#MelanieMelicious Mods 😱 (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

1 messages · Page 4 of 1

ivory sedge
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Unplayable

raw prawn
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Devastating

brisk widget
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blame me

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🙂

rich ice
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yeah, I have this fixed in private files when I saw it earlier

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but what if instead I keep it there and clone a second one to show up on the second floor

carmine topaz
carmine topaz
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XD

rich ice
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yeah every visual fix will not apply if Glitch is host

brisk widget
rich ice
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also, you actually all have to wait until fancy ship merge update for that fix to release, L

ivory sedge
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We need mod so the ship deletes client side for glitch alright

rich ice
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YES

brisk widget
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L shaped floor

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and only floor

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no ship

ivory sedge
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No make everything invisible

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Permanent locked doors

rich ice
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not even floor, he just phases through everything, can't play in orbit, instantly dies when landing

ivory sedge
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If someone steps on land mine the explosion is teleported to glitch

rich ice
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yeah have that function specifically in 2-story ship mod

carmine topaz
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Ship ReverbTriggers appear to not be triggering anymore on Devastation when getting back on the ship

brisk widget
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mel greed

carmine topaz
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Terminal screen is off and radar map is frozen

brisk widget
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only mel from this day greed

ivory sedge
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Most likely Mel because the thickness + hight

ivory sedge
rich ice
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but yeah, aHH yeah my turn to fix things

carmine topaz
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So something after the update is preventing them from realizing when the player gets back on the ship

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I died to an outdoor coilhead cus I was also doing testing to see if I fixed the lag on Devastation and I did

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Disabling SCP-3199 fixed it

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I just let shit spawn naturally

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lol

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Surprisingly I see no Reverb errors though

ivory sedge
brisk widget
ivory sedge
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N-o spells no

rich ice
carmine topaz
rich ice
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okay, no worries, I'll still have to look into what's happening differently after the updates, if I'm missing something

carmine topaz
carmine topaz
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Even Collateral

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I also noticed they have a bit of a freeze before loading in now compared to before the ship mods updated, dunno if that might relate in some way

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So this is basically the same issue I had before with ReverbTriggers when I used to have just 2 story ship, except now it's happening with the combination 🤔

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@brisk widget You think the switch up in how navmesh regen is working might be related? 🤔 I just wonder why Generic's like to be such a culprit for breaking 😆

brisk widget
carmine topaz
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Got you

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I trust Mel to figure it out and fix it she's smart lunxara_love_with_tail

rich ice
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I really don't know why mine only breaks for Generic's moons specifically. Wider Ship actually could get around this somehow and prevented it from happening, but since now it disables most its functions when my mod is present, the issue came back for it

carmine topaz
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I would imagine it's a relatively easy fix

brisk widget
carmine topaz
rich ice
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but also, why only on Generic's moons, since on most other moons things work again. And this is different from navmesh since the triggers are on the ship's scene

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oh, uh oh

brisk widget
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static reverbtriggers concern /j

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second worst nightmare

carmine topaz
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Is that maybe the issue with Generic's?

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Oh shit

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I need to test USC Vortex then

rich ice
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but then I wonder how you're getting around it with WS

carmine topaz
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Cus that also had issues with just 2 story

brisk widget
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I can check tomorrow what's wrong, expect me to spam you with a bunch of messages in dm

carmine topaz
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so she can do some cross referencing

carmine topaz
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Cus I saw references to ReverbTriggers in there

rich ice
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I'm looking at the differences (cheating)

I'm scaling a few things differently. I'm going to try scaling it closer to how WS does it, but even after that, I'll still find it weird like, why the specific scales and stuff I have only break on these moons

carmine topaz
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The game breaks in weird ways, it could be when the ship is landing in the ground a certain way the way you scale it causes issues but fumo's doesn't, cus the moons that have issues I've noticed the ship generally lands further in the ground

rich ice
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the ship should generally actually be landing in the same spot, and it's just that the moon's positioning is what's actually different. At least for vanilla moons and a lot of modded ones. But maybe some moons are managing to do it differently, I haven't looked

carmine topaz
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Yeah it could be a number of factors lol

rich ice
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either way if I change the scales to this and it fixes most things, fumo gets more credit points

brisk widget
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in same position

carmine topaz
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and the issue only started today after wider updated and your stuff is what is solely being used now

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So I would say let's hope it's the magic fix

carmine topaz
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Trading fixes with each other

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You love to see it

pine horizon
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So, if I update the 2nd ship and wider ship now, what problems will I get?

carmine topaz
pine horizon
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Are these problems fatal? Or is it just a matter of hearing?

rich ice
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they will harm you irl

carmine topaz
rich ice
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but yeah, atm on certain modded moons such as Generic's moons, monitors will stop working, you probably won't be able to build, and maybe a couple other ship-relevant issues whenever you leave the ship, but fixes on orbit

carmine topaz
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So long as you're on one of the affected moons

pine horizon
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i see

carmine topaz
rich ice
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and we haven't even gotten to the irl stuff yet

carmine topaz
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Idk if any of s1ckboy's or DemonMae's are affected lol

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But yeah I imagine Mel will push an update to fix this stuff later tonight or sometime tomorrow

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I'm sure she wants to test stuff first and make sure it's fixed

rich ice
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doing a lot of trial-and-error rn, and nothing seems to have fixed it yet

carmine topaz
rich ice
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so atm only coming in from the side ladder fixes the cameras, whether it be from the changes I just made, or something that was already there

vestal elk
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Yeah wtf is this i saw it today after updating my pack

carmine topaz
vestal elk
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Oh ok, what it do?

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bc i didnt see any interacts

carmine topaz
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Nothing it's just part of the ship

rich ice
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idk it's weird, I already had both types of triggers surrounding the entire ship, but maybe they're "in the wrong order" over what's more outside than the other? But I had mostly just moved things relative to where they previously were

vestal elk
rich ice
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yeah it's a meaningless prop that nobody would notice if it were missing, probably given a 2048x2048 texture, and for some reason its own GameObject and mesh instead of being in that left machinery gameobject

carmine topaz
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Or well I suppose if the fix is purely in wider ship you would see the difference with 2 story disabled and enabled

rich ice
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that's the thing though, I've been changing all the triggers to be identical to wider ship by this point, and it's still

carmine topaz
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Hmmmm

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Fumo's got some sort of black magic fix for sure in his code lol

boreal stone
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Hello!!! Love the mods, but there is a little issue with the Utility Furniture Mod
The Fire Exit door in Multiplayer causes some weirdness to clients but not the host
Issues such as:
Coilheads and jesters ignoring the user
lighting striking indoors
darkness when spectating, and probably more.

Suspected issue: The fire exit ship upgrade does not set the players state to indoors. When leaving through real fire exit or main it fixes these issues until the ship exit is used again.

misty yarrow
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@rich ice is it possible to make the second floor ships work with the light switch?

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  • if possible the cozy lights
carmine topaz
unkempt knot
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What's the bug?

carmine topaz
# unkempt knot What's the bug?

Lmao you're fine we were thinking ShipColors not regenerating the config properly was a bug with Gale but it was not Gale in this case, so the only bug would be the one I reported to you where trying to update a mod with a missing dependency causes that error I sent you

unkempt knot
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ok

carmine topaz
# unkempt knot ok

Yeah in this case you're fine we got confused cus the file showed up in the config folder but not in Gale, but the issue I think was cus the config probably generated without any entries since ShipColors was exploding at the time

brisk widget
carmine topaz
carmine topaz
brisk widget
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@rich ice i think it is this thing that breakes verything

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if i fall everything is fine but if i jump everything breaks

carmine topaz
brisk widget
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yeah it this thing

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just moved it with object explorer

carmine topaz
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At least that is a way easier fix for Mel yoiled this makes sense as that wasn't there with the old combo I believe

brisk widget
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@rich ice Environment/HangarShip/ReverbTriggers/OutsideShip (3)

carmine topaz
brisk widget
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give me a minute

carmine topaz
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I'm guessing with just wider ship you have it somewhere else

brisk widget
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I remember that I removed 1 trigger but it is unlikely that this is it

carmine topaz
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Would be funny if it is the one you nuked

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That might explain why when she was moving everything to the same spots as you she still ran into issues

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This explains why the issue only appears on moons that have the ship lower against the ground too, since you're able to jump into it on those

brisk widget
carmine topaz
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She probably missed it when moving the other reverb triggers

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@rich ice this should fix it

rich ice
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you see, that's the weird part again. I made basically a log of the stuff I changed that one time, after removing all my original modifications to the triggers, and I did move that one, but for some reason things were still the same on my end when testing Devastation

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I'll still do some dedicated double-check tests specifically on this trigger, starting by moving and scaling it again, and outright removing it

cloud panther
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Unfortunately clients not being able to see value on the meat or vegetables means they cant gamble them at casino 💔

rich ice
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or vegetable, anything grown from plots really

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anything from plots might always never show values, but say something like meat scraps made from bodies, will those always show values?

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because if this is the case, I know what's happening there and it's just a quick change to fix

barren vine
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reminder if you have 'additional networking' it will forcefully sync scrap values when client is missing it

rich ice
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yeah, I didn't miss OutsideShip (3), I'm noticing the same differences as before with the full change, including a spot still being broken when say, coming in from the front of the ship. Which is still weird since this applied when I removed all my other stuff affecting triggers, and only did what Wider Ship did

brisk widget
cloud panther
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It was triggering meltdown at the company and other sillies

cloud panther
barren vine
brisk widget
barren vine
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AdditionalNetworking. i shorten it because i mentioned the full name just above

brisk widget
barren vine
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that's a good point 😅

rich ice
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I did a full outside and leaving ship trigger rework based on vanilla, and then just moving or scaling things out based on the wider 2-story, and the same issues that persisted after fixing OutsideShip (3). So far, using the right ladder or jumping in from the front with catwalk assist does not register you coming back in. However jumping in from the sides of the ladder using catwalk assist, or jumping from something else at the front that isn't the catwalk assist or railing, also registers you coming in

brisk widget
rich ice
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okay yeah, here I'll send the one I just did

tawny cave
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I have an issue which im pretty sure is caused my the 2 story mod, sometimes when we take off some mobs near the ship get dragged with us, and they actually stay with the ship in orbit and even when landing to the next moon

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makes the game pretty much impossible when a giant glitched by this

cloud panther
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Thats where it was discussed

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Tho as I said at the time, tomb was acting up
And we also found it was a common issue with lim pools which has since updated
So i can try adding it back and seeing

barren vine
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i mean if you're not having desyncs you don't really need that mod. it's there to put a band-aid on other modders problems 😅 in the worse case it will do nothing.

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def should not cause meltdown to trigger

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i do remember a while ago there was an issue where meltdown was triggering when a latejoin client grabbed an apparatus in the ship

cloud panther
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Byeah we can try adding this to see if it fixes it and doesnt introduce any meltdown issues

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The actual culprit was more likely lim pools

brisk widget
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use wider ship 1.2.5 and 2story 0.4.1 for now

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Me and Melanie can't figure out what's wrong

carmine topaz
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I know you mentioned there was a trigger you had to delete in Wider, maybe that trigger is still existing in 2 story which is causing issues

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@rich ice @brisk widget so assuming you guys know how to do it, you should be able to launch a version of the game with the 2 older versions of the mods and then a version with the updated ones. Maybe Imperium will point out exactly what is different by doing that

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Gale should make this possible to do easily

rich ice
carmine topaz
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You learn something new about how this game works everyday I swear

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XD

carmine topaz
carmine topaz
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I would imagine it's hopefully an easy fix LUBBERS

rich ice
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anyways, update log:

2-sToRy ShIp 0.5.0

  • Merged 2-sToRy ShIp and fAnCy ShIp. Styles now toggleable in config, and client-sided (doesn't require host to enable).
  • Fixed player not registering inside the ship on some moon, resulting in MANY problems (THANK YOU FUMO [I found the fix from you]).
  • Moved floating meterbox and sticky note.
pine horizon
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OHHHHHHHHHHHH

carmine topaz
sweet sequoia
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Nice

carmine topaz
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You might have to tell him exactly what but glad you fixed it ^^

sweet sequoia
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Does this update also fix the Diversity posters?

carmine topaz
knotty torrent
carmine topaz
rich ice
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oh, oops, meant to put that for only if the other style is enabled

carmine topaz
rich ice
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okay it was reported to me that extended catwalk when using the second style config will uh, have a second railing. Also third floor with the second style config will only apply the style's materials fully with Ship Windows enabled. I'll also make some fixes for these

brisk widget
carmine topaz
rich ice
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in doing a fix, turns out the public version I released was the half-fix, and I still didn't release the full one, oops. The real fix will come with the other small fixes

carmine topaz
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I know you'll have it fixed before I stream later lol and that's what matters to me lunxara_love_with_tail

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and that won't be for like another 13-ish hours or so XD

brisk widget
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congratulations on 100k downloads

misty yarrow
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so this is why the ship was orange

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LMFAO

rich ice
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also uploaded hotfix + mOrE fEaTuReS for 2-story ship:

2-sToRy ShIp 0.5.1

  • Applied full fix for tracking players inside ship on some moons (previous release was incorrect version of it).
  • Added config option to customize all ship light colors (also fixed ship lights being warmer when alternate style was disabled).
  • Fixed half the 3rd story still using normal ship textures when alternate style is enabled without Ship Windows.
  • Fixed alternate style's outdated catwalk mesh resulting in incorrect railing placement.
  • Fixed missing visual connection at ship door between floor and catwalk.
carmine topaz
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Also @brisk widget is Wider gonna be getting updated soon too? :3

carmine topaz
brisk widget
waxen comet
young palm
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umm, what is this?

crude vine
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Uhh the door buttons are floating xD

dry pelican
waxen comet
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whats the reason for forest giants going inside the ship

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?

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any way i could fix it?

carmine topaz
brisk widget
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blacklisted moons by default (if mel didn't change the list)

carmine topaz
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I do hope we can get a fix for the Ship's Lights being way darker though

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lol

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Unless I need to adjust that in the config which is possible

waxen comet
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one of starlancers moons

carmine topaz
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That might just be an issue with Auralis

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His moons have some navmesh issues right now

waxen comet
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ah

carmine topaz
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You can have an ACUnit from CodeRebirth spawn under the map for example

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XD

carmine topaz
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lights are dark cus they default to #999999 instead of #FFFFFF which is the vanilla colors

carmine topaz
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Cus that does not show up for me

young palm
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yes

carmine topaz
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Your ship model also looks off as a whole

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Okay yeah

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Try disabling the parts in orbit

young palm
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i see

raw prawn
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Naur

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It's literally just if you don't have Widership

carmine topaz
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Oh what?

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I mean this is honestly not too surprising, Mel builds the mod now with Wider Ship being paired with it in mind

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@rich ice Looks like you have to fix an issue when Wider isn't paired

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I do wonder how there's a pipe with an extra giant thruster now

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XD

brisk widget
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to be honest, mel first needed to make just a two-story ship and then make compatibility greed

raw prawn
brisk widget
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and the same with updates (even though it would slow down patches by 2 times)

clear stump
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updated the mod, didn't touch shiplight colors ship seems way to darker now

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before and after the update

remote shoal
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I like cosy ship

clear stump
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well it kills the games default atmosphere

carmine topaz
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It's not a bug, the lights are just defaulting to a darker tone

clear stump
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ha

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sure let me try

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well now it is yellow

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unplayable agony

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made it #FFFFFF

brisk widget
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it is white lol

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oh nvm

clear stump
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yeah

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trying to find the closest light color to the original

remote shoal
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try going very light purple?

brisk widget
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or #D0D0D0

remote shoal
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hehe

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dododo

clear stump
brisk widget
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idk, #ffffff is pure white

remote shoal
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Maybe #f1eef3?

clear stump
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this is the closest #f6f0ff

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just has a very litle red tint

remote shoal
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Purpel wins!

clear stump
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the closest one i could find is #efecf5 now

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but it changes the light shining on the bottom visor and kills the contrast on the shadows a bit especially on the pillars

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not very noticeable here but noticeable ingame

rich ice
carmine topaz
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I only assumed #FFFFFF cus of ShipColors

rich ice
carmine topaz
rich ice
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if they by chance have Lethal Pipe Remover mod, and tried to move the thruster before, then is might be moving it more after I already do. Since I'm pretty sure based on what I saw for rotation, that Lethal Pipe Remover only adds the input values, doesn't change it to the input values

carmine topaz
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That would make a ton of sense

brisk widget
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@rich ice

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I think you should add some kind of marker that says this is the version with a wider ship

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in name

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but first it's worth waiting for an answer from IntegrityChaos

rich ice
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ohhh, I see

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hmm, what exactly is Diversity looking for when it sees Wider Ship is enabled normally? If I recall, the old custom name before the updates was the same as the normal ship's name before, unless that changed from last time I checked that part

brisk widget
rich ice
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oooh okay, so I can just put an empty GameObject named that for now, until Chaos decides to update

rich ice
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okay when testing all the new quick changes, I see that yeah, that thruster thing is something I did, all along. Oops

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wtf I see what I did; how did I get that value

rich ice
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okay, I did another quick fix:

2-sToRy ShIp 0.5.2

  • Fixed default ship light values.
  • Fixed thruster and door panel positions on normal 2-story ship.
  • Fixed wider 2-story ship Diversity poster compatibility on this mod's side.
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WOW unfire reacted

sweet sequoia
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hahaha

rich ice
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WOW so NOW it's no more thumbs up, I SEE

sweet sequoia
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here you happy now

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xD

rich ice
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now you're just falling victim to peer-pressure smh smh

wraith summit
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is it possible to set the railing back to how it is in vanilla?

open citrus
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would it be possible to add a fire place and a christmas tree to furniture?

brisk widget
wraith summit
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I still really wish the 2nd story could be turned into an upgrade like the ship windows mod

dry pelican
rich ice
rich ice
dry pelican
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oh ok

rich ice
dry pelican
rich ice
dry pelican
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but i can test it right now myself if you want

rich ice
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ooh yeah, if you happen to already have it open or something, sure

dry pelican
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yep its fixed

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thanks!

rich ice
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yay

dry pelican
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wOw mel fixed something but never wrote it in the ChAngEloG??

rich ice
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very secret

steady thicket
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Incompadible with football:

rich ice
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turns out newest update, I'm applying the fix to all moons, which results in moons without the issue, getting a new issue. Such as giants just walking inside the ship all over again on previously-working moons. I'm about to upload a fix for this

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2-sToRy ShIp 0.5.3

  • Fixed static navmesh fix applying to all moons, including non-static navmesh, resulting in incorrect ship navigation.
wraith summit
rich ice
wraith summit
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they dont chase other people upstairs

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They will run up for me when I make noise but not others

rich ice
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okay interesting; I think I know what's happening

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that should be an easy fix

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kind of funny that it's like they hate the host more that they'll both going upstairs

wraith summit
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they just hate me

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turns out blindness can be racist

boreal stone
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On artifice an old bird just waltzed into the ship and stomped my teammate

rich ice
# steady thicket

weird. I'm wondering if this might for some reason fix with the navmesh changes in newest version. Otherwise not sure what's happening here atm yet

rich ice
boreal stone
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v0.5.2

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we've been playing for about 40 minutes

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but i see there is a v0.5.3

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oh wait Thunderstore approval time

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so for you, you uploaded it two hours ago

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but only now its accessible to players

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But now I'm on the newest version, I'll let you know if I encounter any issues!

rich ice
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hmm, I am noticing there are still issues happening, but this time I'm not sure what else it should be. Moons by this point, should be going by what they used to when everything was working, but I see dogs on March were just coming in through a closed door. I can't do much testing right now, but I have at least one suspicion left

wicked ruin
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so is there any problems with two story ship or has they been fixed?

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it looks like a rly cool mod

wicked ruin
waxen comet
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i guess navmesh needs a bit of fixing

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but overall mod has no problems

wicked ruin
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hmm ok well MelanieMelicious been updating it like crazy sure I'm sure problems will be fixed. I'll give it a try. Should I have the 3 story enabled?

waxen comet
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thats up to you

wicked ruin
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does it cause problems?

waxen comet
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i dont think so

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i didnt have any problems with it

ivory sedge
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Half of pi x inf

brisk widget
subtle blade
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does anyone know if there is a way to get the wider ship config to be followed with the 2 story ship mod?

ivory sedge
subtle blade
ivory sedge
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Lethal config or mod manager config?

subtle blade
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ah well, ill probably just stick with widership since i love the extra space but not being able to disable the extended space on the cruiser side means im going to have to go through all the moons and check if cruiser is accessible...

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thunderstore manager.....

ivory sedge
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Should be appearing

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You could go to #1279117315941732443

subtle blade
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the config is there and works with just wider ship mod
but when i add 2 story ship it "breaks"

rich ice
carmine topaz
ivory sedge
carmine topaz
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Nikki's moon

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USC Vortex

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XD

ivory sedge
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Yeah it’s because nexus keeps giving me free stuff so I just think of that when I hear Vortex

wicked ruin
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It was raining in the ship on vow

carmine topaz
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Also it might be fixed when Mel updates but not sure

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She's working on another fix update atm

wicked ruin
umbral bluff
cloud panther
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Least insane lethal glitch

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whats weird is that for everyone else he wasnt sinking at all

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just for me as host

fervent robin
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this happened to a buddy of mine

young palm
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kitchen

shell panther
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what mod is this from? it kinda looks like shockwave drones

shell panther
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awesome thank you!!!!!!!!

waxen comet
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extra extra extended front porch when

dusky sable
raw prawn
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5 star hotel when

copper sage
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flying upright tower

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and a built in company monster

slate sphinx
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At this point make the ship an entire moon with enteties in it

gilded stone
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Basement section in ship when

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For that matter, forget the fire exit add-on. Just make it a door to the Backrooms

brisk widget
gilded stone
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Hey now, it's BASEDment for a reason /hj

dusky sable
gilded stone
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Could go in the fourth floor

supple mantle
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we getting a whole entire USC vortex by the end of the year LMFAO

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what if instead of the ship landing on the moon it dropped all of us in capsules helldiver style..

copper sage
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that would be quite ambitious

lyric sphinx
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Curious, how is the value for the cooking/farming mod calculated? On several occasions we've made recipes that are worth very little compared to their ingredients (like a meatloaf made of $5 meat, and then some vegetables that I couldn't see the values of, making only a $7 meatloaf)

On our last run we even made a meat stew that was made with $2 meat, a $11 meat, a $6 potato, and some other vegetable that was worth $0 when sold.

Also im sure this is already known, but clients cannot see the values of food when collected/sometimes when scanned (which also makes it hard to see how much stuff is worth)

carmine topaz
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@rich ice Did you ever test if the changes you were gonna push fixed the issues with monitors not working on USC Vortex?

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It'll be worth it for that even if dogs still be dogs sometimes

rich ice
rich ice
# lyric sphinx Curious, how is the value for the cooking/farming mod calculated? On several occ...

weird, so for the recipes, the final dish adds up the values of all the used up ingredients, and has that value as a minimum, and then that same value + a fraction of the total value, as the maximum, and a random number chosen between them. In packs I've played, too, they've never seemed to get low like this, either. Not too sure what's happening here atm, but fo you have anything that modifies the values of all scrap in some way?

lyric sphinx
#

The only mod we use to effect scrap values at all is weather registry's weather mults, if that would affect the crops/meat?

rich ice
#

honestly, it depends on how the mod affects items. I'm manually setting values of mine in script, so it shouldn't be affecting it? Though I've never tested with it on before, so it could be

wicked ruin
brisk widget
rich ice
# brisk widget So, no luck with door i suppose?

doesn't seem like I'm having any luck with it atm, though in today's session I haven't seen the issue much. But I we didn't get dogs on like March yet either, so it would be even weirder if this only broke for vanilla moons

rich ice
rich ice
young palm
#

i'll be honest, the meatloaf looks like bread to me

rich ice
young palm
#

at least u try

copper sage
#

TestAccountVariety corn support? :3

brisk widget
copper sage
#

woops

#

XD

rich ice
#

SECOND TIME

copper sage
#

i big dum

rich ice
#

maybe I'm just looking into future and adding them before you ask

copper sage
#

as expected of cult captain

brisk widget
rich ice
#

noted, I will put BIG LETTERS next time

brisk widget
#

big

#

very big

#

very big and bold

copper sage
#

car tire then

brisk widget
#

bold not working here 😦

#

VERY BIG AND CAPS THEN

copper sage
#

if fruit recipes are slated at all
||Asteroid-13's Banana scrap||

#

hmmm

#

lookin over my moons and interiors list, a number of other things can certainly be added. i just feel like id be too greedy if i listed them all boiled

rich ice
#

(and the mods they come from too, would help)

#

whenever you want to of course

copper sage
#

alr alr, gimme a minute to sift

brisk widget
rich ice
#

oh

#

right

#

but also dEfAuLtS

copper sage
#

as a heads up, i may get the precise names wrong

looks like all i could find were Meat/Imitation Meat candidates

Alien Corpse - Welcome to Ooblterra
Clam - Atlantica
Cosmic Flashlight - Cosmocos
Cosmic Growth - Cosmocos
Cosmochad - Cosmocos
Grown Petri Dish - Cosmocos
Dying Cosmic Flashlight - Desolation
Dying Cosmic Growth - Desolation
Evil Cosmo - Desolation
Evil Cosmochad - Desolation
Lil Cosmo - Cosmocos
Meat Cube - Slaughterhouse
Monstrous Heart - Sector0 Interior
||Rataratus|| - Wesley's Interiors
Wanderer Corpse - Welcome to Ooblterra

maiden basin
#

bodies from remnants mod to be meat-

inner carbon
#

don't forget ||maxwell and needy cats||

lyric sphinx
young palm
#

does Item Furniture mod still stable?

dry pelican
umbral bluff
maiden basin
umbral bluff
#

Ok then nvm!

wraith summit
#

whys my ship dark?

naive widget
#

can i make suggestions for the mod..?

wicked ruin
#

jk lol

ivory sedge
waxen comet
#

what if

#

0 story ship

clear stump
naive widget
#

Well.... One of the biggest issues im noticing is that the cruiser LOVES to clip into terrain with the widened ship, would it be possible to move the van to the magnet to the front of the ship where theres usually more clearance? or maybe use some of this space here as a sort of garage space for the van?

waxen comet
#

whats that effect on ur screen

ivory sedge
#

VCR it looks

waxen comet
#

yea but whats the mod that adds it

naive widget
#

reshade is a program that does this stuff

waxen comet
#

oh

naive widget
copper sage
#

only a matter of time til we get a space cow that makes milk so we can make cheese. then we can factor in scrap from Gorgonzola

#

tho that might be just a little large if it's hooked up to an auto milking device of sorts

#

comes with a plot of grass to feed the bovine :3

brisk widget
naive widget
brisk widget
brisk widget
#

something like

rich ice
# wraith summit whys my ship dark?

not sure; are you using the latest update of the 2-story, and what are the light color settings in the config, set to? If it's set to #FFFFFF, send me a mod profile code. If it's not, try setting it to #FFFFFF.

rich ice
# young palm does Item Furniture mod still stable?

Oh, Item Furniture (the first one, not Utility Furniture). It should still work, though I haven't really updated it in a while. I do want to plan to move the actual furniture items to Utility Furniture soon (and make them better), and keep the item versions in the old one

wraith summit
rich ice
rich ice
naive widget
rich ice
brisk widget
ivory sedge
#

CHEESECAKEplink

brisk widget
shell panther
copper sage
shell panther
#

yeah

copper sage
#

ah, as of 0.0.4

#

add it again perceive

shell panther
#

that's a lot of meat... are you sure you can handle it?

copper sage
#

Meat³

#

i guess the only direction from all those meat pitches is milk/cheese and fruit?

#

i know a few mods that may stand to have compatibilities for

#

of course, if/when we get there

shell panther
#

milk/cheese and fruits would be cool

copper sage
#

the only 2 missing food groups

#

after that... well, let's see if that point is reached

shell panther
#

it's def gonna take a while

copper sage
#

i'm patient™️

wraith summit
#

Keep running into the issue where creatures think they can pathfind through the wall(a masked in this case)

oak chasm
#

Moon specific issue afaik

wraith summit
#

Its on Offense

subtle blade
#

I had this happen to me on Rend

#

my solution is to just keep furniture there so people cant use the immortality corner

wraith summit
#

It looks like the bottom floor's navmesh is still using the original ship's version, having the side platform being inside the wall

carmine topaz
#

@brisk widget you're gonna be helping Mel look into fixing the issues right?

carmine topaz
# brisk widget for example?

The problem she keeps having with enemies walking into the ship through walls and stuff she is very much aware of it she kept seeing it happen yesterday in my lobby lol

#

Masked and Dogs do it the most although other enemies like SCP3199's will also do it

#

Shy Guy has also done it and his ai glitches out in weird ways atm

#

When he gets on the ship

brisk widget
#

Well, this morning we found out that at least on the offence the whitelist of the 2-story ship doesn't work

carmine topaz
#

Ohhh interesting

brisk widget
#

all I can do is suggest to delete the offmesh links for ladders and do... this horror

#

it work well, but are not very convenient to use

#

and rewrite a lot of things
edit: actually not that many things as i thought

low locust
#

Small thing that would be funny, it would be very funny if the buyable doors were compatible with “keys lock doors”

naive widget
naive widget
carmine topaz
rich ice
carmine topaz
#

Lol

raw prawn
#

idk if March is a good testing moon for masked lol

dry pelican
#

a thing i dont understand about the regen navmesh config is that no matter what i put in the config, the navmesh is still going to be the vanilla one, where enemies cant go upstairs
In this picture the mask took the vanilla ladder navmesh to go upstaires just as if 2 story ship wasnt installed, is there something im missing about the config? Or is the navmesh not even implemented yet? 🤔

dry pelican
rich ice
rich ice
#

this being said, I'm seeing now that masks ignoring walls and dogs ignoring doors are 2 different issues that both result in weird navigation, making them look like they would be the same

rich ice
rich ice
#

okay turns out it might be a problem with the latest public version, because I'm frequently referencing my private unpublished versions

rich ice
#

I updated something that worked on my end, a little bit ago, so hopefully this fixes most of these issues? Dogs still have issues with ignoring closed doors sometimes, though

silent stone
#

theres floating posters even tho they werent there before idk why theyre there-

#

nvm theyre gone now

#

weird

#

amazing mod btw! been wanting one of these (i havent played lethal in months i just got back into it today)

finite hearth
#

Not really an issue, but it turns out if you accidentally shove yourself behind the back wall you slip under the ship instead of onto the catwalk, sending you into infinite freefall instead of hitting a teleport trigger (celestial tint probably moves them to make it possible to go outside? But still seems weird since falling off the back catwalk normally triggers it)

wicked ruin
#

Hey can someone go near the ladder near the door when using this mod and tell me if they here like a super quiet static sound? I was playing the game normally but a super quiet static noise happens when I'm near the ladder near the door for the ship

dry pelican
#

Wdym default navmesh? I only have white-list and black list

rich ice
dry pelican
#

ok im gonna test the new release a bit later and let you know

brisk widget
icy badger
#

How i can close 2.floor lights

brisk widget
ivory sedge
#

/ turn off

brisk widget
#

ooh ic

#

you cant

#

have fun

ivory sedge
#

All you need to do is patch the light switch on / off

brisk widget
ivory sedge
#

Just make a new light switch and custom light component emoji_rolling_eyes

#

We love discord mobile

dry pelican
vestal elk
young palm
#

lethal drones

vestal elk
#

Kk

vestal elk
pine horizon
#

When the planet EXP landed, the rain passed through the spaceship.

wicked ruin
#

I dont' know if it's this mod or wider ship, but I have only had this issue with one of the two on multiplayer

#

Lunxara had this issue is well

rich ice
# wicked ruin https://discord.com/channels/1168655651455639582/1310100315755905125

I'd say between mine and wider, it's probably an issue mine since WS lets mine handle a lot of stuff if my mod is present. Though looking at the thread, none of our mods should be touching the opening door sequence?

My best guess before looking deeper into it, is one of the patches for one of the methods executed when landing is failing sometimes, preventing the game from executing the rest on the client end? This could be ship mods, or another mod. But still just a guess; I'd have to look into it

carmine topaz
wicked ruin
#

that ship issue way back when, door not opening/ship not going off the moon

carmine topaz
#

I've not had this issue

#

Unless I'm misunderstanding

rough berry
#

Is there any navhmesh issues with the two story ship mod and the wider ship mod?

rich ice
rough berry
wicked ruin
rich ice
wicked ruin
#

and another moon

#

let me look it up rq

#

and icebound

#

idk for sure but it might've happened single player on vortex

wicked ruin
carmine topaz
#

I do not no

#

Might have been one of my other alters in my system like Alex, I don't front too often so my co-con isn't as strong and I don't share as many memories

wicked ruin
#

it was some other wolf pfp person mb, it wasn't Lunxara, sorry

#

For some reason they didn't try to go out the door, since when it happens to me, clients can leave the ship. Though for them might've been different

#

We thought since it was on the same moon it was icebound but generic tested a lot and didn't find an issue though I don't think generic was using ship mods

#

This happened on assurance today as well

rich ice
#

and for these moons they break on, is it always broken on these moons? Or only sometimes?

I also do notice this is the vanilla ship, so there's a chance this might be another mod causing issues. Either that, or these have 2 different causes for the same issue

wicked ruin
#

I'll never find the cause if it isn't the ship mod lol

#

The issue in the video had a slightly different outcome than mine so maybe it's just a me thing

#

me and my friend 100% had 2 story and wide when it happened to us

rich ice
#

you can do this whenever you have the time, but if the issue is easy to replicate by just visiting these moons (if they always happens, and never work sometimes), test if there's a different outcome without any of the ship mods. If it doesn't happen, possibly test what happens with Ship Windows. Then share the results here

#

wait

#

so clients can leave, but the host can't?

#

If this is the case, I can actually just test this myself

wicked ruin
#

Yes, the door is always closed for me but for them it's their own. Like they can open and close it but when open they can leave. No matter what they do, it is closed for me and I can't

#

This is very uncommon - rare as it has only happened to us 3 times

#

twice on assurance and once on icebound

#

I might have pulled the lever AS SOON as we went into orbit to land back on the moon but I highly doubt that's the case

#

I also don't have ship windows

#

01935ccc-6004-d9a1-ffb4-79ae9ddd6e5c

#

that is the code that made it happen on assurance

#

though it has been updated a LOT since then, a lot of mods where present in that modpack from when it happened to us the other two times

#

Even weirder, I can click the close button and it will shut the door on their side when this happens

rich ice
#

I'd like to say it's most likely either another mod or a mod incompatibility between some based on what I see so far? Especially when a lot of the stuff affected isn't really touched by us, and the issue happened without ours. And the newest thing about the doors closing on their sides really doesn't seem like something we touch. But because of how random it seems to occur, it's harder to disprove is being ours, too. So still not really sure at the moment

wicked ruin
#

dang

rich ice
#

if you know the mod profile of the others who experienced the issue, could possibly compare similar mods? Chance that one of the shared mods could be the culprit

wicked ruin
#

well the other person that experienced in the video seem to have something similar but not exact

#

and my friend has the exact some mods as me

#

Hold on, I'm remembering something

#

nvm, it was something else

#

I'll try to reach out the original person behind the video

#

@carmine cloak Sorry to ping you out of nowhere, but I'm having a problem in my modpack and way back when you experienced something similar

#

Do you still have the modpack from the video you posted in generic regarding icebound ship glitch?

#

I have zero clue what it could be. I'm looking at my mods and it just all looks normal

#

someone else mentioned how it has happened to them on maritopia

#

and I noticed assurance is on a moon whitelist for trying to create a navmesh

#

Any chance enabling client build navmesh would have changed the outcome?

harsh atlas
#

Every time I reload my game some of the furniture from this mod despawns

#

and forces me to buy it again

young palm
#

did u install mod that add more furnitures?

low umbra
#

@rich ice Is the idea of a garage on the ship for the company cruiser feasible?

pine horizon
wicked ruin
#

It was doing this before the config was changed into the trap config we have now

inner carbon
#

just a thing about the cooking mod that I'm not too sure what it was doing - currently tried to use the crockpot which was on the counter (from your furniture mod, I think), and everything just sank right through the counter and disappeared

#

we lost several bits of loot

#

would've been in the last 2-3 minutes of this

#

in addition, I can see the value of cooked meals, but my friends cannot - host privilege bug I'm guessing?

inner carbon
#

also, are there plans for a recipe book in a future update?

naive widget
#

any clue why this ribbing is suddenly back despite the lack of its wall?

naive widget
naive widget
#

yah i gound it :3

#

whatre you using to manage mods? that doesnt look like r2modman

brisk widget
naive widget
#

ill look into it,,,

ivory sedge
#

#1246088342458863618

naive widget
#

can i import r2modman things into gale?

ivory sedge
#

Yep

naive widget
#

otayy

ivory sedge
rich ice
rich ice
# inner carbon just a thing about the cooking mod that I'm not too sure what it was doing - cur...

The items sometime do that, and it's weird, but should be based on where you're looking. But usually it just places them in a weird spot, and doesn't delete them. Depending on the ingredients you put, you should still be able to cook them, and if you want to take them out, you could probably try moving the furniture item to a higher elevation, and the items should rise up, too, if you can't get them by moving the counter instead

Also, yeah, the values only showing for the host sometimes is a known issue, just haven't gotten around to fixing it.

And yes, a recipe book is planned for easier in-game access to recipes players might not know, just haven't got to it yet

rich ice
inner carbon
maiden basin
dusky sable
maiden basin
#

its this mod's feature

#

oh wait

#

the furniture mod from mel

modest mica
#

It was spamming navmesh gen errors

#

Tho it also may be lc office

#

Trying to diagnose

dusky sable
waxen comet
waxen comet
#

i cant really put the furniture outside properly without it deselecting when i go out, any one know a way to fix this problem?

maiden basin
#

in my case, I do it when already the ship is already landed

#

cant place furnitures outside when I'm not outside the ship

#

if in orbit

waxen comet
#

oh

dusky sable
#

i see

copper sage
#

FurnitureLock. it allows you to change furniture positions via number

wicked ruin
#

Is this normal? I can see the outside through this edge

supple mantle
#

literally unplayable

wicked ruin
steady thicket
cloud panther
#

Disable planet preview

copper sage
wicked ruin
#

Can anyone tell me if the underneath ship lights and the prismatic effect on the windows use a lot of performance? Trying to make the area in the ship lag less

finite hearth
#

There's also a slight gap on the middle leaning side of the doorframe leading to the stairs on wide 2 story(3rd story shouldn't affect it?), not the one that leads to the back of it to be clear
Just found it funny when I noticed the slight light leak

quaint oxide
#

2-story ||Cruiser||?

stone ice
#

Dang you be cooking with these interesting mods!

wicked ruin
#

Thank you Melanie for the new mod!

supple mantle
#

(gif related)

modest mica
#

just a few notes

#

main thing that would improve it is having the car use the og color and having the logo

rich ice
rich ice
#

I'll check other mod stuff in a bit, I have to make a quick change that might uh, fix the cruiser getting a little wacky in mulitplayer

modest mica
#

nice

#

rn im checking cruiser mod compat

modest mica
finite hearth
#

Oh I thought the cruiser thing was still a joke

inner carbon
#

👁️ can't wait to see this update

waxen comet
#

this has to be a joke

#

i literally just saw someone post that idea how is it already a thing

finite hearth
#

It's been a joke for a bit iirc

waxen comet
supple mantle
oak chasm
#

Gonna be real, that looks like hot shit

waxen comet
#

the mod did just release

#

so it ofc needs fixing and whatever

finite hearth
#

Wonder if reality would.implode if it had a ladder

supple mantle
#

tbh it should look like this

rich ice
supple mantle
rich ice
#

crazy, and at will, too

rich ice
# waxen comet ah

tf is happening with the textures here? Oh you know what, something is probably breaking in the loading depending on mods or something else, that won't occur on all packs. I'll see about putting a fix around what's probably happening. I also need to see about repositioning the vehicle a bit to prevent that clipping into the wall that sometimes bugs out the vehicle

rich ice
# supple mantle

wHat aBoUt I add a config for second floor or like "glass floor" and if you have both on, then now you have 3 floors (crazy)

waxen comet
rich ice
#

have you ever heard of a hybrid

waxen comet
#

i know what a hybrid means

rich ice
#

oh also also if possible, if you still have the log for this session, can I get it

#

if not, a code is fine too

waxen comet
#

i think i do have the log for it but my logs have a shit ton of spam because i got 200 mods

rich ice
#

okay, I see what's happening

brisk widget
rich ice
#

this should thankfully be an easy fix, it's just that I was changing the array of the materials in the original cruiser where there would be less materials than normal, so something trying to touch say, material[1] when it only goes up to material[0], would cause an error, and stop the script

rich ice
brisk widget
#

why

rich ice
#

hey hey hey, so shopping cart terminal when

#

wider and 2 story shopping cart mod

brisk widget
#

wider an 2 story gal

rich ice
#

gal terminal when

#

terminal gal omg

brisk widget
#

soon tm

rich ice
#

ship inventory gal when (op)

waxen comet
#

ship gal

rich ice
#

yeah jusy bring ship with you inside facility now

brisk widget
rich ice
#

uh oh clickbait

brisk widget
#

yeah

#

she's ship itself

#

but not terminal

rich ice
#

plankton's wife

brisk widget
#

literally

inner carbon
#

you guys making a galminal

rose urchin
#

I want to play with this mod or well wide and 2 story ship- (and maybe ship windows)

Are there any issues with modded moons and enemie navigation still?

waxen comet
#

I've been using it for weeks without problems

vestal elk
#

i spotted large car

ripe lotus
#

This was a few patches ago so may already be fixed, just forgot to report...

Was using the wider cabinet, and I d k if where it was placed was the cause or what but on one occasion we decided to put all of our stuff in there, stopped playing, came back 2 days later and all of our items were gone from that cabinet.

We placed it opposite the normal cabinets normal vanilla position, and i did wonder if it was because I partially clipped it into the wall behind it as there was a lack of space.

It only happened once, so I can't replicate it.

maiden basin
#

do you perhaps have remnants mod installed that time?

maiden basin
#

we have the same issue saving items on the furniture mod but I found that the remnants saving feature have issues

#

disabling it from the remnants config fixed it

dry pelican
#

still no utility furniture update...

ripe lotus
maiden basin
#

i mistakenly reported it here

stone ice
#

Am I the only person having problem with making the 2 story Rv cruiser stand xD

waxen comet
#

the rv cruiser is pretty broken

#

i say just disable it until some fixes are released

waxen comet
#

about the fire exit in the furniture mod

#

how does it work?

waxen comet
rich ice
# waxen comet rv keeps crashing my game

Assuming you used latest update version, what's the context around when the crash triggers? Also, could I get a mod profile code to use a secondary test profile for it?

#

which speaking of, since I'm already here, I'll put aforementioned update from a couple hours ago, here.

2-Story RV Cruiser 0.1.0

  • Added config for large truck wheels with raised suspension.
  • Changed RV ladder to 2nd-story to hopefully be more stable with multiplayer.
  • Fixed material array count change on original model resulting in RV generation script breaking in some cases.
rich ice
waxen comet
#

the game crashes as soon as the cruiser picks up speed

#

idk if the moon has any correlation but it crashed on "The Road" moon

sand hull
#

i have an odd request for the 2 story cruiser, is it possible to make it work with multicruiser

modest mica
#

yo whats the easiest way to check if a moon has navmesh issues with 2 story

#

like what kinda error

modest mica
#

I also hope at some point you add a cfg for item furniture

#

to turn off the shop items(non-furniture)

rich ice
rich ice
#

also according to a test I'm watching, it seems like the cruiser map is working for them now on the RV

rich ice
modest mica
dusky sable
vestal elk
#

idk which one of the 3 (i have windows wider and this) but i cant find the config for wider and the walls are there

rich ice
rich ice
vestal elk
#

just spontaneously came up with a suggestion

vestal elk
#

ah i didnt finish lol

#

for when the fancy config is on

waxen comet
#

i would love that

supple mantle
#

im loving the monster cruiser so far lmfao

#

but the tires just feels off

rose urchin
#

wait what mod is compatible that it edits the furniture or default locations of them for the 2 story mod??

modest mica
#

(also an option for the door button to be in the OG stop would be nice)

modest mica
#

god I wish the side here was extented

inner carbon
#

so, I want ship windows' window quality together with 2-story's second floor big front window, but I can't seem to get exclusively to work

#

is there some config combo that will let me do this?

modest mica
#

one big cube would look nicer

inner carbon
#

for ref, I want the window over here, but no windows elsewhere, but with the power of shipwindows' visuals

#

right now it looks like shipwindows' first window is tied to the 2nd story's front window, so I guess my question is, is there a way to split them \o

waxen comet
modest mica
#

since there is already the front balcony

waxen comet
#

why have one balcony when you can have 2

subtle blade
#

Also balcony being off the ground is fire

brisk widget
rich ice
rich ice
rich ice
rich ice
maiden basin
#

small request, possible config for the walls/doors/gate to be matched with fancy ship

dry pelican
# dry pelican still no utility furniture update...

@rich ice random furniture in store rotation still planned? did you find a way to fix the issue with them not beeing in the store? im personally just waiting for this to install the mod lmao. Hope it's easy to fix

patent vector
dusky sable
supple mantle
#

should i mess with the navmesh regen configs?

#

since some of the enemies arent getting in the ship

brisk widget
supple mantle
brisk widget
#

oh, actually it's the opposite edited

lyric sphinx
#

Speaking of edited navmesh genning configs, I just spent awhile trying to get stuff situated for my friend group's modpack, and in case it helps anyone else here's what I found from the moons we use:

2 story works perfectly with these moons (they can go upstairs/no config editing required):

Catalyst
Tunere (gordion saga)
Ichor (gordion saga)
Sector0 (gordion saga)
Solace (starlancer)
Auralis (starlancer)
Bozoros```
2 story kinda works with them in blacklist config (enemies can enter only bottom floor/clip through stairs, whitelist/no config causes them to be unable to enter ship at all):
```SR Marooner's Bay (If regen navmesh is on, enemies cannot path on the moon period, not just the ship part)
Affliction (gordion saga)
Triskelion (starlancer)
Anomaly (starlancer)
Icebound (generic moons)
Submersion (generic moons)
Integrity (generic moons)
Corrosion (generic moons)
Vertigo (generic moons)
Devastation (generic moons)
Vaporization (generic moons)```
2 story doesn't work at all with these moons, but from testing enemies cannot path onto ship with the base mod without 2 story anyways:
```Collateral (generic moons)(navmesh broken in base mod?)
Humidity (generic moons)(navmesh broken in base mod?)
Hydro (generic moons)(navmesh broken in base mod)```
supple mantle
#

collateral has a problem with the stairs ig

rose urchin
#

thanks man

inner carbon
#

something I noticed with the giga monster truck cruiser rv of heck (patent pending) is that the tires screech happen almost immediately when using wsad via better vehicle controls but don't when the mapped button for acceleration is used. am unsure if that's just the cruiser being the cruiser or it's something else

modest mica
lyric sphinx
#

according to the generic moons mod dev they know enemies cant path to ship on hydro so maybe you just got lucky ¯_(ツ)_/¯

modest mica
#

looks like they are back to working on the tho

#

so I hope its fixed

#

also thc for the list

lyric sphinx
#

here's hoping

modest mica
#

with regened navmesh

lyric sphinx
#

what i did was land on a moon and spawn in some dogs/birds/masked with chat commands in turns to see if they could follow me onto the ship with no config edits, then blacklisted, then whitelisted

#

usually easiest to see with dogs and masked

modest mica
#

besides already stated

lyric sphinx
#

just those ones, i was only interested in ones we used personally

modest mica
#

since I use a lot of moons

rose urchin
finite hearth
#

Did they fix march's door

rose urchin
naive cave
#

Masked don’t spawn on March in vanilla so when a mod spawns one on that moon, the masked can walk through the ship’s door

#

Good way to jumpscare the ship guy who doesn’t know

rose urchin
#

lamo

inner carbon
modest mica
inner carbon
shadow jay
#

Wait so... I haven't gotten the chance to really try it yet but what's the point of food from the food mod?

#

The mod page doesn't mention a hunger system, I'm guessing foods just have scrap value or heal you?

shadow jay
#

Ah. Thanks. Will try!

rich ice
#

I still want to do more, but decided I might as well release this version to have it available while I'm still in other things. Reworked fridge and stove stuff from Item Furniture will probably be put in the cooking mod since I want to give them specific functionality there.

Utility Furniture 0.3.0

  • Added XMASTree0 with configurable chance to spawn presents on timed moons depending on how many items are placed on the tree.
  • Migrated, optimized, and improved Fireplace0 and Counter0 from Item Furniture to here. Counter can now be opened and store items.
  • Fixed config to change furniture store-type to add decor to shop rotation.
rich ice
rich ice
rich ice
maiden basin
rich ice
#

oh yeah, I was wanting to fix that

maiden basin
#

thanks for the response! love your mods ❤️

quaint oxide
#

2-story ||Shovel||?

ivory sedge
quaint oxide
ivory sedge
quaint oxide
ivory sedge
brisk widget
#

2 story ||mel||

#

2 story ||zap gun||

#

2 story ||cruiser terminal||

#

2 story ||wider ship|| (crazy)

modest mica
cloud panther
#

MelanieMelicious's name is already 2 stories
Its a Melanie sat on the shoulders of a Melicious in a trenchcoat

ivory sedge
#

Melanie
Melicious

slate sphinx
#

Toy story?

supple mantle
#

this is a replica of andy's room from toy story

ivory sedge
#

2 sToRy AnDy'S rOoM

waxen comet
#

new utility update is amazing

#

though counter0 is a bit broken

#

the hold icon when you hover over it is a white square, and it also disappears as soon as you walk away

ivory sedge
#

@rich ice Does this mess with cozy lights?

silver drift
#

I have no idea as to if this is even feasible but

#

It would be gnarly if you could upgrade the ship to get the extra stories via the terminal

#

As in I would kill for this feature

open citrus
#

how do i fix this

waxen comet
#

idk delete widerships config maybe?

open citrus
#

how

gilded stone
# slate sphinx Toy story?

And the Scrap you collect gains sentience, doing stuff around the ship and moon while you aren't looking

#

Also, 2-story ||dropship|| when??

waxen comet
shadow jay
inner carbon
#

ok wait guys, hold up, best plan

#

2-story ||great asset||

#

||its just two players in a trench coat||

tall obsidian
#

2-story ||BepInEx|| and all the ||mods just move together like Ice Climbers||

young palm
#

y it's soo bright?

waxen comet
young palm
#

yes

waxen comet
#

disable planet preview in its config

grand ruin
#

Can this be moved to another location using some mod?

#

Because every time I miss when aiming at the button... the default location is unsuccessful :с

#

I would ideally put them here, but I don’t know how :с

unique tapir
#

use lethalpiperemoval, also with lethalconfig if you dont already have it. youll have to figure out the coordinates of where you want to put the buttons which will probably take a bit of trying but lethalconfig makes it alot easier

modest mica
#

due to how its coded it will constantly check if it still in that spot

unique tapir
#

im aware, i have yet to see an alternative for it though

modest mica
#

luckily

ivory sedge
#

I was going to make a mod that moves the ship door controls, with a customisable config and a special config option for custom coordinates for people that know what they are doing

ivory sedge
#

But don’t know if it’s worth it

modest mica
waxen comet
#

i was just wondering what was causing lag spikes

modest mica
#

but id imagine

#

that would be hard

waxen comet
#

ok yea just dont use lethalpiperemovals reposition configs

ivory sedge
modest mica
ivory sedge
#

Although it wouldn’t be like object placeable

ivory sedge
#

Because I have tried 50 times before

#

And fail every time

modest mica
#

coordinates is fine

ivory sedge
#

I’ll recommend using unity explorer to set coordinates

waxen comet
#

as long as it doesnt cause lag spikes

ivory sedge
#

Well I’ll see when I have free time

#

2 new mods coming ???

modest mica
#

NICE

finite hearth
#

Putting the control center on 3rd floor >:3

grand ruin
#

As I understand it, it is impossible to move the clothes hanger, just get rid of it and use TerminalSuits?

grand ruin
#

I bought the left window and 0_0 appeared, aren’t they glued somewhere else by default on a large ship?

finite hearth
#

They don't exist on a large ship, change Ship Window's config to make it not move them when adding windows, since it just does that

grand ruin
#

The ship is quite big, it was cool to have different posters with that mod

finite hearth
#

I think it's planned, but implementation is probably tricky

grand ruin
#

Now on March you can't really jump onto a ship from a rock :с