uses a new special function for the noise unlike all the other items yeah. my tweak just patches the main vanilla animated items and random noise items (e.g. masks), plus an edge case or so for some modded scrap like wesley's. thanks for the info 🫡

crimson thunder
lean pendant
#

I'm assuming it has its own custom scripts handling the noise, I'll note that one down

wintry pulsar
#

@lean pendant
Maybe it's an incompatibility issue. But if I enable “Hide all cams” for the host, it looks as it should, but for clients only the client name is hidden properly; the rest has a transparent black square with the nickname.

gloomy cove
brazen widget
nimble pond
#

soccer ball uses a subclass of the normal item script (GrabbableObject) called SoccerBallProp

#

which defines its own audio source for playing kick audio

brazen widget
#

Okay... Good to know

nimble pond
#

presumably SBT accounts for all variants of vanilla items, and would patch over the soccer ball to mute it, so any objects derived from the soccer ball's script would follow suit

brazen widget
#

Good to know again

lean pendant
#

iirc I use the display name of the item for the blacklist (e.g. the name you see when collecting the item in the ship)

the mute is just for objects with additional sound effects (like noisy animated items), so im not sure if the soccer ball works but I haven't tested it

gloomy cove
#

ah strange, lunxara said it works?

nimble pond
sonic roost
#

Hey, just wanna mention there is a weird issue when using both ScienceBirdTweaks and WesleyMoons, the gift shop items are free to grab instead of having a value to buy them. I got around this issue by disabling Keep Worthless Scrap. On v73 and using the latest versions of both mods.

#

My bad, if this is already known

crimson thunder
gloomy cove
#

ah ok i see

lean pendant
lament tree
#

don't really know if this is intended, but true blackout with the right dependencies doesn't blackout the sun, something i noticed when testing facility meltdown yesterday on v73

lean pendant
#

all the blackout stuff has been built layer by layer based on other mods and player requests so it can be a bit confusing to understand at first. hopefully I can reorganize for clarity when I rewrite one day

lament tree
lean pendant
#

I see, I'm not sure V73 would affect anything like that but could be some weird incompatibility. I'll add it to the list

lament tree
#

Wait let me understand this. so pulling out the apparatus turns on blackout, basically?

lean pendant
#

it turns off all the lights, wont affect the sun though

#

(if you have apparatus blackout enabled in config)

lament tree
#

this is how its configured

#

I believe it didnt blackout during blood moon and the 2nd attempt was on clear weather, on experimentation, in the past though i did notice it during v72, but i wasnt in the discord to say anything unlike now

lean pendant
#

there's a chance it's just my config being broken, in which case it'd be an easy fix. I'll try to get around to all the quick fixes for reported issues this weekend

lament tree
#

not sure what you got on your to-do list, but another one that isnt working is LLL - Ship Lever Fix

gloomy cove
#

You have RandomMoonFX?

#

If yes disable this config, very important

lament tree
#

IIII do not

lean pendant
lament tree
#

im not sure about unlock syncing, honestly not even sure what it does. the only time ive heard of locked moons was setting them to locked in lunar config

#

i mean locking in general

#

i know it syncs it alteast

lean pendant
#

the only time unlock syncing matters that I know of is with Wesley's moons, which often had issues with unlocked moons being desynced

the main other LLL function is adding additional scrap to interiors, but I suppose it might be hard to tell if that's working or not lol

lament tree
#

oh yeah, i havent used that additional scrap setting

#

and i havent used wesleys moons so now i understand...

#

i lock planets in lunar config i dont wanna use lmaoo

#

though malfunctions still sends us to them sometimes but what can ya do... 🚬

lean pendant
#

you can do it via LLL as well iirc, but I know LLL config can be janky sometimes

lament tree
#

i think from memory i had troubles with it then too but id say its more of a malfunctions problem for not letting you configurate reroutes (though its planned as far as im aware)

#

atleast, in v72 LLL i had troubles with it

nocturne ether
lean pendant
#

I do a few really weird patches at specific points so I figured some stuff might've been moved around, I'll see when I get to testing it I guess clueless

nocturne ether
#

Not much was actually changed, it ain't the big 2.0 rewrite plink

#

I did tweak some stuff with bundle loading but it's mostly to do with NetworkBundleManager iirc

lament tree
#

since on the talk of this mod, does this include reserved slots as well?

lean pendant
#

I'm pretty sure i heard about some issues with extra slot mods so I assume not. it's a really bare bones manual fix which is why it's in technical options

lament tree
#

it works with bcmer and their grabbable mines so its good lol

lament tree
wind gale
#

For some reason we are being gifted a purple cabinet after ejection and when we open up a save again. I honestly would like this as a feature, to just be able to pick one cabinet to be auto unlocked for biggership for example

brazen widget
#

@lean pendant

#

Just one thing

#

Im trying to remove the stuff on ship

#

And V73

#

Aint working no more

sturdy lion
#

If you have dawnlib, it could be an incompat since I mess with the saving system (depending on what you're removing and how SB removes it)

sturdy lion
#

You could try turning off the config options for dawnlib's save system and see if it helps, but ig can just wait for sb to finish typing ;p

lean pendant
lean pendant
# brazen widget

no way zeekers changed the names of the objects in the ship scene AAAAAAAAAAAAAA

#

should be an easy fix if it's that simple clueless

sturdy lion
#

I doubt he did that :p

wind gale
wind gale
# brazen widget

Removing these things works for me currently, with dawnlib and biggership installed

#

I have not removed the generator but the pipe and it worked so hmm

brazen widget
#

Do I need to redo the config?

lean pendant
brazen widget
lean pendant
#

did it work before V73? unless two story ship updated and changed something it shouldnt be any different now

brazen widget
#

It worked before

#

This is a new thing fr

#

Do I reset?

#

Delete and regen config?

lean pendant
#

if the config checkboxes are enabled that shouldn't matter, but you can try it I guess. load a fresh save to test

brazen widget
lean pendant
#

nope, I just confirmed 2 story ship works on its own so I'll try adding that next

sturdy lion
#

Yeah just let me know if its related to the new save system since that's the culprit I might think

lean pendant
sturdy lion
#

I completely just return false prefix on load unlockables

#

Can't let vanilla run it's load logic

lean pendant
#

good to know lol, I'll have to change a few things but it's probably doable

sturdy lion
#

Sowwy but I gotta :3

#

Ye I only do this for loaditems and loadunlockables

#

The save system is a lot more dynamic with dawnlib so content isn't based on index in list anymore lol

lean pendant
#

oh sick, vanilla save system is so scuffed 😭

north iris
#

you did what xu

crimson thunder
#

I haven't used the new feature cus it broke Self Sorting Storage

sturdy lion
#

Idk, like I said, I'm sick and haven't been able to test much

manic girder
#

I can test for you

crimson thunder
#

Also we apologize again about last night, our comment really wasn't meant to come across as harsh as it did we love and appreciate the hard work you do Xu ^^

sturdy lion
# north iris you did what xu

DawnLib overrides vanilla saving and loading with its own saving and loading, adding and removing mods won't shuffle your items in saves anymore

crimson thunder
#

You're doing amazing work

sturdy lion
brazen widget
#

RIP

north iris
#

i wonder what other things will cause issues though

#

if anything

sturdy lion
# north iris oh thats nice

Yeah as long as a specific author doesn't make an item with the same name, WESLEYS RED BUTTON cough, it'll get the right item

crimson thunder
north iris
#

the broken one i think

#

has a capital B

#

in button

sturdy lion
crimson thunder
#

@lean pendant Would using the same method that Ship Colors can use to hide the ship objects work?

sturdy lion
# north iris has a capital B

Ah makes sense, I ignore capitals and the like since they're unreliable sadly (and almost any sort of search will land on em being the same), hopefully its not relevant enough of an item for it to cause issues

north iris
#

well it depends which one it prioritizes

sturdy lion
north iris
#

if its the broken one then you can never keep one that will kill you

crimson thunder
sturdy lion
north iris
#

its not really important

#

i just imagine people would be sad they cant troll their friends and ruin runs with the big red button

#

because thats so fucking funny to just do that

#

right guys

#

i love doing that

#

i love ruining my friends enjoyment in videogames by making us wipe with the big red button

#

so funny

#

hahahahahahaha

sturdy lion
#

Lol

manic girder
#

Im also laughing!! Hahahaha

#

Trying to fit no matter what 🥀

lean pendant
nocturne ether
lean pendant
#

I don't think the scrap keeping stuff should be slow enough to affect that (one of the rare parts of the mod written by an actually good programmer and not me lol), so I assume it's just coincidence it didnt happen with that config disabled clueless

nocturne ether
#

Probably yeah

lean pendant
# lament tree I believe it didnt blackout during blood moon and the 2nd attempt was on clear w...

Following up on this, I think I didn't explain the blackout stuff very clearly: the sun will only be blacked out if the weather is "Blackout" (or a combination weather with Blackout like "Blackout + Foggy"), so if the weather is anything else (e.g. clear weather), the sun should still be there (pulling the apparatus doesn't do anything). Again, apologies for the config and my explanation being a bit confusing.

I couldn't get anything weird to happen in a few tests, so if it is an issue with Blackout weather, it'd be something more weird and specific.

nocturne ether
brazen widget
#

I reset

#

AND ITS STILL NOT WORKING

lament tree
sturdy lion
#

you're playing with coderebirth on v73

nocturne ether
lament tree
#

thanks for the followup

nocturne ether
#

Oh nevermind, CodeRebirth on v73 will do it too yeah plink

lean pendant
# brazen widget Okay

sorry for not responding been catching up on stuff, the ship removal thing is an issue with me and dawnlib, that should be easy to fix if that's what ur talking about

trail patrol
lean pendant
lament tree
#

Ahhh okay gotcha

#

thanks for clarification again

brazen widget
sturdy lion
sonic roost
#

CPU is a Ryzen 5 5600X my bad
GPU RTX 2070 SUPER
32 GB RAM
Game is on a SSD

does this count as low end PC already? 🥀

nocturne ether
#

Or maybe slow internet enjoyers actually

#

I've never been able to shoplift and I have snail 🐌

sonic roost
nocturne ether
#

Oh wait it happened while you were hosting?

sonic roost
#

yea

nocturne ether
#

Huh

#

Not sure then, that's really weird

sonic roost
#

I can send in my modpack, if that is allowed

nocturne ether
#

It is FORBIDDEN beevil
-# jk it's fine to send codes plink

sonic roost
#

awesome sauce, one sec

#

0199fa5c-4f8d-fb78-fec3-349e8aff707d

#

Should've mentioned on my original message that I had more mods installed than these 2. (and maybe tested them later with only 2 of them installed D: )

lean pendant
lean pendant
#

ScienceBird Tweaks patch is out to address most of the recently reported issues along with a few improvements

  • The heart item's heartbeat is now muted by the Muted Scrap List
  • Players killed by masks will no longer play the notification sound effect with the Broadcast Death Notification tweak
  • Masked enemies that are completely destroyed no longer drop masks with Gimme That Mask (also fixes duplicate masks spawning when killed by Earth Leviathan)
  • Ship removals and the Dynamic Occupancy Sign should now work with DawnLib
  • Added checks for some reported errors
  • Removed redundant LLL Ship Lever Fix
north iris
crimson thunder
north iris
#

you dont play vanilla moons

#

so
yeah

crimson thunder
#

I just forgot about it tbh, I wish the new scraps were added to the pool for other moons

#

@steel tide You should add them to Espira and the moons in your Nightmare Moons collection

crimson thunder
#

I just hate Dine

#

idk why they had to be added to the worst vanilla moon

lament tree
#

Dine is zeekers test subject

wintry pulsar
#

So Lunxara never saw the kidnapper fox working.

restive abyss
uncut cloud
#

It has the coolest map design in my humble opinion

restive abyss
#

tbf rend is better
dine is more forgivable in design imo

uncut cloud
#

Rend is just so generic

#

Not very interesting

#

I wish there were more path variations

#

Tbh all of the maps only have like 1-2 routes

restive abyss
#

you say that like dine isn't

uncut cloud
#

March is another map I really enjoy

restive abyss
#

design wise

uncut cloud
#

There’s so many different routes you can take on dine if something is blocking your path

#

Anyways uhh

#

Dine rant over

restive abyss
#

not very significant routes plink

trail patrol
#

I love the cool fence and the fallen tree and the guide lights and the hills....

trail patrol
trail patrol
steel tide
spiral flame
steel tide
#

It does

trail patrol
#

ty

glad panther
#

Had the values of the v73 scrap basically right when the update dropped

shadow lily
#

What do disabled spike traps look like in vanilla compared to Science Bird's version of it?

dense yoke
#

Unless the beeping is just from landmines

north iris
shadow lily
north iris
#

nope it doesnt

shadow lily
#

Ok, I guess I'll keep it on then even though it's technically a cheat in vanilla lobbies

#

Because literally no indication to when it's off is ass

trail patrol
#

it is ass

dense yoke
#

How the terminal is able to remotely view the building and disable presumably separate automated turrets and landmines is beyond me

#

Especially maps like the mansion or mineshaft where the terminal having access to some internal computer makes a little less sense

shadow lily
#

This is Sci-Fi, and Zeekerss' Sci-Fi no less

#

It doesn't need to make exact sense, it just needs to be fun lol

trail patrol
#

hackerman style

shadow lily
#

True...

dense yoke
trail patrol
#

my theory when I first started playing was that the company owns these facilities and just wanted their shit retrieved after they were abandoned so naturally their autopilot ship comes with a system in place to manipulate any and all technology inside

#

like how in like, idk walmart the employees have a key to the a staff only room

shadow lily
#

The Company owning outside anything outside of Gordion is boring I'm ngl man

north iris
#

we are, we are, WALMART!

trail patrol
#

in lethal company, HE employees have a puter to turn off the violent fucking death traps

trail patrol
#

it helped make sense of it

dense yoke
#

The scanner can detect main entrance so the company’s tech can definitely sense the building

trail patrol
#

but yea nowadays it doesn't make sense

shadow lily
#

Keep the Company where it is; unknown mechanisms and mysterious whereabouts
A lot of custom moons include the Company in their lore for some reason and it is just SOOO BOOORING

#

Feels like a cop out, almost

dense yoke
trail patrol
#

they just want to expand on pre-existing lore, it's just a take on it really

#

and like, a cop out to what?

shadow lily
#

Which is why I say almost
It's so predictable and unoriginal that it feels like so
Of course I'm not going to name names but yeah

shadow lily
dense yoke
#

It’s not really a cop out, just overdone

shadow lily
trail patrol