#Science Bird Mods

6580 messages ยท Page 7 of 7 (latest)

shadow lily
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Like how the main entrance doors are on every other moon

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It feels weird seeing Experimentation with a modeled interior xd

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We were gonna ask Buttery for dis but Idk, feels out of scope for Chameleon

dense yoke
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RebalancedMoonsBeta removes this

shadow lily
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Well u can't use RMB in vanilla :p

dense yoke
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As in client side only mods?

shadow lily
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Ye

kind matrix
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Very late but yeah this isnt true
WeatherReg shows DustClouds on its own, yes, but DustClouds is not a valid weather on any moons besides moons that implement it themselves (E.g. Seichi)
Doesnt matter what you put in the WeatherReg config, it will not show up on moons besides modded ones that add support for it
Its the same as trying to put Flooded on Vanilla Titan in WeatheReg, for example. Config doesnt matter because Titan doesnt explicitly support Flooded
Dusted forcibly adds DustClouds to the list of possible weathers for the moon, thereby letting it work in WeatherReg
I am tempted to make a mod to allow you to forcibly add any weather to moon, but i talked with mrov about it and it might annoy some moon devs by taking away their ability to control what weathers appear there

pulsar spear
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which is probably the biggest reason for me not to consider it seriously as a feature to add

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so much work for so little gain

mild cloak
north iris
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bruh ok im sorry

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but i refuse to believe no one else has ever noticed this

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like, genuinely, i dont understand how issues that are fairly obvious like this just go under a majority of people's radars, for so many mods

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i dont use this, which is why i myself havent seen it

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but i wouldve months ago if i did

wintry pulsar
north iris
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i
se
e

sly grove
mild cloak
ionic falcon
glass lodge
mild cloak
wintry pulsar
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the black square only clients can see

manic girder
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hiii got a question, does zap gun rework work withhh lgu zap gun upgrade?

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whats the player cam? is it the thingy from the v70 update where you can see their face?

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if i add a moon in here without having that moon, what will happen?

restive abyss
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Your ship explodes

glad panther
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I would assume it would just default to Experimentation if it cannot find the other moon

wind gale
manic girder
lean pendant
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Happy almost-new year! Here's another modest collection of fixes and additions for ScienceBird Tweaks 4.6.0 to catch up on things

I've had bigger plans for SBT for a while (including a very long list of major features and reorganizing most of the existing stuff), but I can't say when I'll have the time to get to it. I'm shifting from part-time work to full-time in the new year, plus contributing to mods for other games, and I'll likely need to spend a lot of time updating for the next big lethal version Zeekerss is working on. Still, I hope I can see it through someday.

  • Fixed client issues with player cam hiding tweaks (which would leave a black box on the screen)

  • Fixed some issues with Better Dust Clouds, including the effect perpetuating into spectator mode and unusual behaviour with reverb triggers

  • Fixed some small possible sources of errors with True Blackout

  • Added a tweak for radar exit line pathfinding, which will choose the closest exit instead of always main entrance (compatible with ButteryFixes)

  • Added another tweak for the player cam, which will actually render your own cam feed like everybody else's instead of using a placeholder graphic (though beware of issues with mods that change models)

  • Added a tweak to stop all lightning sounds and particles when conductive objects are brought indoors (as a bonus, GeneralImprovements is also patched to have its lightning HUD overlay no longer get stuck when inside)

  • Added an extra function to the monitor fixes tweak which will remove the black bars around video feed (especially noticeable if using LethalSponge)

  • New mod tweak which will change the terminal radar map (from TwoRadarMaps) to "no signal" during a solar flare (since the terminal is otherwise unaffected)

  • Earth Leviathan Quicksand won't generate if a worm emerges in the interior

  • Scan highlights will now track with their objects, matching position and rotation (fixes some weird cases like the soccer ball or nutcracker shotgun)

  • Re-added the LLL Lever Fix for now, since there's still some cases not fixed by LLL (though now off by default, and will likely cause the same issues with things like RandomMoonFX as before)

  • Changed Rend's terrain decal mask to support quicksand decals (let me know if there are any other moons that could use this change, for now it's just manually added)

  • Added an experimental technical option to debug and resolve Infinity or NaN errors with colliders, I've gotten it working with a simulated issue that seems similar to the one people encounter, but since the natural issue is so hard to recreate I can't know if it actually works, so give it a try and let me know if there's any useful logs (though note there's some possible performance impact)

A handful of the new additions are still a bit experimental, and although I've tested (mostly) thoroughly I'm sure there are mod conflicts or scenarios I haven't considered, but I didn't want to hold off on the update any longer. So, let me know if there's anything to fix ASAP!

trail patrol
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You're the fucking best SB!!!

wind gale
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This sounds absolutely astounding! Incredible. I will enjoy these new tweaks and changes a lot ^-^

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I also wish everyone here a great start into the new year :3

dense yoke
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Its so peak

glad panther
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Good way to start the new year

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Nice work as always SB

manic girder
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do we need to regenerate config?

lean pendant
manic girder
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yay!!!! happy new year birb of sciencee!!

dense yoke
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cant wait to try the new features, unfortunately i cant until next year

lament tree
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im glad someone could leer in deeper with the collider errors

chilly edge
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hello ! would like to request for missile turrets and lethalthings' teleporter traps to be disabled during true blackouts if that is possible

manic girder
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Atp i would say to add a config to disable every hazard

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Like a blacklist

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But idk which one would be easier to do

lean pendant
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Every hazard is a different thing that needs to be handled individually (even the ones in vanilla are pretty distinct from each other), so modded hazard support has been on my list for a long time but it's one of the things I'm saving for larger scale changes

chilly edge
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awesome ty

wintry pulsar
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If I use the command switch with tworadarmaps the cam will switch and only target will remain in the radar map

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when i change the target its fixed again

wintry pulsar
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probably its only improved name

lean pendant
# wintry pulsar

just did a bunch of tests and couldn't get this to happen, might be one of those things I need specific circumstances or lots of players for so I'll keep an eye on it. also weird if it's only happening now since very little would've been changed with the improved name stuff

lean pendant
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could be, I havent had any issues with it in the past though

north iris
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thats assuming leubes was using it anyways

lean pendant
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I still have yet to find an issue that's exclusive to actual online multiplayer but at this point I'm just asking fate to give me one

wintry pulsar
lean pendant
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good to know

wintry pulsar
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This happens with radar boosters too

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on singleplayer

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if i turn off improved name its fixed

sturdy lion
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should probably post modpack code lol

wintry pulsar
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019b8158-1709-8072-6b26-c6574245aadd here

lean pendant
# wintry pulsar

should hopefully be fixed in the update I just uploaded. turns out it was just one of the mods I happened to be testing with somehow fixes the issue on my end so I never noticed it lol

earnest yew
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does the shipwindows shutter fix not work in multiplayer due to networking? it works fine in singleplayer but i have clientside mode enabled

lean pendant
# earnest yew does the shipwindows shutter fix not work in multiplayer due to networking? it w...

Short answer: yes. everything on my end doesn't care about client or host (so clientside mode config doesnt affect anything), but in ShipWindows itself, only the host is authorized to change the state of the shutter directly (and send that information to other players). So, if you're in an online game where you aren't the host and the host player doesn't have SBT, you having SBT won't matter since you don't have authority to change the state of the shutter (without using something like the switch).

I imagine there'd be some janky way to remotely trigger the switch to simulate the fix, but for use in an online lobby I'm pretty sure that'd be a violation of the thunderstore terms of service anyways.

plain quarry
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For some reason No Console Spam stops the zap gun rework from working???

plain quarry
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Oh man! Didn't think to check there..

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Ty!!

lean pendant
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no prob ๐Ÿซก

idle grotto
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When I unloaded the shells from teh Shotgun, I got Magazines from Piggys Variety Mod, but not shells. And don't worry, I am using the fork one

manic girder
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What fork, the testaccount one?

spiral flame
# idle grotto

the shotgun fires whole magazines. That's like over 100% more bullet per shot!

spiral flame
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exactly!

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Aperature understands! They probably made that shotgun

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Imagine someone pointing a shotgun at you and a magazine just flies out and thunks you in the forehead with enough force to give you a mild concussion.

glass lodge
north iris
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@lean pendant i dont know if this was reported beforehand, but keep worthless scrap makes the items in the galetry gift shop free to buy

lean pendant
north iris
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@rich pond you

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(theyre the one who mentioned this recently)

rich pond
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i had a similar issue months and months prior when i used imperium on some saves to try and fix a bug and it caused the gift shop to be free

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i dont think i have a log because i reopened the game again idk how logs super work and i turned off keep worthless scrap.
but i can say it had only happened once i had reopened the save it didnt make them free the first time playing the save

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(like this mod alot btw)

lean pendant
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gotcha, thanks for the info. might need to mess around with save loading to recreate

rich pond
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but when i used the other save the gift shop thing was still there

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so that could be linked...?

crimson thunder
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If you have DawnLib you can remove that

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It won't do anything

rich pond
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i don't

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if its a good replacement ill use it

rich pond
crimson thunder
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I'm surprised you don't have a mod that requires DawnLib actually but yeah I would recommend it

rich pond
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probably very unrelated to this all but when i leave the game with people in my lobby it crashes everyone but the hosts game and they have to close it via task manager

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i know none of this is helpful without logs i just felt like sharing

rich pond
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not really huge on coderebirth and lethalthings i respect them just not how i like to play

idle grotto
manic girder
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well then

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that would be the answer hehe

idle grotto
# manic girder that would be the answer hehe

Umm...no, that doesn't help at all, that fork is the only working one, TestAccount666's fork is deprecated. The one that appeared 4 days ago from PiggyVarietyMod has issues, for example enemies don't die from Tesla Gates, and I remember correctly I had an issue with the Rifle but I cannot remember

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And the one made by Piggy himself isn't working, of course.

manic girder
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testaccount fork is not deprecated

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testaccount fork is the same that appeared 4 days ago

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seems like he uploaded it with the team name "piggyvarietymod" instead of his own

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the other fork does not fix any of its issues, just puts a bandage on the broken things that v73 brought

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this seems to be broken, i have it on unchanged but it doesnt reproduce any sounds :c

lean pendant
manic girder
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:0

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yeah the shutter flip doesnt do any sound

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it only started happening when i added sbt

lean pendant
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I'll double check later, maybe something broke at some point

manic girder
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im gonna check again tho, ive been a bit dumb lately so ill double check

earnest yew
# lean pendant Short answer: yes. everything on my end doesn't care about client or host (so cl...

does it change anything if i'm the only one who has shipwindows and sbt? e.g. all other players including hosts are playing vanilla and only i use these clientside mods for visuals (since that would make changing the shutter settings only visible for me anyways). if it's too intricate to implement i get it, it's just a neat visual tweak to hide the skybox changing outside the ship when pulling the lever

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or it's just a shipwindows problem and has nothing to do with sbt

lean pendant
# earnest yew does it change anything if i'm the only one who has shipwindows and sbt? e.g. al...

the host needs to have it for the shutters to close yeah (this is a shipwindows thing, not an sbt thing). the only way for a non-host to toggle the shutters is with the switch, but that's not a great solution since 1. there won't always be a switch already in the ship and 2. making a clientside mod which remotely triggers an interaction is probably over the line for what a clientside mod is allowed to do (I know it's low stakes but could technically be considered a form of cheating)

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tbh, the ideal solution would be that shipwindows just hides the transition like it used to and my patch doesnt need to exist, but I think there was some reason it got removed, maybe something about messing up the voice line audio but I don't play with those anyways clueless

manic girder
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ok after testing, the issue IS from shipwindows

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idk how it happened but it doesnt have any sound now :o

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sorry for the mistake

lean pendant
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might be related to whatever caused hover icon for the shutter switch to break a while ago, could be some corrupted assets or something

manic girder
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ye prob

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is it your mod the one that fixes it?

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the weird white icon in the shutter

calm wedge
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@lean pendant Getting this client side in MP; I think it's causing softlocks upon being fired:

  at Unity.Netcode.NetworkObject.SpawnInternal (System.Boolean destroyWithScene, System.UInt64 ownerClientId, System.Boolean playerObject) [0x0002f] in <d961951ab868489cbec1aa9b2480688f>:IL_002F
  at (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::SpawnUnlockable>(StartOfRound,int,bool)
  at TestAccountCore.SpawnTheUnlockablesGodDammit.DoYourWorst () [0x00063] in ./SpawnTheUnlockablesGodDammit.cs:27
  at TestAccountCore.SpawnTheUnlockablesGodDammit.RespawnTheGodDamnUnlockables () [0x00000] in ./SpawnTheUnlockablesGodDammit.cs:16
  at (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetShipFurniture>(StartOfRound,bool,bool)
[07:46:06.8126486] [Error  : Unity Log] NotServerException: Only server can spawn NetworkObjects
Stack trace:
Unity.Netcode.NetworkObject.SpawnInternal (System.Boolean destroyWithScene, System.UInt64 ownerClientId, System.Boolean playerObject) (at <d961951ab868489cbec1aa9b2480688f>:IL_002F)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::SpawnUnlockable>(StartOfRound,int,bool)
TestAccountCore.SpawnTheUnlockablesGodDammit.DoYourWorst () (at ./SpawnTheUnlockablesGodDammit.cs:27)
TestAccountCore.SpawnTheUnlockablesGodDammit.RespawnTheGodDamnUnlockables () (at ./SpawnTheUnlockablesGodDammit.cs:16)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetShipFurniture>(StartOfRound,bool,bool)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetShip>(StartOfRound)
StartOfRound+<playersFiredGameOver>d__293.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_02E1)```
lean pendant
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I really need to remember to put in a disclaimer about that lol

calm wedge
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Gotcha, thanks for clarifying. I'll have to ask them about this then.

crimson thunder
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The god damnit do your worst

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Pfffff

karmic wasp
calm wedge
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Beeeeean haaaalp lol

karmic wasp
calm wedge
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My fav bean, of course you will BotBop

karmic wasp
calm wedge
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F'in awesome, ty. It's the lil' things that destroy us perceive

viral tide
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Make it say small screw

glad panther
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Lunar Config lets you rename any item (including modded ones) if you want

spiral flame
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Small big bolt

manic girder
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big small screw

viral tide
dense yoke
north iris
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i guess you could say

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it was badly configured

glad panther
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It is not perfect but Crafty and Xu are hard at work

wintry pulsar
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Storing the teleporter and bringing it back will make the teleporter cord visible only for clients.

kind matrix
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@lean pendant Whenever you next update the mod, be sure to update the Dust Clouds rework part of the readme to recommend WeatherInjector instead of Dusted since its now deprecated, and basically does the same thing stare

viral tide
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@lean pendant For whatever reason Beanie's Liminal House interior doesn't work with the stretched hand fix

north iris
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theres a lot of things that dont actually

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ultimately it will not be perfect

lean pendant
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It should work with pretty much everything that has the assets named the same thing as vanilla, but good to know the exceptions

north iris
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oh then i guess i should have been making a list for you

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god damn it

lament tree
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Mfw im gonna go through 30 prefabs to fix stretched hand

trail patrol
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science plird

wintry pulsar
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In the blackout session if you could add a host-side "true darkness" like option to remove night vision effect from the game

kindred leaf
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True Darkness mod already handles that, no?

wintry pulsar
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The host-side version has lobby compatibility as a dependency, and some people say that mod is bugged.

kindred leaf
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I see. Haven't played with others in a while, so that's news to me. Unless it's been like that a while?

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Never came across any issues prior to v73 at the least.

wintry pulsar
manic girder
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Idk what that has to do with removing lobby compat

wintry pulsar
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Added Lobby compatibility dependency to not let in people without the mod(they couldn't get in anyway but now at least it's just gonna kick them)

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changelog from 1.1.0

manic girder
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Oh so the mod is not actually serverside

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It just added lobbycompat to make it sounds like it was

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If thats the only thing making it serverside then yeah it wont be serverside without it

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Not that should really care

crimson thunder
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@lean pendant I think this might be because of Scan Highlights being on but scanning the Hypercube or Colored Cube in TestAccountVariety makes them turn a missing magenta color

sturdy lion
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Clearly intended

crimson thunder
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Lmao

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Holy errors

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I will be disabling the Hypercubes and Colored Cubes

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XD

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@nocturne ether I believe this is the error you said spammed before?

nocturne ether
lean pendant
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yeah any unconventional model will cause some issues. I tried to filter out the most common problems, but something to keep in mind for blacklisting

karmic wasp
crimson thunder
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lol

karmic wasp
crimson thunder
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True, but would fix it erroring every frame

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XD

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I will double check to make sure it doesn't happen when I disable the setting

karmic wasp
crimson thunder
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True

crimson thunder
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Yeah having the option off confirmed fixes it

karmic wasp
crimson thunder
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I just disabled the Scan Highlights for now even though I really like it

clear wave
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hey, anyone else sometimes loses additionally bought cupboards?

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in morecupboards mod, especially if the game is shut down during mission or a crash.

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items stay on the ground in cupboard location just cupboard itself disappears.
Doesn't happen to vanilla one.

lean pendant
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I haven't heard of anything like that outside of changing the modpack between sessions. Haven't tested morecupboards in a while especially with stuff like DawnLib so I'll keep that in mind

clear wave
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dawnlib is amongst them.

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i don't know what's happening with it, is it completely deleted or just somewhere in the ground.
if there was any option to just store it in storage and reset it's location that would be enough for me.

sturdy lion
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If you can test it quickly, try turning off dawn's save system (by toggling on the config, yes I know confusing, yes I know it's too late to change it) and checking if it still happens

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Depending on the naming of the cupboards it might be DawnLib unable to tell the difference between them

glad panther
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I am curious, what is the TypeLoadExceptionFixer dependency for? It has been erroring in my modpack (literally the first message in the console is an error from it) so I tried booting up the pack without it, and this mod worked just fine. How necessary is the dependency?

sturdy lion
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kinda annoying it doesnt really explain in the README but some mods create soft dependencies to other mods by hooking onto them, but it causes issues depending on how the hook is created

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mods like DawnLib create manual hooks so I don't trigger that stuff, but it's a lot easier code-wise writing to do the less-manual hook

viscid portal
viscid portal
lean pendant
sturdy lion
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not too sure why, but switching to manual hooks is what did it for me

glad panther
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Could you explain this for a layman like myself?

sturdy lion
lean pendant
# glad panther I see. I guess my question is why exactly do I need MonoDetour and its associate...

pretty sure the monodetour mods are just for some debugging stuff. I guess they're clutter for the end user but the number of mods in your modpack doesnt meaningfully impact anything at the end of the day (at least not with these particular ones as far as I know) so it's really just an aesthetic/slight logistical complaint. I'll be honest that I also don't love the dependencies, but they don't really matter enough for me to take any strong issue with them either

glad panther
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I see

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Personally I am big on keeping my modpack lean so I do care about any sort of clutter, as insignificant as it is

north iris
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which is a majority

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not that it is a problem with monodetour but for a lot of other mods this is quite annoying

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thankfully diffoztweaks plugin disabler exists

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but thats obscure and cant disable some things

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also a lot of people just see the mod count and think their pc cant run it

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when like 70ish of those mods are gonna be APIs/libraries

lean pendant
viscid portal
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@glad panther @north iris @lean pendant to clarify things a bit, while MonoDetour does provide some tweaks by itself, most of the tweaks are all for improving the experience related to hooking methods, which mods usually do.

Another newer tweak MonoDetour does is to prevent bad ILHooks/transpilers from "corrupting" the ILHook detour chain for the target method by throwing, which would break unrelated mods for no good reason. So nowadays just having MonoDetour by itself does have the benefit of - in the above case - preventing a broken mod for breaking other mods (and as a result, this likely will also will lessen the amount of false-positive bug reports).

MonoDetour is mainly a detouring/hooking library though, which means that mods can depend on it so they can use its API for hooking methods and performing lower level modifications to methods with ILHooks. TypeLoadExceptionFixer does use MonoDetour's IL manipulation APIs for patching a certain problematic method in UnityEngine.InputSystem from exploding in specific cases.

LethalLib is the only case where it doesn't use MonoDetour's APIs, but adds it as a dependency for the debugging stuff (and now for also the preventing broken ILHooks from "corruping" the detour chain part).

In TypeLoadExceptionFixer, I could have used for example MonoMod's APIs for the same thing (MonoMod is included in BepInEx so no extra dependency), but MonoDetour's IL manipulation APIs are just better, and we are using mod mangers, so additional dependencies should not matter at all, at least in theory. Dependencies do manifest as bloat in mod managers, but I'd argue that it's mostly an UX issue on their part: #1463906298767872091 message (link to Thunderstore discord)

viscid portal
viscid portal
agile lake
sturdy lion
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dunno then, not dawnlib, thats neat

agile lake
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actually no, they were set to false, had to turn unlockables to true, mb it works now ๐Ÿ‘

sturdy lion
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๐Ÿ˜”

lean pendant
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I'm pretty sure most of the weirdness I do with morecupboards names is just the terminal commands, not sure exactly what would cause a dawnlib issue with names unless numbers are a problem. regardless it'll be something I look at when I get the chance (may be in a while since I'm quite busy)

sturdy lion
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i think having it start with a number is the problem

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dawnlib doesnt like that since for stuff like moons it causes them to have a super weird UUID, that type of thing

glad panther
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I wanted to ask, does your patch to Ganimedes to allow terrain decals only activate if the Earth Leviathan Quicksand config is on? I am trying to use WeatherInjector to add Rainy to the moon, but even with this mod the quicksand is invisible. I did not use the config though

lean pendant
agile lake
manic girder
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heyyyy Science Bird!!!

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i have kinda a question/suggestion/change

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why does the Shutter Fix require hide moon transitions to work?

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could it be not required at all?

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i could understand being locked behind hide moon landing, but moon transition seems kinda random

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and tbh i dont really understand why its locked behind an option to begin with hahaha

cobalt wasp
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Hey @lean pendant any chance u could work in code from lethal sleep mod and add the ability to sleep in the bunkbeds?

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Seems your style

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Plus the mod author is pretty chill wjth those kinds of things, as long as u give credit where credit is needed

lean pendant
lean pendant
# cobalt wasp Hey <@233771575550279680> any chance u could work in code from lethal sleep mod ...

it's been on a list of things to check out for a while (an increasingly long list), I'm not sure when I'll have time for content additions to SBT though. it'll be at least a few weeks until I'll have time to work on any form of mod updates, and if I do it will probably focus on fixes and compatibility stuff (if I end up having time and it's quick enough, I might consider some simple additions, though). the earliest I can imagine big content updates would be sometime in the summer. I'm also looking out for the next major Lethal update which looks like it will break a lot of stuff again, and that would take priority as well.

manic girder
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Might not be as hard as it seems :0

lean pendant
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sick, well I guess you can use that in the meantime lol. If it really is a simple code change I can do it alongside other fixes sometime

manic girder
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Long story, i just didnt realize this mod added that option, because it was tied to that config, so i asked hat if he could add it

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Then we figured out you had this tweak, but depended on that option

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So thats why i asked :3

lean pendant
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tbh I've thought about switching some of my mods over to DawnLib's system, though the difference in naming for MoreCupboards might require some more extensive changes. That's the kind of thing that's a higher priority fix for me though

north iris
shadow lily
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No custom contour map loads on Map Improvements/Rebalance Moons' Rend,,,

ionic falcon
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do you not have universalradar?

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/did you disable vanilla moons in the config

shadow lily
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We have not touched Universal Radarโ€™s config at all

shadow lily
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Request: A feature to replace DAISY from Code Rebirth's scan vfx /w Science Bird Tweaks' Scanned Item Highlights vfx

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Mainly due to DAISY's scan vfx being legitimately jarring on the eyes from the flashing vertices on DAISY-highlighted items

unborn flame
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hello i'm a fellow mod developper and i've noticed an issue when it comes to items using the base "ShotgunItem" script, it's purely that using the "unload shells" config in Shotgun QoL only ejects base ammo and doesn't work with custom ammo (say a shotgun and ammo items both use different IDs than the base ones, you can only load the special shells but when ejecting them they are converted to vanilla shells which sorta wastes them)

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i'm merely suggesting a check for the item's "GunCompatibleAmmoID" so that ejected shells can be loaded back into a gun if it's a different one than the vanilla ones

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:P

shadow lily
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@lean pendant Do you ever plan into looking into why Universal Radar is fucked up here?

glad panther
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What is wrong

shadow lily
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No countour lines

glad panther
#

Is this Offense? The terrain there usually takes a couple seconds to render while the ship is landing, as is the case for really all moons

shadow lily
#

Yeah, Offense

#

Still never rendered, even after we had fully landed

dense yoke
#

The most evil lure of all time

indigo bough
#

Not sure if it's just between SBT and CR or if another mod is involved, but inconsistent tooltips on the CR coins

indigo bough
#

btw anyone know any good progression mods? Other than Wesley's?

restive abyss
indigo bough
#

I've been using LethalMoonUnlocks to do something similar but I'll check it out

#

Oh I just realised this is not #modding-general, mb srry

dense yoke
#

aside from that there isnt really

shadow lily
#

Doesn't DemonMae's moons have progression?

manic girder
#

Not that i know off

north iris
#

pandoramus isnt really progression in the same sense as wesleys moons

#

you just have to walk up to hidden letters on all the non-hidden moons and thats it

#

you dont have to go in any particular order

shadow lily
#

Ic

wanton basin
#

Mae's new Cruiser Moons have a secret 5th moon afaik

lean pendant
#

Thanks for all the reports and suggestions folks, I've been keeping tabs on everything. I was hoping to find time last week, but I should have time mid-April to catch up ๐Ÿซก (and update for v80 AAAAAAAAAAAAAA)

glad panther
#

Good news is that since v80 has such a big focus on bug fixes and QoL, we should be able to survive for a while without this mod

mossy spindle
#

that said, ton of features still work

#

Only big issue I've noticed is that after having picked up and dropped an item, the player becomes unable to interact with anything ever again . . .

#

believe it is caused by Applience Interation Fix

crimson thunder
#

I would prolly just run this with all the fixes off atp

#

if using V80

#

and see if the item stuff still breaks

quartz abyss
#

Just reporting since a lot mods are giving error even thou i am on V73 still

dusky pumice
whole ridge
#

I recently started using the snare flea tweak from ScienceBirdTweaks and the mode option doesn't seem to work. We were playing with it set to second chance and a snare flea still killed me and my friend. I then changed it to fixed damage at 50% health but when I got attacked by one it brought me down to 11 hp and then stopped. I had logs pulled up the second time and didn't see any

wintry pulsar
#

This mod wasn't updated to v80

oak veldt
#

It will eventually get updated

#

So don't let your hopes down!

lean pendant
#

I'm freed up from work for a couple weeks, so I'll start working through things in the next few days ๐Ÿซก

nimble pond
#

awesome cant wait for SBT&UR to be back on the menu ๐Ÿ™‚

#

v80 made a lot of changes so good luck!!

crimson thunder
#

Universal Radar I have low hopes for because TerraMesh broke, unless those features are just gonna be removed

#

But I do greatly miss Science Bird Tweaks

#

Hope the v80 update allows for SBT to go through a lot of code cleanup and for some things to be removed lol

wanton basin
unborn flame
#

science.. bird?

wanton basin
#

I think so yea

#

Or its in the making (I'm not exactly sure)

#

Should be in dev-resources

sturdy lion
spiral flame
sturdy lion
#

it was mentioned in his thread i think

#

kenji's

spiral flame
#

Yeah but Iโ€™m not in there. It just seems like the kind of tool to mention in the channel dedicated to the development of moons lol

sturdy lion
#

fair

upper tundra
mossy spindle
#

I ran a small session over the weekend and a few of the people where complaining about the control panel no longer being interactable ๐Ÿ’€

azure lark
#

The mod wasn't updated to v80

glass lodge
#

tho yeah terramesh busted for stuff like

#

Lethal elements

#

only thing that didnt seem to work on radar is some time manual placed objects, like example the vow bridges

lean pendant
#

yeah I'm not certain what I'll do with universal radar. it'll still work for moons with mesh terrain, but iirc the reworked vanilla moons dont even use mesh terrain so ideally there's an alternative solution I can explore eventually

nimble pond
glass lodge
#

at least partially

#

tho yeah those ones have the extra loading spike I mentioned

gritty lagoon
#

Do you think you'll be adding a feature to turn the little body cam of the person back round, making it a face cam again?
I just thought because using your mod you also made it so, you could change the angle of the face cam which was hilarious because you could make the camera look up at you.

lean pendant
gritty lagoon
#

Oh I didnโ€™t know that, cant wait to try out new weird anglesAnimatedPlink

gritty lagoon
#

Wonder what it will look like after a person gets turn into a|| cadaver bloom||plantgang

wintry pulsar
#

the camera is disable

gritty lagoon
#

Well when a player turned into a masked, they kept their camera so why not the bloom too

wintry pulsar
#

Nope, the camera is disable too

wintry pulsar
#

In the next update, could you add an option to change masked hp? To balance with the option "Gimme that mask"

lean pendant
wintry pulsar
#

yes

livid frigate
#

are there any config settings to disable to get SBT to work in v80 or is it just remove until updated?

livid frigate
#

sadge but alright

#

also since i havent seen it yet, this is my issue, game kinda gets stuck when dropping items? i tracked this down to SBT when disabling mods 1 by 1

lean pendant
#

From what I've seen so far SBT will be a bit more of an undertaking to check everything, but I'll do my best to get something stable sooner rather than later

glad panther
#

๐Ÿ‘

azure lark
#

how's the bird, we need his science

wintry pulsar
#

Any news?

lean pendant
#

Mostly multiplayer testing left so hopefully not much longer ๐Ÿคž

restive abyss
#

take your time bud

#

and drink water

lean pendant
#

ScienceBird Tweaks is finally updated for v81! (4.7.0)

  • Updated for compatibility with v81, including various small changes

    • Radar exit pathfinding tweaked to reflect changes in vanilla code, and is now independent of ButteryFixes (which no longer significantly affects pathing)
    • Removed some now-redundant fixes to monitor transitions
    • Zero weight config now accounts for utility slot
    • Reorganized and recompiled code to fit vanilla changes (mainly changes to item networking and interior generation)
  • Cleaned up some existing tweaks

    • Lingering Lightning Fix now addresses a few more edge cases and still works with GeneralImprovements
    • Caught some errors on masked enemies being destroyed after their masks have been taken off via Gimme That Mask
    • Fixed death notification still playing (for clients) even when a player is killed by a mask
    • Ship removal options for cameras/monitors are now less invasive (also fixes some issues with v80)
    • Shotgun modifications now check the ammo ID of the gun to account for possible modded overrides
  • Blackout options slightly reworked

    • Unrelated options only affecting hazards are now in General Tweaks, along with apparatus spawning changes (to avoid confusion)
    • New option for Blackout weather to shut down power and disable hazards
  • Changes and additions to head cam tweaks

    • Config section overall reorganized, more clearly presented angles and offsets to move the camera from its vanilla position (which now faces forward)
    • There are now two options for seeing your own cam: one which just shows the cam feed, and another which shows you your own high poly model (you only see a low poly model by default when your own feed is turned on)
    • Fixed some bugs with the Improved Name Text Box at the start of the game and the show your own model option breaking after death
    • New option to turn the camera around to face you while you are sprinting (for comedic effect)
  • Scanned Item Highlights have been improved and moved out of Technical config into General Tweaks (thank you to everyone testing it!)

    • Scan highlights now have a subtle fade-in transition
    • No longer causes errors with TestAccountVariety Hypercube (let me know about any other edge cases)
    • Rewritten scan behaviour to fit with the latest version of GoodItemScan (should hopefully perform better)
    • Can be toggled into a "Performant" mode, which renders less layers and disables the fade in effect

I tried to test a lot of things, but I was moving quickly and there's always a few issues I miss, so I'll be on the lookout ๐Ÿซก.

wintry pulsar
#

Thx for the update.

restive abyss
#

we're back

upper tundra
crimson thunder
#

Thatโ€™s weird lol

upper tundra
#

yeah, dunno why

lean pendant
crimson thunder
lean pendant
#

I tested with GoodItemScan quite a bit, but I havent truly stress-tested it so I might've missed some things. I'll keep an eye on it

livid frigate
#

the rotating lights for the ship aint working it seems

#

oh wait now they do

#

i just had to press the button like 10 times

lament tree
#

when putting a flashlight item in the smart cupboard

livid frigate
#

is there a delay between landing and the lights to actualy start spinning?

crimson thunder
#

Is it with a certain setting on?

#

Oh the patch it adds

lament tree
#

no9t sure, might happen after lobby reload?

crimson thunder
#

Honestly I would just disable it

#

It's from this

lament tree
#

still worthy of a report....

crimson thunder
#

I don't have Terminal Formatter which is likely why I didn't experience it

crimson thunder
nimble pond
#

im not entirely sure what's happening here (and i know 100% it's not something that sciencebird tweaks is causing) but ever since v80+ there's been a lot of weird clipping issues with the UI on the radar

#

was wondering if that's the sort of thing you'd like to look into, because to my knowledge, you adjust some other radar/bodycam stuff in SBT

#

and of course there's universalradar

#

otherwise i could look into it myself

#

it just irks me ๐Ÿ˜…

shadow lily
#

It looks like the beginning of a Bob Ross painting

tribal spear
crimson thunder
#

It does look like it might be a Universal Radar bug

nimble pond
#

i am using universalradar but i've noticed issues in vanilla as well

crimson thunder
#

Okay got ya

#

Terminal Stuff's Map fixes it then ig cus I haven't experienced it

lean pendant
lean pendant
# nimble pond im not entirely sure what's happening here (and i know 100% it's not something t...

I've also noticed this, but only on rare occasions in weird specific circumstances, so I havent had the chance to fully figure it out (havent played casually extensively in v80 though, so may be more common now). I would look into it if I had a way to recreate it consistently though, let me know if you learn anything more. It's possible there's some clipping setting I change that effects it, my only guess would be these sorts of parameters on the map screen

wintry pulsar
lament tree
# lean pendant I can probably just put in a check to handle this, but any specific circumstance...

IIIII do not know unfortunately... i did have something concerning that round, i reloaded the lobby and got a fatal error from additionalnetworking, eventually after placing any item like that in the smart storage (started randomly), at the company, the game softlocked and tentacles took the scrap and never processed it and stayed open. That match was incredibly odd, never seen anything like it and never seen it happen again after lobby recreation

azure lark
#

Sometimes the ship doesn't show up when viewing other teammates

lean pendant
azure lark
#

I didn't said it was SBT plink but I do have Universal Radar

lean pendant
#

gotcha, couldn't tell from the screenshot. I'll see if there's anything weird with clipping planes I guess

lean pendant
lean pendant
azure lark
main steppe
#

I think the death notification sound isn't working

lean pendant
main steppe
#

Epic

crimson thunder
#

@lean pendant I will forward this here since I was told SBT does not work with VR if you wanna look into it

lean pendant
# crimson thunder

if there are any specific errors I could take a look sometime, but I'll be away for a little while soon so probably nothing I can fix immediately

crimson thunder
gritty lagoon
#

IDK if anyone else has this but the feature "SSS Smart Cupboard + Mrov Terminal Stock" doesn't work
but honestly it didn't work for me before in v73 either and I just hoped it would work now in v80 but nah

EX: I should have 5 Pro flashlights on ship(1 in my inv, 1 in my utility slot, 1 in my reserved slot and two in the cupboard)
But the shop only shows 4 and once I take out one of the flashlights from the cupboard the count goes to 5

nimble pond
#

small thing

#

shotgun shells still display as blue with Scanned Item Highlights

#

even though their scan node is green

#

not sure if there's a better way to handle that than just hardcoding an exception for shotgun shells

#

but that's kind of my only major gripe with the setting now

#

(i did notice there were some circumstances where i'd scan an item and it would appear blue then gradually fade to green, which might not be intended? but im not 100% sure how to replicate, and it's fairly minor)

wintry pulsar
#

keys?

nimble pond
#

the image in my head is of a soccer ball but i might have seen it on keys too

lament tree
#

per chance, is the shotgun shells scan node type set to 3?

nimble pond
#

no, it's set to 2

#

like other scrap

wintry pulsar
#

@lean pendant When someone disables a turret while it's firing, the turret will continue firing until it's turned back on. This isn't a big problem in the vanilla game, but the options to disable traps with an apparatus or breaker box are a problem since it will continue firing until the end of the day.

clear wave
#

is morecupboard working on v81?
if so can you make an update just to bump version?

obsidian siren
#

when i launch LC these errors show up

#

and this is on a fresh profile with only sciencebirdtweaks and its dependencies installed

wintry pulsar
#

Scanned item highlights is incompatible with the new gooditemscan update

#
Stack trace:
(wrapper dynamic-method) GoodItemScan.Scanner.DMD<GoodItemScan.Scanner::DisableScanNode>(GoodItemScan.Scanner,GoodItemScan.ScannedNode)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <1071a2cb0cb3433aae80a793c277a048>:0)
GoodItemScan.Scanner.HandlePendingRemovals () (at ./Scanner.cs:213)
(wrapper dynamic-method) GoodItemScan.Scanner.DMD<GoodItemScan.Scanner::UpdateScanNodes>(GoodItemScan.Scanner)
GoodItemScan.Patches.HUDManagerPatch.UpdateScanNodes (System.Action`2[T1,T2] orig, HUDManager self, GameNetcodeStuff.PlayerControllerB playerScript) (at ./Patches/HUDManagerPatch.cs:63)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<HUDManager::UpdateScanNodes>?87223032(HUDManager,GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) HUDManager.DMD<HUDManager::Update>(HUDManager)``` log spam this
fringe cairn
#

havent had a chance to uese these yet as i just got back after a long hiatius but i just wanted to say both of these features sound awesome ty for making it

glass lodge
#

worked fine

#

may be some config tho

wintry pulsar
#

Are you using scanned item highlights?

nimble pond
#

if you'd like additional input

#

๐Ÿ˜‹

glass lodge
shadow lily
#

I assume this is unintentional, but shotgun shells have a blue hologram, despite their scan node being green Looknits

glass lodge
#

dont know why not before

#

@lean pendant whenever you get the chance

manic girder
#

Hoping science bird is doing fine

nimble pond
#

what i think is actually happening is the blue "scanner sphere" is drawing over the items before the green highlight can fade in

#

which is kind of distracting and ugly but im not sure what you'd be able to do to resolve that

trail patrol
wintry pulsar
trail patrol
#

i don't know whtta that means

tribal spear
trail patrol
#

oooh!!! right

#

I kinda fuck w it being inconsistent but I remember playing w this for a while

ornate ledge
#

I've checked the options to remove items like the clipboard, helmet, and oxygen tank, but they're still there when I start the game. Is everyone else experiencing this, or is it just me?

lean pendant
#

Thanks for the reports everybody, most seem like simple fixes/tests so I'll try to get an update out not long after I'm back this weekend.

manic girder
#

Lets goooo

#

Glad to see you back

dense yoke
#

when will you make it so sapsuckers have lab coats

#

a science bird if you will

kindred leaf
#

Or would manticoils be more fitting?

gritty lagoon
#

Ah no? Obviously baboon hawksLCSAP_baboonhawk

wintry pulsar
#
Stack trace:
(wrapper stelemref) System.Object.virt_stelemref_class(intptr,object)
ButteryFixes.Utility.ScrapTracker.TrackGiftBoxOnClient (GiftBoxItem giftBoxItem, GrabbableObject objectInPresent) (at <917cfc9878af4514a1b786f65ad859c9>:0)
(wrapper dynamic-method) GiftBoxItem+<waitForGiftPresentToSpawnOnClient>d__19.DMD<GiftBoxItem+<waitForGiftPresentToSpawnOnClient>d__19::MoveNext>(GiftBoxItem/<waitForGiftPresentToSpawnOnClient>d__19)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:0)``` looks like sometimes it doesn't works with clients
#

using this option from additionalnetwork can affect this?

#

Why did I put this here instead of the butteryfixes?

tribal ibex
#

ScienceBirdTweaks 4.7.3 throws the following error in the log on startup:

[03:55:56.2975987] [Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'TestAccount666.GoodItemScan, Version=2.0.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
System.Reflection.RuntimeMethodInfo.GetPseudoCustomAttributes () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0002)
System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) (at <1071a2cb0cb3433aae80a793c277a048>:IL_000C)
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0021)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0037)
System.Reflection.RuntimeMethodInfo.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
ScienceBirdTweaks.ScienceBirdTweaks.NetcodePatcher () (at ./ScienceBirdTweaks.cs:500)
ScienceBirdTweaks.ScienceBirdTweaks.Patch () (at ./ScienceBirdTweaks.cs:464)
ScienceBirdTweaks.ScienceBirdTweaks.Awake () (at ./ScienceBirdTweaks.cs:325)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
DMD<>?-119367534:Trampoline<BepInEx.Bootstrap.Chainloader::Start>?-358457344()
AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42)
DMD<>?976623718:Hook<BepInEx.Bootstrap.Chainloader::Start>?1127157876()
UnityEngine.XR.Management.XRGeneralSettings:Awake()

I don't have GoodItemScan installed

manic girder
#

i think its a known issue

#

both having and not having them throw errors with sciencebird lol

glass lodge
#

and yeah that is bc its compat patch with GoodItemScan broke with its latest update

#

SBT has to patch that

rich cove
#

@lean pendant I've noticed that when using any of the snare flea options, the snare flea damages you much faster than in the vanilla game

#

Could that be seperated into a seperate config option? since nobody expects the customizable snare flea damage amounts to make the snare flea damage you faster

viral tide
#

@lean pendant I noticed that some objects are weird in vr can you fix?

lean pendant
#

thanks for the patience everyone, I should be able to start work on things today, hopefully most fixes should be simple but I'll follow up with specific reports as needed

lean pendant
#

Quick patch for ScienceBird Tweaks is out now!

  • Should work with latest GoodItemScan (and without it lol)
  • Fixed some inaccurate scan highlights (e.g. shotgun ammo) by checking the scan node itself
  • New tweak which stops turrets from continuing to fire after they've been disabled
  • Cleaned up some old code which inadvertently caused snare fleas to attack faster when using my configs
lean pendant
lean pendant
lean pendant
manic girder
#

haiiiii

#

soo

#

seems that blackout features are kinda broken

#

unless the true blackout means the floodlights are vanilla

#

when a blackout occurs the floodlights either have vanilla intensity (with default 30000 intensity) or the intensity light gets carried to the next day (this might be an issue with weather tweaks hmm)

#

but first issue happens when using sbt and mrov weather

oak veldt
manic girder
#

id ont think i can :c

#

but im testing rn and its happening

tribal spear
#

I think I remember the intensity carrying to the next day occurring a while back, thought it was fixed at some point

manic girder
#

now its working fine im so confs

#

confused

manic girder
#

019e241c-98b5-1887-97b0-17cbd3fd2133
from this code, could you tell me which mods you dont have?

#

just wanna make sure if its maybe another mod causing the issue

#

because just sbt and mrov works fine

#

so might be another mod

#

now its working with all those mods

#

i love mods!!

oak veldt
#

lol

manic girder
#

in march when i go there, sometimes there are bees flying around

#

and scrap to the right of the ship that i cant pick up

#

aaaand i got the blackout issue again

#

no weather tweaks

oak veldt
#

idk man

manic girder
# oak veldt idk man

hehe i know you dont know, we only know that its not happening to you so if you could tell me which mods in the code i sent you currently do not use it would be really helpful :3

#

just to narrow it down

#

only if you can tho, dont wanna bother you

lean pendant
#

I remember there was an inconsistent issue with floodlight brightness but I thought I fixed it a long while ago. havent touched any of the blackout code in a while tho so maybe something else broke at some point

manic girder
#

no idea

#

its really inconsistent :c

#

it wasnt happening, now its happening

whole shoal
#

Setting that disables masks possessing people taking it on god I beg all of you ๐Ÿ˜ญ

nimble pond
#

lol amusingly i was actually working on publishing a mod for this (and a couple of other common forms of griefing)

#

because i play with a couple groups of friends and one of them REALLY ENJOYS doing stuff like this...

trail patrol
nimble pond
#

im not sure if it will work for your profile and i dont really plan to do much support for it (im making it for myself and that group of friends) but it might be of use to you once it is published

whole shoal
trail patrol
#

Hello! I have a suggestion for a tweak/addition to the mod. Unsure when you'll be working on those again since but I think it'd be really cool to bring back a feature from an older, unsupported mod

#

Basically the person who made CullFactory had a mod back then called "BetterMonitor", and one of the features I really loved about it was how it would change the scrap icons depending on how valuable they were

#

by the looks of the icon names, I suppose the second one was for credits 59 and above, and the third one is for 89 and above

#

the first one is the base one obv :P

#

they currently don't super work with the current scrap item colors tho since magenta-ish is already the base color, but I could probably recolor these myself if the idea gets picked up

lean pendant
trail patrol
#

Oh awesomee

#

thanks sb!!

nimble pond
#

i am hoping to get that opportunity "today" and then i will post about it *in the #1169056298856362105 channel

whole ridge
#

I had an issue where a snare flea was on my friends head and it wasnโ€™t actually damaging him and just stayed there

#

This mod is the only one that should be affecting them but here is the code just in case: 019e2988-df11-9928-cfe8-3a051f69e056

trail patrol
#

Oh I've had this bug happen to me in v81, I'm not sure where it comes from but I wasn't running SBTweaks at all

whole ridge
#

oh interesting

#

nvm then