#RebalancedMoons + Atlas
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it's climbable here too
it's just visual
this is where you get one of the logs, no?
yup
Oh
@sinful jungle Apologies for the ping, but we're not sure if u saw this:
019a6f46-e27c-08a7-e5c2-e1e0ac2ea79a
Embrion ignores overrides, even when the Amethyst Skies toggle is off, and will auto-default to the vanilla skybox. It has attachment issues with the skybox it needs to resolve
Maybe something to do /w this?
Yeah, it does. This issue doesn't crop up in our server-side modpack (Which has LLL installed).
Is there any new updates in the works right now? I'd love to play the rebalanced versions of the vanilla moons again
(unless somehow I missed a update or something)
It currently works entirely with v73. Idk about new updates though
Right, gotcha
nothing in active development atm bc zeekerss is reworking a moon again
so ill only be doing fixes and stuff
The sky is a little weird on adamance sometimes but other than that the mod should be perfectly fine on the latest version
Fix my stairs
yaya lol i will lmao
!!
I'm gonna remove the ladder and add a clown cannon at the bottom that shoots you to the top (and the watchtower is also 3x as tall)
can you also add teliot to the skybox of every moon
and my goat cavity fighter as a graffity on Artifice
just spanish things šÆļø
worst thing.
I'm translating an Elden Ring mod š
Sometimes I forget these tiny details
uh oh LOL
if you have any questions or doubts when translating i'd be more than happy to help
New patreon post?
yes
I'm good, but thanks!
Did you even see this, Dopadream?
Uh
Atlas is still fucked, by the way.
Dunno if we were rude in our wording, if we were sorry, but an acknowledgement would be nice, even if it can't be fixed
your issue is not high priority to me
atlas is intended to be used with LLL and a majority of my effort coding it was in the content tag support
Ic
soob
boob
Woke Rain World
ill look at the code tmrw or something its prolly an easy fix
Yea that'd be nice, Artifice is just butt ugly with its default ice moon skybox that it has in basegame
Even worse with Chameleon's saturation to the moon
Donāt know if itās been brought to your attention but v73 causes moons to have oily looking water.
Iām unsure how to fix it since I updated to the new unity version and apparently thereās a different way which doesnāt require that
Monty knows how to do it. Not willing to needlessly ping him in case that you already know this.
i didnt change the water shader i use at all
its still the same one thats pinned here
That water shader is affected too from what Iāve seen
For example the water on RBM adamance is oily
Did you test on a rebuilt bundle with the new Unity version? I think thatās all people had to do to fix it
I actually have a thread about this
#1433240431155613817
only thing I know is that you can either set your water to opaque, sacrificing your intended look, or update the project to the new unity version (NOT to v73, just to the unity version that it uses) and then rebuilding
yes
Is that whatās uploaded? If not then the current public version of the moons may have the issue while your rebuilt one would be fine
thats what the latest version is
For the record I made the water on adamance darker and more orange to match the skybox
I really hope you're not confusing that with this issue
lol
I suppose thats the only easy to see water in RBM lol
but it'd have to be reaaaally fucking dark to be confused for that
like this is what the "black water" looks like
ya that looks unnatural
Thatās not the only way it can look
For example I use Dopaās water shader and it was still affected by the oily water, specifically being much more transparent but losing its texture and colouring
that's up to the settings in the water
it can be much more transparent, less transparent or w/e, but the bottom line is that it's pretty much entirely textureless and lacks color
fyi it only shows up like that in-game and not in the editor, in the editor it looks perfectly normal
Right makes sense
yes i know
I assume you know this already but just letting you know
i never test in editor
Minecraft
well I wasn't talking about that, neither do I lol
when i said dev env i meant for testing
was mostly saying that the water looks fine when you're looking at the map in unity (idk about in-editor testing or whatev)
Yee I've just been busy with some other stuff
cool cool
i fixed all the visual errors with the mod on my end including experimentation mesh errors so
i think ill wait 4 that
and then do like an update
oh except the pulsating sky thing
but w/e
If you've got something you wanna push though you can just do it, but I can also reduce the scope of the PR so I can push it earlier lol
Oh alrighty
Also you asked about the black water, it should be fixed by rebundling on the newer HDRP version, but if it's not I guess you can try this lol
It fixed it for snow and I'm pretty sure it's the same issue
I just fixed it by rebundling yes
Oh ye
I think i pushed older bundles by accident
so oops
This actually also broke the heatwave effect on embrion too
i had to recompile the shader
its like glitchy in the current build
Hmm weird
I haven't seen any issues with the other LE weather effects, but ye
I can't exactly rebuild the bundles so I had to find something that'd fix it from outside lol
how does one do this for water in unity
It's just changing that on the highest priority Visual Environment global volume profile you got
Chameleon causes Saturation to Artifice?
š¤
config option
does the volumetric fog feature only works on vanilla moons?
Yes, thereās a config option for Artifice to make its colors pop more
and it looks dogshit with the vanilla ice moon skybox
that's not how that works
in vanilla every moon uses the exact same skybox
but artifice mistakenly (at least, I BELIEVE it's a mistake) uses the volume profile of the snowy moons
which makes the skybox appear foggier, and also affects the general atmosphere of everything else
personally i think zeekerss just forgot to change it when he decided to change artifice from being a snowy moon
but you can make an argument he left it that way because it makes artifice more gloomy
anyways, the setting in chameleon "fixes" that by making artifice use the same volume profile as every other non-snowy moon in the game
which removes any changes that apply to the skybox
and also makes it a small bit more colorful in general
there are comparison screenshots on the chameleon mod page
meanwhile, titan has the exact opposite issue, where zeekerss built titan using one of the non-snowy moons as a basis, and forgot to give it the snowy profile
here it's even more blatantly obvious because titan has such a visible horizon
but you can see that the skybox is the same
it's just that snowy moons apply a darkness effect over the image (more or less)
anyways
if you use the setting in chameleon
artifice literally can't use "the vanilla ice moons skybox" because such a thing doesn't exist
and because the volume profile (which the setting is changing) is what controls the skybox's appearance
there wouldn't be a discrepancy between the skybox and the other visuals
that being said, if you're in this thread, and using Atlas to alter the skyboxes of the moons
then yeah, ice moons probably will have different skyboxes
and im not 100% sure how dopadream handles artifice
but IIRC she just uses lethallevelloader tags and has no special behavior for artifice
so artifice probably uses whatever her "marsh" skybox is and wouldn't support dynamic switching when using artificeblizzard (which chameleon does support, just for clarity; FixArtificeVolume doesn't change away from the snowy profile during blizzards)
ok by default she has artifice blacklisted so it would just default to whatever else you're using
meaning vanilla behavior (snowy profile and "snowy skybox" always), or chameleon's behavior if you use FixArtificeVolume (snowy profile if ArtificeBlizzard is installed and blizzard is active, or normal profile otherwise)
Yes that's what we mean
but if you use the chameleon setting, that doesnt happen
Well I guess we haven't noticed until now that the default skybox is just bad for Art lol
No. if a custom moon has their volumetric fog set up correctly it'll increase the view distance for custom moons too
this may be an oversight
That being said
if you have lethal sponge the setting just does nothing
unless you configure some setting in it
The only reason I added it is because the spotlights on artifice look awkward without it, and I decided to just keep the change consistent across the board because it made other moons look a bit nicer, without impacting performance at all in my experience
but on lower end hardware it might be a bit more detrimental so i made it a setting
so with lethal sponge it doesnt work?
or is there a setting i can tweak
@sinful jungle hi so like, the heatwave effect you have on embrion i think, is that base game?
atleast i remember you had a heatwave effect somewhere on there
yes please
okay
<3 ty goat
can u poke paco with a stick btw
yeah i got him on speed dial, whats up?
well ig hes sleeping rn but he'll be up soon
I can also poke him later if you need lol
i await his pull request for the next update (if it is not too much trouble ) bc iirc on top of the lever fix he wanted to do some networking changes and im a bit curious abt that
oh right that stuff
Ooh, yeah I've been planning to bring back Rebalanced Moons but have been waiting for the update that's been being talking about lol
we just finished doing a bunch of shit in DawnLib but ill let him know about this stuff
xu did you hear zeek plans on switching to unity terrain
im prolly gonna have to redo everything soon
i sawww
You were gonna have to redo Adamance and March anyways unfortunately lol
and vow
im considering looking a bit more into unity terrain, cuz he's been praising it quite a bit
but i've always been a mesh only believer
that's kinda yummy
I hated terrameshing lowkey
ya game is using a new shader for it
spongey, no?
It's gonna be using the Sponge shader
Directly implemented
I'm still so happy for Scoops honestly
Me too but only for the visual side
I'm not aware of what else unity terrain has over mesh
Yeah this is why I only recommended it for moons that had sorta flat visuals in the past tbh
though I know it'll allow for nicer detail without compromising filesize that much
apparently unity terrains have a good way to do foliage that's better than base game's impl (what zeekerss said) which is why he is excited to get back to unity terrain
I remember I tried keeping the same amount of detail on Dreg with a mesh terrain and it was so fat.... I might've been doing smth wrong but I don't knowe
mesh terrains you definitely have a lot more control over, especially in terms of verts and tris, usually unity terrains are the ones that are less performant
Yeah makes sense, I imagine not all the moons will be updated to use it but I was wondering about Adamance since he added all the foliage if he might have changed the terrain cus it did look different
then I only recently heard about March also receiving changes, had no idea Vow also was til today lmao
yeah cuz its patreon shit, people not there arent really meant to know
Ye
the patreon isnt rlly meant to hide exclusive info its just meant to give deeper insight into development for those who care abt that
hes said before he doesn't really need the money and doesn't care
fucking awesome....then I can leak that Ogopogo is being added to basegame
I'm deleting Biodiversity guys, it's over!!!
He prolly still has a ton of money from back when the Fortnite collab happened tbh
Everything from my mod is being added there
its okay biodiversity doesnt have a thread anyway
I couldn't be more thankful to zeekerss for giving me all of his patreon money in exchange for my ideas documents and my entire modding team
are we forgetting lethal outsold cod back then?
dude is prolly loaaaded like crazy, I'm happy for him
or wait was it some other game I forgot
I mean it's still one of if not the biggest indie game to release in recent years, even though the game has fallen off a lot in terms of being streamed it's such a good game
Yah
I like REPO and Peak as well, but I feel like it's harder to get groups for those. People I find typically only enjoy REPO and PEAK when they update then they kinda don't wanna play them again for a while
I have a few groups that play those over LC
REPO just suffers during it's late game I find, PEAK is much more replayable
Ye, I do as well lol
this is true that's because it's too mid
I'll get around to it soonā¢, I just be doin a few other things š
Lol
I was gonna say why doesn't Assurance and Offense get redesigns but then we realized Offense orbits Assurance, so
Though the moons could still benefit with plants like cacti lol
I get massive lag spikes when loading moons after downloading this mod (moons like vow or dine take 20-30 seconds to load). Loading Vow even crashed my game one time. By Loading I mean when you pull the ship lever and get the "seed" popup and such before landing.
I don't recall seeing anything of note in the console.
Are there any mod conflicts that could be causing this? I had ButteryRebalance prior to adding this mod.
ButteryRebalance is a dependency of RebalancedMoons but idk if it is a hard or soft dependency. I doubt removing it caused the crashing.
As for longer loading times, it has always taken longer than vanilla for me but idk why exactly that is.
I think the most important factor here are the other mods in your profile. Do you mind sharing your mod profile code? Maybe others (or if nobody else did until I can) can help you then
it was fine before rebalanced moons but it also may be caused by something else like YesFox
019b2906-3cdc-4ecd-f4e3-72f02b7a29f4
would it change anything if i removed experimentation and artifice from the blacklist inside the mods config or are these moons blacklisted due to issues?
Idk. When i played on a modpack of 200+ with loadstone i never even had loading times with this mod
I can't really say for certain and I don't know of any conflicts off the top of my head
could have been another mod and i just didnt notice it until i added this one
Do you play on an SSD?
yea
idk thats weird
im pretty sure the lag you're getting is LLL unloading the previous scene and hotloading the new one
but idk why its doing that for you
Oh wait you said when you pull the lever right? not when routing to the moon
that should mean its already loaded
im not rlly sure then
Its a soft dependency btw
You dont really need it but like its intended for the full experience
Same for the fox, if you want you can just disable the fox
I will say atm ive kinda haulted development because when v80 comes out I'll likely have to remake all of the scenes : (
Understandable, ngl, though I doubt that all scenes would be affected (unless I missed hints at map reworks)
forest maps are getting changes/foliage touchup
march is getting a rework
so basically as far as we know, adamance, vow and march are getting updated
Ah, okay, that is a rather significant amount of moons then
i am excited for march's rework
i kind of liked it before, but it didn't feel too much different from any of the other forest moons, and its absurd interior size made it a pretty horrible moon to play on
it becoming a swamp type moon will be interesting
i hope it becomes a more viable and interesting moon to visit
OOH!
That does sound like a great change
I always saw it in that territory tbh. so that makes 100% sense
Is it intended that Experimentation Stormy not have any raindrops? Or is a mod conflict?
hes switching to unity terrain for his scenes
so likely every scene will be updated
not normal but idk what's causing this ill look later
flooded has raindrops
oh weird
i don't think this is my fault then?
idk
my immediate assumption was the hidden radar stuff in the sky but ig not
cuz it would affect flooded as well
Oh, okay, then I totally get that
nope, the default scene is the same thing
its LLL, I turned off only rebalancedmoons and nothing changed, but turning off LLL start work again
@spring depot what'd you do :p
Try reverting LLL a couple updates, or maybe using LLLU without LLL
I hope now that dark place is done hes got some interest in Finishing lethal
Totally understand waiting to mod though
It be already fixed I just forgor a thing for stormy rain specifically
Pushed hotfix for it 
What makes you say that?
hes swapping to unity terrain
no?
for the new shader
he said that
anyways at the bare minimum i'd have to remake the forest moons even if that werent the case
Heās swapping but I donāt think itās necessary, LethalSponge works on mesh moons no?
I'm struggling to figure out how to get to the offense fire exit with the offense fire exit path on š
lol
ill get the video
hold on
thank you š
He was using Mesh2Terrain to get his shader working + avoid the non instanced cpu overload issue iirc, heās going back to terrain cuz he can.
Plus wonāt most people be running Voxxās Weather stuff that will turn it into a mesh anyway
this is an old version of the mod but same path
it starts at the new silo that wasnt there in vanilla
Oh I see
I guess I'll just have to remake the 3 green moons then :P
err maybe artifice too
idk if he touching that
Does your Titan have the same issue with the vain shrouds as the vanilla one? Spawn on the stairs
no
so fast
i was dming someone and saw the notification lol
but yea no every level has vain shroud denial points that i coded
cannot grow in stupid spots
bridges, roofs, etc
its not vanilla sounds ?
that's LethalResonance
im not remember resonance have his kind of outside ambiance sounds
i don't know about the ambient noise, but i know the other sounds (i.e footsteps) are resonance
it could be some custom ambient noise, either that or it uses vanilla noise that resonance is replacing
its a really old video
it might be outdated sounds or something
sounded like this mod: https://thunderstore.io/c/lethal-company/p/paradoxum/AmbientPackMusicFork/
maybe
for the wind sound
real LCMD activities out here, you love to see it
Needless solutions to simple problems, the Lethal Company way
ooh i apologize
i should have mentioned this before
titan is actually one of the two moons where the fox cannot spawn
other being embrion
Snowy weeds works with artifice blizzard?
yes
hello is atlass still good?
Works as advertised for me
It didn't work
Thatās up to the moon dev to fix
Oh nvm itās artifice blizzard
oh damn sorry well it worked before
LMAO
why did i see frieza for a split second
@sharp finch wtfart
what happened lol did nt we prevent this..
snowy dropship is working
maybe she updated the check or something
and i need to rebase
i know it worked before tho
ohhhh dopa
i forgot to ask did you play tf2 classified?
oop
ive had the steam version for a few months already
i tried it out a few days ago it seems really fun
its addicting af
actually
get this
made this today
is nice
oh yeah looks nice
i gotta play more
had a lot of fun with medic with that aoe medigun
ive only played VIP and domination so far i'll have to try arena
i was forced into a few arena matches cuz its like the classic map rotation stuff
but i had a lot of fun lol
arena is a lot more fun in tf2c bc players drop little health vials on death
It's spawning dine exclusive scrap in Embrion
yeah thats gonna happen
its literally random what scrap spawns
it just has to be one handed
and not a weapon
Ah
should i remove bodyparts?
Yes
basically how embrion works in my mod is like
it removes the item spawn pools
and just makes it 100% everything
so its completely random
its very funny lol
Ah thats why lol
it stemmed from a convo in this channel a while back
Do you know if LLL overrides butterybalance interior chances?
like the config overrides?
probably
if u manually change the interiors in the config with LLL then probably yes
otherwise no probably
I change the interiors in the config but Titan most of times was facility even if mineshaft was like 60%
Probably I was unlucky
@sinful jungle There's something wrong with RebalancedMoons now. As of the latest LLL version, the mod's replacment scenes are not loading
019c2569-9d77-6b3c-87ea-71fd01b86635
Should downgrade LLL for now, there be a couple things I'm fixin 
Oh
dies
Okay
I did change some scene selection stuff so I gotta double check it be workin with RebalancedMoons
I forgor to double check this but it prooooooobably works 
Latest LLL should be fine now though
sorry i totally forgot to respond to this when i first looked at it
i had a hypothesis for what might be wrong but i have not been able to figure it out fucking with things for the past like 15 minutes
oh no wait
actually i was right i think
let me just undelete the message i just deleted
it looks like the problem is here
i believe the null check is the issue:
GameObject.Find("/Systems/Audio/BlizzardAmbience") == null
right now this line says "this current level is snowy" IF:
- snowy footprints are enabled
2a. the current level is any level other than artifice
2b. OR artifice blizzard isn't installed (meaning another mod enabled snowy footprints on artifice, nothing does this as far as i know)
2c. ORBlizzardAmbiencecan't be found with a gameobject search (meaning its disabled, meaning artifice blizzard didn't activate today)
for starters, the null check is backwards. if the search is successful, it would've meant artifice blizzard enabled the blizzard audio.
Make it a scrap and you can enjoy it for free!
the reason nobody has noticed this issue before now is because BlizzardAmbience is always enabled on your custom scene, whereas it's disabled by default (without artifice blizzard's intervention) in the vanilla scene
so the backwards null check actually prevents it from spawning snowy weeds 100% of the time
which is "incorrect but probably more preferable to the alternative"
TL;DR: disable the gameobject named BlizzardAmbience in your scene, and snowyweeds will need to be updated just to flip the check to GameObject.Find("/Systems/Audio/BlizzardAmbience") != null
any chance hte mod will be fixed
It works fine for me
Whatās broken?
wdym
im still waiting for v80 to update to publish anything, but none of my mods should be broken
@charred turret told me hotreload wasn't necessary anymore is that true
no
you still need it
im still waiting for a pr from pacoito
I'll get to iiiiiit I'm just stretched rather thin 
Lol
no rush im preoccupied lol
this is on vanilla as well
theres a lot of random assets out of bounds in vanilla
like this on march, 2000 meters out of the map
this isnt exactly the same thing
zeekerss almost definitely left this as an easter egg
the rend dam is either a misplaced asset or a forgotten asset
definitely, since the dam is on quite a few maps
and theres others which are misplaced
but it doesnt really matter too much since theyre still just funny out of bounds objects
even if one is intentional
I don't think the dam on rend was misplaced personally it doesn't match the coordinates of any other levels iirc
fun fact
this is one of the only actual easter eggs in the game
not talking about the item
theres only one other
which is kind of surprising
actually nvm theres two
the factory plastic box barcode
and the walkie talkie thing on gordion
I know
We were the ones to suggest moving the Rend dam in-bounds inside the empty canal
dont forget the cricket thingie in artifice
well not really out of bounds
What about the barcode...?
I remember this
I saw this when I went to London
Good times
Anyone know of a mod very similar to RebalancedMoons, but with multiple randomized layout variations? I know a mod like this exists but I can't find it
MapImprovements?
Oh yeah, that's the one :)
im starting work on this again, so if anyone here has any feedback or suggestions they'd like to share before the v80 update, i'm all ears
@mental breach @sharp finch @dense hull @proper grotto get pinged goobers
(sorry)
Just fix Atlas, really
Rebalanced Moons is fine on its own Imo, so I have no input there
atlas will be fixed later
no gripes?
i will fix atlas dw about that
i just need to focus on the important stuff first
Uh, I guess I two very minor ones
I personally don't like the gloominess of Experimentation's main entrance, so a config to revert it to vanilla's intensity would be nice, and Experimentation's main entrance is still incompatible /w the MapImprovements v4 Experimentation main entrance
Up to you whether to address these, though
is mapimprovements even supported anymore
SpookyBuddy is radio silent, so I don't have a clue to the mod's status
anyways
I assume it isn't anymore
config isn't really necessary for that
if you want me to change it i can just change it
i don't really care
This is your vision of Experimentation, everything is up to you
experimentation is the one i care the least about TBH
because I think it's already pretty good
on its own
i dont have issues with it like i do with offense or dine
I like how vanilla Experimentation before v80 mogged all of the moons aesthetically
fr
It was highest quality moon
Titan is second and Artifice is third personally
Artifice is brought down due to main entrance being a reused asset from Assurance
March now mogs every moon and it's not even close
God damn, that thing is sexy
Love wetlands
Anyways
Yeah that's it for me
Vow is my second favorite
Leiopars and foxes are fun there
Btw did you see the vain shroud redesign yet
No
Would you like to see
yh
I didn't like it at first, but I warmed up to it. While it still looks prickly and sharp, it now looks more like the fox, and the fox's shaders now use the game's posterization, so now the entities are fully camouflaged with each other
It's really darn cool
It still needs the uh
i mean that is cool
Spikes
Yeah, it looks like a generic plant now
its probably better though'
for gameplay
so im cool wth it
also why are you white
It looks like the Grassy Plateaus from Subnautica lol
Wdym
Ya
@stiff pewter can u give backwater gunkfish the modder role they did the concept art for the buildings in this
Oh right I did that
Would you be interested in me redesigning the redesign of the Artifice and Embrion main entrances btw
I half assed the concept art honestly
It could be so much better
Yeah that's fine
if i fw it though i'll see what i can do
I'm actually considering deprecating the mod and making a new package because I want to rename it
I would like to include interior stuff
?modder @dense hull
Gave Modder to @dense hull, please use #role-picker to select the modding disciplines you are interested in!
thanks girlie
Bwaa
Swag
Good news
Mineshaft isn't insufferable in v80 anymore
O ya ik
So you shouldn't have to tweak the fuck out of its balancing methinks
but I still wanna do more
do some multi dungeon stuff. idk what i just wanna see someone use it lol
Fairs
you know it
gahhh i really wanna do the false mario 64 floors
for mansion
You mean like, something like Tranquility's interior?
v80 has updated dungen (on my request, blame me for interiors breaking)
that dungen has multi dungeon support
where seperate dungeonflows can attempt to generate off eachother
So you could like, mix Factory and Manor together legitimately?
fire exit generation still sucks btw
It will forever suck probably LOL
There was an interior with both facility and mansion once, right?
fairer fire exits is nice
Btw does Fairer Fire Exits still work
idk if zv80 broke it
yes but it wouldn't be like blended up or anything, i think they would be treated as like two dungen archetypes if you know how dungen works
Is it compatible with pubs? I don't recall
im assuming dungen plus is completely broken
Oh no⦠probably
i don't think dungen made that many changes
it was just 1 small change that accidently fucked everything
maybe im wrong tho
i wanted to use this really bad
if i cannot in the end i will be sad
raph is around it'll probably get updated
@sinful jungle I forgot this bullshit existed https://thunderstore.io/c/lethal-company/p/LC_Into_the_Darkness_Team/Blurance/
It's blue for an amazing reason
four inch orange door hinge blurance
Peak
@spring depot i also wanted to ask you about the networking in this mod, you mentioned wanting to make changes to it i think, if you're unavailable maybe you could just give me some pointers on what u had in mind instead?
i feel a bit bad bothering you again lol i apologize
a
It's fine, just been busy with updating some other stuff lol

did anything stick out to you that you'd like to mention ?
I should look at what exactly I was doing lol
Just mostly removing the need for LLLHotreloadPatch but there were a couple other improvements I remember seeing
LLL and patcher (for the most part) should be fine on v80 now also 
now i need to see if batby was right
or if the witches will be completely fucked in my editor
right about wha
The plants for the Witches are unable to be decomplied correctly IIrc
and Zeekerss has not responded to Xu about just giving modders the files themselves yet
he probably wont
Unfortunately
i mentioned in the past that v80 will probably make it impossible for me to decompile the forest maps
you said it would not
i find that unlikely
but idk
I don't see a reason why Zeekerss would gatekeep it tbh
convenience
Is it time-consuming..?
where to upload
do i always upload changes to it?
do i always upload all shaders?
etc.
Fair
im prolly gonna have to drop support for LLL then
How would you implement your changes, then?
runtime
The same way Map Improvements does?
yes
Ah
not really sure what my other options are
You still don't have access to plants, right? You'd have to tiptoe around not messing with the Witches' terrain much ?
O
RebalancedMoons is pretty good as is. Besides water being fixed from v73 theres not much else.
I know like windy grass is one
You would only have to deal with stuff being magenta in Editor though, unless a placeholder one gets made too (like water) 
i know the paid assetripper has like an experimental thing for ripping shaders, probably definitely not ethical or legal to share that, but i've always been interested, im on the side of doubt on whether it works though
It a bit gullible
but i do be curious enough to try it, no idea how expensive that stuff is though
i would pay for that
ethically and legally it's fine honestly
i just dont know if its really effective
it's not like zeekerss is choosing to redact the files
thats true
I got my hands on an older paid version (had to change my computer date to like August 2025 or somethin to use it) and tried it with LethalElements shaders, which I wasn't really expecting would work too well regardless 

assetripper's is £8 a month, but before that i would more likely ask others tbh
i dont have the money or time to be checking any of this, but i think if i had it i could run the project patcher with the asset ripper and test
i see
Experimentation, the ladders
They petrified the Teliots š„
oh yes thank you
cant remember how to make the sky not black
its been a while
am i tweaking what happened to this
wtf
oh. I feel like there was something I had to do to see the toolbar
can't remember what
setting layout to default fixed it
never seen that before weird
weird as shit
yeahh idk im not really too sure what to do right now this isn't looking too good
im prolly not gonna be able to edit the scenes directly anymore
i wonder if its being weird because its unity terrain instead of mesh now
i also wonder if putting the shader we have in editor would fix these issues? unsure
Why do you have evil Assurance
i really have no idea what direction i should go in
maybe i should just wait
and people will figure things out
i sincerely hope there gets something done for that but i dont know if there will be
buttery tells me for her
trees and terrain looks normal
so idfk i guess im just a fat fucking chud
im using the right version and im using hdrp so idk IDK
That's weird, I heard from others this is how theirs looks like
I guess something did change
I'll talk to Zaggy about it
Yeah prolly smth is missing
Hopefully not too hard to fix
Zeeks did change a lot with the game in V80
im pretty sure she meant something changed with the patcher
because buttery has v80 scenes "working" apparently
albeit plantless
thats by design tbf
they render in runtime yeah
it's not related to terrain as a component
actually i don't know how it samples placements
but like
ye
it should
it could just be a raycast from the sky lol
how expensive is that actually
ye
or atleast jobbed in a way that can thread them
been a minute since i touched this but look how fast š
okay well i was under the impression that all the foliage would just be in the editor with pink textures
thats terrain to mesh convert, 3x dungens and the heavy grass casts
seeing all the foliage on the minimap generate is rlly satisfying
shoutout normal sampling frl
Dopadream rocking the evil pfp again
that would be very cool
this is so strange
i wonder why its like this
i fixed the vomit trees tho
it was diffusion stuff
its the normal scale of the terrain
its wrong
idk why
but its doing that
ooooh rebalanced interiors
new tiles for vanilla would be so cool
actually especially ones that can transition between two different ones
large minecart elevator that transitions between facility and mineshaft
if only those entrance dungeon ids didn't get removed in some update
Normal map on terrain being gullible is bein talked about here: #1199473521265475745 message

okay i might be okay to keep using LLL
The stuff in editor is pink and likely would spawn in your moon as pink because someone in the dev-moons channel showed the script that spawns the grass and you need to give it a material. Unfortunately, we donāt have a good one.
A while ago I made a mod called WaterAssetRestorer to try to restore some of the water materials at runtime and I intend to try to expand on that with the grass. Canāt promise when though, but Iāll try to do it as soon as I can
That would probably work too
Opened a PR for the scene thing (which I probably coulda just done months ago lol), but it ain't everythin I was looking into doing: https://github.com/dopadream/RebalancedMoonsPlugin/pull/10
I was doin some stuff for syncing config settings through a NetworkVariable, but didn't get around to finishin it


Suggestion for the March rework: ||the fire exit behindish the ship is close and easy to access on foot, but requires this narrow sloped spot up a cliff close to the ship (as far as I can tell). You could make that randomly just cliff instead, it'd be a perfect spot to deploy a ladder like old Dine. Any reason to make the ladder more useful is cool IMO. Could just move the ramp as well so there's always a path but it's not reliable, not being able to fully trust memorization is one of the reasons I love RebalancedMoons.
Also, you could re-add the rickety bridge somewhere, the rivers being traversable and escapable in many situations would mean it breaking would be survivable. Could even swap out the boardwalks maybe?||
what is broken in atlas? I didn't notice anything while playing.
probably nothing tbh
just took their word for it
maybe v80 broke it
but i dont think it did
i think zeekerss changed skybox stuff a little bit
i've noticed that on the default sky the clouds roll
and i dont think they used to do that
or at least he made the effect way more obvious
im not sure it'd be "broken" though
Atlas is very simple so i don't think that would have broken it
unless he changed the volume name
getting this error when trying to land the ship
@sinful junglesorry for the ping but im here to ask if i can have your heatwave particle? (ill add you to credits if so)
In the next update, could you improve a little the navmesh from Offense and Assurance fire exits? If the masked is able to reach the pipe, it is already good enough. It's for the global roaming from SmartEnemyPathfinding.
Hello beautiful people
BIG REBALANCER HERE
RBMer you might say
the mod works just fine right now, the moon changes just aren't up to date with v81, right?
Hello fellow rebalance-head
I also hope that the mod still works, and is being worked on
no
š
:3
you're acting like I care how many downloads it has and I made it for any reason other than playing it with my friends
it's canonically a shitty map I made in like an hour lol
Ive only realised now these messages are months old, why has discord sent me to the past.
anyway someone please do this and put it as a fanart thread or forum in some modded moons section
itd be so peak
didnt we have a guy doing that on yt?
@minor thicket
i don't think downloads are relevant but if you're gonna upload a level i think you should at least give one screenshot so people know what they are installing, theres no way of knowing you didnt intend other people to play it bc you didnt write that anywhere
i dont care about downloads either i just consider it like etiquette ig theres a lot of quality control issues on thunderstore
TS moderation doesn't really check readmes lol
i don't think they check anything, the fact there isnt even a gallery tab for uploads is annoying
they only care about if a mod's code runs/works at all I think?
They check mods with code iirc
ic
But yeah there's nothing on ts that's like
"add an image and an accurate description"
you can just dump shit in there no text no readme no nothing, they just ask for an icon.png and a manifest.json
also hi dopa š„ŗ
hey
are you still interested on working on the mod or has the prospect of more moon reworks from zeekerss kinda taken you out?
not a lot of work here, burnt myself out on the surgeon and ive been doing other stuff in the meanwhile
but
i Will get to it
oh coolio! what did you do w the surgeon?
it has a screen shader when you get close to it that smears your frames like when you bleed out in scp
but it breaks posterization
i havent figured out why yet
cant release an update until i figure that out bc im picky
ye I use it on biodIntended still I remember
so cool...
how so?
it just breaks
just creates like visual glitches or does it just disable the posterization effects?
latter
oooh this is a new thing for the surgeon?
i whine about it more in the sponge channel
I thought you meant the old Blue effect it had
i remade it
makes sense
yea i was gonna say... you could probably reach out to scoops
but if you alr did I don't know </3
i think scoops might be busy
idk
i dont like poking them abt it bc i don't really know what to say other than "why isnt this working" like she's chatgpt
screen shaders arent my forte
LOL
i mean you're fine for doing thatyou legit have no one else to go to
I just been thinking abt working on more modpacks and RBM was what made vanilla moons interesting in it for me
I also think your other changes to the moons bring em up to parity w the new reworks so
š¦£
i miss my silly ladders
No like
I dont care
If a single person downloads it
And me and my friends dont need a picture to know what it is
Ok. well I'm still gonna make fun of it lol
i don't care much either i just think its funny
because there are a lot of uploads that are just vague or lazy mixed in with actual projects people maintain and it kind of shows how flawed thunderstore is conceptually pretty well
like if you uploaded something to modrinth with no description or screenshots it would just not get approved to begin with lol
High quota fixes