#MelanieMelicious Mods π± (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)
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@rich ice back to sleep you go
yeah, I noticed that in testing, but was at the very end of being about to upload, and decided I'd fix the material for that next time
also if the planks don't show up, idk why since they should
GOD, then TUCK ME IN AGAIN
Yeah maybe their name is part of the blacklist or smth
yooooooooooo this is sick! thank you!
Also I'll be able to be on on like 50ish mins
YAY I can continue my EVIL PLAN
im on earlier than expected, hop on vc
wOW mel
taking your SWEET time
like you DONT even wanna PLAY with me π
π‘
oKaY, I'm oN
the new material stuff is so cool! the mansion ships little outlines on windows with the vanilla textured looking ship looks very nice
Hello! Is there any apparatus in the museum and mausoleum interiors?
yeah, its just very hard to find
yeah and it also works with meltdown
@rich ice this thing was not fixed since a long time ago?
yeah, that's just Celestial Tint outside objects version, only shows up on orbit, and didn't ever get to it since more focused on other stuff
eating was planned at the very beginning, but I never felt like doing it, so I didn't yet. That's how it went
you already can do it irl
bet its because you ate them
You got me there
Unfortunately they cant respawn
So we should add eating
I want to kill my friend and eat him right in front of him
Maybe food items can give speed boosts
Health regen
Instant health
Based on the ingredients
Or even boost attack speed or attack damage
Idk though
Im not a chef
did you ever try to run with full stomach 
Would it be possible for some compatibility with Imperium? Any of the mods that edit the ship [Wider, 2 Story] seem to effect the ability to use the Ship teleport button in the menu. It feels really niche to ask but I have been testing mods for a modpack for friends and being able to jump to the ship is nice but I love these mods a lot as I enjoy decorating.
They should make it that eating too much makes you vomit
Which stuns you in an animation while you do it
And you lose health and stamina
mel will prob do poop stuff if eating too much smh
We have a toilet after all
Imagine if you could sell your own shit
Or use it as compost
Or better yet use it to make poisoned food
To troll your friends
The Context cannot save this
I like where this is going
THE MOD CREATOR IS TAKING NOTES π₯Ή
Next update were going to be able to shit and eat it

If this leads to her adding eating Im all for it
yes, give me motivation
as mel's owner i decline on her behalf
sometimes i think mel pick gameplay role only because piss color
Imagine if you could slip on the shit if you leave it on the floor and step on it
And it creates a brown trial and throws you forward
you get the stinky debuff
Eyeless dogs automatically know where you are
*buff
What if Baboon hawks and Eyeless dogs could also eat bodies and then they dropped like massive piles of shit
Which you could collect as a two handed item and it has double the shit value
crazy how all this will never be done
or... what if it works with LethalMon and you can just use them like Palworld slaves lol
I still gotta try LethalMon
also good work chat you made xu unfollow thread
If a mod shows up and reads my chat history I might get banned
He couldn't handle this shit
should i do it

I STILL HAVEN'T BEEN ABLE TO EAT YET
Robyn can't ban everyone 
justice for pikas.... this is hatecrime 
several pikas on their way to your location rn
russia will protect me
You did yourself in pickuchoo is the winner in that gif
If you fail you get explosive diarrhea which causes you to randomly shit yourself while in the facility which makes you hold still for a few seconds each time
i just need more green bones
interesting reaction, is this what you want to do to the given context of the situation
WOW you really like the idea
everybody's on board with the ideas
chat i think we can't fix mel
you want more people on accutane?
@torpid fiber smash s1ckboy
What the heck

I miss my pikachu piggy bank....
shattered to pieces much like that one
A I see
It's also only an issue if you use 2 story ship on it's own
lol
what lol
You people scare me
This is why it's not recommended to update mods mid saves. Some updates can break saves unfortunately. Especially when it's a big update changing a lot of stuff in it.
This is also why I don't keep saves for more than one session, I know at any time a mod update can come out that explodes it
I keep having this issue, I set the lights to #FFFFFF but its still like this
mel make this the default light
Do you have:
- Celestial Tint
- Charmeleon
- Buttery Fixes
Yea, celestial tint and chameleon
is there a fix
You have to do one of these 2 things.
- Disable planet preview on Charmeleon Config
- Delete Celestial Tint
Doing one of those 2 will fix the light bug
not necessary but would be cool if the windows for the mansion style ship were possible to be seperated from the railing and mansion style floor
they look really nice with the new material swapping stuff
mb rail supports on the interior second story railing maybe but it doesnt look that weird so not super important
trying to find a nice looking mod for a pretty sight in space but the default planets look kinda bad (and their true scale is super noticable with the big giant window this mod adds) so poorly immersive because they were only meant to be seen on the camera preview
celestial tint lags my game when planet switching
big fan of the small area underneath the staircase and also afraid of what the lesbian couple on my crew will do in it
is it possible to have the lights on the top story go out aswell if the lights are turned off?
for some reason this mod bricks my game after 1.0.0 update, cannot start the ship, will send the logs later
mod profile code will help too, so I can see if there's an incompatiblity I'm causing
01947768-17f5-556c-9ea1-ea90a195dc84
I had so many hand emotes, I almost did middle finger
here the mod version is 0.5.6 and it works fine
i thought LLL was doing something but no
u can update it to 1.0.1 and see whats happening, or either i somehow messed up the configs idk
probably, i always install hella mods then complain why everything is broken
I can do this; it's pretty easy. But I'm glad you like the material swapping so far!
also the light thing, I'll add an option for. Last time I added one, it caused all clients to be unable to join for some reason, so I removed it. But as an option defaulted to false, I guess it can be okay
*happy
I actually found a solution to prevent me from losing everything
Shipinventory mod
It stores everything in a chute
You can access from the terminal
All items inside (but not outside) survive the wipe
Ive seen it happen first hand
This is genuinely the most appetizing sight ever
Its too bad I can't actually eat the food I make
Fine dining
how could you eat it through the mask
not immersive smh
How do we use TZP inhalant through the mask?
Same way, we just slightly pull off the part near our mouth without it showing
LET ME EAT MY FRIENDS
YOU CANT STOP ME
tiny request. can we have option of ship styles for the rails(outside and inside the ship)?
I found a glitch with Utility Furniture
You can't put furniture in the room
And when going inside and outside the room, you can't move furniture anymore
@rich ice Btw I've noticed since your ship mod updated the game soft locks on you are fired, it never throws an error and I know you put a lot of stuff under a try/catch so it might be worth looking into
There's never an error in the logs
That's why I think it's try/catched
too bad, it aint mel's mod, it's been tested, it's simple to test, try doing a binary search cuz a random dev in your 200+ mod modpack wont be able to test
tested in Multiplayer?
have u tested in solo to see if it reproduces?
I can test, I just know it's always reprod in Multi when we go to end our sessions or get fired
you'll need to test on your own first and provide the data, mel is busy
really busy
testing solo lmao
Yeah it doesn't repro solo
@brisk widget You still got your log to see if anything errored?
You were in the lobby when it soft locked
next time you get people together you need to see if it reproduces immediately on a profile you've done almost nothing on
Yeah, that's why I'm wondering if anything shows in a client's log
I'm wondering if it's a scrap mod or smth
[02:43:39.0445143] [Error : Unity Log] NotServerException: Only server can spawn NetworkObjects
Stack trace:
Unity.Netcode.NetworkObject.SpawnInternal (System.Boolean destroyWithScene, System.UInt64 ownerClientId, System.Boolean playerObject) (at <895801699cfc4b4ab52267f31e2a4998>:IL_002F)
StartOfRound.SpawnUnlockable (System.Int32 unlockableIndex) (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0267)
StartOfRound.UnlockShipObject (System.Int32 unlockableID) (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0090)
ShipInventory.Patches.StartOfRound_Patches.UnlockChute (StartOfRound __instance) (at ./Patches/StartOfRound_Patches.cs:68)
ShipInventory.Patches.StartOfRound_Patches.UnlockChuteBack (StartOfRound __instance) (at ./Patches/StartOfRound_Patches.cs:73)
StartOfRound.ResetShip () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_011C)
StartOfRound+<playersFiredGameOver>d__287.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_02E1)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
only this
Ahhhhh
I thought it was Mel's ship mod cus we had the ShipInventory work fine before after it first updated odd lmao, but makes way more sense
Sorry Mel 
Enjoy your Terraria with Xu π
What food item sells for the most
depends
This has been fixed in ShipInventory v1.2.5
Ye Idk why it worked fine a couple times before Mel's ship mod updated now I feel bad lmao. Gotta love unlucky rng
Well it's now 100% (I hope) fixed
I just pushed an update
Appreciate you working so fast honestly
it was only 1 line of code but yeah :3
Depends on what?
Well whats the best to mass make then for profit
Since I can't eat my friends yet
We should add plates you can put around the ship and put items on them so that we can display our food around the ship in a cool way (and maybe other items if you feel like eating a big bolt today)
Maybe we can even eat items off the plates
WAIT CAN MANEATERS EAT MODDED SCRAP FROM THIS MOD?
Glad fumo actually kept his log, the amount of times I asked clients to check for errors when we got soft locked and they told me they didn't find any errors is what made me worry it was a try/catch issue all this time
I'm gonna make a bunny mod and the bunnies are gonna steal the food from your farming mod
Might be difficult, have you seen how Baboon hawks try to steal the stuff from the planters and just get stuck and camp them? 
I'll figure out how to do it
It's so funny watching Baboon Hawks just sit at them and then having a horde of them attack you when you come back to the ship

Okay okay take my money here! Just don't hurt me!
Bug report, interiors mod ignores any and all custom settings in Dungeon Injection Settings - Manual Level Names List setting from LethalLevelLoader
I checked both on my own modpack and a fresh profile with just this mod and it doesnt work in either of those so I doubt its a compatibility issue with my modpack
It was working fine before so it might be a bug with the new LLL and Mel's Interior Mod
I just noticed 1.4.3. update to LLL "Fixed issue with custom content that is manually registered not being processed correctly" and nothing else seems to be doing something with that on both LLL and Mel's Interior in recent changelogs so I wouldnt be suprised if that was the cause
that update was just yesterday as well
Yeah I would try reporting the issue to Batby
rolledback to 1.4.2 and the issue stayed but either way its probably LLL's side on this one
thanks for help
alright
Cus if you do it would be some other mod somewhere somehow
well theres nothing on that profile except the dependencies and LLL+Mel's interiors but alright
Ah yeah then likely LLL unless the interior mod isn't listing a dep
ill double check 1.3.13 and then go to LLL ig
though tbh i find it weird that every single interior mod works except for mel's
yeah that's why I wonder if a dependency is unlisted
What if we could by some witchcraft rent out a private sandbox moon where we can build whatever we want and base it off a currently existing vanilla moon (wity no working facility)
As the base
Or maybe just an empty desert/forest/snowy area
And we could build our own home
idk if the other mods updated the version of LLL their mods are using in Unity, and updated for public. I'll do that like, in a bit, and see if that fixes things. If not, yeah, idk what would be happening atm
this needs way more context than just this. Like config settings, if you tested this by itself or with other mods, what exactly you typed, what it said, etc.
Also because I tested this like half an hour ago, and I could buy both vanilla tables with no issues
When I bought table0, I couldn't buy the regular vanilla table, but I could buy the romantic table, and yes, I was using a lot of other mods, including one that helps to separate the names of moons and items in the terminal, so that might be an issue
Also, when attempting to buy the vanilla table, it said "item already unlocked" even though it wasn't
Are you saying you typed table0 in the terminal? Vanilla should just be "table" unless the mod that changes the name of items in the terminal changes it to table0
I did
Yeah, didn't get a response on if the item mod you're using changes the name, but you're usually supposed to just type table not table0
I typed both "table" and "table0" and I couldnt get the vanilla table
take a recording of you doing that, then send your modlist
Ok
oh my god I just saw this!! dawg your art is so cute <333
if anyone has a cfg for 2 story ship with the buttons in the og position please send
Oh yeah where the hell are the door buttons
I had to download a mod that lets me use the terminal to close the doors because their just gone
Or somewhere I cant see
by default above the new door wary
Ooo ok thanks
to the right of the main doon
there is a cfg to move them
bug you gotta trial and error it
since its by coordinates
with WiderShip?
I meant WiderShip+2 Story but I don't think it matters anyway
(This is literally just the coordinates in LethalTubeRemoval, which yeah applies here too)
im using 2 story cruiser but i can go up to the 2nd floor, i can walk through the walls and the back floor and the cruiser terminal wont spawn is this because im spawning it in with imperium?
works fine for me, so the problem is on your side
ok nvm it was because of imperium spawning it
no its not lol
it was???? i disabled it and it works fine now
I literally spawned a cruiser with imperium and everything was fine
well it wasnt working for mine
Perhaps I should have written it in this channel as well but basicly it was an issue on my end. It just completly slipped off my mind (forgot to make LLL apply any changes ive entered). I only remembered it after checking everything else so i assumed something is bugged. Sorry my bad.
thank you for this, now my goblin friends wont complain about where the door panel is
Goblin friends π
I think I suggested this before but I forgot the answer, is there any plans to add the ability to make the second story an upgrade of sorts? I think that would be SUPER cool
hey for some days now, the Fire Exit has been appearing as an upgrade instead of decor, and it seems that i can never buy it?
Does the RV Cruiser work the lgu Cruiser addon?
Yea
Tho if you use little company itβll mess up the terminal from the cruiser terminal
do the dogs just not really work with the 2 story ship? i cant get them to come inside the ship on any map really
Teleporters can't be placed beyond the vanilla bounds of the ship (as far as width is concerned, anyway)
furniture lock can help with that. it disregards logical placement
is there a way to get them to use the catwalk at all
instead of being underneath the ship
Bug with the AC unit
#1241786100201160784 message
It seems to think people in the pocket dimension are there and shoots into the sky at them
because they are. the room's position is actually super high above the ship
Yep
2-sToRy ShIp 1.0.2
- Added separate config for ship window frames.
- Fixed enemy ship ladder issues by replacing offmeshlinks (did the fumo idea, but 2 months later).
Utility Furniture 0.4.2
- Added outwardly facing collider to pocket room.
- Fixed being considered "left behind" when being inside pocket room while leaving a planet (tested).
oh, oops, I guess next time
weird; what are your configs for the fire exit? I'm assuming the store config is set to decor. Also any mod profile code for me to check if I can't repro on my test pack?
why u testing things smh
at least its been seen
idk what u did but dogs can get on the ship again yay
or rather nay because scary but eh
All of mel's mods will be deprecated tomorrow
Nah
So the ShipTurrets mod by SquidyBallinxGaming normally puts the turrets on top of the ship. With your mod it puts it inside the ship. Somehow they still work but they're janky. They spam on and off crazy fast until whatever the turrets aim at (mostly giants) dies. Hope there's a way to make the turrets properly spawn above the 2 story ship haha
That changes depending of if you use Mansion or Default, idk if it needs a style option tbh although I wouldn't complain if it were added ig
id like the mansion style windows to be separate because they look good when material changed to base
I'd be using the mansion style with the vanilla materials just for it rn but the mansion style floor just being SLIGHTLY different and not having the lines gets me idk why
I prefer no lines being there if the material is anything other than metal tbh
read the latest changelog π
same
idk what u did but the dogs work now too
before they couldn't come in the ship
melmel works in magic
kindergarten is rough
yeah, when you mentioned it, and I had noticed it for a while too, I decided I would finally look into it
fumo here instantly
taking credit where he can, let him be
yes, it took me 2 months π
I should send gif with claping but i only have this rn
nono

it's weird being active here because I like mildly remember all of these names because I scrolled through the thunderstore for awhile
probably Funo [Husband of ACUnit Gal]
only mildly
yeah, I think it would be a good idea to start separating each "section" into their own configs. I did it with windows since they were already separate, but the others I'll have to separate their meshes and put them in different objects (not hard). That way people have even more customization options
like you're the girl from that cosmetics mod I keep seeing with the hair @carmine topaz
I didn't know I needed a stamp
Lmao
wait @rich ice are you the girl who made the wolf vore enemy mod??? omg big fan
what π
i knew i recognised the name
woah @floral ocean are you the one who made the jiggle physics mod
I spent awhile looking on the thunderstore I've seen things
Guessing you're referring to Lunxara's Hats? or maybe the Addons mod idk they both have my hairstyles in them XD
the asset replacements tab is scary
made it just for you melmel β€οΈ
i know you wanted some jiggle in your virtual life atleast
probably hats I was looking for cosmetics for more company that weren't like too distracting
i think I looked through every single one of those mods
I like the sound of that mod, just because I like ship things. I can probably do this really easily, and I kind of want to, I'll just need to test to make sure the range compared to normal is still working and all that.
Yeah Luigi did all the hard work on converting those, I'm quite happy with the improvement of the new hairstyles from our models compared to the originals 
I didn't end up adding it it's cool though
It took so long to actually get that done cus exporting with VRoid had a bug for the longest time that made him unable to get the textures
lol
my character remains bald
@patent vector, this your alt?
idk what that means
Another shiny head person smh
that's EXACTLY what glitch says, TOO
I got a solid 3 feet of hair
but we've seen the non-photoshopped pictures
woah, if you're growing feet in your hair, I think you need to get that checked
or have a really good business opportunity
melmel would love to buy some feet hair i guess
im finding more and more about melmel by the minute
Ok stalker
and?
Noone needs to stalk me, all my personal info is public
sorry funo im only interested in cute people, and maybe melmel
huh, dod somebody call
wow mel we match π
ring ring
who dis
not you

does forest giants/old birds can see players thru the windows in this mod?
one of the unmentioned changes in the same update that added the material options, was separating the actual glass part of the windows into its own mesh, so I could give it its own mesh collider with the "Railing" layer. I recalled some people a while back telling me to do this to have enemies see through it, similar to ShipWindows by itself
but I'll be honest, I also didn't test it, so feel free to see if it's actually functioning like that
Railing layer works, I told testaccount when he asked xugpt as he does often
thank you you're da bomb.com
She does have an explosive temper
this is the code 01948ed9-7676-0974-e595-0884490285ab
and this is the config file
Feature request for the utility furniture mod:
More walls / doors
Hello, I've encountered two bugs with the utlity furniture mod. Idk if they've been reported yet
- If you go into the pocket room, you can no longer move any furniture.
- If you go through the fire exit while it's raining / stormy, the game will treat you as if you're outside. Rain appears indoors and lightning can strike the items you bring.
And have a config of making the 2 second story have a full floor if using the wide ship mod
kinda want a a big spaced floor
How do i remove mel?
So theres this ugly paiting in the museum right above main
Tried to give it to scrap-e the trash cleaner and even he didnt want it
Can i disable this painting in configs?
the bird is in savage mode bird mode today
Im the murder bird π¦
idk if its known, but i found a bug where im unable to move furniture when i enter the pocket dimension
dang the forniture mod kinda performance heavy
i get around 70-80 fps without it and 30-50 with it
i've never had performance issues with it
I've been wondering where I'm supposed to find/obtain the cheese from the Farming and Cooking's mod grilled cheese. If anyone knows any tips are appreciated.
from here
ohhh
thanks for the answer
I've always been lost of where I was supposed to find it
Does blue cheese work just as fine as regular cheese for making grilled cheese?
yes
Nice
are you using the fire exit? I'm supposed to do something to fix that if you are, I just haven't yet
yeah, this only happens in orbit, and the only way to fix it besides landing or rejoining, is if you have a mod that lets you exit the ship, to go out the front door and back in
yes i did when i bought it fps dropped a bit
oh okay, you can just put that in storage and not use it for now if the frame drop is bothersome. I don't recommend disabling it in configs mid-save though. Same with re-enabling
Quick question, does this mod have an elevator to it? I kept seeing a elevator prompt within the terminal but it always confused me
That's probably LC_Office
Damn
Alright thanks
I just thought there was an elevator to the ship or smth seeing how it was also 3 floors
nah sadly
well i also bought gate, walls worktable, workshop, widecabinet and when i landed i get like 40-50 fps although without them i get around 70, whenever i disabled the mod it was alright(not telling it is an issue, maybe just my modpack with hella mods in it,just wondering if that happens for others too)
suggestion for the additional furniture mod, would it be possible to add config settings to scale the furniture in size? i have ideas for the walls and gate but they're too big as-is π
Hi Melanie! I really love your mods and me and my friends have been using your 2 story ship mod a lot! I want to ask if it's possible to disable cooking and/or farming in your farm and cook mod? I know that sounds kinda counterproductive, but I love the furniture that that mod adds, and I don't want to try and I don't want to modify the gameplay too much.
Also, I want to ask if there's a way to add the posters back on the 2 story ship mod. I love the posters and id love to see them in the 2 story ship too (though I understand if that's not possible)
thanks for making really cool mods!
Do you mean you want the furniture from Farming and Cooking to be just decorative?
yeah
Understandable
a way to adjust the value of the ingredients/food would be nice too
that way I can set it all to 0 so thereβs no added benefit to cooking
I found out teleporting also fixes it
Hey @rich ice, not sure how you decide what to create next, but one thing me and my friends want is LED strips around doorframe, bottom and top of walls, maybe under the console/tables even. With adressable colors as your new update got π Could be as an upgrade to 2 sToRy Ship, or a seperate mod using 2SS as dependency? I've made a simple c# mod myself, but unity stuff is next level ^^
I do like this idea as an extra config option if people wanted to use it
Also for food ingredient values and cooking weights and all that, I do want to do that, and it shouldn't be too hard
Unfortunately, I might not be as active online for some time, but I'm going to try get a couple last-minute updates/patches out before then
π₯Ί
ok I hope you rest well! ty for responding!
Apologies if this has been asked before, but is there a possibility of an option to buy this as a ship upgrade with configurable cost?
haven't felt like looking into it for a LONG time, and I definitely won't be able to when I'm gone for unknown amount of time with occasional can appears for 1-2 day moments
anyways, update time:
2-sToRy ShIp 1.1.0
- Added separate config for ship railings.
- Updated default navmesh blacklist (I heard a lot of Wesley's moons added compat for navmesh regen).
Farming and Cooking Mod 0.3.0
- Added configs to change values of farmed crops, values added to items turned to meat, and values added when cooking items.
Melanie Interiors 1.1.0
- Added configs for most custom item's values.
- Added configs for most custom items to enable or disable 2-handed.
- Removed enemy spawns on double-stacked coffins (should fix most enemies getting stuck).
- Widened door triggers on all interiors to help enemies open doors.
Wesley moon ship navmesh has been definitely not working with this mod btw, so you mightve heard wrong 
It's an Offmeshlink issue I'm pretty sure
Cus I remember enemies walked under the ship like that recently on one of DemonMae's new moons cus of offmeshlink stuff she had to fix, and Mel recently changed Offmeshlink stuff with the ship mod after that happened so the oopsie might be on Fumo or the way that Mel implemented his suggestion
Cus Fumo tested the moons with Wider Ship on it's own and I believe it all worked fine, meaning something is going on specifically with 2SS
Could be anything, if it works on vanilla moons though I doubt it
by change, I removed offmeshlinks and replaced them with fumo's idea which shouldn't break like that. And it works on vanilla moons
Ah okay yeah not sure then, hopefully maybe Fumo can help you later since he went and double tested the moons before he pushed the update for Wider Ship so I'm not sure why it would be fine in his testing but enemies behave weird with 2 story ship
also mel i'm still waiting for a response in private messages
Mel I'm still waiting for that first class dinner you promised
it would be so funny with the museum interior if the skeleton t rex had a small chance of instead being scrap was a hazard that if you get to close to it would eat you
kinda like the samurai on the seichi moon
Alright thank you
brazil mentioned
What do you guys consider the most fitting moon for the museum interior?

shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
i thought the first one was to close so i backed up and took another one
making the trees' size proportional to the ship's height is possibly not the best of ideas
outside the ship:
hmm... that gives me ideas
Does anyone know what could cause some (not all) of the painting textures in the Museum interior to be pink? does CustomPaintings interfere with the museum paintings or something?
are you spawning them yourself, or are they pregenerated as all pink?
they're pregenerated, although you may have answered my question. I noticed that LethalPaintings was assigning the full texture to the painting, so I swapped from using LethalPaintings to CustomPaintings and it must have been looking for the swap that no longer exists in my save
Generating a new game should fix it :]
gg
@rich ice Seems like Hamburger prices are bugged and don't calculate correctly, other things seem to be working okay though
Hamburgers just keep spitting out as like 12 dollars
glass
Lmao
Workers in glass ships shouldn't throw easter eggs
welcome back, mel π
@torpid fiber HI there :D big fan of everything you made so far! I had some feedback to report about the Item Furniture mod.. It works almost flawlessly but it somehow spawns random scrap in my 3 story+ wide ship every time i land on a moon and i have confirmed its the item furniture mod thats causing it :( I LOVE the extra fireplace and counter, bookcase and aquarium but its a shame i cant use those anymore because it makes the game too easy xD
Could you add those to the usual furniture mod by any chance? the aquarium is definitely a must because its very cute :D
@rich ice
good work , you got pinged instead of mel
that is mel
im not melanie btw
i just changed my name
mannnn
oh xD my bad
gato_explode.gif
Sliders are bugged too, I think the grill just isn't counting as cooking stuff properly atm and using the multiplier

make the ship 0.5 stories and you have to crouch to get around
Oversight report for 2 story ship. When turing the lights off, the 2nd story lights do not turn off as well. They remain lit.
okay back for like a couple days I guess, but will probably be doing other stuff and just fix small issues or do small changes this time around
I actually did do something for that before, but for some reason it broke clients on some modpacks, so I removed it. I'll try it again and see if this time is different, but if it still happens and breaks like that, might become a config
Welcome back Mel π the only real issue I've had is the Grill is broken after your most recent cooking update and doesn't multiply values when cooking Hamburgers and Sliders, they just get forced to a low value like 12-13 dollars
Cooking with the other things all work as normal
yeah, fixed that just now; was missing something in the calculation.
but brb rq so think of tiny change I can consider doing before a quick patch upload
OH
Okay so if you felt like adding support for Wesley's new moon ||Alcatras|| it has fruits on there, the ability to make fruit salads and smoothies could be amazing
i put detailed bugs and their fixes in your dms
well idk about new additions that need me to open Unity rn unless I suddenly really want to do it between the next couple days. But I would like to at some point
Yeah true 
okay, uploaded the thing
uh, blah blah blah
More Farming Mod or something I guess:::
fixed the sandwich cousin and baby sandwich cousin value calculation without testing because so good
|| I need a blender for those fruits :3 ||
ohh yeah yeah, you said that to me in DMs, and I wanted to say that's a good idea and I wanted to do it, but then I didn't end up saying that all along oops
I know you are forced to ignore me by Rodrigo ;-;
Question with the meat grinder
You see where you can specify the min/max amount to increase the scrap value?
Does the min support negative numbers?
I.e. so you can have it so its between -30 to 30
So when you put say, a body in it worth 35, it could then be made anywhere from 5 -> 65
?
Gambling

yeah, that should work
for the meat grinder, if x is equal to the value of the item put inside, then it chooses a random value between x + minValue and x + maxValue
Nice nice
Is the min value output capped at 0 or 1 though?
Or would it somehow be able to be negative in value
Guys mel never left, i was always here
uh, idk, depends on if game by default allows negative scrap values and if it does anything (I never tested). Would be a bit funny to sell something that undoes quota progress
I have wanted to migrate more of the actual furniture pieces from item furniture to the new furniture mod (and rework them). It should be pretty simple moving the aquarium over, so I'll look for a time to do that
awesome :D
Interesting, i might test it today
@rich ice @brisk widget Any chance we might ever see a fix for fog being inside of the ship?
you pinged me twice
Lmao I pinged the real Mel and Fumo but also hi Rodigo
im melanie
does mausoleum/museum have apparatus?
@rich ice How exactly does your ship fire exit work? Occasionally it fails to be added into the interior on some moons (most notably Gratar and Cosmocos) regardless of what interior it is
The Fire Exit has been recommended to be turned off anyways, it has some known issues currently
Easy for melanie, but not for me because of form
Lmao

I can't wait for lowest percent quota run
get a negative value item sounds like a decent bingo square
What about kill Mel square
true
Mel, i have a stinky cross i need washed, can we have a bath
Idea for the farming mod, make the foods edible and it gives temporary buffs (like health or stamina)
Meow!
i think it was already planned
in the meantine you can try cup noodles from chillax scraps π₯Έ π€«
Uuum moderators
self-promotion in another mod's thread π€
No π€« it crashes the game only when rodrigo is playing 
uuuuh π₯Έ actually βοΈπ€ one of my items can be cooked with mel's cooking mod so it's kinda just a normal feature lol π
is it possible to make cat meat with NeedyCatsβ¦
You can add in the config things to be considered grindable
You can add the cat there
could we get config to disable the trees? in furniture
hello melanie
i'm not entirely sure that this mod is causing it, but for me, right after i bought the fire exit, it tanked my frames to 30fps and prevented me from moving any furniture
any time i try to move a piece of furniture, it says
[Info : Unity Log] Could not build 5
in console (it says this once per movement attempt, no idea why frames are tanking)
it is, there are issues with it currently
Asking for a friend , right?
do i look like
im asking for a friend?
cause if your asking
no
no i am not :3
all friends turned into 1 meat loaf
Fumeatloaf
My reaction to that information:
HEY AT LEAST IM NOT MY FRIEND DROPPING THEM ALL IN THE LIMINAL POOLS BOTTOMLESS PIT OKAY also i never said i would actually do it..
I know, I'm jk, lmao
Fishing Mod When?
I don't recommend turning it off. I recommend people test it out first cause we have zero issues with it. We use it a lot too. I even turned it off for awhile and then back on and never saw a difference in performance from it.
i personally always have it off, not because it's bad, but because it's not what i want from a furniture mod
The only issues I've ever had with it are, as I stated before, it just sometimes doesn't make it into the interior.
Hilariously, Jimothy from CR has been spotted moving through that fire exit on the times it does work.
He knows what he wants
I only recommended this cus Mel recommended it recently
She recommended to put it in Storage if you're mid-save or disable it if it causes fps drops
I got more lag from the fireplace than the fire exit lol. I'll keep it on as it's not been anything noticeable for us with it.
Fireplace makes sense honestly
I never buy it
Hi! I had a question for the 2 sToRy ShIp mod!
It says it works with Wider Ship (which it does perfectly!) but when paired with wider ship, it only shows the ship expanded on both sides, and I was wondering if there was any plans of making it work with only left or right side expanded in the wider ship?
In the map of museums and tombs, if you choose to disable body bags and museum portraits in the configuration file, pointing the mouse at the corresponding items will seriously drop frames.
I know I'm like disabling like half the mod at this point but I just like the simple furniture
I planned to do it eventually, and never got to it yet. I could probably, soon, since I've been busy, so haven't really gotten into making other ideas, so when I'm available, I'll be free to get to it
there's like not many furniture mods surprisingly
I mean, before any of the larger ships, furniture mods were kinda limited and not as sought-out before. Now, I guess not many people are getting to it
I also just only use the two story ship so like the trees I can't really put anywhere
oohh, okay, thanks for telling me. Think I know how to fix that, and I'll get to it soon
they were mainly just intended for outside, and with the extended porch
ah
I see, Iβd love to see it, so Iβll wait whatever it takes π
would it be possible to make it so the roof on the 2 story opens to let you eject out
Yeah Mel open the roof, that way meteorites can fall down onto the ship
once i enter the buyable room and exit, i can't place furniture again
Melanie 
Mel since you're here right now, the Grilled Cheese Value doesn't seem to calculate quite properly. Similar to the issue with the Hamburgers and Sliders from before. I only noticed it yesterday cus we readded Gorgonzola yesterday lol
Finally
Nothingburger
I'm not 100% if this is the thread for the mesuem interior but the doorways in that one two story room acts like they ain't loaded when I'm a decent length away. I thought I had cullfactory installed but I don't so it wasn't that. I'll try to get a picture when I can
The last pic is a stairway that led downward to the second last pic. I could see the outside on top of the wall.
You sure you don't have cullfactory? I've seen this before with that
nvm I was blind
I apologize π
I swear I didn't have it
Wait I take that back
I don't have it
at all
I 120% do not have cullfactory
lol
I'll check a forth time just in case
ok so I did have cullfactory, I apologize for being blind and stupid π π
My god
not very chill huh
It was weird, I had two modpacks that where very similar except one had another int that had cullfact as a dependency or something like that. Must've clicked on the wrong one idk
but yeah I did have cullfactory mb
can dogs go up to the second floor
yea
more furniture walls and my life is yours
huh
any idea why npcs go under the ship with 2ss + wider? ive tried adding moons to blacklist for navmesh regen but im not sure if its working or if im doing it wrong
Btw is there a fix for that? If the only solution is blacklisting - what's the internal name of this interior? 
I have an issue with the big/wide/2 story ship where if anyone goes along the side of the ship there are insane framedrops. It doesnt matter where everyone else is, only one person needs to walk along it/stand in it to lag out the whole game for everyone. Is there a known mod that causes this? is it some setting for this I might of missed?
I have not experienced this so I would guess you have some other mod responsible
Aight boiled down the culprit to a map, interior, or LethalSnap
and its probably lethalsnap- (it was not)
(culprit is an interior mod. Just dont know which one. gonna take a break and fk around later but I'm thinking either PoolRooms or UT99)
Which Poolrooms? There's two variants
skibdz pool rooms
Ahhh, shame...
I use both just fine hehe
I have a little weird thing happening, where everyone of my 4 player squad can see the full 2 story ship, but one of my friends can join and don't get errors but the ship is the same as before? also when they install the mod using thunderstore the pfp of the modpack goes away, and the mod does not appear in lethal config, any help would be amazing thank youu!~
delete modpack, clear cache and try download modpack again
hey, i had an issue where after buying room0 it bugged out and stopped allowing me to move furniture
that's known. just play around a little and you'll be able to move stuff again (dont know the specific fix)
Are sounds planned for the cooking mod? Would be a great addition
Oh yes plz
Is there a way to add compatibility between darmuhsTerminalStuffβs ship light colors and the upper level lights for the 2story mod? Light colors seem to only apply to the bottom level.
Ikr it would be satisfying to hear the oven, microwave or grilling make a sound
2 story ship has an option to change light colors
Or the blender go brrr after I make myself a shake from || Alcatrasβ fruits ||
(DeliciousDelanie plz gib me a blender) 
I must have missed it in the config. Is it a permanent thing? I appreciate that darmuhs mod lets you change it on the fly
Just a teensy minor issue, but it does bug me from time to time
i'd have to add it on my end
feel free to send me a github issue so i dont forget
That has uh never happened for me
SoundAPI issue I would imagine
But yeah that could easily get annoying
The issue is the LR sound is very bass heavy, while the vanilla one hardly has any
Ah lol maybe
Well maybe it will get fixed when Mel adds support for ShipWindows Beta
It also doesn't happen on any other moon, so I think its just badly placed triggers
That's Rend yeah? I think I recall that happening even with the Vanilla ship back when I used to do High Quota runs thinking about it
At least it did with just ShipWindows
ah ok I wasn't sure which mod would have to impliment the compat, but this makes sense. I'll go ahead and make a github issue, thanks
Suggestion from a friend:
Have a list of items you can put in the meat grinder that explode

They wanted the darwin award for putting stupid stuff like a rocket launcher in the meat grinder
a really good idea + 1 item already explodes so i think it's really easy for mel to add a config like that
i hope melanie adds junk food and an ambient fan furniture item π
i wanna eat chips in the ship watching television while picking up frantic calls from my friends while a walmart box fan makes it hard to hear me and i hang up
thats my lifes goal
hamburgers already here
doesnt have 14 unknown chemicals 2 possibly dangerous in them
and isnt slathered in grease
you don't know what monsters/people are made of
theyre made of monster mash and gray goo
duuUHHH
havent you ever taken a biology class
my indisputable proof
thanks for calling me a fern judging by this picture
youre welc
now we talkin
Hey sorry if this is a silly question, but the config for the farming and cooking mod says the prefab name of an item is required to add it as a custom ingredient. Where/how would I go about finding these?
Hey mel during todays lunxara lobby you promised to make a giant human sized blender

welp for me the for me the utility furniture pack is kinda performance heavy on my 240 mod modpack when i have it enabled i get around 40-58fps without it i get like 70-90 fps
Hm i also got issues with 2 story ship, when a guy jump on the railing outisde the ship while in orbit and looking in the direction of the ship, this makes the host player lag which creates lag for everyone (it stops when this player step off of the railing)
Is there any triggers area around this railing position? or something else that could explain such a lag?
reverb triggers
can this be fixed?
I don't know anyone who got lags while standing or jumping off the railing
like it actually may be a mod that allows you to open a door to space
hmm im gonna test to reproduce
Ok, im not sure how to properly report this, i got this profile with 27 mods 01950fac-2c6d-c6d5-31ec-470abeec69c1
Basically, the more custom dungeons i have the more lag i will get on the railing, removing dungeons one by one reduce lag more and more until i got 0 dungeons which then don't create lag
Removing Celestial Tint and replacing it with Doorbelle to open the door in space help reduce the lag on the railing a bit but not completely
i honestly have no idea how im supposed to better reproduce the issue
does anyone know the item name of the "this dog is fucked up bruh" painting bc i want it on every moon's loot table
asking cause im not sure if its the mod being broken due to a recent update or if its an uncompatibility but has anyone gotten a bug with ordering a cruiser from the shop that causes it to spawn out of bounds, and makes it unable to be driven once it respawns back in 0,0,0
using the 2 story rv mod i forgot to mention it
i also cant pull the lever to change drive modes
ill check again
no error in the logs, i tried disabling it and it fixed the issue of the car not being able to be controlled but not the one that makes the car spawn outside of bounds when bought
i had to spawn one with imperium to check lol
some people have mentioned that buying a cruiser with imperium enabled can cause it to spawn weirdly so that makes it annoying for playtesting but i think i might have found my problem
so nvm!!!
no issues here :D
btw is there a reason why the rv is so easy to push
i think it was something along the lines of it not having a specific component that gives it the same weight as default cruiser
hello hello, I'd like to have some help with something, while using this mod there's this issue where certain enemies are able to break into the ship and attack despite the doors being closed. They do trough the side where the console is.
Any ideas?
I also use ship windows, could that be it?
Does two story ship add new hiding spots for mask in the ship?
Doesnβt matter much either way since I hate their guts but just curious.
no
Good
MaskFixes does that. Mask normally have 1 hiding spot assigned, MaskFixes allows there to be more hiding spots so when the first masked takes the original, there is another place for the masked to stand.
Does MaskFixes do it based on the navmesh in the ship or something?
I use MaskFixes but figured it adds the spots in specific set locations
i dont know, havent looked at the code, i just know "MaskedHidingSpot" or w/e is a position determined by the game, and maskfixes compensates for when that position has a masked there already.. by making a new position.
i would like to think that it goes "well this position is behind an object and cant be seen from the door of the ship".. but from what i saw in pictures, if you have enough masked, it fills the ship.
In hindsight theyβve always hid behind objects so probably
yeah, its usually behind the item cabinet.
i assume the vanilla code tells them that spot isnt in line of sight of the ship door.
Iβll ask in the MaskFixes thread how it works
just tried the two-story cruiser/RV mod today, and i have a few suggestions:
- make some kind of opening above the driver's seat s the eject button still fulfills its purpose
- maaaaybe make a ladder to the top of the car if that's possible (could be on the outside of the car or on the inside)
other than that this is rlly sick, ty for making this :)
here's footage regarding this issue, how do I stop this, enemies besides the Masked can get trough here too
Yeah itβs really strange seeing stuff phase through the ship
I didnβt think this mod directly caused that
I thought it was a problematic pilotry mod issue
how for the life of me do i cook wit the crockpot π
cant put it on the oven or nuin
except the counters
also 2nd question how do u guys manage to get furniture in the pocket room with the furniturelock mod?
does masked enter ship like normal? on asteroid 13, they where under the ship and didn't climb the ladder to go inside
I recently saw some kind of locket show up on my ship, is that from one of Melanie's mods ? it spawns random scrap each day I land
so ik how i access the furniture but how do i use utility storage '
for other storage instead of the locker
hi im using your mod the cooking and farming i try to buy the grill but it keeps putting it as if im buying the grinder so i cant by grill
Add TerminalConflictFix
Or if you want to use darmuh's TerminalStuff, that fix is also in there
car
car
Lethal's terminal has a bad habit of looking for matching only the first few letters instead of the whole thing, unless you type out the full name. So in this case, fully type grill0
no way look who is allive
isnt it like either the first 3 letters or the full word no in between or something lol
Yo are you back? π
doesn't need to be on top of anything, it's one of those isolated solo crockpots that heat up themselves
okay, I look at rest in 27 years
good to see ya again, captain
MutinyMelicious
b
Is there a bug where bees sometimes don't go back to their bee hive on two story ship? Cause whenever I put them they they don't stop going aggro and once I run back to their bee hive a 2nd time they just go back to normal.
You have to be 15 units away (roughly I think). Walls donβt count
So vanilla I guess
@rich ice Clients keep getting Infinity or Nan errors from the workshop relating to scan nodes for some reason
which then causes issues like them falling into the void and etc
any of you already test 2 story ship with secret labs moon (the scp one)?, dogs spawned on the exterior and monsters scaping from the facility are stuck on place, and sometimes monster spawn inside the ship. Any of you know a way to fix this behaviour?
Is there a way to disable the luck on the furniture added by this mod?
do they even have luck?
they do
What values/how do you know
Excuse me, I am wondering if MelanieMelicious has any plans to enable posters for the 2 Storey mod. I really love the extra ship space but I have to disable any poster mod content because Lethal Posters softlocks via reference errors when attempting to land anywhere :<
LethalPosters leaks textures anyways unfortunately so I wouldn't worry too much about losing the posters
I'm surprised noone has made a replacement for it yet that doesn't do that considering it's not been updated in a very long time
Oh dang, that sounds bad. Should I stop using it?
Is the other one for paintings also jank? I like having rotating content ; w ;
Not sure
Yw 
there is replacement
Oh you got a link to it? ;o
Oh nice :3
not sure tho if it fixes leaking
but last updated 2 weeks ago so at least maintained
Ye
Bought a furniture from mels, and the next qouta become 226. We where on the first qouta and I bought the wide cabinet from the store
I'm experiencing an issue with wider ship mod + 2 story mod
It happens ONLY when I have wider ship + 2 story
2 story works fine
and wider ship WITHOTU 2 story works fine
ship magnet causing audio stutters?
Known, its some weird jank with reverb triggers. I'll look into fixing things like this in the next update of LethalResonance, but no promises
yep I was testing it for the last 3 hours turning on/off mods
to check which one is causing it
it's LethalResonance
I wish i've seen your answer 20 minutes earlier...
it happens only when wider ship + 2 story mod and LethalResonance working
also I'm experiencing weird audio stutter at landing/departing
Hello!
Someone has a config to set up the door buttons from the og point to the one I'm drawing?
Just when LR is present or SoundAPI as a whole? I've noticed that SoundAPI V2 has caused a lot of problems with audio cutting off on occasions where it didn't used to, even with LCMaxSoundsFix maxed out completely
It happens when lethal resonance is on with 2 story and wider ship mod
I've never noticed it when using LR personally but I had a handful of things turned off, I wonder if a lot of the weird audio issues and stuff relates to meltdown doing check every frame though
I made a new profile
With only resonance and 2story mod and wider ship
And it happens
I get that, I might just have alleviated it cus I had to max out LCMaxSoundsFix
lol
Nah its been around for a while, I got it way back when v5 production just started
Got ya
okay, tiny baby things. Compat with normal Ship Windows and the beta version share the same thing, which I'd usually separate. But I'll just remove the extra parts when the normal updates to be like the beta
2-sToRy ShIp 1.1.1
- Added compatibility with Ship Windows Beta.
- Changed moon navmesh blacklist to skip any custom navmesh steps entirely.
- Changed moon navmesh blacklist defaults to re-include old Wesley's moons (seems the list of moons to blacklist was supposed to be added not replaced with).
Farming and Cooking Mod 0.3.2
- Fixed grilled cheese value calculation.
uhhhh
I check on new save and without ShipWindowsBeta now
uhhh, that's weird, it hasn't happened to me on neither normal nor beta version. Could you your mod profile code?
send logs
019575fe-47ae-66d3-725b-e1ed2c862d37
removing ShipWindowsBeta fixed the problem
they're kinda stacked because of 240-modded modpack (and idk if I sent correct thing, never sent logs before)
I'll be checking also without ShipWindows (stable) mod right now since beta got compatibility and it's pointless to have them both now just for the beta's skybox
don't use beta and non-beta version at the same time
yeah I guess it's pointless at this point
only beta or only stable
wait, yeah, you're using both, which is going to cause problems. They're intended to only be used exclusively from each other
which is also how I made the compat for 2-story, depending on the player not using both, since well, they shouldn't be anyways since it would mess things up by default
yep, removing one of them fixed that
alrighty, that's good good, say thanks to the fumo character now
Fun fact:
During beta testing, I also accidentally had both installed 
still no posters smh
thanks to the fumo character now
thanks to the fumo character now
wow, I was actually going to get on your back if you didn't say exactly that
I'll do that lAtEr (posters 2)
Yeah this also looks really scuffed currently
is the new update compatible with the old shipwindows version?
There's holes, Mel wants to kill us
simple solution, uninstall wider ship
problem solved
yes, just don't have both
Old ShipWindows is gonna be deprecated soon anyways
gotcha
I know TestAccount will update the old version soon anyways
yeah, I saw that (I thought it was going to be an update to that version instead of deprecating)
Yeah it will be, by deprecated I mean it will no longer be the stable release
rip old space_HDRI skybox 
so that the windows still don't fit into the holes?
I might try bringing it back as another mod
I mean I'm getting used to the new one
but nice
I honestly don't get the preference for the old one, it was way more pixelated and didn't look anywhere near as good imo
also uninstall ship windows, new problem also solved βοΈ
still better than black_and_stars where you could see the stars on moon prefab lol
Huh?
also uninstall 2story ship, that way there won't be any issues regarding the ship :]
YES exactly
mel didn't make new holes for the windows, so the windows are sticking out of the holes
I like the new one too, but I still wanna give people options 
also uninstall lethal company, that way there won't be any issues at all
i blame you 
yeah, I'm pretty fire, right
I honestly don't really know why the floor window got reshaped tbh
I know Rodrigo made the new one though
I'll fix the hole in a bit to be using new shape a bit later since both windows should have the holes covered that way
Yeah
no
rodrigo only separated ship
No, Rodrigo made the ship with holes into space 
I made a window for the floor according to old window, but test decided to stretch it a little
Yeah I think the new design looks a bit weird in some ways
I think it looks fine π€
Though, the iridescence definitely looks weird
I like the Iridescence changes, you couldn't really see it with the old version tbh
it was so subtle
for me the pixelation gave it a bit of a glittery look which i liked
and its much more colorful than the new one
Yeah I liked how sparkly the old one was
But I like the new one also
both are good
Hopefully you'll have it fixed before tomorrow btw, otherwise I'll likely turn off the floor window temporarily cus it is very distracting π - also since you're active if you happen to not have the Cooking mod present the interact icon for this furniture in your Utility Furniture mod breaks
I'm guessing that was an oopsie but been meaning to let you know about it lol
@rich ice Found a bug that happens after a wipe
ah yes
Lmao did you turn off the 3rd floor?
After being fired, all my furnitures got respawned in random positions lol?
It may be a bug from Furniture Lock but I can't tell since I also had some of Mel's furnitures that were not even spawned in the first place
did you add or remove any mods in the same save?
For me it seemed like all my furnitures went into the positions they normally do, just the 2nd ship spawned inside of the ship
I even was testing with ShipWindows disabled and it was fine
xu, im gonna eat you one day
I don't think that's legal
least suggestive comment said to me this week:
jk, but still i need to destroy you with your steam id
but yeah, do you have any mods that save furniture between saves? Or just in general, anything that affects the shop, furniture, or saves after being fired?
It's likely General Improvements having an interaction with Furniture Lock probs
One sec
ye FurnitureLock and GeneralImprovements, i transfered the message in furnirureLock just in case
Make sure this is set to none in GI @dry pelican
Since you're using Furniture Lock
oh, shit
thanks
idk if it's my issue but maybe it is
I always play with Furniture Lock and turned that off ages ago to avoid conflicts
So it likely is
XD
ok, im gonna come back if i manage to reproduce this again
Beta respawns the ship every time the ship is reset btw 
In case Mel didn't see that






