#Distinct Moon Variety

1 messages · Page 2 of 1

stable sorrel
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the only thing they can influence regarding vain shrouds is whether they spawn at all or not

lucid cargo
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That's strange, because as of recently, I've consistently gotten vain shrouds on Volition

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Get this, while I was debugging on a fresh save file earlier today, I had a cornfield of vain shrouds spawn on Volition

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Day 1

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I'm especially curious since Volition's exclusive scrap is the Shroud Sample, so I'm wondering if this is just some gimmick with the moon where it's themed around vain shrouds

craggy merlin
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Like Dopa said, the only thing I could change from my end is if the shrouds spawn at all or not

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Funny fact actually- back when I was making and testing the Shroud Sample I ripped from the Shroud prefab to put it into the container but it still had the mold spore tag on it, so whenever the scrap spawned in the map the fox also spawned in the interior lol

stable sorrel
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LOL

nocturne steeple
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did the fox work in the interior?

craggy merlin
shrewd quail
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That might’ve worked

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Whether you want a fox inside is another story LOL

craggy merlin
waxen pollen
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do you have the old bird's condemned stamp as a solid PNG by chance?

silent wigeon
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if theyre just investigating they can stop before they reach the area

smoky sierra
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also I don't know why it didn't notify me that something was posted here

waxen pollen
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what map is that

silent wigeon
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volition

waxen pollen
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looks like adamance's bridge

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ohh

smoky sierra
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I don't think volition has that bridge

silent wigeon
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well it is clearly volition so its a thing coming soon

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i guess

smoky sierra
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either its a new map or volition is getting an update

waxen pollen
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do you guys have a photo of the condemned old bird

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the stamp on him

smoky sierra
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it looks like the same map as this image

silent wigeon
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oh maybe

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i forgot that was posted before

craggy merlin
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That is Volition, I confirmed it later down

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Volition’s building is getting a redesign

smoky sierra
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cool

craggy merlin
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And yes the dangerous bridge is being added as well. In the moon’s WIP phase there was meant to be a bridge there but that idea eventually changed to just adding a little spot where people can put the extension ladder to go between main and fire, but when I widened the pits and changed the terrain in that one update a while back that idea became finicky (not sure if it’s even possible anymore)

smoky sierra
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I think the outhouse thing by the ship should either be removed or redesigned since I don't really like the orangish wood it has

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a recolor would be enough

craggy merlin
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That is being redesigned and relocated somewhere else, mostly hidden

silent wigeon
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i want more moons to focus on bridge mechanics

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cause a lot of people just copy paste vows bridge without changing the multipliers of what deteriorates its health

smoky sierra
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I meant dine

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how did I mess up dine and adamance

silent wigeon
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attenuation has extension ladder usages

smoky sierra
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detritus as well

craggy merlin
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Attenuation and Detritus have usage yeah, mainly to get to places early

craggy merlin
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Some things I put in the moons are my friends ideas or little inside jokes but their presence I think should’ve been hidden a lot more

smoky sierra
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yeah I think that generally fine

craggy merlin
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Like the outhouse, money mattress, or rusty’s poster

smoky sierra
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I think it might be interesting if you hid something within the broken cruiser

silent wigeon
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add granny

craggy merlin
misty rampart
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On Attenuation a pumpkin blocked the way into the main entrance, is this a known bug or is it intentional?

craggy merlin
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I'll probably look into it

misty rampart
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thank you

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thankfully it wasnt our first moon so we had ladders but it was some shenanigans to get in lol

summer sparrow
sinful nimbus
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@craggy merlin We still getting that optimization update sometime soon? lunxara_love_with_tail

craggy merlin
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Still need to fix some stuff that broke from transitioning projects and also do a balance pass on all the moons

verbal cloud
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Lucky, wish I could but my PC's too old for it lols

craggy merlin
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DistinctMoonVariety | The Optimization Update (v2.0.0)

  • Did a lot of optimization throughout all the moons.
    • Overall filesize has gone from ~120MB to ~73MB
  • Removed CustomStoryLogs as a dependency
    • Logs now uses LLL's ExtendedStoryLogs

16 Attenuation

  • Moon Redesign
    • Opened up map playable space
    • Added new intertwining routes
    • Extended the tight crevice section
    • Fence to Main is now destructable via Cruiser
    • Added more general structures, rocks, and debris
  • Removed Broken Device from Scrap spawn table
  • Adjusted overall balancing

77 Volition

  • (Standalone only) Volition will only have the SOS hint if Detritus is also installed
  • Turned the radio boombox into it's own item, the Radiobox
    • It has worse audio range and lower volume than the normal boombox
  • Added the dangerous bridge in the pit between Main and Fire Exit
  • Redesigned Main & Side buildings
  • Replaced most of the mushrooms in the ditch with different foiliage
  • Adjusted Fog & Volume for Stormy & Eclipsed Weather
  • Added very low chance for Factory interior
  • Added new exclusive Insanity sounds
  • Exterior lights are now tied to the Breaker Box
  • Adjusted overall balancing

24 Detritus

  • Recolored the Crane
  • Trimmed the Crane's ladder (no longer climbable)
  • Sunken Old Bird at the Main Entrance now only has a very low chance of being activated upon landing
  • Reduced the value of the Mech Apparatus
  • Added more LOD to objects around the map for performance
  • Moved & Rewritten the Log
  • Added Broken Device to the Scrap spawn table

98 Retinue

  • Touched up on all the shipping crates, moved them around, and overall decreased how many there are
  • Added LOD to a lot more objects in a effort to improve performance
  • Added low chance for Mansion interior
  • Raised chanced for Mineshaft interior
  • Adjusted overall balancing
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DistinctEnemyVariety

  • Added 4 new skins for Detritus

    • The Prototype (Nutcracker)
    • The Crystalized (Hoarder Bug)
    • The Corrupted (Eyeless Dog)
    • Graffiti Relic D (Old Bird)
  • Added 1 new skin for Retinue

    • Shepard (Eyeless Dog)
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There was gonna be more additions to the moons but I'll hold off on them for now as to not delay the update any longer. There was a LOT of moving and editing stuff so please let me know if you encounter any bugs, I tried fixing as much as I could.

smoky sierra
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YES

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WA HOO

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small issue I think?

misty rampart
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What is the Factory interior?

smoky sierra
misty rampart
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Ahh always called it Facility

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Thanks

craggy merlin
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Also I'll update the imgur eventually, here's just some random shots for now of the new skins

smoky sierra
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what the fuck

smoky sierra
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if it works for you it might just be that I manually downloaded it

craggy merlin
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No that's a fault on my end. I know exactly what it is

smoky sierra
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same for the main entrance

craggy merlin
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Yep, 100% what I assume it is

craggy merlin
# smoky sierra what the fuck

Pushed an update to fix this. Any other bugs found I'll save for the end of the day or tomorrow so I'm not constantly pushing tiny updates

silent wigeon
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LMFAO

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this is probably the funniest issue ive seen a moon have

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but its hard to beat the time siabudabu accidentally spawned red pill from daytime power instead of red locust bees

shrewd quail
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Pink dog probably works great on Seichi

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I gotta try this

summer sparrow
lucid cargo
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The Attenuation changes are great

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Also love the broken Adamance bridges on Volition :3

shrewd quail
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I’ll need to reinstall it to see the optimisation changes. Some of the moons like Attenuation ran quite poorly on my friend’s devices (they don’t have great graphics cards). Are there any major changes?

craggy merlin
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Mainly a lot more LOD for objects around the place

shrewd quail
nocturne steeple
summer sparrow
opal olive
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i actually didnt add these to my modpack because i forgot

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i might see what i can do 👁️

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if anything, since beanie wants to add more lore to their moons i might just move desperation/veld and replace them with attenuation/volition

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put those somewhere on canyon/jade

opal olive
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there we go
@craggy merlin would these placements fit?

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attenuation/volition in bramble (vanilla+)
retinue in crater (desert)
and detritus in onyx (industrial)

craggy merlin
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hmm, yeah I think those relatively fit

stable sorrel
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do lods even do anything

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ive been thinking about removing lods from the vanilla moons in rbm and just making them cull when you're really far away

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i feel like lods make next to no difference in this game bc the models are already low poly bc art style

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@strange willow im actually curious you seem a bit more competent than me regarding these things, does it actually matter

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like the lods for giant rocks and trees etc

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maybe it depends on hardware?

craggy merlin
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I don’t bother making low poly meshes since, like you said, most objects in LC have very low poly and I assume it wouldn’t make a difference

stable sorrel
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Oh yeah I was just curious and you adding lods had me thinking

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i wonder if zeek just did it just to be safe ig

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i wonder if it actually makes a difference having so many lod groups

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like trees usually have 2

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or 3

craggy merlin
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2 iirc, low poly then like a flat plane one

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Those I can maybe see making a small difference in performance, but the giants rocks like on the canyon moons? Ehh

strange willow
stable sorrel
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i assumed it would be fine just "high" poly > fully culled

strange willow
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it of course depends on how many polygons were removed compared to the main model and the quantity of renderers with lods (they play a bigger role if there is a huge amount of models, for example - vanilla trees)

smoky sierra
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I don't see the SOS hint here and I'm using the non standalone version

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also I think lightning goes through the ceiling on the Volition interior

craggy merlin
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But what do you mean by lighting going through the ceiling?

smoky sierra
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I'll get a video

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I can't reproduce it so it was probably from an outside source

craggy merlin
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Ah

acoustic oyster
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Oh my peak

acoustic oyster
silent wigeon
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yes

acoustic oyster
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I don't know why that was so I'm going to assume it was an error like red pill

silent wigeon
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yes

waxen pollen
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im definitely going to download these moons

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theyre like wesleys quality of the vanilla version's desert moons

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i like the destructible fence feature

silent wigeon
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for various reasons

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these do wayyyy more

waxen pollen
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wesleys quality

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in terms of like the effort and unique things in them

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im just tryna say they're nice lol

lucid cargo
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If they were more detailed, they would be in line with Zeekerss' artstyle

waxen pollen
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i have a massive modpack with only 25 moons using wesleys moons 4.0

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im gonna add this moon pack and generic moons, then spend a weekend configuring them

waxen pollen
silent wigeon
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if you want ones that fit vanilla

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imwehh's are one of the best set

waxen pollen
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idc if they fit vanilla

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but like

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no overly goofy shit like the circus moon or the oobleck thing with the blocky aliens

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yk what i mean

silent wigeon
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honestly

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bozoros fits into lethal company really well

waxen pollen
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im tryna stick to the vanilla industrial feel

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the interior is really hard, but i just cant really justify the exterior to work in my head

silent wigeon
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like, matt and pacoito really did a good job making sure it didnt pop out as much as other immersion breaking things

waxen pollen
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i might give it a try idrk

waxen pollen
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ill try that one out

craggy merlin
silent wigeon
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theyre pretty nice

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i will say

waxen pollen
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i just checked them out, i get the same feeling

silent wigeon
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i can see how someone would find a few basic

waxen pollen
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does he have a thread

silent wigeon
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but i love yearn and adoration

silent wigeon
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i suggested one in his dms but it never came

waxen pollen
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I have all the moons laid out like this in the terminal

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groups of 5 separated by price and difficulty

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im not trying to have like

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20 in the first section yk

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are imwehhs moons like somewhat hardcore

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or do you have some hardcore moon suggestions too

silent wigeon
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do you use centralconfig for content configuration

waxen pollen
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I use LLL

silent wigeon
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adoration is the hardest one they have in that case

waxen pollen
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moons just take a while to add, because I manually check out the moon and assign custom skins to them

silent wigeon
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well, as far as i know

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its like a more condensed embrion

waxen pollen
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then I need to also configure atlas, chameleon, the interiors, ect

silent wigeon
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and the interior is manor dominant

waxen pollen
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that could be fun

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interiors dont rlly matter for me

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I assign them all based on what im feeling

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desert moons usually have an industrial interior set, and green earthy moons always have like a manor, museum, or toystore interior

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stuff like that

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but ty for the suggestions

silent wigeon
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heres a screenshot of it

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the building is similar to experimentations

waxen pollen
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oh that looks kinda weird

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very barron

silent wigeon
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its a ruby

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and i have post processing off

waxen pollen
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are all the moons similar to this?

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like without many props and stuff

silent wigeon
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there are props, just none really around the ship

worldly gate
waxen pollen
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im gonna implement distinct moons and then generic moons and ill try those after maybe

worldly gate
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Yearn

silent wigeon
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give me a moment ill get more screenshots of both

waxen pollen
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this one looks fucking sick

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they got some custom scrap too

silent wigeon
lucid cargo
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Interesting

waxen pollen
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ill give them a shoit

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shot

silent wigeon
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yes

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probably

waxen pollen
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outpost 31 any good?

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made by the same people

silent wigeon
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havent seen

lucid cargo
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Not sure if it holds up now, but when I played it near Lethal Company's initial release, it was fun

waxen pollen
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alr

sinful nimbus
umbral torrent
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That shit was a fucking Time from my pov, someone else had just pulled the appy and I was just talking about how weirdly devoid the trip to the ship seemed to be of old birds when uh.

craggy merlin
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But yeah, that is my fault. Checking now and Dog spawns are way too jacked for some reason (more than old birds(???))

sinful nimbus
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LMFAO I was gonna say ain't no way that balancing was intended

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10 dogs suddenly showing up was wild

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😆

umbral torrent
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Yeah I just went into lll config to see for myself and

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There's guaranteed more at play than just the weights no shot there wasn't a single old bird

craggy merlin
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I'm not really sure what else could influence it but I'm gonna check for myself to make sure. I'm gonna get a bugfix patch pushed today when I can, and it's gonna start with reversing dog/old bird spawn chances for sure

craggy merlin
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DistinctMoonVariety Update (v2.0.2)

  • Revised outdated README info
  • Rebaked Occlusion Culling for all moons (forgot to do so for v2.0.0)

16 Attenuation

  • Fixed missing girders in Main Building

77 Volition

  • Fixed Ship reverb triggers using the wrong reverb type (Alley instead of Outside Forest)
  • Fixed Fog not reaching low enough for certain parts of the map
  • Fixed odd material on exterior lights when turned off
  • Fixed Radiobox house not being locked
  • Fixed missing SOS decal in the main mod version

24 Detritus

  • Reverted some Offmesh Link changes on Ship from long ago
  • Raised Outdoor Power (20 -> 23)
  • Adjusted Indoor Spawn Curves
  • Reversed Old Bird & Eyeless Dog spawn chances (and reduced Eyeless Dog spawn chances even further for good measure)

98 Retinue

  • Fixed absurdly low Daytime enemy spawn curve (for real this time)
summer sparrow
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did you re-add flooded to attenuation 👁️

lucid cargo
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Jesus christ Distinct calm down you’re overfeeding us 🙏

craggy merlin
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It’s reverse like Adamance

summer sparrow
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it's so good

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I just got the worst fucking attenuation visit ever though

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fire exit and main were two feet away from eachother and the only cave entrance was locked with no key

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only scrap that was available was a trash can lid 😭

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but the new layout.... oh mama...

lucid cargo
silent wigeon
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what

lucid cargo
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@

lucid cargo
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WHAT

craggy merlin
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The newest trailer

lucid cargo
craggy merlin
summer sparrow
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no

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it's the evil fucking spoon

summer sparrow
lucid cargo
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IT IS BALDI

summer sparrow
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the evil fucking spoon keeps staring...

lucid cargo
summer sparrow
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IT'S THE EVIL FUCKING SPOON

craggy merlin
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that's clearly the evil fucking spoon

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I can never look at cereal the same way again..

lucid cargo
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The cereal killer...

craggy merlin
nocturne steeple
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NO

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NOT AGAIN

summer sparrow
stable sorrel
craggy merlin
stable sorrel
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sick

keen hull
umbral torrent
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am i out of the loop on smth

umbral torrent
sinful nimbus
umbral torrent
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I'm out of the loop on whatever distinct is teasing at the least

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I can be in the loop for other stuff it's just idk what this specifically is meant to be

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man i can't believe i've just accepted people calling me mu now

queen tapir
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it a cute nickname

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.u.

umbral torrent
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i guess so

edgy sinew
lofty jacinth
umbral torrent
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Is it?

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dope

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I had no idea, not familiar with that game

lofty jacinth
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zeekers made it, really great horror game

umbral torrent
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I know that much at least

craggy merlin
lucid cargo
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This fucking ROOCKS

queen tapir
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Faulty Booster

summer sparrow
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dude this is fucking AMAZING

lucid cargo
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Attenuation's main doors are significantly smaller than the player

shrewd quail
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Make it so you need to crouch to enter the building

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Unless you have the steam ID of my short friend. I can list it if needed

craggy merlin
craggy merlin
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Should be good now, turns out the doors were just partially submerged into the ground (also caught Retinue having broken lighting for Stormy & Eclipsed, fixed that too)

summer sparrow
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idk if it's the height maps on the concrete on retinue's first fire exit but the doors and light and ground look separated from the concrete wall by a little bit

craggy merlin
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uuuuuuuuuh i'm looking at it in editor

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genuinely hard to tell

summer sparrow
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though it might be the really strong height map

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also i love the moon... it's super cool :3

craggy merlin
summer sparrow
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NICE

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yeah i noticed there was a tiny gap

nocturne steeple
summer sparrow
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oh yeah blaze

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I found that next to the fire exit on detritus there's a fence that goes like this

craggy merlin
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there is no version of that fence with both sides closed off

summer sparrow
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hurghhh hurgh kill kill hurghh

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that's weird tho

craggy merlin
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Ya, in most vanilla moons that have the fence they are usually connected to terrain that hide that part

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I assume you're talking about the fence next to the staircase near fire where it's most blatant

summer sparrow
craggy merlin
queen tapir
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1 way door? .3.

lucid cargo
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Do the fruit cake and skull marked skins not work now

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They're not appearing

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Wait wrong thread

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Whatever

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Same dev

craggy merlin
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Checked real quick and they seem to work fine?

lucid cargo
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Wtf

craggy merlin
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Was thinking maybe it's cuz they didn't use materials which has been problematic in the past but I also checked the project and they do use materials 🤔

lucid cargo
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It's not The Playplace since other entities' skins work there just fine

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It's exclusively these two

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Mind you they're in the daytime roster

craggy merlin
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Do you know if those two can spawn in any of their skins?

lucid cargo
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Let me try

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Yes

lucid cargo
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Why are my logs 20 fucking mb

craggy merlin
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there is a lot of AggresiveMaterialFix logs in there

lucid cargo
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What

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did I not

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bruh

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I meant to disable those logs

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Sorry

silent wigeon
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average aggressivematerialfix L

craggy merlin
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lol dw

craggy merlin
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Cuz I don't see them in there through LLL config

lucid cargo
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no

craggy merlin
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Hm. I guess it wouldn't matter anyways because I doubt it has to do with them being in the daytime roster

lucid cargo
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Other skins work

craggy merlin
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Brackens are in Cosomocos' daytime roster and they spawn with their skin fine

lucid cargo
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So yea

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Even spawning them via Imperium, the skin doesn't manifest

craggy merlin
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Could you maybe raise the LogLevel in SkinRegistry's config, spawn them and send me your logs?

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Maybe that can point to something, cuz otherwise I have no clue. I'm spawning them with Imperium too and they work

lucid cargo
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You can'

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t

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choose all of them

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😭

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I'll send warn, then info

craggy merlin
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Info is the highest, it'll also show warn and error

lucid cargo
#

O wtf

craggy merlin
#

So...

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SkinRegistry is recognizing the enemy and makes an attempt to skin them

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but... it just does nothing??

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Like here for the nutcracker it applies sucessfully

silent wigeon
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why specifically for the playplace

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this is one of the most bizarre bugs for any mod ive ever seen

lucid cargo
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Hrm

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I should probably clear my cache then mayb

craggy merlin
#

There's no way you just have the skin disabled, right?

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That's my last guess

lucid cargo
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Yeah, they're enabled

craggy merlin
#

Wack

lucid cargo
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It's exclusively these two anyway

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I'll try redownloading the mod then

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Nope

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Didn't work

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I'm not reinstalling Gale for this 😭

craggy merlin
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Rip skull marked and fruit flea..

smoky sierra
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what the fuck

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(on latest version)

craggy merlin
lucid cargo
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Yea Detritus’ hint doesn’t appear if you install it and Volition on the standalone versions

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Thankfully downloading the main pack didn’t override my edits, so no issue arose from that

smoky sierra
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I'm not on the stand alone

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also it was working last update (v2.0.2)

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but I'll try to narrow it down

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what the fuck

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OH WAIT

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Alzheimer's

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I went back a version and saw it was working and I thought I was crazy

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but this is v2.0.2

smoky sierra
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something broke somehow

craggy merlin
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Urgh, that’s just me forgetting to swap game objects before bundling

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There’s one version with the mod check and one without

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Like the 3rd time I forget lol

smoky sierra
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at least its easy to fix

stable sorrel
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oh hey you actually dropped the dependency for story logs!

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i never noticed

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thats nice :>

craggy merlin
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Yeh yummy Was very easy to figure out once I looked into it

edgy sinew
hot sable
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Hey is like the embrion based moon supposed to be hidden??

hot sable
stable sorrel
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@craggy merlin were you able to get the heat wave effect from embrion working somehow?

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my project patcher always decompiles it like this

craggy merlin
stable sorrel
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ya im about to make my own xd

craggy merlin
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afaik the project patcher just doesn't decompile it correctly

stable sorrel
#

im struggling to get it to look good

craggy merlin
stable sorrel
#

i used something very similar

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actually

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we used the same texture

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lmfao

craggy merlin
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lol

stable sorrel
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i dont like how scale by distance works

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it makes it get more intense the closer you are

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which is like

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the opposite of what it should be doing

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:/

craggy merlin
stable sorrel
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trying to figure that out rn

lucid cargo
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"CC Detritus might be my most fun moon so far"

CC Detritus just a second later:

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Also, naturally-spawned missiles float

craggy merlin
queen tapir
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among

craggy merlin
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DistinctMoonVariety Update (v2.1.0)

  • Remove unused custom scrap (Volatile Grenade & Pin Flashlight)

77 Volition

  • Added a unique Mansion visual pass if its the chosen interior
    • Open to feedback on this
  • Many minor fixes around the outside
  • Fixed Radiobox having no icon
  • Fixed the Main mod version not having the SoS Graffiti (again..)
  • Balance Pass

98 Retinue

  • Many minor fixes around the outside

24 Detritus

  • Fixed naturally spawning missles floating
  • Balance Pass
lucid cargo
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I'm curious now

craggy merlin
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They're broken and can't be spawned anyway, but the model n stuff were still in the mod

lucid cargo
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They straight up don't exist

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Imperium's displaying nothing

#

Unfortunate

#

What do they look like at least?

craggy merlin
#

They were really nothing special, just recolors of the Flash Grenade / Pro Flashlight before they were scrapped. They were meant to be "alternatives" to the original items that could be found in a place on Retinue I planned on making, but that whole idea was canned because I wasn't really satisfied with it. Radiobox was also originally from that idea until it was repurposed for Volition instead

#

Volatile Grenade was a damaging Flash Grenade without the stun and the Pin Flaslight had longer battery life with a more narrow light

craggy merlin
#

here's an old video I sent of the Volatile Grenade to show friends

rugged gull
#

Do you think it would ever be possible to upload the volatile grenade as a shop item mod?

I don't think there is a (currently working) mod at all that adds a simple timed damage grenade.

craggy merlin
#

I could, though I'd need to remake it again and it did have some minor bugs before I stopped working on it, like being an instakill instead of a varying amount of damage

lucid cargo
craggy merlin
lucid cargo
#

Hrm

#

Might be a Gray Apartments thing maybe

#

Not sure

#

@dark epoch Question mark

dark epoch
#

wha

silent wigeon
craggy merlin
#

I fuck with it haha

silent wigeon
#

love a good eject button strat

blazing condor
#

thats peak holy shi

smoky sierra
#

I couldn't land on Volition

#

wait

#

let me get on a separate instance

#

did one with only Distinct Moon Variety and it still didn't land

craggy merlin
#

Maybe it's because I literally forgot to bundle Volition's scene into the mod

#

(pushed a fix right now)

#

(ᵃⁿᵈ ʰᵒᵖᵉᶠᵘˡˡʸ ᵗʰᵉ ˡᵃˢᵗ ᵈᵃᵐⁿ ʰᵒᵗᶠᶦˣ ᶦ ᵖᵘˢʰ ᵗʰᶦˢ ᶦˢ ˡᶦᵏᵉ ᵗʰᵉ ᵗʰᶦʳᵈ ᵘᵖᵈᵃᵗᵉ ᵗᵒᵈᵃʸ)

smoky sierra
#

cool

#

THIS LOOKS SO COOL

#

this is like exactly what I suggested for a forest moon mansion in chameleon

#

@unique grail not sure if I should ping you but you might wanna look at this?

lucid cargo
#

Hi

#

So

#

Mineshaft's stinger played outside on Detritus upon exiting into the mech apparatus' fire exit

#

What the fuck lmao

lucid cargo
#

You can also drive across the water on Retinue

#

Oh, what?

#

It's not water anymore?

craggy merlin
#

There’s no Water on Retinue? You're looking at the trainyard's turntable

craggy merlin
#

In which case that doesn't seem to be a moon issue since I can recreate that on any moon

lucid cargo
craggy merlin
#

The turntable's material is super stretched in so I can see how you could mistake it for water (I was confused at what I was looking at for a second seeing that picture for the first time)

#

I should probably touch up on that like how I did for the Volition building

unique grail
#

looks like i forgot to check if you are going through an entrance in revisitstingers

#

i just never tested with inverse teleporter

#

i need to update revisitstingers to integrate lobbycompatibility anyway so this is a good excuse for me to push an update

unique grail
smoky sierra
#

no it is not

#

the actual textures have been recolored I believe

unique grail
#

ah

#

yeah

smoky sierra
#

the window is even different

unique grail
#

i would probably start simple and just add color variants

#

manors have green, pink, and tan walls (depending on the tile)

#

an all green variant would look good on forests

#

not sure how all tan would be look, probably a bit too bright

smoky sierra
#

the lights are based on weather I believe

craggy merlin
#

It's the moon's fog that changes the looks of the light's colors, which yes changes on weather (Stormy & Eclipse)

smoky sierra
#

dark and twisted mansion

summer sparrow
#

prettyyy

smoky sierra
#

indeed

summer sparrow
#

woodland mansion ass interior

#

so good..

smoky sierra
unique grail
#

i was about to publish with a fix for this bug (checking if you are using an entrance door before playing the stinger) but then i realized it would actually make more sense to implement stingers when you inverse teleport

#

so that became a new feature

craggy merlin
lucid cargo
#

Wtf

#

I hear an iconic horror ambience on Volition

#

Like

#

one you'd see in a top 10 creepy [x] video

#

I haven't heard it in YEARS

#

and it's surreal to hear it here in a video game I love

#

Why is foggy Volition is dark 💔

smoky sierra
#

Cheese Mansion

craggy merlin
#

That's worse than I thought

silent wigeon
#

its bad the entire time

#

but i memorized the map already

#

narpy has lockers spawn outside on volition though

#

so i couldnt use the scanner to have a form of light and scan the ship for a moment

craggy merlin
#

outside lockers in the fog is devious bro

lucid cargo
#

That is the point lol

#

They work so well on Volition due to its natural darkness

#

but before the most recent update, them being in the fog was fine

#

It's super dark now soo

craggy merlin
#

ooo I think I know why

#

a while back I gave Volition a unique stormy volume but I think that volume is also used in other weathers

#

Could be that for foggy

#

Did you notice the interior lights being tinted blue on that day?

lucid cargo
#

Yes

craggy merlin
#

Okay then yeah I need to change how the volume is applied like how eclipsed does it

#

Can look into it after my LC session with friends tonight

craggy merlin
#

DistinctMoonVariety Update (v2.1.3)

77 Volition

  • Readded the terminal video (didn't realize it was missing)
  • Changed how the unique Stormy volume is applied so it does not apply to other weathers that also use the Stormy volume
  • Adjusted Stormy & Eclipsed volume fog & darkness
  • Adjusted outside enemy spawns & curves

98 Retinue

  • Fixed inaccurate mesh colliders
  • Fixed certain Reverb Trigger errors
  • Changed Trainyard Turntable material
smoky sierra
#

cool

smoky sierra
#

Does Detritus not have any way to spawn daytime creatures?

#

I don't really know the name for it but I think its called spawn nodes? because in my modpack detritus always has the blackout weather so I was gonna have daytime lockers

worldly gate
smoky sierra
#

I was presuming that there might not be since the default has nothing spawning during the day

worldly gate
#

Rarity might have something to do with it...

smoky sierra
#

I made it so its the only thing that can spawn in the day

#

and I've used other vanilla enemies to test if its only the locker and they don't spawn either

#

while I haven't tested the locker on other moons for during the day I've heard in this thread (here:#1281903801623777371 message) that someone else had them on other distinct moons

lucid cargo
#

Namely shockwave drones

smoky sierra
#

huh

lucid cargo
#

My guess is a Quantities issue but Idk

smoky sierra
#

during the day?

lucid cargo
#

Yes

#

Tho I do have the spawn curve increased a bit

#

So you might have to fiddle with that if you can

#

I think Quantities allows you to edit the spawn curves themselves

smoky sierra
#

what is the spawn curve for during the day since what you have there is night time curve I believe?

#

also I did more extensive testing a couple months ago its just that the locker stuff was brought back up before in this thread and I finally decided to see if I could get it working again

lucid cargo
#

It's a general spawn curve for all of them

smoky sierra
#

oh

lucid cargo
#

Idk why, but yeah

smoky sierra
#

okay

#

I'm gonna just delete the config I currently have for detritus and try to start over then because maybe me messing with the configs when it first came out broke something

craggy merlin
#

This is Detritus daytime curve, 0 probability range

#

dunno if that helps to the above discussion but y'know

#

ya

lucid cargo
#

What does that mean

craggy merlin
#

Spawn Probability Range

#

Or specifically Daytime Enemies Probability Range in the context of the above message

nocturne steeple
#

probability ranges should probably be atleast 1, or things might not spawn

unique grail
unique grail
#

with linear interpolation (rounded down) between those two points

#

every day

nocturne steeple
#

on my moon prominence, i have a probability range of 0 for nighttime and interior enemies. no nighttime or interior enemies spawn on prominence

unique grail
#

what is their spawn curve?

craggy merlin
unique grail
#

and do you have any daytime/nighttime enemies defined on prominence?

#

as an example

public void SpawnDaytimeEnemiesOutside()
{
    if (this.currentLevel.DaytimeEnemies == null || this.currentLevel.DaytimeEnemies.Count <= 0)
    {
        return;
    }
    if (this.currentDaytimeEnemyPower > (float)this.currentLevel.maxDaytimeEnemyPowerCount)
    {
        return;
    }
    float num = this.timeScript.lengthOfHours * (float)this.currentHour;
    float num2 = this.currentLevel.daytimeEnemySpawnChanceThroughDay.Evaluate(num / this.timeScript.totalTime);
    int num3 = Mathf.Clamp(this.AnomalyRandom.Next((int)(num2 - this.currentLevel.daytimeEnemiesProbabilityRange), (int)(num2 + this.currentLevel.daytimeEnemiesProbabilityRange)), 0, 20);
    GameObject[] array = GameObject.FindGameObjectsWithTag("OutsideAINode");
    int num4 = 0;
    while (num4 < num3 && this.SpawnRandomDaytimeEnemy(array, num))
    {
        num4++;
    }
}
#

if DaytimeEnemies is null or empty, the function returns immediately

#

or if daytime power exceeds max daytime power

unique grail
#

daytimeEnemiesProbabilityRange is just part of the num3 calculation

nocturne steeple
unique grail
#

with 0, it does random.next(num2 - 0, num2 + 0)

#

which would just return num2

#

with no adjustments

unique grail
unique grail
#

if y is always below 1 on your curve, then with 0 spawn probability range, the curve would never say "spawn 1 enemy"

#

because it would always calculate a number less than 1 through Evaluate, which gets cast to an integer (and thus truncated to 0), with 0 added or subtracted

#

negative numbers would get brought to 0 by Mathf.Clamp

nocturne steeple
#

i'll open unity to check

unique grail
#

i can double check vanilla's behavior with the values you post

#

if everything looks like it's hooked up right, there might be some mod interfering with spawn behavior, which might be a concern

nocturne steeple
unique grail
#

which curve is this

#

and what's the corresponding enemy list and max power

nocturne steeple
# unique grail which curve is this

prominence interior. inside power is 12, list is SandSpider, Centipede, Blob, SpringMan, Crawler, HoarderBug, Jester, Puffer, Nutcracker, MaskedPlayerEnemy, ClaySurgeon, CaveDweller

unique grail
#

and prominence supports indoor spawns, yeah? thought we were talking about daytime/outside

unique grail
#

oh i misread your post initially

#

whoops

#

does prominence generate an interior that spawns vents? indoor spawns are also canceled if no vents exist in the scene

#

also i forgot to mention earlier but outside ("night time") spawns have a hardcoded probability range of 3

#

it's not customizable on a per-level basis outside of mods that change vanilla's behavior

nocturne steeple
nocturne steeple
#

then why don't they spawn?????????

unique grail
#

well

#

i still dont know what the outdoor curve is

#

if outdoor curve never returns a number greater than -3 from Evaluate then even with probability range 3, you'll never get outdoor spawns

#

also wont get outdoor spawns if the list is empty or outdoor power is 0 or less

nocturne steeple
#

nighttime power is 6, has MouthDog, Sandspider and Springman and the curve looks like this

summer sparrow
#

oh I like how you used all the non hyper oppressive roadblock enemies for the outside, that's neat

nocturne steeple
summer sparrow
#

ive never gone there!!

hot sable
#

Question

#

does violition get refrence in other logs?

#

as I don't like that moon (mainly like I love the fox enemy but I wish he was more fair/fun to fight against)

#

but not have it be weird and refrence it still

upbeat osprey
#

How do i view the tapes/story logs i can find on the moons?

#

I've never actually been able to read any of them and they don't show up when i type "sigurd'

nocturne steeple
hot sable
#

I want to add the other moons but besides violition but can't due to || detrius's code spawning in violition as I want to set that moon to hidden||

hot sable
#

So any ideas?

misty rampart
#

Sorry i barely know anything, but i thought if you installed the moons individually it did not add those codes?

hot sable
#

OH wait they dont?

#

then how would making detrition hidden work then?

summer sparrow
#

it wouldn't be hidden on its standalone i don't think

hot sable
#

i know but beats the purpose of it being a hidden moon

misty rampart
#

On standalone just use a config like quantities or central to hide the moon

#

tons of mods do it

hot sable
#

yea I know like using just LLL

#

as there's a way to do that

#

in LLL config

misty rampart
#

There is

#

Dont remember how, but had to use for another mod forever ago

summer sparrow
#

you just have to set this to true

hot sable
#

I know how to do that-

summer sparrow
#

you just type the name and you get the moon

hot sable
#

😭

#

I donb't use wealsey

summer sparrow
#

unless you want people to discover the moon?

hot sable
#

I KNOW HOW THIS SHIT WORKS

#

YES

#

💀

summer sparrow
#

you can just use a custom story log then

summer sparrow
hot sable
#

lol

summer sparrow
hot sable
upbeat osprey
#

Never heard of that before

#

Tried to look up what it was...and got nothing.

#

(and yes i have found several like the one on Attenuation but then i type "sigurd" and nothing shows uo)

umbral torrent
#

There's one on every wesley moon

#

Usually close to where ship is

umbral torrent
#

At least for the audio logs

#

You can use that to put them in under sigurd on the terminal + unlock any relevant moons

upbeat osprey
#

so a "log translator" is a seperate thing you have to find to be able to access the tapes

umbral torrent
#

Oh as for the tapes

#

Galetry also has a tape player

#

There's a lil projector all the way up the stairs inside that you can view the tapes on

upbeat osprey
#

I found one behind a cruiser wreck on Attenuation and i have no idea how to use it

umbral torrent
#

Attenuation isn't one of wesley's moons

upbeat osprey
#

I thought it was damn

umbral torrent
#

I'd assume that's just plain "check sigurd and figure out where the log is"

umbral torrent
#

I actually find that kinda odd that you found a log/tape on there since to my knowledge distinctmoonvariety doesn't have any lore logs/tapes to speak of

upbeat osprey
#

??? This is for the mod DIstinct Moon Variety

#

this isn't for wesleys moons

umbral torrent
#

Well

#

yeah

upbeat osprey
umbral torrent
#

We are, come to think of it

upbeat osprey
#

which is why i was asking for help on how to read the logs from THIS mod not wesleys

umbral torrent
#

Idk why the log translator got brought up since that's a wesley's moons feature 💀

upbeat osprey
#

this is on the mod page

#

and yet the logs dont seem to work or require something else to use or something

#

i want to read them but they dont ever show up in the terminal after i find them

umbral torrent
#

If it's just smth you pick up and it gives you a notification it should be as simple as just picking them up and checking sigurd

#

Since that's how the vanilla logs work

upbeat osprey
#

You'd think so

umbral torrent
#

🤔

upbeat osprey
#

Though ever since i picked it for the very first time quite some time ago, even on new saves it doesn't even give me the notification i picked it up

umbral torrent
#

That. might be a bug then?

upbeat osprey
#

Maybe.

#

I love the idea of new lore tapes but ive never gotten to read ANY of them.

umbral torrent
#

yea lore is cool, i had no idea this mod added logs until just now myself

upbeat osprey
#

I guess i was the only one who read the mod page lol

#

maybe ill do a fresh reinstall of the mod.

#

Because currently i cant read any of them.

umbral torrent
#

mayhaps

upbeat osprey
#

(though i admit the only one ive found is on Attenuation)

umbral torrent
#

And I don't see why this mod would have smth extra involved

upbeat osprey
#

Yeah i don't know why Wesley would change things so drastically, seems like a lot of really unnecessarily complex steps just to read some lore.

upbeat osprey
#

(Thst isn't a pain in the ass to obtain)

silent wigeon
#

no one really cares about lore or expanding on sigurds story

#

that is to say, i dont think any other mods have lore or expand sigurds

#

maybe demonmaes moons have lore but im not really 100% on that

umbral torrent
#

So you have a reason to seek it out and listen to it

#

It's dope

#

The mod's lore is split between video tapes, audio logs and lil bits of paper you can read

#

Ik rosie's moons have more traditional logs, maybe when those update you could look into that

craggy merlin
#

(and i just noticed the logs have errors in them while testing this... maybe they are due for a bit of a rewrite)

clever violet
#

Is Detritus meant to be hidden? (as there is S.O.S writing on Volition) or is the S.O.S for something else on Detritus

Also the Volatile Grenade and Pin Flashlight sounded cool af, hoping they get finished and added back one day

craggy merlin
summer sparrow
#

pongroma...

lucid cargo
#

This issue is still present

craggy merlin
#

I just don't know why specifically there tho

lucid cargo
#

Yes it's specifically an issue /w the Gay Apartments

silent wigeon
#

theres probably other interiors this happens

#

idk if id really bother trying to figure out the issue

lucid cargo
#

I don't think this is an issue /w the interior since the rest of the scrap spawns just fine

worldly gate
silent wigeon
#

the apparatus in vanilla does have weird properties with how it spawns if it were to spawn via spawn weight

lucid cargo
craggy merlin
#

Hm

lucid cargo
craggy merlin
#

I was thinking it could be something I didn't put in the scraps but looking into it nvm

#

Been a while since I opened up the unity project

stable sorrel
#

foggy on retinue doesn't cover the whole playable area

#

it cuts off abruptly near main entrance

silent wigeon
stable sorrel
#

i fixed that shit 9999999 years ago

stable sorrel
#

zeeker was kinda stoopid with fog volumes theres a lot of moons where it just mistakingly doesnt cover everything

#

like uhh titan and vow

silent wigeon
#

titan makes sense

#

vow covers the area you actually play so

stable sorrel
#

the fire exit valley has a fog cutoff

#

in vanilla

#

titan has it near the scaffolding thing

silent wigeon
#

the weather or the natural fog

#

cause the natural fog does the same thing at rends fire exit

stable sorrel
#

idk abt the weather cuz i use weathertweaks and it fixees foggy

#

i meant the natural fog

stable sorrel
#

instead of cutting off

#

it looks nice

#

was a pain though

craggy merlin
smoky sierra
#

nice

stable sorrel
#

also, could i write a script for you that gives the players a dim light inside the fire exit on retinue? like the one you have in the facility? its pitch black and you can just get stuck if you have no light

craggy merlin
#

If you want to, sure! That was actually something I tried seeing if I could do before Retinue released. Originally the outside fire exit telepoint would set you "inside" but it lead to some weird jank behaviors

#

Eventually I kinda just bit the bullet and only made it set the inside lighting and figured it was fine-ish as is. I could've just added lights in the tunnels but I really like keeping the tunnels dark and spooky

tardy oar
craggy merlin
#

I'm honestly not sure why they can shoot through??

#

Those crates definitely have colliders, I guess turrets don't care about that..?

summer sparrow
#

maybe it's like the layer they're on that makes it so they cant shoot through?

worldly gate
#

I know games like TF2 has that so explosions don't bleed through the walls and kill people in Spawn

lucid cargo
#

This can happen

#

Not sure if it's something you can fix though

#

Attenuation doesn't lacks the BigMachine ambience

craggy merlin
#

BigMachine ambience?

#

or you mean BigFactoryInside

craggy merlin
lucid cargo
#

Heads up about the Volition Manor

#

TL;DR: Its textures are likely going to get borked in the upcoming v70 update due to all of the Manor's models getting changed

craggy merlin
#

Ya I've seen the post when it first released. I imagine what'll end up happening is that the materials just won't be replaced since they'll be changed

#

Eitherway it should be easy to fix the changed existing materials once the update is out, the trickier part will be the new rooms and new materials

lucid cargo
#

Volition car will be real in 12 dollars

craggy merlin
#

It'll be a Mercedes-Benz EQB 300 4MATIC SUV (very important to volition lore)

lucid cargo
#

TRUE

smoky sierra
#

I hope the Volition car looks interesting

summer sparrow
#

it will be volTASTIC i tell you

smoky sierra
#

If another moon gets made it would be cool if it got another interior pass like Volition

craggy merlin
#

I've kinda humored the thought of giving the other moons an interior pass with friends but idkkk

#

Like giving Attenuation unique mines visuals or Retinue unique factory visuals

proper girder
#

are the props clipping thru ship when you leave retinue a known bug? it happens on both the full pack and the individual moon

smoky sierra
craggy merlin
#

MY COLLEGE SPRING TERM IS OVER

#

Overdue fixes update finally coming soon

worldly gate
craggy merlin
#

Now that v70 is out I'll finally continue working on the update I mentioned lol... It's going to take a a bit longer due to the new v70 radar and needing to update the unity project but I'm working on it

smoky sierra
#

I'm excited to see what you do to the Volition mansion ||(I hope the green house has some vain shroud like things inside)||

summer sparrow
#

I wonder if now that the radar's display is very easily customizable if people will make the outlines have diff colors or smth

craggy merlin
#

I'm curious about how far you can go with it too, seeing how Zeekers makes the company building look ominous in the radar and such

#

Definitely can be messed around with the right stuff

smoky sierra
#

I hope this room is fucked up and evil in Volition

nocturne steeple
summer sparrow
#

oh i think it's actually just the non-playable area

#

the water's like that too

vivid nebula
#

do we know if the new v70 addition will be added to at least one of the moons?

craggy merlin
#

Likely will be low chance on Volition & Retinue, but we'll see when I actually get to it because I need to think and see about where the nest can spawn

vivid nebula
#

yeah that's fair

smoky sierra
#

yeah

worldly quest
smoky sierra
#

I think it could work well if its set to specific spawns

craggy merlin
#

They can spawn on Assurance so I assumed it’d be fine yeah

craggy merlin
#

I’m not really sure about Volition either because I’m imagining it could be possible they spawn on the pathways to main/fire which would make them very hazardous obstacles

#

The pathways are sort of tight

worldly quest
# craggy merlin Thinking about it more, yeah Retinue probably wouldn’t be best. It’s a very flat...

Only really good if you want players to use the cruiser to run it over or lightning from stormy weather to shock it imo. Big maps in general are very unreliable for it as there becomes both a smaller chance for the player to run into it the bigger a map is and also trouble with surviving it without killing it first. Small maps such as Vow work well due to the ships proximity always being a sprint or two away regardless of map distance with it being so "enclosed"

#

But yeah do be considerate of it potentially blocking paths too. But as long as the paths aren't taking up like, 50% of the map space it usually is fine.

craggy merlin
#

They’d still be a rare chance on Volition since Tulips and Bees are the main focus for daytime spawns so probably it’s fine, and there’s still ways to enter if it spawns in a pathway

#

It would be cool if I could give them set spawns but it’s seed-based so probably not possible

nocturne steeple
#

d eltarune...

vivid nebula
#

but march has trees

vivid nebula
#

actually 🤓

#

if it spawns on a moon with no tree, it'll just walk around for a few seconds and then go sleep, that's it

verbal cloud
#

🙄

nocturne steeple
#

when another moon comes out there should be an enemy skin but it should be for an enemy that doesn't spawn on that moon

weak kindle
#

Extension Ladder falls through chain link fence on Attenuation. Was that an intentional change?

craggy merlin
#

Though honestly speaking I’ve been lacking progress wise and things are going slow cuz Volition and a bunch of JLL components across all the moons broke during the transition of moving stuff to a updated Unity project and it’s a very monotonous process

vivid nebula
#

at least it prevents you from being lazy and just going around the problem lol (jetpack still exists tho)

weak kindle
#

First of all, that's the whole point of those tools. Second, it doesn't. You can set up ladder at the end of the fence, by propping it up against the hill.

keen hull
#

hope that can be fixed some day :,]
It was kinda annoying

craggy merlin
#

Volition's old building model is back (with better materials oooh)

#

Also this is an alive check just to let people know yes I am still alive and yes the v72 or whatever update is still coming smiley face. I'm going over the moons and doing touch-ups and fixing here and there, i still don't know when the update will come out if i'm brutally honest.

#

The lethal burnout was very real

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Also turns out doing countour maps is just not fun!

summer sparrow
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YES

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YEEEEES

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this but with a smile saying yes (i couldn't find the gif)

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this looks fucking AWESOME distinct...

summer sparrow
shrewd quail
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So peak

smoky sierra
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I'm excited to see if there are any changes to the interior pass

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I hope the car at least is a different color

keen hull
craggy merlin
keen hull
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gotcha!

summer sparrow
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I never tried using extension ladders on my moons so idk if they work properly

silent wigeon
summer sparrow
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LOL

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I mean that's a separate issue

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I suppose they're talking about vanilla extension ladders and not that mod that adds 30 of em that reach from the ship to march main

craggy merlin
#

Not sure if the vanilla fences are just like that or I made them like that by mistake, this has admittedly been a very old bug iirc (why did it take me this long to fix? erm... glurp)

smoky sierra
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mon

craggy merlin
silent wigeon
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whar

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what would you even have as achievements

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oh

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wait

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i thought this was your skin mod forum post LMAO

craggy merlin
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I'll add an achivement to witness every skin in one save file :trollface:

craggy merlin
# craggy merlin

Also I'm only curious, absolutely no guarantees regardless of results

silent wigeon
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"guys we gotta do this for clout trust"

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the 3% skin of almost every monster spawn:

craggy merlin
#

Seeing every barber:

summer sparrow
# craggy merlin

i'd like to know what you're thinkin of before voting but rn im indifferent to it

craggy merlin
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Think of like, just doing specific niche things in the moons (Secrets, Easter Eggs, etc.) like powering a dull apparatus in Detritus

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All the moons are getting a little sprinkle of new things and some revisions next update

summer sparrow
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oh

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then maybe ye

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if dawnlib has a setting to disable the achievements/achievements menu i'm totally down

vivid nebula
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Just an achievement for landing on each moon

craggy merlin
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imo I would want the achievements to be ones that require more player effort

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Not just "stand here" or "go here" and get a free achievement (in most scenarios)

remote wedge
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But imma be so fr

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The customization for it was way better than LLL and a lil less confusing

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I feel it'd be pretty cool

craggy merlin
silent wigeon
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is this your spooky moon

craggy merlin
#

Yes, I even put a little freddy fazbear near the main entrance

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But no, this moon's idea came from the snow moons and Artifice

silent wigeon
smoky sierra
craggy merlin
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Not exactly sure what's going on with the talk of updating unity and such but just to be extra precautious I am backing my stuff up on Github

craggy merlin
# craggy merlin
poll_question_text

Thoughts on Achievements (via Dawnlib)

victor_answer_votes

10

total_votes

18

victor_answer_id

1

victor_answer_text

Yes

craggy merlin
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Work in Progress 2 (Attenuation)

smoky sierra
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Nice

craggy merlin
keen hull
crimson cove
smoky sierra
craggy merlin
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Still very much being worked on lol just been a bit slow and keeping progress to myself for now, all the moons are getting additions + changes one way or another

smoky sierra
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nice

craggy merlin
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Work In Progress 3 (Volition)

keen hull
craggy merlin
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Not gonna lie, been kinda sidetracked lately enjoying Look Outside among working on other things aside from this mod

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But progress is good, progress is good. Only major things left are Detritus and the new moon

keen hull
craggy merlin
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What would you guys think if I might possibly need to add LethalSponge as a dependency in the future cuz some new trees leaves I got do that awful thing of sticking out of the fog and I honestly got no clue why. LethalSponge’s method of shading fixes that problem conveniently and I’m kinda considering it

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Given the shader from that mod will eventually be added to vanilla lethal, if my update comes out before then it would only be a temporary thing at least

silent wigeon
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Given the shader from that mod will eventually be added to vanilla lethal
huh????

craggy merlin
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He talks about it in his latest patreon post

silent wigeon
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i see

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well at least no more memory leak in the future lol

craggy merlin
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Thinking more about it I don’t think anyone would mind me adding Lethal Sponge as a temporary dependency anyways. I assume probably 90% of people use that mod anyways given just how useful it is

summer sparrow
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I didn't use it until they made the shader 1-1 with basegame

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it absolutely fried textures before

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but rn I probably wouldn't super mind

smoky sierra
tranquil rapids
summer sparrow
craggy merlin
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The tree is from Sketchfab but I edited the textures to fit more with LC

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I don't understand modelling in the slightest lmao (I wish..)

summer sparrow
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ooo okok

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i'd still consider em custom at that point

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im very excited...

smoky sierra
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I mean its basically custom at that point

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the main thing is that it works with the game

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I like the new trees

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they look cool;

crimson cove
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@craggy merlin would you allow me to make a fork of ColorfulSuits to add prices to them?, full credit given ofc

craggy merlin
smoky sierra
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how has the update been going?

craggy merlin
# smoky sierra how has the update been going?

Probably obvious atp but my projects have been on pause for a while. Finals was this month and that ate up a lot of time, I also decided that when I do have the time again I would prioritize helping Beef with their skin mod update

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Truthfully I don't know when I'll pick up the project again, it's pretty low on the priority list and with another LC update possibly on the horizon I might just wait until then to update my projects and continue then. Apologies that this update has probably taken far longer than expected

smoky sierra
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thats fair

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maybe with the v80 update you could use some of the stuff added from the New March/Vow

craggy merlin
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I think the biggest benefit will actually be the new fullscreen pass with the shaders, means I don't gotta use mesh terrain probably which will significantly reduce the mod size

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Also some of my new trees have weird lighting issues that would be fixed with the new shaders

vivid nebula
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cool, also could you try fixing navmesh issues on detritus that causes monsters to spawn into walls

craggy merlin
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I'll keep that noted

smoky sierra
blazing condor
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Just wanted to let everyone know that Distinctblaze ate the moons

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They're gone because he ate em

vivid nebula
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Me waiting for update so we can have