#Distinct Moon Variety

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vivid nebula
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aa battery

smoky sierra
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moom

acoustic oyster
craggy merlin
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Work In Progress 4 (Retinue)

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These are old photos but figured I'd throw in a bone, been a while since touching my projects. Aside from waiting for v80, very soon gonna be getting my associates degree in college so big things happening in my life, probably will still be a while until you hear from me but I'm still lurking. Hope everyone is having a good March.

vivid nebula
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looking good boss

smoky sierra
craggy merlin
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Huge v80 W. Expect Volition to be getting the biggest facelift of the moons

vivid nebula
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hey @craggy merlin, would you mind if i added a Dull Aparatus charger to one of my moons?

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if you're against it, i won't

craggy merlin
vivid nebula
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aight fair enough

craggy merlin
crimson cove
# craggy merlin

omg, its foliageslop (im just kidding lol but hope we dont have too many moons spam the new plants lol)

craggy merlin
vivid nebula
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volition with ferns?

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cool

craggy merlin
vivid nebula
craggy merlin
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Yes

vivid nebula
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lmao

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ig i have to do the same

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also um did you add diffusion profiles to your volume profiles

craggy merlin
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Not touched the volume in a long time but I wanna say no

vivid nebula
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add this if you wanna make stuff like translucent materials

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say a waterfall like those on march

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or foliage in general

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exemple of translucent vs not translucent

craggy merlin
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Noted

smoky sierra
queen tapir
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will the motion lights be synced or clientsided?

craggy merlin
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Though motion lights would be cool if I changed the trigger.... ๐Ÿค”

queen tapir
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mostly curious if itd be an easy sync, or better if only lit for the person triggering it

craggy merlin
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Oh it's an easy sync, it's just a check if any player is within a collider in front of the building
-# Thanks JLL TulipBigGrin

queen tapir
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Jacob Level Loader doin magic

serene cobalt
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hey @craggy merlin can u make it so Attenuation works during the flooded weather? it all works up until the part where u need to jump onto a rock

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just either a little ramp or spot to get some stamina near that jump

craggy merlin
serene cobalt
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Thx

vivid nebula
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he could make the flood not make you drow at its highest level but still slow you down

craggy merlin
smoky sierra
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you do not miss

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this looks so cool

craggy merlin
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It's pretty much 1:1 with the changes Zeekers made to Canyon moons in v80 (also the ambience is the new V2 one and uses the High/Low/Night Ambience system)

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-# Didn't even realize he made a V2 of the canyon ambience until a few days ago

smoky sierra
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nice

craggy merlin
crimson cove
# craggy merlin

one thing I hope this addresses with the moon, I have this issue with a good ammount of other existing moons, the building kinda looks like it was just plopped down a lil, like it doesnt have much surrounding debris or looks les settled into the ground

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if you get what I mean

craggy merlin
crimson cove
craggy merlin
crimson cove
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best example I could find but having some of the terrain around the sides of the building, having it sunk in a lil and some releated debis around the area

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feel as its been there a long time

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(is the buidling built around the terrain over terrain made ot fit a building there inherently)

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area surroudning building was kinda flat if I rememeber right

craggy merlin
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Behind the building it's pretty superflat (a bit of the front too) though the sides does have a bit of terrain surrounding the building (well more like clipping on the right side)

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Debris would definitely be a nice touch

crimson cove
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yeah for debris like a pile of beams that yk has been left there for years

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some powerline(just throwing examples)

crimson cove
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the modelwork really brings good atmosphere

craggy merlin
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I appreciate the examples and visual representations, I'll take a note of this while my modding motivation is high

crimson cove
smoky sierra
craggy merlin
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This is the last teaser

keen hull
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Peak

craggy merlin
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I actually do have on more thing I want to gauge opinions on through a poll ^

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This seperate area would look something like this (this is just a rough example there's not much to it as is)

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I'm a bit conflicted myself because I feel this may make the journey to Fire Exit a little too long and it kinda feels a bit unnecessary. But taking the fire exits out of the tunnels is the only way I know of to be able to fix the long standing lighting issues down there

keen hull
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sure!

craggy merlin
# craggy merlin
poll_question_text

In Retinue, how would you feel if I removed the Fire Exits from the tunnels and put them in their own separated area from the rest of the map? This area would still only be accessible through the tunnels, and would let me fix lighting issues inside the tunnels and not having interior night vision.

victor_answer_votes

6

total_votes

6

victor_answer_id

1

victor_answer_text

Yay

victor_answer_emoji_name

๐Ÿ‘

smoky sierra
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it would be cool if there was like a railroad crossing sign scrap item on Retinue

craggy merlin
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DistinctMoonVariety v3.0.0 | The Spritz Update

General

  • Updated for v81
  • More parity with vanilla moons
  • Added Dawnlib & UniversalRadar dependency (temporary)
  • Removed custom story logs (temporary)
  • Removed Clownhorn B, Airhorn B, Radiobox & Shroud Sample
  • Overall optimization & balancing

16 Attenuation

  • Terrain & Level Design revision
  • Tweaked Volumes & Fog
  • Added more routes to and from Fire
  • Changed texturing/details to Main & Fire buildings
  • Added another fence
  • Fixed Extension Ladder clipping through the fences

77 Volition

  • Terrain & Level Design revision
  • Tweaked Volumes & Fog
  • New tree & "cabin" models
  • Reverted building models back to the ones before v2.0.0, with a revision on texturing and details
  • Exterior lights are no longer tied to breaker box. They start off and turn on when approaching buildings
  • Removed unique manor interior visuals
  • Ambience inside is more soft and loops less harshly
  • Fixed fog not covering the entire playable area
  • Fixed the big trees having blocky shadows and weird leaves

24 Detritus

  • New facility building model
  • Added more debris/setpieces around the facility
  • Fake Old Bird changes
    • Incomplete Old Birds no longer spawn randomly and are static
    • Complete Old birds now have scan nodes

98 Retinue

  • New giant wall model & lights
  • Added more debris/setpieces around the map
  • Tunnel changes
    • The fire exits are now in a new outside area seperated from the rest of map, only accessible through where they previously were in the tunnels
    • Going inside the tunnels now properly counts as being "inside" (proper lighting and nightvision)
    • Added lights in the tunnels
    • The Eyeless Dog now spawns later into the day
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An additional note on some things within the changelog

  • As said, Dawnlib & UniversalRadar are temporary. Once LLL adds Terrain Footsteps and I make the contour maps both mods will be removed
  • The scrap were removed either because I don't think they really fit anymore (Radiobox) or I want them repurposed into their own mod in the future (Clownhorn B & Airhorn B)
  • The unique manor visuals for Volition were removed because with all the new rooms and materials from v70, the current method I used to do this has became even more tedious than it was before. I might revisit this at another point, but with a different approach and method to doing it

There's also probably a lot of other minor changes I simply forgot to put here because this update is long overdue and has been worked on since atleast March 2025.

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Ermm if there's any bugs do let me know, I'm extremely sleep deprived

Aside from bugfixing, the big port to Dawnlib for all my skin mods will likely be the next focus in the future, so stay tuned

enjoy

storm crest
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aw i was hoping to see vr support in the changelogs but there wasn't R.I.P

craggy merlin
craggy merlin
vernal fern
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shut the fuck up ๐Ÿ˜ญ

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it's not even funny at this point you just go up to people and ask this 24/7 ๐Ÿ˜ญ

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you probably don't even play vr you're just doing it as a bit at this point beevil

storm crest
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I just played vr in the vc ๐Ÿ’€

vernal fern
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anyways

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"distinct moon variety update"

vernal fern
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yknow what that means

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because i dont

storm crest
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that was an joke

smoky sierra
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I don't think this window has any collision

smoky sierra
smoky sierra
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oh sorry I didn't see that

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dang

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honestly I'd rather have them affect just some of the rooms than have it entirely removed

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since I really liked it

keen hull
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am I the only one that can't load on any of these moons?

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tried with Retinue and Attenuation

craggy merlin
keen hull
craggy merlin
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Yeah I've got no clue how my moons would cause an issue like this, nothing funky going on with the dungeon generator gameObject and the unity project is up to date (v81)

keen hull
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not sure why

keen hull
keen hull
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Is there a way to fix this?
Hope it's possible cuz Lethal Performance is an important performance mod :,]

craggy merlin
craggy merlin
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DistinctMoonVariety | v3.0.1

  • Added VR Support
  • Fixed missing dungeon components on all moons preventing them from loading with Lethal Performance
  • Fixed windows not having collision on Detritus
  • Fixed a couple floating trees on Volition
keen hull
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yay

storm crest
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Finally vr support. big thanks from the vr players!

craggy merlin
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I pushed another small hotfix that removes Dawnlib as a Dependency now that LLL has Terrain Footsteps

Also, the moons now have ContentTags because I'm actually stupid and had been using the obsolete tag system in LLL this entire time and never realized until today meaning the moons have never had the tags listed in the readme

keen hull
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yay

keen hull
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Bug on Retinue

  • The Drop Ship drop some items under the ground, making it unable to grab it.
    Bought 10 flashlights, was only able to pick 5 of them
craggy merlin
keen hull
craggy merlin