#RebalancedMoons + Atlas

1 messages Ā· Page 23 of 1

dense hull
#

Skyboxes aside from the Amethyst one on Embrion do not want to work there

#

This is Embrion with the Canyon skybox override

crisp mango
dense hull
#

Is it even climbable in vanilla?

#

Wonder if it's not meant to be

crisp mango
#

it's just visual

unique wyvern
#

this is where you get one of the logs, no?

dense hull
#

Oh

dense hull
#

Embrion ignores overrides, even when the Amethyst Skies toggle is off, and will auto-default to the vanilla skybox. It has attachment issues with the skybox it needs to resolve

#

Maybe something to do /w this?

#

Yeah, it does. This issue doesn't crop up in our server-side modpack (Which has LLL installed).

sand iris
#

Is there any new updates in the works right now? I'd love to play the rebalanced versions of the vanilla moons again

#

(unless somehow I missed a update or something)

tardy thunder
#

It currently works entirely with v73. Idk about new updates though

sand iris
#

Right, gotcha

sinful jungle
#

so ill only be doing fixes and stuff

#

The sky is a little weird on adamance sometimes but other than that the mod should be perfectly fine on the latest version

unique wyvern
#

Ladders*!!!

#

(common mistake because we call both ladders and stairs escaleras)

sinful jungle
#

bro what you talking about

#

oh

#

wait

#

ohh exp

unique wyvern
#

the experimentation ladder

#

yus

sinful jungle
#

yaya lol i will lmao

unique wyvern
#

!!

sinful jungle
#

I'm gonna remove the ladder and add a clown cannon at the bottom that shoots you to the top (and the watchtower is also 3x as tall)

unique wyvern
#

can you also add teliot to the skybox of every moon

#

and my goat cavity fighter as a graffity on Artifice

crisp mango
#

on Experimentation lol

unique wyvern
#

just spanish things šŸ•Æļø

crisp mango
#

Sometimes I forget these tiny details

unique wyvern
#

uh oh LOL

#

if you have any questions or doubts when translating i'd be more than happy to help

unique wyvern
#

yes

dense hull
dense hull
#

Uh

#

Atlas is still fucked, by the way.

#

Dunno if we were rude in our wording, if we were sorry, but an acknowledgement would be nice, even if it can't be fixed

sinful jungle
#

your issue is not high priority to me
atlas is intended to be used with LLL and a majority of my effort coding it was in the content tag support

dense hull
#

Ic

sinful jungle
#

Ill fix it sometime soob

#

soon

dense hull
#

soob

sinful jungle
#

boob

dense hull
#

Woke Rain World

sinful jungle
#

ill look at the code tmrw or something its prolly an easy fix

dense hull
#

Yea that'd be nice, Artifice is just butt ugly with its default ice moon skybox that it has in basegame

#

Even worse with Chameleon's saturation to the moon

proper grotto
#

Don’t know if it’s been brought to your attention but v73 causes moons to have oily looking water.

I’m unsure how to fix it since I updated to the new unity version and apparently there’s a different way which doesn’t require that

#

Monty knows how to do it. Not willing to needlessly ping him in case that you already know this.

sinful jungle
#

i didnt change the water shader i use at all

#

its still the same one thats pinned here

proper grotto
#

That water shader is affected too from what I’ve seen

#

For example the water on RBM adamance is oily

sinful jungle
#

It looked perfectly fine to me when I tested it

#

show me a screenshot some time

proper grotto
#

I will tomorrow

#

It’s like nearly midnight here and I CBA to turn on my PC

shadow coyote
unique wyvern
#

#1433240431155613817

unique wyvern
shadow coyote
#

Is that what’s uploaded? If not then the current public version of the moons may have the issue while your rebuilt one would be fine

sinful jungle
#

thats what the latest version is

sinful jungle
#

I really hope you're not confusing that with this issue

#

lol

unique wyvern
#

I suppose thats the only easy to see water in RBM lol

#

but it'd have to be reaaaally fucking dark to be confused for that

#

like this is what the "black water" looks like

sinful jungle
#

ya that looks unnatural

proper grotto
#

For example I use Dopa’s water shader and it was still affected by the oily water, specifically being much more transparent but losing its texture and colouring

sinful jungle
#

Yk I just got on, I'll open up my dev env and check myself

#

give me one moment

unique wyvern
#

it can be much more transparent, less transparent or w/e, but the bottom line is that it's pretty much entirely textureless and lacks color

unique wyvern
proper grotto
#

Right makes sense

sinful jungle
#

yes i know

unique wyvern
#

I assume you know this already but just letting you know

sinful jungle
#

i never test in editor

unique wyvern
#

Minecraft

unique wyvern
sinful jungle
#

when i said dev env i meant for testing

unique wyvern
#

was mostly saying that the water looks fine when you're looking at the map in unity (idk about in-editor testing or whatev)

sinful jungle
#

ouhhh the water is so fucked

#

ok ill fix it i guess i guess

sinful jungle
#

do u still plan on making a pr

#

no worries just wondering

#

it would be cool ..

spring depot
#

Yee I've just been busy with some other stuff

sinful jungle
#

cool cool
i fixed all the visual errors with the mod on my end including experimentation mesh errors so

#

i think ill wait 4 that

#

and then do like an update

sinful jungle
#

but w/e

spring depot
#

If you've got something you wanna push though you can just do it, but I can also reduce the scope of the PR so I can push it earlier lol

sinful jungle
#

i dont have anything to push

#

its all assetbundle stuff

spring depot
#

Oh alrighty

spring depot
#

It fixed it for snow and I'm pretty sure it's the same issue

sinful jungle
#

I just fixed it by rebundling yes

spring depot
#

Oh ye

sinful jungle
#

I think i pushed older bundles by accident

#

so oops

#

This actually also broke the heatwave effect on embrion too

#

i had to recompile the shader

#

its like glitchy in the current build

spring depot
#

Hmm weird

sinful jungle
#

well its working now so

#

idc

spring depot
#

I haven't seen any issues with the other LE weather effects, but ye

#

I can't exactly rebuild the bundles so I had to find something that'd fix it from outside lol

unique wyvern
spring depot
#

It's just changing that on the highest priority Visual Environment global volume profile you got

mental breach
#

šŸ¤”

unique wyvern
#

config option

spark jackal
#

does the volumetric fog feature only works on vanilla moons?

dense hull
#

and it looks dogshit with the vanilla ice moon skybox

sharp finch
#

that's not how that works

#

in vanilla every moon uses the exact same skybox

#

but artifice mistakenly (at least, I BELIEVE it's a mistake) uses the volume profile of the snowy moons

#

which makes the skybox appear foggier, and also affects the general atmosphere of everything else

sharp finch
#

but you can make an argument he left it that way because it makes artifice more gloomy

#

anyways, the setting in chameleon "fixes" that by making artifice use the same volume profile as every other non-snowy moon in the game

#

which removes any changes that apply to the skybox

#

and also makes it a small bit more colorful in general

#

there are comparison screenshots on the chameleon mod page

#

meanwhile, titan has the exact opposite issue, where zeekerss built titan using one of the non-snowy moons as a basis, and forgot to give it the snowy profile

#

here it's even more blatantly obvious because titan has such a visible horizon

#

but you can see that the skybox is the same

#

it's just that snowy moons apply a darkness effect over the image (more or less)

#

anyways

#

if you use the setting in chameleon

#

artifice literally can't use "the vanilla ice moons skybox" because such a thing doesn't exist

#

and because the volume profile (which the setting is changing) is what controls the skybox's appearance

#

there wouldn't be a discrepancy between the skybox and the other visuals

#

that being said, if you're in this thread, and using Atlas to alter the skyboxes of the moons

#

then yeah, ice moons probably will have different skyboxes

#

and im not 100% sure how dopadream handles artifice

#

but IIRC she just uses lethallevelloader tags and has no special behavior for artifice

#

so artifice probably uses whatever her "marsh" skybox is and wouldn't support dynamic switching when using artificeblizzard (which chameleon does support, just for clarity; FixArtificeVolume doesn't change away from the snowy profile during blizzards)

sharp finch
#

meaning vanilla behavior (snowy profile and "snowy skybox" always), or chameleon's behavior if you use FixArtificeVolume (snowy profile if ArtificeBlizzard is installed and blizzard is active, or normal profile otherwise)

sharp finch
#

but if you use the chameleon setting, that doesnt happen

dense hull
#

Well I guess we haven't noticed until now that the default skybox is just bad for Art lol

sinful jungle
#

this may be an oversight

#

That being said

#

if you have lethal sponge the setting just does nothing

#

unless you configure some setting in it

#

The only reason I added it is because the spotlights on artifice look awkward without it, and I decided to just keep the change consistent across the board because it made other moons look a bit nicer, without impacting performance at all in my experience

#

but on lower end hardware it might be a bit more detrimental so i made it a setting

spark jackal
#

or is there a setting i can tweak

obtuse mortar
#

@sinful jungle hi so like, the heatwave effect you have on embrion i think, is that base game?

#

atleast i remember you had a heatwave effect somewhere on there

sinful jungle
#

no

#

i recreated it

#

do u want it

obtuse mortar
#

yes please

sinful jungle
#

okay

obtuse mortar
#

<3 ty goat

sinful jungle
#

can u poke paco with a stick btw

obtuse mortar
#

yeah i got him on speed dial, whats up?

#

well ig hes sleeping rn but he'll be up soon

mental breach
sinful jungle
#

i await his pull request for the next update (if it is not too much trouble ) bc iirc on top of the lever fix he wanted to do some networking changes and im a bit curious abt that

obtuse mortar
#

oh right that stuff

mental breach
#

Ooh, yeah I've been planning to bring back Rebalanced Moons but have been waiting for the update that's been being talking about lol

obtuse mortar
#

we just finished doing a bunch of shit in DawnLib but ill let him know about this stuff

sinful jungle
#

xu did you hear zeek plans on switching to unity terrain

#

im prolly gonna have to redo everything soon

mental breach
sinful jungle
#

and vow

obtuse mortar
#

im considering looking a bit more into unity terrain, cuz he's been praising it quite a bit

#

but i've always been a mesh only believer

unique wyvern
#

I hated terrameshing lowkey

sinful jungle
#

ya game is using a new shader for it

unique wyvern
#

spongey, no?

mental breach
#

It's gonna be using the Sponge shader

#

Directly implemented

#

I'm still so happy for Scoops honestly

unique wyvern
#

I'm not aware of what else unity terrain has over mesh

mental breach
unique wyvern
#

though I know it'll allow for nicer detail without compromising filesize that much

obtuse mortar
#

apparently unity terrains have a good way to do foliage that's better than base game's impl (what zeekerss said) which is why he is excited to get back to unity terrain

unique wyvern
#

I remember I tried keeping the same amount of detail on Dreg with a mesh terrain and it was so fat.... I might've been doing smth wrong but I don't knowe

obtuse mortar
#

mesh terrains you definitely have a lot more control over, especially in terms of verts and tris, usually unity terrains are the ones that are less performant

mental breach
#

then I only recently heard about March also receiving changes, had no idea Vow also was til today lmao

obtuse mortar
#

yeah cuz its patreon shit, people not there arent really meant to know

mental breach
#

Ye

sinful jungle
#

the patreon isnt rlly meant to hide exclusive info its just meant to give deeper insight into development for those who care abt that

#

hes said before he doesn't really need the money and doesn't care

unique wyvern
#

fucking awesome....then I can leak that Ogopogo is being added to basegame

#

I'm deleting Biodiversity guys, it's over!!!

mental breach
#

He prolly still has a ton of money from back when the Fortnite collab happened tbh

unique wyvern
#

Everything from my mod is being added there

obtuse mortar
#

its okay biodiversity doesnt have a thread anyway

unique wyvern
#

I couldn't be more thankful to zeekerss for giving me all of his patreon money in exchange for my ideas documents and my entire modding team

unique wyvern
#

dude is prolly loaaaded like crazy, I'm happy for him

unique wyvern
mental breach
unique wyvern
#

Yah

mental breach
#

I like REPO and Peak as well, but I feel like it's harder to get groups for those. People I find typically only enjoy REPO and PEAK when they update then they kinda don't wanna play them again for a while

unique wyvern
#

I have a few groups that play those over LC

mental breach
#

REPO just suffers during it's late game I find, PEAK is much more replayable

mental breach
unique wyvern
spring depot
#

I'll get around to it soonā„¢, I just be doin a few other things šŸ’€

#

Lol

dense hull
#

I was gonna say why doesn't Assurance and Offense get redesigns but then we realized Offense orbits Assurance, so

#

Though the moons could still benefit with plants like cacti lol

sinful jungle
#

offense has updated visuals

#

i didnt think it needed a redesign

#

but yea u right

vital tree
#

I get massive lag spikes when loading moons after downloading this mod (moons like vow or dine take 20-30 seconds to load). Loading Vow even crashed my game one time. By Loading I mean when you pull the ship lever and get the "seed" popup and such before landing.

I don't recall seeing anything of note in the console.

Are there any mod conflicts that could be causing this? I had ButteryRebalance prior to adding this mod.

tardy thunder
#

ButteryRebalance is a dependency of RebalancedMoons but idk if it is a hard or soft dependency. I doubt removing it caused the crashing.

As for longer loading times, it has always taken longer than vanilla for me but idk why exactly that is.

I think the most important factor here are the other mods in your profile. Do you mind sharing your mod profile code? Maybe others (or if nobody else did until I can) can help you then

vital tree
#

it was fine before rebalanced moons but it also may be caused by something else like YesFox

#

019b2906-3cdc-4ecd-f4e3-72f02b7a29f4

exotic badge
#

would it change anything if i removed experimentation and artifice from the blacklist inside the mods config or are these moons blacklisted due to issues?

sinful jungle
#

I can't really say for certain and I don't know of any conflicts off the top of my head

vital tree
#

could have been another mod and i just didnt notice it until i added this one

sinful jungle
#

Do you play on an SSD?

vital tree
#

yea

sinful jungle
#

idk thats weird
im pretty sure the lag you're getting is LLL unloading the previous scene and hotloading the new one

#

but idk why its doing that for you

#

Oh wait you said when you pull the lever right? not when routing to the moon

#

that should mean its already loaded

#

im not rlly sure then

sinful jungle
#

You dont really need it but like its intended for the full experience

#

Same for the fox, if you want you can just disable the fox

#

I will say atm ive kinda haulted development because when v80 comes out I'll likely have to remake all of the scenes : (

tardy thunder
spark heath
#

march is getting a rework

#

so basically as far as we know, adamance, vow and march are getting updated

tardy thunder
#

Ah, okay, that is a rather significant amount of moons then

spark heath
#

i am excited for march's rework

#

i kind of liked it before, but it didn't feel too much different from any of the other forest moons, and its absurd interior size made it a pretty horrible moon to play on

#

it becoming a swamp type moon will be interesting

#

i hope it becomes a more viable and interesting moon to visit

tardy thunder
#

That does sound like a great change

#

I always saw it in that territory tbh. so that makes 100% sense

coarse spear
sinful jungle
#

so likely every scene will be updated

sinful jungle
coarse spear
#

flooded has raindrops

sinful jungle
#

oh weird

#

i don't think this is my fault then?

#

idk

#

my immediate assumption was the hidden radar stuff in the sky but ig not

#

cuz it would affect flooded as well

tardy thunder
coarse spear
#

its LLL, I turned off only rebalancedmoons and nothing changed, but turning off LLL start work again

obtuse mortar
#

@spring depot what'd you do :p

obtuse mortar
tawdry peak
#

I hope now that dark place is done hes got some interest in Finishing lethal

#

Totally understand waiting to mod though

spring depot
sinful jungle
#

no?

#

for the new shader

#

he said that

#

anyways at the bare minimum i'd have to remake the forest moons even if that werent the case

crude valley
#

He’s swapping but I don’t think it’s necessary, LethalSponge works on mesh moons no?

bright tiger
#

I'm struggling to figure out how to get to the offense fire exit with the offense fire exit path on 😭

sinful jungle
#

ill get the video

#

hold on

bright tiger
crude valley
#

He was using Mesh2Terrain to get his shader working + avoid the non instanced cpu overload issue iirc, he’s going back to terrain cuz he can.

Plus won’t most people be running Voxx’s Weather stuff that will turn it into a mesh anyway

sinful jungle
#

I guess I'll just have to remake the 3 green moons then :P

#

err maybe artifice too

#

idk if he touching that

coarse spear
#

Does your Titan have the same issue with the vain shrouds as the vanilla one? Spawn on the stairs

sinful jungle
#

no

coarse spear
#

so fast

sinful jungle
#

i was dming someone and saw the notification lol

#

but yea no every level has vain shroud denial points that i coded

#

cannot grow in stupid spots

#

bridges, roofs, etc

spark heath
vague saffron
spark heath
#

i don't know about the ambient noise, but i know the other sounds (i.e footsteps) are resonance

#

it could be some custom ambient noise, either that or it uses vanilla noise that resonance is replacing

sinful jungle
#

it might be outdated sounds or something

exotic badge
sinful jungle
#

naw

#

never used this

exotic badge
#

dayum

#

yea maybe it's just resonance since it does seem to have its own ambience

vague saffron
#

for the wind sound

sinful jungle
#

why are yall still deciphering this!!

#

all i had was resonance

unique wyvern
#

real LCMD activities out here, you love to see it

snow kite
#

Needless solutions to simple problems, the Lethal Company way

sinful jungle
#

i should have mentioned this before

#

titan is actually one of the two moons where the fox cannot spawn

#

other being embrion

coarse spear
#

Snowy weeds works with artifice blizzard?

sinful jungle
#

yes

brave lotus
#

hello is atlass still good?

snow kite
#

Works as advertised for me

coarse spear
proper grotto
#

Oh nvm it’s artifice blizzard

coarse spear
sinful jungle
#

oh damn sorry well it worked before

#

LMAO

#

why did i see frieza for a split second

sinful jungle
#

what happened lol did nt we prevent this..

coarse spear
#

snowy dropship is working

sinful jungle
#

maybe she updated the check or something

#

and i need to rebase

#

i know it worked before tho

high haven
#

ohhhh dopa

sinful jungle
#

yea

#

waves at u

high haven
#

i forgot to ask did you play tf2 classified?

sinful jungle
#

oh i was a playtester

#

so yeah

high haven
#

oop

sinful jungle
#

ive had the steam version for a few months already

high haven
#

i tried it out a few days ago it seems really fun

sinful jungle
#

its addicting af

#

actually

#

get this

#

made this today

#

is nice

high haven
#

oh yeah looks nice

#

i gotta play more

#

had a lot of fun with medic with that aoe medigun

sinful jungle
#

yeah its insane

#

especially on arena lol

#

kind of just wins you games on arena

high haven
#

ive only played VIP and domination so far i'll have to try arena

sinful jungle
#

i was forced into a few arena matches cuz its like the classic map rotation stuff

#

but i had a lot of fun lol

#

arena is a lot more fun in tf2c bc players drop little health vials on death

high haven
#

ah i see

#

seems like that would increase ttk at least a little

coarse spear
#

It's spawning dine exclusive scrap in Embrion

sinful jungle
#

yeah thats gonna happen

#

its literally random what scrap spawns

#

it just has to be one handed

#

and not a weapon

coarse spear
#

Ah

sinful jungle
#

should i remove bodyparts?

coarse spear
#

Yes

sinful jungle
#

basically how embrion works in my mod is like

#

it removes the item spawn pools

#

and just makes it 100% everything

#

so its completely random

#

its very funny lol

coarse spear
#

Ah thats why lol

sinful jungle
#

it stemmed from a convo in this channel a while back

coarse spear
#

Do you know if LLL overrides butterybalance interior chances?

sinful jungle
#

like the config overrides?

#

probably

#

if u manually change the interiors in the config with LLL then probably yes

#

otherwise no probably

coarse spear
#

I change the interiors in the config but Titan most of times was facility even if mineshaft was like 60%

#

Probably I was unlucky

dense hull
#

@sinful jungle There's something wrong with RebalancedMoons now. As of the latest LLL version, the mod's replacment scenes are not loading

019c2569-9d77-6b3c-87ea-71fd01b86635

spring depot
spring depot
#

I did change some scene selection stuff so I gotta double check it be workin with RebalancedMoons

dense hull
#

Ah

#

Goober

spring depot
spring depot
spring depot
sharp finch
sinful jungle
#

its ok i was gonna remind you but lowkey didnt care enough to

#

i want to buy this

sharp finch
#

i had a hypothesis for what might be wrong but i have not been able to figure it out fucking with things for the past like 15 minutes

#

oh no wait

#

actually i was right i think

#

let me just undelete the message i just deleted

#

it looks like the problem is here

i believe the null check is the issue:
GameObject.Find("/Systems/Audio/BlizzardAmbience") == null

right now this line says "this current level is snowy" IF:

  1. snowy footprints are enabled
    2a. the current level is any level other than artifice
    2b. OR artifice blizzard isn't installed (meaning another mod enabled snowy footprints on artifice, nothing does this as far as i know)
    2c. OR BlizzardAmbience can't be found with a gameobject search (meaning its disabled, meaning artifice blizzard didn't activate today)

for starters, the null check is backwards. if the search is successful, it would've meant artifice blizzard enabled the blizzard audio.

GitHub

Lethal Company plugin to make Vain Shrouds white on snowy moons - dopadream/SnowyWeeds

shadow coyote
sharp finch
#

the reason nobody has noticed this issue before now is because BlizzardAmbience is always enabled on your custom scene, whereas it's disabled by default (without artifice blizzard's intervention) in the vanilla scene

#

so the backwards null check actually prevents it from spawning snowy weeds 100% of the time

#

which is "incorrect but probably more preferable to the alternative"

#

TL;DR: disable the gameobject named BlizzardAmbience in your scene, and snowyweeds will need to be updated just to flip the check to GameObject.Find("/Systems/Audio/BlizzardAmbience") != null

lavish jolt
#

any chance hte mod will be fixed

proper grotto
#

What’s broken?

sinful jungle
#

im still waiting for v80 to update to publish anything, but none of my mods should be broken

lavish jolt
#

I will double check

#

wasnt working for me before

#

rebalcned moons

pallid tide
sinful jungle
#

no

sinful jungle
#

im still waiting for a pr from pacoito

spring depot
#

Lol

sinful jungle
#

no rush im preoccupied lol

dense hull
#

Didn't notice this until now lol

#

Awesome

proper grotto
#

theres a lot of random assets out of bounds in vanilla

#

like this on march, 2000 meters out of the map

charred turret
#

zeekerss almost definitely left this as an easter egg

#

the rend dam is either a misplaced asset or a forgotten asset

proper grotto
#

and theres others which are misplaced

#

but it doesnt really matter too much since theyre still just funny out of bounds objects

#

even if one is intentional

sinful jungle
#

I don't think the dam on rend was misplaced personally it doesn't match the coordinates of any other levels iirc

charred turret
#

fun fact
this is one of the only actual easter eggs in the game

#

not talking about the item

#

theres only one other

#

which is kind of surprising

#

actually nvm theres two

#

the factory plastic box barcode
and the walkie talkie thing on gordion

dense hull
#

We were the ones to suggest moving the Rend dam in-bounds inside the empty canal

wanton spoke
#

well not really out of bounds

dense hull
wanton spoke
#

but still an easter egg

proper grotto
#

I saw this when I went to London

#

Good times

signal dome
#

Anyone know of a mod very similar to RebalancedMoons, but with multiple randomized layout variations? I know a mod like this exists but I can't find it

signal dome
#

Oh yeah, that's the one :)

sinful jungle
#

im starting work on this again, so if anyone here has any feedback or suggestions they'd like to share before the v80 update, i'm all ears

#

@mental breach @sharp finch @dense hull @proper grotto get pinged goobers

#

(sorry)

dense hull
#

Just fix Atlas, really

#

Rebalanced Moons is fine on its own Imo, so I have no input there

sinful jungle
#

atlas will be fixed later

#

no gripes?

#

i will fix atlas dw about that

#

i just need to focus on the important stuff first

dense hull
# sinful jungle no gripes?

Uh, I guess I two very minor ones
I personally don't like the gloominess of Experimentation's main entrance, so a config to revert it to vanilla's intensity would be nice, and Experimentation's main entrance is still incompatible /w the MapImprovements v4 Experimentation main entrance

#

Up to you whether to address these, though

sinful jungle
#

is mapimprovements even supported anymore

dense hull
#

SpookyBuddy is radio silent, so I don't have a clue to the mod's status

sinful jungle
#

anyways

dense hull
#

I assume it isn't anymore

sinful jungle
#

if you want me to change it i can just change it

#

i don't really care

dense hull
#

This is your vision of Experimentation, everything is up to you

sinful jungle
#

experimentation is the one i care the least about TBH

#

because I think it's already pretty good

#

on its own

#

i dont have issues with it like i do with offense or dine

dense hull
#

I like how vanilla Experimentation before v80 mogged all of the moons aesthetically

sinful jungle
#

fr

dense hull
#

It was highest quality moon

dense hull
#

Artifice is brought down due to main entrance being a reused asset from Assurance

dense hull
#

God damn, that thing is sexy

#

Love wetlands

#

Anyways

#

Yeah that's it for me

sinful jungle
#

Vow is my favorite

#

I think

#

I love how lush it looks now

dense hull
#

Vow is my second favorite

#

Leiopars and foxes are fun there

#

Btw did you see the vain shroud redesign yet

sinful jungle
#

No

dense hull
#

Would you like to see

sinful jungle
#

yh

dense hull
#

I didn't like it at first, but I warmed up to it. While it still looks prickly and sharp, it now looks more like the fox, and the fox's shaders now use the game's posterization, so now the entities are fully camouflaged with each other

#

It's really darn cool

sinful jungle
#

oh

#

hm

dense hull
#

It still needs the uh

sinful jungle
#

i mean that is cool

dense hull
#

Spikes

sinful jungle
#

but

#

idk

#

i like the old design a lot

#

i think

dense hull
#

Yeah, it looks like a generic plant now

sinful jungle
#

its probably better though'

#

for gameplay

#

so im cool wth it

#

also why are you white

dense hull
#

It looks like the Grassy Plateaus from Subnautica lol

dense hull
dense hull
sinful jungle
#

@stiff pewter can u give backwater gunkfish the modder role they did the concept art for the buildings in this

dense hull
#

Oh right I did that

#

Would you be interested in me redesigning the redesign of the Artifice and Embrion main entrances btw

#

I half assed the concept art honestly

#

It could be so much better

sinful jungle
#

if you want

#

but i cannot promise anything

dense hull
#

Yeah that's fine

sinful jungle
#

if i fw it though i'll see what i can do

#

I'm actually considering deprecating the mod and making a new package because I want to rename it

#

I would like to include interior stuff

stiff pewter
#

?modder @dense hull

green cometBOT
#

Gave Modder to @dense hull, please use #role-picker to select the modding disciplines you are interested in!

sinful jungle
#

thanks girlie

stiff pewter
#

Bwaa

dense hull
#

Swag

dense hull
#

Mineshaft isn't insufferable in v80 anymore

sinful jungle
#

O ya ik

dense hull
#

So you shouldn't have to tweak the fuck out of its balancing methinks

sinful jungle
#

but I still wanna do more

crude valley
dense hull
#

Fairs

sinful jungle
#

gahhh i really wanna do the false mario 64 floors

#

for mansion

dense hull
crude valley
#

v80 has updated dungen (on my request, blame me for interiors breaking)

#

that dungen has multi dungeon support

#

where seperate dungeonflows can attempt to generate off eachother

dense hull
#

So you could like, mix Factory and Manor together legitimately?

sinful jungle
#

fire exit generation still sucks btw

dense hull
shadow coyote
sharp finch
#

fairer fire exits is nice

dense hull
#

Btw does Fairer Fire Exits still work

sharp finch
#

idk if zv80 broke it

crude valley
dense hull
sinful jungle
#

im assuming dungen plus is completely broken

shadow coyote
#

Oh no… probably

crude valley
#

i don't think dungen made that many changes

#

it was just 1 small change that accidently fucked everything

#

maybe im wrong tho

sinful jungle
#

if i cannot in the end i will be sad

crude valley
#

raph is around it'll probably get updated

dense hull
#

It's blue for an amazing reason

crude valley
#

four inch orange door hinge blurance

dense hull
#

Peak

sinful jungle
#

@spring depot i also wanted to ask you about the networking in this mod, you mentioned wanting to make changes to it i think, if you're unavailable maybe you could just give me some pointers on what u had in mind instead?

#

i feel a bit bad bothering you again lol i apologize

spring depot
#

a

spring depot
sinful jungle
#

did anything stick out to you that you'd like to mention ?

spring depot
#

I should look at what exactly I was doing lol

sinful jungle
#

i can't remember what else you were wanting to do

#

darn i forgot

#

uhh

#

ohhh

spring depot
#

Just mostly removing the need for LLLHotreloadPatch but there were a couple other improvements I remember seeing

sinful jungle
#

yes yes the patch i did for changing the scene

#

yes

spring depot
#

LLL and patcher (for the most part) should be fine on v80 now also plink

sinful jungle
#

now i need to see if batby was right

#

or if the witches will be completely fucked in my editor

dense hull
#

OH, RIGHT

#

They will be

crude valley
#

right about wha

dense hull
#

The plants for the Witches are unable to be decomplied correctly IIrc

#

and Zeekerss has not responded to Xu about just giving modders the files themselves yet

crude valley
#

he probably wont

dense hull
#

Unfortunately

sinful jungle
#

you said it would not

#

i find that unlikely

#

but idk

dense hull
#

I don't see a reason why Zeekerss would gatekeep it tbh

crude valley
#

convenience

dense hull
#

Is it time-consuming..?

crude valley
#

where to upload
do i always upload changes to it?
do i always upload all shaders?
etc.

dense hull
#

Fair

sinful jungle
#

im prolly gonna have to drop support for LLL then

dense hull
#

How would you implement your changes, then?

sinful jungle
#

runtime

dense hull
#

The same way Map Improvements does?

sinful jungle
#

yes

dense hull
#

Ah

sinful jungle
#

not really sure what my other options are

dense hull
#

You still don't have access to plants, right? You'd have to tiptoe around not messing with the Witches' terrain much ?

spring depot
#

Shaders for the plants can also be replaced at runtime plink

#

Like water

dense hull
#

O

proper grotto
spring depot
#

I know like windy grass is one

spring depot
# spring depot Like water

You would only have to deal with stuff being magenta in Editor though, unless a placeholder one gets made too (like water) plink

sinful jungle
#

hm

#

idk i need to see wwhat this looks like for me first

obtuse mortar
#

i know the paid assetripper has like an experimental thing for ripping shaders, probably definitely not ethical or legal to share that, but i've always been interested, im on the side of doubt on whether it works though

obtuse mortar
sinful jungle
#

i would pay for that

crude valley
#

ethically and legally it's fine honestly

obtuse mortar
crude valley
#

it's not like zeekerss is choosing to redact the files

obtuse mortar
#

thats true

spring depot
# spring depot It a bit gullible

I got my hands on an older paid version (had to change my computer date to like August 2025 or somethin to use it) and tried it with LethalElements shaders, which I wasn't really expecting would work too well regardless plink

obtuse mortar
#

assetripper's is £8 a month, but before that i would more likely ask others tbh

#

i dont have the money or time to be checking any of this, but i think if i had it i could run the project patcher with the asset ripper and test

sinful jungle
crisp mango
spring depot
sinful jungle
#

oh yes thank you

#

cant remember how to make the sky not black

#

its been a while

#

am i tweaking what happened to this

#

wtf

shadow coyote
#

perhaps?

sinful jungle
#

where are my buttons

#

i restarted already

shadow coyote
#

oh. I feel like there was something I had to do to see the toolbar

#

can't remember what

sinful jungle
#

setting layout to default fixed it

#

never seen that before weird

#

weird as shit

#

yeahh idk im not really too sure what to do right now this isn't looking too good

#

im prolly not gonna be able to edit the scenes directly anymore

obtuse mortar
#

i wonder if its being weird because its unity terrain instead of mesh now

#

i also wonder if putting the shader we have in editor would fix these issues? unsure

shadow coyote
#

Maybe but isn’t a lot of this mesh?

dense hull
#

Why do you have evil Assurance

sinful jungle
#

i really have no idea what direction i should go in

#

maybe i should just wait

#

and people will figure things out

obtuse mortar
#

i sincerely hope there gets something done for that but i dont know if there will be

sinful jungle
#

buttery tells me for her

#

trees and terrain looks normal

#

so idfk i guess im just a fat fucking chud

#

im using the right version and im using hdrp so idk IDK

obtuse mortar
#

That's weird, I heard from others this is how theirs looks like

#

I guess something did change

#

I'll talk to Zaggy about it

mental breach
#

Yeah prolly smth is missing

#

Hopefully not too hard to fix

#

Zeeks did change a lot with the game in V80

sinful jungle
#

im pretty sure she meant something changed with the patcher

#

because buttery has v80 scenes "working" apparently

#

albeit plantless

crude valley
sinful jungle
#

do they generate in runtime or something

#

idk how all that works

crude valley
#

they render in runtime yeah

sinful jungle
#

o i see

#

if i manipulate the terrain does it update

crude valley
#

it's not related to terrain as a component

#

actually i don't know how it samples placements

#

but like

#

ye

#

it should

sinful jungle
#

it could just be a raycast from the sky lol

crude valley
#

absolutely could be

#

thats how mine works lol

#

just a quick 10 millie raycasts

sinful jungle
#

how expensive is that actually

crude valley
#

not bad if you do it right

#

fairly bad if you don't do it right

sinful jungle
#

that's cool

#

can raycasts be calculated asynchronously

crude valley
#

ye

#

or atleast jobbed in a way that can thread them

#

been a minute since i touched this but look how fast šŸ˜„

sinful jungle
#

okay well i was under the impression that all the foliage would just be in the editor with pink textures

crude valley
#

thats terrain to mesh convert, 3x dungens and the heavy grass casts

sinful jungle
#

i can work around this

#

i just need to find out why my terrain and trees are vomit

sinful jungle
crude valley
#

right tyty

#

its intentionally slowed down a tiny bit to allow that lmao

sinful jungle
#

it looks very natural

#

the placement of stuff i mean

crude valley
#

shoutout normal sampling frl

snow kite
#

Dopadream rocking the evil pfp again

zenith dust
sinful jungle
#

this is so strange

#

i wonder why its like this

#

i fixed the vomit trees tho

#

it was diffusion stuff

#

its the normal scale of the terrain

#

its wrong

#

idk why

#

but its doing that

tawdry spruce
#

new tiles for vanilla would be so cool

#

actually especially ones that can transition between two different ones

#

large minecart elevator that transitions between facility and mineshaft

crude valley
#

if only those entrance dungeon ids didn't get removed in some update

spring depot
sinful jungle
#

okay i might be okay to keep using LLL

shadow coyote
# sinful jungle okay well i was under the impression that all the foliage would just be in the e...

The stuff in editor is pink and likely would spawn in your moon as pink because someone in the dev-moons channel showed the script that spawns the grass and you need to give it a material. Unfortunately, we don’t have a good one.

A while ago I made a mod called WaterAssetRestorer to try to restore some of the water materials at runtime and I intend to try to expand on that with the grass. Can’t promise when though, but I’ll try to do it as soon as I can

sinful jungle
#

i was just gonna replace it manually on runtime

#

with a patch

shadow coyote
#

That would probably work too

spring depot
#

I was doin some stuff for syncing config settings through a NetworkVariable, but didn't get around to finishin it

cinder jackal
signal dome
# sinful jungle im starting work on this again, so if anyone here has any feedback or suggestion...

Suggestion for the March rework: ||the fire exit behindish the ship is close and easy to access on foot, but requires this narrow sloped spot up a cliff close to the ship (as far as I can tell). You could make that randomly just cliff instead, it'd be a perfect spot to deploy a ladder like old Dine. Any reason to make the ladder more useful is cool IMO. Could just move the ramp as well so there's always a path but it's not reliable, not being able to fully trust memorization is one of the reasons I love RebalancedMoons.
Also, you could re-add the rickety bridge somewhere, the rivers being traversable and escapable in many situations would mean it breaking would be survivable. Could even swap out the boardwalks maybe?||

coarse spear
sinful jungle
#

just took their word for it

#

maybe v80 broke it

#

but i dont think it did

sharp finch
#

i think zeekerss changed skybox stuff a little bit

#

i've noticed that on the default sky the clouds roll

#

and i dont think they used to do that

#

or at least he made the effect way more obvious

#

im not sure it'd be "broken" though

sinful jungle
#

Atlas is very simple so i don't think that would have broken it

#

unless he changed the volume name

sharp light
#

getting this error when trying to land the ship

hollow schooner
#

@sinful junglesorry for the ping but im here to ask if i can have your heatwave particle? (ill add you to credits if so)

coarse spear
#

In the next update, could you improve a little the navmesh from Offense and Assurance fire exits? If the masked is able to reach the pipe, it is already good enough. It's for the global roaming from SmartEnemyPathfinding.

unique wyvern
#

Hello beautiful people

#

BIG REBALANCER HERE

#

RBMer you might say

#

the mod works just fine right now, the moon changes just aren't up to date with v81, right?

sand iris
#

I also hope that the mod still works, and is being worked on

cinder jackal
unique wyvern
#

šŸ˜”

cinder jackal
jaunty tiger
#

you're acting like I care how many downloads it has and I made it for any reason other than playing it with my friends

#

it's canonically a shitty map I made in like an hour lol

proper grotto
#

Ive only realised now these messages are months old, why has discord sent me to the past.

#

anyway someone please do this and put it as a fanart thread or forum in some modded moons section

#

itd be so peak

brave lotus
proper grotto
#

@minor thicket

sinful jungle
#

i dont care about downloads either i just consider it like etiquette ig theres a lot of quality control issues on thunderstore

unique wyvern
#

TS moderation doesn't really check readmes lol

sinful jungle
#

i don't think they check anything, the fact there isnt even a gallery tab for uploads is annoying

unique wyvern
#

they only care about if a mod's code runs/works at all I think?

unique wyvern
sinful jungle
#

ic

unique wyvern
#

But yeah there's nothing on ts that's like

#

"add an image and an accurate description"

#

you can just dump shit in there no text no readme no nothing, they just ask for an icon.png and a manifest.json

#

also hi dopa 🄺

sinful jungle
#

hey

unique wyvern
#

are you still interested on working on the mod or has the prospect of more moon reworks from zeekerss kinda taken you out?

sinful jungle
#

not a lot of work here, burnt myself out on the surgeon and ive been doing other stuff in the meanwhile

#

but

#

i Will get to it

unique wyvern
#

oh coolio! what did you do w the surgeon?

unique wyvern
#

you're so cool care dopadream

sinful jungle
#

it has a screen shader when you get close to it that smears your frames like when you bleed out in scp

#

but it breaks posterization

#

i havent figured out why yet

#

cant release an update until i figure that out bc im picky

unique wyvern
#

so cool...

unique wyvern
sinful jungle
#

it just breaks

unique wyvern
#

just creates like visual glitches or does it just disable the posterization effects?

sinful jungle
#

latter

unique wyvern
#

oh that's weird

#

has that always been a thing or only since v81?

sinful jungle
#

idk bc i started development in v81

#

new shader

unique wyvern
#

oooh this is a new thing for the surgeon?

sinful jungle
#

i whine about it more in the sponge channel

unique wyvern
#

I thought you meant the old Blue effect it had

sinful jungle
#

i remade it

unique wyvern
#

makes sense

#

yea i was gonna say... you could probably reach out to scoops

#

but if you alr did I don't know </3

sinful jungle
#

i think scoops might be busy

#

idk

#

i dont like poking them abt it bc i don't really know what to say other than "why isnt this working" like she's chatgpt

#

screen shaders arent my forte

unique wyvern
#

i mean you're fine for doing thatyou legit have no one else to go to

sinful jungle
#

thank you for asking tho bro

#

people caring also keeps me motivated lol

unique wyvern
#

I just been thinking abt working on more modpacks and RBM was what made vanilla moons interesting in it for me

#

I also think your other changes to the moons bring em up to parity w the new reworks so

#

🦣

sinful jungle
#

i miss my silly ladders

jaunty tiger
#

I dont care

#

If a single person downloads it

#

And me and my friends dont need a picture to know what it is

sinful jungle
#

Ok. well I'm still gonna make fun of it lol

#

i don't care much either i just think its funny

#

because there are a lot of uploads that are just vague or lazy mixed in with actual projects people maintain and it kind of shows how flawed thunderstore is conceptually pretty well

#

like if you uploaded something to modrinth with no description or screenshots it would just not get approved to begin with lol