#RebalancedMoons + Atlas

1 messages · Page 22 of 1

proper grotto
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Random parts bumps and shapes

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Like something you’d see in red dwarf

kind horizon
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i love red dwarf

unique wyvern
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Hey @sinful jungle, I'm not sure if you were told but some of the trees on RBM Adamance and some of the other moons have the snowman particle effect and sound when destroyed with the cruiser

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I also visited your adamance and I must say it's gorgeous :]

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it's a lot more yellow than OG ada but I don't think that's a bad thing, it's really neat

sinful jungle
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umm lol

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idk what causes that

obtuse mortar
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you can check the code related to how snowmen make their sound, it still exists

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and that'll lead you to it

sinful jungle
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that sucks penis i dont wanna do that

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ill do it later

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im like

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in my lazy arc

obtuse mortar
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thats fine

coarse spear
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all trees need to have a tag: wood or something like that if there are no tags it will use snow effects, sounds

unique wyvern
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like if there's no wood tag or smth like that it defaults to the new particle

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the particle which... is impossible to see in vanilla cuz he removed snowmen

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😀

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Also uhm since you made ButlerSettings dopa I was wondering if you'd be interested in looking into this maybe uhm uhmhttps://discord.com/channels/1168655651455639582/1400374630887194674

sinful jungle
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okay so easy fix

sinful jungle
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its rlly cool tho!

woven tiger
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could i have the leaf particle effects from rbm's adamance...

stable moon
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hopefully this isnt just something weird on my dev build, but looks like some of the contour map objects are a bit too low (e.g. experimentation). If they're tagged with TerrainContourMap they should be up pretty far in the sky or they'll be placed really far below the player (and thus invisible). I'd just look at the position they are in the vanilla scenes and copy that for the most part

(I think specifically you'd need to change the parent object's position, since the actual map's y pos is determined by the player, cant recall the specific structure off the top of my head but you can probably figure it out quickly)

sinful jungle
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they didnt render for me properly until i put them near ground level

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it was a lot of trial and error

stable moon
# sinful jungle when i placed them in the sky they didnt render on the radar for me

yeah it's a bit finnicky. that sounds like it didnt have the TerrainContourMap tag (or got stuck in the sky due to a vanilla bug if you werent using ButteryFixes or UniversalRadar), but if not then idk what would cause that. you can probably debug it in-game using unity explorer to change the y-pos until it looks right if you need to

sinful jungle
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they did have the right tag

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and i had both mods installed

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they just would not show at all if i put them in the vanilla position

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i do not know why

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i had to go around the maps editing the heights for all the sprites for hours

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titan was a nightmare

stable moon
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weird. well it doesnt show up in the current version either (for experimentation at least, unsure about other moons) so idk 🥴
I can do some testing myself later to see if there's some values that work

sinful jungle
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i playtested all the moons and it worked for me

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i can double check

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but thats rlly fucking weird to me

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can you check titan? im certain titan works

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i like worked rlly hard to make sure that this works with universal radar on every moon so the news is rather disappointing

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i havent been working much lately because ive been sucked in by brickadia

stable moon
sinful jungle
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the fuck

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okay

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sorry

stable moon
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no problem, I only noticed it on experimentation so that might be the only one that's off. I tried a few other moons in testing a while ago and they all looked good 👍

sinful jungle
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ill fix it alongside the snowman tree bullshit asap

mental breach
sinful jungle
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tag

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i didnt give trees wood tag or something

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zeekerss made the default vehicle break effect snowmen

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because why not i guess

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idk why the fuck hed do that but yeah

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@sharp finch miss u friend everything kinda sux lowk

sharp finch
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it will be okay

tawdry peak
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Sorry everything is shit 😔

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Hope it gets better

rancid gale
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Out of curiousity, what in ButterRyBalance does Rebalanced Moons depend on? I see it's a dependency but I can't really guess how the two work together

sinful jungle
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read the description

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first paragraph

rancid gale
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Ah plink

sinful jungle
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so basically you dont technically need it but once upon a time this mod used to modify the stats of moons

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but i basically agree with all of butterys balance choices on that front

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so its easier for me to let her maintain that end

rancid gale
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Ok, that makes more sense

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So hypothetically it still works without Buttery's mod, it's just the intended experience to have it included I take it

sinful jungle
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yea

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you can remove it/disable it

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it wont break anything

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oh that reminds me

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@sharp finch do you know whats up here

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is this person full of it or did you make manor more common on titan

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because im pretty sure you didnt

sharp finch
sinful jungle
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oh

sharp finch
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factory is still primary and greater chance than both combined

sinful jungle
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i kinda dislike less common mineshaft but not for balancing reasons

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its just thematically kinda disappointing i guess

sharp finch
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yes

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thematically it's disappointing to me too but mineshaft is really unfun on titan

sinful jungle
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man

sharp finch
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it is way too big and monster spawns are way too problematic

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mineshaft titan + a jester makes me want to kill myself

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basically

sinful jungle
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I really need to get off my ass at some point and rework interiors

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i just wish i had the drive to do

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literally anything

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it sucks

sharp finch
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yes

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probably the worst feeling in the world

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at least for me

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"i have so many ideas and plans that excite me but no motivation to do them"

sinful jungle
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story of my life

sharp finch
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anyways about the soda thing

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that is definitely not your fault or mine

sinful jungle
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lol

sharp finch
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neither of us touch the scrap value multiplier and neither of us touch red soda

sinful jungle
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the only thing i touch related to scrap is embrion shenanigans

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i still love my goofy solution for that btw

sharp finch
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but all scrap value is multiplied by 0.4x and rounded down in basegame

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so you'll never see a soda worth more than 89

sharp finch
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it's not a bad concept

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embrion's two handed density sucks and multiple delivery trips aren't really feasible

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but "equally weighted one handeds" has a pretty good spread of "useless garbage" (like vanilla embrion) and "this is actually worth"

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you'll find perfume right next to a metal sheet

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or find a gold bar and kill yourself going for it even if it's arguably not worth the weight

sinful jungle
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i just find it amusing

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just fuckin

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sort through all items list scrap items except for weapons

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set everything to max

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Balancing

tawdry peak
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I hope mineshaft gets a good overhaul like mansion did

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I know its coming just hope its good

coarse spear
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the next one is facility

tawdry peak
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Yep

obtuse mortar
rancid gale
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Rebalanced interiors would be absolutely peaknits

unique wyvern
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rebalanced mineshaft is already a thing, will say that

rancid gale
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Right beanie? (idk if hes in the thread)

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Yeah I like RB mineshaft

shadow coyote
obtuse mortar
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i copied the vanilla tile

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and added my plush on top to distinguish

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you can see where the problem is though, its not a shader problem either afaik

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i think its just the project patcher copied the interior very slightly differently so it looked a bit off

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but yeah its a coderebirthlib thing ofc

shadow coyote
wanton spoke
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huge

obtuse mortar
obtuse mortar
rancid gale
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Chat what doth this mean?

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All I did was delete presets.json from lethal quantities so I could start over perceive maybe it's just experimentation, I'll keep troubleshooting

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Fresh profile worked, so I have a modpack issue I think

spark heath
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pretty sure if you route away and come back it'll work

coarse spear
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There's a mod that fix that.

obtuse mortar
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i believe thats something else

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they need to send the full log, the errors certainly dont start there

coarse spear
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LLLHotreloadPatch

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Not only for rebalanced moons

rancid gale
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I wonder if its imperium somehow breaking something very specific

tough niche
coarse spear
woven tiger
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i think rebalancedmoons might break the ogopogo from biodiversity on vow? it spawned in the middle of the terrain when it's meant to spawn in water. i have to guess that rebalancedmoons extends the water to be under the whole map which would cause this

elfin leaf
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ogopogo has some pathing problems all around

woven tiger
elfin leaf
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yeah, that probably needs to get changed

woven tiger
woven tiger
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Hm

sinful jungle
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i don't do that

woven tiger
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then i've got no idea

sinful jungle
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ill double check just in case

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but im 90% sure i didnt

sinful jungle
tough niche
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so wait, if I have rebalancedmoons, I need hotreload patch?

tough niche
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Thank you!

sharp finch
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rebalanced moons exposes a bug in original LLL that still has yet to be patched upstream

tough niche
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Ahh okok

sharp finch
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in some circumstances you would need LLLHotReloadPatch even if you don't use RBM

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iirc the bug is just "if you load a save routed to a custom moon you need LLLHotReloadPatch"

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but it might specifically relate to the scene replacement thing RBM does

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whatever the case is

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if you use RBM you 100% should use LLLHRP

shadow coyote
# sinful jungle

What about the collider box? That’s what actually matters with Ogo

woven tiger
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ah didn't see you already asked

tough niche
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Wait, I'm confused. It says yesfox isn't a dependecy but installing this mod installed yesfox and says yesfox depends on it?

sinful jungle
sinful jungle
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you can disable it

coarse spear
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not anymore

woven tiger
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the version of butterybalance that rebalancedmoons requires requires yesfox

mental breach
woven tiger
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yes i know

mental breach
rancid gale
unique wyvern
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I could see it messing up, I'm not sure if vow Ogo has our really bad baindaid "set coordinate spawns" or not, I'll ask Cc

unique wyvern
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yup it is

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shouldn't spawn in the middle of the map though.

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unless the system is made that way

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in which case uuuh

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I'll ask ccode for a more appropriate fallback

sinful jungle
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pp

unique wyvern
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poo p

unique wyvern
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Also turns out yesterday's issue wasn't even cuz of RBM, cuz Ccode can't reproduce it with just Bio + RBM

sinful jungle
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@woven tiger ??

woven tiger
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i don't know anything else that could possibly make the ogo do that

shadow coyote
unique wyvern
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Guirky

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Yeah idk, can't think of anything

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I had a similar issue once on a profile I had to delete

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it was my testing profile and whenever Ogo spawned it would literally just ignore all commands and spawn either in the interior, ouside of water or under the ship

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deleted the profile, remade it perfectly and it didn't happen ever again

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so

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iddk

clear cradle
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A ghost was in the profile

unique wyvern
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FOR REAL

shadow coyote
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A ghost was in the code. Like, ghost codes or something…

high haven
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dopa found in the wild

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didn't know u were also looking for scout anim swaps lmao

sinful jungle
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yea like 3 years ago

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i kinda just prefer the default animations now

obtuse mortar
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Don't be fooled, she's still looking

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The scout anim grind never ends

sinful jungle
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i like this tho

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anyways wishlist tf2 classic on steam

tawdry peak
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But does classic tf2 have hat 🤔

spice igloo
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but does classic tf2 is classic?

tough niche
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Why does experimentation just look odd with rebalancedmoonsbeta? The front entrance is darker and the beam on the right of the fireexit is super skinny

sinful jungle
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what beam

unique wyvern
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front entrance is darker because it looks fucking badass

sinful jungle
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the front entrance is darker because i redid the lighting on every moon at some point

unique wyvern
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don't know about the beam you're talking about tho

unique wyvern
tough niche
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is it configurable?

sinful jungle
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is what configurable

tough niche
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the new lights. It just looks really dark

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or just changes on experi

sinful jungle
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you can disable the experimentation scene altogether

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im not making a config for something that minor

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its not that much darker

unique wyvern
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found a dine tree on rend

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(dine tree cuz it's floating)

sinful jungle
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ill kill it

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why red

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?

unique wyvern
sinful jungle
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ye

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just curious

unique wyvern
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it's cuz of #1362461184468455424

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majora weather heheh

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clears fog and adds a purple-ish effect everywhere

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can look pretty good in some cases

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it also crashes a giant moon into the map but that's secondary really

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you can config it so it doesn't look like the majora's mask moon and it actually looks kinda mental

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the evil orb

unique wyvern
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oh im cooked

unique wyvern
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😭

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so pretty

shadow coyote
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Hazard level B 🤗

unique wyvern
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hazard levels showing up on the screen during the prettiest most dramatic scenic landing sequence you've ever seen

sand iris
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Absolute

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Cinema

sharp finch
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if it was a delightful breakfast time treat it would be absolute cinnamon

sand iris
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That pun caught me off guard

unique wyvern
tawdry peak
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Doesn't look like peak

waxen terrace
proper estuary
waxen terrace
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Good bye💀

proper estuary
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that's a old screenshot (11 days ago lol)

waxen terrace
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dayum, 11 days already died poor employee💀

proper estuary
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this one's from a week ago

waxen terrace
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oh

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imperium test?

proper estuary
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before you ask about the timer and the collapse
I used oath of order at first, moon gone, later on I used song of time, moon came bacc and said "fuck you in particular"

proper estuary
proper estuary
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also turned on OP ocarina btw PikaHoldIN

waxen terrace
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I didnt knew the ocarina could respawn the moon LMAO

proper estuary
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me too

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good job buddy LMAO

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song of time ressurecting the moon for the impact is canon now

waxen terrace
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😂 i- i dont know what to say lmao thats insane

proper estuary
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I can try to replicate that next time

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it happened on pandoramus btw if you heard about this moon

waxen terrace
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I dont remember but dw about testing it seems cool 😎

proper estuary
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yeah, nothing to worry about greed

cinder jackal
sinful jungle
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what do i need to fix

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other than trees

cinder jackal
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😔 feels sad seeing alot of threads im in die..

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the list is so small now

unique wyvern
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mod works looks and plays great

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my only criticism (im late to this god) is that the fire exit on top of artifice's building looks a little barren and undecorated

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compared to the one off to the side

tawdry peak
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I think my only complaint is something that probably has to be fixed by zeekers, which is the fire exits appearing next to each other

unique wyvern
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that's not a moon issue at all, yeah

cinder jackal
tawdry peak
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Its knly an issue in the sense that more fire exists are kinda ruined by it

obtuse mortar
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Keep in mind, in vanilla the only moon that can support more than one fire exit is march

tawdry peak
sinful jungle
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lack of motivation

obtuse mortar
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So why would he fix something that's a problem for modded and not really vanilla

sinful jungle
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I have options

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its not a lost cause

tawdry peak
sinful jungle
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I have a question tho lowkey

tawdry peak
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I think...

sinful jungle
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actually xu i want your opinion for this

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even though u prolly dont care

obtuse mortar
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I think I have opinions

sinful jungle
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so like

obtuse mortar
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Shoot

sinful jungle
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i still wanna do a rework of the vanilla dungeons

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with uhh

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dungen plus

obtuse mortar
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Yuhuh

sinful jungle
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do you think it should be its own mod or should i just make it part of this

tawdry peak
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Oh no worries dopa didnt know it was something you might be able to fix

obtuse mortar
sinful jungle
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oh ya

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thats a good idea

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could make them two things and then a parent package

tawdry peak
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Rebalanced interiors would be fun, ive enjoyed the changes in the current mod

cinder jackal
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Dopebalances

tawdry peak
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Although part of me thinks that thing should wait until after the game is finished lol

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Lest it break again and again

obtuse mortar
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i mean, if your worry is stuff breaking based on update, you're gonna have 0 mods ever released again if you're suggesting to wait until the game is finished

tawdry peak
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Trueeee

unique wyvern
# sinful jungle ty

similarly I think the 2nd fire exit's decor feels a little out of place in the game, might be the scale of the objects or something, not sure what it is but it doesn't feel 100% right? that's a relatively small grievance though

unique wyvern
unique wyvern
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I don't wanna download a moons pack for interiors (sorry)

zenith dust
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yeah

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something that I think would be interesting for interior changes is possibly making different interiors on moons have different room changes, probably the only way to do this would be to make new interiors that are copies of another but I think it would be interesting

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imagine going to artifice and finding that the mansion entrance has the older larger size

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or generally some of the existing rooms (such as the bathroom, poolroom and birthday party room) has slight variants with object being in different places or possibly being removed

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I think that would make moons feel more unique from each other in their entirety, rather than blurring together once you enter the facility

shadow coyote
zenith dust
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oh cool

unique wyvern
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ye that's how volition does its funky mansion variant right

sinful jungle
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i prolly wouldnt use JLL for that

unique wyvern
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i know crlib has a thing for adding tiles or whatev

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but you can just kinda rip the basegame stuff and add shit to it, right?

zenith dust
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from what I've heard yes?

obtuse mortar
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i mean, you can either just add tilesets to things properly or re-add the entirety of facility as a new interior and bloat your bundle size, which one you think would be better 😭

sinful jungle
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the latter

obtuse mortar
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clearly

sinful jungle
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thats how i'd do it tbh

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i doubt the interiors are that big

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in size

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cuz ideally id want to change up all tiles

obtuse mortar
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probably not but i dont see the point personally, replacing things ingame is a lot more annoying than messing with them

sinful jungle
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i could have been smart with RBM and instantiated my changes in code but for my own convenience i have them packaged as entirely new scenes

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its obviously not the most performant option but it works for me and i like doing it like that

obtuse mortar
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tbh im mostly saying this because vanlla game has like 3 facilities and i dont wanna know how LLL's gonna interact with someone replacing the facility

sinful jungle
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3?

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you mean 2

obtuse mortar
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and which one you'd even replace since atleast 2 of em are used

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yeah

sinful jungle
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oh

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wait

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no 3

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i forgot large

obtuse mortar
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ye

sinful jungle
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yeah well

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uhh

obtuse mortar
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i think 3rd is unused but ye

sinful jungle
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this mod already cuts the 2nd one out of the equation

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it replaces march's interior with the normal facility because iirc its more updated

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and LLL handles the 3 exits obv

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yeah i just kinda kill it

unique wyvern
# sinful jungle the latter

yeah it's a lot better imo, sounds like you'd get a bit more versitility from doing so esp if the changes are bigger than just tweaking x tile

unique wyvern
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OH RIGHT @sinful jungle remember to change the particles of the trees breaking from the cruiser back to the wood ones

coarse spear
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When the dropship is ascending, the light turns purple. I noticed this on Adamance and Embrion

coarse spear
obtuse mortar
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oh that's one of the rare patcher issues of not fully importing the animation

sinful jungle
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i guess i missed some.

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srry

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i will fix soon

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@coarse spear appreciate the video bug reports, they're very helpful

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thank u

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its a lot better than someone saying "dropship is broken" lol

shadow coyote
unique wyvern
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i played rbm again yesterday!!!

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I'll try to get a screenshot but the stormy and eclipsed skies look just a lil odd to me on your adamance rework

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they're v pretty but the colors stick out a bit much with eclipsed lighting making the floor and most other things orangey, If I can hop on in a lil bit I'll take some screenies for ya

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also I noticed offense has a lil ladder on the pipes!!!

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that was fun to discover, def like that it makes the jump more rewarding for the whole crew rather than for whoever makes the jump

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I think RBM Offense and Vow might be my fav rbm moons cuz of the ladders, makes commute just a lil more interesting and makes the layours more dynamic

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I'm just now realizing I might've subconsciously tried to replicate the feel of the vow ladder with the fence on my moon

sinful jungle
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other than ada

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or is it only ada

unique wyvern
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ye i was only talking about ada

sinful jungle
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i have it set up the exact same on experimentation as every other moon

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ig ill set it as untagged and test

sinful jungle
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all the trees on adamance are already tagged as wood in the terrain layer

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so idk what to change

unique wyvern
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humm....

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@shadow coyote any idea?

sinful jungle
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the only difference i noticed

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trees have an object called LeafColliders under the Room layer

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but my trees had that under the Terrain layer

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thats it

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everything else was the same

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ill try fixing that i guess

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also eclipsed seems normal @somber spoke

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oh my god wrong monty

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im sorry whoever i just pinged

shadow coyote
sinful jungle
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yes

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oh

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the root

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..thats odd

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i did that

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they're static tho

shadow coyote
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hmm

sinful jungle
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for the record vanilla trees are static

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so

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i dont think thats it

shadow coyote
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yeah I don't think static or not would make a difference

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I remember seeing the code somewhere

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Buttery maybe?

sinful jungle
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oh wait

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these basic trees are not wood

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i assumed monty meant the maple ones

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@unique wyvern is this what u meant?

unique wyvern
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guh

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uuuuuuuuuh

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I think it was on vow where I noticed it

sinful jungle
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ohh ok

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so its prolly this then

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ok

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luckily i prefabbed all the trees

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so

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its an easy fix across the board

unique wyvern
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ay nice!

shadow coyote
unique wyvern
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also im abt to take a screenshot of the adam skybox

sinful jungle
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whats wrong with it

unique wyvern
sinful jungle
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oh yea thats not right

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huh

unique wyvern
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it turns blu

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it like fluctuates tho its weird

sinful jungle
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yeah i see what you mean

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its weird it doesnt look like that in editor but it def does ingame

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ill do some tinkering

unique wyvern
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aight!

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it also does this during stormy

sinful jungle
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ya

unique wyvern
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but it's like baby blu

sinful jungle
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why does it like pulsate

sinful jungle
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I can't fix it

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I think its a bug with the engine

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or hdrp maybe

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I very carefully looked through each value that changes in the eclipse/stormy animations and theres not a single value that pulsates or even fluctuates at all

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everything linearly increases or decreases

unique wyvern
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that's so weirdd

dense hull
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U should probs stretch the height of these lights here on Artifice a bit

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Looks a lil' goofy otherwise

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Like the building's judging me

snow kite
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Eyeball buildings 2: Electric Boogaloo

dense hull
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Uh.. @sinful jungle @clear cradle ?

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Is this one of y'all's doing? lol

clear cradle
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where

dense hull
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Artifice in the bottom right warehouse from the ship

clear cradle
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the one closest to ship?

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I dont touch that one, so probably dopa forgot the lights when adding the flicker

dense hull
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Yeah, that one

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The one with the office and medical room

crisp mango
dense hull
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Hi

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They made those lights on Artifice woke

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Plz fix

dense hull
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I cannot get enough of how well Artifice's main entrance redesign was executed

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Farming so much aura for no reason

shadow coyote
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Why is this droplet sad?

unique wyvern
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LMAO

dense hull
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WHAT

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I didn't even notice that

proper grotto
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Would you add cross fading to the LOD in the next update

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Apparently it's possible (and it's very pretty)
#dev-moons message

dense hull
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Does your Experimentation reverse flood?

rancid gale
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What the barnacles

sinful jungle
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gg everyone

unique wyvern
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we don't know if it's fully over yet

wanton spoke
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shhhhh its not over

mental breach
#

It's not over

spice igloo
tawdry peak
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Mmmmm beef wellington

cunning steeple
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it really is so over

proper estuary
unique wyvern
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it is not over!!!

tawdry peak
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Ive given up in a lot of ways

unique wyvern
#

did you ever work on any mods?

tawdry peak
#

Oh I mean in general 😆

#

Im not skilled enough to make mods for this game

tawdry peak
#

I hope so

#

Im mostly being dramatic on lethals case

wanton spoke
#

literally everyone is just busy

#

why is everyone overdramatizing shit lmfao

proper estuary
unique wyvern
sharp finch
#

if mods were open sourced and permissively licensed

#

i can practically guarantee people will come out of the woodwork to fork and update them

unique wyvern
#

ya

wanton spoke
proper estuary
zenith dust
#

I have faith that we'll get through this, especially when another major update (such as the facility expansion) happens

sinful jungle
unique wyvern
#

once the LLL update's out it'll all be good

#

for the most part anyway

sinful jungle
#

let a girl say "its so over" and live a little

sinful jungle
#

uhh

unique wyvern
sinful jungle
#

netcode patcher has to update

unique wyvern
#

brings everyone down

#

but i get what you mean tho and it's totally fine to say it

#

hehe

sinful jungle
#

this mod will be broken until then

unique wyvern
#

i just dont share the opinion

unique wyvern
sinful jungle
#

cool

#

its over though

#

like those YouTube thumbnails

high haven
unique wyvern
#

nothing EVER happens!!!

sinful jungle
high haven
#

use the pin in dev general

sinful jungle
#

i gotta update yhen

unique wyvern
#

we'll still use LLL even though it's majorly neglected, no mods will break despite netcode changing, nothing will be different because NOTHING EVER HAPPENS!!!

#

trust

sinful jungle
#

were so back

#

(later im lazy)

sinful jungle
#

I still need to put a bounty on the stupid sky thing

#

since i was given permission for that

unique wyvern
#

hell yea

#

are you allowed to make a mod collaborations thread?

sharp finch
#

@sinful jungle just a heads up that the project patcher is apparently totally busted right now

#

so you wont be able to rip v73

unique wyvern
#

yeah don't do anything yet

sinful jungle
#

nothing EVER HAPPENS!!!!

tawdry peak
#

Mortal kombat

sinful jungle
# elfin leaf

Sorry unrelated tangent but where the fuck is dan hentschel

#

he hasnt uploaded in like 2 months

#

its making me upset

unique wyvern
#

they got him

crisp mango
#

I'm getting issues when trying to land on vanilla moons with this mod :,]

unique wyvern
#

v72 or 73

spark heath
crisp mango
crisp mango
sharp finch
#

@sinful jungle there's a chance your stuff might be good with just updating netcode patcher and recompiling

#

i dont think project patcher has been updated for v73 still

#

but 2022.3.9 asset bundles will still load in 2022.3.62f2

sharp finch
#

and zeekerss didnt change any of the scenes (and idk if you care about porting his scrap to dine or not)

sinful jungle
#

thats on you buddy

#

you change loot pools

#

not me

sharp finch
#

oh i suppose that's right

#

okay yeah you can probably just update netcode patcher and recompile then

#

and "be generally fine"

#

no promises it will work flawlessly but i dont think you'd have much trouble

#

there's also no rush on doing that, just wanted to mention

sinful jungle
#

im still being haunted by pulsating skies

tawdry peak
sand iris
#

Does rebalancedmoons currently work with v73?

unique wyvern
#

Don't think so, the scene selection it uses probably needs fixing

high haven
#

Yeah its broken

#

Uses vanilla scenes

tardy thunder
#

Will there be an update soon-ish? I am pretty used to this mod and love the changes it makes

unique wyvern
#

I 'spose dopa's taking a small break atm but I don't think it'll be long before a patch is released

#

in the meantime I'd recommend checking out MapImprovements, it's a decent enough substitute for the time being

tardy thunder
#

I already have it on the radar, I am currently waiting for its compatibility update to RebalancedMoons X3

tardy thunder
#

Looking forward to it ^-^

snow kite
#

Cool pfp by the way Dopa

#

Fake faces on an animal’s body like that are one of my favorites

sinful jungle
#

artist

sinful jungle
sinful jungle
#

okay, i pushed an update so the mod at least works in v73

#

this update also updates dependencies and fixes tree particles when running them over

proper grotto
#

Were so back

snow kite
unique wyvern
#

thank you so much dopiss

#

you're so cool popagream

mental breach
#

@sinful jungle Btw you can deprecate LLLHotreloadPatch and remove it as a dep

#

it's no longer needed with LLLUpdated

coarse spear
mental breach
#

You need LLLUpdated on v73, if you're on v72 you still need LLLHotReloadPatch

coarse spear
#

i have this version

obtuse mortar
#

you pulled the lever first right?

coarse spear
#

yews

#

yes

obtuse mortar
#

then yeah, mod still needed

mental breach
#

@spring depot Go scarab, fix thy bug that you said you fixed

#

He fixed the lobby reload issue, I wonder how this specific issue isn't solved

obtuse mortar
#

this is part of the lobby reload issue

#

:shrug

mental breach
#

I've done lobby reloads on v73 without the mod and could land the ship just fine

#

cus late join doesn't work

mental breach
#

🤔

obtuse mortar
#

test better next time greed

mental breach
#

I think whatever is going on in the Rebalanced Moons case is smth else

#

LMAO yeah it indeed does not land however it plays the landing animation

spring depot
obtuse mortar
mental breach
#

Hello giant Experimentation prefab

obtuse mortar
#

fix the branches next paco

mental breach
#

This might be a Rebalanced Moons bug

obtuse mortar
#

its not

#

its an LLL bug

mental breach
#

Ah

spring depot
#

That I fixed greed

obtuse mortar
#

the same bug that LLLHotReloadPatch fixes

#

the one that paco "fixed"

mental breach
#

this is with your current LLL build

spring depot
#

Ye

#

There's something gullible being done

mental breach
#

So bug not fixed

spring depot
#

I be looking into it

mental breach
#

Oki

proper estuary
coarse spear
#

I didn't reload the lobby just enter a new save and pull the lever

mental breach
#

the ship landing animation playing and forcing it to become large is hilarious

spring depot
spring depot
#

-# chilling

#

Scene swap's just being done way too late greed

obtuse mortar
#

so still an LLL bug greed

spring depot
#

It's not though 💀

#

It expects bundles to be 'ready' by this point

obtuse mortar
#

well yeah but they had to do this way cuz LLL's scene stuff itself didnt work lol

spring depot
#

Oh

#

I mean yeah I haven't fixed that specifically

#

I've fixed bundles being unloaded after a lobby reload

obtuse mortar
#

iirc the issue was LLL had the operations backwards though?

#

about the lobby reload stff

#

stuff

#

it'd try to see if it can load a bundle when you left and unload when you joined

#

rather than the other way around

spring depot
#

Lobby reload was uhhhhh

#

Combination of things

#

NetworkBundleManager instances would persist after exiting lobby, so their Initialize() methods would run as well, and Initialize() has a call to unload all bundles before loading the current moon's greed

#

Or something

#

So the current instance's Initialize() would run, which would load the current moon's bundle, but then a previous instance would unload stuff

#

And I forget why it couldn't load them again after that, mighta been because the AssetBundleGroup was considered 'loaded'

#

I forget exactly

spring depot
obtuse mortar
#

lol

spring depot
#

I fixed it in June so I do not remember much greed

#

Lol

#

But uhhhhhh yeah I'll look into the scene selection stuff soon™

#

Spooky Bozo keeps gettin delayed by Lebron 😔

obtuse mortar
#

yeah spooky coderebirth also getting delayed by lebron too

#

asshole i swear

spring depot
#

But yeah @sinful jungle you can try subscribing the scene switcheroo method to Plugin.onBeforeSetup or doing a StartOfRound.Awake prefix instead (though with high priority, iirc LLL's default HarmonyPriority's like 200 but I'm not sure)

obtuse mortar
#

~~DawnLib also has moon multi-scene that should work for adding more scenes to vanilla moons with some extra stuff :p ~~

obtuse mortar
#

LLLUpdated fixed some stuff that made LLLHotReloadFix obsolete technically

sinful jungle
#

naah

#

it didnt

#

i tested without the patch before uploading

#

it was still erroring or something

#

with patch it doesnt

obtuse mortar
#

yeah paco says thats cuz you're doing your stuff too late for LLL to detect that you put a new scene in

obtuse mortar
#

it's my lib :3

sinful jungle
#

oh fr

obtuse mortar
#

yee, i've been working on it the last few months and it should have everything in vanilla in editor and code except interiors

#

this is all it supports rn (Vehicles and Interiors dont work too well)

#

im pretty proud of it

#

(obv im not the only dev of it, that would be a bit much)

sinful jungle
tardy thunder
#

RebalancedMoons switching to DawnLib would be fire 🔥

sinful jungle
#

I do not need it but it sounds cool

sinful jungle
tardy thunder
sinful jungle
#

that sounds cool lol

tardy thunder
sinful jungle
obtuse mortar
#

top left is supposed to be mod icon + mod name but the way im importing my mod locally in the mod manager causes it to just look empty lol (basically i dont import the manifest locally which the mod uses to get the icon + name)

sinful jungle
tardy thunder
obtuse mortar
#

i have no idea what sovl means but i agree

sinful jungle
obtuse mortar
sinful jungle
#

or whatever the new one is called

coarse spear
#

nope

sinful jungle
#

ive only seen this happen with loaforcs

#

anyways this is an issue with some mod you have (not mine)

#

probably one that optimizes reverb triggers

coarse spear
#

This video is the second test without this mod

sinful jungle
#

i just realized i accidentally included a version in the changelog that doesn't exist

#

1.15.7 is lost rbm media

sharp finch
#

lost gredia

coarse spear
#

It seems the vanilla moon is more spaced out than this one

crisp mango
#

still no thingys on the ladder on Experimentation

minor thicket
#

Does lethal resonance still have issues with reblanced moons

coarse spear
#

ambience outside and players footstep sounds

cunning steeple
coarse spear
#

No

sinful jungle
sharp finch
#

looks like those are the reverb triggers

#

yeah

#

they're probably so close together that you can squeeze into a spot where you touch both at once

#

and it causes problems

mental breach
#

you need to enable the Spoofing setting in SoundAPI

#

this issue also happened with some of the Lunar Lights moons

dense hull
#

Is HotreloadPatch still required ever since LethalLevelLoaderUpdated came out?

#

@sinful jungle Idk if u read the thread anymore sorgy

high haven
#

someone said it is

dense hull
#

Ah ty

proper estuary
high haven
proper estuary
mental breach
# sinful jungle its still needed rn ya

Til you do a hotfix basically as pacoito described. I still wonder why your patch allows the scene bundles to get detected quicker than the native LLL implementation I imagine you did something specific to do that

sinful jungle
#

QuickMenuManager.start

#

which is instantly when you load into a game

#

I guess the "official" fix is done later

obtuse mortar
sinful jungle
mental breach
#

Yeah right I misinterpreted

sinful jungle
#

like

#

main menu?

obtuse mortar
#

Nah

#

Probably like terminal awake or smthn lemme check

obtuse mortar
#

Yeah ig startofround awake

sinful jungle
#

i forget

#

is lower number higher priority

obtuse mortar
#

Other way around

sinful jungle
#

I'll fix it next patch or something. but it isnt urgent to me because the dependency mitigates the issue right now

#

trying to fry a bigger fish atm

dense hull
#

I will say, I still think the spotlights would look better if they reused the old bird's head model, keeping the stand and red lights though too

#

Would add some nice worldbuilding I think

#

Your politics bore me

sinful jungle
#

sorry

dense hull
#

Huh? I recall you saying it was intentional

sinful jungle
sinful jungle
#

I wanna add more up there in general. maybe a heli pad

#

it feels empty

dense hull
#

Yea I was also gonna criticize that but I felt bad because you did so well on it

sinful jungle
#

I'm not hurt by criticism lol

#

its quite alright

dense hull
#

Only if you want to tho

dense hull
#

Makes sense considering Shartifice is a military moon

sinful jungle
#

ye

snow kite
#

I should mention the “military” content tag is just conjecture by Batby for LLL’s internals, it does not have direct basis in vanilla. The moon’s history in the terminal gives hints to military association, but still nothing definitive

dense hull
#

? Yes, that's what I'm referring to

#

Both Artifice and Embrion are military moons lore-wise

unique wyvern
dense hull
#

I don't go off of that tag for them anyways

#

I refer to them as Marsh and Amethyst respectively

sinful jungle
#

artifice is not a marsh, i still think that's objectively incorrect

snow kite
#

I think a landing pad for an autopilot ship could be more fitting than a helipad personally

dense hull
#

I've leaned more into it being a marsh /w MapImprovements in my modpack

#

but yeah that's not what Zeekerss envisioned

#

It's a mix between the Wasteland (Experimentation) and Valley (Vow, March, Adamance) biomes, from Zeekerss' own mouth

#

but Idfk what else you'd call it anyways then

snow kite
#

Apparently it was convicted of as a snow moon, so the terrain may have been sculpted with that in mind

dense hull
#

It's not the Wasteland tag because it isn't barren rock

#

and it's not the Valley tag either because it's too barren to be a forest

sinful jungle
dense hull
#

Not to mention, the old birds were originally stored in them, as revealed in v50's trailer

sinful jungle
#

Not to mention the fact that its existence is completely redacted

snow kite
#

I am the kind of guy who stresses the difference between “strongly implied” and “confirmed”, maybe I have had too much indie horror plot twists

dense hull
#

Idk what twist you could really pull here

#

It's still a military moon, whether the intentions were for good or bad or not

dense hull
snow kite
#

Artifice could have been revealed to be a scientific research moon with no explicit military ties that was overrun by Old Birds

dense hull
#

It's entirely wiped

sinful jungle
#

why would a scientific research facility have an infirmary

snow kite
#

Remote outpost

#

Most science facilities do

dense hull
#

Feels unlikely, really

sinful jungle
#

they still house war robots though

#

so explicit ties are clearly there

snow kite
#

Anyway I am just saying all this, this mod is your take on the moons

dense hull
snow kite
#

Assuming the trailer is canon greed

dense hull
#

Why would it not?

snow kite
#

Could have easily just been staged for a cool reveal to drive hype

#

I look at the v55 trailer showing a bunch of stuff that does not occur in-game

unique wyvern
high haven
#

yeah i guess

#

more like highlands in general i guess

unique wyvern
high haven
#

id think a marsh looks more swampy but not full on swamp

unique wyvern
#

minus the watar

unique wyvern
snow kite
#

Like I said, evidence does point there

unique wyvern
#

yee

crude valley
snow kite
#

I mean does it matter that much

#

They’re just labels for internal use

crude valley
#

i dont know man your the one who was being weird about it ngl

sinful jungle
#

i mean i dont think he was being weird

#

just had a different opinion

sinful jungle
#

For example atlas relies on these internal tags for the skybox selection

#

If artifice had the wasteland tag for example i would not have to handle it manually

#

and here's my reasoning for that

snow kite
#

This is very true

#

Content config mods allow us to change moon tags at least

#

Though those are not everyone’s cup of tea

#

It should definitely be a LLL default feature

sinful jungle
#

moon rage?

crude valley
sinful jungle
#

fair enough!

dense hull
crude valley
snow kite
#

My keyboard hates me

crude valley
#

LLL will never support user customisation of content tags

snow kite
#

Well good thing other mods do

spring depot
#

-# jk I understand the intended concept for the tags

spring depot
#

Lmao

spring depot
unique wyvern
spring depot
unique wyvern
#

LMAOOOOO

dense hull
#

@sinful jungle @clear cradle Either one of you gave me an invisible shovel on Vow 😭

#

The dropship also plays its music while landing too, not when it's landed, like it should

spark heath
dense hull
#

Isn't there like one button click that fixes the issue

#

This has cropped up before

crisp mango
dense hull
#

Is that a vanilla issue?

high haven
#

I've had this happen with jetpacks

crisp mango
# dense hull Yes

Yes, I recommend adding NicheTweaks, it has an option to add a cooldown when the dropship spawns an item

high haven
#

It works while its still in your inventory but then disappears entirely when you drop it

#

Nichetweaks is such a lifesaver for that

dense hull
#

We'll just wait before grabbing an item immediately instead...

crisp mango
#

I recommend it, but at the end is up to you ofc

high haven
dense hull
#

151 in Confined Contract, 117 in our client-side modpack

high haven
dense hull
#

We still think it's too much nonetheless

unique wyvern
#

it's slightly more involved than a one button click to fix it

#

but it's relatively easy nonetheless

mental breach
proper estuary
proper grotto
sinful jungle
#

its getting a bit annoying and i cant do anything abt that. stop pinging the other guy too because all his mod does is instantiate props onto moons

#

but yea i mightve missed the music clip thing on vow

unique wyvern
sinful jungle
#

only ping me with an issue you're having if

A. materials/meshes/vfx/animation clips are broken somewhere on the exterior of a moon

B. its something added by this mod (e.g the drop ladder, or the reworked vain shroud rules)

C. the moon desyncs/doesn't load for some people

#

if ai breaks, items despawn/desync, or theres a player related glitch, its not me

#

i can say that pretty confidently

unique wyvern
#

the last and second to last kinda apply for all moons in general

#

w the exception of items added by the moon prolly

clear cradle
crisp mango
#

My only complain are the missing ladder steps on experimentation. Besides that, the mod is perfect for me :]

sinful jungle
#

I will fix it come next patch

crisp mango
#

:']

dense hull
#

U should totally add the Fridge from VotV to the out of bounds dam on Rend lol

#

Have some poor sucker discover it and get their game exploded from getting to close to it

dense hull
#

Which ladder?

sinful jungle
#

i mean

#

that sounds kinda funny

dense hull
spring depot
obtuse mortar
spring depot
#

I mean I could improve a couple things with it, but it do work 💀

unique wyvern
#

thanks for looking into it, btw

#

I remember vodka and I tried to ask batby how to get it to work and there was no response

#

this was likee.. a few months ago i think

spring depot
#

But I do have Adamance loading when landing on Bozoros greed

unique wyvern
#

nice

spring depot
#

Level10Adamance

unique wyvern
#

this was it

spring depot
#

But ye I'll look further into it

unique wyvern
#

also sorry for the false alarm on the syncing LOL i reaaally misremembered that, my bad

unique wyvern
crude valley
#

its hard to tell what they are actually talking about

obtuse mortar
unique wyvern
#

I can't speak for them and I haven't tried doing scene selection myself yet

#

If we can figure out what's up that'd be awesome as well cuz I'd love to do scene selection for a moon eventually