#Code Rebirth [V§O∆X∆O§]
1 messages · Page 14 of 1
mmm let me retry your code one sec
Maybe some weird multiplayer specific bug atm
This man forgot a whole floor existed.

flo... or?
Ascension
`yup works like a charm
i should see if i can get my friend to doodle her
Did it play the propeller sound?
did not have heaphones on when testing so idk
Hm ok.
I can try it real quick.
Because I can't seem to replicate it when it's just rebirth.
Weird so I think Multiplayer bug when spawning her or it broke from someone who late joined
Test with multiple clients in lan before buying her

don't really have time for that atm. but it's 100% not a FurnitureLock problem
So it immediately started when I bought her on a fresh save, that's wonderful.
did you buy her in space or when landed?
Space because it was the first moment I can buy any unlockable.
But i want a mug.
hand over the code
What code?
lmao
It already has Pause(), lmfao.
huh
is it soundapi??
i would be pretty shocked
I turned it off and it didn't do it.
So Im gonna try with it just on without anything that uses it.
Okay so SoundAPI isn't properly registering the sound as disabled then
Similar to the Apparatus issue for clients when you replace it's sound
Fun
ill deal with it
I wonder why that's happening now then
apparatus issue is like vanilla though
Cus it didn't happen before
I would love to read it's code but wifi isn't coming back.
So something with the current CodeRebirth update is making SoundAPI go brrr
Cus I know it was fine on previous versions
At least this helps isolate it
Which version tho
jesus fucking christ its not coderebirth

Gurl if you'd pay attention I'm not blaming your mod specifically
It's an interaction cus of a code change
I'm guessing from the volume control option for the propellers being added
I last used the Gal with 0.6.3
Never tested 0.6.4
But it was fine with 0.6.3 and SoundAPI
I'll test 0.6.4
Yeah I know it is
I was trying to say that lol
I just worded it bad, but I was essentially trying to say that it was just an odd interaction cus of code you changed lol
Never said the fault was on your mod
Sorry Xu, Ilu and the hard work you're doing I know I can word things badly sometimes and it can be frustrating. Autism and DID make things such a bitch for me
Thank you for adding the volume config feature! It's not working for our group however
yeah there seems to be a soundapi bug with this, ill fix it soon, the volume config isnt working tho?
Yeah we have it set to 0.2 and it's the same volume I believe
interesting, ill give that a look
i know there was a version that didnt have the config apply, idk if its the current version
Is it possible to store the SWRD in the meanwhile?
I see X says Store but it doesn't do anything
unfortunately not, it might cause bugs if i allow her to be stored, there'll be a fix soon i hope lol, either tonight or tmrw
Thank you!
Oh yeah, we are still using 0.6.4 maybe that's why it doesn't work for us
Oh! After landing on a moon and getting her off the stand her volume adjusts to the config
v6.6
- Fixed some propeller volume stuff.
- Fixed hand interaction.
- Fixed some movement pathing issues.
- Will do a more detailed fix update when i'm more available (weekend).
ill figure out other stuff with laser etc tmrw
imma go sleep now
Nighty nighty.
did you fix the blacklist being a whitelist?
Sleep well, I'm happy for the movement pathing issue fix I did notice my game lagged on some moons when she wasn't on the charger
You think you can look into fixing the issue where CodeRebirth causes you to get stuck on You are Fired btw?
Why does it do that though
Nope, forgor
I mean, I already know the issue.
The problem is that I don't know how the system is made internally to make a decent fix.
You said it was related to farming stuff so turning off farming for now I imagine should fix it
Ah rip
Lmao sometimes we like to intentionally get fired on last day for the stream
XD
Plus it's funny when Matty goes "Noooo you'll never take me alive"
Well it's perfect, you're not playing anymore lol
idleInteractable already has interactable in it, lol.
Bleh, I'll maybe look at that tmrw
Otherwise I'll make the same mistake lol
Go sleep!
Am goin
guys i have a problem with item crate where no matter how many times i hit them they dont open
it stay like this
Good news! The pathing is fixed! (Sorta.. I need to go outside the building if they want to fly back to me instead.) But now they making this annoying flying sound every second and it's driving me crazy!
https://medal.tv/games/lethal-company/clips/iTTC9YKgookIkzZYc?invite=cr-MSxoTVosMTkxNzQ4NTczLA
https://medal.tv/games/lethal-company/clips/iTTLaBkgCqUP0uaZ9?invite=cr-MSxGNVcsMTkxNzQ4NTczLA
Watch Annoying sound.... and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Watch Flying to ship to entrance test and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
It's cus of SoundAPI
disable it for now if you don't have any important mods using it
loaforcsoundapi?
Yes
aw man. I was using lethal resonance with it.
With what version is that?
Which version is what? (What mod?)
Well, you're talking on this thread..
0.6.6
So the volume change didn't work either, nice.
Don't know why the API plays sounds per update when it's replacing.
Just learned it had others that needed it.
Does someone of you guys had the same problem?
You can enable the Spoopy theme on it's own
ShatteredTheme is a soft dep
Til Xu fixes the issue tomorrow hopefully
Cus Spoopy Theme is really just an emblem theme, ShatteredTheme just is a really good matching menu song to go with it
same here 😔
a) this issue is because xu is being silly with a play on awake audio source b) thats not even soundapi please for the love of god stop saying it is
I never said it was lol, I know it's not SoundAPI I just said I imagine the issue was similar ie SoundAPI was trying to replace the sound and it was a replaced sound issue
It might be related to the whitelist/blacklist I implemented, I'll give it a check
What moon?
And whats the ship mod?
The pathing problem likely lies on the fault of these 2
They're using Wider Ship + 2 story ship + ShipWindows it looks like, so I doubt pathing is the ship mod unless they turned off navmesh regen in 2 story ship, it's more likely to be a moon issue
Cus I've seen Glitch use that combo without issues and in my own pack I have 2 story + ShipWindows but no wider ship
There's a good chance it's the problem of the moon or the ship lol
If anything it's probably Wider Ship doing it, I know Wider Ship has some issues
how does Shockwave Gal charging work, like is there a way to see how much charges she has left? very curious about her mechanics in general
I'm waiting for the option to disable the left side being extended before I use it
Cus I don't like how often that side clips into terrain
@tawny hare Would love to know when that's being implemented 
Nah u gotta keep count based on how many times she explodes da enemy
Or well, explodes in general
She recharges at orbit
thanks
I noticed sometimes she does multiple back to back explosions
And half the time those miss
then she'll do a 3rd or 4th one that properly hits
Yeah that's fine
There's no "deterministic" value I put for how many times she misses lol
She just does
And thats intentional
Btw why not implement the Redwood Heart from TheGiantSpecimens? I think the model from that mod is perfect tbh
I was kind of sad when the Gal murdered it a heart didn't drop since the config option is there
XD
oh and driving gets a little wonky when you're her owner and the driver
Yeah there's some known bugs with her and the Cruiser atm
she's still learning 
Lol
when I finish with the cruiser terminal, then I will start working on the wider ship again. in fact, the assets have been ready for a long time, but i'm just lazy ig
Fair, gonna be so happy when I can disable the left side though for better compat with moons hehe, Idk why so many moons hate that side being extended XD
Tbf is it an issue with it being extended or how far it's being extended? Cus I imagine if it's how far it is you could maybe just reduce how far it extends by like half of how it currently does
Cus I know the left side extends really far
some moons have a problem because the ship is too stretched to the side, and some because it's just stretched to the side. And both sides are stretched equally (5 steps in blender or so)
Got you 
@hybrid flume I think I found the issue you had
You forgor to check if you hit something for the raycast? I'm testing it rn
Wait huh
Did you fix the issue when it's paired with SoundAPI? Since Bongo said what the issue was
It's not sound api, but it shouldn't happen nymore
Oh I know it's not SoundAPI, that's why I said when it's paired with it
@limpid summit can confirm the gal is fixed now you can reenable your SoundAPI mods
I think you forgot a certain Whitelist again :']
ill update it right now gimme a sec
that just happens sometimes im ngl, i recently got a new model for the metal crate so its not as finnicky and its gonna be sort of a new way to open it
its not gonna be a "crate" anymore
v0.6.8
- Forgot to make metal crate whitelist into a blacklist.
so wait
if Redwood Gi- I mean Redwood Titan is now in Code Redbirth officially, should I remove Giant Specimens?
Driftwood is not in coderebirth
but it could be
But it isn't rn
But it could be
has the sapphire metorite scan node issue been reported before?
(I put on top of the march fire exit thing so I could actually scan it)
Interesting, I'll look into it
why not just install sell bodies fixed?
I mean it does the job well enough for what you're asking for
Lol imagine a redwood body
redwoood body with #1284053696577015818 compat
needs 45 people to move it around
Lmaoo
so the compat with soundapi is supposedly fixed? or is that a loaforc problem?
The annoying sound clip is eve-m and the path test is vacuity (Yes I was using widership + 2nd floor nod)
I'm having an issue with the hoverboard where if I am holding it and then I drop it, the weight of the hoverboard remains on me after it is out of my inventory. I tried fixing it with the Lethal Weight Fix mod but it didn't work. Here are my mods: 0192a08e-fab8-0cf1-4898-ab9fd2487b20
Are you a client or host
It was happening on both ends
Ok! Ty.
I just saw the coolest ever drawing of shockwave gal, will post it when I csn
Never
soon... like a few days maybe

Code rebirth is in Mithzans next video
Why Was This Modded For Lethal Company...
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We just got to see the thumbnail ahead of time lol
Imma pin it cuz I love it
Huh, the image keeps auto sitting to spoiler

@flat rivet i am bothering you out of your 2 hour runterra session to pin this for me, thx
i play these games out of pure boredom and the inability to leave my home, cut me some Runeterran SLACK
lol ty#
i like that they kept the SS for SolidStone, who textured her and her charger
if they looked at her ass, they woulda seen me and rodrigo as stickers
duoling bird 😔
Its your new name
QWERTYroduolingo
she acts hilarious in his video, at some point he says "whatever" to her, turns around and she instantly kills him
rodrigo is duolingos renounced cousin
they didnt like what i did on that christmas party in 09
did you release the lombter onto the food table? .u.
7Scary3Me
Blows up employee with mind
i had a weird bug/dumb oversight of mine which spawned basically only ice hammers for scrap in titan moon
is it a mistake i made or a bug?
Are you aware of the new thing in vanilla where sometimes all the scrap is the same?
Or did this occur more than once
no im not aware this is the first time this has happened
@wise stag Jeb is currently dead, but being recovered in the next day or so.
recovered in a casket
ty
yeah just played a game and it was all good
i apologize for my idiocy
Its funny how often people i play with mistake it for a bug
Basically everyone who hasnt seen or heard of it before
it didnt help that this was also our first day on titan
just spent the 700
Also Carnivorous plants remained visible after i killed them for a client in my game
Had no collision and didnt attack them though
i dont think i have the log from that session tho
how did it crash? you might still be able to get most of the log
It didnt 
i just dont have the log
cuz we did a new session
oh lmao i only read the image and thought you meant it was crashing the whole game
well ive crashed the game in a lot of ways 😅
That does remind me that apparatus are really broken atm, they tend to cause meltdown like, at the company or in orbit when picked up, and appear invisible once collected alot 
Tho we think it might be cuz of the Tomb interior tho, not meltdown specifically
If it still happens i will go to the thread about it with logs n all
do you have that "additonal networking" mod
caused issues for somebody else
Yes 
tho i had this issue prior to adding that mod, but then again it might just be the tomb interior apparatus being buggy, and possibly messing with apparatus for all other interiors idk
i will try disabling that mod too
Ive watched this and I’ve further lost faith in the LC community
Can't lose faith if you never had any for society.
generic made a nice looking interior, check it out on his thread #1192948703309344859 message
how dare you shill another excellent and amazing mod in your own thread >:o
(cant wait to try it)
... what is that off to the side? 
glad someone else does that response
Has it been reported that the metal crate doesn't have the top pop off when opened?
the metal crates are getting a redesign anyways
the wooden ones already got updated
but yeah the top of metal crates are broken i think, you can collide wit hthem and they just fly off
I thought I was crazy when the lid didn't come off, at least you can still get the stuff inside
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
yea
Nom

The chain has been broken
The chain has been broken
Ancient spirits of light and dark befall this world
The chain has been broken
Pandoras box is open
im so disappointed
Hi so disappointed
How.... Could you....
Did you kill the wall of flesh?
A flash mine
Sweet you can just get vaporised now
A mine that flashes
testing this hazard really hurts my eyes lmao
Add a dark mode in the config fr
its definitely not gonna be something that hurts the players eyes etc lol
its just part of the testing process i mess around
So no flash bang in a landmine to destroy my eyeballs when I’m online at night?
Is it gonna be like a flash Grenade but as a hazard? Like flash the same way I mean
maybe
no
i kinda fucked up my eyes a bit from messing around with it lol
How bad did you make it?
Was it like looking into the sun?
Ah good, the sun will eat me now.
I see a funny
when you see it
ITS PISS
https://cdn.discordapp.com/attachments/1174277710579773460/1298051572374310972/PISS_WIND_UPON_YE.mp4?ex=6718283b&is=6716d6bb&hm=bbc2207579c9274cc0818683756f9433ad590f8d475ca8722382a99e4a6ee6d4&
in case anyone was curious, don't walk into a tornado
good
any idea what this means?
this is a clients log
seemed to happen right when i switchd to a 3d modek
heres my log
this is the error the client got
[Error : Unity Log] KeyNotFoundException: The given key '2' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E)
CodeRebirth.src.Util.CodeRebirthUtils.OnNetworkSpawn () (at ./src/Util/CodeRebirthUtils.cs:102)
Unity.Netcode.NetworkBehaviour.VisibleOnNetworkSpawn () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkBehaviour:VisibleOnNetworkSpawn()
Unity.Netcode.NetworkObject:InvokeBehaviourNetworkSpawn()
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon(NetworkObject, UInt64, Boolean, Boolean, UInt64, Boolean)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally(NetworkObject, SceneObject&, Boolean)
Unity.Netcode.NetworkObject:AddSceneObject(SceneObject&, FastBufferReader, NetworkManager)
Unity.Netcode.SceneEventData:SynchronizeSceneNetworkObjects(NetworkManager)
Unity.Netcode.NetworkSceneManager:HandleClientSceneEvent(UInt32)
Unity.Netcode.NetworkSceneManager:ClientLoadedSynchronization(UInt32)
Unity.Netcode.SceneEventProgress:<SetAsyncOperation>b__37_0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
nah it was a save issue, i rewrote a bit of that code though so not sure if the poroblem will stick
but the error only popped up when u switched to am odel?
or what did ya do
have you updated with that lol?
it should have at least logged that it was going to the failsafe
not yet no
might take like another week lol
oh teehee
@wise stag Hoping to see you upload a fix for the softlock issue when getting fired soon, I wanna keep the mod in the pack for Friday but I know that bug will likely cause issues lol
just dont get fired
the fix for that issue, which may or may not be in dev, wont be for a while sinceim developing the new content with rodrigo
I mean even if we go for a High Quota run getting fired eventually is to be expected lol
so blame rodrigo for modelling more shit for me to code
Lol, you can't just push a small fix for it? Since the rest of the mod is generally stable atm
It would just be including the fixed code no?
:3
nope, cuz its too much effort rn to make the changelog, remove all teh content i've made out of the code, etc
sweet sweet
CONTENT
mmmmmmm content
so much
@wise stag can we have more content?
no
yeah honestly the softlock can be kind of annoying but just reset the lobby, you'll get used to it overtime
missing out on such a large amount of content for a slight inconvenience is unwise
unless you're running like... a 15 person lobby
That's the thing it will be a large lobby for that stream
Cus Affiliate Anniversary special
XD
Yeah as I switched to a model
I have the modelapi
Encountered a fun lil "feature" with the cat snail. If you take off with the ship and the cat snail noclips through the ship under you, it can just drag you out of the ship. Even with doors closed. Was quite funny, but I assume it isn't intended?
its an issue with any enemy lol
i have a great clip if i can find it
Lmfao! Ok. Just thought I should mention it incase it was sumn new.
i have noticed something, meteors barely inflict damage to me xD, even the flames,i can casually walk in without dmg
I’ve only realised now shockwave drone gal is a humanoid version of the shockwave drone monster
I feel really dumb
I suspect this mod will have some errors
But do let me know if anyone tests
With new update
I would think it shouldn't have issues given it's sort of a small silly update. Fingers 🤞 crossed!
Ayep, few people realised, I made the drone gal cuz the original maker of the drone and xu wanted me to
With seamine gal and spiketrap gal I’m pretty sure you just have a fetish for humanoid environmental hazards but alr
Turret gal when 👀
I like to make the robots, its funny
Rolling Giant Gal 

that'd just be the guy but with like, no beard
lotta, some locking me into the ship as host but crew can move in and around. It seems to be only the meteors bugging, though. When I get an error log ill throw it at ya
bet
nah they should always break
did i break it lol
:hmmst:
you've got this
dude. what if. Locker Gal
Nah we need Redwood Gal!
so no more aloe
i killt her
Xu your tornadoes still does the stuck to the ship glitch
any errors?
this happened to me
wtf did you do to your mic 💀
when did it start showing this error?
when we landed at the company after leaving Experimentation and Vow
Jeb is also indefinitely pissed
that's odd
like with the door closed
if you're on the company i'm not sure why it's mentioning the red locust bees
looks like it might be biodiversity
yeah we had old birds and leafboys spawning in company as well
some of these errors can probably be fixed by disabling the wax soldier in biodiversity's config
since it's unfinished and spams navmesh errors for me as well
nah just fully removed it for now
i was scared
He was scared
Disable the Wax Soldier handler
in BioDiversity
@wise stag What does the crate blacklist look for when it comes to item names? Does it look for the internal item name or the name of the item itself as it's shown in-game?
Internal, the name shown when you get it to the ship
Okay, though finding internal names for shop items will be a bit trickier since normally those don't ping there.
I'm just trying to disable the Utility Belt, that's all. I want that thing to stay out of my modpack until I figure out why it's not working, so it's either gonna be "Utility Belt," "UtilityBelt," or more than likely "Pouch."
Also, for the carnivorous plants to spawn, do you need the regular flora to spawn as well? I had them disabled as it was a bit too much visual clutter for me.
Nah its its own config iirc
Belt bag
i might have a solution for you
Hold the item
(What you see in the "Drop X" is what the internal should be)
Shoutout to the few items that have a different name when scanned than their internal
Lol
and especially you
indeed, just disable the wax soldier handler
my baad teehee
who..who is this man wobbling at me, I love him
Big Man (Splatoon 3)
Atm, the cause of death from the Carnivorous plant is crushing
Which...kinda makes sense? from the big head hitting you or being eaten
But i think "Mauling" or eaten or something would be more fitting personally
If you wanna go 1 step further, have it do the thing ghost girl does where the player's head pops, implying it decapitated them and use that cause of death
Well when u get eaten by the plant you get put inside the mouth and thrown around
But yeah maybe mauling
Well its mouth is big enough to crush you in it like a walnut cracker or something so-
This next update in the next few days is gonna be bigger than any other update I've made
Blame @mild storm for actually being really good with ideas and executing them with me with his amazing models
He says I do all the hard work, and that's only partly true, I can't imagine being able to model and animate a lot of these things I've added, even if it takes me 10x longer to program it than it does for him to model it, it's way too high quality lol
👀
tink 💥
New update = nuclear landmine
Are the Driftwood or Cactus Giants part of this update?
Noice
Cactus giants?
we have 50 cactus giant variants planned
and 0 wax soldiers
It’s releasing at 10:00pm tonight
any counterplay for the carnivorous plants?
had some spawn in the path towards the entrance and we had no way to get through
maybe they can doze off or lose focus somehow?
i might make them sound based
oh that sounds awesome
They can also be killed if you're patient enough with a shovel
Ship guy gardening duty
Urchins and Plants, getting crates
We're probably going to die a lot trying that lol. I'll give it a shot
bait its bite, then run in and smack quickly whilts its head is down
takes like 6 hits iirc
Yeah it purposefully can't eat you in its hurt animation
giant got stuck in ship entrance
Camping yall
yuh
stubbed its toe
so... what's the max you can set a redwood's spawnweight to? i have it set for 9999 on Etern and Infernis and they aint showin up. yes, he is enabled
i woulda thought 99999, but try 999
ill fly kick u maybe
though with how i've written the gal, i could start making flying enemies lol
Bird giant confirmed.
Hey, I have this error :
Stack trace:
CodeRebirth.src.Patches.StartOfRoundPatch.ResetSave () (at ./src/Patches/StartOfRoundPatch.cs:88)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetShip>(StartOfRound)
StartOfRound+<playersFiredGameOver>d__287.MoveNext () (at <719e8b7dd9234231bead01b055edff61>:IL_02E1)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)|```
I was not the host of the game, but as soon as all non host player left, the host was able to continue the game. It happened when we got evicted from the company on the "You are fired" screen
@wise stag
Yeah its a known issue with getting fired at the moment, it should be fixed for next update
what are biomes?
for now its just color on the floor that spreads and changes plants and trees
its unfinished
u can hit and stun it
it atkes like 6~ hits to kill it
just bait it to bite
then hit
my weed killer of choice
i was the host from konichu's game, i just want to mention that i had no errors on my console, thank you very much for your information, and for your hard work. ❤️
what would we ever do without rodrigo, honestly
cry
probably have siphon and solid work on code rebirth
i like the redwood one
Whichever hazard wins this poll, I shall show its model and show a sneak peak video of it
What if they tie
half of both
we'll chop it in half and combine them
@novel stirrup @wanton dune @stable thistle come vote green
alright guys gotta tie all 7
where can i see it?
i'm a simple guy
I think I’m liking rodrigo2
the colors are all relating to their designs
IT COULD be a turtle
@spiral badger pwease pin
think about it
turtle hazard?
i dont think it's a turtle lol
does Jeb not jeb anymore? I thought Damon did a fixing on him?
jeb offline rn
turtle to beat to death for being a hazard
DAMON
this is what this means
One can cope hope
play toys with me
What are you trying to make me vote for?
💔
rigging votes
^
ill say this, the hazards are very vanilla lethal esque
I think the funnier choice for me is rodrigo2
as in touch them and you die?
hazards are stuff that can spawn inside and outside, usually traps yeah
none of these are like, insta kill
they're all cleverly thought out
for the most part
cool, looking forward to them then
You are banned from having rodrigos

purple is something cool and awesome compared to green
as a funny thing, i had to use a different device entirely to develop purple
something with my PC just did NOT like what i was doing, and would crash a lot
Can we know what your guy's personal favourites are out of the colours? @wise stag @mild storm
Red, brown, green, purple, orange, blue, yellow
is it ordered or all
orange is NOT the coolest, whether its models, visually, or idea wise, but its my favourite
I like blue, orange, purple and red in no order and yellow
orange is an interesting colour
where green 
i already said it in this channel, but one of those hazards actively disabled my eye for a whole day and a half, that was only testing so its like good now
hazard poll here, its pinned btw
What mod shows the death cause when spectating please?
"SpectateDeathCause"
it does sometimes bug out with misinfo, but so does the Coroner reports anyways 
its also clientside.
Ooo thank you
chat why is green winning
Dream rigged the hazard vote
jokes on you green is the glow squid
NOOOOOOOOOO
Is there a config or way to make it so the shockwave gal doesn’t ride in the back of the cruiser with you
Literally impossible to drive with it in the back
you calling her fat?
she wants to tag along
granted she ways the same amount as a small car
Lets go
WHAT
I had the same problem if you Pat her head you can disactivate collissions
i dont think that works with cruiser, but ill see if i can do something about that
For me It fixes the cruiser problem
Sneak peak at 1/7 hazards
10
31
3
Hazard 3
🟩
Show it, cockroach.
It's a Sobbergritch reference..
Man of culture
okay, now, introducing
fuckyoujetpackusers9000
im not too good with a jetpack so its a bit hard to show lol
and i WILL be making it more accurate
the actual name of this is AirControlUnit, or ACUnit
ill be sending more detailed images of the model soon
its not completely refined because rodrigo made the poll during the 8 hours i was coding it, so i had to stay up but its pretty function right now and does a decent amount of predicting your movements
As the only person who can fly a jet pack in my group I now despise you with every cell of my body.
s
good
this is one of two outside hazards being added next update
right now all im really missing is some sounds here and there, rodrigo would usually make em but hes away for the weekend
Actually hyped though, well done.
out of all the hazards picked for a showcase, this is probably one of the lesser cool ones honestly lol
now, jetpack isnt boring :D
The air control unit was used along side [REDACTED] and [REDACTED] as a means of defense against the hostile wildlife of the moons. This insured the safety of the mining crew during the extraction of precious [REDACTED].
i've also been going through and profiling this mod, and it seems to be doing pretty well, not raelly much i can improve on in places, and what i could i did
Whar they have been
tho maybe its just been the direct impact, and since then we just avoid their AoE
yep
they've also not been blasting players far away, so theres that too
so ig they're more dangerous next update
The fire around the meteors?
Cause the impact definitely works, lol.
ye
Nice.
oh that is devious. i love it
you're salty that people are better at you at the jetpack...
rodrigo is salty that people are better than them at the jetpack...
since im better than rodrigo, ill give people a chance for another sneakpeek, ill make a new po;l in as econd
jeb still ded
tanks
please find somebody else to ping for at least a day, I'm taking a mental day
alright lol
thankee
which colour caused the blindness
yellow
seeeeee, this is why i need it. I coulda done it smh
i just voted for the sake of calling the birb stimky. i also just happen to be indifferent of anything being previewed pre release
purple is nice but a trap that just straight up blinds you for a day is brilliant
im not sure if this is the right place to ask (ive already tried searching for the answer to my question) how does one find shockwave gal in the first place?
||purchase from the store. SWRD1. 999 credits by default||
ah so thats what that is!! thank you friend :)
Sneak peak at 2/7 hazards
10
42
1
Hazard 1
🟥
oh by a vote sick
that one vote was me
🙏
I'll post pics in a bit
Red was probably the one that was hardest for me to make just to replicate the effects that Rodriguez wanted
It was also the one that made me spend money for effects lol
daum
smthn like that
whats it for
LMAO
mining
@fresh thunder isaac reference
its a bloons td sniper ray reference lol
Rg is a bloons kinda guy
how much u got on btd6
i played ages ago, i dont play anymore, so dunno
good god. that turret. gorgeous piece of machinery, that is.
||rodrigo is still stinky tho||
is there any estimated time for the update?
whenever i get the sounds from rodrigo basically, so probably friday by the latest
which friday? 
last friday
Didn't hurt in the video cuz errored due to sound stuff but it does like 20 damage a tick
not counting all the time ive played on my phone
next code rebirth update will add throwable darts and a balloon enemy
with a tower defense mode where you defend the ship
lock the players into the ship, force all the enemies under a specific route, if they reach the inner room in the ship a random player dies, players can shovel enemies to death to try and slow em down
honestly very possible and easy
just force players unable to teleport ot interior and make all enemie spawns teleport to door for routing to ship
just ask wesley for more tripwires
unironically the new biodiversity enemy kinda works like a tower defense enemy
I went to go trick or treat at wesleys house and when i knocked on his spider coccoon house, his door opened with a shotgun trapped and blasted me
Wow self promoting
Bad monty
go play biodiversity this mod sucks !!!
totally not the richest content mod out there ... not at all
Biodiversity really needs an update
I will eat a kitten for each day wax soldier is not out
I love Biodiversity but I've been a bit burnt out on it as of late. Leaf boys don't do much, I almost never see Aloe and when I do she never does her special ability. Ogopogo is over-oppressive and needs the janky animations when being grabbed fixed 
Also not to mention the risk of having the mod exploding is
I know I've seen a couple people have it happen even with the wax soldier disabled in the config
you're free to do my college essays and oral presentations then if you want an update soon
Lmao I'm not blaming you on it not being updated
never been a report of that, that I know of
I know you're busy
I know I know I'm just messing pff
there are configs to fix the aloe complaints
I saw someone report it recently somewhere, dunno if they took it to your thread though
The thing is Glitch has tried to fix her
She's just very shy lol
if you want it to spawn more just modify the weights, if you want it to grab more just make it grab you at a higher health value
not my fault y'all are good at the game, it works exactly like a bracken
XD
most we could do is increase stalking speed but that's about it pff
the gal tripped and feels too embarassed to get back up
@wise stag after about 2 hours of troubleshooting in my bare bones pack, i figured it out. it only spawned when i used "Modded" and "Vanilla". no individual moon names.
whether or not the act of changing it from 50 is also to blame i have no clue
Interesting
I'd really like to know why she's sad about petting the cat
bastard has lots of fur leftover
She pet the cat of eternal sadness
Set her to grab at 100 percent health. She still too shy. Barely grabs D:
Poor Gal D: don't laugh at her. It's not her fault.
Where is her life alert at Xu?!?!?!
I know, that's just you being good at the game I'm afraid
first time I'm seeing people complain that they know how to counter an enemy 🤷
i think the aloe does have a bit of trouble grabbing people, it uses a special animation i think which takes a second and can be easily avoided if you're moving
Have a used old gal at half price that is all rusted up and malfunctions alot
I really like this mod. i am a big fan of the custom weathers and such, but i dont like the new plants. Is there a way to maybe disable the plant or something?
The big plant?
Or the small ones
Because there should be configs for the small ones, as for the big one id assume there would be one as well
Yeah there's a config for everything
personally never had any issues
Could it be a client sided issue?
Cuz it always works well for the host but clients could be more wonky
Also can she be really considered an enemy? If the only way she kills you is if you hit her. Otherwise its just an inconvienience. Id say its like horseshoot and clownhorn fish level, where it helps most of the time and can be neagtive in some scenarios but i consider those support creatures
I guess its an enemy in basic terms like any creature in minecraft is a mob
perhaps?
I mean to my knowledge lunx and npc are always the host
so it shouldn't be
yeah that's it's gimmick
it's a non-aggressive bracken
yah
it's not an "enemy", but it is an enemy
Where the friend category
but do people call spore lizards enemies often
I put the bracken in friend category
enemy's just a blanket term
just like the term entity to refer to like, anything with AI
Hazard and enemy are the terms used for creatures
but do people call roaming locusts enemies
so it largely doesn't matter what definition you give it, it'll just be used to put something into a really big box
some people will
I think I just kind of use entity for anything that isn't a hazard, and like rodrigo said people use hazard and enemy regardless of their "lethality"
me too dude, I'm a founding member of the "I fucking hate roaming locusts with a burning passion unmatched by any living being within this realm" club
Thats it im putting dogs daytime and putting locusts as outside
Noooo i typed a whole big thing out to Monty and it didn't save/post D':
Blame monrt
I am! 😆 anything saying Aloe needs a buff gets instantly removed now /jk
hater for NO reason
[Info : LethalMin] Found 1 Pikmin in range.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RedLocustBees.SwitchOwnershipOfBeesToClient (GameNetcodeStuff.PlayerControllerB player) (at <719e8b7dd9234231bead01b055edff61>:IL_0030)
LethalMin.Patches.RedLocustBeesPatch.DoAIIntervalPostfix (RedLocustBees __instance) (at ./LethalMin/Patches/RedLocustBeesPatch.cs:90)
(wrapper dynamic-method) RedLocustBees.DMDRedLocustBees::DoAIInterval(RedLocustBees)
(wrapper dynamic-method) EnemyAI.DMDEnemyAI::Update(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineEnemyAI::Update?2076608018(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookEnemyAI::Update?-556836652(EnemyAI)
RedLocustBees.Update () (at <719e8b7dd9234231bead01b055edff61>:IL_0000)
any idea about this? i ahve the full logs
that looks like just a monomod stack trace moment, nothing to do with CodeRebirth I think
why are you so mean
this feels like it'd be a lethalmin error
i think lethal company needs a flamethrower for culling locusts. maybe also butcher hornets.
sorry I woke up full of hatred
you'll always be my little buddy Lil 'Tumnis
fucking kills yyyou brutally
Is there any way to tell what caused it? Sorry, I’m not sure what that means
It's floating away. Seems like the crates doesn't like to get hit by lightning
dunno if this is related or just for ExperimentalEnemyInteractions
generally the top of the stack (the first few lines) are what is most relevant, and if you see a MonoMod trampoline above a mod's hook, that means that the hook (in this case CodeRebirth's EnemyAI_Update) has invoked the original (in other words vanilla) method that hook is attached to
the way MonoMod works unfortunately kinda necessitates this very misleading form of stack trace, barring any modification of the stack trace by another mod
@wise stag are the trees supposed to make sfx when i hit them
because they arent
oh no
the hitbox is just spawning very high
weird
I'm not sure if I fixed it in release but there was a problem with the axe and cutting down trees

Rule 2562683981 under section 725x part 7
Objection!
the proper treatment for dealing with fake loading gifs under section 785940 paragraph 567 line 57
is a crowbar to the shins
"those found committing the crime of fake loading gifs shall have their shins bashed with a crowbar"
my client deserves to be crippled for life, not killed
and the wheelchair must have cool flames on it
Here's an idea, what if no? What if peace and love? 

nah honestly
cool flames sounds way cooler







