#MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

16892 messages Β· Page 17 of 17 (latest)

rich ice
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I've had a report about this, and trying to reproduce it is weird. It worked like 66% of the time for me? In the same session and landing and everything

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but it was also weirdly exponential in success rate, since in same session, the more I interacted, the less it failed. It was weird

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it was weird, think I know what I'd have to do to fix it, but other than that, it's just funky

dry merlin
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NOTED
Gotcha, my friend got grabbed by a robot and screamed "the ladder wasn't laddering" lul

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I'll see if at any point of our playthrough tonight will have other results.

rich ice
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okay, so unfortunate news, I can see the magnet, regardless of launching in VR mode or not (that said, I'm also not using an actual VR set, just selecting yes or no on the popup). So I haven't been able to reproduce the issue... so not sure what's happening here atm

-# kind of unrelated, but never thought of trying the external ship hull texture as inside walls. Paired with the black floors, it's genuinely such a vibe

gaunt turret
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You can see the magnet?. is there an screenshot

rich ice
neat rapids
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How DARE you for seeingmagnet. 😑

neat rapids
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πŸ’€ back to sleep after wakingup 4th time and ragebaiting mel

rich ice
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I KILL YOU

gaunt turret
# rich ice

Yeah thats the magnet. but what about the switch??

rich ice
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OH you want the SWITCH

gaunt turret
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YEAH!

rich ice
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I moved it up here like way at beginning of 2SS + Wider 😭

gaunt turret
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Bro. that is NOT there

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I'll show you right now

rich ice
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that is weird if it's not there for you. I'm genuinely unsure what's happening 😭

gaunt turret
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You want the log in vr?

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lemme rephrase that

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You want me to give you the session log for when im in vr?

rich ice
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yeah, I'd liek to read the log while being in VR

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yeah, I'd like the log for when you're in VR

gaunt turret
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Sure. log coming up

rich ice
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see if I can find anything off

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lastly, to make sure, I assume you also checked the vanilla spot for the switch, and it wasn't there either, right?

gaunt turret
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i've checked everywhere. i wouldn't ask if i knew where it was now would i

copper sage
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MEL

rich ice
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WHAT DO YOU WANT

copper sage
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vc hangout 2 in the glitch server

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if you aint the busy

rich ice
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oKAY

gaunt turret
rich ice
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yeah

gaunt turret
rich ice
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thanks

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WHO EYESED ME

gaunt turret
gaunt turret
surreal lotus
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Hi! does anyone know why my game is like this? like, my quota was 1k and the deadline was in 2 days. and the ship should look like the one in the third image. my save resets, the items disappear, and it's as if I played for 0 days (i have a backup so its ok for this) perhaps it's not the right place to ask, but it happened after I updated 2storyship and furniture staring I must say that I also exported my r2modman profile to gale mod manager, but I already tried reinstalling the modpack with the code I gave my friend via r2 again and it doesn't work for me (it's working normally for him)

rich ice
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2.2.6 is the newest, 2.2.5 is the one that was missing an important thing

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sorry, let me fix those numbers

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okay there

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2.2.6 is the newest

surreal lotus
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oh, I just checked and there's an update for version 2.2.6 alaugh i will check it rn

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I don't know why this update wasn't showing up before, but it worked yay thank you aflye

rich ice
pseudo swallow
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WOW I just looked at your new NPC mod and this stuff is PEAKHoardingJoy
It's so funny because last Saturday a friend of mine said "I'd be cool to have a blackmarket at the company building that would sell you stuff like weapons and ammo"
And I remember seeing your NPC mod and thinking, this is exactly what he was hoping for.

I'd be so cool to be able to costumize this little guys trades via a config.

Alos wanted to say that the mod at first didn't work for me because the API isn't a dependency but that's probably because it's still so early

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Can't wait to see what you do with this modyoiled

gaunt turret
neat rapids
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wholesome errors with presumably navmesh regen default set to true, with celestial tint + wider ship installed

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^ shows the ladder and stuff inside the ship

gaunt turret
neat rapids
gaunt turret
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Oh πŸ’€

pseudo swallow
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@rich ice Just wanted to report that if you have "FixPluginTypesSerialization" installed, the trade option isn't displayed
Replaced with "Do you need anything?"

rich ice
rich ice
rich ice
rich ice
rich ice
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then the quest info dialogue will disappear after finishing it, too

pseudo swallow
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wait let me check

pseudo swallow
# rich ice I do have one question. Did you finish the quest first? (Shop won't show up unti...

Wait WHAT ok I didn't even know about that

This is the order of me experiencing this mod:πŸ˜…

  1. I only had the NPC mod installed and not the API so the NPC was there but pressing E on them didn't do anything
  2. I installed the API and I was able to talk and trade with them
    I tried to give them the walkie but they didn't reacted to me holding it in my hand.
  3. I added the mod to my modpack and now they didn't give me the trade option because I have FixPluginTypesSerialization installed now
    But thats probably because NOW the mod finally works correctly because when they ask for the walkie I can give it to them and unlock the trades
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I guess this means FixPluginTypesSerialization should ALSO be a dependency

rich ice
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I guess while you type, uh, I like your idea of being able to configure this shop specifically. Now how I'd plan to do it is have this config for some of my shops in my actual very tiny still, NPC mod. I don't really feel like figuring out doing that for the API 😭

oh I see what you mean. But yeah, I have to update the dependencies and allat, to actually have what's needed 😭 so I guess I'll also try to do the config shop thing in a bit, with that patch

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I don't think most the shops would have a config, but I think it works well for this one as being the uh, only one available atm 😭 and it'd be nice to let people customize something

pseudo swallow
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Oh yeah no take your time, Glad you like the idea of the config
All i can say is MY FRIENDS ARE GONNA LOVE THISHoardingJoy

rich ice
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this does remind me, I really should write the wiki for creating NPCs in the Unity editor soon. That, or at least just, release the example one as a public package somewhere, so anybody interested has something to work off of. I just been uh, pre-occupied with other things 😭

harsh atlas
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Take your time Melanie you deserve it

gaunt turret
rich ice
rich ice
copper sage
rich ice
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WOAH I'M IN THE SCREENSHOT

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I photobombed today's fruit haul

copper sage
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yes

pseudo swallow
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wait looking at this screenshot it looks like you can trade Sizable Scissors for a kitchen🀣 (It's a kitchen knife)

rich ice
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YEAHHHH EASY KITCHEN

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but yeah, been thinking if I should expand the UI element tabs vertically so cutoff is less likely to happen like that. It's an easy change, just uh, only thought about it 😭

pseudo swallow
rich ice
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ooooh yeah, that would be nice, actually. I'll see when I can get to that, but it should be relatively easy. That, and maybe a config for this NPC for if the sell and trade tabs can affect quota. I just like the idea of making things customizable for player ends, the more I think about it 😭

gaunt turret
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Just how im i gonna be able to hook my cruiser without an magnet switch?

rare gyro
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just keep it in your pocket

rich ice
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either that or

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hmmm

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so either that, or I just thought of something. Not sure if it will work for you or not, but it doesn't really hurt to try it I guess

rich ice
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uhhh, I'll be honest, I don't know 😭 I'll have to find it

gaunt turret
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  • it has to be lcvr compatible due to material shaders
gaunt turret
real lotus
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BetterVehicleControls

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CruiserAdditions adds a secondary switch into the car but I don't know if it's VR compatible

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BetterVehicleControls adds a keybind and probably is compatible with VR but I'm unsure

rich ice
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thanks

real lotus
gaunt turret
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Just who made the mod?

real lotus
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1A3 did

gaunt turret
rich ice
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if that doesn't work, uh, if it isn't too much of a hassle, does the switch show up if you're only using 2-story without wider ship? I just need to verify since I only touch the switch when wider is enabled

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it would still be weird though, bc if that did something, I guess VR is for some reason not moving it the same way

gaunt turret
rich ice
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wiat a minute

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I wonder if the switch is actually still there and interactable, but just invisible? That could make more sense, but honestly would still be a bit weird

gaunt turret
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Why would it even be invisable in the first place

rich ice
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idk what the actual VR mode changes or if it adds any special culling, so I just had a random thought

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but yeah, other than that, idk why it seems to just be gone

gaunt turret
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wym good luck?

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legit 2 buttons and your done 🀷

rare gyro
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(the large deficit of v81 vr updated mods)

polar sage
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is there something I am doing wrong where my pocket rooms don't save what's in them, everything just loads in the middle of the ship

rare gyro
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😭

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they will be fixed... in due time

polar sage
acoustic jolt
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@rich ice good night! In the new NPC mod, can i put 2 itens in the price of a trade? Example: A Key and a Shovel for one Easter Egg and etc

Sorry for the harsh english

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Now in the right thread hahahahahaa

rich ice
rich ice
# polar sage is there something I am doing wrong where my pocket rooms don't save what's in t...

uhhh, assuming you have dawnlib, items teleport when using its save system (which is enabled by default). You can disable it in dawnlib's config, but the wording is communicated weirdly, because you have to enable disabling its save system. But also, since it's enabled by default, and switching between its save system and vanilla's save system causes items to disappear, it's probably better to only change it on a new save, or if you have no items on current one (example, after selling, and didn't buy tools yet)

rich ice
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DON'T act all innocent

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I heard you saying you FORGOT to post today's fruit haul in my thread

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JUST NOW actually

copper sage
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nuh uh

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-# yuh huh

honest ledge
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-# my God, look at this hotbar

copper sage
lost herald
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all that fruit yet no soil

rare gyro
copper sage
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Five. Hundred. Watermelons.

honest ledge
scenic haven
copper sage
meager tiger
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hello mel, i'm tryna use the new NPC API you made, and the NPC Node script doesn't appear for me even though it's clearly in the .dll

rich ice
meager tiger
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ohhhhh

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i see now, it's like a scriptable object

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makes sense

rich ice
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yeah πŸ˜€

rain fog
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Hey Melaine, I'm the creator of the mod Lethal Bots and was wondering if you would consider helping me with adding support for your mod 2 sToRy ShIp. You see, my mod adds a NavMesh to the ship while its in orbit. I got this to work by adding a custom GameObject with the NavMeshSurface layer, "I may or may not of ripped the NavMesh colldiers from Experimentation," to the ship while its in orbit. I have my mod disable the NavMesh when the ship lands on a moon and renable it when the ship returns to orbit. My mod only bakes the mesh once when the prefab is used, but the issue I have is that it doesn't respect custom ship sizes. I saw in your mod's dll that you use custom ship NavMesh colliders for when the ship is landed on a moon and was wondering if you could patch mine to replace my NavMesh prefab with yours instead.

rich ice
rich ice
rain fog
rich ice
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ooooh thanks πŸ˜€
makes it a bit easier

rain fog
# rich ice ooooh thanks πŸ˜€ makes it a bit easier

I'm also going to publicize these members to make it easier as well!

 // Variables that handle the ship's NavMesh
 // NOTE: Public to help other modders with replacing the navmesh with their own custom one if they want to!
 public NavMeshSurface shipNavMeshSurface = null!;
 public GameObject? shipNavMeshInstance = null!;
 public bool shipNavMeshBuilt => shipNavMeshSurface != null
                             && shipNavMeshSurface.navMeshData != null
                             && shipNavMeshInstance != null;
 public bool shipNavMeshActive = false;
 public NavMeshObstacle landingShipNavObstacle = null!;
 public (float height, float radius) landingShipNavObstacleInfo = (0f, 0f);
rich ice
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ooohhh, that will make it much much easier, thank you! 🩡

copper sage
rain fog
rich ice
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alrighty! I'll just quickly finish testing this other thing, and then I'll get to doing the compat πŸ˜€

rich ice
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okay, a little update. After getting distracted with making something else 😭 I finally got to testing the bots on orbit. I found out I actually have the wider 2-story ship navmesh disabled around 2 patches ago (oops). But after fixing that, it seems the bots can already use the new bounds just fine, without actually doing anything. It's still probably a good idea for me to do something with the old one though, anyways, instead of just leaving it there, though

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but this is actually kinda fun just having them here in orbit following me

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I want to make them chase me up infinite stories

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yeah, I definitely still need to do stuff about the old one, since, now testing with non-wider 2-story, only one is pathing successfully (I actually think I need to do a little more, when not following the player, they just keep trying to go through the door [okay, figured out the issue πŸ˜€])

copper sage
calm adder
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is there a reason why I can't climb the ladder to the 2nd story I have wider ship mod installed too if that's the issue

gray fern
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Can we add a fire pole to transit between floors if you're messing with the infinite story ship? πŸˆβ€β¬›

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Lmao
It's mostly for memes anyway

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One day we're gonna turn the ship into a flying citadel

rain fog
# rich ice yeah, I definitely still need to do stuff about the old one, since, now testing ...

Nice!

BTW, if you are wondering on how to make the bots pick more spots to wander to, it's based on StartOfRound.Instance.insideShipPositions!

StartOfRound.Instance.insideShipPositions is an array of transforms that marks points inside of the ship. Masked Players use these as hiding spots, but I reuse them for the bots as well. If you wanted to add more spots, you just need to modify this array to add more transforms!

Thankfully its public, which should make adding new nodes easier!

public Transform[] insideShipPositions;
cerulean roost
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can i ask if melanie interiors, and Wider Ship Mod works for v81?
and I wanted to ask if there were any known incompatibilities with some mods with wider ship before I completely break my modpack (354 mods)

copper sage
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next quota, i sell it all

granite mantle
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soo wider ship mod breaks when i try to use it with your mod

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we cant use it anymore?

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just the added floors

rich ice
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uhhhh

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okay a few things to reply to

rich ice
rich ice
rich ice
rich ice
rich ice
granite mantle
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the ship was all outta wack

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i wish i had a screen shot of it frfrr stuff thats outside of the wider ship was inside in the rooms and the hand railings upstairs was good but that first floor looks like a mad house

rich ice
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what mods do you have? Or uh, actually, can I get a log file and a modpack code?

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wait

granite mantle
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i dont anymore bc i started optimizing since the update

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i can try adding it to what i have again to get the bug

rich ice
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stuff that's outside the ship, you mean like, uhhh, ladders and stuff?

granite mantle
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yea and theres like this big box that sits if you stare at the monitors on the right side before the car magnet closest to the ship door

rich ice
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did you have the ship and stuff without the bug before, and started getting it recently? Or did you add it recentyl, and had the bug?

granite mantle
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since version 80 and now 81

rich ice
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like, since the bug, or since you had it?

granite mantle
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maybe its wider ship

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since i had it was when 80 dropped

rich ice
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idk, I've updated a few times recently, so it might be me, even though I'm unable to reproduce the bug in a normal setting

granite mantle
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thats ok

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let me see if i can get it to happen again and ill take that code and gove it to you

rich ice
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alrighty, thanks

granite mantle
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my mod pack is alil big tho with the stuff we use

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rn i have it completely everywhere 😭

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an hd mod was messing with open body cams

rich ice
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😭 uh oh

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but I get that, sometimes it's just fun to add a bunch of mods, and then there's 😬 incompats

granite mantle
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yes for sure and it only becomes that way after updates for me, but its understandable

rich ice
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thansk for reporting this bug actually, because it made me find a completely unrelated bug

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uhh, not a public one

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but if I published it, it would have become public

rare gyro
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the bug that only appears for people who havent published

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and if fixed before publishing breaks everything

rich ice
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FIRST THE MARINES

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NOW THIS

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WHAT HAVE YOU DONE

brisk widget
rich ice
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uM aCtUaLlY bLuE iS a CoOl CoLoR, ReD iS wArM cOloR

brisk widget
calm adder
rare gyro
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ouch

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ouch

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ouch

rich ice
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HEY

acoustic jolt
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Does the cooked meals heals? or there any means to do this? And about cheese, where can i find cheese or transform in chese? Me and my gf tried and cant make cheese, maybe we missed something

frozen scroll
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also of note mel, this was the first time on this save i went to the company building, not only did i not buy the walk for them, but they also chose to sell things twice

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I don't think my last safe got removed properly i have noticed that before, saves be like that xD

rich ice
rich ice
# frozen scroll also of note mel, this was the first time on this save i went to the company bui...

oh, yeah, a small thing with the saving for the NPCs that I kind of have to fix. Reloading a new save in the same session as one with save progress loaded, will still use that save progress. I gotta fix that, yeah. Also uh, the shop thing 😭 I'll be 100%, I was aware of that shortly after posting, that reloading the save will make the shop entries do a mitosis 😭. I should have it fixed, but didn't update yet because not a huge issue*

frozen scroll
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Ever changing potato :3

cerulean roost
cerulean roost
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can i ask if wider ship mod work in v81?

worn escarp
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yes

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thats fumo mod hehe

frozen scroll
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This pole has some charge to it

frozen scroll
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Its from pikmin 1 upscaled

calm adder
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is there a way to change the color of the yellow rails to say silver like the suit rack or greyish black like the window borders

cerulean roost
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i'm stuck on loading seed after adding ur mods can i ask help with the log for understand the problem?

calm adder
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may not have made it but owns it at this point stg

brisk widget
cerulean roost
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i think the problem is wider ships all the melania mods work...

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isn't possible to let wider ship work?

worn escarp
brisk widget
worn escarp
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You are kinda 28 minutes late to my 1.5 hours late

scenic haven
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Yeah looking at the logs the interior that failed is the museum

worn escarp
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Ok

cerulean roost
cerulean roost
rich ice
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hi, I read the bottom of the log for when the error happened. But uh, are you on version v73 or v80+?

cerulean roost
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81

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the owner of wider ships say is a problem with ur mod

rich ice
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and dungeon generation plus updated 3 days ago. So I'm just going to assume it's a thing with my interiors mod, which I have not updated in a while

cerulean roost
rich ice
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but the question is, have you had my interiors actually load (as in you got past loading seed screen) before this. Because if they did, that's weird

cerulean roost
rich ice
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which is the part that confuses me. Which is why I'm asking if the interiors actually worked before this, not just loading game, but landing, and going inside has my interiors

cerulean roost
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with all ur mod all interiors work

rich ice
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like you went inside, and it was one of mine?

cerulean roost
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when i add wider ships the game perma load on seed

cerulean roost
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or i don't think soo, i have a very large modpack and is hard to understand what interiors i get

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but the problem is i can't load any interiors with wider ships, not only yours

rich ice
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do you have a different log where it failed to load, but shows a different interior was trying to load?

cerulean roost
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mmm nope anymore

rich ice
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because I was going to ask if you could test without my interior mod. But actually, can I get a modpack code as well, so I could try testing the specifics?

cerulean roost
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right now i'm on lethal company with other 9 people with all the mods and all works and i can't say to anyone bye bye for try it now XD

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if u won't tomorrow i will try

rich ice
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oh yeah, no worries, no rush. Including for modpack code

cerulean roost
rich ice
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oh

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😨

brisk widget
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019df4ae-9178-6690-f00d-387128bd177c

cerulean roost
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XD 370 mod

brisk widget
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vanila works fine

rich ice
brisk widget
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it fails on first tile btw because tiles are collide

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ig something changed in doorway components since v80/81 so you need to update and rebuild

rich ice
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yeahhh, that makes sense. I just uh, haven't been as interested in touching my interiors for a while 😒, been fixated on other things

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but yeah, it was good to be able to verify just in case that adding WS was just coincidence, and there wasn't just weird incompat

brisk widget
rich ice
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that's what I mean, I'm saying just needed to make sure the report was just coincidence, and that it happens without it

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I might talk a bit confusingly sometimes, mb

brisk widget
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you TALK now?

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damn

oak chasm
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Melanie

rich ice
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WHAT

rich ice
rich ice
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not the public one, in uh, upcoming one

frozen scroll
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Hmm fair

gaunt turret
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@rich ice Do you know the vector distance between the origin point of the ship towards the ships railing edges?. basically the distance between the origin of the ship towards each railing (Outside)

regal thistle
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For the Pocket Rooms, do you need the Wider Ship mod/2 Story Ship mod to work? I purchased the stockroom0 and it placed the door on the exterior of the ship where I can't move it.

rich ice
regal thistle
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What would the method of fixing it, if there is one? I can think of adding the wider ship mod, but idk if it will permit into the save.

rich ice
rich ice
gaunt turret
rich ice
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oooh I see

gaunt turret
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Basically need these vectors

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(Front, facing the terminal)

rich ice
# gaunt turret Basically need these vectors

uh, so for a little bit of context, the HangerShip's gameobject center is out of the ship, and the ShipInside (model) gameobject is uh, properly inside. Uh, so depending on which one you're specifically trying to reference from, locally. But since it looks like this is for a moon? I can just get the uh, global positions

gaunt turret
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Basically the floor of the hangar's center would be relative enough

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I'm asking because some people might use bigger ship and some dont. this basically makes it aligned to it'll have similar effect regardless if you have a big ship or not

gaunt turret
rich ice
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okay that was my next question, if you needed vanilla or the custom ships 😭 wasn't sure if I was just being asked nicely for vanilla vector distance

gaunt turret
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If i could get both

rich ice
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I mean, for 2SS, the side of the stairs is just about 2 units farther, and the other side is identical. With 2SS + Wider, it's 5 units further on each side. Then uh, extended catwalk (if you wanted to do that) is just 3 units further. So if you have vanilla ship stuff, then you can just add the extra units. But uh, if you still need them then

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I'll probably give global positions. It gives the most flexible info, then you can also convert them easily by moving them from being unparented to anything but the scene, to being parented under the object you want them under

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so how do you feel about corners like this

gaunt turret
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If you can & make it any better. the origin point would basically be the control center (Where the lever is at) and off-center there. would the vectors change? if so to what

gaunt turret
rich ice
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well there's global and local positions. So if I put something under, say, the lever vs the hanger ship. If their local positions were both 0,0,0, the one on the lever would be on the levers position, and the one on hangar ship would be like, 7 units outside the ship's visual center

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okay, I'll give the uh, global positions for the scene, for each point for the vanilla ship, but then I gotta go

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WOW NO MORE THUMBS UP FOR ME

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let this be a lesson, peer pressure works

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GLOBAL POSITIONS
-9, 0, -18.75    (With Wider + 2SS, -23.75 for Z)
-9, 0, -9.25    (With Wider + 2SS, -4.25 for Z)(With only 2SS, -7.25 for Z)
13, 0, -9    (With Wider + 2SS, -4 for Z)(With only 2SS, -7 for Z)
13, 0, -19.25    (With Wider + 2SS, -24.25 for Z)
gaunt turret
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Believe me huge thanks to you πŸ™‚

gaunt turret
acoustic jolt
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We all love melanie, cant wait for the NPCS with custom models hehe

rich ice
# gaunt turret Are these the lever or the floor center vectors?

it's just the global positions, relative to the scene. Like imagine the parts don't have any parent. Something I should have asked before, is if you're adding stuff through code or through Unity, like where you're using the coordinates. If through code, doing transform.position can just directly use the global positions. If through Unity, you can put some gameobject directly in the scene with no parent, put the positions, and then uh, move them to be parented under the part you specifically want them relative to

I've been uh, a bit confused by what you mean by floor vectors. If you mean the ship floor, something like the vanilla ship has most of the entire ship in one model (ShipInside). Maybe uh, next time we're both fully available at the same time, I can try directly seeing what you're doing, where, so I can get a better idea

ionic hamlet
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Heya o/
Just here to send a shoutouts for the interiors, they really go well with the Luigi's Mansion moon, it's like having a trilogy, 1 for the moon, 2 for the mausoleum and 3 for the museum
Also the 2 story ship is a must for big lobbies
So thank you for all of these πŸ’–

rich ice
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I'm glad you've been enjoying them! Speaking of, I probably do need to update interiors soon, but when I finish some other things

cerulean roost
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Apparently, the problem with Wider Ship not working was with Wesley's and Mel's interiors. After disabling those, everything seems to be working fine. If you encounter any errors, please report them here.

granite mantle
#

bc i didnt have the interiors and it was still bugging out the ship

rich ice
granite mantle
#

does the interiors involve the ship's interior?

rich ice
#

I meant my dungeon interiors, when I was saying what I said

#

but uh, if you meant if ship and dungeon are connected somehow, they shouldn't be

west spruce
#

The 2-Story Ship mod doesn't respect the "Extended Side" config value for Wider Ship, it always includes both the left and right room. So you can't have a two-story ship with just the expanded left room or just the expanded right room, it always adds both.

#

It also doesn't respect the config values that remove either or both interior walls.

ionic hamlet
#

yeah most interiors mods tend to break whenever a big main game update happens :/
I always fell bad for the modders needing to fix it afterwards ^^"

west spruce
#

It probably won't ever change because it would need a bunch of additional work to fix (like if the left side is disabled you have to move the stairs over)

rich ice
west spruce
#

that's totally fair

ionic hamlet
#

I was indeed talking about dungeon interiors, my bad for not being more clear ^^"

rich ice
#

okay, I'm going to do mini upload spree

fervent robin
#

v73 compat?

rich ice
#

I HOPE YOU DIE

fervent robin
#

D:

rich ice
#

okay time to post logs, and I also almost said this in private server wordle channel instead of here

#

I realize there's also a few small patches I never posted here. But that's also because they were small patches

Farming and Cooking 1.4.0

  • Added E.M.I. Bee Pacifier, crafted with 1 apparatus, 2 zap guns, 1 radar booster, and 4 of any metal sheets.
  • Added Roaming Locust, and Masked Hornet queens. Roaming Locust queens are now the default (lowest tier) hive queen (I realize I want to change this again in hindsight, but uh, next time). Docile bee queens are now instead tier 2, by catching circuit bee swarms. Masked hornet queens are tier 3.
  • Added SeedMaker to convert produce to its seeds.
  • Added Golden Tomato Seeds which have a higher 15% chance to grow golden variants than the normal 2% variant.
  • Added IceCreamMaker for creating icecream-related products.
  • Added red grape, green grape, and fruit popsicles (yes, I know, WHY THROUGH ICECREAM MACHINE).
  • Added 2 more fish variants (proper dedicated fishing update SoOn).
  • Added cooking oil made through grinding giant tomato seeds or fish.
  • Added fishsticks made in crockpot using fish, flour, and cooking oil.
  • Fixed Muddy Pleader using Mossy Squirt's item properties.
  • Holding kegs no longer blocks your interactions with the barrel's interact. Physics disabled when held.
#

.
Crafting Progression Core 1.1.0

  • Added Crucible for melting various metal items into metal bars.
  • Added iron, aluminium, brass, and copper bars.
  • Added anvil crafted with 5 iron bars, to add as a tool on the workbench.
  • Added iron, and aluminium sheets, crafted at a workbench when hammer and anvil tools unlocked. Considered metal sheets for crafting.
  • Added crafting recipe for hammer, using 1 wooden pole, and 1 iron bar, at a workbench.
  • Added crafting recipe for keys, using 1 brass bar at a workbench.
  • Added optional animator component to play before spawning crafted items, to crafting script.
  • Physical items on logs and planks disabled on pickup and enabled on drop. Effect on cruiser (still occurs, but) substantially minimized unless player is pushed by item into cruiser.
  • Wooden stick is no longer conductive metal.

Pocket Rooms 1.1.0

  • Added CellarA pocket room. If Farming and Cooking mod is enabled, adds winerack interacts to the shelves. ALSO WOAH, LIGHTBULB? NOT JUST LIGHT COMING OUT OF NOWHERE?!
  • Fixed lights being off-center in last few updates.
  • Switched dependencies.

Pocket Room Library 2.1.7

  • Added a compat thing.
#

okay done done. Time to play a game after uploading all these games. You can only guess what game I'm going to play πŸ˜€ yeah πŸ˜€ don't starve together

#

also @copper sage have fun, they're actually released now 😱, and I almost pinged Peps and another Pepsi Man

copper sage
#

WOW

#

πŸ˜€

rich ice
#

you are NOT πŸ˜€ friend

#

you are jorking the peenar friend

#

okay maybe I should've re-read before sending

fervent robin
fervent robin
#

MINOR

fervent robin
#

you're gross πŸ‘Ž

rare gyro
#

im beanie

#

hi

fervent robin
#

gross nasty little maggot

fervent robin
#

kill you quickly... with bare hands

#

!!!

neat rapids
dry merlin
rich ice
#

Y'ALL THIS ISN'T JORKING THREAD NOOOOO

fervent robin
#

this is the scratching nuts thread

brisk widget
rare gyro
rich ice
#

they say artists tend to eventually go towards nsfw...

worn escarp
#

bout time

dry merlin
calm adder
acoustic jolt
gilded stone
oak chasm
#

is peeling a banana akin to taking its clothes off?

rare gyro
#

skin

oak chasm
#

Perfectly balanced, as all things should be

rich ice
#

BREAD STACKING META

oak chasm
#

truly breadful

rich ice
#

truly getting all the angles

limber cliff
woven jay
#

SOB BETER ANGLE to flex

woven jay
gaunt turret
dry merlin
#

I suddenly got hungry. What mod adds those noms

gaunt turret
dry merlin
#

Also from Melanie too. KusaNote Noice

rich ice
#

WHAT ARE YOU DOING HERE

rare gyro
cerulean roost
frozen scroll
fervent robin
# limber cliff

that is a beautiful looking second floor, feels so homely lol

rich ice
# frozen scroll Must be good fucken bread

yeah, it has mountains of bread inside it, a large axle, a flood of alcohol, an anvil, several bars of metal, a raek, multiple long wooden poles, other random food, and a radar booster

rich ice
rich ice
#

why did I here genuine horror effect sounds irl

#

hear

brisk widget
rare gyro
#

the horrors

rich ice
#

I launched game if you gonna join

#

wong whcat

rare gyro
worn escarp
#

Joining rn

fervent robin
rich ice
#

😭

drifting pelican
rich ice
# drifting pelican I love this mod but I have this one issue. One of the doorways is blocked, seemi...

oh, yeah, turns out I just messed up with not including a thing to make sure I run after WiderShip's wall placement (to remove it), when using the current default layout. WiderShip usually doesn't do much when it detects 2SS, except keeping the walls, because I said it would be cool to keep it (back when the default and only ship layout was the more open legacy layout)...

But yeah, for now, you can just go into WiderShip's config and disabled the left wall so it disappears

drifting pelican
#

oh okay

#

Thank you!

brisk widget
#

before placement

#

ngl i actually forgot about walls

gaunt turret
#

I had to disable the pillars because they weren't vr compatible due to shader incompatibility 😭, which is NOT fun to look at

meager tiger
#

well thanks cooking and farming mod for adding a collision to a scrap

frozen scroll
#

My guess is it pushed you thru the ship?

meager tiger
#

(why is this a thing vro 😭)

#

nah the log item has a collision

#

which by design is already a bad idea

#

but it also collides with truck

#

which basically pushes it and shish

frozen scroll
#

That one ya, i had something like that happen with the crashed ship from code rebirth it scooped me out

meager tiger
#

if @rich ice would be to make an item that players can collide with i'd suggest MiscLevelGeometry

#

because it doesn't do too much whacky stuff

#

and other items go through it

gaunt turret
fervent robin
#

yeah i thought boom just sent like a picture of an amoeba or some shit

gaunt turret
#

lmao yeah

rich ice
rich ice
rare gyro
#

melanie why did you turn all tjos people into goop with your blender

rare gyro
calm adder
rich ice
#

oh yeah, I want to fix that soon. Which I probably can after I done this other thing (though I'm also in DST phase, so don't expect super quick 😭). But yeah, rn I just doing the interiors thing, it's basically done, but I want to do some cleanup. Then I can continue doing more with it later

calm adder
#

"I probably can when I done with this other thing"

rich ice
regal thistle
#

Do you have any direct plans for the NPC system that you created and are developing?

It would be interesting to have random encounters of NPCs on sell moons (including modded if supported), moon exteriors and dungeon interiors, hell a safe zone tile that can generate in the interior that has a random shop would be insane to experience. Can create specific gameplay incentives.

rich ice
# regal thistle Do you have any direct plans for the NPC system that you created and are develop...

depends on if you mean for the API or the actual NPC content mod. As far as NPCs defaulted on moons or on tiles in an interior, if somebody creating a moon or interior wanted, they can add one on a tile or on the moon. I have actually considered experimenting seeing about adding one to mine (and make it configurable in case peopel don't like it). I'm pretty sure I also could externally inject stuff, but I'd only really do that for vanilla interiors, as to not be invasive, unless I made a separate add-on mod or config for it or something for modded interiors.

That said, random encounters aren't interior tile-based, maybe I can add something for that. It would be cool

oak chasm
rich ice
#

NOOOOOO NOOOOOOOOOOOOO

#

it should have been big mommy arch πŸ˜”

dry merlin
#

KusaNote I don't mind Big Daddy NPC if it chokeholds giants and eyeless dogs that go inside the ship.

oak chasm
rich ice
#

WHY DOES THIS KEEP HAPPENING

woven jay
rich ice
#

NO I SAID DNO'T LOOK AT MY THREAD

#

NOOOOOOOOO

#

it's so over πŸ˜”

neat rapids
#

goonologist

rich ice
#

goonocologist even

#

you know, 4 minutes after, I'm realizing why I'm not helping beat the allegations

brisk widget
#

still wont

rare gyro
#

what other twisted secrets does mel hide deep within her mods…

oak chasm
#

@honest ledge no, you put that back

honest ledge
rich ice
#

you'll never guess what I just won

willow nexus
honest ledge
#

Enjoy

#

I'm gonna slur in bannable way, and my connection decides to send it immediately lmao

#

There we go stare

carmine topaz
rich ice
#

HEY

#

THE QUESTION STILL STANDS

gilded stone
#

Did you try using that screw down there? The one you borrowed from your Aunt in New York?

junior rose
#

anyway she did

#

it did not end well

calm adder
# carmine topaz

you must be a burglin gnome and have a giant naked old man throw you into it

neat rapids
#

is this real life

quaint oxide
meager tiger
sly steppe
meager tiger
sly steppe
meager tiger
sly steppe
meager tiger
calm adder
#

because I'm easy come easy go

wary parcel
#

Hello πŸ‘‹ I have some issues with your interiors, as stated in this discussion on
#modding-general message

#

With your mod activated and LLL 1.7.1, I simply can't land on a moon :/

rich ice
#

that's my favorite part of the song

rich ice
#

oh yeah, since we already broke the seal of the song melanie
I guess I can post changelogs now

#

Melanie Interiors 1.2.0

  • Technically unfinished update, more is planned, and balancing... iono... just noticed I'm more focused on game-playing phase at the moment, and wanted to at least push out update to fix interiors for v80+.
  • Added a few extra tiles to mausoleum.
  • Added urns to mausoleum with an interact for a chance to get bones the first time.
  • Updated lighting to try prevent flickering issues.
  • Slightly updated t-rex bone models to have more sharp edges.
  • Added config to enable or disable interiors added to prevent loading associated bundles.
  • Updated DunGen references for v80+ updates.
  • Now (partially) using JLL (I'll get more familiar with what it has later).
    1.2.1
  • Fixed an issue caused on my end with how I did door sockets weirdly, causing an incompatbility (and breaking) DawnLib on specifically the latest LLL (my bad gang). tHaNkS Xu Xiaolan for locating the issue and what I had to fix
wary parcel
#

Thank you, can't wait to test your interiors!

warm nest
#

dine+museum experience

rich ice
#

holy

#

I hope you know you gotta get all 619

warm nest
#

imagine getting this with daily quota mod ||6000 scrap to complete daily quota||

fervent robin
rich ice
rare gyro
#

but he wasnt up all night to get lucky?

rich ice
rare gyro
#

that sounds quite mucky.

rich ice
#

OH yeah, y'all, guess what

#

a friend of mine's first moon came out πŸ˜€

#

I wonder who the friend is, if only the forward showed a link to the thread which also had his name on it...

rare gyro
#

its jeefs jilly jods

fervent robin
oak sand
#

I just tried the Coralation moon and it is SO COOL.

rare gyro
#

I dont even

#

I have no words

scenic haven
fervent robin
#

Excuse Me?

rich ice
#

the poop and pee incident #238

old lava
#

Anyone got problem with climbing the 2nd ladder when using 2storyship and Widership combination?

neat rapids
gaunt turret
#

@rich ice soo is optimiszing the 2nd story mod on the roadmap?. as the mod does take away about 20 / 30 fps

rich ice
rich ice
rich ice
#

okay, fun fact about the ladder thing. Yes, I delayed checking things AGAIN until a little bit ago 😭. But uh, it seems it might actually be something else than what I thought, was causing the issue. Which also explains the change that happened around the time this ladder issue started happening

#

and also it's probably a similar thing to what caused the sudden frame drops, but for some reason, only with 3 stories(+), and no, it isn't because of an optimization thing (nothing changed there from before and after it started happening)

#

okay I'll stop ambiguously describing it, it's probably a reverb trigger thing

#

so I'm just going to re-adjust those again and see if things still happen

rich ice
#

okay, here you go

2-sToRy ShIp 2.2.8

  • Added inside ship positions for masked and LethalBots (tHaNkS T-Rizzle).
  • Fixed framerate drop issue appearing past few updates (here you go @gaunt turret and other people, it was a reverb trigger thing, but still tell me if you somehow get it still).
  • Fixed ladder climbing for wider 2-story ship's second ladder, once the ship has fully landed or is still in orbit (here you go @calm adder and @old lava, but tell me if you still get it when fully landed or in orbit).
gaunt turret
#

I'll see if my frames are better rq

rich ice
#

which usually takes about an hour after upload

gaunt turret
#

Right...

#

Okay with the latest version of it (non vr) i get around 100 fps (Outside). Now let me switch to an older version (Previous one)

#

Oh yeah. and this window here does not get affected when you toggle the shutters

#

and it does have some issues with some outside models 🀷

#

aswell as this ladder here does NOT work at all

#

it shows the Interaction prompt but it doesn't do anything

gaunt turret
# gaunt turret

I genuinely dont see an major fps increase in this case, as i screenshotted when i got my lowest fps on the prev version ☠️

rich ice
rich ice
gaunt turret
#

Yeah i can say for sure that frame drops are fixed πŸ‘

rich ice
#

other 2 things, tbh, kind of just the result of me doing a rush job on adding the shipwindows roof thing, since uh, I didn't feel like editing the shutters thing or moving the lights quite yet πŸ˜”

#

mAyBe i'LL dO iT wHeN i'M dOnE tHiS oThEr ThInG

gaunt turret
#

I did also have 2 games open at the same time soo.. Yeah!

gaunt turret
fervent robin
#

guy who's entire personality is lethal company vr:

gaunt turret
#

Anyway. if you can. set this to. After post-process

rich ice
#

huh, I'm not ship windows dev 😭

#

I'm also not niche tweaks

fervent robin
gaunt turret
gaunt turret
gaunt turret
#

If its not custom interaction that is

rich ice
#

which speaking of, at some point, I guess I can try to see about the UI VR compat, but I can't make any promises 😭. aka if it's just as simple as adding an extra component, I'll be happy, but if it's more complicated, expect 3 years delay 😭

#

but uhhh, I just meant I'm going to do chores rn 😭

gaunt turret
fervent robin
#

Oh for UI i have no idea

gaunt turret
#

Good thing is that lcvr is open source so

#

maybe taking an look at how it does the death UI on the left of your hand

#

its kinda like an watch

rich ice
#

references definitely make things easier, though hardest part is I can never test it myself 😭, so I'd make the update, and then uh, you'd have to test it once it's out

#

but yeah, still no promises, I also have a lot of other things I like to put my mind to, but I'll try to keep it in mind

gaunt turret
#

Yk you dont have to post the update for me to test πŸ‘€

#

I'll see if i can find an reference

rich ice
#

anyways, while you get that, I go chores time, and won't be seeing all replies

fervent robin
#

melanie STINKS

#

heh. she'll never know

gaunt turret
#

#1201165935428522057 message <-- Image source, heres the Spectator's UI screen thats attached to the players Left hand when they look at it

silver oracle
#

is there anyway to make this side straight?

calm adder
versed walrus
#

So uh. Sitting on the second floor in vow? Kinda invites feiopars to aggro on you

#

So you can infact bait them

gaunt turret
silver oracle
#

So it can be even like the other side

versed walrus
rich ice
rich ice
rich ice
# calm adder works in orbit not when landed 019e6b86-673a-d19a-c6b3-6a43f1dea6cf

weird, I'll check in a bit. But an interesting question. Once you have fully landed (aka the ship is no longer moving), and since you also are using wider + 2ss, if you still can't climb, if you jump back down to the lower balcony, re-climb the first ladder, is the second suddenly able to be used again? I found that to be the case for me, until I made some changes, which fixed it on my end

gaunt turret
fervent robin
# rich ice HEY

im sorry im sorry im sorry im sorry im sorry im sorry im sorry im sorry im sorry im sorry im sorry im sorry

fervent robin
#

i am evil creature......

calm adder
chilly silo
#

Strange thing I noticed, however with the bigger extended front porch there seems to cause MAJOR lag spikes occasionally. I can take a video if needed but overall it's causing frame drops like crazy, idk if the navmesh was repaired?

#

Just wanted to bring it to light PEAK_Wait

rich ice
chilly silo
#

Lemme give that a shot tbh, I didn't know it was an audio reverb, strange

#

It's working to an extent β€” definitely an improvement in terms of performance but haven't tested a few runs or company building yet

summer sky
#

Hello Melanie,
your interiors are working in VR.
I did found a minor bug when I decided to ||dig the graves|| in the Mausoleum.
A bunch of pink particles appeared after ||digging around||.
I don't even know if this is a VR-Shader issue or the Shader is completely missing.

rare gyro
#

vr tends to not work with some particles for some reason

rich ice
#

uh... there's also a chance I just messed up the particles since I made a change to it after testing, and didn't retest that specific part

shut sail
#

@rich ice my friend @sage sleet and I noticed that dogs have trouble navigating upstairs because they enter the small storage room to the side of the doors. It's a small issue but can be exploited. Would you mind checking it out? Thanks in advance and you are awesome πŸ˜ƒ

#

(Sorry for 2 pings I had to repost the message to ping the right person)

shut sail
worn escarp
#

we all saw it

worn escarp
#

40k people in the server

#

every single one

rich ice
shut sail
rich ice
#

SHHH

#

I DIDN'T SEND A GIF BY ACCIDENT

rich ice
#

NOOOOO

grizzled fox
#

who up getting pinged by accident

shut sail
#

Nooooo 😭

rich ice
#

YEAHHHHHHH

shut sail
grizzled fox
#

its algds lmaoo

shut sail
#

Basically tapping E doesn't make you climb it

rich ice
shut sail
#

We also experienced very weird dog behaviour on 2ss + wider as:

  1. A dog went inside and got stuck in the top right corner or the corner to the right of the lever (same corner)

  2. When a dog walks close to a magnet they can get stuck in the right wall behind a magnet?

rich ice
#

uhhhhh melanie

#

maybe the dogs are magnetic...

shut sail
#

Both issues seem to maybe be related with NavMesh being too close or in the wall? No idea. But it seems like they just clipped into the wall and got stuck.

rich ice
#

I'll play around with it more ig 😭, I never managed to get this, uhhhh, any specific moon and were they chasing or wandering?

#

I tend to uhhh, test by chasing bc fast 😭

shut sail
#

(As fun fact we were playing in 12 people and most people died to dogs in ship which basically painted it red as if there was some mass genocide)

shut sail
#

IMPORTANT!

#

The ship DID have a Windows mod

#

If that makes a difference

#

No idea, never modded this game 😭

#

The windows with shutters to be exact

rich ice
#

oh I think I might see what's causing this, I did a change to navmesh recently, and it's connecting the outside and inside rn, through the walls

#

so dogs are probably seeing a path but are blocked, bc of that

#

I didn't notice this when I changed it πŸ˜€

shut sail
#

Also uhh

#

On both 2ss with and without wider mod you can use bunkbeds to clip out of ship bounds

#

You just have to walk into a corner or near a wall, jump and place the bunkbed on yourself

#

And it just clips you

#

You can try it

#

But it could also be a window mod if that makes a difference

rich ice
#

tbh I think I'm okay with that one since people have to deliberately do it for it to happen, but uh, I do think I know what would prevent it

shut sail
#

Maybe a fix config?

#

So people who play more open lobbies can prevent it?

#

I can see it being annoying

rich ice
#

oooh open lobbies, right

#

I guess I can add it, test if it works. It shouldn't be too hard, assuming my idea does work

shut sail
#

Uhhh I think that would be all?

#

Cewl mod, keep up the good work. Very puuurfect ship.

rich ice
#

that'll be $29.99 please come again

near storm
#

what if there were two magnets instead of one since the ship is now much larger?

real lotus
#

it would require custom compatibility on vehicle creators ends

chilly silo
#

My friends keep thinking that they’re safe on the second and third stories. I wanna prove them wrong. itssoover

near storm
worn escarp
#

Nope

chilly silo
#

I know modding takes time

rich ice
shut sail
#

Where it doesn't count as ship anymore?

rich ice
shut sail
#

And wouldn't move with the ship and they would be pushed against the railing

rich ice
#

it should be fixed then I think, since I've made an update to fix that

shut sail
#

I will try it out

frozen scroll
#

It is fixed

#

I don't get sucked of the ship unless the wither storm says otherwise

shut sail
#

Melanie dropped the update!

#

@rich ice how does it feel when I annouced the update before you?

worn escarp
#

she dont care

shut sail
#

Ekhem

#

HAHAHAAH

shut sail
#

Being serious tho, Thx melanie you are the best!

rich ice
chilly silo
rich ice
#

okay I found 1 bug thanks to @copper sage, I uh, ended up returning the vanilla ship's colliders, so you can't enter new parts of the ship if you don't have ship windows 😭. With ShipWindows, it works perfectly find though, since it already disables those colliders on its end

worn escarp
#

pipsi

shut sail
frozen scroll
shut sail
#

@rich ice now there seems to be an issue where IF a dog gets inside the storage compartment it will stop moving entirely preventing them from wandering off unless they are agroed

#

Also while lunging the dog got stuck like this and now is irresposible to any noise inside the ship

#

It's basically the same issue I described with the 2ss + wider

#

That's how it looks from the outside

#

No moving the teminal does not fix it

rich ice
#

😭 yeah, my test pack has ShipWindows on it, so I never got the issue on my end, but then Pepsi doesn't, so it did the issue 😭

rich ice
shut sail
#

dw

frozen scroll
#

Relogging seems to always do this

#

my teleporter is in the pink room from the pocket rooms, the doorway is in the miside house and the miside teleporter is upstairs, teleporting bugs, giving an unrelated error [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: com.github.zehsteam.ImmersiveEntrance.Patches.TimeOfDay_Patches.SetInsideLightingDimness_Patch (TimeOfDay __instance) (at ./Patches/TimeOfDay_Patches.cs:28) (wrapper dynamic-method) TimeOfDay.DMD<TimeOfDay::SetInsideLightingDimness>(TimeOfDay,bool,bool) (wrapper dynamic-method) ShipTeleporter+<beamUpPlayer>d__41.DMD<ShipTeleporter+<beamUpPlayer>d__41::MoveNext>(ShipTeleporter/<beamUpPlayer>d__41) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

#

Note i have reset the config of 2 story ship twice and it fixes it temporarily

#

019e8255-af5d-2bbf-6799-df96aebeed35 My modpack if needed

frozen scroll
pale rover
#

Yo Melanie, I have a suggestion/request, but I'm not sure if this is the correct place to talk about it.

rich ice
# frozen scroll 019e8255-af5d-2bbf-6799-df96aebeed35 My modpack if needed

uhhh question, is this code pre or post config reset? I disabled a lot of content mods, and didn't reproduce it. So I just need to make sure whether or not I couldn't reproduce from what I removed, or this being the config reset one. Mainly so I can decide if I need to try again without disabling any mods

rich ice
pale rover
rich ice
#

you know, I've had this requested a few times, I always say maybe I'll finally do it, and then proceed to not 😭. But I'm going to break the cycle, I'm opening up my projects right now

pale rover
#

Fantastic, Thank you!

shut sail
#

What if Melanie was made from gummies and was named Melanie Delicious?

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It's funny how Melanie has one of the most punnable names because there are so many words similar

shut sail
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@rich ice I think I found a new bug!

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Or I guess performance issue

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The left one is on the normal porch near the railing with normal FPS, the right one is near the railing on the extended porch it KILLS FPS

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No idea why I am gonna test if its something else by disabling the porch

rich ice
rich ice
shut sail
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I will test it later today

rich ice
chilly silo
frozen scroll
chilly silo
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Odd question, is the NavMesh bugged for enemies with the extended cat walk? They seem to be walking under the ship

rich ice
gaunt turret
# shut sail

Let me guess you get an insane fps drop near the ship's left ladder?

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I believe this has nothing todo with Mel's mods, as i experience that even with only lcvr and dawnlib

shut sail
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being near ladder has nothing to do with it as you can see in the screenshot I was closer to the ladder and got my stable 40 FPS as a host

rich ice
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okay, things I need to test/finish/look into

  • custom crafting and cooking recipe configs (test and potential cleanups)
  • 2-story + wider 2-story cozy lights (finish and test)
  • remaining (likely reverb trigger) lag with extended catwalk (look into)
  • MIGHT look into just adding that extra navmesh part for the extended catwalk. My main issue with trying it is if it might make enemies either really clunky, or struggle to get onto the ship in some moons. But I think I know how to prevent that
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tbh, with a lot of the ship big fixes recently, maybe I can finally get to re-organizing everything to clean it up and you know, make it easier for me to navigate 😭

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but uh, I also gotta do some vehicle stuff actually, so...

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(and despite this, I'm still actually not in like, focused modding phase 😭 I still am doing other things more)

gaunt turret
calm adder
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I haven't tried the cooking mod yet does the employee become fat from eating?

chilly silo
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ALSO

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Do the new interiors (mausoleum/museum) work? With DawnLib as well?

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The mausoleum looks so cool but I haven't had the chance to experience it yet

shut sail
shut sail
rich ice
# chilly silo It occurs on every moon, especially with Masked and Flowerman

so I need a bit of clarification, are enemies, for you, able to get into the ship at all? Like, if you're not standing on the extended balcony, and instead just inside the ship, or on the normal bounds. If you're inside the normal ship and they still can't manage to get in by any means, then I need a modpack profile code.

Also (not new), the interiors should work. The 2 recent updates were to make sure they function properly, and I even did a mini test just a little bit earlier, seeing as a couple different interiors were having trouble, and I wanted to make sure it wasn't happening on mine

gaunt turret
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Its also directional

shut sail
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I don't get lag near the ladder. I get lag when I come close to a railing from extended porch and it does not matter which way I look

rich ice
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I'll be a bit of extra clarification (just to make sure), extended porch refers to the config that lets the front porch go 3 units farther (which isn't near the ladder)

rich ice
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and another config that makes it so you also get slower, but have more max health 😭

gaunt turret
calm adder
chilly silo
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Mausoleum is peak

solar hawk
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im not sure if this is intended, but you can pseudo-infinitely increase the value of a hammer by just melting it back into a bar, and then remaking it with a pole (which is extremely cheap)

rich ice
#

wait a minute...

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HAMMER STACKING META

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LES GOOOOO

solar hawk
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that is true within 2 days we managed a 5k hammer

shut sail
rich ice
rich ice
shut sail
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Melanie Breadicious

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Melanie Helpicious

shut sail
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That's a mimic btw

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@rich ice

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Same spot as the dog

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If I had to guess this whole spot has navmesh and it makes them walk through the stuff

rich ice
shut sail
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Melanie Patchicious

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Melanie Navmeshious

rich ice
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it never ends 😭

shut sail
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Melanie Mimicious

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Just like dogs

rich ice
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the not walking out I'm not sure about, I'll have to look a bit more into it. But hopefully just making them not able to get there in the first place fixes it 😭 hopefully

shut sail
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Melanie Hopeicious

rich ice
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the curse

shut sail
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Melanie Cursious

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Melanie Curious

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Melanie Boomboxious

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Melanie Shovelous

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Melanie Brackenous

copper sage
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Mel

shut sail
worn escarp
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😭

gaunt turret
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IT has VR support!!

worn escarp
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revolution and reloaded are better hehe

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:3

gaunt turret
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Vr better

worn escarp
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tho mel is a classic

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oh right you are the vr guy i forgot

gaunt turret
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😱

frozen scroll
gaunt turret
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Prob not the most time there but

frozen scroll
#

same i was suggested 3 portal fan games and each time i downloaded them i beat them day one

worn escarp
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protato

frozen scroll
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Portal reloaded tho

gaunt turret
frozen scroll
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hehehe i am a potato

rare gyro
frozen scroll
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Potato

worn escarp
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took me weeks to beat

frozen scroll
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I locked in thats how

versed walrus
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add milk

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via adding a cow

calm adder
versed walrus
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to acquire milk

calm adder
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yes

versed walrus
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or if your crazy

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just beat the shit out of it and survive

calm adder
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stun grenades gonna go crazy too

versed walrus
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pikmin

calm adder
#

ngl mod ideas is lowkey just the competitive shitpost section